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Akrotiri box art

Akrotiri

Game ID: GID0018911
Game Info
Year
2014
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Akrotiri places you in the role of an explorer in Classical Greek times, combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You've not only heard of these temples hidden around the island of Thera, but you actually have access to the secret maps that tell you of their hidden locations! Two mountains to the north? A volcano to the west? This *must* be the spot...

But running an expedition can be costly. In order to fund your voyages into the unknown and excavate the ancient temples, you will have to first ship resources found on surrounding islands back to the resource-poor island of Thera.

In Akrotiri — which combines tile placement, hand management, and pick-up and delivery — players place land tiles in order to make the board match the maps that they have in hand. Players excavate temples; the ones that are harder to find and the ones further away from Thera are worth more towards victory, but the secret goal cards keep everyone guessing who the victor is until the end! May the gods forever bless you with favorable winds!

Description

Akrotiri places you in the role of an explorer in Classical Greek times, combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You've not only heard of these temples hidden around the island of Thera, but you actually have access to the secret maps that tell you of their hidden locations! Two mountains to the north? A volcano to the west? This *must* be the spot...

But running an expedition can be costly. In order to fund your voyages into the unknown and excavate the ancient temples, you will have to first ship resources found on surrounding islands back to the resource-poor island of Thera.

In Akrotiri — which combines tile placement, hand management, and pick-up and delivery — players place land tiles in order to make the board match the maps that they have in hand. Players excavate temples; the ones that are harder to find and the ones further away from Thera are worth more towards victory, but the secret goal cards keep everyone guessing who the victor is until the end! May the gods forever bless you with favorable winds!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video 5w2dc0wSFf0 Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63377 · mention_pk 156758
Getting Games - Akrotiri video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear explanation of rules through demonstration
  • Shows strategic options and decision points
Cons
  • Video is lengthy and can be complex for new players
  • Some rule interactions are nuanced and described progressively
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • aerodrome — card that allows playing strength three or less into non-matching theaters while its own theater is active
  • Ambush — flip a battle card in any theater
  • Blockade — if a battle card is played into an adjacent theater that already has three or more cards, that card is discarded with no effect
  • Combat: Blind Bet — flip a battle card in any theater
  • containment — affects face-down cards and can force discard of certain cards or limit flipping/placement depending on its state
  • cover fire — an ongoing effect that makes all battle cards covered by this card have a strength of four; can be stacked to strengthen theaters
  • deck manipulation — look at the top card of the deck and place it face down into an adjacent theater; drawing mechanic
  • deploy — play a card into a theater that matches the card's color; the card's strength contributes to that theater
  • escalation — makes all face-down cards worth four strength instead of two
  • Improvise — place any card from hand face down into any theater; adds two strength; no card effects activate
  • maneuver — flip a battle card in an adjacent theater; can enable flipping or strategic repositioning
  • Reclaim as Action — return one of your face-down battle cards to your hand and gain an immediate extra turn
  • Redeploy — return one of your face-down battle cards to your hand and gain an immediate extra turn
  • reinforce — look at the top card of the deck and place it face down into an adjacent theater; drawing mechanic
  • Transport — move a battle card into a different theater
  • withdraw — surrender the round; the opponent wins the round and victory points are awarded based on the number of cards left in hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the goal of the game is to get 12 victory points before your opponent
  • you gain these victory points by winning rounds
  • the game will end at the end of a round where any player has 12 or more victory points and that player will be the winner
  • ties in the theaters are broken by the first player who will break the tie in their favor
References (from this video)
No references stored for this video.
Video QxhyeEkfxeY Allies or Enemies Top List at 3:42 sentiment: positive
video_pk 61205 · mention_pk 153885
Allies or Enemies - Akrotiri video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly compact for a war game
  • engaging multi-theater play with a very small card footprint
Cons
  • abstracted combat may not appeal to all
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this time on allies or enemies we are counting down our top 10 small box games for two players
  • these are great games at low cost that don't take up too much room
References (from this video)
No references stored for this video.
Video 6K8euSXTmO0 Unknown Channel Discussion at 6:42 sentiment: positive
video_pk 40812 · mention_pk 160107
Unknown Channel - Akrotiri video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactical tension with a clear theater-dominance victory condition.
  • Appealing visual design and interaction.
Cons
  • Rules can be dense for the casual crowd.
Thematic elements
  • Theatrical war settings with color-matching constraints.
  • Military theaters of war themed across land and sea.
  • Match-based tactical play, tactical shifts per theater.
Comparison games
none
Mechanics (from transcript analysis)
  • Color-matching play in theaters — Only cards matching the theater color can be played there.
  • Matching — Only cards matching the theater color can be played there.
  • Wild cards with flipped play — Most cards can be flipped to act as wilds with power value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cardboard, my board game social platform of sorts
  • I would absolutely love for you to see what your rap looks like
  • Jump on Cardboard right this second and get your games connected
  • This is my November. I played a lot of really good games
References (from this video)
No references stored for this video.
Video AlLyxFANmq4 Going Analog Interview at 0:32 sentiment: positive
video_pk 13575 · mention_pk 39657
Going Analog - Akrotiri video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic cohesion with island exploration
  • engaging spatial placement
Cons
  • rules density can be heavy for new players
Thematic elements
  • strategic island building and resource management
  • island civilization and exploration in the Aegean
  • mythic, exploratory, and modular tile-driven play
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — Managing a limited pool of resources to operate tiles
  • tile placement — Players lay tiles to expand their islands and trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • yelling is cathartic, it's good for you
  • my asian parents won't be too disappointed
  • it's the warm-up, but you're doing great
References (from this video)
No references stored for this video.
Video mX7IH6nF32o Chairman of the Board Discussion at 1:35 sentiment: mixed
video_pk 12244 · mention_pk 35758
Chairman of the Board - Akrotiri video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • beautiful look and smooth gameplay
  • accessible core mechanics
Cons
  • not certain why it clicks emotionally every time
  • may not have lasting appeal for the speaker
Thematic elements
  • pickup and delivery via tile layout
  • tile-placement on a Mediterranean island
  • simple, elegant abstract-ish euro machinery
Comparison games
none
Mechanics (from transcript analysis)
  • Pickup and delivery — moving goods to fulfill objectives as tiles are placed
  • tile placement — placing tiles to optimize routes and coverage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rock solid martin wallace game and i'm really enjoying it
  • it's got one of the weirdest pacings of the game
  • I like it but I just don't love it and i don't think this is going to be sticking around much longer
  • Six Nimpt by Wolfgand Kramer, a borderline essential game, a great little filler that everybody should play at least once
  • it's just pure simple family weight fun
References (from this video)
No references stored for this video.
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