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Alone box art

Alone

Game ID: GID0021670
Game Info
Year
2019
Players
2-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
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Description

Alone is a sci-fi survival horror / dungeon crawler game that will pit a single, stranded hero against 1-3 evil masterminds who will do their best to stop the hero from completing a quest to discover the truth and save his companions.

The Evil players always have the full map of the scenario in front of them, hidden behind a huge screen. They manage all the events happening during the game, and try to stop the Hero from completing his objectives.

The Hero can only see the Sector of the map he is in, and from there he will have to explore the map. All kind of horrors may be hiding in the darkness, so he will have to be cautious. At the end of each round, the portions of the map he explored will be removed from the table: only the Sector he is in will stay visible... the Hero will have to put his memory to test, if he doesn't want to get lost!

The story of the game will be unfolded through several scenarios, each one divided into several chapters. Each chapter has an objective for the Hero to complete, while the Evil players will have to stop him (or try to fulfill a different objective of their own). The outcome of each chapter will influence the gameplay of the subsequent one: each scenario is conceived with a branching storyline that can adapt to the actions of the players: if the Hero completes his goals, his life will be easier in the next chapter... but that is also true for the Evil players!

Description

Alone is a sci-fi survival horror / dungeon crawler game that will pit a single, stranded hero against 1-3 evil masterminds who will do their best to stop the hero from completing a quest to discover the truth and save his companions.

The Evil players always have the full map of the scenario in front of them, hidden behind a huge screen. They manage all the events happening during the game, and try to stop the Hero from completing his objectives.

The Hero can only see the Sector of the map he is in, and from there he will have to explore the map. All kind of horrors may be hiding in the darkness, so he will have to be cautious. At the end of each round, the portions of the map he explored will be removed from the table: only the Sector he is in will stay visible... the Hero will have to put his memory to test, if he doesn't want to get lost!

The story of the game will be unfolded through several scenarios, each one divided into several chapters. Each chapter has an objective for the Hero to complete, while the Evil players will have to stop him (or try to fulfill a different objective of their own). The outcome of each chapter will influence the gameplay of the subsequent one: each scenario is conceived with a branching storyline that can adapt to the actions of the players: if the Hero completes his goals, his life will be easier in the next chapter... but that is also true for the Evil players!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 5 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–11 of 11
Video EGwgkcceSuA Watch It Played Discussion at 4:21 sentiment: positive
video_pk 92476 · mention_pk 248531
Watch It Played - Alone video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Allows for exploration and fun with just the tiles.
  • Can be played by observing, with explanations, and with child-friendly rule modifications.
  • Helps children learn the game and how it works without the pressure of winning or losing.
Cons
  • May require significant patience and a willingness from the adult to play the game in a way that might not be personally as enjoyable or strategically deep.
  • Adults may want to play with more complex rules or strategic moves.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Rule simplification (House Ruling) — Farmer rules were removed to make the game simpler and easier for a child to understand.
  • Tile Placement — Involves matching and fitting tiles together to build cities and roads.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an interesting question because sometimes we find ourselves as gamers in short supply of other Gamers to share our hobby with
  • you can reduce that challenge significantly if under your own roof you can find someone who shares an interest in the hobby
  • games especially the games that we enjoy in our hobby involve lots of problem solving decision making assessing risk learning to Value things you can be good at negotiating and trading and that's to say nothing of just the the simple social interaction skills of communicating clearly and standing up for yourself and and also being a good winner and a good loser
  • in this very digital age where we're disconnecting from one another for so many different reasons this is an activity that brings us together and puts us face to face and connects us
  • the trick here is I think especially at the early ages you have to be gaming with your children for their sake and not for your own and that means you're probably going to have to start by playing a lot of games that you are personally not going to enjoy very much
  • keep gaming special
  • by doing this by making gaming like this special it kept Luke's interest it kept him hungry and wanting to play it whereas if I was just we just sat down and played it 20 times in a row when we brought it home probably would have started to get bored with it
  • but a big part of this I think is being really patient not being in a rush
  • I was sacrificing some of my own personal enjoyment to be able to watch him enjoy it so that in the long run we could have a more enjoyable and fulfilling experience together
  • I never celebrated when I won I never really reacted when I lost I wanted the emphasis to be on the activity that we were spending most of our time doing the actual playing of the game that was where the fun was going to be it wasn't who won and who lost the game
  • no matter who won or lost we would shake each other's hand at the end of a game and we would say to each other good game
  • it's one of the few activities you can do with them where you can almost completely level the playing field
  • Luke has a shot of winning legitimately and that's a real confidence booster and it's exciting for you as a parent to see them do that and win
  • the hobby is not necessarily going to be for everyone and your children just may not be Gamers but the best opportunity you have to create an environment for them to become Gamers is if you keep it fun
References (from this video)
No references stored for this video.
Video 7hzJK99Hkms Getting Games Top 23 List at 20:19 sentiment: positive
video_pk 91377 · mention_pk 245228
Getting Games - Alone video thumbnail
Click to watch at 20:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • salt harvesting via evaporation ponds
  • 1770s coastal salt marsh production
  • economic / market-driven with salt-themed mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — placing tiles to develop salt marsh production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fast-paced dungeon tile game where you end up to three fronts must explore a dangerous and ever-changing maze to win
  • threading a string through one of the grommets either going up or going down
  • it's a pinball game
  • this is a loop based game where you're gonna keep playing the same thing over and over again
References (from this video)
No references stored for this video.
Video ExT5cPgmNPo Drive Thru Games Top List at 33:15 sentiment: negative
video_pk 90390 · mention_pk 241478
Drive Thru Games - Alone video thumbnail
Click to watch at 33:15 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Some lore is appreciated for its portrayal of giving up on diplomacy.
  • Effort was put into making the lore 'somewhat workable'.
Cons
  • Most basic and least subtle of the Chaos gods.
  • Design is 'basic' (red, swords, skulls).
  • Models are repetitive ('bigger axe').
  • Lacks nuance and feels like the default choice.
Thematic elements
  • Pure anger, rage, violence, and physicality.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find Slaanesh to be the most compelling of the chaos gods.
  • Warhammer Fantasy has the best vampires.
  • They are dwarves taken to the point of absurdity.
  • Age of Sigmar doesn't take itself seriously 40k takes itself way too seriously to its detriment.
  • The chaos dwarves of the Warden are building a giant gun and they're going to shoot it at Sigmar.
References (from this video)
No references stored for this video.
Video ACcH4dCDf68 UndeadVikingVideos Discussion at 4:34:05 sentiment: positive
video_pk 86963 · mention_pk 226635
UndeadVikingVideos - Alone video thumbnail
Click to watch at 4:34:05 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Brilliant video content
Cons
  • Worst video quality
Thematic elements
  • Sci-fi
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • finding someone to sit down for that period of time and commit to it is difficult
  • how can we make this accessible to people who don't know what wins above replacement are or who you know who don't care about launch angle and you know things like that
  • The storage though like that I love that little piece of paper it's like here's how you store everything here's all the pictures even a spot to tuck it in the box like so clever so clever
  • Mary cury has a cube Tower which I don't like Cube Tower
  • When I look at YouTube shorts I don't even look at the money I look at the subscribers
  • The whole river was these this kind of paisley pattern type fill texture in the river gold foil
  • it's a good set collecting game
  • it was fun it was really cool
  • it's really light
  • very thematic
  • it's a neat game but it's just not it's family weight right you can't take it seriously
  • Darwin's cool I like Darwin quite a lot it's a set collecting game that's cool
  • it's cute
  • bat flip just did it for me and b flip Dynasty did it for me it was just it's a game that like that was fun
  • My how to play War of the Card Game is my second most popular short and that's made $15.59 with 212,000 views and 287 subscribers
  • Short-form video strategy gained more subscribers.
  • Potential evergreen content.
  • Long-form video yielded higher monetary return but lower subscriber growth.
  • It was fun it was really cool.
  • Halo 3 and it's a spectacular video I went back and rewatched it but it is the worst [expletive] video quality you've ever seen in your life it looks like I filmed it on a [expletive] no keia end gaug but if you just close your eyes it is a brilliant video
  • I know I have the potential to do all these things because I've failed so many times and I've learned so many little things it's just I'm getting there I'm trying to put everything together
  • you are you are so fortunate yep that your wife Saint saintly will let you just do what you do
  • I'm going to get everything right for the next secretary and like I did for the te di the eyes then I handed everything off and I was like all right I'm just gonna take a week from hero time like check my email I check my email only once it's like I'm done
  • Bow's game corner is the path because it's like my daughter is gonna go to preschool next year in like August and then there's going to be this huge chunk of time that I have every day where I can put it specifically to B's game corner
  • after seeing all my numbers I was like oh [expletive] it is totally more value to work for myself
  • the bottom line is I keep seeing that whatever Lane I I'm trying to widen into except for wrestling I haven't broke into that one and sports has worked out pretty well the coffee those ones the my coffee videos those are ones I 100% need to do those are all Evergreens
  • I told my wife was like I'm gonna spend $200 on games I'm just gonna buy all the cheapest games I'm just gonna I'm going to pump out probably 40 how to playay videos in the next month before Thanksgiving
  • soon as Thanksgiving happens all those numbers just Spike Spike and I'm sure you've seen it too Lance just Spike Spike Spike
  • I'm hoping to revive My Weekend Update segment that I did like four or five years ago where I used to just say the [expletive] snarky jokes and I got a teleprompter now and now that I don't give a [expletive] about anything they're really going to be I'm gonna just I'm gonna go
  • there is no way to cut off your pipelines there will always be more pipelines with Kickstarter and game found it will never stop
  • I can't help but think with all this this energy that you have for this and I realize that if if for with you if it isn't something that you uh like if the energy is not there you don't want to do it
  • my wife was like I [expletive] hate you but you're really good at it because like the first week she was like I would be upset with how you coached because I'm incredibly loud I'm incredibly vocal everyone could hear everything I say to all the kids because I'm just screaming as loud as I can
  • I took down the super overly competitive trick play [expletive] coach that likes do all the [expletive] run up the plays like Rite him up on the field like yell at like he made one of his kids cry on ACD like like for missing a like he missed a flag and he got like upset
  • I am so glad that I ruined his day because he looked like an absolute [expletive] prick of a head coach
  • cocaine and Aderall oh you are a [expletive] superhero
  • every single thing they're saying every single it's them saying you're [expletive] awesome Yeahs [expletive] awesome like you don't want to stop doing anything
References (from this video)
No references stored for this video.
Video FKFTI29Oj6c The Broken Meeple Discussion at 6:14 sentiment: positive
video_pk 84051 · mention_pk 212973
The Broken Meeple - Alone video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • March of the Ants is uh from Tim Eisner. So, same guy who did uh Canopy and some guy who did Leaf. Um, and I have talked highly about both of those games. Uh, this one is a reimplementation of an older game, March of the Ants. This is an area control game, quite an aggressive area control game.
  • Now, when you put those two things together along with Board of Dice, you usually expect a very complicated, heavy, oh my god, there's so many rules type game.
  • The demo did a good job of teasing me, thinking, 'Wow, this game didn't feel that complicated.' It was It was very in-depth.
  • This could be one of the better David Turczi games I've played in recent uh you know tried out in recent um years.
  • They didn't want to just make it White Castle with two players because to be honest, White Castle worked best as a two-player game.
  • This is a two-player area control game um where basically you have followers, dudes on the map.
  • But it's beautifully produced. You got these translucent dice, these lovely artwork cards, these wooden followers.
  • Yes. Sorry, there is a spider on one of these pictures. I didn't see that coming, but uh I've seen scarier spiders, but still
References (from this video)
No references stored for this video.
Video 2fPvDjtBODs UndeadVikingVideos Discussion at 2:33:30
video_pk 82011 · mention_pk 205642
UndeadVikingVideos - Alone video thumbnail
Click to watch at 2:33:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not an image guy.
  • Oh, my God, me and I look so freaking young.
  • We're innovators.
  • I don't know how to like talk about the game without like It's It's incredibly complicated.
  • I don't know how to win that game.
  • The raw and write is really good. Which is and it's really simple.
  • It's a trading card game where the sizzle is more than the steak there.
  • Harvest now, decrypt later.
  • I feel like I've talked about it for a long time.
  • You got to watch The Blues Brothers.
  • He's the second coolest guy of all time.
  • We're only on two We've only done two slides.
  • This is a super super deep cut.
  • I don't know what the name of this thing.
  • This is a movie that was on HBO or Cinemax all the time when we were kids.
  • My favorite movie of all time.
  • You don't know what you're talking about, man.
  • There's not that many laughs.
  • This is a deep deep deep deep cut.
  • We're trying to throw our goblins cuz like tossing goblins is the only thing I could think of.
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References (from this video)
No references stored for this video.
Video 5oKtLnFOXF0 Watch It Played Biography at 13:46
video_pk 65472 · mention_pk 159149
Watch It Played - Alone video thumbnail
Click to watch at 13:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I consider myself a board game media junkie anytime I have spare time I'm usually watching a video review or a walkth through or I am listening to a podcast
  • he does such a wonderful job of presenting how a game works in his video he couples that with excellent video work and then all the editing that goes into that I just it's it takes a lot of time and effort he does them so well it just I always walk away understanding how the game works
  • there's nothing pushy about it I always walk away knowing exactly what he thinks about the game and I never feel like um he's closed the door on on what I should think about the game either
  • basically on the board game geek forums there is a a section that's that's dedicated to the geek of the week and they give a thread each week to a new board game geek member well not not necessar a new member but to a different one each week
  • the first serious game that I remember playing oddly enough was a war game actually which surprises me because I don't really have war games in my collection today
  • I think I must have somewhere along the line Associated what I perceived to be all this incredible fun tied into these very thick complex rules
  • the Box said something like um you know would take you 2 hours to 2 months to play depending on what you played
  • I came to realize that I'm not going to be able to teach this game anyone who's going to want to play it with me
  • I wonder if that's part of why I get so much meaningful satisfaction out of making these videos I do about teaching games some of them complex and feeling um connected to the other people that I'm you know through online teaching these games too
  • This was it for me um when I saw this game on Board Game Geek I got excited because there was the complexity yes there was the complexity there but all of these components and were really goodlooking and and dripping with theme
  • I mean this is this is what I was looking for if you will this was the The Thing I needed to get me back and interested in this hobby really full force
  • I didn't really realize that games like this existed and that got me going to board game geek all the time
  • I really enjoyed watching his videos and it was very inspiring to me it made me think this this is what I would want to do
  • I have this I I say it's almost an irrational aversion to giving my opinion about games over the Internet because I never mind it when anyone else does it like that's that's great I don't always agree with all the opinions I hear but I enjoy hearing other Gamers opinions about games but I think on a personal level so I'm not critiquing anyone else who does this but just on a personal level I struggle with the idea if I tell someone A Game's really great and they go and buy it and they hate it I'm going to feel like I cause them to waste money
  • This was it I was now getting to play games outside the four walls of my own home with other people they were continuing to play with me and they seem to be enjoying it and I was really enjoying it
  • what surprised me believe me it was a surprise was that other people seemed to enjoy watching along with us
  • I think that's one of the one of the things that really got on to me early was instead of having just inviting a few people to join us invite everyone to join in people can leave their comments and vote for what ideas they want best that way everyone can feel like they're contributing to the gameplay
  • really we just wanted to complement the other great review videos that we were enjoying ourselves
  • it's really helped shape me as a gamer it's helped me evolve and and it's certainly made my enjoyment of this hobby all all the more meaningful
  • that's really the big part of this hobby that I enjoy the most is that interaction
  • thanks Joel thanks for this opportunity to be the geek of the week it's just another extension of being able to reach out to more Gamers and and meet them and and share that passion for this hobby
References (from this video)
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Video DD95-ffcTOI The Dice Tower Analysis at 6:48 sentiment: mixed
video_pk 31119 · mention_pk 91750
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Overall sentiment (raw)
mixed
Pros
  • Elegant and tactile production; hex pieces and board interactions feel premium.
  • Simple, three-rule framework that still yields varying and interesting decisions.
Cons
  • Board holes introduce assembly/punch-out friction; setup and punch-out can be cumbersome.
  • Symbol clarity can be inconsistent once the board evolves, affecting readability.
Thematic elements
  • colorful hex/ butterfly motif with stacked mechanics
  • board with holes and inserted discs that form a changing playfield
  • geometric puzzle with tactile components
Comparison games
  • Kamisado (hybrid of line-building and strategic blocking)
  • Dvonn (contrast with stacking/line-building)
Mechanics (from transcript analysis)
  • hole-punched board with inserted discs — At setup, discs of each color are inserted into the board and players take turns placing hex-shaped pieces onto the board, which interacts with the disc holes to form a dynamic landscape.
  • Pattern Building — Players aim to form an unbroken line of their color from one edge to the opposite edge, or to form a loop, or to block the opponent entirely (i.e., render them unable to move).
  • pattern completion and line-building — Players aim to form an unbroken line of their color from one edge to the opposite edge, or to form a loop, or to block the opponent entirely (i.e., render them unable to move).
  • stack dynamics and visibility — Even after placing pieces around a disc, the disc symbol remains visible, which helps players track the state, but some players found it visually cluttered.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the better abstract games I've played in a while, I got to say.
  • I love games that quickly develop into that feeling of oh, I might make a mistake.
  • The look is very sci-fi Tron kind of thing.
  • This game has rising tension back and forth trying to be careful not to give you the winning spot.
  • The production is nice, but there are holes in the board that require extra setup and punch-out.
  • I’m going to give this one a nine out of 10.
References (from this video)
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Video CcXdO7zn1B4 Board Gaming Ramblings Discussion at 4:08 sentiment: mixed
video_pk 30297 · mention_pk 218034
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Overall sentiment (raw)
mixed
Pros
  • pleasant map aesthetic reminiscent of Small World
  • interesting resource-management puzzle
Cons
  • not the reviewer’s preferred style
  • attacks and combat can feel disruptive
Thematic elements
  • civilization-building through deck-building and area influence
  • fantastical world with map reminiscent of Small World
  • puzzly resource management with combat over territories
Comparison games
  • Small World
Mechanics (from transcript analysis)
  • Area Control — players can combat other players to control areas
  • Area control / combat — players can combat other players to control areas
  • Deck Building — players acquire and manage cards to gain resources and build settlements
  • deck-building — players acquire and manage cards to gain resources and build settlements
  • Resource Management — resources are spent or discarded; some cards preserve or transform resources for future use
  • resource management with non-kept resources — resources are spent or discarded; some cards preserve or transform resources for future use
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not too long. Oh, yeah. It's like 25 30 minutes. Really, really enjoyed it.
  • it's a worker placement game. And basically, it's a game where there is a meteor coming to destroy the planet.
  • I loved Galactic Cruise. It's really good.
  • I thought it was nice. It's just not my type of game.
  • two thumbs two rockets to the moon.
References (from this video)
No references stored for this video.
Video eFz0I26MHaU cardboardrhino Rules Teach at 0:11 sentiment: positive
video_pk 9004 · mention_pk 26543
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Overall sentiment (raw)
positive
Pros
  • Asymmetrical gameplay with distinct hero and evil player experiences
  • Deep setup and campaign/scenario structure
  • Rich memory/map reveal mechanics and lighting interactions
  • Dynamic combat with dice and experience rewards
  • Scenarios offer branching narratives across campaigns
Cons
  • Complex rules may have a steep learning curve
  • Asymmetric information may be challenging for new players
  • Campaign setup and management may be time-consuming
Thematic elements
  • Survival, deduction, asymmetric conflict, memory-based exploration
  • Sci-fi dungeon labyrinth where a single hero must survive against evil masterminds
  • Branching campaign with 12 scenarios; episodic story that adapts to player decisions
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric player roles — One hero vs. multiple evil players with separate objectives.
  • Bullet time / adrenaline economy — Adrenaline tokens enable a second action in a turn (bullet time).
  • Dice combat with light/dark modifiers — Dice outcomes depend on sector lighting; fighting creatures uses different dice.
  • Hero sheet with tracked stats — Hero has health, self-control, items, round/missions, and a reaction track.
  • Hidden information asymmetry — Evil players see the full map while the hero only sees the parts of the labyrinth they can observe.
  • Lights and visibility — Lights affect movement and enemy abilities; lighting conditions influence outcomes.
  • Memory and map clearing — End-of-round labyrinth parts are removed to simulate clearing and memory.
  • Mission system and progression — Hero starts with missions; completing starting and mid-game missions drives branching outcomes.
  • Movement and line of sight — Movement between sectors; doors reveal adjacent sectors and lines of sight.
  • Noise, danger tokens, and map tension — Creatures generate noise; players tell the hero the direction and manage danger tokens.
  • Reaction cards for evil players — Two selected reaction decks per game; cards influence hero actions and trigger effects.
  • Scavenge and item upgrade — Draw items from decks and upgrade items using charges and upgrades.
  • scenario-based campaign — 12 scenarios in a scenario book; progression influences later chapters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the evil players can see everything
  • the hero doesn't see the map but always sees the labyrinth where the action takes place
  • the labyrinth is a sort of zoomed in view of the map and it represents only the parts of the map that the hero can actually see at a specific moment
References (from this video)
No references stored for this video.
Video ZU96sumKmSc Board Game Hangover Top List at 4:14 sentiment: neutral
video_pk 3149 · mention_pk 88468
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Click to watch at 4:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Potentially strong strategy
Cons
  • Less exposure and familiarity
Thematic elements
  • Strategic tile/trade decisions
  • Abstract/ economic game
  • Abstract strategy
Comparison games
  • Katan
Mechanics (from transcript analysis)
  • Resource Management — Manage resources for scoring.
  • Tile Placement — Place pieces to claim zones.
  • Tile placement / area control — Place pieces to claim zones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • number one was Azul I had it in the first spot
  • number two it might not be on the list
  • number nine is Wingspan actually wouldn't you believe that Wingspan was that bpan
  • I want to take Katan
  • Scout is number 10
  • Azul top one
References (from this video)
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