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Altiplano box art

Altiplano

Game ID: GID0022253
Game Info
Year
2017
Collection
Rating
Mechanic profile
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Vibe profile
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Description

Altiplano is a bag-building game along the lines of Orléans, set in the South American highlands of the Andes (the "Altiplano"). The competition for limited resources is considerable, as it was in Orléans, but the greater focus in Altiplano is on building up your own production to be the best that it can be - or at least better than that of the other players!

The object of the game is for players to use their goods to produce more goods that will be worth points in the end. Each player starts with a unique role tile, giving them access to different goods and methods of production. Players have limited access to production at the start, but they can acquire additional production sites during the game that open up new options. The various types of goods — such as fish, alpaca, cacao, silver and corn — all have their own characteristics and places where they can be used. For example, silver can be sold for a high price at the market, fish can be exchanged for other goods at the harbor and alpaca can produce wool at the farm that can then be made into cloth.

Aside from building up an effective production, players must fulfill their orders at the right time, develop the road in good time and store their goods cleverly enough to fill their warehouses in the most valuable way. Often, a good warehouse keeper is more relevant in the end than the best producer.

Description

Altiplano is a bag-building game along the lines of Orléans, set in the South American highlands of the Andes (the "Altiplano"). The competition for limited resources is considerable, as it was in Orléans, but the greater focus in Altiplano is on building up your own production to be the best that it can be - or at least better than that of the other players!

The object of the game is for players to use their goods to produce more goods that will be worth points in the end. Each player starts with a unique role tile, giving them access to different goods and methods of production. Players have limited access to production at the start, but they can acquire additional production sites during the game that open up new options. The various types of goods — such as fish, alpaca, cacao, silver and corn — all have their own characteristics and places where they can be used. For example, silver can be sold for a high price at the market, fish can be exchanged for other goods at the harbor and alpaca can produce wool at the farm that can then be made into cloth.

Aside from building up an effective production, players must fulfill their orders at the right time, develop the road in good time and store their goods cleverly enough to fill their warehouses in the most valuable way. Often, a good warehouse keeper is more relevant in the end than the best producer.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video eV_zGEQDulg Analysis at 0:42 sentiment: mixed
video_pk 66522 · mention_pk 162097
Altiplano video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • The yellow track was perceived as too strong by playtesters.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Blue Track — The blue track in Altiplano was mentioned in the context of players not utilizing it, suggesting a potential strategic imbalance or player preference influencing its use.
  • Yellow Track — The yellow track in Altiplano was mentioned as being too strong by playtesters, indicating a potential balance issue within a specific game mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • crowdfunding makes our games better.
  • "Hey, the yellow track on Altiplano is really strong right now."
  • "And so it it is a a process that without the hype of a Kickstarter it might or a game fund campaign, it might be hard pull those people to the playtesting table, and so it'll just be a different process."
References (from this video)
No references stored for this video.
Video Wm4Imk50Xc4 The Board Gaming Doctor Discussion at 2:05 sentiment: positive
video_pk 30945 · mention_pk 91225
The Board Gaming Doctor - Altiplano video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging bag-building mechanic
  • High resource diversity
  • Strong thematic setting for a Euro game
Cons
  • Can be heavy for new players
  • Older edition may affect availability or access
Thematic elements
  • mercantile bag-building and resource management
  • Andean high plateau with a focus on resource gathering and trade
  • economic/abstract
Comparison games
  • Clash of Cultures
  • EPO
Mechanics (from transcript analysis)
  • bag building — Players assemble bags of resource tokens and draw from them to perform actions.
  • bag-building — Players assemble bags of resource tokens and draw from them to perform actions.
  • economic_engineering — Optimizing resource conversion and ordering for scoring potential.
  • Engine Building: Efficiency — Optimizing resource conversion and ordering for scoring potential.
  • Resource management — Managing a variety of resource types with different values and uses.
  • resource_management — Managing a variety of resource types with different values and uses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the input from the community and I want to expand that input to the YouTube world as well
  • five games that in this upcoming month of June most likely near near the end of June
  • the first one is Altiplano
  • I'll include the link or the poll… down in the description below for you to participate
References (from this video)
No references stored for this video.
Video xLJk115F590 Getting Games Playthrough at 0:00 sentiment: positive
video_pk 10197 · mention_pk 30034
Getting Games - Altiplano video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building with multiple viable endgame paths
  • satisfying planning phase that rewards long-term planning and flexibility
  • strong synergy between boats, buildings, and warehouse scoring
Cons
  • rules can be dense and intimidating for new players
  • late-game planning can feel punishing if mismanaged
Thematic elements
  • farming, trade, and artisan production in a small village
  • Andean frontier village, resource management
  • analytical playthrough with emphasis on resource flow and endgame scoring
Comparison games
  • Orléans
Mechanics (from transcript analysis)
  • bag_building — players draw and activate tokens from their own bag to perform actions.
  • boat_and_endgame_scoring — building boats provides endgame points and access to new resources; endgame scoring emphasizes both buildings and orders.
  • extension_market_and_orders — a market of extensions and orders that modify actions and scoring.
  • planning_phase — a simultaneous planning phase where players place actions on a shared map using planning tiles.
  • warehouse_and_buildings — resources are stored in a warehouse; buildings grant endgame points and unlock scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a bag-building game
  • fish are worth zero points at the end of the game
  • buildings give you quite a bit of victory points
  • boats give us points and access to hard to grab resources
  • the market is a place to pick up extensions and orders
References (from this video)
No references stored for this video.
Video lhcTQWEcC_c The Dice Tower Playthrough at 2:41:30 sentiment: mixed
video_pk 5195 · mention_pk 96635
The Dice Tower - Altiplano video thumbnail
Click to watch at 2:41:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative bag-building flavor
  • Engaging planning phase
Cons
  • Rules can feel heavy
  • Setup can be involved
Thematic elements
  • city planning, logistics
  • High-altitude city/bag-building theme focusing on resource management.
  • abstract
Comparison games
  • Gizmos
  • Reef
  • Baron Park
Mechanics (from transcript analysis)
  • bag building — Draw and place tiles from a bag to fulfill city plans and trigger bonuses.
  • bag-building — Draw and place tiles from a bag to fulfill city plans and trigger bonuses.
  • Resource conversion — Trade in resources to fit objectives and optimize scoring lines.
  • Resource management — Trade in resources to fit objectives and optimize scoring lines.
  • set collection — Acquire resources to upgrade or complete objectives for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gizmos is one of my all-time favorites.
  • Baron Park is all about efficiency.
  • If you're not cheating, you're not trying.
  • Baron Park is all about efficiency, and the bears are watching.
References (from this video)
No references stored for this video.
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