from the back of the box:
Ambush! is the solitaire wargame of combat, adventure, and heroism in World War Two France. Using a ground-breaking development of the programmed paragraph solitaire system, Ambush! gives the player control of an American squad, faced with a variety of missions against an ever-changing, hidden German foe. The variable events, innumerable tactical options, and wealth of unexpected occurrences make Ambush! a solitaire gaming experience unlike any that has gone before. The easily learned rules are specially designed to get the player into the action within minutes. The player selects and arms his squad, providing each soldier with command and initiative ratings, perception, weapons skill, driving skill, and movement capability. After selecting one of the eight missions provided, the player sends his squad into a mission map to conduct operations called for in the mission. Soldiers move freely, as far as the player wishes, checking for events each time they move...until the sequenced action rounds are triggered by the whine of German bullets!
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- how do we feel we're evolving as Gamers
- I realized yes there has been some distinct changes
- the luxury of time that I had in my youth
- I'm definitely much more of a more different kinds of games more often type of player
- once it got to that level of competition and once I discovered how compulsive I can be about collecting things and being complete about it I realized this was not a good fit for me
- I much prefer the idea that we all have the same access to the same pool of cards but now it's about how clever we can be with the combinations that we use
- I feel like I've been kind of swinging back in the other direction now buying a necessity and by interest I think I'm always going to be from now on more kinds of games being played less often kind of gamer but I I wonder if there's room for me to have maybe one or two games that I do go back to that I do sort of explore deeply
References (from this video)
- Complex game that can be played solo.
- Imaginative and full of cool events.
- A valuable addition to the collection.
- Soldiers on a hex map, encounters like ambushes or prisoner camps
- Scenario-based with random encounters
Mechanics (from transcript analysis)
- Hex and movement — Players move soldiers across a hex map.
- random encounters — Rolling dice to see what the encounter is, such as an ambush or finding a prisoner war camp.
- scenario-based play — Each scenario has a number on the hex that dictates an encounter.
Video topics + discussion points
Quotes (from this video)
- Love letter she loves love letter
- The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
- I think the most complex game I've ever played is Empires and Arms
- but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
- I think the most played app would be suer Wars I've played like over 300 games of that
- cheaters or jerks that's what we always say
- I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
- I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
- Oldest game in collection
- war game
Mechanics (from transcript analysis)
- Solo Play — Described as a solo game, though can be played collaboratively.
Video topics + discussion points
Quotes (from this video)
- Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
- It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
- Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
- For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
- Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
- I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
- Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
- Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
- Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
- The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think we did it. We've started on time. That never happens.
- The words are on both sides. No, but for them, they're going to be seeing this side.
- This was not a sponsored segment. They didn't ask me to like feature this on their content.
- I think that's why I go half elf cuz I I do like role playing.
- Well, technically you could do this. Um, we just don't feel it creates an optimal playing experience.
- They're not going to make money off of all the board gamers who are suddenly going to jump to League of Legends because of this board game.
- My brain like blew out the back of my head.
- It's not a fake word. It might not be a common word to some of our listeners.
- The puns definitely got worse.
- I'm still above Daredevil. But again, I just in general just so impressed with how they're bringing those characters to life.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's the only table I've had experience with so it's difficult for me to recommend other tables.
- I don't think it simplifies it too much at all.
- I think sometimes when people play games that are complex it's it's natural those two two possible reactions I've seen both of these happen in the comments on my videos sometimes.
- I love doing the vlog and I really want to get back to it and I committed on the vlog that I would do 100 episodes we're at 50. I still implanted I still plan to follow through on that conviction
References (from this video)
- Purple Haze is similarish to that and I I am really really interested in that game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Stressbotics Odyssey is probably the heaviest Euro, biggest Euro, craziest Euro I've ever played.
- We're trying to make it more brand friendly.
- Spain has late dinner times (9:30 PM to 10:30 PM).
- The fact that war games continuously using real conflicts to base their games on... I kind of fall on the opposite side of that.
- You lose the passion with AI you can see him working works of art that's fair yeah like I don't want AI making movies and so like where do you draw the line or making music and right yeah no just anyway I'm curious I'm I'm going to delve into that briefly to just get a feel for it I'm glad I've had nothing never heard of the game nothing yeah
- Over easy it's probably number one.
- I think Clinic's great I love small City more that is a top 50 game for sure probably higher
- all AI art looks the same to me it's instantly identifiable to me and that's not a good thing
- you lose the passion with AI you can see him working works of art that's fair
- I am grateful to that uh it's just another benefit for yall for sure
- Please like And subscribe legitimately it helps half yall that watch this don't subscribe it really does help the channel
References (from this video)
- solitary game
- had a lot of fun with that
- got to have the stats for the soldiers
- complex
- war game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I consider myself a board game media junkie anytime I have spare time I'm usually watching a video review or a walkth through or I am listening to a podcast
- he does such a wonderful job of presenting how a game works in his video he couples that with excellent video work and then all the editing that goes into that I just it's it takes a lot of time and effort he does them so well it just I always walk away understanding how the game works
- there's nothing pushy about it I always walk away knowing exactly what he thinks about the game and I never feel like um he's closed the door on on what I should think about the game either
- basically on the board game geek forums there is a a section that's that's dedicated to the geek of the week and they give a thread each week to a new board game geek member well not not necessar a new member but to a different one each week
- the first serious game that I remember playing oddly enough was a war game actually which surprises me because I don't really have war games in my collection today
- I think I must have somewhere along the line Associated what I perceived to be all this incredible fun tied into these very thick complex rules
- the Box said something like um you know would take you 2 hours to 2 months to play depending on what you played
- I came to realize that I'm not going to be able to teach this game anyone who's going to want to play it with me
- I wonder if that's part of why I get so much meaningful satisfaction out of making these videos I do about teaching games some of them complex and feeling um connected to the other people that I'm you know through online teaching these games too
- This was it for me um when I saw this game on Board Game Geek I got excited because there was the complexity yes there was the complexity there but all of these components and were really goodlooking and and dripping with theme
- I mean this is this is what I was looking for if you will this was the The Thing I needed to get me back and interested in this hobby really full force
- I didn't really realize that games like this existed and that got me going to board game geek all the time
- I really enjoyed watching his videos and it was very inspiring to me it made me think this this is what I would want to do
- I have this I I say it's almost an irrational aversion to giving my opinion about games over the Internet because I never mind it when anyone else does it like that's that's great I don't always agree with all the opinions I hear but I enjoy hearing other Gamers opinions about games but I think on a personal level so I'm not critiquing anyone else who does this but just on a personal level I struggle with the idea if I tell someone A Game's really great and they go and buy it and they hate it I'm going to feel like I cause them to waste money
- This was it I was now getting to play games outside the four walls of my own home with other people they were continuing to play with me and they seem to be enjoying it and I was really enjoying it
- what surprised me believe me it was a surprise was that other people seemed to enjoy watching along with us
- I think that's one of the one of the things that really got on to me early was instead of having just inviting a few people to join us invite everyone to join in people can leave their comments and vote for what ideas they want best that way everyone can feel like they're contributing to the gameplay
- really we just wanted to complement the other great review videos that we were enjoying ourselves
- it's really helped shape me as a gamer it's helped me evolve and and it's certainly made my enjoyment of this hobby all all the more meaningful
- that's really the big part of this hobby that I enjoy the most is that interaction
- thanks Joel thanks for this opportunity to be the geek of the week it's just another extension of being able to reach out to more Gamers and and meet them and and share that passion for this hobby
References (from this video)
- Deeply nostalgic for the host.
- Complex and engaging mechanics.
- Offers a unique way to resolve events.
- squad-level tactical combat
- World War II battlefield
- Paragraph-based event resolution triggered by hex movement
Mechanics (from transcript analysis)
- Character advancement — Soldiers can level up and gain new attributes and equipment after missions.
- Dice Rolling — Used for character creation and likely for combat resolution.
- Hex-based movement — Movement occurs on a hex map with numbered or lettered locations.
- Hidden information/random events — Moving onto certain hexes triggers events revealed by sliding a code sheet into a slotted envelope with windows.
- scenario-based play — Players progress through a series of missions or scenarios.
Video topics + discussion points
Quotes (from this video)
- I'm pretty excited right now if you can't already tell by the look of my face because I just finished up the city of remnants instructional video
- I really did my best on it um and you know what you guys helped make it too because the the fundraiser we held helped get these walls made
- Don't think that that has anything to do with my opinion on the game I'm playing this game every chance I get
- People have described it as almost a zen-like experience with playing it and as cheesy as that sounds I I really can't disagree with that assessment
- Jamie you successfully tickled my acquisition disorder
- well done sir I also wanted to say a quick thanks to James John's one of our viewers who's a big fan of the game uh pixel tax tactics pixel tactics and he sent along this playmat
- So go figure the day that I decide to shoot an episode standing up I feel like I have to end it seated
- The game is the game that stasha sent to me and it's the game Ambush by Avalon Hill and I never thought I would get a chance to play this game again
- Sasha I am certainly going to enjoy this thank you so so very much
References (from this video)
- powerful campaign integration with emotional impact
- roots of role-playing elements in a wargame context
- potentially heavy for solo-table setups
- can be emotionally intense due to unit losses
- deep narrative and campaign continuity with individual soldier fates
- World War II campaigns with a strong campaign and squad-based focus
- campaign-driven with names, traits, and mission-based progression
- Ambush (discussion)
- Phantom Leader
- Stuka Storm of Steel
Mechanics (from transcript analysis)
- Campaign continuity — successors carry over into future missions; loss matters.
- named-soldier tracking — you carry forward fallen soldiers' identities and traits across missions.
- narrative encounters — encounters trigger events and combat with a storytelling feel.
Video topics + discussion points
Quotes (from this video)
- it's so hard but it's so fun
- the heart of the leader games is the campaign and the choices you make
- the entire thing is drawn out but you could map it exactly as it ended up
- you can play as a team but it's also a solo experience at heart
- the narrative is what makes these war games sing