In Amerigo, the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America, secure trading routes, and build settlements.
The actions available to players are determined through the use of a specialized cube tower, which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game, this tower is seeded with action cubes, which come in seven colors, with each color matching a particular type of action. During the game players will drop additional action cubes into the tower – but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus, players need to play both tactically – taking advantage of the actions currently available in the best way possible – and strategically – using their knowledge of which actions do what to play well over the course of the game.
The game board is composed of nine, twelve or sixteen tiles, depending on the number of players. Players sail their ships through the landscape created for this game, landing on islands to plan and build settlements, which then supply resources and allow the player to earn victory points. Players might want to invest in cannons to protect themselves from pirates roaming the waters or acquire progress tokens to gain special advantages.
- ecosystem theme is engaging and educational
- strong strategic depth for a dice game
- complex to fully grasp without playing
- ecosystem-building and height-based scoring with animals
- island ecosystem with creatures and birds
- ecosystem-aware, environmental focus
- Machi Koro 2
Mechanics (from transcript analysis)
- dice action management — dice determine actions that build up an island ecosystem
- height x animals scoring — points are based on island height multiplied by animal count
Video topics + discussion points
Quotes (from this video)
- I've decided not to do paid Kickstarter previews. we want to hear about what reviewers actually think of games.
- the first one is Trolls and Princesses... I thought it was a cute theme.
- Beacon Patrol is a Cooperative tile placing game.
- it's a draft and write records a game about building a band.
- I don't like trading mechanic but here's the thing when you're trading to a Cooperative end we had a really fun time with it.
- the White Castle is a dice worker placement game which I love. I love engine building.
- Praga Caput Regni... it's messy. teaching it... not fun.
References (from this video)
- Engaging dice-driven decisions with flexible action economy
- Beautiful components and production quality
- House-rule simplification can significantly reduce downtime
- Strong comparison to Machi Koro, with added depth and flow
- Very large board can hinder visibility and setup
- Official rulebook gaps and lack of player aids
- Theme is not deeply integrated with mechanics
- Downtime can grow without the house-rule approach
- Discovery and ecological development of new islands, evolving terrain and life forms.
- Islands emerging from the ocean via volcanic activity, explored and populated over time with life forms.
- Dynamic growth and discovery driven by tile placement and life-form progression.
- Machi Koro
- Machi Koro 2
Mechanics (from transcript analysis)
- Bird transfer and theft — Birds can be moved between islands to gain trees and potentially points from opponents.
- Compound Scoring — Life forms (plants, crabs, turtles, birds) multiply with island height to score points.
- Dice rolling — Players roll dice to determine which actions they can perform on their turn.
- Dice-driven actions — Players roll dice to determine which actions they can perform on their turn.
- Life forms and scoring — Life forms (plants, crabs, turtles, birds) multiply with island height to score points.
- Market and discovery tokens — Buying discovery tokens from a rotating market that refreshes each round.
- Modifier tiles — Tiles that modify dice, enabling larger or different actions on turns.
- Sequential vs. simultaneous phase structure — Mechanics can be experienced as sequential or simultaneous depending on house rules.
- Simultaneous Actions — First five actions in a round can be performed simultaneously (house-rule enhancement).
- tile placement — Adding tiles to islands to increase height and unlock scoring opportunities.
- Tile/Island placement — Adding tiles to islands to increase height and unlock scoring opportunities.
- Variable Phase Order — Mechanics can be experienced as sequential or simultaneous depending on house rules.
Video topics + discussion points
Quotes (from this video)
- the house rule is essential for this game
- this is not a very thematic game
- I would give the game for components rating a four
- I would say for mechanics the game is about an eight
- it's easy to adapt
References (from this video)
- breezy for a Feld design
- uplifting and enjoyable mood
- focuses decisions through a clear tunnel of options
- still a heavier Euro for new players
- cube-tower mechanism may feel abstract to some
- exploration and trade with a light, uplifting feel
- sailing and island-building in a thematic archipelago
- whimsical and approachable
Mechanics (from transcript analysis)
- Cube tower — taking actions by dropping cubes into a tower and resolving by most numerous color
- cube tower action resolution — taking actions by dropping cubes into a tower and resolving by most numerous color
- pirate avoidance / negative points management — combatting negative points from pirates
- tile placement — laying tiles to fit shapes and connect islands
- tile placement / city-building on islands — laying tiles to fit shapes and connect islands
Video topics + discussion points
Quotes (from this video)
- it's breezy and quite relaxing to be honest
- it's so easy to teach
- it's never really let me down with whoever i brought this out
- it's inviting being easy to play but still having the interest there
- it's a hidden gem in terms of being a gateway game
- I really do just sit back and enjoy the process of a game like this
- the best deduction game i've ever played
- it's a 30 to 45 minute game that can be tailor-made to how you want to play it
- it's almost like a step up from a game like Scrabble
- it's a puzzle style game with pirate theme
- the layout of these tiles is extremely interesting
- this game has a unique twist that adds a lot of interest
References (from this video)
- Beloved within the speaker’s collection
- Fits well with the Feld city collection ethos
- Marrakesh
- El Grande
Mechanics (from transcript analysis)
- Hard resource management / action efficiency — Careful choice of actions to maximize scoring opportunities.
- Modular board — Players build networks and influence around a modular map with bidding components.
- Modular board / auction style — Players build networks and influence around a modular map with bidding components.
- Resource management — Careful choice of actions to maximize scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- these are all like nines or 10 out of ten for me
- I'm going to stand up now because I'm in a very uncomfortable position but um yeah you can see that I have cut down on the heavier style games
- museum is fine I think it's a gorgeous looking game probably one of the most attractive games I have actually
- you can lie about what's in your bag the last one there which is where I keep all of my sleeves
- I have a nice library that I can always pick and choose from
References (from this video)
- Deep strategic space for a big box Feld title
- Rich thematic and tense control decisions
- Heavy and long playtime may deter casual players
- territory control and military influence
- Medieval European city-states
Mechanics (from transcript analysis)
- Area Control — players compete to control map regions and accumulate influence.
Video topics + discussion points
Quotes (from this video)
- I'm trying to only keep the games that I really love because of course I have so many games coming through on the channel.
- Theme isn't really important to me. It's all about the mechanisms.
- I do share a collection with my brother.
- Beige euros.