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Animal Kingdoms box art

Animal Kingdoms

Game ID: GID0024895
Game Info
Year
2020
Collection
Rating
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Description

In Animal Kingdoms, each player takes on the role of a house leader, battling to gain control of the five kingdoms. Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages, you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm.

—description from the publisher

Description

In Animal Kingdoms, each player takes on the role of a house leader, battling to gain control of the five kingdoms. Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages, you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 7 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–9 of 9
Video O3eemUz28y8 Review at 0:00 sentiment: positive
video_pk 67207 · mention_pk 163181
Animal Kingdoms video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Better than Flip 7
  • Has a little bit more strategy and nuance
  • Retains the flipping dopamine hit
  • Easy to learn
  • Chameleon is wild
Cons
none
Thematic elements
  • Create animal alliances and claim the crown
  • The animal kingdom
Comparison games
  • Flip 7
Mechanics (from transcript analysis)
  • card drafting — On your turn, you'll draw from one of the two decks, reveal the top card, and then choose to keep it or put it back.
  • Deck building — A small deck card game with two decks in the middle of the table.
  • player interaction — The crocodile allows you to remove a card from your opponent's row. The monkey allows you to swap cards with another player.
  • Row Building — When you play an animal card, you'll be playing it either on the left or right-hand side, creating a singular row.
  • set collection — You're trying to place four identical animals adjacent to each other and collect four of the same kind.
  • Special Powers — Each animal has a special power or end-of-round triggering effect.
  • wild card — The chameleon is a wild card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The animal kingdom has lost its king and it's time for you to create animal alliances and be the one to claim the crown.
  • This is a small deck card game that I think is better than flip 7.
  • It's got a little bit more strategy and nuance to it while still retaining that flipping dopamine hit.
References (from this video)
No references stored for this video.
Video _tmklEpxnS0 Rules Teach at 0:03 sentiment: positive
video_pk 67071 · mention_pk 163059
Animal Kingdoms video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces more animals with a variety of abilities.
  • Animal cards are double-sided with global and player-specific abilities.
  • Global abilities affect all players and are resolved in a specific turn order.
  • Player animal abilities can be optional or mandatory.
  • Animeeples are placed on tableau cards to activate abilities.
  • Animals can have placement restrictions or move around the tableau.
  • New icons provide additional game information and mechanics.
  • Solo play mode adapts mechanics for a single player experience.
Cons
  • Some animal cards are not usable if not playing with the Abundance expansion.
  • Removing leaves to activate animals reduces the number of leaves for objectives.
  • Animals cannot move to an empty space in the tableau.
  • Gaia's abilities in solo play have specific rules for resource generation, card draws, and movement.
Thematic elements
  • Animals
Comparison games
  • Earth
Mechanics (from transcript analysis)
  • Ability activation — A third type of global ability allows you to activate abilities.
  • Activating animal abilities — To activate the ability of one of your animals, you must use one of your leaves. So, anytime that you would place a leaf on the board to claim a fauna objective or a tableau completion bonus, you also resolve the ability of your animals.
  • Animal movement — Other animals can move around. The Canadian beaver, for example, when you first activate it, you can place it on any card in your tableau because there are no placement restrictions. But the actual ability is that it moves up to two times. The next time that you activate it, it can move up to two times.
  • Animal pools — Introduces more animals to Earth in the form of animal pools with a variety of abilities.
  • Animeeple placement — The first time you activate an animal's ability, you take its animeeple and place it onto a card in your tableau.
  • Double-sided cards — The animal cards are double-sided. In each game, one animal card will be this side up and have a global ability which works for everyone. And each player will have their own animals using the other side of the cards with abilities that apply only to them.
  • End game scoring conditions — You can score additional points for certain animals if they have an end of game scoring condition on the card.
  • global abilities — One animal card will be this side up and have a global ability which works for everyone. This global ability is resolved each time the last player passes the active player token to the first player and affects all players.
  • iconography — There are a few new icons introduced in the expansion, which are described in the rulebook. Any abilities that include this icon get more powerful as the game goes on, as they are based on how many leaves that you have removed from your board.
  • Player-specific abilities — Each player will have their own animals using the other side of the cards with abilities that apply only to them.
  • Resource conversion — Another type of global ability allows you to convert one resource into another.
  • Resource Production — One type of global ability produces resources based on how well you meet the condition printed.
  • Solo play (Gaia) — During setup, do not draw a global ability animal card. Global abilities are not used in the solo game. Based on your chosen game mode, deal one or two animal cards at random to yourself and to Gaia.
  • tableau building — Players will be planting cards to create a 4x4 tableau and scoring points for their flora, sprouts, compost, and so on.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, my name's Paul Grogan and in this video I'm going to be teaching you how to play the Animal Kingdom expansion for Earth.
  • Animal Kingdom is the second expansion for the award-winning game Earth designed by Maxim Tardif and published by Inside Up Games.
  • As its name suggests, Animal Kingdom introduces more animals to Earth in the form of animal pools with a variety of abilities.
  • The animal cards are double-sided.
  • The goal of the game is the same. Players will be planting cards to create a 4x4 tableau and scoring points for their flora, sprouts, compost, and so on. Except now, you can score additional points for certain animals if they have an end of game scoring condition on the card.
  • The first time you activate an animal's ability, you take its animeeple and place it onto a card in your tableau.
  • It is not allowed to move an animal to an empty space in your tableau.
  • I hope you found this video useful in learning how to play the Animal Kingdom expansion for Earth.
  • If you have any questions about the game, please leave them in the comments below, and while you're there, give the video a like and subscribe to the channel for more content.
References (from this video)
No references stored for this video.
Video DUMIk1HuSio Meeple University Review at 0:02 sentiment: neutral
video_pk 64674 · mention_pk 158169
Meeple University - Animal Kingdoms video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Five-kingdom theme with majority scoring in each region
  • Light complexity, accessible for casual play
  • Noble beasts theme with area control and set collection
  • High replay potential due to variants and condition cards
Cons
  • Many variables mentioned, which may increase complexity
  • Some terminology in transcript is noisy (e.g., RAM), suggesting potential confusion
Thematic elements
  • noble beasts vying for position
  • five kingdoms
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place cards to five areas; majority in an area yields points.
  • area control / majority — Players place cards to five areas; majority in an area yields points.
  • card draw from deck / RAM — Cards are drawn and players may draw from a deck (referred to as 'RAM' in transcript).
  • hand management — Players start with four cards in hand, can draw/discard and redraw up to four cards per turn.
  • set collection — Mentioned as one of the mechanics; involves collecting sets or combinations of cards.
  • simultaneous card play / resolution — Majority battles happen with simultaneous card plays; highest number wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is of light complexity
  • no two games the same
  • playing a card simultaneously
  • the most points wins
References (from this video)
No references stored for this video.
Video byc-ce8VFF8 The Board Game Garden Top List at 1:45 sentiment: positive
video_pk 31338 · mention_pk 92292
The Board Game Garden - Animal Kingdoms video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful card art and thematic components
  • clear, satisfying area-majority tension
  • easy to teach and learn despite strategic depth
Cons
  • availability and finding copies in stores can be difficult
Thematic elements
  • animal kingdom and regional competition
  • Five regions around a hex-based board featuring animal-themed cards
  • charming, light-hearted
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — winning a region places a token and scores points
  • Compound Scoring — three rounds determine final points with permanent region marks
  • hand management — players hold a hand of cards and play into one of five regions
  • region-based scoring across rounds — three rounds determine final points with permanent region marks
  • tie-break battle — ties can be broken by playing additional cards to overtake the majority
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game so much
  • I freaking love it
  • you are somebody's reason to smile
  • I will see you guys in the next board game video
  • bye friends
References (from this video)
No references stored for this video.
Video 5qFObQ4AlGY The Board Game Garden Top List at 18:30 sentiment: positive
video_pk 30300 · mention_pk 89168
The Board Game Garden - Animal Kingdoms video thumbnail
Click to watch at 18:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rules are simple but thinky; accessible yet deep
  • Strong thematic integration with mechanics
Cons
  • Scoring can be intricate; may require careful attention to details
Thematic elements
  • animal kingdoms and territorial control
  • animal-themed depots around a central board
  • thematic, approachable yet thinky
Comparison games
none
Mechanics (from transcript analysis)
  • area majority / area control — placing a cube to gain control of depots and score end-game points
  • Card-driven actions — cards determine what actions are available when placing into depots
  • hand management — players play cards into depots based on rules that govern suits and numbers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Heaven and Ale is a fantastic game and I would love to see a reprinting of this one.
  • Books of Time is fantastic.
  • Animal Kingdoms is fantastic.
  • Wizards of the Grimoire is fantastic.
  • The Magnificent is fantastic.
  • Chakra is such a wonderful game.
References (from this video)
No references stored for this video.
Video T2tpWarmOZg Before You Play Playthrough at 0:00 sentiment: positive
video_pk 10697 · mention_pk 31593
Before You Play - Animal Kingdoms video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artwork and production are praised as gorgeous and visually appealing
  • Rules are easy to teach and quick to learn
  • High replayability due to a large pool of decree cards that change per game
  • Tight decision-making in a chaotic, yet manageable, area-control framework
  • Battle tokens add strategic depth and flexibility for future rounds
Cons
  • Luck of the draw can influence outcomes, which may be a drawback for some players
  • Area-control tension can feel chaotic or unpredictable at times
  • Requires careful hand and decree management to avoid being boxed in by neighbors
Thematic elements
  • Nobles from various animal species contest power across five kingdoms using decree-driven placement and territory control.
  • Five animal kingdoms on a shared board, with players acting as house leaders vying for control.
  • Competitive strategy with light thematic framing around animal nobles and territorial influence.
Comparison games
none
Mechanics (from transcript analysis)
  • age-based scoring — The game unfolds over three ages; scoring by majority in each kingdom increases in later ages; second place grants points via a fixed structure.
  • area control / territory claiming — Players place influence markers in one of five kingdoms by playing cards; majority in a kingdom at scoring determines points.
  • battle system — If tied in a kingdom, players reveal cards to determine a battle; losers gain battle tokens for future advantage; battles influence final scoring.
  • card-driven placement with decree constraints — Each kingdom has decree rules that constrain which cards can be played there; some cards are universal or interact with adjacent kingdoms.
  • council seats / permanent voting — Influence in capital cities shifts to council spaces, granting permanent voting power for the rest of the game.
  • decks and decree variability — At era boundaries, decree cards are reset; the decree cards available change, creating varied constraints each game.
  • hand management and drawing — Players start with four cards, draw after playing, and manage cards to create legal plays under decree rules.
  • rally and withdraw options — Players can rally to discard and redraw cards for points, or withdraw from the round to end it early and score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • artwork is gorgeous beautiful all the cards
  • easy to teach also yes you learn teach really quick to play it's so simple but there's so much thinking to it
  • it's really surprising actually how much fun I had with it
  • not one strategy there isn't one strategy you have to be able to adapt
References (from this video)
No references stored for this video.
Video 9x9VgqOykx4 Before You Play Other at 5:08 sentiment: positive
video_pk 10134 · mention_pk 29829
Before You Play - Animal Kingdoms video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Widely playable up to 5 players
  • Strong regardless of player count
Cons
  • Larger box and components can be bulky
Thematic elements
  • Animal ecosystems / kingdom building
  • Competitive animal kingdom setting
  • Strategic, but approachable at higher player counts
Comparison games
none
Mechanics (from transcript analysis)
  • Tile/draft-like placement with area control concepts — Players influence a central board using tiles affecting scoring regions.
  • Variable scoring by player count — The game adapts scoring dynamics as player count changes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the first time we're bringing out cabo deluxe deluxe
  • it's the easiest thing to grab on the shelf
  • this is the physically biggest one that we have
  • not alone without location powers
  • Parade plays up to six
  • Jack's Friends is a streamlined Not Alone with different locations
References (from this video)
No references stored for this video.
Video P9zZvuyYDis The Dice Tower Other at 2:53 sentiment: neutral
video_pk 4840 · mention_pk 14255
The Dice Tower - Animal Kingdoms video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shelf 16 is kind of a an odd mix here
  • This shelf has twice as many games as most shelves
  • one of my favorite two-player games, but it's very difficult to learn and play
  • Fantastic abstract strategy game
  • Such a classic game and I like it a lot
  • I don't know why I like it so much, but I do
  • one of the most beautiful dexterity/party games there are
  • There are so many games on the shelf
References (from this video)
No references stored for this video.
Video 4Z8_t2e4MEY Before You Play Top List at 30:52 sentiment: positive
video_pk 4734 · mention_pk 13811
Before You Play - Animal Kingdoms video thumbnail
Click to watch at 30:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful illustrations; well-integrated hand management
  • plays well across 1-5 players and scales smoothly
  • engaging meta-game around council seats
Cons
  • slightly heavier for a gateway audience
  • can feel analysis-heavy for casual groups
Thematic elements
  • area dominance through card-driven kingdoms
  • Mythic animal kingdoms; multi-kingdom scoring
  • mythic, majestic but strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Compete for majority in each kingdom section on the board.
  • Compound Scoring — Each kingdom has its own scoring condition that shifts round to round.
  • hand management — Play cards to influence scoring in different kingdoms.
  • Variable scoring per kingdom — Each kingdom has its own scoring condition that shifts round to round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are embarking on our top 50 journey
  • the games for the most part are going to be shipped directly from the publishers
  • we have excluded games that we've only played one time
  • crossovers obviously because we share a collection a lot
  • please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
No references stored for this video.
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