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Aquädukt box art

Aquädukt

Game ID: GID0026674
Game Info
Year
2005
Collection
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Description

Building houses isn't hard - but providing water is much more so. By following this ancient Roman building principle, a prosperous landscape is settled by the players. But the beautiful houses are useless without water. If a player doesn't provide water for his houses before the neighborhood is completely built up, then the inhabitants - good or bad - must move out and the house brings no victory points. He who uses tactical cunning and a little dice luck to build wells and canals at the right time and secure the best building spots will win!

Contents: 1 game board, 112 building tiles (8 tiles with 1 house, 8 tiles with 2 houses, 8 tiles with 3 houses, and 4 tiles with 4 houses... in each of the four colors), 8 mountains, 5 (glass) springs, 36 (wooden) canals, 1 20-sided die.

Description

Building houses isn't hard - but providing water is much more so. By following this ancient Roman building principle, a prosperous landscape is settled by the players. But the beautiful houses are useless without water. If a player doesn't provide water for his houses before the neighborhood is completely built up, then the inhabitants - good or bad - must move out and the house brings no victory points. He who uses tactical cunning and a little dice luck to build wells and canals at the right time and secure the best building spots will win!

Contents: 1 game board, 112 building tiles (8 tiles with 1 house, 8 tiles with 2 houses, 8 tiles with 3 houses, and 4 tiles with 4 houses... in each of the four colors), 8 mountains, 5 (glass) springs, 36 (wooden) canals, 1 20-sided die.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video Co-F00Zjem4 Board Game Sanctuary Discussion at 4:13 sentiment: positive
video_pk 79998 · mention_pk 193860
Board Game Sanctuary - Aquädukt video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool 3D presence
  • Puzzly nature with synergizing abilities
  • Unique table presence similar to a house of cards
Cons
none
Thematic elements
  • Building aqueducts to hydrate a city
  • Roman theme with rubber duckies
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — You actually slot the cards together.
  • city building — It's definitely like a city building game with a bit of table presence.
  • Tableau Building — You're trying to build these tableau and these towers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And there's just this whole sense of community that follows these conventions around.
  • And so there's lots of game demos. Uh a lot of the hall is dedicated to just play space cuz it is playcon rather than shopcon I guess.
  • And I think one of these uh one of the things I like about, you know, conventions like Playcon is the fact that you can discover games that may not necessarily have appealed to you or you didn't really know about.
  • And Rosalie is all about tendering and building a rose garden and then deploying robots and your caretakers to go and look after those roses season after season.
  • It's just so good to be able to follow people's journeys in different ways.
  • Um, it was also good uh seeing um other designers that I'd seen in previous years.
  • And so, thank you to the team for being able to put on these conventions each and every year because, you know, it's with the world in the way that it is at the moment with all the negative things that are happening, we need some good positive fun in our lives.
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