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Aquamarine box art

Aquamarine

Game ID: GID0026682
Collection Status
Description

Manage your oxygen reserves as you plunge beneath the ocean surface. Will you seek out fish and coral in the narrow sea caves? Or race to be first to reach the ocean floor? Dive deep down into the ocean to discover a vibrant underwater world in Aquamarine, a single-sheet, print-at-home game.

On a turn, roll two dice to be used by all players. Using one of the die results, players mark their game sheets to show the position of their diver. The lower-value die might limit your options, but if you pick the higher value, you must use an amount of O₂ equal to the difference between the two dice. Choosing when to strike out is vital for seeing the most on your limited time beneath the waves!

—description from the designer

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video JfPuKk6fh_s Unknown Channel playthrough at 0:11 sentiment: positive
video_pk 59708 · mention_pk 152241
Unknown Channel - Aquamarine video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible solo experience with print-and-play or digital options
  • Innovative approach to distribution (one-time content unlock with maps and assets)
  • Engaging solo variance through map variety and air mechanics
  • Tetris-like spatial puzzle feel with route-building elements
  • Strong community and map-sharing aspects (downloads and maps from publisher)
Cons
  • Potential for dead-ends or suboptimal plays due to placement constraints
  • Learning curve for new players to grasp the placement rules and air implications
  • Rules can be dense when multiple scoring facets interact (beacons, shipwrecks, day/night)
Thematic elements
  • route-building and puzzle-solving with sea creatures, treasures, and underwater hazards
  • Underwater/ocean exploration, single-day dives
  • abstract, puzzle-centric with light thematic flavor
Comparison games
  • Voyages
Mechanics (from transcript analysis)
  • air-tank management — Each roll may impose air costs; running out of air ends a dive and affects scoring
  • day/night scoring and beacons — Certain treasures (like beacons) score differently based on day vs night and contribute to end-game bonuses
  • doubles-based bonus shapes — Doubles allow drawing a free-form shape of larger size, with placement restrictions
  • end game bonuses — Completing or enclosing shipwrecks yields endgame scoring bonuses
  • endgame shipwreck bonuses — Completing or enclosing shipwrecks yields endgame scoring bonuses
  • Flip/Roll and Write — Roll dice to determine shapes and write or draw them on a map; shapes must connect to the previous shape and follow placement rules
  • roll-and-write — Roll dice to determine shapes and write or draw them on a map; shapes must connect to the previous shape and follow placement rules
  • spatial placement and connectivity — Shapes must connect to the last drawn shape, cannot overlap, cross rocks, or touch shapes from prior dives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i really love the format of this game
  • it's a really cool game
  • a new take on a little tetris puzzle game
  • i love this subscription type service where you pay the one-time fee and you get all of the content that's released for the games
References (from this video)
No references stored for this video.
Video 2LmEmNInNzE top_10_list at 27:42 sentiment: positive
video_pk 12367 · mention_pk 36112
Aquamarine video thumbnail
Click to watch at 27:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fits within the same travel-friendly category as Voyages
  • Low barrier to entry for new travelers wanting a quick session
Cons
  • May share the same limitations as other print-and-play titles (material quality varies)
  • Not as immediately recognizable in depth as some larger print-and-play suites
Thematic elements
  • sea exploration and light engineering with minimal components
  • poised as a companion one-page/print-and-play title in aquatic theme
  • analog, quick rounds with compact setup
Comparison games
  • Voyages
  • Palm Island
Mechanics (from transcript analysis)
  • print_and_play — Like Voyages, Aquamarine is a compact game designed for easy transport and quick sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a hand management deck uh possibly hand management deck where you're trying to go through all the Jacks queens and kings.
  • basically this is a roll and write, uh like an extra a third game that you could include in the Box
  • my number one portable travel game
  • this is the original package it comes in but it doesn't fit the cards sleeved
  • Palm Island definitely one of the best travel games you can buy
  • this is a wallet game I think it's a pretty nice experience
References (from this video)
No references stored for this video.
Transcript Navigation
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