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AquaSphere box art

AquaSphere

Game ID: GID0026725
Game Info
Year
2014
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

News from the depths! The AquaSphere is a research facility stationed deep below the ocean's surface, and your skilled team — consisting of an engineer, a scientist, reprogrammable bots, and exploratory submarines — is trying to gather as much data as possible.

The game board in AquaSphere has two main areas: A research station comprising six sectors in which your scientist conducts experiments and a headquarters where your engineer supervises preparation of the bots. During each of the four game rounds, you take several turns, and on each turn you either:

Use your engineer in the headquarters to program a bot; each round you can choose from three of the seven actions.
Have your scientist bring a bot to a sector to perform an action.

Through actions such as improving your lab, sending out submarines, collecting crystals, and examining octopuses, you expand the abilities of your team or gather knowledge points, which are necessary to win. Additional challenges result from the limited size of your lab, which is your personal stock; you can increase the size of your lab, which makes life easier, but this costs valuable time.

AquaSphere is a challenging game of strategy and tactics with different paths to victory that requires planning in advance as well as skillful use of short-term opportunities.

Description

News from the depths! The AquaSphere is a research facility stationed deep below the ocean's surface, and your skilled team — consisting of an engineer, a scientist, reprogrammable bots, and exploratory submarines — is trying to gather as much data as possible.

The game board in AquaSphere has two main areas: A research station comprising six sectors in which your scientist conducts experiments and a headquarters where your engineer supervises preparation of the bots. During each of the four game rounds, you take several turns, and on each turn you either:

Use your engineer in the headquarters to program a bot; each round you can choose from three of the seven actions.
Have your scientist bring a bot to a sector to perform an action.

Through actions such as improving your lab, sending out submarines, collecting crystals, and examining octopuses, you expand the abilities of your team or gather knowledge points, which are necessary to win. Additional challenges result from the limited size of your lab, which is your personal stock; you can increase the size of your lab, which makes life easier, but this costs valuable time.

AquaSphere is a challenging game of strategy and tactics with different paths to victory that requires planning in advance as well as skillful use of short-term opportunities.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 9 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video ES8NpXHLVWE watch it played Rules Teach at 0:20 sentiment: positive
video_pk 65279 · mention_pk 158917
watch it played - AquaSphere video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining knowledge points from various actions and phases.
  • Deploying submarines grants immediate knowledge points and influences end-of-round scoring.
  • Clearing octopods rewards players with knowledge points.
  • Research cards provide various benefits and knowledge points.
  • Lab expansions increase resource capacities and unlock new abilities.
  • End-of-round scoring for bot control majority, unprogrammed bot values, and crystals.
  • Final scoring for unique lab letters, remaining time markers, deployed submarines, and completed labs.
Cons
  • Need to discard crystals or programmed bots to cross the red line on the knowledge track.
  • Losing points based on the number of octopods remaining in sectors where a player has a bot.
  • Bots returned from the loading station do not grant time markers.
Thematic elements
  • gaining knowledge through performing tasks
  • underwater research station
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — On a player's turn, they can program a bot, carry out an action with a programmed bot, or pass.
  • area majority — Points are awarded at the end of each round for having the majority of bots in control spaces.
  • Resource management — Players manage time markers, crystals, and octopods.
  • set collection — Players collect crystals and research cards, with capacity limits for both.
  • take that — Placing a bot in a control space pushes out a previously placed bot into a loading station, which can trigger negative effects if the station capacity is exceeded.
  • Variable player powers — Each player starts with a unique base lab which dictates starting resources and capacity limits for various components.
  • worker placement — Players use their engineer to program bots and their scientist to activate programmed bots by placing them in action spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At the end of the game the player with the most knowledge points is the winner
  • On your turn you can only do one of three different things program a bot carry out an action with a programmed bot or pass
  • The player with the most points is the winner
References (from this video)
No references stored for this video.
Video 1MEcrbuFGPI watch it played Rules Teach at 0:22 sentiment: positive
video_pk 65277 · mention_pk 158916
watch it played - AquaSphere video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining points from fighting octopods.
  • Research cards provide beneficial ongoing effects.
  • Lab expansions increase maximum time markers.
  • Gaining time markers during intermediate scoring.
  • Gaining points for crystals.
  • Completing lab by end of game gives bonus points.
Cons
  • Losing points if octopods are in controlled sectors during intermediate scoring.
  • Losing points if you don't have crystals to spend on red lines.
  • Bots must be removed from loading station if capacity is exceeded.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — Players compete for majority control of sectors to gain points during intermediate scoring.
  • Octopod Combat — Players can fight octopods to gain points and potentially prevent point loss.
  • Program Bots — Players program bots for specific actions, which are then executed.
  • Resource management — Players manage time markers and crystals, which are used for various actions and scoring.
  • set collection — Players collect research cards and lab expansions which provide ongoing benefits or end-game points.
  • worker placement — Players move engineers and scientists to action spaces to take actions or program bots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do my best to teach you how to play the game not necessarily how to play it well
References (from this video)
No references stored for this video.
Video Kd7I8ckrB7c watch it played Discussion at 1:05 sentiment: positive
video_pk 65272 · mention_pk 158911
watch it played - AquaSphere video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Insert facilitates gameplay
  • Pieces are sorted and ready to go
  • Easy to reach in and pull out pieces
  • Accommodates sleeved cards
  • Easy to put away
  • Fits all elements from expansions into the base box
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love custom inserts
  • if there's one part of our hobby that I don't particularly enjoy it's not it's not punching at a new game or learning the rules or booking my housing for Gen Con although I don't really like that either no there's one thing I really don't like it's setting up and putting away games
  • I asked him specifically to set these up separately and I think you'll see why because now when I want to play I just take these sections of the insert out and plop them on the table everything's sorted and ready to go
  • One of the particular advantages to Robert's inserts compared to the other excellent options out there is that his inserts all come preassembled so as soon as you get them you're ready to put them in the box and start using them
References (from this video)
No references stored for this video.
Video 76ReQYFyULE watch it played Discussion at 1:44
video_pk 64305 · mention_pk 157760
watch it played - AquaSphere video thumbnail
Click to watch at 1:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • two rooms in a boom
Mechanics (from transcript analysis)
  • narration-driven control — The Crypt Keeper on a VHS cassette directs actions and is in control of the game to a larger extent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Crypt Keeper will give you the things to do and is in control of the game to a larger extent
  • the Crypt Keeper was very scary for a child
References (from this video)
No references stored for this video.
Video t-ZLgzMJhNI Ryan and Bethany Board Game Reviews Top List at 4:23 sentiment: positive
video_pk 62355 · mention_pk 154880
Ryan and Bethany Board Game Reviews - AquaSphere video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, thematic engine-building
  • Striking components and look
Cons
  • Rules explanation can be dense
Thematic elements
  • robot programming with gem collection; surface scoring
  • Underwater research station
  • tech-forward, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • limited storage and surface scoring — Points require surfacing gems; storage limits force planning.
  • programming — Program robots to perform actions; execute planned sequences.
  • Resource management — Gems collected and sent to surface to gain points and unlock capabilities.
  • resource/gem collection and surface scoring — Gather gems and surface them for points, with storage limits adding tension.
  • robot programming — Program robots to perform actions; execute planned sequences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection and so whatever action you choose when it's your turn to choose everybody else also gets to take that action just on a lesser scale.
  • the two player variant of this is perfection it gives you the exact same feel of a higher player count
  • it's tight there's not a lot of time to do all the things that you need to do
  • it's all about the math and it's all about the area control
  • this game just stole the show on the drive home
References (from this video)
No references stored for this video.
Video OUNghnQV_LI Chairman of the Board Discussion at 6:53 sentiment: positive
video_pk 11908 · mention_pk 34935
Chairman of the Board - AquaSphere video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • feels like a Fell game with unique programming twist
  • various mitigation and resource tools
  • strong thematic integration
Cons
  • can be dense for newer players
Thematic elements
  • oceanic exploration and base management
  • undersea research base
  • thematic, slightly militarized engineering
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — deploy submarines and cards to generate points and benefits
  • programming — pre-program actions before taking them; circular board movement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my favorite game of all time
  • Head and Shoulders Above the Rest as my favorite game of all time
  • the solo mode might be one of the best renditions of a solo mode I've ever played
  • a quite nice filler game that flew under the radar
  • definitely got a nice flow
  • it's breezy and quick
  • the artwork is fantastic
  • Hidden Gem treats
References (from this video)
No references stored for this video.
Video 46pNaqmHgvc Drive Thru Games Top List at 1:15 sentiment: positive
video_pk 8456 · mention_pk 24853
Drive Thru Games - AquaSphere video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct underwater theme that stands out in Feld's catalog
  • Crunchy yet approachable task-management with notable decisions
Cons
  • Potentially heavy for its size; learning curve and setup may be nontrivial
Thematic elements
  • Infestations and resource/task management in an underwater facility
  • Underwater base / submerged habitat management
  • quirky, experimental
Comparison games
  • Blood Rage
  • El Grande
Mechanics (from transcript analysis)
  • action selection / tile-driven actions — Players choose actions via a tile-based action economy to progress tasks and manage resources in an underwater setting.
  • resource tracking / task management — Multiple resources are tracked across tracks, with players balancing several concurrent objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Grande is the Godfather of the area control games
  • the longevity of Pandemic uh this can't be denied
  • it's basically descent with Star Wars slapped on
References (from this video)
No references stored for this video.
Video zgPVVoQl_VU Chairman of the Board Analysis at 36:32 sentiment: positive
video_pk 5259 · mention_pk 15563
Chairman of the Board - AquaSphere video thumbnail
Click to watch at 36:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • feldian elegance with a unique dart-like action programming
  • clean design and interesting interaction
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mandala blew me away this year
  • Chinatown is the best negotiation game out there
  • barrage is a 10 out of 10 game for me
References (from this video)
No references stored for this video.
Video 21bpf03VEaY Chairman of the Board Top List at 12:33 sentiment: positive
video_pk 4415 · mention_pk 12929
Chairman of the Board - AquaSphere video thumbnail
Click to watch at 12:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique programming dual-board concept
  • Quirky yet cohesive cohesion across mechanisms
Cons
  • Can be mechanically dense for some players
Thematic elements
  • Strategic engine-building across dual boards (region vs activity) with threats
  • Science-based research with pod-based action programming
  • Quirky, clockwork-like design across mechanisms
Comparison games
  • Pulsar 2849
  • Teotihuacan: City of the Gods
Mechanics (from transcript analysis)
  • area majority — Compete for majorities across zones when deploying modules.
  • engine-building wheel — Create a bespoke wheel of actions to strengthen future turns.
  • programming actions — On one board you program actions; on another you execute them in sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a Beautiful Design
  • it's criminal that this game isn't so widely accessible
  • one of the cleanest Euros I've played in quite some time
  • I am absolutely terrible at this game and despite that I love this one
  • this game is quite a polarizing game
  • it's a real Euro Gamers game
  • ton of planning and strategy here
References (from this video)
No references stored for this video.
Video CACsxXw02AA Chairman of the Board Discussion at 7:37 sentiment: positive
video_pk 1653 · mention_pk 4821
Chairman of the Board - AquaSphere video thumbnail
Click to watch at 7:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great programming-style scoring
  • area control elements integrate well
Cons
  • early gem requirements create constraints
Thematic elements
  • programming and area control
  • underwater base/future sea lab
  • tech progression and gem-capped scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control of octopods and base tiles for bonuses
  • programming/dice/tiles — players program actions to reach checkpoints and scoring bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a wonderful game
  • I had a huge Monopoly on the money generating Viking
  • it's such a great little programming game
  • I like this little Jewel Rondell system
References (from this video)
No references stored for this video.
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