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Arboretum box art

Arboretum

Game ID: GID0026964
Game Info
Year
2015
Players
2-4
Age
8+
Playtime
30 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Arboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.

The deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile.

When the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player(s) with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn't have the most value for a color, she scores zero points for a path that begins and ends with that color. Whoever has the most points wins.

Description

Arboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.

The deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile.

When the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player(s) with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn't have the most value for a color, she scores zero points for a path that begins and ends with that color. Whoever has the most points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 21 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–26 of 26
Video zz9-sEfx4Xo Top 10 List at 4:00 sentiment: positive
video_pk 67938 · mention_pk 164215
Arboretum video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting scoring mechanism adds tightness
  • tough decisions
  • meaningful and aggressive decisions against opponents
  • streamlined look
Cons
  • scoring is complicated to understand and explain at first
Thematic elements
  • trees
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — involves drafting different types of trees to add to your tableau.
  • Discarding — you must offer a card to the discard pile in front of you whenever you place another card from your hand onto your tableau, which this discarding allows for other players to draft the card that you put there.
  • hand management — which cards to keep in your hand, which of these similar tree types to put on your board versus what to keep versus what else can I discard if you know that someone is going for a certain type of tree, and you have the really high card in your hand, you know, is it worth discarding to potentially give it to them to score or to add to their tableau, or do you want to hold on to it so that way they don't score?
  • set collection — it involves, you know, counting how many of one type of tree you have in a row in front of you versus and the highest type of that card in your hand.
  • tableau building — drafting different types of trees to add to your tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oftentimes on this channel I feature heavier games, meaning games that are typically longer and have more complex rule sets.
  • But ultimately, I've come to realize that the way that I think about and rate games differs completely from a heavier game compared to a lighter one.
  • So that's why today I wanted to talk about my top 10 lighter games.
  • And so any game below 2.4 though, out of the majority of the ones that I've played, kind of fit that category that I was looking for.
  • This game is, I think, my lightest game on this list.
  • It still scratches an itch for me that I tend to see in heavier games, you know, it's it's a really light experience and quick and I've had a lot of success teaching this to gamers who weren't familiar with some of these mechanisms and so I think it's a a great hit.
  • And so, if you're looking for a light game that provides a lot of tough decisions at this complexity level, then Age of Civilization might be a great game to try.
References (from this video)
No references stored for this video.
Video WVdmszZAbHw Watch It Played Top List at 2:02 sentiment: positive
video_pk 63847 · mention_pk 157365
Watch It Played - Arboretum video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • charming spring/tree theme
  • noted as under-the-radar and appealing
Cons
none
Thematic elements
  • trees and forest growth
  • Trees bloom and blossom in Spring
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — don't want to discard cards; some trees give extra points
  • tile placement — players create rows of trees to score points
  • tree-row/tile placement — players create rows of trees to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is one of my all-time favorite games I absolutely love it and it's full of the fresh baby lambs of spring
  • it's a drafting game
  • bunny kingdom is full of bunnies a kingdom of bunnies I would retire there in a heartbeat
  • the wonderful polyomino game tipari
  • trees bloom and blossom in Spring
References (from this video)
No references stored for this video.
Video WguqES4nIYU Getting Games Review at 0:02 sentiment: positive
video_pk 63648 · mention_pk 157138
Getting Games - Arboretum video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, deep decision making; a puzzle of placement and card synergy
  • Push-your-luck tension without heavy memory; planning around discards
  • Beautiful card art and high-quality components; nice scoring pad
  • Replayability across player counts; plays quickly (20-40 minutes) and scales well
  • Portable and compact; fits 2-4 players and a small deck
Cons
none
Thematic elements
  • building and scoring tree paths within an arboretum
  • arboretum with trees forming paths
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — A large score pad is provided to log scores for the different tree types as the game progresses.
  • discard pile splaying — Discard piles are oriented to reveal underlying cards, reducing memory aspects and aiding strategic planning.
  • Draw and discard — On a turn, draw two cards (from deck or discard piles), then discard one card from hand to a personal discard pile.
  • endgame majority scoring — At end of the game, players compare totals per tree type and the highest total scores that type; ties are resolved by number of unique colored trees, then by physical tie-breakers.
  • hand management — Always nine cards drawn, then down to seven after discarding; strategic selection of which cards to keep.
  • hand management with fixed hand size — Always nine cards drawn, then down to seven after discarding; strategic selection of which cards to keep.
  • log scoring on score pad — A large score pad is provided to log scores for the different tree types as the game progresses.
  • path scoring — Paths are orthogonally adjacent cards that ascend in value and start and end with the same tree type; one point per card, with bonuses for 1s and 8s, and for long same-tree paths.
  • placing cards to form Arboretum — Place a card in front of you in your Arboretum; cards can be placed adjacent to existing cards; the layout is influenced by endgame scoring.
  • Positive player interaction — Two-player games emphasize zero-sum interactions; three- to four-player games introduce more players who can affect scoring opportunities.
  • zero-sum versus multi-player dynamics — Two-player games emphasize zero-sum interactions; three- to four-player games introduce more players who can affect scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "painful decisions and regret"
  • "amazing package for the money that you're going to pay to get this game"
  • "Two-player is brilliant I love how back and forth it is"
  • "The cards are beautiful"
  • "one of the best card games that I've played in years"
References (from this video)
No references stored for this video.
Video vowH9lunY9w Getting Games Review at 8:05 sentiment: positive
video_pk 63654 · mention_pk 157146
Getting Games - Arboretum video thumbnail
Click to watch at 8:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • art on the cards is elegant and beautiful
  • deep, deceptively difficult understructure with a simple surface
  • push-your-luck elements and private/public scoring create tension
  • path-building mechanic and grid placement provide strong thematic coherence
Cons
  • first-time play is challenging and may be hard to teach
  • scoring can be not straightforward and requires rules study
Thematic elements
  • path-building between trees; scoring based on tree types
  • tree-themed card deck with garden/grid placement
  • analytical/puzzly
Comparison games
  • Koi Pond
  • Keltus
Mechanics (from transcript analysis)
  • deck management with private vs public scoring — You draw from top or from any player's discard pile; each player has their own discard pile; public scoring vs private cards affects scoring decisions.
  • draw one, play one, discard one — Each turn you draw two cards, play one, and discard one.
  • eight tree suits and variability by player count — There are eight suits of trees; some suits may be removed with fewer players.
  • end-game path scoring — End-game scoring rewards the best path for a specific tree type and requires having the needed trees in hand to score.
  • grid placement and orthogonal adjacency — Placed cards form a grid; players create a continuous path between tree types by placing adjacent cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The heart of this game is essentially drafting cards into a little engine and then knowing when to destroy that engine.
  • You have four different colored pawns.
  • The first card you can pretty much take anything because you're going to have all four columns out.
  • This game lasts five turns, by the way.
  • This is about competitively mining Mars.
  • the decks are asymmetric.
  • This game is about competitively mining Mars.
References (from this video)
No references stored for this video.
Video tKVUZDt12bw All You Can Board Top List at 40:34 sentiment: positive
video_pk 62972 · mention_pk 156167
All You Can Board - Arboretum video thumbnail
Click to watch at 40:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mean and cutthroat but beautiful on the table
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • blue lagoon is a great game
  • it's got so colorful so much fun
  • there's this great moment in blue lagoon where you just realize that you've got a certain island secured
  • it's a sandbox style pirate game
  • i'm going to buy this for myself 100
  • Ethnos is an awesome very simple area majority game
  • Ticket to Ride Europe
  • Nidavellir
  • Dune Imperium
  • Code Names is just so great that it's word games are just easy for no i shouldn't say they're easy for everyone to get into
References (from this video)
No references stored for this video.
Video yr9MMc4Ln_o All You Can Board Top List at 4:36
video_pk 62914 · mention_pk 155865
All You Can Board - Arboretum video thumbnail
Click to watch at 4:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video VLt7MPOOmkM All You Can Board Top List at 9:13 sentiment: positive
video_pk 62472 · mention_pk 155057
All You Can Board - Arboretum video thumbnail
Click to watch at 9:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production and artwork (Beth Sobel reference)
  • highly interactive yet approachable at 2-4 players
  • deep decisions for a relatively light rule set
Cons
  • can be cutthroat and not for the faint of heart
  • some players might prefer less direct confrontation
Thematic elements
  • Hand management and tableau building
  • Gardens / arboretum with trees and natural elements
  • tableau-building with hidden or mixed information
Comparison games
  • Lost Cities
  • Battle Line
Mechanics (from transcript analysis)
  • hand management — Players manage a hand of cards to trigger tableau-building actions.
  • set collection — Collect cards to meet scoring objectives; interactions with other players' actions can affect outcomes.
  • set collection / scoring objectives — Collect cards to meet scoring objectives; interactions with other players' actions can affect outcomes.
  • tableau building — Place cards to create a personal tableau that generates points and affects scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would rate a 10 out of 10.
  • Through the Desert is incredibly interactive at every player count.
  • The production quality of RAW is outstanding.
  • Arboritum is very interactive, but in a cutthroat way.
  • Botswana is the simplest on the list, but with depth.
References (from this video)
No references stored for this video.
Video ktZMPQyxV-E Cray Top 5 List at 20:54 sentiment: positive
video_pk 38189 · mention_pk 161143
Cray - Arboretum video thumbnail
Click to watch at 20:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-regarded predecessor to Sea Scrolls
  • strong thematic connection to science/history
Cons
none
Thematic elements
  • ecosystem and knowledge growth
  • historical-forest/biology inspired card play
  • educational, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — build and optimize cards to achieve goals
  • deck-building/management — build and optimize cards to achieve goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will say this is definitely one of the best two-player trick taking games I've played.
  • Sea Scrolls is amazing. I have fallen in love with this game.
  • It's all all the orders. They're all celebrity names, but they're tea puns, which makes my heart so delightfully happy.
  • The production in this game is fantastic. Out of this world.
  • I feel extremely clever playing this game.
References (from this video)
No references stored for this video.
Video IQV77Q4HTgg The Board Game Garden Two Player Game Recommendations at 17:41 sentiment: positive
video_pk 36145 · mention_pk 108228
The Board Game Garden - Arboretum video thumbnail
Click to watch at 17:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful card art
  • Smart, elegant scoring conditions tied to trees
  • Strong two-player experience
Cons
  • Take-that tension can be divisive for some players
Thematic elements
  • tree-based tableau-building with take-that flavor
  • arboretum garden with tree suit cards
  • competitive card tableau construction
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — Create ascending paths of tree cards in a personal tableau.
  • hand management / tableau building — Create ascending paths of tree cards in a personal tableau.
  • take that — Opponents may withhold or pressure to prevent optimal scoring.
  • Take-that tension — Opponents may withhold or pressure to prevent optimal scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a calm and therapeutic game
  • it's a fascinating two-player experience
  • the art is absolutely stunning by Andrew Bosley
  • it's a hoot
References (from this video)
No references stored for this video.
Video DD_1KLrIQxU The Board Game Garden Discussion at 6:28 sentiment: positive
video_pk 36084 · mention_pk 108052
The Board Game Garden - Arboretum video thumbnail
Click to watch at 6:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pleasant theme
  • engaging drafting decisions
Cons
  • takes time to master color signaling
Thematic elements
  • tree line and scoring by color
  • colorful arboretum and trees
  • orderly abstract
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — players draft tree cards to form a tableau
  • set collection — score based on color dominance and card combos
  • tile placement — placing tree cards to form a coherent tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the garden is growing
  • paint the roses holy crap do we ever love this game
  • this was a good play month
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video w6fBgBUEaEo Board Game Garden Discussion at 11:51 sentiment: positive
video_pk 30514 · mention_pk 89802
Board Game Garden - Arboretum video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • nature-inspired card-t laying with plant-themed visuals
Comparison games
  • Seven Wonders Duel
  • Fox in the Forest Duet
Mechanics (from transcript analysis)
  • hand management — play cards to create a scenic arboretum layout on your tableau.
  • hand management / set collection — play cards to create a scenic arboretum layout on your tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably the number one game that i want to try right now is probably dwellings of eldervale
  • it's about layering tiles and growing flowers from seeds to full flowers and it looks absolutely beautiful
  • Flamecraft looks amazing it looks adorable
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video rMx-OXIT0_A Going Analog Game Show at 3:15 sentiment: positive
video_pk 10219 · mention_pk 30142
Going Analog - Arboretum video thumbnail
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components and elegant scoring
Cons
  • Can be punishing if misplayed
Thematic elements
  • card drafting and pattern scoring
  • Forest arboretum with trees
  • abstract strategy
Comparison games
  • Dixit
Mechanics (from transcript analysis)
  • card drafting — Draft and play tree cards to create a scoring sequence.
  • set collection — Balance color trees across rounds for scoring.
  • set collection / hand management — Balance color trees across rounds for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Xsalh1c5lVM actualol Review at 10:15 sentiment: positive
video_pk 7534 · mention_pk 22413
actualol - Arboretum video thumbnail
Click to watch at 10:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative scoring mechanism
  • Strategic depth
  • Thematic design
Cons
  • High complexity
  • Potential for frustration
Thematic elements
  • Creating a beautiful garden
  • Tree planting
Comparison games
none
Mechanics (from transcript analysis)
  • card management — Creating tree runs, discarding strategically
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • More than any video I've ever made I would swear by these games
  • We've played over a thousand games together
References (from this video)
No references stored for this video.
Video Av5_XlBbIXU Paula Deming Discussion at 2:28 sentiment: positive
video_pk 6647 · mention_pk 19760
Paula Deming - Arboretum video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, thematic card-driven experience
  • Elegant interaction between drafting and placement
Cons
  • Can have a learning curve for new players
  • Scoring can feel fiddly in early plays
Thematic elements
  • botanical cultivation, beauty of curated landscapes
  • A seasonal, garden-themed card game where players craft plantings in an arboretum.
  • abstract, non-narrative
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — Players manage a hand of cards to optimally place trees to score points.
  • pattern/sequence scoring — Scores based on creating specific card sequences or patterns in your garden.
  • set collection / card drafting — Drafting and selecting tree cards to assemble a high-scoring garden.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deck the halls with pretty card game
  • oh come play Katan uh game of Island settlers gain wheat sheep wood brick and ore
  • I am so glad you're going Christmas caroling with me this year
  • World series of board games happening in Las Vegas in September 2023 with a grand prize of 25,000
  • this isn't an excuse to talk about board games
  • oh hey are you the best gamer in the world wanna find out for sure then why not check out the world series of board games
  • I bet the dice luck will be good for you
References (from this video)
No references stored for this video.
Video v0WbCPMMG1M Actualol Discussion at 9:36 sentiment: positive
video_pk 5805 · mention_pk 17167
Actualol - Arboretum video thumbnail
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tense and thematic in a small box
  • beautiful components
Cons
  • may rely on hidden scoring nuance
Thematic elements
  • tree collection and planting with tense end-game
  • garden / trees
  • serene yet strategic
Comparison games
none
Mechanics (from transcript analysis)
  • set collection — players collect and arrange trees to form a meaningful arboretum
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • great negotiation game about building casinos in Vegas
  • it's an epic negotiation game
  • cooperative with limited communication
  • one of the only deck-building games that I really like
  • cooperative storytelling with survival mechanics
References (from this video)
No references stored for this video.
Video ogUy1iFjsv4 Actualol Discussion at 15:15 sentiment: mixed
video_pk 5147 · mention_pk 15264
Actualol - Arboretum video thumbnail
Click to watch at 15:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • beautiful components
  • tight decision making in a quiet set collection game
Cons
  • can feel slight and lacks dramatic tension
Thematic elements
  • set collection with placement strategy
  • garden theme and tree collection
  • elegant and peaceful
Comparison games
  • Bonanza
Mechanics (from transcript analysis)
  • set collection and placement — players arrange cards to maximize long term points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a board game that was one of the first games I really loved a game of negotiation and diplomacy which has the same system of playing tokens facedown and then you reveal and you see what peoples plans really were
  • you can create alliances with other players and you can talk about what youre going to do you can maybe lie to people
  • it's a beautifully simple system it packs a lot into a quite a small box it's a breeze to learn the rules
  • for the right group this could really sing but for me it didn't really hit the spot
  • I love Sushi Go and I feel this kind of system doesn't work with a deeper more involved game
  • Queen Domino hasn't worked for me all of the ideas feel tacked on
  • it's a nice push your luck aspect and there are seasons with weather that make harvesting decisions tense
References (from this video)
No references stored for this video.
Video 4Z8_t2e4MEY Before You Play Top List at 14:17 sentiment: positive
video_pk 4734 · mention_pk 13805
Before You Play - Arboretum video thumbnail
Click to watch at 14:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever scoring using tree varieties
  • tight, brain-burny decisions
  • strong replayability in a compact form
Cons
  • heavier than typical party games
  • color differentiation can be challenging for some players
Thematic elements
  • tree stewardship and aesthetic patterning
  • Botanical arboretum; tree varieties and color matching
  • brain-burny, elegant strategy
Comparison games
  • Bonanza
Mechanics (from transcript analysis)
  • hand management — Careful selection and timing of cards to curate the best run of trees.
  • set collection — Build a tableau of tree varieties to maximize scoring combinations.
  • tableau building — Arrange chosen cards to score via ascending sequences and color groups.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are embarking on our top 50 journey
  • the games for the most part are going to be shipped directly from the publishers
  • we have excluded games that we've only played one time
  • crossovers obviously because we share a collection a lot
  • please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
No references stored for this video.
Video 062XVPhRQHM Paula Deming Discussion at 2:39 sentiment: positive
video_pk 4435 · mention_pk 12997
Paula Deming - Arboretum video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful aesthetic and calm pacing
  • satisfying strategic depth for a lighter title
Cons
  • scoring can feel fiddly for newcomers
Thematic elements
  • artful tree placement and path planning
  • an arboretum with curated tree paths
  • calm, contemplative strategy
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Draft cards to build a personal tree path with color and shape harmony.
  • path/board placement — Plan and execute routes for trees on a shared board.
  • set-collection/hand management — Scoring depends on arranging trees to maximize point values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • phones will need to go inside this box
  • what a night
  • i am a good host
  • this game's supposed to take 60 to 90 minutes to play we don't have time right now
References (from this video)
No references stored for this video.
Video BT6IjJtx1GQ Before You Play Top List at 10:52 sentiment: positive
video_pk 2978 · mention_pk 8678
Before You Play - Arboretum video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, tight decision space
  • Good depth for a small box game
  • Strong two-player potential
Cons
  • Card luck can influence outcomes
  • May require careful teaching for new players
Thematic elements
  • Nature, tree cultivation, pathway scoring
  • A botanical arboretum where players plant and manage tree cards to form scoring paths.
  • abstract strategy
Comparison games
  • Castles of Burgundy
  • Lisboa
  • Tricarion
Mechanics (from transcript analysis)
  • hand management — Players manage a hand of tree cards and decide which to play to form scoring paths.
  • Pattern/path building — Players assemble sequences of cards to create scoring routes through their arboretum.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's Nostalgia to it
  • Kanban EV is prettier definitely
  • the end game sneaks up on you a little bit faster than you're ready for
  • we've traveled with this game for about five six years
References (from this video)
No references stored for this video.
Video PxsjCVpmYgg Our Family Plays Games Discussion at 2:30 sentiment: positive
video_pk 2892 · mention_pk 8473
Our Family Plays Games - Arboretum video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging balance between laying out trees and end-game scoring
  • Beautiful art (Beth Sobel) and accessible for 2–4 players
  • Tense strategic choices that can affect friendships in a playful way
Cons
  • End-game scoring can be tense and potentially strain player relations
Thematic elements
  • botanical garden exploration and tree collection
  • Visitors walking through a curated arboretum, admiring trees and paths
  • abstract path-building with species-based scoring
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / drafting — players draft cards to form their Arboretum paths and tree sets
  • end-game scoring by remaining hand value — score based on the species and numeric values you hold as the game ends
  • path-building — construct a numerical path from low to high values, with species interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arboretum was designed by Dan Cassar with art and illustrations from Beth Sobel
  • it's a very interesting balance
  • this is a lovely game that has an effect on friendship
  • the goal is to create a path starting with a one Maple and ending with an eight Maple
  • a lovely game that has an effect on friendship
  • 127 funded yes yes that is awesome that's awesome
  • QT is our newest family member—the cat from Cat In The Box
  • Hello fall, hello fall
  • we love you bye now
References (from this video)
No references stored for this video.
Video eXjxiFPMrtI Foster the Meeple Discussion at 3:01 sentiment: neutral
video_pk 2488 · mention_pk 7282
Foster the Meeple - Arboretum video thumbnail
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have board games everywhere in our home
  • it's going to be staggered kind of like steps down
  • the most ridiculous box ever everything falls out
  • I've been learning a game a day Jeff
  • if you're looking at my chest or not
References (from this video)
No references stored for this video.
Video ofLuLFgZ0xs Board With Steve Top List at 8:12 sentiment: mixed
video_pk 2435 · mention_pk 7111
Board With Steve - Arboretum video thumbnail
Click to watch at 8:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • beautiful theme and components
  • calming ambiance with nasty blocking
Cons
  • end-game scoring can yield zero despite nice display
Thematic elements
  • hand-management and set collection
  • Gardens and trees
  • calm, nature-themed
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — draft tree cards to build your hand
  • hand management — play cards to optimize scoring
  • set collection — score for high-value trees in hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race game it makes it super interactive
  • it's really quite mean
  • this game is mean but it's only mean at two players
  • it's so highly interactive
  • this is easily one of my favorite auction games ever
References (from this video)
No references stored for this video.
Video OPp_zAHdbTY Peaky Boardgamer Rules Teach at 0:23 sentiment: positive
video_pk 2157 · mention_pk 6307
Peaky Boardgamer - Arboretum video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, approachable rules with a compelling scoring twist
  • Strategic depth emerges from ordering and gating when scoring paths
  • Short playtime fits well for quick game sessions
Cons
  • Scoring rules can be intricate to explain and remember during play
  • Temporary ambiguity around source cards for drawing can slow early turns
Thematic elements
  • Nature, tree types, path-building, scoring through eligibility
  • Garden/arboretum landscape with tree types and paths
  • instructional overview with scoring demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • path-building — Paths are created by placing cards orthogonally adjacent, with values guiding valid paths.
  • scoring gating — Scores are awarded only if a player has gained the right to score a tree type, adding a gating layer before points are tallied.
  • set collection / card stacking — Players draw and place cards representing trees into their arboretum to form paths and collections.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the twist in arboretum, is that in order to score your paths ,you need to also gain the right to do so
  • the path is traced by starting from one card and then moving to adjacent cards until you reach the second card
  • if the path starts with a one value card, there's an additional one point, and if it ends with the eight value card ,it's an additional 2 points
References (from this video)
No references stored for this video.
Video CUZZqJTaz4s cardboardrhino Top List at 3:05 sentiment: positive
video_pk 1832 · mention_pk 5283
cardboardrhino - Arboretum video thumbnail
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and theme
  • Strategic depth in a compact package
Cons
none
Thematic elements
  • garden aesthetics and strategy
  • Garden paths and visitors in a scenic arboretum
  • elegant, aspirational
Comparison games
none
Mechanics (from transcript analysis)
  • hand management / tile placement — Players manage a hand while placing cards to form garden paths, balancing scoring opportunities.
  • set-collection / pattern-building — Scoring hinges on creating aesthetically pleasing sequences for visitors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Raptor is a very cozy game
  • it's easy for anyone to play
  • Air, Land and Sea is one of the best two-player games out there
  • Azul is a game that should be in every game library
  • the blue is the definition of a fun game
References (from this video)
No references stored for this video.
Video _ViJQerrzZ8 The Broken Meeple Discussion at 4:23 sentiment: negative
video_pk 304 · mention_pk 920
The Broken Meeple - Arboretum video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • beautiful tree-themed artwork
  • solid visual appeal
Cons
  • end-game scoring is punishing and opaque
  • luck of the draw heavily impacts results
  • tends to feel longer and less interactive than expected
Thematic elements
  • trees, colors, and plant growth
  • Forest/arboretum theme
  • abstract thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Player builds a hand of tree cards to lay out in their arboretum
  • set-collection/pattern-building — Create ascending patterns of tree colors to score; end-game scoring is sensitive to color and sequence
  • take-that / disruption — Other players can affect your options by forcing or denying certain trees
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's bone dry
  • I cannot think of a single thing that it is
  • this rolling right is a sweet game
  • I actively thought that this was a bad game and I did not like my play of it
  • prepare to die
  • I think I should have given it a seven
References (from this video)
No references stored for this video.
Video 3g94C0Im4XY Chairman of the Board Top List at 8:29 sentiment: positive
video_pk 276 · mention_pk 842
Chairman of the Board - Arboretum video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sharp interaction, high tension
  • Elegant scoring for tree types
Cons
none
Thematic elements
  • Card drafting with tree types
  • Botanical tableau
Comparison games
none
Mechanics (from transcript analysis)
  • Hand management / set-collection — Create tableau of trees to maximize scoring conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • card drafting to the forefront of gaming mechanisms
  • it's very difficult but again if you especially love the Lord of the Rings this is one to definitely sink your teeth into
  • this really is a family weight game you can play this one with just about anybody
References (from this video)
No references stored for this video.
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