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Arkadia box art

Arkadia

Game ID: GID0028664
Game Info
Year
2006
Players
2-4
Age
10+
Playtime
90 min
Collection
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Description

Arkadia is a game about building the city and castle of Arkadia.

Players use builders, cards, workers, and neutral workers to build houses in Arkadia. Houses are built with the seal of one of 4 families; this family gave the building order and will get the building player its seal.

These seals can be changed for victory points. But seals are subject to changing values. The growing castle (every time a house is built, players also build on the castle) has the 4 seals on it as well, which decides the value of each seal. The castle is also the game's timer: once the second layer is built, the last round starts. The player with the most gold wins.

Released: Essen 2006.

Online Play

Yucata (turn-based)

Description

Arkadia is a game about building the city and castle of Arkadia.

Players use builders, cards, workers, and neutral workers to build houses in Arkadia. Houses are built with the seal of one of 4 families; this family gave the building order and will get the building player its seal.

These seals can be changed for victory points. But seals are subject to changing values. The growing castle (every time a house is built, players also build on the castle) has the 4 seals on it as well, which decides the value of each seal. The castle is also the game's timer: once the second layer is built, the last round starts. The player with the most gold wins.

Released: Essen 2006.

Online Play

Yucata (turn-based)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 96
This page: 50
Sentiment: pos 28 · mix 12 · neu 0 · neg 1
Mentions per page
Showing 1–50 of 96
Video oRTYl87Hzuc Watch It Played Analysis at 1:14
video_pk 92334 · mention_pk 248090
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Pros
  • on a much grander scale
  • deeper strategy game
Cons
  • played by fewer players
Thematic elements
  • ship-to-ship combat
  • Star Wars universe
Comparison games
  • X-Wing
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome back to watch it played my name is Rodney Smith and once again I'm going to walk you through another one of the Premier presentations at the gamma trade show 2015 this time from Fantasy Flight games
  • despite having an hour that wasn't even enough time to really cover the entire Fantasy Flight line so they had to pick and choose what they were going to talk about
  • they talked about Armada the upcoming release also set in the Star Wars universe and involving ship-to ship combat but on a much grander scale
  • the big announcement here was that in the Wave 2 releases for Armada they're going to have an Imperial Star Destroyer something many people were looking for
  • when he says these are the best components they've ever had in a game that's a high claim because Fantasy Flight games is known for for really good quality components
References (from this video)
No references stored for this video.
Video glO84_uY1dk Chairman of the Board Top List at 10:35 sentiment: positive
video_pk 86790 · mention_pk 225888
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Overall sentiment (raw)
positive
Pros
  • Polyomino game before polyominoes were cool.
  • Weird blend of abstract with commodity speculation.
  • Good back and forth and interaction.
  • Dynamic board state.
  • Limited resources (people on board).
  • Puzzly with good interaction.
  • Hybrid of polyomino with commodity speculation works well.
  • Would recommend giving it a go.
Cons
  • Has somewhat faded into obscurity.
Thematic elements
  • Commodity speculation
Comparison games
none
Mechanics (from transcript analysis)
  • commodity speculation — Players collect tokens by surrounding buildings and cash them in based on a changing market.
  • market fluctuation — The value of coin types changes based on player actions, affecting when to cash in tokens.
  • Polyomino — A polyomino game where players place tiles on a communal board.
  • Worker Placement — Using limited people (workers) on the board to surround spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome back to my top 100 board games of all time today I'll be continuing the series with games 90 through 81
  • one of the simplest area control games that I've played yet still one of the best
  • if you want a a dice driven game with tons to M over really carefully strategize about what you want to do planning to the nth degree um it doesn't really get much better than trist ma Justice
  • hopefully you have enoyed enjoyed it if you have please be sure to hit like And subscribe to the channel and check out my other content too
  • for everybody else I'll see you next time on chairman of the board bye-bye
References (from this video)
No references stored for this video.
Video jyoU4sEjsxo Man vs Meeple Discussion at 17:59 sentiment: positive
video_pk 86700 · mention_pk 225390
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Overall sentiment (raw)
positive
Pros
  • Highly acclaimed
  • Popular among gamers
  • Considered a top game of the year
Cons
none
Thematic elements
Comparison games
  • Root
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Most Wonderful Time of the Year as some might say it is the holiday season and we are back with a holiday gift guide
  • This is for uh the gamer in your life if you're a gamer and want to bring other people into gaming or if you are married to father of son of somebody in your life games and you have no idea what to get them watch this video
  • I've got one more if you're a gamer get yourself a gift you deserve it you do deserve it
  • Nana probably the most game I've played in the last 18 months multiple times maybe veil of Eternity uh side note get that too
  • This is a game and I would say Trio nana I don't usually would say everyone could have these games in your collection these games I I these are borderline everyone could have these in if you like fun if you like games at all they're cheap these are really easy games to have
  • This is one of my personal favorite games of the year
  • This is definitely a party game in the vein of like if you like Jenga this is a much better and and more fun and unique more exciting version of that same sort of experience
  • These are for family but they're also sort of Gateway games that could be games easier to learn games newer Gamers
  • It's like go fish but if you get it wrong too many times everyone blows up
  • This is for the board gamer The Gamer gamer what many of you have waited for
  • It's true the first one I want to bring up is arcs and this is a uh it's the talk of the Year I'll be honest
  • This is for the campaign Adventurer board gamer in your life
  • Two-player games we wanted to talk about two-player games I know a lot of people are always looking for something to play with their significant other
  • King of Tokyo duel is so easy to learn it's yatsi basically so if you can learn yatsi I more complicated of course a little bit but if you can teach yatsi you can teach this and it's a better game it's going to be more engaging than yatsi to any child that you play with because again Giant Monsters
  • This is a streamlined campaign game I don't think this is a game that's going to require an hour of setup before every game like so which those games are great too I I just don't have time for that kind of investment
References (from this video)
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Video YK-T_HmsasI UndeadVikingVideos Discussion at 3008:06:00 sentiment: positive
video_pk 86514 · mention_pk 224010
UndeadVikingVideos - Arkadia video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Looks so good.
  • Less random than Zia.
  • Unique and nice artwork.
  • Thematic and cool randomness.
  • Donated an All-in pledge to a tournament.
Cons
  • High expectations may lead to disappointment.
Thematic elements
Comparison games
  • Zia
  • Dragons Down
  • Earth Under Siege
  • Red Dragon Inn
Mechanics (from transcript analysis)
  • Combat — Combat randomness is thematic and cool, with different targeting for different enemies.
  • Dice Rolling — Uses dice rolling for success, with a low threshold for success and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the longest running weekly live stream uh on YouTube.
  • I felt like garbage, I still got this stupid cough that just will not go away.
  • After the Empire, it's a game where you really feel like you're in charge.
  • The complexity is part of the appeal.
  • It's like a cute woodland creature war.
  • Every game feels like a different experience because of the factions.
  • Everdell, it's just so pretty to look at on the table.
  • I love the feeling of building up my little city.
References (from this video)
No references stored for this video.
Video vuhe_iyrWkw UndeadVikingVideos Discussion at 12:47 sentiment: positive
video_pk 86395 · mention_pk 223298
UndeadVikingVideos - Arkadia video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Amazing, like everything wanted in a fantasy adventure board game
  • Endless amounts of cool for 10 hours
  • Mechanics are done so well
  • Built-in DM features
  • Phenomenal rules
Cons
  • Missing one piece
Thematic elements
  • Adventure
  • Fantasy
  • RPG-like narrative with player-driven role-playing for NPCs.
Comparison games
  • Zia
Mechanics (from transcript analysis)
  • campaign game — Played as a campaign game, not a legacy game.
  • Role-playing — Rewards role-playing by incorporating NPC mannerisms and dialogue cues into gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forest Bower has a wonderful story it's not a story he has a wonderful story not much about how how he he struck at rich
  • I bought it at 11 bucks I woke up there at $72 and I thought I'd be cute I thought I'd be super cute and I was like yeah I'll hold on to this until the inauguration because surely it'll go up till then
  • that son of a biscuit had to have his wife launch her own shitcoin the next day day which plummeted the value of his coin which is fantastic
  • I made like 1,200 bucks or over two days which uh and like I was telling Scott like the only reason I only made 1,200 was because I didn't have more money to throw at it that very moment
  • Karcassonne Power Grid was 2004 Kis was 2000 uh Ticket to Ride is 2004 Kis was 2005 Twilight Struggle 2005
  • Dominion it's a good game because it's it's it's foundational right it's like how many games did did Dominion create right like just that mechanic of deck building or deck uh yeah deck building
  • Lords of water deep is a good game
  • Castles of Burgundy oh that's got to be in there at least in my opinion
  • I should probably kick it in I got an early morning
  • well next week I'll I'll be able to let it fly but I just couldn't too fresh too fresh
References (from this video)
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Video o3Pwu4xjc4c slickerdrips Discussion at 16:47 sentiment: positive
video_pk 86381 · mention_pk 223210
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Overall sentiment (raw)
positive
Pros
  • Minis come painted with removable heads.
  • Expansion pack available for dwarf characters.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
  • 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
  • it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
  • Mansions is like a cube to itself Eldritch horror is a Quee to itself
  • Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
  • box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
  • the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
  • My number one wish list for board game arena is more Cooperative games
  • I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
No references stored for this video.
Video I6TbQmOiGw0 Rob's Gaming Table Playthrough at 6:52 sentiment: mixed
video_pk 86287 · mention_pk 222820
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Overall sentiment (raw)
mixed
Pros
  • Appreciates the flexibility of two-player gameplay and the drop-in/drop-out mechanic.
  • Enjoys the puzzle-like nature of combat when it involves multiple characters and abilities.
  • Likes the variety of exploration options and the way the overworld map encourages movement and discovery.
  • Finds the character progression system engaging, allowing for customization and adaptation.
  • Appreciates the blend of exploration, combat, and story elements, noting it's not solely focused on fighting.
  • Considers the game to be a clever mix of mechanics from other popular games.
Cons
  • Finds the role-playing point system fiddly and difficult to track.
  • Suggests an app would significantly improve the game by managing bookkeeping.
  • Notes the game involves a lot of component management, which can be time-consuming.
  • Expresses concern that the gameplay loop could become repetitive over a long campaign.
  • The D20 combat system is seen as a bit boring compared to games with more specialized dice.
  • The need to visit specific locations for certain actions like resting or managing inventory can feel restrictive.
Thematic elements
  • The game uses role-playing elements where players can earn role-playing points by interacting with NPCs in structured conversations, though the host finds this mechanic fiddly and opts to bypass it for efficiency.
Comparison games
  • Gloom Haven
  • Seventh Continent
  • Seventh Citadel
  • Scythe
  • Massive Darkness
  • Descent: Legends of the Dark
  • Lands of Galador
  • Too Many Bones
  • Folklore: The Affliction
  • Sword and Sorcery
  • Explorers
  • Dungeons & Dragons board games
  • Trudvang Chronicles
Mechanics (from transcript analysis)
  • Card-driven events/travel — The game utilizes decks of cards for travel and events, which can introduce unexpected challenges, changes in weather, or new opportunities during exploration.
  • Character progression — Players level up their characters by gaining experience, choosing new skills, and improving attributes, which allows for customization and adaptation to gameplay challenges.
  • Combat System — Combat involves strategic positioning, targeting weak points, managing character abilities, and rolling dice, with a D20 system for attack resolution.
  • Drop-in/drop-out player integration — The game allows new characters to be added to the party at guild locations, facilitating players joining or leaving a campaign mid-play.
  • Inventory management — Players manage a hand of item cards and equipment, which can be swapped, used, or sold, with limitations on item slots and the need for certain items to be equipped on a character's belt.
  • location-based actions — Specific locations on the map offer unique actions such as resting, shopping, taking on jobs, or interacting with NPCs, which are crucial for campaign progression.
  • Quest/Job system — Players undertake jobs and quests that guide their progress, often involving travel to specific locations, finding items, or defeating enemies.
  • Role-playing points — Players can earn points for engaging in role-playing interactions with NPCs, though this system is noted as being fiddly and potentially time-consuming to track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Board Game Geek people who actually use the website are quite a huge group the people who actually vote and count plays and rate games and suggest player counts and sizes and complexity very tiny amount of people
  • you're literally playing 1980s librarian simulator
  • I have some box called LG1 that I have no clue what the hell is in here I have a box in shrink called LG2 I have no idea what the hell this is
  • this is exactly what I meant when I said like the game mechanics and like the puzzles of combat when there's multiple different types of characters all covering strengths and weaknesses of each other and making a fight more puzzly and interesting I prefer that
  • It took all the best parts of all the games I loved so I haven't played enough of this to know this is the same but it's just the not bad thing looking back again
  • I literally still have PTSD from like seventh continent fiddling around through the cards
References (from this video)
No references stored for this video.
Video -5Li8ujjGcM UndeadVikingVideos Discussion at 3:03:15 sentiment: positive
video_pk 86305 · mention_pk 222891
UndeadVikingVideos - Arkadia video thumbnail
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Overall sentiment (raw)
Positive
Pros
  • Chef's kiss
  • Stunningly well done
  • Pleasant playthrough
  • Varied characters
Cons
  • Story is the weakest part
  • Grind
Thematic elements
none
Comparison games
  • Agonia
  • Elder Scrolls
Mechanics (from transcript analysis)
  • Cooperative — It is a Cooperative game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like, I I I I like milk you know I mean I I can drink cre soda is not like milk it's cream something different I don't know it's taste I wouldn't I think the cream of the cream soda is a misnomer it is not nothing like cream well fair enough but I don't like or vanilla it's more vanilla yeah and I'm not I'm not a big like people say oh D Coke and vanilla or you know Vanilla Coke and I'm not
  • When you have a toddler you know and they they're not pie trained I could smell he'd had an accident and he was upset and he started he's like and he was like yo daddy daddy and I was like okay just give me a second you know food's coming soon then we'll race home get you cleaned up you know take care of everything and and you know like two minutes turned into five like 5 minutes turned into like 7 8 9 10 minutes and he's just now beside himself
  • This is like a big disappointment so disappointed because all the early side all the a a lot of content creators this is a kind of a problem the content creators were just Gaga over this game right and I was like oh my God it looks so good doesn't it look like from the graphics and the art style and the lot it's packed with content it's like each scenario like each book it's called is like what two inches thick of cards of like boards to play through and it's sort of like the the map is interesting you lay
  • the moment that you're saying my Paladin goes and checks out the well it's like you're not you're not role playing then you're just you're just moving your character you're you're so you're making a move and so then if you get into that habit then when you speak to people like like your mannerisms at the table can be interpreted as like your character that you're playing
  • man I just had no fun with that game I do not understand that game like it's got promise yeah has interesting things huh but the game just sort of makes you not want to play it
  • the rules are not well done unfortunately they're really rough and uh and I assume that's from a translation issue
  • the story that it creates is basically the game the the player agency is low though okay yeah it's not that in depth with that kind of stuff you you you shoot you hope for the best yeah yeah and you roll dice and that's it right
  • no box full of cardboard plastic and wood will ever be able to compete with that
  • the moment that there it it it pulls them out of their character all of a sudden now I'm tell you're telling them what you did yeah you're telling them what you did so you just so if yeah you can still convey a message to them but you never like do a verb for them
  • the ratio of Good To Mediocre is yeah not as good as you want it to be
  • Patrick mes is just he's just he just knows how to win yeah somehow he does
References (from this video)
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Video N8c8UxoT8Ig UndeadVikingVideos Discussion at 24:31 sentiment: negative
video_pk 86249 · mention_pk 222607
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Overall sentiment (raw)
negative
Pros
none
Cons
  • missing character cards
  • daunting to get through rules
  • long setup
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • defines this as a hottie from a specific US state of course go for it Georgia Peach
  • defines this as a hottie from a specific US state of course go for it
  • The theory that the pyramids were like the exact distance from each other as the stars you would see in the Orion's Built.
  • Georgia Peach is correct nicely done
  • I remember going to that in the movie theater and laughing my ass off
  • The handicam thing I had to like look at the floor of the theater to just like get through the movie
  • that was so smart I was I was totally a kid like I was a teenager I was like oh it's totally real it's totally real guys
  • okay everybody hated usual sock know I love the usual socks
  • I'm not going to give this movie a thumbs up but I think that Adam Sandler can make a good movie
  • Happy Gilmore 2 2025 it's in post production
  • more uncut gems please
  • that movie is good I like that that is good movie
  • Christopher McDonald has shooting M Gavin was just the best he's like Happy Gilmore come on down
  • Adam Sandler will be playing Happy Gilmore
  • Bad Bunny will be playing Happy's caddy
  • well grown-ups made a boatload of cash grown-ups was printing money
  • people are tired of superhero movies
  • The Fallout of trading Luca donic is just unreal
  • I love I love the trade deadline
  • I used to be so nervous when I'd call I'd like go sit in the closet so was super quiet I'd like prepare about exactly what I was to say was like I don't want to get burned by Jim Rome
References (from this video)
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Video zRvcWp7cI5o slickerdrips Rules Teach at 0:05 sentiment: positive
video_pk 86178 · mention_pk 222273
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Overall sentiment (raw)
positive
Pros
  • Engaging narrative and world-building.
  • High-quality components, including pre-painted miniatures.
  • Deep character customization through paths and races.
  • Tactical depth in combat and exploration.
Cons
  • Can be expensive.
  • Rules can be complex and require looking up information.
Thematic elements
  • Campaign open world adventure game where players are exiles trying to prove their worth to return home.
Comparison games
none
Mechanics (from transcript analysis)
  • attribute checks — Rolls of a D20 plus an attribute (Dexterity, Wisdom, Charisma, Endurance, Strength, Intelligence) to meet or exceed a target number.
  • Character creation — Players choose a path (e.g., Shadow, Light, Valor) and a race (e.g., Human, Elf, Dwarf), then customize their character with starting skills and items.
  • Combat — Turn-based combat where players and foes alternate. Involves managing actions, movement, attacks, and defense. Combat mode has specific rules for threat, AI, and turns.
  • Day Cycle / Rest — The passage of time is tracked by a Day deck. Resting replenishes resources, shuffles the travel deck, and refreshes travel tokens.
  • Event system — Triggered by drawing cards or interacting with the map, events present narrative choices, challenges, or immediate effects.
  • exploration — Players move across a world map represented by hexes, enter locations, and reveal new maps and points of interest. Adventure mode is more freeform.
  • legacy elements — The game is described as a 'green legacy' game, suggesting that components can be marked or modified, but it is resettable or can be sleeved.
  • looting — Defeated foes and some events provide rewards such as experience points, money (Kai), or items.
  • Roleplaying Points (RP) — Awarded for certain narrative choices or actions, RP can be spent to influence attribute checks.
  • Skill System — Characters have unique skills associated with their path or learned later. Skills have costs (MP, Combo, RP) and effects, requiring attribute checks or dice rolls.
  • Travel System — Players move between hexes on the world map, consuming travel tokens (hunger, morale, direction) and drawing travel cards that can present challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aridia so this is a great big campaign open World adventure kind of game but your kind of first session is all Guided by this quick start guide so we haven't made characters yet we don't know how to play the game yet and we're going to be finding out as we go
  • The Minis are all painted so your path defines the body so there's my orange luk carrying body and then you've already pict your head in your portrait so combine these together and we've got a readymade mini for my character
  • The game has been designed so you don't need to mark up anything but just in case you should Mark the Carr card so you can do it lightly with a pencil cuz this is like a it it says like it's a green Legacy game so stuff gets changed as we go on but it's entirely resettable or you can put it in a card sleeve like I've done here
  • Congratulations you've now completed the quick start guide for aridia yay and should have a general understanding of how to play immediately after taking a rest action you can save the game
References (from this video)
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Video xGRONBjLdrg Rob's Gaming Table Playthrough at 4:39
video_pk 86187 · mention_pk 222287
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like a templating nightmare
  • Why reinvent the wheel like if you want like everyone knows what retali is like
  • They just did whatever the hell they want so we'll just change those norms and do whatever the hell we want it's just like why why do you need to do that
  • Shame on you for blindly backing games without even browsing through the rule book or watching a how to play video from the publisher or something ahead of time
  • Those games are trash you don't need to worry about those games if their game's older than a year old or a game is older than a year old you don't need to know about it you don't need to care about it it's forget about that game we have a new game coming that's much better
  • The best riddle is the one that no one has to tell you when you get the right answer
  • Don't waste all your resources unless you can really unless the other option is if I move Go hidden and then I go hidden but then I can't trap
  • We are not supposed to be here everybody we are not we are not ready for this
References (from this video)
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Video 5ZbHUchw9kc Rob's Gaming Table Playthrough at 6:27 sentiment: positive
video_pk 86200 · mention_pk 222407
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Overall sentiment (raw)
positive
Pros
  • Exploration is fun and engaging.
  • The game's session length is flexible, allowing for shorter or longer play.
  • The game offers a good balance of mechanics and exploration.
Cons
  • Encountered repeated enemy types (boars).
  • Key card system can be frustrating when the required card is not found.
  • Difficulty spikes can be punishing.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure game — Mentioned as a possible descriptor for the game. (506.80)
  • AI Cards — Determine enemy behavior based on threat level, with shared cards for multiple miniatures. (3569.28)
  • Armor Piercing — An ability that can be used on attacks. (3440.44)
  • Backpacks — Mentioned as a place where stamina can be refilled. (1911.00)
  • Combat — The core gameplay loop involving enemy encounters and player actions. (1934.80)
  • Combo meter — Building up meter for enhanced attacks. (3153.64)
  • Day Cards — Mentioned as being drawn when resting and the potential impact of an empty day deck. (1369.00)
  • Dungeon crawling — Discussed as a potential category for the game, alongside adventuring. (504.68)
  • Events — Special events triggered by progress, such as event 19. (4868.00)
  • Hidden — A status players can achieve to avoid detection or trigger actions. (3549.64)
  • Keys — Players discuss looking up and finding specific key cards, involving gold cost and searching through decks. (1422.00)
  • Marking — An ability used to increase damage dealt to a specific enemy. (4068.60)
  • resting — Discussed as a mechanic to regain stamina and stats, with considerations for cost and drawing day cards. (816.40)
  • Resting at Camp — A free action at the Exiles Camp to replenish stats and shuffle travel decks. (5236.04)
  • Ricochet Mark — An attack that targets multiple enemies. (4068.60)
  • Sear — A character ability that allows for extra movement and damage. (3318.28)
  • Skill checks — Rolls against a target number, sometimes augmented by role-playing points. (2713.64)
  • Staggering Shot — An attack that can shift foes. (4650.80)
  • Stamina — Discussed as a resource that can be depleted by travel and combat, and can be replenished. (1813.08)
  • Threat cards — Drawn at the start of enemy turns, influencing foe behavior. (3584.48)
  • traps — Players set traps to hinder enemies. (3525.52)
  • Travel deck — Used in conjunction with keys, involving drawing cards and potentially finding locations. (1628.60)
  • Travel Tokens — Tokens that are flipped during travel and need to be refreshed. (5078.32)
  • Wear tokens — Discussed in relation to repairing armor. (635.80)
  • XP — Experience points gained after combat, contributing to leveling up. (4845.28)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We just got started and I only scheduled this earlier today so thank you thank you very much for clicking the like button means a lot
  • your brain technically can't do two things at once so you're either watching us or working
  • it's like shooting up will it get above a thousand and like stay there
  • walking doctors through through life life-threatening surgeries while watching us remotely
  • you know like you want to have your armor ready for that kind of stuff even if she's going to just strip it from you
  • we just usually push it until we feel like okay we've lost a lot of stats it makes sense to rest it makes sense to save we've been playing long enough let's call this a set
  • we both wasted a dollar yeah I want our money back
  • we just need to go back to that guy and say sorry your brother's gone
  • I'm still having a good time overall definitely liking what we're doing here
  • it doesn't always have to be a slog we learned this from games that were like this
References (from this video)
No references stored for this video.
Video uGTxxtPTXao Discussion at 21:03
video_pk 86156 · mention_pk 222220
Arkadia video thumbnail
Click to watch at 21:03 · YouTube ↗
Pros
none
Cons
  • I paid so much I'm gonna play five missions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that is above retail it's very far above retail I don't know what's going on there
  • oh Critter kitchen I was like now means we got to play this five times you got to commit to it
  • it's terrible it's it's it's like I have nothing that's how bad the production is
  • all of us think it's the the best of all of them
  • which everyone knows was my my game of the year
  • it's a legacy now I think it's like a 10 or 12 game thing and it's tile laying and it has an app
  • every game you add one new section of map that is whoever I think it's whoever wins whoever wins or whoever loses gets to pick the new section of map
  • every single section introduces a new mechanic to the game
  • the story wasn't super compelling
  • Betrayal Legacy is brilliant the way they do the story and unlocking stuff is incredible
  • however not a satisfying ending story-wise and never remember it
  • it still felt weird even up to the last game was that you don't score points as you go
  • the mechanics it's very sound and I legitimately am interested in playing the game again
  • make sure you're taking time for yourself and one of the best ways to do that is to play games with people you enjoy
References (from this video)
No references stored for this video.
Video 8cs9n46RHH0 slickerdrips Playthrough at 0:00 sentiment: mixed
video_pk 86119 · mention_pk 222078
slickerdrips - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Exploration of new locations and discovery of points of interest.
  • Engaging NPC interactions that provide leads and quests.
  • Acquisition of new items and treasure chests.
  • Opportunity to solve riddles and receive boons.
Cons
  • Combat encounters can be difficult and lead to KO.
  • Players can become disoriented or get off track during travel.
  • Limited resources (SP, money) can restrict actions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • boon system — Players can receive boons that provide benefits, such as restoring health or SP.
  • Character progression — Characters gain experience points and can level up, improve stats, and acquire new items.
  • Combat — Players engage in turn-based combat against enemies, managing threat, actions, and health.
  • Dice rolls — Dice rolls are used to determine the success or failure of various actions, checks, and attacks.
  • exploration — Players explore different locations, encountering points of interest and events.
  • Item Management — Players manage their inventory, including weapons, items, and consumables.
  • NPC interaction — Players interact with non-player characters to receive information, quests, or items.
  • questing — Players undertake quests and tasks, such as gathering items or dealing with NPCs.
  • Riddles — A ghost presents a riddle that must be solved to progress.
  • Travel deck — The travel deck is shuffled and players draw cards to determine movement and encounters during travel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've just finished the tutorial and ready to head off into lands unknown.
  • The journey is difficult and your spirits sag. We are frustrated.
  • We found somewhere sinister.
  • I don't know if we had much chance at that.
  • This feels like a place we probably should have gone to straight away.
  • We've got loads of RP points here but we are never spending Max.
  • The letter is addressed to Liaku the the wax seal is unbroken.
References (from this video)
No references stored for this video.
Video _vlRuZGLg8c slickerdrips Playthrough at 0:05 sentiment: mixed
video_pk 86053 · mention_pk 221880
slickerdrips - Arkadia video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds a little box expansion with new figure, alternate race skills, and a special quest line.
  • Travel deck provides a nice little bit of travel reach.
  • The game includes a job system that offers new objectives.
  • Encounters with NPCs like Laria and a dejected merchant add narrative elements.
  • The combat system has elements like weak points and armor that can be targeted.
  • The 'Anthem of Vigor' provides a useful way to regain health and SP.
Cons
  • The character Laria is not eligible for a reward because she did not shake her head or make a fist.
  • Failing a Strength check to clear overgrown grass requires spending SP to try again, and critical fails can occur.
  • Enemy stats (level two boars) are above the player's current level (level one).
  • Dice rolls for attacks and checks are often low, leading to frustration ('absolute joke', 'not rolling it').
  • Players can become 'KO'd' if they take too much damage.
  • A loot roll resulted in a 'one', yielding no benefit.
  • Healing enemy weak points can occur inadvertently.
  • Players sometimes forget rules or mechanics, like the use of the reroll cube.
Thematic elements
  • questing and adventuring
Comparison games
none
Mechanics (from transcript analysis)
  • Character Stats/Abilities — Characters have stats like Strength, Charisma, and Intelligence, and abilities like 'Nimble' and skills that can be refreshed using cubes.
  • Combat System — Combat involves enemy actions like 'threat', 'stampede', and 'frenzy', and player actions like 'basic attack', 'Tanto attack', 'smash', and 'Stinger' attacks. Mechanics like 'weak points', 'armor', and 'crit points' are present.
  • Healing and Restoration — Players can heal health and recover SP through items like 'Anthem of Vigor' and by resting or using specific items.
  • Health and Damage — Characters have health points, and take damage from enemy attacks. Being KO'd' is a consequence of losing all health.
  • Job/Quest System — Players can take on jobs like 'gather bird root' or 'force of nature', which involve traveling to specific locations, performing actions, and returning for rewards.
  • Rerolling — A cube is used for rerolling loot, indicating a mechanic for modifying outcomes.
  • Skill checks — Various checks are performed, including Strength (e.g., Strength 12 check to clear a path), Charisma (for basic attacks), and Intelligence (for ranged attacks like 'practice Stinger').
  • Travel deck — A travel deck is used to determine events and challenges during movement between locations, with cards like 'sore feet' or 'broken cart'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I realized that I've been using the cube every time I used the loot and that cube is for rerolling.
  • So we've come across Laria who is the lady that we freed from the ice.
  • He's a villain what do you mean?
  • So that's a critical fail y that's just a fail no matter what you can reroll like if you had something that rerolled you you can get rid of ones but well that's that.
  • So we've come across two crazed bs you smell the Beast before you catch sight of it mud cake to its fur with a crazed look it charges towards you wildly.
  • So at this point there is stuff to investigate in this basement but I think it is time to call it a day for this episode we will be continuing but you'll have to catch us next time for that subscribe to see when it is and you support the channel if you like what I make and that's how I'm able to do it thank you very much for joining us though and we'll see you next time in the basement to find what is probably the leader of the rats big rat could be a man but since it could be like a could be the P Piper that'd be really weird if it ended up being the pie Piper now I haven't looked but it could be it could be the pie Piper thinking like a a crisping Glover situation I can't remember that the name of that film there where he's in charge of all of the rats anyway for saying bye bye bye everyone see you soon bye
References (from this video)
No references stored for this video.
Video sUGAx-Zot5M Rob's Gaming Table Playthrough at 4:20 sentiment: positive
video_pk 86130 · mention_pk 222100
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 4:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and exploration
  • Cool item mechanics like Driftwood Crown
  • Thematic elements and world-building
  • Potential for interesting dice mitigation strategies
Cons
  • Ambiguous rules leading to debate
  • Frustration with D20 dice rolls and bad luck
  • Difficulty in acquiring the game due to scarcity
  • Some mechanics can feel tedious or frustrating without clear solutions
Thematic elements
  • Exiles trying to earn squills to return home
  • Storytelling through card events and NPC interactions
Comparison games
  • Zelda
  • Frost Haven
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion
  • Too Many Bones
  • Dice Throne
Mechanics (from transcript analysis)
  • Combat System — Turn-based combat involving dice rolls, character abilities, and enemy mechanics like 'rise' and 'stomp'.
  • Dice mitigation — Players discuss ways to influence dice rolls or mitigate bad luck, including role-playing points and items.
  • exploration — Players move across a map, discovering new locations and drawing event cards.
  • Item Usage — Using various items and equipment during gameplay, like the 'Jagged Medallion' and 'Driftwood Crown'.
  • Narrative events — Drawing event cards or interacting with specific locations triggers narrative scenarios and choices.
  • progression — Gaining experience points and leveling up characters.
  • Resource Management — Managing actions, mana, health, and stamina for character turns.
  • Set Collection — Collecting 'squills' is mentioned as a way to progress or earn pardons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate you D20 I hate you
  • I just hate the way people like grab them buy them up and then like wait till they're not available and then sell them for expensive prices
  • The D20 can still do that too
  • The only thing I don't really like is the boring old Rod D20 check against the stat you could bump it up by three otherwise you miss
References (from this video)
No references stored for this video.
Video bPidAg9CcRg Rob's Gaming Table Playthrough at 4:22 sentiment: mixed
video_pk 86041 · mention_pk 221812
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging exploration and discovery of new locations.
  • Satisfying puzzle-solving elements.
  • Variety of quests and combat encounters.
  • Potential for interesting itemization and upgrades.
Cons
  • Low rewards from early-game jobs.
  • Stamina management can be restrictive.
  • Some mechanics, like the ant companion, feel less impactful in lower player counts.
  • Combat can be challenging and may require grinding.
Thematic elements
  • Exploration and survival
  • Island Oasis
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — Event cards, NPC cards, and job cards are drawn to drive gameplay.
  • Combat System — Turn-based combat involving character actions, enemy AI, and threat meters.
  • exploration — Players move across a map, revealing new locations and triggering events.
  • Inventory management — Players manage items, including consumables and gear, with the help of pack animals.
  • Merchant System — Players can interact with merchants to buy and sell items.
  • Puzzle solving — Deciphering clues and codes from found items to progress.
  • questing — Players undertake various jobs and tasks for rewards.
  • Resource Management — Managing stamina, health, gold, and inventory space is crucial for progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The paths we dare tread playthrough
  • sometimes you just got to work and it's not all about adventuring on the weekend having parties riding ants and solving crime
  • The game just kind of gives you enough money to keep going but now we've seen some juicy money stuff so like I'm assuming eventually the game will give us some money maybe if we keep playing
  • It's like sometimes you just got to like get up have a coffee go to work and try to make it home you know
  • It's like the bar the bar got set a little higher so now now we go back to the home world doing like basic quests the basic jobs is like for like three money it's like woo
References (from this video)
No references stored for this video.
Video sXyP3cgf2Nw Rob's Gaming Table Playthrough at 5:23 sentiment: positive
video_pk 85996 · mention_pk 221669
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
Positive, with some noted repetition and a critique of the job system's busywork.
Pros
  • Engaging campaign with twists
  • High-quality components
  • Mix of popular mechanics
  • Resettable legacy-like feel
Cons
  • Can be repetitive
  • Job system feels like busywork
  • Lack of clear direction in some areas
Thematic elements
  • Adventure
  • Fantasy
  • Campaign
Comparison games
  • Tiny Epic Game of Thrones
Mechanics (from transcript analysis)
  • Campaign — The game is played as a campaign, with multiple episodes being streamed and scheduled.
  • Combat — Players engage in combat with enemies, using dice rolls and character abilities.
  • exploration — Players move across a map, visiting locations and encountering events.
  • Job system — Players can take on jobs to earn money, involving travel and specific tasks like searching or combat.
  • legacy-like elements — The game has elements similar to legacy games but is fully resettable.
  • Puzzle solving — A puzzle involving a statue, runes, and a 'squill' component is discussed.
  • Resource Management — Players manage resources such as health, stamina, and items.
  • stamina management — Stamina is a resource that is spent for various actions like searching or moving.
  • Torn Map Mechanic — A mechanic involving matching torn map pieces is mentioned.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're here to play more Aridia and today's stream is brought to you by Kirkland Signature brand I I proen Extra Strength caplets preventing caffeine withdrawal symptoms and brain fog allowing me to play a r with you
  • It gives me that fantasy, the fantasy fix, you know, it's got that little bit of like, um, I don't know, it's got a mix of a bunch of games and things from those games we like all all going on
  • It's literally a mish mash of like all the buzzwords from a lot of the hottest games over the last like, you know, I'd say like eight years maybe.
  • The game is now 780 out of all the board games ranked overall on Board Game Geek
  • The drawbridge is up and the gates are closed.
  • The game is trolling, yeah.
  • The problem is we go to tile Forest, we're going to get that job, but then there's not really any grassland to find it.
  • The job mechanic is doesn't normally doing like one quick job along the way, doesn't can be added in, that's totally fine, but what I was also picturing here was if we take ones that are doing hunts or the cart thing, those take longer, those dedicate a lot of time to your play session.
  • We spent a whole day trying to read The Cooperative rules for uh tiny epic Game of Thrones which is a great game we played it on the channel a few times already played it off stream a couple times I love it
  • It actually was pretty fun it was better than I thought for like a you know crowdfunding expansion kind of thing that yeah didn't seem too hot when I first saw what they put together but playing it it's like okay yeah it's pretty good pretty good I don't know if I want to play it more than a few times but it's pretty good
  • You can still like you're still like attacking other alliances and bending to your will and making them work for you basically
  • I know like I do this for work but it's like how often you get to sit down and like play a game like like this especially with friends too right
  • There's no shot I would need to have full 20 health I think to even try to fight this guy
  • We'll see what happens we just keep playing see what happens all good bam so there you go one of the keys yes yes
  • I forgot that last card it's been so long since you add a card and then you forget like oh yeah the last one is a new one
References (from this video)
No references stored for this video.
Video 4EqfGATgZow Rob's Gaming Table Playthrough at 5:35 sentiment: mixed
video_pk 85958 · mention_pk 221462
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Challenging combat encounters that require strategic thinking.
  • Engaging exploration with discovery of new locations and secrets.
  • Mechanics that encourage resource management and planning.
  • Potential for interesting narrative development through events and discoveries.
Cons
  • Travel mechanics described as 'boring' and 'frustrating'.
  • Difficult combat encounters, particularly against certain enemy types (cobalts), leading to player struggles and potential retreat.
  • The game can be unforgiving, with players feeling 'stuck' or facing overwhelming odds.
Thematic elements
  • Eastgate
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — The game involves tactical combat against various enemies, with mechanics like enemy movement, attack types (impale, rush, poison burr), and player abilities.
  • event cards — Drawing event cards influences the gameplay, adding challenges or narrative elements.
  • Fleeing combat — Players can choose to flee from combat if the situation becomes too difficult, with specific rules governing this action.
  • Hidden Passages/Secrets — Discovery of secret passages and hidden locations is part of the exploration aspect.
  • stamina management — Players need to manage their stamina, which is depleted through travel and actions, requiring them to rest to replenish it.
  • Tile exploration — Players explore the game world by flipping over tiles to reveal new locations and encounters.
  • Wear tokens — Players accumulate 'wear' tokens, which need to be removed by spending resources like gold, impacting their ability to perform actions.
  • XP and leveling — Gaining experience points (XP) is crucial for leveling up characters, which is a stated goal during the playthrough.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love how I never know how you're going to start.
  • For $1 for each godamn episode.
  • I didn't realize how set three didn't really draw people in at all.
  • This is the boring part of the game.
  • We're going to get trapped in the corner.
  • These guys are level five as are we. And they're brutes.
  • We're dead anyway when they go next.
  • We could flee. I don't know if it's better.
  • It's bugging me. Like I'm not disappointed that we lost, I'm just like how could we do it better?
  • But maybe we can find two experience out in the wild somewhere and then and then get that and then go back to those guys and burn them up.
  • We're not playing chess. Chess legacy. Here they come.
References (from this video)
No references stored for this video.
Video 4Q_VgjWAFxg slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 85877 · mention_pk 220931
slickerdrips - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successful hunt of the wild mage.
  • Acquisition of a new ally, Kel the Elementalist.
  • Gaining new items and loot.
  • Progressing through the story and uncovering new quests.
  • Successfully navigating challenging events and combat encounters.
Cons
  • One player (Ra) was KO'd during combat.
  • Lost a bet in an arm-wrestling match.
  • Encountering difficult travel events that cost SP.
  • Some combat encounters were challenging and required careful management of resources.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card draw — Drawing cards from a travel deck and encountering various events and challenges.
  • Character progression — Gaining XP and potentially leveling up, though not explicitly detailed in this segment.
  • Combat — Engaging in turn-based combat against enemies with different stats and abilities.
  • exploration — Moving across a map, visiting different locations, and interacting with NPCs and points of interest.
  • Inventory management — Managing items in a knapsack, selling unwanted gear, and equipping new items.
  • looting — Rolling for loot after defeating enemies or completing certain events.
  • questing — Accepting and completing jobs/quests to progress the narrative and gain rewards.
  • Resource Management — Managing SP (Spirit Points) for travel and checks, and MP (Mana Points) for abilities.
  • Skill checks — Performing checks for stats like Endurance and Wisdom to overcome obstacles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is it, the big one. After this con, you'll never have to work again.
  • He's a boss ra, but he's only level two. We're level three.
  • Kel elementalist has agreed to help you in combat. Next time combat begins, Kel joins you.
  • The halfling is a lot stronger.
  • You grip the halfling's hand and the match begins. You strain as hard as you can. The halfling slams your hand onto the table easily.
  • A giant ant is here. Mucus dripping from its mandibles.
References (from this video)
No references stored for this video.
Video xEVmZo3zTkM Rob's Gaming Table Playthrough at 4:12
video_pk 85897 · mention_pk 221029
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 4:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're basically drug dealers. Uh and to get people hooked on the product of board games, we have these things called gateway board games.
  • The hobby is very addicting. Uh be careful.
  • Quality over quantity is kind of how I I like to I'm just a gamer like you.
  • I want to do something that no one was really doing to to a high enough level, I think.
  • The answer is really you have to find the answer.
  • Don't judge a book by its cover is what I'm saying.
  • There is something for everyone to hate.
  • I will forward you to my lawyer.
  • There's a game for everyone out there. Even the most niche.
  • Don't stress yourself out. Don't pay like three times the cost on a board game just because somebody told you it was good on a video from, you know, 3 years ago or whatever, cuz there's something else to spend your time on for sure.
  • I don't mind sci-fi theme. Obviously, I love Star Wars, but it's like Yeah. It was more me, I think.
  • I hate playing party games. I hate playing games that are like just oneoff little like ticket to ride, right? Fine game. Very fine game. Katon, very fine game. I did have fun with that a few plays, but then it's like I it's not enough meat on the bone for me.
References (from this video)
No references stored for this video.
Video trR5rbqMI2E Rob's Gaming Table Playthrough at 5:33 sentiment: mixed
video_pk 85880 · mention_pk 220937
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Surprise discoveries add neat elements to the adventure.
  • The narrative and story progression are engaging.
  • The potential for character building through leveling up and skills.
Cons
  • Travel system is tedious and boring.
  • Fiddly mechanics with lots of component manipulation.
  • Reliance on D20 checks can feel like a weak mechanic.
  • Some mechanics could be streamlined or improved with an app.
  • Combat can be challenging due to enemy mechanics like directional damage blocking.
Thematic elements
  • Fantasy world
Comparison games
  • Zelda
  • Elden Ring
  • Lagaler
Mechanics (from transcript analysis)
  • Cart Job — A specific job type involving transporting goods via a cart, facing challenges and potential damage along the road.
  • Combat System — Involves positioning, using abilities with specific ranges and effects, and managing resources like Mana to defeat enemies.
  • event cards — Drawn during travel, these cards present various challenges, encounters, or opportunities.
  • exploration — Players move across a map, revealing new locations and points of interest (POIs).
  • Item Management — Players can acquire, use, and sell items, including weapons and armor.
  • Leveling up — Players gain experience and can increase their character stats (Health, Mana, Stamina, primary stats) and learn new skills.
  • Skill checks — Tests based on character stats like Stamina, Intelligence, Dexterity, Charisma, and Wisdom are used to overcome challenges during travel and events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The travel system is super boring.
  • The fiddlin which is the biggest glaring issue with this game.
  • It's like an RPG trope and people just love it but it's like I could care less.
  • We could easily be having a screen here tablet here that we're just like when it when it we're reading off of it and then when it's like okay you're at this area place it on the table put your explorers on top of it and then as soon as you like open something the screen just changes and that thing's open and you're in it.
  • The publishers just want you to buy the next game they they don't care about you buying the current game The Last Game whatever it's all about buying the next game.
  • We're not broke in the game you know we're not even broke in the game we're just that's why I think it's really happening we have more money than we've ever had in the game.
References (from this video)
No references stored for this video.
Video VmnWxrRVlek slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 85833 · mention_pk 220730
slickerdrips - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-crafted and clean entrance to the antill
  • Interesting combat encounters with various ant types
  • Ability to use combos for strategic advantage
  • Engaging narrative progression with unexpected twists
  • Challenging boss fight that requires teamwork
  • Rewarding item and ability acquisition
Cons
  • Frequent low dice rolls (ones)
  • Getting KO'ed multiple times during boss fight
  • Lack of healing options at critical moments
  • Difficulty repairing equipment in town
Thematic elements
  • fighting ants and an antress
  • an antill, underground caverns
Comparison games
  • anti chamber
Mechanics (from transcript analysis)
  • Action Points — Players manage action points (AP) or SP for special abilities and enhanced actions, such as spending SP for extra movement or using combos for special attacks.
  • Armor/Defense — Characters have armor and can take damage, with mechanics like 'gambison' and 'used glove' mentioned in relation to damage mitigation.
  • boss fights — The game features boss encounters with unique mechanics like 'absorb' and 'ooze' attacks, requiring players to adapt their strategies.
  • Combat — The game involves attacking enemies using various abilities like 'stinger', 'carve staff', and 'pummel', with dice rolls determining success and damage.
  • Dice Rolling — Dice rolls are integral to combat and skill checks, with mentions of rolling '20s', 'ones', and specific target numbers.
  • Item Collection/Inventory — Players can find and collect items, such as the 'jagged medallion' and 'old glove', which provide abilities or can be equipped.
  • Movement — Players use movement points to position their characters on the board, with actions like 'move three spaces' and 'full three movement' being discussed.
  • Quests/Jobs — The game involves undertaking jobs or quests, such as 'hunt for the giant ants' or going to 'Keepwick Town', which progress the narrative.
  • Status Effects — Status effects like 'stinging slime in your eyes' causing fumbling and limited line of sight are present.
  • Threat — A 'threat' system is in place, influencing enemy activation and actions, particularly in combat scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you liked anti chamber, enjoy this.
  • Stinging slime in your eyes.
  • The bride bursts into a horrid orange blob.
  • Chaos at Keepwick.
  • Disgusting glob of orange glutenous mass pools and slithers around absorbing everything it touches.
References (from this video)
No references stored for this video.
Video TaJXkuJnv6w Rob's Gaming Table Playthrough at 8:10 sentiment: positive
video_pk 85805 · mention_pk 220622
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 8:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intricate town exploration with many options.
  • Engaging story progression and character interactions.
  • Variety of locations and events to discover.
  • Thematic elements are well-integrated.
  • The game offers a rich and immersive experience.
Cons
  • Challenging combat encounters can be difficult.
  • Resource management can be tight, leading to difficult decisions.
  • The game can be complex and requires careful planning.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Players gain experience and can potentially improve attributes or gain new abilities.
  • Combat — Players engage in combat with foes, involving dice rolls and strategic actions.
  • cooperative play — The game is played cooperatively with players working together to achieve goals.
  • Deckbuilding — Discussed in the context of a card game where players build decks for gameplay.
  • exploration — Players explore new areas by drawing cards and placing tiles, creating a map as they go.
  • Hand Management — Implied by the need to manage resources like stamina and mana.
  • legacy/campaign — Implied by the progression of the story, character development, and the town becoming accessible.
  • Movement — Players move figures on a map, spending stamina or mana to travel.
  • Questing/Mission — Players follow story elements and quests, such as closing a fissure or dealing with a wizard.
  • Resource Management — Players manage resources like stamina, mana, and health during gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to go road. I think I shuffled this.
  • Can't remember if it's refill stamina or refill backpacks.
  • Damn you FFG and your play testers.
  • We're almost in the top 700 here on BoardGameGeek. Woo.
  • This is like a sandbox game, man. You just like wander around, things happen.
  • Oh, it's a maze. Of some kind. Oh, me likey. Oh, I like this.
  • So, with the event rules, like if there's still tokens, you're not allowed to leave.
  • I hate zooming out way too far so you guys can't even see what's going on.
  • Oh my god. Oh, no. Guys, this might be the last stream.
  • So, we need to get to that event. Okay. Okay, this touches like so.
  • Oh my god. Oh, come on, man. Oh my god. Look at all those enemies.
  • So, we need to kill him first. You're right. Killing anything else is not.
  • This doesn't make any sense.
  • This is just like a side thing to fix some guy's burnt down thing.
  • It's like thematically it's fun. This is like cool the way they did it.
  • Yeah, that's the unfortunate thing about the going I want to do that other guy's story line.
  • Oh, and I got hit. I already lost like four or five health.
  • This is one of the biggest areas in the game. Take your time.
  • I want to take my time and I want to talk to everyone and remember all their names.
  • I want to enjoy this. Like yeah, so we'll do that.
  • This is intricate.
References (from this video)
No references stored for this video.
Video EucviY0bcv0 Rahdo Runs Through Top List at 57:18 sentiment: positive
video_pk 85808 · mention_pk 220640
Rahdo Runs Through - Arkadia video thumbnail
Click to watch at 57:18 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Lives up to the hype
  • Engaging open sandbox world
  • Excellent JRPG emulation
  • Awesome soundtrack and gorgeous art
  • Fun combat and role-playing system
  • High production value with pre-painted minis
Cons
  • Quick start guide was not quick or helpful.
  • Art lines can sometimes obscure movement mechanics.
Thematic elements
  • Adventure, Journey
  • Open Sandbox World
  • JRPG-like
Comparison games
none
Mechanics (from transcript analysis)
  • Card Role-playing — somebody else will hold the card and role play as that person and they will get role- playinging points.
  • Combat System — It's got a really fun battle system.
  • Keyword System — they can only respond to you if you say the certain keywords.
  • Open Sandbox — It is an open sandbox world.
  • Story book — You'll go across the land and you'll again flip through and find these these map sections. There are places who you can interact with.
  • Title/Name System — it gives you names and it gives you like titles that you will gain over the course uh of of the thing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
  • Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
  • the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
  • It is constantly under attack from wave after wave of bad guys.
  • This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
  • one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
  • Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
  • what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
  • you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
  • they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
  • the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
  • for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
  • We just had an adventure, folks. The internet blew up on us.
References (from this video)
No references stored for this video.
Video NRN-XXcplTU Rob's Gaming Table Playthrough at 3:18 sentiment: mixed
video_pk 85791 · mention_pk 220594
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're now playing a top 700 game.
  • Until it hits the top 100 on this website, it's pretty much garbage.
  • Fomo is real.
  • Whoa. Whoa. What is happening here? We got to zoom in.
  • I think we picked the one guy that didn't, you know. Okay. Okay. We're rigging elections here now.
  • I was only stuff in the ballot box.
  • The biggest marketeteer in all of Eastgate.
  • I'm ashamed to be under his influence.
  • This game is cool for sure, Beth.
  • That's what I love these. These are my favorite things about the game. Like the fighting is okay, but it just to me it feels a little folklore of the affliction which was like not the most interesting combat scenarios either.
  • I more enjoy the story aspect of this game. The more like wandering around talking to people in towns and stuff.
References (from this video)
No references stored for this video.
Video NdLikC_86yM Rob's Gaming Table Playthrough at 3:27 sentiment: positive
video_pk 85769 · mention_pk 220513
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 3:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Keeps players entertained with twists and surprises.
  • Spices up gameplay with new mechanics and surprises.
  • Entertaining to watch and play.
  • The secret about the rats was neat.
Cons
  • Enemies sometimes hit players in the pants.
  • Some enemies have very low intelligence stats making checks difficult.
  • The game can trick players into spending mana before tougher fights.
  • The cost of the game is very high, especially with prepainted miniatures.
Thematic elements
Comparison games
  • Old Sworn
  • Frost Haven
  • Zelda
  • Skyrim
  • Descent
Mechanics (from transcript analysis)
  • Card Play — Players discuss playing travel tokens and event cards as they move through the game map.
  • Combat — Players engage in combat with various enemies, discussing enemy abilities, player actions, and dice rolls.
  • exploration — Players navigate the game board, exploring new locations and interacting with points of interest.
  • item acquisition — Players draw items from a chest after leveling up and discuss their usefulness and slots.
  • Leveling up — Players discuss leveling up their characters and the associated stat increases and skill gains.
  • questing — Players discuss objectives and talk to NPCs to progress quests and gain rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have to fight four more rats with the big mother rat and then they're really all that hard and then Yeah. But uh All right. So, small 71 we're now going to all these tokens.
  • This game, you can tell, is very inspired, like I say, from video games, and it feels like I, like I said, I've said this about this game, I wish it had kind of some kind of companion app or something to help a little bit.
  • This is going to be good. Okay. Let's use vicious blade. Nope. Mel McTerson in the house. No, I'll show is here. He knows. I'll show you. I'll show you. It's because of the key. It's because of the key.
References (from this video)
No references stored for this video.
Video 4_OTjWHvFnc Meet Me At The Table Playthrough at 12:14 sentiment: positive
video_pk 85768 · mention_pk 220512
Meet Me At The Table - Arkadia video thumbnail
Click to watch at 12:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The art and components are visually appealing.
  • The game offers a good mix of exploration, narrative, and combat.
  • Cooperative play enhances the experience.
  • The game provides a challenging but rewarding experience.
Cons
  • The game can be difficult, especially for new players.
  • Managing resources and keeping track of everything can be complex.
Thematic elements
  • Exploration and adventure with elements of mystery and combat against various creatures.
  • The game takes place in various locations such as mountains, forests, and lakes.
  • The narrative unfolds through discovering new locations, encountering NPCs, and making choices that affect the game's progression. It involves elements of a choose-your-own-adventure style.
Comparison games
  • Pandemic Legacy
  • Osworn
  • Slay the Spire
  • Baldur's Gate 3
  • Lord of the Rings
  • Dragon Eclipse
  • Elder Scrolls
Mechanics (from transcript analysis)
  • Card Play — Players use cards for various actions, abilities, and items, often discussing specific cards and their effects.
  • Character progression — The game involves character abilities, health, stamina, and experience points, suggesting a progression system.
  • Combat System — Combat involves attacking, defending, using abilities, and managing enemy actions based on revealed cards and dice rolls.
  • Dice Rolling — Dice are used for combat, skill checks, and other chance-based outcomes.
  • event cards — Event cards are drawn that introduce challenges, narrative elements, or changes to the game state.
  • Questing/Objectives — The game involves completing objectives, such as delivering characters, finding items, or defeating specific enemies.
  • Resource Management — Players manage resources like stamina, health, and money, making choices about how to spend or conserve them.
  • Tile Placement — New locations are revealed by drawing and placing tiles on the map as players explore.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're going to be super surprised by what this is.
  • The fact you can't read the card makes it even better.
  • You're so bad at healing people.
  • My stomach hurts so much.
  • This is my favorite.
  • We found the Gray Kiln.
  • We have found the Rocky Foothills.
  • You grip the boulder's shoulders, flexing with the strain on your muscles.
  • The path of valor says you got skill to repair stuff.
  • It bones your energy.
References (from this video)
No references stored for this video.
Video Rye2x_VxG58 Hungry Gamer Top List at 2:23 sentiment: positive
video_pk 85722 · mention_pk 220341
Hungry Gamer - Arkadia video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful game
  • Great components
  • Interesting things going on
Cons
  • Had a little bit of a hard time figuring out kind of where some of the cards are supposed to go initially.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is described as having a campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome folks to the Hungry Gamers back with another episode of the monthly menu.
  • And today we're talking about the top five games of March 2025.
  • And apologies for this being about a week late.
  • As I mentioned in the last monthly menu, I've been working on a play. Canadian Kev was actually down here directing the play and that has now just opened.
  • And of course I promptly got sick and I'm still recovering from that.
  • So everything's been a little bit behind, a little bit slow, but here we are. Monthly menu.
  • And before I go any further, a quick call out to Fight in a Box Games, who have the greatest t-shirts in the world, and I bought one right here. You can see little dumpster fire t-shirt. I highly recommend getting one. I love them. They're great and very much illustrative of the state of the world in my opinion.
  • Anyhow, as a reminder, what this is is this is the games that hit my table the most in the month of March.
  • And as always, digital plays, if they're done in real time, count. I count them as less than a real time meat space play and so on.
  • But jumping right in to last month's picks, we started out with the list. didn't happen.
  • Next, we had STI. Again, I was being hopeful that I would get that to the table, but it was going to have to happen before Canadian Kev got down here. He's not a huge Eurogame lover.
  • And so again, another month, second month in a row, it remains on the unplayed list.
  • Next, we had Reckeners. That was one that I said I was confident was going to get played the night that I recorded the monthly menu.
  • And yes, it did. We played against one of the expansion bosses, Regalia, and we did a whole five player game and had a good time.
  • I learned that I don't think Reckeners is at its best at five. I think it's at its best at three or four.
  • But again, still a really good game because everybody is involved every single turn. that works really, really well with a large player count.
  • Love Reckoners. Really happy to keep on playing it.
  • Next on the list is Aridia and yes, absolutely played it. We played two or three different games.
  • Canadian Kev, myself, Mrs. Hungry Gamer. I don't know that Mrs. Hungry Gamer is going to keep playing just with our time, but she might.
  • Canadian Kev, he's obviously has left to come back to Canada, so I'll be taking over his character.
  • Suspicions this is going to wind up on a most played of the month several times throughout the year. really enjoying it.
  • And then the last one was Moon Rollers from IV Games and I just didn't get to it and just one of those that with rehearsals just did not have the time.
  • So, moving into the top five games of the month and as you can imagine, it is a little bit of a lighter playlist than I normally have because I was rehearsing this play in the evenings and so on.
  • But coming at number five, that is Zombicide White Death, the retail edition.
  • And I enjoy Zombide. I have a video out about it.
  • I think it is. Well, it is Zombicide. Nothing new there. Everything the same.
  • Really good minis, quick, easy combat.
  • But this one adds this really interesting bit of strategy with the way the walls work in Zombicide.
  • Fast setup, easy to play.
  • Probably want to chase down like one kind of monster expansion or something if if they have those.
  • I can't remember if Zombicide has those that or if that's just Massive Darkness.
  • But good, solid, quick, easy to get to the table, fast to play. Every game is new. Can't really complain about it. Had a had a very good time with it. Enjoyed it.
  • Number four on the list is Wandering Galaxy.
  • Now, this is a neat one to me because I got to play this several times during the month with Jerry Hawthorne, the designer, who has become a buddy of mine over past few years.
  • and he zoomed in to our sessions cuz he obviously has his own sessions, his own cards.
  • and he ran one of the different stations that was a little bit easier to kind of just give off to somebody on his own.
  • And so we actually got to play through and I got to play several sessions with Jerry.
  • We finished an entire campaign. We just finished it uh yesterday and it's just great. It's just so very good.
  • I loved loved love playing this game. I'm absolutely going I'm absolutely going to try solo campaign.
  • Really really really enjoyed it.
  • In my opinion, it took all the issues I had with both of the other games and it's wiped them away and it's just so so much fun.
  • I'm actually really looking to trying this one solo whereas the others I really wasn't interested in playing solo as much as I liked the games.
  • Moving into number three, that is Elder Scrolls: Betrayal: The Second Era.
  • And this is one that only got a few sessions played, but these are long games.
  • and Canadian Kev is a huge fan.
  • And so he came down, I we put it out, I made a really dumb character using the expansion material that I didn't really know if it was a good idea to pick these abilities right out of the gate and the answer is no, it wasn't, but man, we made a good show of it for a little bit and then we just got waxed.
  • It's a very good game. Really, really good.
  • I don't know anything about the Elder Scrolls universe, so I probably care less than many other people do.
  • It's not knocking too many bones off the list for me right now, but it is very good. It is very fun, really enjoyable, great character creation, just all around a very, very good game.
  • Coming at number two is one that I have to say thank you to Aldi from Board GameGeeek who told me to check this thing out cuz it was a lovely surprise to him, and that is a game called Fate: Defenders of Grimheim.
  • And this is a tower defense game where you're sending your Vikings out all around the board to beat back the hordes trying to destroy Grimheim.
  • And as you're doing that, you'll be leveling up by defeating monsters. Then you get new abilities or you can advance abilities.
  • But you also have gear that you can go collect if you go do a thing. It might be as simple as go spend an attack action in the bandit camp somewhere on the board. Get a new gear.
  • And as you're going through, you're just increasing all these things that you can do. So turns get more and more powerful as it gets more and more desperate.
  • Very, very easy to play, but very, very fun and has this wonderful art and wonderful sense of humor to it.
  • Just I adore it. So good.
  • That brings us to number one on the list, and that is Aridia.
  • I've talked about this a lot. I waited years for this game, and it takes a little bit to get into it.
  • You got to kind of learn what's going on and I need to get it back to the table before I lose it.
  • But a really good start to this campaign for me. I've already played four games. I'm still calling it a start. I'm digging in.
  • It looks beautiful. It's huge. I mean, it's right it's right it's right here. You can't quite see it, but it's this massive box. It's got so much in it, but it's just a beautiful game. Great components.
  • Interesting things going on. My only thing so far is I had a little bit of a hard time figuring out kind of where some of the cards are supposed to go, but now that I've get that figured out, it's really moving and really cooking.
  • So, really pleased with Aridia so far. Looking forward to playing more of it.
  • So, moving into my picks for the month. Third month in a row is going to be on here. I'm hoping I can get original Dawn to play this with me sometime soon. Just I like it. I just need to play it.
  • Next is the list. I am not confident the list is going to happen because Mrs. Hungry Gamer, now that I am not super busy, she is super busy. So, I don't think it's going to happen.
  • We have like four games left on the list to play and we just keep not getting to them. But maybe hopefully, I don't know.
  • Next on the list is Red Dragon in. Just regular old Red Dragon in. It's one of my favorite games that I shouldn't like.
  • And I say that because it's just mean pure. Take that. But I love the art. I love the characters. They even have the characters feel very different even though at their core they are the same.
  • I got tons of characters and I always have a great time. It's just such a wonderful way to kind of end a game night. So want to get that played. Love it always.
  • Next is one that I just got for review and that is Azul Duel.
  • And I've always been more of a cigarada than a Zulu fan. And I put them together cuz it kind of came out roughly the same time. They're both very pretty.
  • But I've played a fair amount of Azul and I've heard great things about Azul Duel and there had an opportunity to review it. So I got it. It's here and looking forward to that.
  • And the last one is right here. This is from 21st Century Games and that is Run Run Run.
  • And this is a co-op game where you are a cat trying to get away from like dog mummy things going through a dungeon.
  • And Beatatric, the board game dog, clearly doesn't approve of it, but she also understands like cats are the worst. Chase them out of here.
  • In fact, she has one cat that likes to taunt her in the backyard. It's always drama early in the morning. I have to wake up for it.
  • But I had to have it. And 21st Century Games was nice enough to send it to me. I'm really looking forward to trying this one.
  • So, those are my picks for April. I am not confident I'm going get all of them. I'm hoping to get maybe three of them. That's my hope.
  • So, next thing, as always, I have to say thank you to Noble Knight Games for being my sponsor.
  • What that means is they give me some store credit every month.
  • And if you buy games from their store, which I do recommend because you can find a whole bunch of used games there and new games, prices will vary depending on how rare it is that you're looking for.
  • But it's a place that I've been using since the very beginning of my gaming adventure before I even had a channel.
  • So, I've always been a fan of them.
  • But if you make a purchase using my link down in the description, I will get a small percentage as store credit.
  • and that does come back around and turn into stuff that gets covered on the channel.
  • And then more importantly, sorry, Noble Knight, are my channel members as always. You can see their names scrolling across the bottom. Thank you very much to all of you for supporting the channel.
  • As I always say, every single month I do this. This is what allows me to continue to slowly improve things.
  • It got us the Beatric Cam. It got us better audio for when I'm recording, you know, the top down view. allows me to do better recording of multiple people if I'm playing two-player playthroughs and things like that and better lights and so on and so on.
  • So, thank you to everybody who is a channel member. It really is so very helpful.
  • You can come in at 99 cents all the way up to like 10 bucks a month up to you. Different things you get at every level.
  • At the very least, at the 99 cent level, you're going to get advanced viewing of stuff and extra opportunities to win giveaways and those kinds of things.
  • I am not going to be so tacky as to say I could not do this without you because I did do this without you and I would continue to do this without you.
  • But it does allow me to do more and get better stuff and occasionally cover things that you specifically ask me to cover.
  • So, thank you very very much. Please consider becoming a channel member if you'd like.
  • That is the monthly menu for March 2025.
  • As always, if you found this video useful, please like, subscribe, share, maybe become a channel member.
  • Thank you so much for watching. Have a wonderful, wonderful day.
References (from this video)
No references stored for this video.
Video BYiQ5IkkNeQ Rob's Gaming Table Playthrough at 5:16
video_pk 85726 · mention_pk 220368
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 5:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's only ranked 674th overall out of all board games.
  • We don't take notes. So, we're just kind of playing through it, having fun.
  • Obviously, don't play the way we play if you want to experience everything in the game, of course. And uh we don't we're not out here saying we play this game to to completion or the best. We're just here to have fun while we play through it once.
  • Patience and time. All right. Of Mel's followers. Oh, you're close, Mike. You're close.
  • It's called winter's riddle, though.
  • You failed to perceive the truth of the season.
  • I know what you're thinking, Bob. I know what you're thinking. I tried. I tried.
  • So, like Star Wars having the theme and the lore and the characters and stuff makes me like want to play games with the Star Wars theme that make me like like play games that like if they just had generic space theme I I honestly wouldn't care about them as much.
  • We found their layer of loot.
  • The goblins thought you were the caterer for a minute. Ha, the look on their faces. They were completely gobsmacked. Then you proceeded to smack those gobs.
  • You play so many of these kind of games and then start like blending rules.
  • Man, you always fight a little a little fight of two for a taste to give you like a warning like can you handle these guys and then you fight the real the real fight right after.
References (from this video)
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Video rTCQqRPtEGw slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 85689 · mention_pk 220203
slickerdrips - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Found a torn map piece.
  • Gained RP points.
  • Acquired new gear (shabby glove, scuffed kit range, moldy shoes, rotting tabard).
  • Defeated enemies and got revenge.
  • Explored new areas (shipwreck, stronghold, guard house).
  • Found a small metal token/coat of arms.
Cons
  • Missed out on potential items by doing things in the wrong order.
  • Combat can be challenging and lead to previous deaths.
  • Limited SP can hinder actions.
  • Enemies can flee, making them hard to catch.
  • Some loot was spoiled or unusable.
  • Running out of pack space for items.
Thematic elements
  • Exploration, survival, and combat.
  • A lake with mountains in the distance, a sunken ship, a crumbling stronghold.
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — Used for travel, combat, and events, impacting player progression and encounters.
  • Character progression — Players level up and gain new abilities, influencing combat effectiveness.
  • Combat — Turn-based combat involving movement, attacks (tanto, smash, stinger), special abilities, and enemy actions.
  • Dice Rolling — Used for checks like intelligence, charisma, and strength, and for combat attacks.
  • exploration — Moving across a map, exploring locations, and uncovering points of interest (POI).
  • Item Management — Collecting and using items like weapons, armor, potions, and key items.
  • Questing/Jobs — Mention of picking up jobs and tasks within the game world.
  • Resource Management — Managing SP and MP for various actions and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The water tastes of salt, but you can see mountains in every direction on the horizon. This is surely a lake.
  • So, an RP point and a key item. We have gain rage a torn map.
  • We've got our revenge. Doubling it. Double the revenge. We found two more cobalt slingers and slayed them as well.
References (from this video)
No references stored for this video.
Video SpqZu8sor-o Rob's Gaming Table Playthrough at 5:57 sentiment: positive
video_pk 85698 · mention_pk 220217
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're here to play more Aridia.
  • 667 is our current ranking on boardamegeeek.com.
  • We know eventually we want to go up here and start exploring new territory.
  • We got the tablets. But the tablets, we have to solve them to find the orb.
  • So, we need lead the way.
  • According to the text, there are six tablets.
  • When the queen passed away, the magic hid this magi hid this orb somewhere in the queendom.
  • Reports: Well, when I heard from our scouts that there was more goblin activity in the area, I sent a peace envoy to them. It didn't go so well.
  • And then the other thing that changed, I don't remember which one, but I think it was down here on this one, but I don't think two smalls changed, but one was already changed.
  • And then you found this stone top at the base of the soldier statue in the runes at Bleakwood Forest.
  • The orb that KC was after. I'm sure of it.
  • This is the one flying for us.
  • I don't think we should be fighting this thing yet.
  • We need to get to water to actually see this.
  • It is the standard video game tutorial owl here to help us teach us something new about the game.
  • They approach the sea door and insert the keys. Two heavy clicks resound in the chamber, and the door swings soundlessly open.
  • My father and that lobsterman's mother had a big falling out, and the lobstermen ended up locking the sea door.
  • She's the right one. I got a got a wit. Got a wit sharper than a trident and a laugh that could part the seas.
  • We just have to solve them to find the orb.
References (from this video)
No references stored for this video.
Video TTuknKesHfg Rob's Gaming Table Playthrough at 4:38 sentiment: positive
video_pk 85585 · mention_pk 219679
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 4:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent reference material and card design for looking up rules.
  • Engaging campaign with a sense of discovery and progression.
  • Puzzles integrated into the gameplay are enjoyable.
  • Combat can be challenging but rewarding.
  • The game offers a good amount of content for the price, especially considering the hours of gameplay.
Cons
  • Combat can be very difficult and lead to setbacks.
  • Some mechanics or rules require frequent lookups, even with good reference material.
  • The game can feel bloated at times, with extensive setup and management.
  • The high cost can be a barrier for some players.
Thematic elements
  • questing for tablets and closing a fissure in a mine
  • misty plains
Comparison games
  • Star Wars deck building game
  • Elder Scrolls: Betrayal of the Second Era
  • Hoplamachus
  • Burn Cycle
  • Gloom Haven
  • Mage Knight
  • Seventh Continent
  • Sleeping Gods
  • Fate Forge
Mechanics (from transcript analysis)
  • Character progression — Characters can level up, gain new abilities, and improve their stats throughout the campaign, impacting their effectiveness in combat and exploration.
  • Combat System — Turn-based combat occurs against various foes, involving movement, attacking, and managing character stats. Combat includes specific enemy abilities and player actions like blocking and checking stats against target numbers.
  • Deck Building — Players draw cards that represent abilities or actions, and these cards are central to performing actions in combat and during exploration.
  • event cards — Drawing event cards introduces various scenarios, challenges, or rewards that players must interact with during exploration.
  • exploration — Players navigate a map by drawing and placing tiles, encountering events, and discovering new locations to progress the narrative.
  • Puzzle solving — Certain events require players to solve puzzles, such as deciphering runes or word-based riddles, to gain rewards or advance.
  • questing — The game involves following a narrative with specific objectives, such as finding stone tablets to progress the main storyline.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Outside top 100 is so trash. Yogi coming in speaking the truth.
  • If it's not in the top 100, throw it out. Garbage.
  • This game sucks.
  • The boss is dead. Boss is dead. Ding dong. The boss is dead.
  • The reference cards are impeccable. Like every single card or every single item in the game, an enemy has FAQ entries printed on the back of their card.
  • If you don't sort that game doesn't come with an insert. So if you just just the solution to make it so it doesn't take six hours to get a scenario set up and on the table.
References (from this video)
No references stored for this video.
Video NXrORX5NczA Rob's Gaming Table Playthrough at 5:44 sentiment: positive
video_pk 85478 · mention_pk 219143
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vast scope and exploration opportunities
  • Enjoyable character progression and customization
  • Satisfying campaign narrative with some unexpected twists
  • Thematic combat system with enemy weaknesses and criticals
  • Flexible session length
  • Manageable setup and cleanup compared to similar games
  • Pre-painted miniatures
  • Interactive travel system with varied events
Cons
  • Heavy reliance on D20 rolls in combat and skill checks
  • Sometimes tedious travel system
  • Some role-playing prompts can be cringy
  • Potential for missed triggers due to lack of note-taking or companion app
  • Fiddly bits can be overwhelming at times
Thematic elements
  • Epic adventure, questing, and character progression.
  • Fantasy world with elements of exploration and combat against monsters.
  • Narrative-driven campaign with branching paths and story elements revealed through cards and map exploration.
Comparison games
  • Gloomhaven
  • Frosthaven
  • Fate Forge
  • Tainted Grail
  • Sword and Sorcery
  • ISS Vanguard
  • Sleeping Gods
  • Zelda: Breath of the Wild
  • Mansion of Madness
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a series of sessions, with persistent character progression and an evolving game world.
  • card-driven events — Event cards are drawn during travel and at various points in the game, introducing narrative elements and challenges.
  • character customization — Players can upgrade their characters' stats and equipment throughout the campaign, influencing their abilities and playstyle.
  • Dice-based combat — Combat and skill checks are resolved using dice rolls, primarily a D20, with modifiers from character stats and equipment.
  • questing — The game involves completing various quests, both main story objectives and side quests, to progress the narrative and gain rewards.
  • Tile-laying — The game board is built by laying down tiles as players explore, revealing new locations and events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is epic AF.
  • The combat system is like I don't know. It's okay. It feels very like I've done it before.
  • But 90% of the rest of the stuff is freaking awesome.
  • This is definitely one of the better ones for sure.
  • The fiddly bits can be overwhelming, but you get used to it.
  • I really liked the puzzle of the combat system here.
  • The D20 in the combat is like a snoozefest.
  • The travel system is sometimes tedious, but the events on the road are amazing.
References (from this video)
No references stored for this video.
Video -7pcPpmLqJU slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 85412 · mention_pk 218810
slickerdrips - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers a compelling murder mystery with multiple suspects and twists.
  • The trial system is engaging, requiring players to present evidence and refute claims.
  • Combat encounters, like the salamander fight, provide a challenging experience.
  • Exploration and discovery of new locations and clues are rewarding.
Cons
  • The narrative can get convoluted with multiple trials and suspects.
  • Combat mechanics can be complex and require careful management of resources and abilities.
Thematic elements
  • Solving a murder investigation.
  • Daneberg, a town with pastries, bakeries, and a mince meat shop.
Comparison games
none
Mechanics (from transcript analysis)
  • clue gathering — Players collect clues and evidence through investigation and witness testimonies to solve the murder.
  • Combat — Players engage in turn-based combat against creatures like giant salamanders.
  • Dice Rolling — Dice are used for combat actions and skill checks.
  • Evidence tome — A book used to record clues, sketches, and evidence collected during the investigation.
  • Experience points (XP) — Gained through successful investigations and combat.
  • NPC interaction — Players talk to various characters to gather information and advance the investigation.
  • Skills and Abilities — Players use skills like sketching, observation, and combat abilities to progress.
  • Trial system — A core mechanic where players present evidence and refute claims in a courtroom setting.
  • wear and tear — Items and armor can degrade during combat, requiring repair or replacement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Let the trial commence."
  • "The claim of poison is refuted."
  • "The claim of motive is refuted."
  • "The claim of murder location is refuted."
  • "We showed them who was boss."
  • "This is Rach's last episode. No, it's not."
References (from this video)
No references stored for this video.
Video 6NMJQiG-uEw slickerdrips Playthrough at 0:00 sentiment: mixed
video_pk 85245 · mention_pk 218086
slickerdrips - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging combat encounters
  • Sense of exploration and discovery
  • Progression through leveling and acquiring gear
  • Cooperative gameplay
Cons
  • Frustrating dice rolls leading to setbacks
  • Challenging difficulty requiring multiple attempts or strategic play
  • Encountering enemies with difficult patterns or high threat generation
Thematic elements
  • Fighting monsters and exploring a fantasy world.
  • A fantasy world with skeletons, crypts, and possibly mountains and forests.
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — Event cards and enemy cards are drawn, influencing the game's progression and introducing new challenges.
  • character abilities — Characters have unique abilities and skills (e.g., stinger, smash, improvisation) that they can use during their turns.
  • Combat — Players engage in turn-based combat against various enemies, including bosses, using different weapons and abilities.
  • Dice Rolling — Dice rolls are used for attack success, damage, and other checks, with results impacting combat outcomes and player survival.
  • Item Use — Players utilize various items like potions and equipment (e.g., tanto, staff) to aid them in combat and exploration.
  • Leveling up — Characters gain experience points and can level up, improving their capabilities.
  • Movement — Players move their characters on a map or within combat scenarios, with movement points and abilities affecting their positioning.
  • Resource Management — Players manage health, mana, skill points, and money to perform actions and survive encounters.
  • Threat system — Enemies generate threat, which dictates their actions and targeting priorities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Turn on the cling on subtitles if you haven't already.
  • I can't believe I just rolled two ones in a row.
  • The shock of that has killed me.
  • This is a slog, wasn't it?
  • Yes, I've done it. He's dead.
References (from this video)
No references stored for this video.
Video 4iqAAcLCEek slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 85297 · mention_pk 218313
slickerdrips - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and lore discovery
  • Challenging combat encounters
  • Meaningful player choices
  • Atmospheric world-building
Cons
  • Difficulty in managing multiple enemy types and threat
  • Some actions require specific rolls or items to be effective
Thematic elements
  • Exploration, combat against undead, and uncovering lore.
  • A fantasy world with elements of dark fantasy and mystery.
  • Text-based descriptions of locations, events, and character interactions, with player choices influencing the narrative.
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Players gain experience (XP) which contributes to leveling up, though the current level is far off.
  • Combat — Players engage in turn-based combat against various enemies, including skeletons and skeleton archers, using abilities and dice rolls.
  • exploration — Players move through different locations like J2, Hampley Junction, the chantry, graveyard, and crypts, interacting with points of interest.
  • Item Use — Items like the medallion and potions are used to overcome obstacles, heal, or gain advantages.
  • Narrative choices — Players make decisions that affect the story, such as choosing which brother to side with or how to approach a situation.
  • Skill checks — Players perform checks (e.g., strength, intelligence, charisma) to determine the success of actions.
  • threat management — Enemies generate 'threat' which players must manage to prevent negative outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you make any mistakes, they'll be corrected there.
  • So, we could just have an explore, couldn't we?
  • The dead are here, and they do not slumber.
  • My foolish brother and I have been at this for ages. Would you judge who is right?
  • The truth is I didn't love either of them. I was there for the gold.
References (from this video)
No references stored for this video.
Video GIkY1dkl6pk slickerdrips Playthrough at 0:00 sentiment: mixed
video_pk 85169 · mention_pk 217761
slickerdrips - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging combat system with varied mechanics.
  • Interesting character progression through leveling and skill choices.
  • Rich world with exploration and NPC interactions.
  • The addition of Kel as a companion adds value to encounters.
  • Loot rolls provide rewards after battles.
  • The Lucky Charm item seems like a valuable acquisition.
Cons
  • Player struggles with skill management.
  • Combat can be challenging, leading to frequent player deaths.
  • A known issue with a natural 20 roll in arm wrestling that was missed.
  • The game's narrative progression can be confusing when events are out of order.
  • Players sometimes forget to use abilities or companions effectively.
  • The presence of poison requires finding a cure.
  • Some enemies have high hit points.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Combat involves enemies with threat moves, player actions (attack, move, equip, heal), and mechanics like damage, armor, and shields.
  • Dice Rolls and Checks — Success in various actions, including combat and skill checks, often depends on dice rolls, with natural 20s having special significance.
  • event cards — Event cards are drawn, sometimes initiating combat or introducing new elements into the game.
  • exploration — Players explore different locations, including towns, forts, wells, and houses, often triggering events or encounters.
  • Inventory management — Players can carry items, store them, and trade with companions or pets like Nipper.
  • Leveling up — Characters can level up, gaining stats like HP, MP, or SP, and also improving attributes like strength, intelligence, and charisma.
  • NPC interaction — Players interact with various non-player characters who offer information, quests, or services like merchants.
  • Quests and Missions — Players undertake quests, such as finding a cure for an illness or delivering items between locations.
  • Skill System — Players can choose and equip skills, with limitations on how many can be used per turn. Skills can be removed or replaced.
  • Travel Cards — Travel cards can impact the journey, with effects like making the journey difficult or affecting spirits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We shouldn't even be in the thing.
  • Something is terribly wrong here.
  • I just thought we'd ended the end the skeletons.
  • He's got a good voice.
  • So, Kel says, 'See you later, Ters.'
  • I get Indiana Jones hat.
  • Fool's game. Useless.
  • You're nicer than me. Not useless.
References (from this video)
No references stored for this video.
Video rcG6iKl-zyo Hungry Gamer Discussion at 32:17 sentiment: positive
video_pk 85127 · mention_pk 217559
Hungry Gamer - Arkadia video thumbnail
Click to watch at 32:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production with pre-painted miniatures.
  • Unique and fascinating combat system.
  • Engaging RPG-like defense mechanics.
  • Enjoying the process of working through it.
Cons
  • Still working through it, not a full review yet.
  • Session can be short (e.g., fighting boars for half an hour).
Thematic elements
  • Dungeon crawl, RPG elements.
  • Fantasy world with pre-painted miniatures.
Comparison games
none
Mechanics (from transcript analysis)
  • Action-RPG Elements — Features character progression, combat with specific weapon effects, and defense mechanics.
  • directional combat — Weapon attacks have directional properties that affect where they hit on the target.
  • Dungeon Crawler — A game focused on exploring dungeons and fighting monsters.
  • Location-Based Targeting — Enemies have hit points based on different locations, which can be targeted.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So if you can't actually get more than 10 points with this thing, then you've just killed yourself.
  • And like Will was saying, the the idea of dropping your aggression in there and never knowing when it's going to whenever it's going to sort of fall over was a very fun element of not knowing when it's going to trigger off and when you're going to have to resolve that section of it.
  • I don't like flip seven. I said it. I wasn't sure if you're going to keep it on there or not. And to each their own really. And there's nothing to be ashamed or feel bad about because I had actually funny enough on my Instagram when I posted a video recently about Flip 7 and the person was almost apologetic for not liking Flip Seven.
  • Don't be that [ __ ] who's like, well, that game's terrible. I just Yes. I hate I hate that guy. I and I try I've been trying very hard not to be that person because like they just bought this thing like it's not like it's you know oh gosh what what do you guys think about it good pros and cons or whatever. No I bought this I'm excited it's like well sucks to be you enjoy that misery you know I hate that.
References (from this video)
No references stored for this video.
Video -KCxGJR9-6w slickerdrips Playthrough at 0:00 sentiment: mixed
video_pk 85111 · mention_pk 217515
slickerdrips - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging exploration and discovery of new locations.
  • Challenging combat encounters that require strategic thinking.
  • Thematic elements that draw the player into the world.
  • Variety of NPCs and quests available.
Cons
  • Frustrating combat difficulty and enemy mechanics.
  • Low reward from challenging fights (e.g., only one coin).
  • Resource management can be difficult to balance.
  • Randomness of card draws can lead to unfavorable situations.
  • Some mechanics feel repetitive or frustrating over time.
Thematic elements
  • Exploration and combat in a fantasy world.
  • A fantasy world with ruins, forts, rivers, and caverns.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players engage in turn-based combat against various enemies, using abilities and managing resources.
  • Deckbuilding — Players draw cards for actions and combat, with an implied system of building or managing a deck.
  • event cards — Drawing cards triggers specific events or encounters during travel.
  • exploration — Players move through different locations, investigate points of interest, and draw event cards.
  • looting — Players open chests and receive items or coins as rewards.
  • NPC interaction — Players interact with various non-player characters who offer quests, information, or services.
  • Resting and Repairing — Players can rest at camp to recover stats and must manage wear on their equipment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The combat's starting to wear thin now. I would say it's spoiling the game.
  • Is it too much to ask to get a guaranteed item every now and then?
  • It's like medieval. You rolled too well.
  • I don't know what the right thing to do is because if I don't shift him, I'll take damage in a minute.
References (from this video)
No references stored for this video.
Video JP4AWIQg1Mw slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 85038 · mention_pk 217197
slickerdrips - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and world-building.
  • Challenging and varied encounters.
  • Meaningful resource management decisions.
  • Satisfying progression through exploration and quests.
Cons
  • Can be punishing if resources are not managed well (e.g., losing SP/MP, taking damage).
  • Some mechanics can feel repetitive, especially travel checks.
  • Occasional setbacks like poison from unexpected events.
Thematic elements
  • A journey to earn money and undertake various quests and challenges.
  • A fantasy world with various locations like Danberg, Beetle Hill, and the Eldrin Shore.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Encounters involve combat against creatures like the Owl Lich and skeletons, with mechanics for attacking, defending, and managing threat.
  • Dice Rolling — Checks are resolved by rolling dice, often modified by character stats and items.
  • exploration — Players explore locations on a map, revealing new areas and encountering events.
  • Inventory management — Players collect and use items, such as armor, gloves, and keys.
  • Questing/Jobs — Players undertake jobs, such as delivering pastries, which involve traveling along roads and passing various checks.
  • Resource Management — Players manage SP (Spirit Points), money, and inventory items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we are going to go to Danberg and get a job.
  • A dangerous mix of brain and brawn, the lilac feathered owitch circles the small island, strafing with words and talons.
  • My father and the lobsterman's mother had a big falling out over which was better, lobster or eel, and they ended up locking the sea door.
  • The storm between our families has subsided. Thank you.
  • Tower besieged.
  • It sways and slowly starts to fall.
References (from this video)
No references stored for this video.
Video Ja_Gr4zp7E8 slickerdrips Playthrough at 0:05 sentiment: positive
video_pk 84957 · mention_pk 216759
slickerdrips - Arkadia video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging combat system with strategic choices.
  • Rich world exploration with diverse locations and encounters.
  • Meaningful resource management impacting gameplay decisions.
  • Varied jobs and quests to pursue.
  • Exciting event cards that add unpredictability.
Cons
  • Some jobs feel like a time sink with low rewards.
  • High cost for potential crafting upgrades like runes can be a barrier.
Thematic elements
  • Survival and adventure in a fantasy world.
  • A world where players are exiles, encountering goblins and fortresses.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — The game features turn-based combat against various enemies like goblins, involving movement, attacks, and special abilities.
  • Crafting/Runecraft — The possibility of crafting runes is mentioned, requiring investment and potentially unlocking new abilities.
  • Dice Rolling — Dice rolls are used to determine the success or failure of actions, attacks, and skill checks.
  • event cards — Drawing event cards introduces various scenarios and challenges during travel or at specific locations.
  • exploration — Players move across a world map, discovering locations, interacting with NPCs, and drawing event cards.
  • questing — Players undertake various jobs and quests, such as transporting goods or investigating locations.
  • Resource Management — Players manage 'SP' (stamina points) for actions and 'RP' (reputation points) which can be spent to improve rolls or gain benefits. Money is also a resource used for items and resting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The journey is difficult and your spirits sag.
  • We still got a lot done and we explored that entire island and stuff. Beat those goblins up.
  • I think the jobs are they're kind of It's like they're deliberately there to waste cuz you can only take one at a time as well.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 57:36
video_pk 84991 · mention_pk 216923
Gaming Rules! - Arkadia video thumbnail
Click to watch at 57:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video ZCrngIH8f3Q slickerdrips Playthrough at 0:00 sentiment: mixed
video_pk 84881 · mention_pk 216528
slickerdrips - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging exploration and map discovery
  • Interesting NPCs and questing elements
  • Cool story bits and events triggered by card discovery
Cons
  • Combat system is tedious, frustrating, and a 'miserable slug'
  • Restrictive economy with low rewards
  • Travel drains SP and is annoying
  • Combat difficulty feels unbalanced and players don't feel stronger with level-ups
  • Repetitive combat mechanics
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven exploration — The game uses cards to represent maps and locations, creating a sense of discovery as players progress.
  • Character progression — Players gain experience and level up, but the impact of leveling up feels minimal in later stages.
  • Combat System — The combat involves various enemy types, attacks, and defense mechanics, which the players find increasingly tedious and frustrating.
  • questing — The game involves completing quests and jobs for rewards.
  • Resource Management — Players manage SP (Spirit Points) and money, which are drained by travel and combat, leading to a restrictive economy.
  • Travel deck — A travel deck is used for movement, which can sometimes drain SP.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The combat system has gone from like interesting puzzle at the start to boring slog
  • It feels like more often than not we keep running into these situations where the combat is a miserable slug.
  • The economy of it is incredibly restrictive
  • The travel deck's really cool. Like apart from when it's just draining you of SP on a certain shuffle
References (from this video)
No references stored for this video.
Video fRGRfFKUpSs Tim Chuon Discussion at 2:01
video_pk 84673 · mention_pk 215366
Tim Chuon - Arkadia video thumbnail
Click to watch at 2:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do you get rid of the main cardboard board of a game if you upgrade to neoprene? What do you do with the old board game map now that you have a new more premium version?
  • But overall, it still becomes very hard to store because when you have more and more games that have more and more of these mats, ultimately there's not a really good storage solution for this.
  • I still would choose neoprene any day. I just love the texture and feel of it. It's nice and smooth and when you move components across the board, you don't hear that.
  • But I would rather pick and choose one so I don't have both and that way I have room for more games, too.
  • willpower because that's what we need to address a question like this.
References (from this video)
No references stored for this video.
Video f8VQsc_sHFQ Rahdo Runs Through Top List at 46:13 sentiment: positive
video_pk 84600 · mention_pk 215134
Rahdo Runs Through - Arkadia video thumbnail
Click to watch at 46:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fairly easy setup.
  • Lots of zany things happening in the world.
  • The narrative evolves in a fun way through player discoveries.
  • The combat system is enjoyable.
  • The game provides a classic RPG feel.
  • The player's goal to exterminate halflings adds a unique, albeit thematic, objective.
  • The game is fun even when playing through its mechanics.
  • The up-keep is not bad, even with card searching.
  • It is considered a favorite campaign game by the reviewer.
Cons
  • The quick start guide was awful and frustrating.
  • The game is prejudiced against halflings, making them all 'suck'.
  • The quick start guide provides contradictory instructions.
Thematic elements
  • Players are adventurers in an open world, with a narrative evolving through discoveries.
  • An open world.
  • The narrative evolves as players stumble upon things, rather than the game guiding them explicitly.
Comparison games
  • Seventh Continent
Mechanics (from transcript analysis)
  • Campaign — The game is played through chapters, with playthroughs being filmed and released monthly.
  • Dice Rolling — Combat involves rolling dice, with armor able to absorb hits.
  • Modular Board — Features different boards that can be used.
  • Open world — The game offers an open world experience where players choose their path.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Adults yell at hot dog man.
  • This might be a hot take, but I feel like Hot Streak is kind of what Camelup wants to be.
  • So, it is absolutely critical that every player understands exactly what um their teammates are up against.
  • It is my number one best game so far of 2025 in my opinion anyway, is the Peak Team.
  • That that shared that shared deck that you're building together that then collectively destroys all of you is so genius.
  • It totally solves that single player solitaire feeling. And the humor is so great.
References (from this video)
No references stored for this video.
Video sI_vkNQltwc Hungry Gamer Analysis at 5:26
video_pk 83843 · mention_pk 212133
Hungry Gamer - Arkadia video thumbnail
Click to watch at 5:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the only truly scientific way to pick which game is best in Beatric's world, and that is blueberries.
  • And whoever happens to be the winner will get this amazing seal that they can do whatever they want with.
  • And the most exciting thing for you all the viewers is there are prizes galore.
  • And this time, it's not a physical copy like last year. This time, it is a pledge. They have a campaign going right now as I'm recording this.
  • And finally, we have what I think is the all-time greatest con game in the world, and that is Light Speed Arena.
  • And so that is how this is going to work. This is one of my favorite times of the year. I love doing this. Beatric loves doing it.
  • And the only truly scientific game of the year competition in all of the world.
References (from this video)
No references stored for this video.
Video VckC7xz_T20 Hungry Gamer Other at 54:18 sentiment: mixed
video_pk 83328 · mention_pk 209646
Hungry Gamer - Arkadia video thumbnail
Click to watch at 54:18 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Offers a campaign that can be played relatively quickly
  • Allows for significant character shaping and customization
  • Fantastic dice mitigation
  • Good story system
  • Exploration element is interesting
  • Responsive developers with helpful FAQs
Cons
  • Primarily focused on miniatures, leading to high cost
  • Requires a lot of space to set up
  • Expensive
  • Limited replayability once the campaign is completed
Thematic elements
Comparison games
  • Elder Scrolls
  • Uprising: Curse of the Last Emperor
Mechanics (from transcript analysis)
  • Campaign play — you want a campaign that effectively you can play in about 12, 15 hours
  • character customization — you can do whatever you want in terms of character shaping
  • Dice mitigation — Absolutely fantastic dice mitigation.
  • exploration — exploration
  • Story System — Wonderful story system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are buttth hurt because you felt you were wronged previously, that is fair game.
  • My my pitch is the joy of Mind Sweeper.
  • It is a massively underrated game does have its issues.
  • It's a modern masterpiece.
  • It's it's it's an unsung hero.
  • Ricky Royal has put you out of the competition.
  • The name of the game is Unstoppable.
  • So, do you want to have a game that can't be stopped or do you want to have an uprising?
  • And an uprising back.
  • Okay, so let's talk about pain points here.
  • There's a gnarling process that happens.
  • The winner is from a bunch of Europeans.
  • It is a chunky thing. It is a lot of money, but no, it is fantastic.
References (from this video)
No references stored for this video.
Video lg9IudRtmEs Board Games UnLocked Playthrough at 0:16
video_pk 82540 · mention_pk 207371
Board Games UnLocked - Arkadia video thumbnail
Click to watch at 0:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • She breaks it and it sucks us into the void.
  • Women. [screaming]
  • Steam Forge doesn't make good games, but this one could be the outlier.
  • Sometimes there are outliers.
  • The dead are here and they do not slumber.
  • I may not know my flowers, but I know a [ __ ] when I stone door.
  • I'm going to make my Pornhub payment. [laughter]
  • My grandmother was a fierce warrior and she left me her great sword. Faux spplitter. I don't need it. I'm no father. But maybe you could use it.
  • It's literally a little a little dagger. It doesn't Where [ __ ] does this even [ __ ] go? It is actually like super tiny.
  • The medallion pops out of the indentation and you take it back.
References (from this video)
No references stored for this video.
Video vR3wjj8ZLCA Board Games UnLocked Top List at 2:22:59 sentiment: positive
video_pk 82476 · mention_pk 207200
Board Games UnLocked - Arkadia video thumbnail
Click to watch at 2:22:59 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Unique and engaging world
  • Excellent role-playing elements
  • Satisfying combat system
  • Innovative physical components
  • Seamless setup and tear-down
  • Encourages exploration
Cons
  • Crafting system could be more streamlined
  • Replayability is dependent on end-game scenarios
Thematic elements
  • Exploration and adventure
  • Fantastical world with whimsical elements
  • Sandbox with role-playing incentives
Comparison games
  • Sleeping Gods
  • Vantage
  • Zia
  • Cosmos Adventures of Robin Hood
  • The Seventh Continent
  • Citadel
Mechanics (from transcript analysis)
  • grid-based combat — Combat uses a grid system where specific body parts of enemies can be targeted.
  • Modular Board — New locations are physically pushed out and popped out from the board.
  • Role-playing incentives — Players can earn role-playing points to modify die rolls.
  • sandbox exploration — An open-ended sandbox game where players explore and gather resources (squills).
  • Traversal system — Travel between locations is quick, involving flipping a card and potentially spending stamina or encountering events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The easiest one is just to get um, get both of them. [referring to Sleeping Gods and Distant Skies]
  • So many of this game is go to a location and it asking if you have like three keywords and if you don't, then it takes you to a certain section. But it it gives the perfect feeling of exploration.
  • There's so much out for this game, you know?
  • The end so much gameplay in this like they always say like if you could pick like five games to keep, you know, this this would be one of them just because there's so much
  • The amount of uniqueness that this game brings.
  • This game has an excellent element of roleplay. [...] It incentivizes it. It it encourages role playing because you actually get like role playing points that you can use to modify a die roll.
  • It is damn near perfect. [referring to Aridia]
  • Once you once you sit down and learn the system then it's all about pretty much just getting your character down you know and and because that's the biggest crutch learning your character is the game I mean is is learning the game more or less
  • this combination of like otherworldly horror mixed with Greek mythology does just really works for me
  • The writing is absolutely exquisite for this game.
  • As you are damaging them, you make them stronger. As you get wounded with titans, your rage goes up and that gives you extra abilities.
References (from this video)
No references stored for this video.
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