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Arkham Horror box art

Arkham Horror

Game ID: GID0028740
Game Info
Year
2005
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.

Only a handful of investigators stand against the Arkham Horror. Will they Prevail?

Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close gates to other dimensions that are opening up around town. With too many gates open the Ancient One awakens and the players only have one last chance to save the world - defeat the Ancient One in combat!

Description

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.

Only a handful of investigators stand against the Arkham Horror. Will they Prevail?

Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close gates to other dimensions that are opening up around town. With too many gates open the Ancient One awakens and the players only have one last chance to save the world - defeat the Ancient One in combat!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 175
This page: 50
Sentiment: pos 28 · mix 8 · neu 5 · neg 1
Mentions per page
Showing 1–50 of 175
Video knN2ixC9XjU Top List at 26:41 sentiment: positive
video_pk 134300 · mention_pk 382953
Arkham Horror video thumbnail
Click to watch at 26:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep and complex gameplay.
  • Thematic immersion in the Cthulhu Mythos.
  • Modular board offers variety.
  • Good for solo play.
Cons
  • Judy dislikes being chased by creatures.
  • Requires a dedicated group for optimal play.
  • Long playtime.
  • High loss rate.
Thematic elements
  • cosmic horror, investigation
  • Cthulhu Mythos
Comparison games
  • Uning
Mechanics (from transcript analysis)
  • Cooperative — I like it because it's it's much heavier than a lot of the cthulu Mythos games
  • Modular Board — this a modular and each is connected by Bridges and Roads
  • scenario-based — depending on where you go you have different cards that come up but then there's all these different phases where the the the news comes out and something happens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a very cute game it is flamecraft
  • my number 44 is wild duel
  • it's got that really unique auction bidding mechanic
  • number 43 is taco cat go cheese pizza and if you cannot remember all that you cannot win this game cuz you have to remember that
  • I really like this game but I can only ever play it solo because Judy won't play it with me
  • my 42 I always have hard time to remember the name is cartographers Heroes
  • the theme is so like and I think this is why I love it it's very like 1950s sci-fi
  • my number 41 is a stefen Feld game
  • it feels like a stanfeld game very beige
  • it's just it's not my favorite Stephen Feld game as you're going to find out later but it is in my it's number 41
References (from this video)
No references stored for this video.
Video CBkiu2EWTBg Board to Death TV - Board Game Reviews Review at 0:03 sentiment: mixed
video_pk 130976 · mention_pk 372636
Board to Death TV - Board Game Reviews - Arkham Horror video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • 1920s setting
  • Fun Ancient One battles
  • Cool character cards with background stories
  • Dynamic character progression via slider system
  • Exciting and fun end battle
Cons
  • Lame dice
  • Ridiculous amount of cards
  • Spells make the game cheesy
  • Need extra dice for rolling over 13
  • Stores closing down as horror increases limits item acquisition
Thematic elements
  • Sci-fi horror based on HP Lovecraft stories
  • 1926
Comparison games
none
Mechanics (from transcript analysis)
  • Ancient One awakening — If too many portals open, the Ancient One awakens, leading to a final battle.
  • Character upgrades — Players acquire skills, allies, items, weapons, and spells to upgrade their characters.
  • cooperative play — Players cooperatively clean out streets, fight monsters, and close portals.
  • Investigator stats — Characters have maximum insanity and stamina, with checks required when encountering monsters.
  • Location-based card decks — The town is divided into districts by color, with each color having its own set of cards.
  • Portal closing — The main goal is to close portals to other dimensions.
  • Slider system for attributes — A slider system on character sheets allows for dynamic changes to attributes like speed and sneak.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I swear I'm going to strangle you with my microphone cord
  • The amount of cars that you need to play this game is borderline ridiculous
  • you technically never die during the game until you fight the ancient one he however devours you if you lose against him
  • so there you have it folks to get our latest reviews check us out on Twitter or follow us on our Facebook page at bod death TV yeah and you can also send us emails to let us know what games you want to see reviewed on the show thanks again for watching and happy gaming
References (from this video)
No references stored for this video.
Video ixGJFbuVlWs PlayingBoardGames Analysis at 0:28 sentiment: positive
video_pk 118471 · mention_pk 334096
PlayingBoardGames - Arkham Horror video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can largely ignore parts of the game that cost sanity and stamina.
  • High sneak stat allows ignoring enemies when moving through streets.
  • Strong starting stats (4/4/4/4) are a solid urchin line.
  • Starting with an Elder Sign is beneficial.
Cons
  • Low fight and will stats.
  • Cannot get a bank loan.
Thematic elements
  • Urchin
Comparison games
  • Arkham Horror the card game
  • Mansions of Madness
  • Elder Sign
  • Arkham Horror Third Edition
  • Eldritch Horror
Mechanics (from transcript analysis)
  • Evade Check — Her 'streetwise' ability automatically passes these checks in street areas.
  • Possessions — Starts with fixed possessions including $3, three clue tokens, one unique item (Elder Sign), and one common item/skill.
  • Sanity and Stamina — Starts with four of each, noted as low and indicative of her child-like fragility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So if you like this series, let me know in the comments down below.
  • Yeah, that's a good sign that it wasn't that good.
  • The Elder Sign amulet that carries into Arkham Horror the Card Game.
  • Yeah, honestly like it looks like there's a fairly consistent through line of what the Elder Sign does and that it like prevents bad things from happening her her until you get to the card game.
  • It's like this is like this is like the Zack Snyder verse version of it.
  • Soon the red tide rises. Stay safe, my little girl.
  • It would have made more sense to have the ability on her card and the amulet flipped.
  • So, she's got some elder sign protection.
  • Let us know. And also in the comments let me know what investigator you want us to do next.
References (from this video)
No references stored for this video.
Video ixGJFbuVlWs PlayingBoardGames Analysis at 17:36 sentiment: positive
video_pk 118471 · mention_pk 334100
PlayingBoardGames - Arkham Horror video thumbnail
Click to watch at 17:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very mobile due to shortcut ability.
  • Good at evading monsters.
  • Can prevent damage and horror.
  • Consistent theme of evasion and protection across versions.
Cons
  • Strength and influence stats are questioned as being flipped thematically.
Thematic elements
  • Evasion and protection
  • Focuses on her ability to move freely and avoid harm.
Comparison games
  • Arkham Horror the card game
  • Eldritch Horror
  • Arkham Horror Second Edition
Mechanics (from transcript analysis)
  • Ability: Shortcut — Allows movement without spending an action, and moving up to two spaces for free as part of an evade action.
  • Focus Limit — Three.
  • Starting Possessions — Starts with Mama's amulet (prevent 1 damage/horror per round), a buck, and can choose Mr. Patterson (disengage/exhaust monsters) or a mysterious photo (focus skill after gaining clue).
  • Stat Line — 5/7 stat line.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So if you like this series, let me know in the comments down below.
  • Yeah, that's a good sign that it wasn't that good.
  • The Elder Sign amulet that carries into Arkham Horror the Card Game.
  • Yeah, honestly like it looks like there's a fairly consistent through line of what the Elder Sign does and that it like prevents bad things from happening her her until you get to the card game.
  • It's like this is like this is like the Zack Snyder verse version of it.
  • Soon the red tide rises. Stay safe, my little girl.
  • It would have made more sense to have the ability on her card and the amulet flipped.
  • So, she's got some elder sign protection.
  • Let us know. And also in the comments let me know what investigator you want us to do next.
References (from this video)
No references stored for this video.
Video 4In-zN-jnsI slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 117860 · mention_pk 332722
slickerdrips - Arkham Horror video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers a rich thematic experience with engaging mechanics.
  • The ability to seal gates early can lead to a quicker game, which is seen as a positive in this playthrough.
  • The variety of investigator abilities and items allows for diverse strategies.
  • The game has a lot of replayability due to its expansions and modular nature.
  • The base game is considered relatively inexpensive for the amount of content it provides.
Cons
  • The game can be lengthy and complex, especially with expansions.
  • Some players may find the 'dark' aesthetic of the original game less appealing.
  • Acquiring all expansions can be very expensive.
Thematic elements
  • Arkham
Comparison games
  • Eldritch Horror
Mechanics (from transcript analysis)
  • Blessings and Curses — Investigators can gain blessings or curses, which provide beneficial or detrimental effects.
  • character abilities — Each investigator has unique abilities, stats, and starting items that influence their playstyle.
  • clue gathering — Clues are essential for investigators to seal gates and are acquired through various actions and encounters.
  • Combat — Players engage in combat with monsters using dice rolls and character stats, often involving spellcasting and item usage.
  • Doom track — Doom tokens are added to a track, advancing the game towards the Ancient One awakening.
  • Encounters — Investigators draw encounter cards based on their location, leading to various challenges, rewards, or narrative events.
  • Gate Sealing — Investigators work to seal gates that open, which is crucial for preventing the Ancient One from awakening and is a primary win condition.
  • Item Management — Players use various items, including weapons, spells, and artifacts, to aid in their investigations and combat.
  • Skill checks — Many actions require investigators to pass skill checks (e.g., Will, Lore, Speed, Luck) using dice rolls modified by their stats and items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's from the sealing a gate is massive.
  • The base game for this as you see a playthrough for has always been fairly available.
  • It's so good like the way that this was done. And I get the the want to make it look fresh and modern, but I don't think the only way to do that is to make it look really nice and bright.
  • This was like se for some reason I didn't after buying and loving Arkham Horror then think I wonder if there are more board games.
  • The injury and madness cards from an expansion is recommended to be played with, even without other expansions.
References (from this video)
No references stored for this video.
Video m6-SxGgvERM Board Games UnLocked Analysis at 4:46
video_pk 117057 · mention_pk 330180
Board Games UnLocked - Arkham Horror video thumbnail
Click to watch at 4:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to stress that these are what I think and and that's that I mean it's my channel so I mean it's it's whatever
  • in no way do I hate video games at all I play video games like a lot actually
  • I just want to stress that for those of you that are watching that take this with basically a grain of salt and just understand that I'm not and really being serious I'm not being like death to video games all hail board games that's just that no I like them both
  • why board games are vastly superior to video games
  • board games bring a sense of social interaction as video games come out they are starting to kind of pull away from the coop bring your friends together have a good time split-screen kind of thing
  • there's something magical about everyone investing the time into a board game
  • I feel that board games have a higher sense of replayability
  • the difference between that kind of replayability and the ones that come with this is these don't take weeks or just years out of your life to play a session
  • thank you so so much for watching this video this first discussion that I'm actually doing
  • I try to make my videos you know fun and no caking and still get that idea of what board games can bring to the table
References (from this video)
No references stored for this video.
Video Lj2xlaJtLrQ Board Games UnLocked Top List at 5:03 sentiment: mixed
video_pk 117047 · mention_pk 330117
Board Games UnLocked - Arkham Horror video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Despite rulebook issues, it's still liked.
  • Newer Fantasy Flight games have better rulebooks.
Cons
  • Rulebook is over 30 pages and all over the place.
  • Contains nitpicky and gritty rules that are hard to remember.
  • Expansions add complexity without improving rulebook clarity.
  • Specific questions like 'how do I close gates?' are not clearly answered.
Thematic elements
Comparison games
  • Eldritch Horror
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rulebook can kill even the best game.
  • The Glorious Fall rulebook is the worst, if you can even call it a rulebook.
  • I have no idea how to play your game.
References (from this video)
No references stored for this video.
Video lmNvYA3pb8c Board Games UnLocked Discussion at 7:20 sentiment: positive
video_pk 117053 · mention_pk 330164
Board Games UnLocked - Arkham Horror video thumbnail
Click to watch at 7:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive world
  • Different each time you play
Cons
  • Long playtime can make remembering strategies difficult for subsequent plays
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I personally believe that once you get the mindset of hey I'm not getting my money's worth once you get that out of the picture you will be able to enjoy a wider variety of games.
  • Thematic immersion and unique experiences are valuable, even if the game is played only once.
  • The author was trying to say that this is a genre that I don't want to go away.
  • I felt like I was in the asylum.
  • I felt like I was trying to find fight through a zombie apocalypse.
  • I felt like I was really trying to deduce what was going on in Sherlock Holmes.
  • I feel like I'm trying to solve an epidemic in pandemic legacy.
References (from this video)
No references stored for this video.
Video 1Mipbjn6O30 Board Games UnLocked Review at 3:24 sentiment: neutral
video_pk 116966 · mention_pk 329933
Board Games UnLocked - Arkham Horror video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one does more than what the other ones did
  • The board starts to throw destroyed over time you can potentially destroy other cities which starts limiting your options
  • Disasters are atmospheric events and stuff that like apocalyptic events that the game will start Lee know affecting you in in terrible ways
  • this is one of the easiest ones at least in our experience
  • it was very cool very very somatic with with the mysteries that we had to do
  • I really like this one I I thought it was really cool I can only imagine what it'd be like if it was a little bit more difficult
  • I really like it it's not a 10 because almost no game is and it has no inherent problem it's just ours was too easy
  • when L Detroit Arkham Horror is like too easy it kind of takes a little bit of it like they're supposed to be challenging this one wasn't really all that challenging fun and I had a blast but a little bit more challenging
References (from this video)
No references stored for this video.
Video K20ReuljypI Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 116844 · mention_pk 330346
Board Games UnLocked - Arkham Horror video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modular board adds replayability and a more town-like feel.
  • Scenario-based gameplay is thematic and engaging.
  • Clue system is more thematic by requiring searching.
  • Streamlined combat is much easier to understand and execute.
  • Character-specific starting cards enhance theme and customization.
  • Easier to teach than previous editions.
  • Easier to add expansions to through new scenarios and cards.
Cons
  • Clue hunting can be frustrating due to reliance on card draws.
  • Anomalies lack the thematic depth of gates from previous editions.
  • Mythos token system is harsher and can lead to a constant feeling of playing catch-up.
  • Less replayability if scenarios are played through quickly, though the base game offers four scenarios.
  • Nostalgia for Arkham Horror second edition remains a factor.
Thematic elements
  • Investigating and stopping an Ancient One
  • Arkham
  • Scenario-based with story elements from an archive deck
Comparison games
  • Arkham Horror Second Edition
  • Eldritch Horror
  • Fallout
  • Mansions of Madness
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • Anomalies — Instead of gates, anomalies appear in locations based on doom tokens, triggering effects.
  • Archive Deck — A deck of story elements that are drawn to advance the scenario, similar to encounters in Fallout.
  • Character-specific starting cards — Each investigator has unique starting cards that are tied to their abilities.
  • Clue Encounters — Clues are shuffled into the encounter deck, requiring players to actively search for them.
  • Doom tokens — Doom tokens are added to locations and can trigger events or advance the game timer.
  • Modular Board — The board is made up of tiles that can be rearranged, offering a different layout each game.
  • Mythos Tokens — Tokens are drawn from a bag to represent mythos effects, which can be harsher than card draws.
  • scenario-based gameplay — The game progresses through specific scenarios with unique objectives and starting conditions, rather than a single open-ended game.
  • streamlined combat — Combat involves making a strength check against the monster's modifier for damage, removing complex sanity checks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for Arkham Horror 3rd edition so goddamn
  • it's basically learned from all their other games and incorporated into this
  • I really like the modular work grant I always like modular boards
  • it's just a deck of essentially story elements that they take similar to the encounters and fallout
  • it's bittersweet because if with scenarios and this is the same way for mansions for me is that great we've done this one I don't want to do this one again
  • the fact that all you can do is hope that the card comes up and hope that you can meet the requirement and if you can't that you're just like well I'm useless it sucks to be that person
  • I don't like this more than the other two so Arkham Horror second ish and just have the deck and there could be weather effects or or other effects like somewhere one time but at that point the art namizo staff is like this big
  • combat is so much better in this one it is so streamlined and so smooth
  • I would rather bring this one out over a second edition I would say that because it's one it's easier to teach and I don't have to haul a crate around for all that stuff
References (from this video)
No references stored for this video.
Video Nnk7g4fvkuw Board Games UnLocked Review at 1:12 sentiment: mixed
video_pk 116843 · mention_pk 329736
Board Games UnLocked - Arkham Horror video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic lore and 'regular people' aspect.
  • Nostalgic feeling of playing the game.
Cons
  • Monsters are extremely overpowered and challenging.
  • Complex rules require tracking aids.
  • Frustrating 'gate burst' rule that negates elder signs.
  • Some mechanics are considered 'poopy dumb'.
Thematic elements
  • Investigating the death of a friend and the awakening of ancient ones
  • Arkham
Comparison games
  • Arkham Horror: The Card Game
  • Arkham Horror third edition
Mechanics (from transcript analysis)
  • character abilities — Each investigator has unique abilities and traits.
  • Clue tokens — Clue tokens are used for various actions and effects within the game.
  • elder signs — Elder Signs can be used to prevent certain negative effects, but can also be removed.
  • Gate closing — Players can attempt to close gates that appear on the board.
  • Monster combat — Players engage in combat with monsters that appear on the board.
  • Rumors — Rumor cards introduce special conditions or events into the game.
  • Skill checks — The game involves rolling dice for various skill checks (e.g., Lore, Fight, Will).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not whether or not I want to know what happened to my friend I need to know old-timer
  • my maximum sanity is increased by one and I gained one sanity
  • it's like some 40 year old convict and a 12 year old little girl who are trying to stop some ancient one beyond space and time from devouring the world
  • I love how it is basically ordinary people
  • I hate the gate bursts rule like the game is already hard enough the fact that your elder signs which are so hard to get on the on the board can just be you know discarded and a gate still appears anyway no nope nope no my favorite rule
  • this one just feels less thematic
  • I forgot how shitty the monsters are the fight in this game like they are extremely overpowered
References (from this video)
No references stored for this video.
Video iJSVDT0US8I Board Games UnLocked Review at 26:48 sentiment: mixed
video_pk 116842 · mention_pk 329735
Board Games UnLocked - Arkham Horror video thumbnail
Click to watch at 26:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic encounter system tied to locations.
  • Thematic Ancient One system.
  • Liked skill checks.
  • Appreciated mechanics like blessings/curses and the terror track.
  • Expansions add thematic elements.
  • Every game is different due to the amount of content.
  • Nostalgic value.
Cons
  • Clunky and bloated.
  • Outdated and not streamlined.
  • Difficult and time-consuming setup.
  • Fiddly and complex rules, requiring constant rulebook reference.
  • Disliked sliders.
  • Color-coded monsters add complexity.
  • Doom track complexity.
  • Gates are less streamlined than in other games.
  • Difficult for new players.
  • Expansions can be overwhelming and not all content is seen in a single playthrough.
  • Mythos deck is not always tied to the Ancient One.
  • Table hog with expansions.
Thematic elements
  • Investigating the town of Arkham while monsters move around.
  • Arkham
Comparison games
  • Arkham Horror third edition
  • Eldritch Horror
  • Talisman
  • Twilight Imperium
  • Mansions of Madness
Mechanics (from transcript analysis)
  • Ancient One — The system of fighting the Ancient One is appreciated, especially when it awakens and the players must confront it.
  • Blessings and Curses — The ability to become blessed or cursed through finding relics is a liked element.
  • Color-coded monsters — Monster abilities are color-coded, requiring constant reference to the rulebook.
  • Doom track — The doom track system for the Ancient One awakening is mentioned as a point of complexity.
  • Encounters — Encounter decks for each location are part of the game, with specific encounters for different areas.
  • Gates — Traveling through gates to other worlds is a mechanic that is liked, but the execution is seen as less streamlined than in other games.
  • Memberships — Memberships in factions like the Sheldon gang or the thousand year cult are noted as an expansion element that affects encounters.
  • Skill checks — Skill checks are a liked mechanic, feeling D&D RPG-ish.
  • Sliders — The sliders used for tracking character stats or abilities are disliked for being clunky and often forgotten.
  • Terror track — The terror track, which causes shops to close down as it increases, is considered thematically neat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "We played it with every single expansion known to man."
  • "Ultimately it was like a 6-hour game."
  • "Because after playing this again, I like Eldritch way better, too."
  • "I still do like third edition better."
  • "This is it's just older."
  • "I really hate that. Uh and the other thing that I don't like is the fact that the monsters and their abilities are color coded."
  • "I really like that. I think that's way better than just being like, 'Woo, oh hey, I'm slow now, but I'm strong now.'"
  • "I just shuffled I it all in together and I'm like, 'Fuck it.'"
  • "It's clunky, but it's it's I just I have a I have a great time still playing it."
References (from this video)
No references stored for this video.
Video mdUvejJEYkI Board Games UnLocked Review at 0:20 sentiment: negative
video_pk 115706 · mention_pk 328715
Board Games UnLocked - Arkham Horror video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Opinions of the game have changed negatively over time.
  • The 'one action per turn' rule is considered ludicrously stupid and slows the game down.
  • The game feels like a slow sink and a test of endurance.
  • Clue gathering is a slog and not guaranteed, leading to wasted turns.
  • Setup time is long for the perceived quality of gameplay.
  • Mechanically overly complicated, overly difficult, and unnecessary.
  • The game has too many cards and different things to keep track of.
  • The luster has worn off, and the game is mentally exhausting.
Thematic elements
  • null
  • null
  • null
Comparison games
  • Arkham Horror
  • Mansions of Madness
  • Arkham Horror LCG
  • Fallout
  • Robinson Crusoe
  • Pandemic
  • Eldritch Horror
  • Talisman
  • Marvel Champions
Mechanics (from transcript analysis)
  • Anomalies — Replaced by terror tokens in the expansion. Anomalies would appear if a location got three doom and had to be dealt with.
  • Clue Events — Thematic ways to get clues to progress the scenario, but not guaranteed, leading to wasted turns.
  • Gates — There are no gates in third edition to go through.
  • Mythos Tokens — Draw two tokens that trigger events like reckoning or doom, which can take a long time to resolve.
  • one action per turn — A rule where players can only perform one type of action per turn, which drastically slows down the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mechanically it just gets in the way of getting around and getting places
  • it just expands the board in an absurd way where it's just annoying
  • it's just another card that you have to deal with before your actual encounter
  • mechanically it just slows things down and gives you unnecessary complications
  • it's like now you have to spend influence to get rid of them
  • it's just so obscene that I it's like now like I was I'm mentally exhausted from just how drug out one scenario was and it wasn't even exciting
  • it's faux difficulty that yeah the expansion like you said just enhances it
  • it enhances them it it it actually yes you're right it makes it worse
  • it's it's it's just it's it's just a bad time
  • this is definitely not my type of game... mechanically overly complicated, overly difficult unnecessary
  • Arkham Horror used to be my favorite game
References (from this video)
No references stored for this video.
Video FhB-d4KG21o Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 114986 · mention_pk 327264
Board Games UnLocked - Arkham Horror video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game offers challenging and engaging gameplay where players continue to progress despite severe consequences.
  • Thematic elements are strong, immersing players in the madness of Carcosa.
  • Card play and mechanics allow for interesting combos and strategies.
  • The conclusion of the campaign resulted in a loss, but the experience was shared.
Cons
  • The game can be punishing, leading to investigator death or campaign loss.
  • The rules for some mechanics, like how to flip certain cards, were unclear to the players.
  • The game can feel like a race against time, with constant pressure from enemies and agenda advancement.
Thematic elements
  • Stopping those who wish to free Hastur from his prison and ending the madness.
  • Carcosa, the realm of madness where Hastur reigns supreme.
Comparison games
none
Mechanics (from transcript analysis)
  • Agenda Advancement — The game progresses through agenda advancement, with specific conditions like collecting clues or dealing damage to Hastur triggering it.
  • Card Play — Players play cards from their hand to gain resources, draw cards, use abilities, or perform actions.
  • clue collection — Investigators collect clues from locations, which are then spent to advance the agenda.
  • Combat — Players engage in combat with enemies and bosses like Hastur and the Man in the Pallid Mask, dealing damage and taking horror/damage in return.
  • location flipping — Some locations have story cards on their reverse side that are revealed when the location enters play or is interacted with.
  • Sanity and Horror — The game tracks sanity and horror, with investigators continuing to take damage even in excess of their sanity, resulting in zero remaining sanity.
  • Skill Tests — Players perform skill tests (e.g., Will, Lore, Fight, Investigate) with modifiers from cards and tokens.
  • Trauma — Investigators can gain physical and mental trauma, impacting their starting stats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Carcosa the realm of madness in the stars or haster reigns supreme.
  • Insanity is an inevitability but even with your mind fractured and broken your investigation does not end here.
  • The man in the pallid mask cannot be defeated except by his ability.
  • It is a fearful thing to fall into the hands of the living god.
  • We are driven insane and we lose the campaign.
References (from this video)
No references stored for this video.
Video 5VkdG9z__4s slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 111071 · mention_pk 319516
slickerdrips - Arkham Horror video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the host's favorite games of all time.
  • Favorite of the Arkham games.
  • Impressive and gloomy atmosphere.
  • Ability to look sleek and dark.
  • Extensive amount of fan-created helpful content available on Board Game Geek.
  • Introductory scenarios are helpful for learning expansions.
  • Thematic elements can be weeded out for more focused scenarios.
  • Universal Head makes amazing reference sheets.
Cons
  • Many dated things about the game.
Thematic elements
  • Horror
  • Arkham
Comparison games
  • Eldritch Horror
  • Mansions of Madness
Mechanics (from transcript analysis)
  • Ally cards — Ally cards provide assistance to investigators.
  • Checks — The core mechanic involves making checks, which are resolved by rolling dice. Players can spend clues to add dice to these checks.
  • Clue tokens — Clue tokens are a resource that can be spent to add extra dice to checks.
  • Encounter cards — The game utilizes encounter cards that present challenges or events players must resolve.
  • Gate closing — A win condition is sealing gates, which can be done by closing them.
  • Item cards — Players can acquire and use item cards, which provide various benefits.
  • Monster Trophies — Monster trophies are collected for defeating monsters and are a requirement for some investigator missions and a win condition.
  • Other World Encounters — When investigators enter gates, they face encounters specific to that other world.
  • Personal Stories/Missions — Investigators have personal stories with missions that provide benefits if completed and penalties if not.
  • Skill checks — The game involves various skill checks such as Lore, Will, Speed, Luck, and Combat.
  • Spell cards — Players can acquire and cast spell cards, which have various effects and sanity costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's my favorite of the Arkham games, for sure.
  • It does kind of fight with Eldritch sometimes, but Arkham wins out for being impressive and gloomy and stuff.
  • You can find tons and tons of helpful things for this game on Board Game Geek because it's been around for so long.
  • The stars hold secrets both great and terrible for those with courage or curiosity enough to look.
  • So, potentially an incredible fighter.
  • The story continues. I cannot remember. I must not remember what I saw on that dark and foreboding night.
  • So, we've closed the gate. Ursula's potentially about to close another. We're working on monsters and things. We could do with them coming out of their gate locations. But generally, it feels like things have gone exceptionally well.
  • Tactics.
References (from this video)
No references stored for this video.
Video qUOSTsTw4KA Board Stupid Analysis at 3:02
video_pk 106462 · mention_pk 307746
Board Stupid - Arkham Horror video thumbnail
Click to watch at 3:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I'm wondering, Matt, if it's too much.
  • And there are there are so many games that I'm kind of like probably more more than ever.
  • I'm feeling less of the hype. Definitely less of the FOMO because come on, all these games I'm I'm coming to to um to retail. They're all coming.
  • crowdfunding fatigue.
  • The games aren't good. Like we're not saying that the game the games are great and they went to retail. So why is they well why are they being smashed onto this platform which is basically a pre-order pushing down I think uh all of those games that wouldn't necessarily get a retail release and need that uh need that money and need that funding and kind of almost bullying them out just through the amount of marketing money that goes into them.
  • It's kind of annoying and upsetting at the same time.
  • From that was birth the idea of being able to bring your ideas to life.
  • It's a 200 hours campaign. It's going to cost people £150. There is no way people will buy this game.
  • It's basically what looks like straight reprints or very simple reimplementations of games. These are also going onto the platform.
  • It's essentially anti-consumer practice which something I deeply annoy. I deeply adore. I do not like it at all.
  • It is a double risk aversion strategy.
  • We keep falling for it time and time.
  • It just became like and we got requested at all times every day and and the answer is always same we don't really do it.
  • The industry is more commonly and more regularly relying on the hype of a game more than the substance and the reality of a game rather than the game itself.
  • It is a continuous cycle of hype which is yeah and FOMO of course I mean we know the industry at least the crowdfunding industry feeds off of FOMO right it is again anti-consumer it is feeding on people that you know uh preying on people that may be prone to to that kind of marketing right so and it is you like me
  • But what do we do about it?
  • I really I really don't have an answer at this point. Uh because because I'm I'm part of the problem.
  • You tell us. Do you know?
  • Do you know? Let us know in the comments below what you think of the current state of crowdfunding.
References (from this video)
No references stored for this video.
Video hJLYIoDxU4I Rob's Gaming Table Other at 2:13
video_pk 103682 · mention_pk 299379
Rob's Gaming Table - Arkham Horror video thumbnail
Click to watch at 2:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Arkham Horror
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, as you can see way far down there, it keeps going and going on forever.
  • All the new Arkham Horror scenario being played. Very nice. Very nice.
  • People also just sitting around resting. It is Sunday so less people are in here.
  • So, yeah, this is like the Asthma area as you can see from the little Asay hidden room there. Uh, people are playing games. That's all that's happening in here pretty much.
  • Look at this stuff. Going to walk down this little this little row here. No one's around, so I can kind of get close up to some of these terrain setups that look better than anything I could ever put together.
  • The con closes in like 2 and 1 half hours. So there's less people in here right now.
  • So, pro tip, uh that that one was given to me by Janet uh shout out to Janet uh from our community for passing that one on to us a few years back.
  • It's one of those things. Sometimes it happens at the con where like Thursday and Friday, no one cares about a certain game or a certain publisher and then by the end word gets out and then everyone needs to try it before they leave.
  • So they did not sell as many as they thought, but I've never seen giant pallets of games in the exhibit hall just sitting on the floor before.
  • The Emperor's Promise.
  • It's like a tradition to see that here at the con. I don't know how old that thing is, but when I see them lugging CRT monitors, I kind of think it's old. But uh still here. People still come and do it.
References (from this video)
No references stored for this video.
Video K3MBlhG2_B8 Stonemaier Games Top List at 3:41:52
video_pk 103167 · mention_pk 296840
Stonemaier Games - Arkham Horror video thumbnail
Click to watch at 3:41:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uh if I know that I'm going to be at the table for a number hours. It's not a like I'm going to play this for an hour and then we'll be done.
  • Um but I warn people ahead of time like this is this is a big one. It's going to take us a bit.
  • Yeah, my head I put it I I would say similar for me, but I I would put it at a at three plus hours.
  • Like most of my game nights are around two hours.
  • So today I'm going to kind of focus on games that manage to hold my attention even as we get close to or even go beyond three-hour mark.
  • Uh because you know, many campaign games are technically like many many hours.
  • Um so some of the games that um are on my list wouldn't take that long as a two-player game.
  • Like I I but I I it's all relative, you know.
  • I feel like another parameter is who you're playing with.
  • That can take longer, too. And so, there's another kind of relative thing.
  • Right. And even with analysis paralysis, there I I think one of the things that we'll get to in in the top 10 here are games that even if it's taking a while, that you don't end up minding that, because there are certainly some long games that I
References (from this video)
No references stored for this video.
Video BR4-gbGZax0 Rolling Dice & Taking Names Discussion at 27:18 sentiment: positive
video_pk 102420 · mention_pk 292445
Rolling Dice & Taking Names - Arkham Horror video thumbnail
Click to watch at 27:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modular board setup
  • Streamlined mechanics and shorter playtime
  • Offers a different feel from previous Arkham games
Cons
  • Original designer Richard Launius did not consult on this edition.
Thematic elements
  • Horror, investigation
  • Arkham
  • Scenario-based with evolving board elements.
Comparison games
  • Arkham Horror (original)
  • Eldritch Horror
Mechanics (from transcript analysis)
  • Modular Board — Uses interlocking tiles instead of a traditional fold-out board, allowing for different layouts per scenario.
  • streamlined rules — Many elements have been streamlined and the game length shortened.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the actions that I love most from dreamscape with the insight and but now he's added a dice and everybody knows how much I love my dice
  • my strategy didn't pay
  • The more I played, the more I liked it
  • Okay okay okay okay okay now I kind of see the appeal of it
  • The rules that I didn't catch and you and Joel played again because I there are some rules I hadn't caught the price time through and it definitely made a big difference to our experience
  • He said you don't know how much that means to a person when they and you don't know what's going on but I just wanted to thank you for just brightening up a couple minutes of my day every couple of weeks going through a rough time
  • You just never know how you affect people
References (from this video)
No references stored for this video.
Video _q6ag6sQHFI PlayingBoardGames Analysis at 0:25 sentiment: positive
video_pk 102400 · mention_pk 292406
PlayingBoardGames - Arkham Horror video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The storytelling and random events that happen to the character are a major strength.
  • It's fun to make up the story around character actions, like riding a zebra.
  • The game provides a lot of variety for repeated plays.
  • The components and updated player boards are nicer.
  • The ability to roll a new investigator when one dies keeps players in the game.
Cons
  • Lack of player agency at times.
  • Can get caught in a 'death spiral' or be significantly delayed.
  • Massive amount of possible RNG, which is also part of the appeal.
  • Encounters can be brutal and lead to immediate death.
  • Can be very fiddly.
Thematic elements
  • Investigating cosmic horrors
  • Arkham
  • Story told by player actions and location visits
Comparison games
  • Arkham Horror Third Edition
  • Eldritch Horror
Mechanics (from transcript analysis)
  • Character Death/Replacement — When an investigator is defeated (except by being devoured), players can roll a new investigator and continue playing.
  • Character Stats — Investigators have stats like fight, will, lore, luck, sneak, speed, stamina, and sanity.
  • Combat — Fights with monsters can last until one side is defeated.
  • Dice Rolling — Players roll dice equal to their value with modifiers; a five or six is a success. Curses make only sixes a success, while being blessed includes fours.
  • Gate Sealing — Players can spend clue tokens to seal gates, preventing further issues.
  • headlines — One-and-done effects that happen at the start of a turn.
  • Inventory management — Players manage items, spells, skills, and allies.
  • Location encounters — When in specific locations, players draw encounter cards that present challenges or narrative events.
  • monster movement — Monsters move on the board based on arrows determined by symbols on the mythos cards.
  • Other World Encounters — Players can travel to other worlds and resolve specific encounters tied to those locations, often involving colored gate cards.
  • Rumors — Persistent objectives that can have negative consequences if not passed, often making the game harder.
  • Skill checks — Players make checks based on stats like sneak, will, fight, and lore, often with modifiers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was like my first board game, and it was kind of like revolutionary for me.
  • The thing that I really like about Arkham Horror, and I imagine same for you guys, is that it's kind of just like a canvas that a story is told by just what you do and where you visit in the game.
  • It sucks from a gameplay perspective, but it was like, 'My character's an artist. That's not useful here, but'
  • Biggest strength is easily the storytelling.
  • The biggest weakness is... there's a fair bit of like lack of player agency sometimes.
References (from this video)
No references stored for this video.
Video fw38ngdN7aY AzureDeath | Solo Board Gaming Analysis at 0:15 sentiment: mixed
video_pk 100787 · mention_pk 279980
AzureDeath | Solo Board Gaming - Arkham Horror video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Amazing emergent narrative
  • Magical experience
  • Interesting and unique mechanics
  • Beloved board game
  • Charming aesthetic and illustrations
  • Quality of life upgrades (dashboards)
  • Revised rulebook to streamline learning
Cons
  • Loss of original aesthetic in the remaster
  • Still need to buy old copies for expansions
  • High secondary market prices for expansions
  • Uncertainty about pricing of the remastered version
  • Potential for FFG to become creatively bankrupt by relying on old libraries
Thematic elements
  • Lovecraftian horror
  • Emergent narrative
Comparison games
  • Runebound second edition
  • Runebound third edition
  • Lord of the Rings also G
Mechanics (from transcript analysis)
  • Character stat management — Great for adjusting your character stats and keeping track of their health.
  • Rulebook modernization — The rulebook could use modernization to streamline the learning experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really happy with my old version and I don't have an issue with how it functions. I love the art. I don't mind the fiddliness. I am excited for this, but I can't justify like buying.
  • This is just some big Ameritrash stuff.
  • It's one of the best basically RPGs in a box in a way where you control a party and you have this amazing emergent narrative and it is just a magical experience.
  • It really is a product of its time, but it just has so much charm.
  • I am a bit saddened that uh this is going to get lost, and you're going to have to buy an old copy for this.
  • I think this is a great change for adjusting your character stats and keeping track of their health.
  • I can see how this could use a modernization to streamline the learning experience.
References (from this video)
No references stored for this video.
Video 3PFwvVUSuo8 PlayingBoardGames Rules Teach at 21:08 sentiment: positive
video_pk 100041 · mention_pk 278141
PlayingBoardGames - Arkham Horror video thumbnail
Click to watch at 21:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible game
  • Helps new players understand how to read and understand investigator signature cards and weaknesses
  • Breaks down complex game parts
  • Helps players make confident decisions
  • Signature cards enhance investigator abilities and flavor
  • Signature cards can provide good power boosts
  • Signature weaknesses are uniquely tailored to hinder specific investigators
  • Game design of signature cards helps guide player strategy and deck building
  • Signature weaknesses showcase how an investigator's ability can be targeted in a cool way
Cons
  • Can be very daunting to learn for new players
  • Not much new information for enfranchised players
  • Weaknesses hinder investigator and make winning harder
  • Random basic weaknesses can "suck" or "really hinder your deck"
  • Some signature weaknesses take up valuable slots (e.g., Necronomicon)
  • Signature weaknesses can disrupt hand size (e.g., Dead Ends)
  • Signature weaknesses can force players into difficult combat scenarios (e.g., Black Chamber Operative)
  • Signature weaknesses can cause direct damage or horror that could eliminate a player (e.g., Breaking Point)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Basic Weakness — Randomly drawn weaknesses that are more generalized in how they threaten players, and are added to the deck after initial deck building.
  • Card Class Icon — Designates the class of the card, also aiding colorblind players.
  • Card Cost — The amount of resources needed to play a card.
  • Card Level — Indicated by pips, usually from zero to five, but signature cards and weaknesses are "level-less".
  • Deckbuilding Requirements — Each investigator has specific requirements, usually three cards (signature card, signature weakness, random basic weakness) that don't count towards the deck size.
  • Enemy Weaknesses — Weakness cards that manifest as enemies, appearing from your own deck during the game.
  • Health and Sanity (for assets) — Values on asset cards determining how much damage or horror they can take.
  • Player Card Types (Asset, Event, Skill) — Assets are played and remain in play, events are one-shot powerful abilities, and skills are committed to skill tests to boost them and may have additional effects.
  • Signature Cards — Player cards that are unique to an investigator, often stronger than other starting cards, and enhance the investigator's abilities and flavor. They are "level-less".
  • Signature Weakness — Cards unique to an investigator that specifically hinder them, often in ways that target their abilities or playstyle.
  • Skill Icons — Symbols on cards that can be used to boost a skill test when the card is committed, where only the icons and specific skill card text matter, not the card's main text if it's an asset or event.
  • Slots — Limited spaces (e.g., hand, arcane, accessory, body, ally) that assets can occupy, and if a new asset is played that requires a filled slot, one must be discarded.
  • traits — Keywords on cards that can be relevant for other card effects, such as a signature card specifically looking for 'spell' or 'item' traits.
  • Treachery Weaknesses — Weakness cards that manifest as treacheries, often having immediate effects when drawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "When you're just starting out Arkham Horror can be a very daunting game to learn."
  • "Welcome to Arkham. The game's incredible. I hope you end up in loving it as much as we do."
  • "Signature cards are player cards unless otherwise stated that go into your deck."
  • "They are often stronger than the other cards in your starting deck and provide a good power boost for your investigator."
  • "Signature weakness is there to specifically hinder your investigator in a way that is more unique to them."
  • "The type of card does not determine the amount of power that a signature has."
  • "Every investigator's a snowflake, right? Like they all have their own little special things that make them unique."
  • "You could commit the For My Next Trick or Miguel's Knapsack to a test, but the text on the cards doesn't matter for that, just the skill icons."
  • "Cards are kind of dual function in this game where for assets and events, they can be either played or committed, and skill icons can only be committed."
  • "Weaknesses... their goal is to hinder your investigator and make winning the scenario harder."
  • "Signature weaknesses will target your investigator specifically, while basic weaknesses are more generalized in how they threaten you."
  • "Have fun. You never know what you're going to get [with basic weaknesses]."
  • "Breaking Point... can deal you three direct damage at once, um depending on how your game is going... versus overconfident, which just only takes you one damage after you fail a skill test."
  • "Player card types only the people who control them can deal with them. Enemies and weak and treacheries, anyone can deal with them."
References (from this video)
No references stored for this video.
Video cPu7j2208SM Rolling Dice & Taking Names Analysis at 1:56 sentiment: positive
video_pk 94952 · mention_pk 260513
Rolling Dice & Taking Names - Arkham Horror video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very popular game
  • always a fantastic seller
Cons
  • may drop out of the top ten next quarter
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty these are my musings
  • I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
  • those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
  • evergreen as' I just made that term up
  • it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
  • so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
  • exploding kicking kicking exploding chickens now that would be funny
  • now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
  • I love Arkham Horror LCG I have been into LCG games since they first came out
  • with Arkham Horror LCG every time I play that game I am totally sucked into the story
  • sweet sweet game if you have not tried it I highly recommend checking it out
  • Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
  • Games Workshop is killing it right now
  • Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
  • it's yugioh TCG key Forge and Dragon Ball super
  • it's really cool to see ki Forge up in there
  • While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
  • since that game just came out also fourth quarter of last year it was hot it was hard to find
  • you were you surprised by any on this list or did you think there would be someone this list that weren't on there
  • smash that like button and flip that subscribe button
References (from this video)
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Video iyFUtYyE7U4 Game Night Picks - Pair Of Dice Paradise Other at 9:03 sentiment: positive
video_pk 94242 · mention_pk 256620
Game Night Picks - Pair Of Dice Paradise - Arkham Horror video thumbnail
Click to watch at 9:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my goodness. Couple times now we have done a game called board game emojis where we have had several emojis on screen which have represented the name of a board game and all we have to do is guess what board game that is.
  • Well, you know what? And I'm not alone in that. Many a criminal has also been blinded by Batman.
  • It's funny how you can get stuck in a thing.
  • Your brain is tuned in tonight. And I'm sorry, James. So far, mine has not been.
  • If I lose, I do not want to change my name to Chaz Hathaway.
  • That was a challenge, but a challenge well enjoyed.
References (from this video)
No references stored for this video.
Video ouhrD0XqDng Rolling Dice & Taking Names Discussion at 1:29 sentiment: positive
video_pk 93557 · mention_pk 253320
Rolling Dice & Taking Names - Arkham Horror video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Lovecraftian universe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our atmospheric sounds as you play a game can really help pull you into that theme even more.
  • With music sound effects and very little effort you can add an oral element to your thumb attic board games that will really help enrich your gameplay experience.
References (from this video)
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Video LVwvdHik5Ug Rolling Dice & Taking Names Analysis at 1:57 sentiment: positive
video_pk 93559 · mention_pk 253330
Rolling Dice & Taking Names - Arkham Horror video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great dynamics with other players.
  • Creates investment in characters.
Cons
none
Thematic elements
  • Taking on the role of an individual in the game.
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Each character has unique traits and capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one common thread that binds these memories together is immersion
  • it's the merging of a good theme and a good game mechanics that can create experiences that you will talk about long after the game is over
  • see it's not a far stretch from comparing a thematic game to a role-playing game
  • theme mechanics social interaction and character development all helped create an immersive environment and it's that deep attachment to the game that creates some gaming memories that will remain with you for a very long time
References (from this video)
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Video oOSqGDaeQd0 Rolling Dice & Taking Names Discussion at 2:14 sentiment: positive
video_pk 93578 · mention_pk 253418
Rolling Dice & Taking Names - Arkham Horror video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Always rewarded the player with a great experience.
Cons
  • Will eat up an entire game night.
Thematic elements
  • Lovecraftian
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Mentioned as a cooperative game that has always rewarded the player with a great experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I prefer to play multiple games as opposed to one long game
  • I could scratch that euro itch without a huge time investment
  • with the right game you can get that de hora experience and leave time for other games to fit in your three or four-hour window
  • streamlined
  • it's as if it was a match made in heaven
  • it's all about getting more games in the same amount of time
  • typically the phrase quantity versus quality comes up
  • there's some brilliant designers able to come up with some high quality deep games that can be played in their reasonable amount of time
  • I want to maximize my time as much as possible
  • it's very easy for me to find games that give me the play experience i want in a shorter amount of time
References (from this video)
No references stored for this video.
Video 8DiO6mc_8I4 Rolling Dice & Taking Names Top List at 5:24 sentiment: positive
video_pk 93504 · mention_pk 253819
Rolling Dice & Taking Names - Arkham Horror video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • wonderful out of the box experience
  • still a little different than other Arkham Horror style games, doesn't feel samey
  • has new concepts and techniques
  • loves the modular board
Cons
none
Thematic elements
Comparison games
  • Eldritch Horror
  • Arkham Horror Second Edition
  • Mansions of Madness
Mechanics (from transcript analysis)
  • Modular Board — I just love the modular board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty kaan Hale and I'm going to be counting down miniature markets top 10 selling games from October 2018
  • every single deck is different and that's the real appeal of this game
  • this new edition continues to tweak and streamline the previous versions of the game and give a wonderful out of the game box experience
  • I just love the modular board
References (from this video)
No references stored for this video.
Video VAVg04CgaOY Rolling Dice & Taking Names Event Coverage at 5:46 sentiment: positive
video_pk 93487 · mention_pk 253014
Rolling Dice & Taking Names - Arkham Horror video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique combination of mechanics
  • Fast playtime
  • Different from other Arkham Horror games
  • Small box size
Cons
  • May feel less intuitive than other Arkham games due to the unique initiative system.
Thematic elements
  • Stopping a cult ritual
Comparison games
  • Arkham Horror: The Card Game
  • Eldritch Horror
Mechanics (from transcript analysis)
  • Card-driven actions — Players draw from a deck of cards, using either the top or bottom action based on initiative.
  • Deduction — Players must determine hidden symbols through investigation to stop the ritual.
  • initiative — A system where revealed numbers determine turn order and action potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel like I've really seen combined in that way in a game so I kind of had to give them kudos for taking an Arkham game and giving us something kind of different
  • it's a dice based combat and it looks like they're gonna use some sort of measuring stick measuring implement
  • the game is brutal it defeats so funny the counter pointed that's the first few times I played it was such a cakewalk
  • it's a perfect con game cuz you teach it quickly it's portable you just get it out and you play it
  • for me like as a miniature painter one of like pause that I have is if I'm gonna paint these I want them to look exactly like the superhero should
  • Dead reckoning had theme that you could sort of sink your teeth into
  • our art department did a wonderful job they really found a great way to merge the greco-roman themes with the dinosaurs and make it not look crazy
References (from this video)
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Video f-9bHrZO0p0 Rolling Dice & Taking Names Discussion at 18:48 sentiment: positive
video_pk 93505 · mention_pk 253824
Rolling Dice & Taking Names - Arkham Horror video thumbnail
Click to watch at 18:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easier to teach and shorter gameplay than previous editions.
  • Better narrative integration.
  • Offers the familiar Arkham Horror feel with modern streamlining.
Cons
none
Thematic elements
  • Arkham Horror
  • Narrative
Comparison games
  • Eldritch Horror
  • Arkham Horror
Mechanics (from transcript analysis)
  • board game — A tabletop board game adaptation of the Arkham Horror universe.
  • Narrative Focus — Emphasizes a strong narrative component.
  • streamlined rules — Designed to be easier to teach and play than previous editions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am the one on the far right. Hey Dream Theater, A Rite of Passage. I'm the guy in the red robe on the far right.
  • When it boiled down to me was a very rinse and repeat: get resources, build something, advance victory points. That's where I am with this game.
  • The whole thing that you're doing the entire time is so story driven that the decisions and stuff you make within the context of story you just stay immersed the entire time.
  • I love games where I get to do stuff on other people's turns.
References (from this video)
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Video Xh5fdRAMwUA Rolling Dice & Taking Names Discussion at 34:27 sentiment: positive
video_pk 93503 · mention_pk 253812
Rolling Dice & Taking Names - Arkham Horror video thumbnail
Click to watch at 34:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The modular map allows for a different setup every time.
  • It's more streamlined than Eldritch Horror.
  • It's a challenging cooperative game.
  • The unknown win condition adds to the engagement.
  • The localized Arkham setting is preferred by some.
  • The narrative is more engaging due to codex cards.
  • No app is required, unlike Mansions of Madness.
Cons
  • The Mythos phase can slow the game down considerably, especially with more players.
  • The game doesn't necessarily play much shorter than previous editions.
  • The game is best with four or fewer players.
Thematic elements
  • Arkham
  • Story is driven by codex cards at the beginning of the game, similar to detective cards from Portal games.
Comparison games
  • Eldritch Horror
  • Arkham Horror Second Edition
  • Mansions of Madness
  • Pandemic
  • Robinson Crusoe
  • Elder Sign
  • The Investigator Cards
Mechanics (from transcript analysis)
  • Actions — On their turn, players can take up to two actions, such as attacking, evading, moving, gathering resources, or removing doom.
  • Card-driven encounters — At each location, players draw an encounter card that presents a situation requiring a skill test.
  • clue gathering — Players gather clues, which can be used to defeat the big baddie or fulfill scenario objectives.
  • Codex cards — Scenarios start with codex cards that provide initial information and drive the narrative.
  • Doom tokens — Doom tokens are added to the board, and if enough accumulate, the end of the world is coming.
  • Event deck — Used in conjunction with the mythos bag and clue gathering, the event deck dictates where doom tokens or clues are placed.
  • Modular Board — The map is built using large tiles representing neighborhoods and locations, connected by streets, creating a different layout each game.
  • mythos bag — During the mythos phase, players draw tokens from a bag that can trigger various events, such as adding doom or spawning monsters.
  • Skill Tests — Players roll dice based on their investigator's stats (will, strength, investigation, observation) to succeed or fail at tests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know what the devil they're talking about.
  • My back was bothering me a little bit this morning but nothing like a good Aleve can't take care of or some push-ups.
  • You know what you're gonna have to do until you started playing.
  • I'm not a big fan of the mythos phase but everything else I do like more than the other games.
References (from this video)
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Video NQsc88P-DIk Rolling Dice & Taking Names Top List at 0:44 sentiment: positive
video_pk 93486 · mention_pk 394327
Rolling Dice & Taking Names - Arkham Horror video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays in an hour
  • Different from other Arkham Horror games
  • Engaging mechanics
Cons
none
Thematic elements
  • Arkham Horror
  • Arkham Horror
Comparison games
  • Mansions of Madness
  • Arkham Horror
  • Arkham Horror LCG
Mechanics (from transcript analysis)
  • Deduction — Players must deduce runes for a ritual before time runs out.
  • Simultaneous action selection — Players play a card from their hand simultaneously face down, then initiative cards reveal who resolves the top or bottom part of their action card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top games I played at Gen Con that are not available for sale yet
  • this is 100% of Euro game but there are no victory points
  • The goal generate the most money by the end
  • his goal is to create a campaign that totally recreates the story in that video game
  • The multiplayer supposedly was really really good
References (from this video)
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Video imz5NVA-9xQ Rolling Dice & Taking Names Discussion at 116:56:18 sentiment: positive
video_pk 93479 · mention_pk 394317
Rolling Dice & Taking Names - Arkham Horror video thumbnail
Click to watch at 116:56:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact game with big Arkham feel
  • setup is straightforward
  • playtime is relatively short (around 45 minutes)
  • less randomness and more deterministic actions
  • familiar investigators for Arkham fans
  • good for those intimidated by longer Arkham games
Cons
  • no dice rolls for combat
  • missing the suspense of drawing epidemic cards
  • rulebook error led to an initially easy play through
  • some investigators' strengths were misidentified
  • mechanics for moving to specific locations could be less intuitive
Thematic elements
  • Investigators trying to determine symbols used in a ritual to undo it before Elder Gods destroy the world
  • Miskatonic University
Comparison games
  • Arkham Horror
  • Mansions of Madness
  • Elder Sign
  • Arkham Horror: The Card Game
  • Zelda
Mechanics (from transcript analysis)
  • Action Card Play — Players play cards with priority numbers to determine turn order and activate investigator actions.
  • Deduction — Identifying two ritual symbols through investigation and elimination.
  • Monster spawning — Monsters spawn at the end of each round, moving towards the ritual location.
  • Set Collection — Collecting specific ritual symbols through card play.
  • Variable investigator powers — Each investigator has unique abilities and a personal deck of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you've been playing the snot out of that game
  • I will now eat crow, I screwed up if you listen to this show it happens a lot you should be used to it by now
  • that's the charm of the show
  • this is this is very hard
  • it is now as far as like a heavier economic game it is right now my favorite economic game
  • I played much much better this this time around
  • it is not that hard to figure out but anyway
  • this game can be very cutthroat
  • I was not explaining expecting this to be as cutthroat as what it was
  • fashion world's not for the weak
  • for me the pros of this game is as we've already stated the putting out of the workers and then resolving I enjoyed that
  • I enjoyed the complexity of scoring during the shows and having to pay attention to that
  • my negative of course I've always hated feeding my people I think they need to work for free
  • it is it is it's not really bad spreadsheet II but you do have to do some serious algebra because that upkeep phase
  • this for sure is gonna be staying on my shelf
  • this will definitely be added to my shelf
  • this is a MOBA RTS this is how I was thinking about it
  • I got ap on this game
  • it feels like a compact Arkham Horror game even without the dice
  • the first time we played it I kept saying where are the monsters why aren't we you know feeling threatened it just seemed very easy
  • I absolutely love that and we got that big Arkham feel from a small compact game
  • you really should but you want that Arkham feel and a much shorter time then Final Hour may be the perfect game for you
  • I keep flying over your head I keep sitting in one line they do they do
  • that's the whole concept of the game and that's what chip theory games has captured I think very well
  • you gotta know those factions it's very important because if you don't then you're missing a ton of the strategy in this game
  • well no it doesn't suck it's just a lot of couch co-op games you play with one system and two controllers
  • I love working you know cutting up a tree with a chainsaw man I'm like oh this is so just keep bringing me the wood heat let me cut those logs man it's it's a lot of power
  • my miniature market contacts who are in st. Louis could hook us up
  • get anywhere in this world is contact
References (from this video)
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Video Mxs6p3tqq6g Watch It Played Behind The Scenes at 3:42
video_pk 92582 · mention_pk 248813
Watch It Played - Arkham Horror video thumbnail
Click to watch at 3:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Cthulhu
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not reviewing the game we don't necessarily play until we understand every facet of the game instead we'll play until we've decided whether or not we're having fun with it and would want to play it several more times
  • my favorite game is whatever I think the other people I'm playing with are going to enjoy because for me most of the time board gaming is really just that social experience and what I enjoy is when I'm sitting with a group of people and all of us are having a really good time
  • there's just so much of it and it's so easy for many of us to obtain it particularly when it comes to digital media that uh it's just very hard for something to have any kind of staying power when there's so many shiny objects to catch our attention
  • we're not a review Series so there's not the same kind of conflict of interest there we're only going to play games that we enjoy but there are enough games that we enjoy that we can't possibly cover them all
  • this has been just a fantastic ride anytime you do something on the Internet you open yourself up to criticism and trolling and we just have an experience that everyone has been super kind and supportive and we don't take anything for granted we just appreciate how far we've been able to get with this and if it had to end I would be I would be fine with that because I really the whole experience has been really gratifying
  • I hope they remember the emphasis on fairness following the rules problem solving being able to beat your competitor and at the same time be a good sport about it to take a loss well all of those things are things that I hope as a father I leave behind for my children
References (from this video)
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Video V9xADLZW5js Watch It Played Unboxing at 4:30 sentiment: positive
video_pk 92606 · mention_pk 248870
Watch It Played - Arkham Horror video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • requested a lot of times that we do a playthrough of this
Cons
  • attempting to drive us all crazy
Thematic elements
  • Cthulhu madness
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I felt you guys had done such a great job uh finding all those Clues
  • I didn't feel right about it anymore
  • we're going to have to do at least one scenario at a Space Hulk and and give away this cool game
  • it's not very often that I will buy games on a whim but this is one that I I did kind of get on a whim
  • I sold it actually I sold it because uh I was sort of getting away from my board gaming hobby because I just wasn't finding anyone to play these really cool games with and then I found all of you uh to play these games with and that just kind of got me uh reinvigorated back into board gaming in a big way
References (from this video)
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Video qLTO6DhViDg Watch It Played Discussion at 4:49
video_pk 92520 · mention_pk 248662
Watch It Played - Arkham Horror video thumbnail
Click to watch at 4:49 · YouTube ↗
Pros
  • Storage units made of Lego can be created for the game and its expansions.
Cons
  • Has many expansions which requires significant storage solutions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Plano containers are something you need to consider
  • it's really useful as I don't need to separate anything they're all right there
  • these have a very low profile you see they're not very high but they have lots of separate storage area areas and you can actually pick up little plastic separators and move them around in the container so if you want to make a section wider or shorter you can sort of organize it based on the games
  • this does like yabo says make it very easy to get the game out and have everything already separated and put on the table very very quickly
  • I think these are a great solution too it's really something I need to do more of honestly
  • this is this is a real problem in some games you have those large tiles
  • maybe the rubber band might be the way to go
  • now we've shown battle foam on the show before
  • I think you'll see as war game becomes more and more popular you're going to find more of these kinds of products being made for people like us who are a little bit OCD about how we store our games
  • you really see this a lot actually in these card games especially the collectible ones or the living card games where the cards that you can have and play with just continue to grow and grow and grow
  • Go on Board Game Geek if you're curious you'll find lots of people who are creating these foam core inserts and they look really nice and they're very functional
  • So this would be uh again you go on Board Game Geek I've seen them there
  • so it really looks like it almost belongs with the game
  • Very unique creative and you're definitely gonna get some stairs when you bring that out to the table
  • that's a clever idea I hadn't thought of that
  • go to your grocery store all kinds of Ziploc bags of different sizes and sometimes the perfect size is there that you need for a game
  • that's something I hadn't thought of maybe a reason to have another child probably not
  • now I don't really like the fact it says Saturday Friday Thursday Wednesday on here and all this written on the top but until terms of functionality it's fantastic
  • So I'm glad you mentioned that gold is in sight video
  • this may be sacrilegious to some but I have often stored whole games in Ziploc bags for ease of travel and thrown out the box all together
  • well I gotta tip my hat to you Tonda because I'm not as relaxed and comfortable but my game's getting banged up like that but sometimes I wished I was
  • there's something about well-used game cards and components that we all really like
  • not everyone is as concerned as maybe I am and some of you with protecting their game pieces and they actually enjoy that
  • listen to how far this obsession with protecting game components can go though
  • these are not sleeves for cards these are sleeves for your sleeves for your cards
  • so sometimes you get card sleeves and they have special Graphics or pictures on them and maybe you can't find those anymore and you want to protect the sleeves get sleeve protector protectors right there
  • I never liked card sleeves so I don't use them I just make sure my Gamers have clean hands and respect the cards before playing
  • what do you do when other players don't respect your game pieces maybe they got greasy fingers they're just being rough with them do you have examples of it how do you manage that how do you address it with them
  • I want to thank all of you for your comments I read all of them obviously I can't respond to all of them or even feature them here but I want to try to feature more and more of you as time goes on
  • we also have 13 video responses which I thoroughly enjoyed watching these seeing different people's different solutions for how they store their game pieces
  • so that's what box insults are for agree game creators put a lot of thought in the Box inserts to help you organize your games and we should appreciate it
  • and the more components the better the Box insert will be
  • for extreme cases like this I like to build my own box inserts that's all just cardboard it took a lot of measuring but it saved me so much time during setup of a dungeon then
  • I use these storage books if I go and do it yourself store as you can see they have a different inlay and they have that's the most important thing they have a customizable uh how you call them build hats
  • um the cash money cash money the paper money that comes with it is horrible and I think everybody can agree on that so I've just put poker chips in here like most people do and I put it in this again like three to four dollar Plano box from Walmart everybody at Walmart thinks that I'm some crazy fisherman because I'm constantly buying tackle boxes and stuff but I've never fished in my life and I'd be horrible at it
  • I forgot about my first ever obsessive board gaming storage solution which was to hold all of dominion up to before dark ages
  • who wouldn't love a Ramekin of tiny little horses
  • so it's pretty intense and I don't think many other people would have that type of storage box but it works for me I absolutely love it
  • it came out of an errant comment of me saying man I really wish I had like a card catalog to keep track of all these things and next thing you know my wife goes crazy and Mrs talks gets me a card catalog
  • Baggies of various sizes are a simple and accessible storage solution.
  • Really Useful Boxes are a product line designed for game storage.
  • GMT counter trays are specifically designed for organizing game counters and tokens.
  • Hugo's Amazing Tape is useful for keeping cards together and preventing them from getting beat up.
References (from this video)
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Video p0Lv8LHadMc Watch It Played Discussion at 6:35
video_pk 92448 · mention_pk 248428
Watch It Played - Arkham Horror video thumbnail
Click to watch at 6:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At the core of it, I really want this show to be about teaching you how to play games and then showing you how they're played so you can decide for yourself whether or not they'd be a good fit for you.
  • It It's scary to be honest at times because basically I'm relying on the generosity of our viewers to donate during our yearly fundraisers that we usually hold around June time.
  • I really just want to feature published games on Watch It Played. Games that are widely available that already have finished components and more importantly finalized rules.
  • I really don't like recommending games ever.
  • I just have a certain discomfort with the idea that someone would use my opinion as the basis for them spending money in search of entertainment.
  • Speaking of which, Joel Eddie of the very excellent and highly recommended drive-thru review series asks, "Rodney, is it true that Canadians are forced to live in the forest once their igloos melt in the spring?"
References (from this video)
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Video kB_P2uQwglA Watch It Played Discussion at 8:58 sentiment: positive
video_pk 92505 · mention_pk 248614
Watch It Played - Arkham Horror video thumbnail
Click to watch at 8:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Custom wooden box with homemade tuck boxes for card decks can be made.
  • Painting an Elder Sign on the box adds thematic flair.
Cons
none
Thematic elements
  • Investigation
  • Lovecraftian horror
Comparison games
none
Mechanics (from transcript analysis)
  • Tuck boxes — Homemade tuck boxes for each of the decks of cards.
  • Wooden box — Custom wooden box used for storage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you buy toys for your toys in other words do you purchase or make some enhancements to upgrade the components that come with your game just to bring that something extra to the gameplay
  • so i borrowed some petri dishes and radioactive labeling tape to give my pandemic game some more character
  • having physical treasures or keys adds more weight to how the story might be told
  • we also recently picked up i dark overlord and to show who the overlord was i got out my black cape
  • i went to a windshield shop and i got them to cut out a custom sized piece of plexiglass which i could then lay over top of the board once all the trains on there
  • i have my dreadfleet game in a pirate's chest and use a holo atlas book for the cards to go in
  • listen no one said the upgrades had to be expensive
  • as 3d printers become more and more mainstream and more affordable don't you just think this is going to dominate how board game prototypes are made
  • i have replaced the paper money in most of my games with poker chips for they are more solid and make a nice clinking sound
  • my only guilty pleasure is my dice tower i hate dice that roll on the floor
  • if our dice roll off the table onto the floor we always re-roll them even if the dice land on the table but they're on top of a token and they're just slightly slanted we re-roll those as well if it's not flat we take it back that's our smith's rule
  • i found some actual game of thrones souvenirs which would normally be way too expensive but they were 50 off i couldn't resist
  • fish tank gravel
  • i went on board gay geek and i found the file that lets you play sort of the game from the ghostbusters theme
  • they all will they're the ones i will use for playing relic
  • i designed my own pitches
  • i found painted figs.com
  • when you take damage in the game you will be inflicting pain to your victim so you put a little pin in there where you take damage
  • i totally saw yours and copied your idea
  • damn dice box now they won't go all over the place
References (from this video)
No references stored for this video.
Video wh5QWyajT30 Watch It Played Discussion at 9:39
video_pk 92463 · mention_pk 248483
Watch It Played - Arkham Horror video thumbnail
Click to watch at 9:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just missed having the option to play War of the Rings, even if I would only get the chance very seldom.
  • It's hard to get rid of them, but harder still to find storage space for all of them.
  • I'll tell myself, hey, maybe one of my friends would enjoy this or one of the friends I have yet to make in the future would enjoy this.
  • My games often find themselves becoming gifts.
  • There are games I would never part with. Even if I rarely play them, they just mean too much to me sentimentally.
  • There's just something locked away in here that I enjoy reminiscing about and it creates a value or feeling I have towards the game that I don't want to get rid of it.
  • I get attached to the games I purchase as well. I don't want my shelving to look bare.
  • The funny thing is though, isn't it about parenting? You try to do something like that to instill a good idea and then you can create this nervousness, this anxiety in your kid because now they're worried about losing something.
  • If I ever have to sell a game, I would rather give it to someone with the interest of starting that person in the wonderful world of board gaming.
  • My solution is research. a lot of research before purchasing a game. Therefore, I have no games that I want to get rid of.
  • Dungeon craws are my thing. They each do something different and I'm not going to throw any of them away. They are my heart.
References (from this video)
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Video kB_P2uQwglA Watch It Played Discussion at 10:31 sentiment: positive
video_pk 92505 · mention_pk 248616
Watch It Played - Arkham Horror video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A Ghostbusters themed adaptation of Arkham Horror can be created with custom player cards and character figures.
  • Using balsa wood and felt for character figures adds a unique touch.
Cons
none
Thematic elements
  • Investigation
  • Lovecraftian horror
  • Ghostbusters theme adaptation
Comparison games
none
Mechanics (from transcript analysis)
  • Character figures — Made from balsa wood and felt for the Ghostbusters theme.
  • Player cards — Printed for each character in a Ghostbusters theme adaptation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you buy toys for your toys in other words do you purchase or make some enhancements to upgrade the components that come with your game just to bring that something extra to the gameplay
  • so i borrowed some petri dishes and radioactive labeling tape to give my pandemic game some more character
  • having physical treasures or keys adds more weight to how the story might be told
  • we also recently picked up i dark overlord and to show who the overlord was i got out my black cape
  • i went to a windshield shop and i got them to cut out a custom sized piece of plexiglass which i could then lay over top of the board once all the trains on there
  • i have my dreadfleet game in a pirate's chest and use a holo atlas book for the cards to go in
  • listen no one said the upgrades had to be expensive
  • as 3d printers become more and more mainstream and more affordable don't you just think this is going to dominate how board game prototypes are made
  • i have replaced the paper money in most of my games with poker chips for they are more solid and make a nice clinking sound
  • my only guilty pleasure is my dice tower i hate dice that roll on the floor
  • if our dice roll off the table onto the floor we always re-roll them even if the dice land on the table but they're on top of a token and they're just slightly slanted we re-roll those as well if it's not flat we take it back that's our smith's rule
  • i found some actual game of thrones souvenirs which would normally be way too expensive but they were 50 off i couldn't resist
  • fish tank gravel
  • i went on board gay geek and i found the file that lets you play sort of the game from the ghostbusters theme
  • they all will they're the ones i will use for playing relic
  • i designed my own pitches
  • i found painted figs.com
  • when you take damage in the game you will be inflicting pain to your victim so you put a little pin in there where you take damage
  • i totally saw yours and copied your idea
  • damn dice box now they won't go all over the place
References (from this video)
No references stored for this video.
Video LsMuzsj7nkM Watch It Played Analysis at 11:33 sentiment: neutral
video_pk 92474 · mention_pk 248525
Watch It Played - Arkham Horror video thumbnail
Click to watch at 11:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Initially played alone by the speaker before involving their daughter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And they realize I can hold my own train pieces and Ticket to Ride how exciting is that going to be
  • With some games we won't play them until Zach has read the rules himself which he does as feverishly as reading a Lego catalog
  • I don't think children are able to distinguish those differences early on so you're kind of burdening them with um a difficult responsibility if you expect them to know when to turn that on and off when they're quite young
  • Letting kids win is not always a good idea
  • if winning is not the most important part of the game then why why are you letting your child win every time you're basically making winning the most important part by your own actions
  • And then when I finally won it felt so good I felt like I'd really accomplished something
  • that's a very important life lesson to teach your children
  • because this gives them a legitimate way to win because sometimes they're going to get lucky and that's great it levels the playing field
  • and I don't think that any of our gaming systems have been turned on for you know couple of months probably since we started board gaming
  • I've seen marked improvements in his reading skills his strategizing his problem solving especially his attit towards attitudes towards uh being fair play and and being a good loser
  • you can't force them into it obviously a gentle push in the direction to get them started is fine but you have to let them decide what they do and do not like on their own
References (from this video)
No references stored for this video.
Video 9vSuzTjEzmI Watch It Played Discussion at 6:27 sentiment: neutral
video_pk 92371 · mention_pk 248190
Watch It Played - Arkham Horror video thumbnail
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • cthulhu-themed
Comparison games
  • Eldritch Horror
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • if you'd like more information you can visit Jack vassel org
  • we'll bring some tasty beverages as well
  • while they stab you in the back
  • I didn't and I'm doing fine
  • I think this is a really fun idea
  • it wasn't his intention for this to be so long
  • our thoughts are with him not against him in this issue
  • Rich Van Meter congratulations you just won coin age
  • that was super slick I like that
  • so it did it was supposed to go through ups and then UPS gave it to USPS instead which I've never heard of before
  • oh look at this these are Arkham Horror or Eldridge horror depending on what game you want to play with
  • oh my goodness okay I have to show you guys what these are
  • that's right those are fantastic
  • oh this is this is a very nice gift this is Battle line
  • well that is a nice little collection of loot there
  • thanks for checking out those items and any other ones on there it's all for a good cause
  • well everybody I hope you enjoyed that I hope you'll check out the Jack Bassel memorial fund auction and until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video 3766RwY_ohM Watch It Played Analysis at 14:55 sentiment: positive
video_pk 92385 · mention_pk 248220
Watch It Played - Arkham Horror video thumbnail
Click to watch at 14:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • still enjoy those games
Cons
none
Thematic elements
Comparison games
  • Last Night on Earth
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to flip the table a lot but now I don't flip the table nearly as often as what I used to
  • I think game designers buy fewer games than game players do because game designers have more exacting standards
  • I don't think there's anything wrong with you determining for yourself what games you like more and which ones you like less that doesn't make you a snob I think the snobbery comes into play on how you treat other people who don't share your same interests
  • I think you can get caught up in Chasing The Cult of the new and that will burn you out I think over time I don't think that can be a sustainable Joy
References (from this video)
No references stored for this video.
Video nZmqjmNQJdY Watch It Played Discussion at 1:07:25 sentiment: mixed
video_pk 92213 · mention_pk 247724
Watch It Played - Arkham Horror video thumbnail
Click to watch at 1:07:25 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Helped re-ignite hobby interest
Cons
  • Too many expansions can be overwhelming
Thematic elements
  • Horror
  • Arkham (Lovecraftian)
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't look at games and go this is too complex we couldn't do it it's more about do I think it's the right fit is a game I'm excited about and energized about
  • I have some sort of a weird feeling of Purity in a game so let's say I was playing the path finder Adventure game um anytime that I was going to play the game again I'd be very careful to try to weed out anything extra that had get stuck in until certain points
  • I love small Skirmish style games so
  • I love that open world just getting to explore everything and just doing nonsense things for hours on end have nothing to do with the main quest and thoroughly enjoying it
  • I'm so excited to see Spider-Man done by Marvel and not by Sony that I'm I'm just I'm over the moon
  • superheroes are weapons of mass destruction yeah right so so some of them having them regulated probably makes sense
References (from this video)
No references stored for this video.
Video 6Tox_d8spmU 3 Minute Board Games Discussion at 8:13 sentiment: positive
video_pk 91942 · mention_pk 246832
3 Minute Board Games - Arkham Horror video thumbnail
Click to watch at 8:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Was a significant comfort during a difficult period of illness
  • Deeply familiar and still playable
Cons
  • Not played much anymore
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Solo Play — The host played this game solo extensively, often multiple games a day.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • can you play a game too often well I would say yes you damn well can
  • this is all about the stories it's not just a list of games
  • BattleTech was my jam
  • then in 1990 battle tech changed they had been seizing a major plot twist for a while on the story and when it came out it was one of the worst things for the game imaginable
  • I honestly don't see myself playing the tabletop version of Blood Bowl
  • player skill is a small factor list building is not
  • I think the final turning point was when I thought about how bad a game system must be we're shooting attack right in front of you is the same difficulty as shooting a small model on the other side of the board
  • Arkham Horror will always hold a special place for me as the game that was there when I was at my lowest point
  • every time I have installed a board game app on my tablet and played a lot it has utterly killed my interest in playing that board game
  • solo gaming has always been part of that coping mechanism
  • she told me to do stuff that mattered to me and do it well
References (from this video)
No references stored for this video.
Video Z3rPq0A-ehI Meeple University Analysis at 13:55 sentiment: mixed
video_pk 91606 · mention_pk 245856
Meeple University - Arkham Horror video thumbnail
Click to watch at 13:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game is playable even after a spill if cleaned up quickly.
Cons
  • Wine can be spilled on the board, potentially damaging components.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when he put down his card where it's wet because he oughta be is one so you ought to be he put the card today and like I didn't realize it until the end of it if you put down like you know it's like he's feeling like to the rattle somewhere and then when he returned the car I was like devastated it's you know like the back of the car is tainted sir
  • yeah so I noticed that some cards have been bent probably by her again like all those social reduction yeah intense game she got really excited but yeah obviously when it's oh my god but when it was my cutter house remember there's another one as well
  • so the reason why you sleeve the concert yeah it's a reason maybe you take it to a public forum to sleeve that except wing it's a deck game and you've got hundreds and hundreds of them there as was like endemic slippery as well
  • so I put the 12 player one so it plays more players well now probably not gonna use the 8th one anymore painted yeah do they last otherwise I would say something yeah yeah at the time
  • oh my god you know I've been guilty I've been guilty once so I played a Arkham Horror board game and I had oh it's not even a real one it was so one of those fake wine from Ikea I put it there on the board and then I just like knocked it over oh so it looks like anywhere on the board lucky it was just the board not pieces nothing
  • I feel guilty more because it's my sound than at least you know it's just a little drop of water or whatever and my work is filtering away but you know other people skin that I borrow I think I'm really irresponsible
  • yeah so you have an you have that responsibility feel because you are in games and you know how expensive the game that your borrowing is as opposed to somebody who doesn't play board games and is borrowing a game yeah that's probably mm boy
  • yes please be careful yes yes a little housekeeping oh yes sometimes do that even with no more what but people that I apply with are really good so they understand then even though there's some that mmm because we play prototype copies of games because the product um they're not perfect they're not really like water resistance or anything like that so I still mentioned it something as prototype it's not water resistant I just like and we know about we need to use this game in pristine condition for our video well can you do it like this under steady they don't understand and they won't be playing again with us yeah now all our friends are good like that yes lucky it probably otherwise a one half regular game play with them you think yeah yeah
References (from this video)
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Video y00mXmBE_lw 3 Minute Board Games Top List at 14:06 sentiment: positive
video_pk 91370 · mention_pk 245196
3 Minute Board Games - Arkham Horror video thumbnail
Click to watch at 14:06 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Creates memorable character arcs and narratives
  • Special abilities tie into personal stories
  • Supports epic sagas across multiple games
Cons
  • Potential issues with Lovecraft's problematic themes acknowledged
Thematic elements
  • Investigating Eldritch Mysteries
  • Lovecraftian Horror Universe
  • Epic Saga
Comparison games
  • Arkham Horror LCG
  • Elder Sign
Mechanics (from transcript analysis)
  • Campaign play — Jay has talked before about the great narratives you can build across multiple games.
  • character abilities — Creating memorable characters whose special abilities really gel with their personal story.
  • cooperative play — Creating memorable characters whose special abilities really gel with their personal story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love everything about this game [Block by Block]
  • the concept is simple guess who but it's all brilliant women and you narrow down your opponent's identity using questions of accomplishment not appearance
  • obsession is a brilliantly designed worker placement game with a mechanics and theme of vintage English social climbing and flirtation tie together beautifully
  • in my experience obsession is best enjoyed with a few glasses of wine lots of smutty wordplay and accusing your table mates of being secret American cads in terribly over-the-top accents
  • thanks for sticking through to the end chums it has been a blast creating this paradigm shifting content for you and for the glory of the algorithm
References (from this video)
No references stored for this video.
Video ih9Nr7o_tE0 Watch It Played Discussion at 54:31 sentiment: positive
video_pk 91356 · mention_pk 245127
Watch It Played - Arkham Horror video thumbnail
Click to watch at 54:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Releasing soon or just released.
  • Plays in about an hour.
  • Provides a tense hour.
  • Plays differently from other Arkham games.
Cons
  • Doesn't play like other Arkham games.
Thematic elements
  • Has the theme of Arkham Horror.
Comparison games
  • Eldritch Horror
  • Arkham Horror
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • potentially mysterium if you want so it's more of a party game you know want something that's gonna be like too crazy long and not too many rules mysterium is a great option for that Halloween party maybe that you're playing
  • I think ultimate werewolf gives you more room to tell funny stories that have kind of a Halloween or horror kind of flavor to them I think
  • don't be distracted by shiny things I'd you know you'll have time that time is running out all those cultists aren't lazing around I know they look like goofballs but they're up to no good and they're doing it quick so you gotta be hurry you have you hurry you got an objective just go for the objective don't be distracted by the bookcase over there looks like I might have is it a nice little shiny object yeah don't don't worry about that letter that's on the table just go get the ritual item
  • I don't know I don't know what my favorite best complicated game is sorry I'll have to get better at this part of the opening up about opinions things
  • I can't think of any well I put this a different way yes all the time
  • The highlight of it is getting to meet and see people who I've either met online who are also in in boardgame media that I like and respect and admire but also just many people who watch the show and to take the time to say hello and and share a moment with me that that's a really look I spent I spent a lot of time alone in this basement that sounds depressing doesn't it I don't mean it that way I'm very thankful I spent a lot of time alone though I I'm not in the midst of the people that I that I share the hobby with most of the time
  • The reason that happens is generally because their stock that can't be sold and so a company comes in and goes hey we'll take all that stock for really cheap you'll get at least something for it and then we'll repackage and we'll sell it at a markup so that they get a piece of the pie right so the stuff that's you know you're not gentle gonna find at terraformers in there or a wildlands or you know name whatever kind of game they're generally going to be other types that game doesn't mean they're bad games but they're probably not the games I'm seeking out
  • what is the fun did you have making those Space Hulk videos once upon a time they still stand out to me as some of the most fun videos you've made
References (from this video)
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Video cKiaPxwghIQ Watch It Played Live Stream at 1:23:36 sentiment: neutral
video_pk 91272 · mention_pk 244759
Watch It Played - Arkham Horror video thumbnail
Click to watch at 1:23:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carcassonne is a very on the face of it can look like a very pleasant pleasing game and it is and can be super cutthroat.
  • the best way to do it is to start your question with the word QUESTION in all caps
References (from this video)
No references stored for this video.
Video L7DaSW02Rus The Mill Analysis at 10:13 sentiment: neutral
video_pk 91184 · mention_pk 244442
The Mill - Arkham Horror video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Arkham Horror – described as very deep story and highly thematic
Comparison games
  • Marvel Champions
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think all signs with with Jamie mentioning his willingness to go back to the world in nineteen twenty plus
  • smash up meets a deck builder meets an LCG
  • if you play Marvel champions you're not gonna have more than one Iron Man you're gonna want to amend and play so you don't need to buy more than one Iron Man
  • I would design the core box to hold all of the cards that would ever be released
References (from this video)
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