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Art Decko box art

Art Decko

Game ID: GID0029816
Game Info
Year
2019
Players
2-4
Age
14+
Playtime
60 min
Collection
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Description

Art Decko, first released as Promenade, is a light strategy game for 2 to 4 painting collectors in which you try to create a valuable deck of gold and painting cards over the course of play. These cards — gold and paintings — both count as currencies in the game, and you can use them to purchase more paintings, acquire more gold, and pay for exhibition space in a museum. Your long-term goal is to manipulate the market value of certain styles of artwork, while also earning points by placing paintings in the museum.

The game includes paintings from five styles of art — Art Nouveau, Pop Art, Renaissance, Surrealism, and Impressionism — and you start with five random painting cards in your deck. Each art style starts with a value of 1 gold for a painting. You also have five starting gold cards in your deck, with the cards being worth 1 or 2 gold, with some cards having a special ability on them.

To start the game, shuffle your deck, then take five cards in hand. Fill the four galleries with 2-3 random paintings each, then place two random 3-gold cards (each with a special power) in the bank, along with the deck of 5-gold cards. Paintings in galleries cost 1-8 gold, while gold cards cost 5 or 8 gold. On a turn, take two actions from these three choices, repeating an action, if desired:

• Haggle: Discard a card from your hand to draw two cards from your deck.
• Acquire: Pay the acquisition cost of a painting or gold card by discarding cards from your hand, then place that card in your discard pile. Increase the "market rating" of the painting's art style or gold by the value listed in the gallery/bank. As the market rating of an art style increases, each painting in that style is worth more gold, effectively increasing its buying power; that art style is also worth more points at game's end.
• Exhibit: Pay the exhibition cost for a gallery, then place a painting into that gallery that matches one of that gallery's invitation markers. (A gallery might want, for example, 2 Impressionistic paintings, 1 Renaissance painting, and 1 painting of any type.) Mark that painting with one of your ownership tokens, then place the related invitation marker on the highest available victory point (VP) space, scoring those points for yourself immediately. That painting is now removed from your deck.

If you use the special ability on a gold card instead of its listed numerical value, remove that card from the game.

At the end of your turn, discard any number of cards from your hand, then refill your hand to five cards. If a gallery has no paintings in it, refill all of the galleries with 2-3 paintings, then replace each empty gallery's cost token with the next highest one available. When at least twelve paintings are in the museum, the painting deck is empty, or an art style or gold reaches a market rating of 70, finish the round, then proceed to final scoring.

The value of gold depends on its market rating, with its value ratio ranging from 6:1 to 1:1. Each painting in your deck is worth 1-7 VPs depending on the market rating of its art style. Each exhibition space in the museum also has a random bonus that was revealed at the start of play, and you can earn additional points through these bonuses. In the end, the player with most VPs wins.

Description

Art Decko, first released as Promenade, is a light strategy game for 2 to 4 painting collectors in which you try to create a valuable deck of gold and painting cards over the course of play. These cards — gold and paintings — both count as currencies in the game, and you can use them to purchase more paintings, acquire more gold, and pay for exhibition space in a museum. Your long-term goal is to manipulate the market value of certain styles of artwork, while also earning points by placing paintings in the museum.

The game includes paintings from five styles of art — Art Nouveau, Pop Art, Renaissance, Surrealism, and Impressionism — and you start with five random painting cards in your deck. Each art style starts with a value of 1 gold for a painting. You also have five starting gold cards in your deck, with the cards being worth 1 or 2 gold, with some cards having a special ability on them.

To start the game, shuffle your deck, then take five cards in hand. Fill the four galleries with 2-3 random paintings each, then place two random 3-gold cards (each with a special power) in the bank, along with the deck of 5-gold cards. Paintings in galleries cost 1-8 gold, while gold cards cost 5 or 8 gold. On a turn, take two actions from these three choices, repeating an action, if desired:

• Haggle: Discard a card from your hand to draw two cards from your deck.
• Acquire: Pay the acquisition cost of a painting or gold card by discarding cards from your hand, then place that card in your discard pile. Increase the "market rating" of the painting's art style or gold by the value listed in the gallery/bank. As the market rating of an art style increases, each painting in that style is worth more gold, effectively increasing its buying power; that art style is also worth more points at game's end.
• Exhibit: Pay the exhibition cost for a gallery, then place a painting into that gallery that matches one of that gallery's invitation markers. (A gallery might want, for example, 2 Impressionistic paintings, 1 Renaissance painting, and 1 painting of any type.) Mark that painting with one of your ownership tokens, then place the related invitation marker on the highest available victory point (VP) space, scoring those points for yourself immediately. That painting is now removed from your deck.

If you use the special ability on a gold card instead of its listed numerical value, remove that card from the game.

At the end of your turn, discard any number of cards from your hand, then refill your hand to five cards. If a gallery has no paintings in it, refill all of the galleries with 2-3 paintings, then replace each empty gallery's cost token with the next highest one available. When at least twelve paintings are in the museum, the painting deck is empty, or an art style or gold reaches a market rating of 70, finish the round, then proceed to final scoring.

The value of gold depends on its market rating, with its value ratio ranging from 6:1 to 1:1. Each painting in your deck is worth 1-7 VPs depending on the market rating of its art style. Each exhibition space in the museum also has a random bonus that was revealed at the start of play, and you can earn additional points through these bonuses. In the end, the player with most VPs wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–5 of 5
Video A1qxjRDYkEo Tabletop Tolson Event Coverage at 5:52 sentiment: positive
video_pk 83593 · mention_pk 210897
Tabletop Tolson - Art Decko video thumbnail
Click to watch at 5:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really really fun game
  • Everyone at the table had a good time
  • Fascinating game
Cons
none
Thematic elements
  • art displays
  • museums
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Described as "kind of like a little bit of a deck builder", where players "call" their deck to put on art displays.
  • market — Has a "market system that values particular paintings in your hand for money as they become more and more valuable."
  • Set Collection — Players put on art displays for "really big victory points", implying a set collection aspect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mustache is a game where you are every round playing on a different team trying to earn the most tricks.
  • The game ends at exactly the right amount of time
  • It was a true delight.
  • So, I am pre-ordering. I am on the tempo train. and I really really was impressed.
  • I was like, how did this little Martin Wallace gem slip by?
  • Um, but it's a really good challenging game.
  • Puzzle hunt is um just the the best. It's a treat.
  • Puzzle Hunt, 10 out of 10.
  • Puzzle Hunt is by far the best part of BGG for me, the most memorable part, and the most fun.
References (from this video)
No references stored for this video.
Video OvZScU450Bk The Brothers Murph Unboxing at 6:06 sentiment: neutral
video_pk 81313 · mention_pk 201160
The Brothers Murph - Art Decko video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • I really want to play this game.
Cons
  • the person who sent us Art Deco, we still haven't played it.
  • I'm so sorry.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has surpassed the 1,000 board game mark.
  • It feels like it's time to do another collection tour.
  • This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
  • Terraforming Mars. This is a classic.
  • The feeling of terraforming Mars is just epic.
  • Too Many Bones. This game has some of the coolest dice I've ever seen.
  • It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video 5hVrRFlo7go jungus games Discussion at 10:08 sentiment: positive
video_pk 67052 · mention_pk 163017
jungus games - Art Decko video thumbnail
Click to watch at 10:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — purchasing art; cards are actual paintings; value increases as more investment occurs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the big change here is i'm turning the good games vlog into a patreon exclusive
  • the only constant is change
  • i adore bunny kingdom
References (from this video)
No references stored for this video.
Video 5-Guut6Q2GU Getting Games Rules Teach at 0:02 sentiment: neutral
video_pk 63369 · mention_pk 156750
Getting Games - Art Decko video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • art collection and market dynamics
  • art world, museum exhibitions
  • tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • acquire — buy a card from the board or gold bank with available purchase power; cards have value and board slots.
  • Deck Building — players build a deck by acquiring paintings and gold cards and draw/shuffle from discard.
  • deck-building — players build a deck by acquiring paintings and gold cards and draw/shuffle from discard.
  • End Game Bonuses — end condition triggers when deck is exhausted, or 12+ paintings shown, or a market token reaches 70; then final scoring counting cards, gold, and museum tiles.
  • Endgame scoring — end condition triggers when deck is exhausted, or 12+ paintings shown, or a market token reaches 70; then final scoring counting cards, gold, and museum tiles.
  • exhibit — exhibit a painting to the museum for immediate victory points and affect market tokens; permanently loses the card.
  • gallery reset — when galleries are empty, or end-of-turn check triggers, refresh paintings and upgrade gallery prices.
  • haggling — play a card to draw two cards from the draw pile.
  • market rating track — increases in rating cause cards of that genre to have higher purchase power and end-game points; tokens on board.
  • Negotiation — play a card to draw two cards from the draw pile.
  • Two actions per turn — each player must perform two actions per turn chosen from acquire, haggle, or exhibit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the drunkett's games tutorial
  • in it each player is a high stakes art collector
  • on a player's turn they must perform two actions
  • you permanently lose that card from your deck
  • the endgame conditions are met
  • i hope that you enjoyed learning how to play art deco
References (from this video)
No references stored for this video.
Video Y6OPMNgqtg4 Game Night Picks - Pair Of Dice Paradise Analysis at 1:04 sentiment: positive
video_pk 29518 · mention_pk 86687
Game Night Picks - Pair Of Dice Paradise - Art Decko video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic pairing with the era's aesthetic
  • Elegant visual appeal
Cons
  • Unknown designer details in this context
Thematic elements
  • Art deco movement and design elegance
  • Mid-century design aesthetic
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Players arrange tiles to create cohesive art-deco patterns and scoring opportunities.
  • tile placement / pattern building — Players arrange tiles to create cohesive art-deco patterns and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Matt Leacock did indeed design Thunderbirds, the game.
  • Susan McKinley Ross did indeed design Quirk.
  • Daryl Andrews I thought maybe Daryl designed the Titanic game.
  • Kia did The Amazing Spider-Man game.
  • it's just a game it's just a game
  • holy crow too good to believe
References (from this video)
No references stored for this video.
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