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Art Decko box art

Art Decko

Game ID: GID0029816
Game Info
Year
2019
Players
2-4
Age
14+
Playtime
60 min
Collection
Rating
Mechanic profile
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Description

Art Decko, first released as Promenade, is a light strategy game for 2 to 4 painting collectors in which you try to create a valuable deck of gold and painting cards over the course of play. These cards — gold and paintings — both count as currencies in the game, and you can use them to purchase more paintings, acquire more gold, and pay for exhibition space in a museum. Your long-term goal is to manipulate the market value of certain styles of artwork, while also earning points by placing paintings in the museum.

The game includes paintings from five styles of art — Art Nouveau, Pop Art, Renaissance, Surrealism, and Impressionism — and you start with five random painting cards in your deck. Each art style starts with a value of 1 gold for a painting. You also have five starting gold cards in your deck, with the cards being worth 1 or 2 gold, with some cards having a special ability on them.

To start the game, shuffle your deck, then take five cards in hand. Fill the four galleries with 2-3 random paintings each, then place two random 3-gold cards (each with a special power) in the bank, along with the deck of 5-gold cards. Paintings in galleries cost 1-8 gold, while gold cards cost 5 or 8 gold. On a turn, take two actions from these three choices, repeating an action, if desired:

• Haggle: Discard a card from your hand to draw two cards from your deck.
• Acquire: Pay the acquisition cost of a painting or gold card by discarding cards from your hand, then place that card in your discard pile. Increase the "market rating" of the painting's art style or gold by the value listed in the gallery/bank. As the market rating of an art style increases, each painting in that style is worth more gold, effectively increasing its buying power; that art style is also worth more points at game's end.
• Exhibit: Pay the exhibition cost for a gallery, then place a painting into that gallery that matches one of that gallery's invitation markers. (A gallery might want, for example, 2 Impressionistic paintings, 1 Renaissance painting, and 1 painting of any type.) Mark that painting with one of your ownership tokens, then place the related invitation marker on the highest available victory point (VP) space, scoring those points for yourself immediately. That painting is now removed from your deck.

If you use the special ability on a gold card instead of its listed numerical value, remove that card from the game.

At the end of your turn, discard any number of cards from your hand, then refill your hand to five cards. If a gallery has no paintings in it, refill all of the galleries with 2-3 paintings, then replace each empty gallery's cost token with the next highest one available. When at least twelve paintings are in the museum, the painting deck is empty, or an art style or gold reaches a market rating of 70, finish the round, then proceed to final scoring.

The value of gold depends on its market rating, with its value ratio ranging from 6:1 to 1:1. Each painting in your deck is worth 1-7 VPs depending on the market rating of its art style. Each exhibition space in the museum also has a random bonus that was revealed at the start of play, and you can earn additional points through these bonuses. In the end, the player with most VPs wins.

Description

Art Decko, first released as Promenade, is a light strategy game for 2 to 4 painting collectors in which you try to create a valuable deck of gold and painting cards over the course of play. These cards — gold and paintings — both count as currencies in the game, and you can use them to purchase more paintings, acquire more gold, and pay for exhibition space in a museum. Your long-term goal is to manipulate the market value of certain styles of artwork, while also earning points by placing paintings in the museum.

The game includes paintings from five styles of art — Art Nouveau, Pop Art, Renaissance, Surrealism, and Impressionism — and you start with five random painting cards in your deck. Each art style starts with a value of 1 gold for a painting. You also have five starting gold cards in your deck, with the cards being worth 1 or 2 gold, with some cards having a special ability on them.

To start the game, shuffle your deck, then take five cards in hand. Fill the four galleries with 2-3 random paintings each, then place two random 3-gold cards (each with a special power) in the bank, along with the deck of 5-gold cards. Paintings in galleries cost 1-8 gold, while gold cards cost 5 or 8 gold. On a turn, take two actions from these three choices, repeating an action, if desired:

• Haggle: Discard a card from your hand to draw two cards from your deck.
• Acquire: Pay the acquisition cost of a painting or gold card by discarding cards from your hand, then place that card in your discard pile. Increase the "market rating" of the painting's art style or gold by the value listed in the gallery/bank. As the market rating of an art style increases, each painting in that style is worth more gold, effectively increasing its buying power; that art style is also worth more points at game's end.
• Exhibit: Pay the exhibition cost for a gallery, then place a painting into that gallery that matches one of that gallery's invitation markers. (A gallery might want, for example, 2 Impressionistic paintings, 1 Renaissance painting, and 1 painting of any type.) Mark that painting with one of your ownership tokens, then place the related invitation marker on the highest available victory point (VP) space, scoring those points for yourself immediately. That painting is now removed from your deck.

If you use the special ability on a gold card instead of its listed numerical value, remove that card from the game.

At the end of your turn, discard any number of cards from your hand, then refill your hand to five cards. If a gallery has no paintings in it, refill all of the galleries with 2-3 paintings, then replace each empty gallery's cost token with the next highest one available. When at least twelve paintings are in the museum, the painting deck is empty, or an art style or gold reaches a market rating of 70, finish the round, then proceed to final scoring.

The value of gold depends on its market rating, with its value ratio ranging from 6:1 to 1:1. Each painting in your deck is worth 1-7 VPs depending on the market rating of its art style. Each exhibition space in the museum also has a random bonus that was revealed at the start of play, and you can earn additional points through these bonuses. In the end, the player with most VPs wins.

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Video 5hVrRFlo7go jungus games Discussion at 10:08 sentiment: positive
video_pk 67052 · mention_pk 163017
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — purchasing art; cards are actual paintings; value increases as more investment occurs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the big change here is i'm turning the good games vlog into a patreon exclusive
  • the only constant is change
  • i adore bunny kingdom
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No references stored for this video.
Video 5-Guut6Q2GU Getting Games Rules Teach at 0:02 sentiment: neutral
video_pk 63369 · mention_pk 156750
Getting Games - Art Decko video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • art collection and market dynamics
  • art world, museum exhibitions
  • tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • acquire — buy a card from the board or gold bank with available purchase power; cards have value and board slots.
  • Deck building — players build a deck by acquiring paintings and gold cards and draw/shuffle from discard.
  • deck-building — players build a deck by acquiring paintings and gold cards and draw/shuffle from discard.
  • end game bonuses — end condition triggers when deck is exhausted, or 12+ paintings shown, or a market token reaches 70; then final scoring counting cards, gold, and museum tiles.
  • Endgame scoring — end condition triggers when deck is exhausted, or 12+ paintings shown, or a market token reaches 70; then final scoring counting cards, gold, and museum tiles.
  • exhibit — exhibit a painting to the museum for immediate victory points and affect market tokens; permanently loses the card.
  • gallery reset — when galleries are empty, or end-of-turn check triggers, refresh paintings and upgrade gallery prices.
  • haggling — play a card to draw two cards from the draw pile.
  • market rating track — increases in rating cause cards of that genre to have higher purchase power and end-game points; tokens on board.
  • negotiation — play a card to draw two cards from the draw pile.
  • Two actions per turn — each player must perform two actions per turn chosen from acquire, haggle, or exhibit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the drunkett's games tutorial
  • in it each player is a high stakes art collector
  • on a player's turn they must perform two actions
  • you permanently lose that card from your deck
  • the endgame conditions are met
  • i hope that you enjoyed learning how to play art deco
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