March 18, 1990, Boston: You enter the art museum, and an hour-and-a-half later you come out unnoticed with your pockets full — but now comes the hardest part...
In Art Robbery, you slip into the role of art thieves. You have successfully put the robbery behind you, and you have many drawings, paintings, sculptures, and antiques in your possession, yet the treasure is not infinite and you are now facing your greatest challenge: distributing the loot.
Over several rounds, you confront the other players and try to get a share of the four collections. In the end, the thief who is able to snatch most of the loot wins...maybe. After all, the FBI is not giving up and is looking for you, so during the game, you need to collect enough alibis to avoid being caught.
- Very simple and accessible.
- Fun party/game with direct interaction and take-that elements.
- Fast rounds make it a good filler for groups.
- art heist/robbery caper
- Ziggurat
- DOS
Mechanics (from transcript analysis)
- Alibi cards and zeros — Zero cards are alibis with no points; alibis are represented by dots on cards.
- Boss and dog cards — Special boss card allows taking a boss token; the dog token can guard or force card transfer when targeted.
- boss battler — Special boss card allows taking a boss token; the dog token can guard or force card transfer when targeted.
- Card-based turn and draw — Players hold five cards; on your turn you play a card and draw a card.
- Compound Scoring — After four rounds, players tally alibis and tokens; lowest alibis loses (with a special adjustment for two-player rules); overall highest score wins.
- End of round and boss scoring — End of each round, boss status is resolved; boss is worth five points unless discarded; several round cycle ends with next round reveal.
- Greedy thief — Greedy thief card lets you take any token from the middle, not from another player.
- Round-based scoring and end-of-game — After four rounds, players tally alibis and tokens; lowest alibis loses (with a special adjustment for two-player rules); overall highest score wins.
- Token-picking via card play — Playing a card lets you take the matching token from the middle or from another player.
Video topics + discussion points
Quotes (from this video)
- it's a very simple game but there's a couple of things in there which make it really nice
- drive your opponent into being the one who can't take a turn
- I would recommend both of these
- it's a good family game
- it's incredibly simple game
References (from this video)
- simple game with clever decision point
Mechanics (from transcript analysis)
- card play vs item take — Noted as a simple loop: play card, take item, repeat with a clever decision within a simple framework.
Video topics + discussion points
Quotes (from this video)
- it's about playing not about winning
- it's fast and furious
- it's extremely simple