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Arydia: The Paths We Dare Tread box art

Arydia: The Paths We Dare Tread

Game ID: GID0030250
Game Info
Year
2025
Collection
Rating
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Description

Arydia: The Paths We Dare Tread is an open world, campaign-based, co-operative, fantasy-based, "green legacy" role-playing board game. The game of Arydia is built on four design pillars: Exploration, Progression, Combat, and Role-playing.

Exploration — Arydia is an open world to explore as you wish. Make your way across the world map, discovering new locations, interacting with memorable characters, fighting vicious monsters, and scavenging long-lost treasures. The world pulls you in through detailed descriptions and vivid artwork for each place you visit. Every location is unique, not randomized, and is built piece by piece as you explore.

Progression — Arydia is played as a campaign over the course of a number of game sessions; you start each session right where you left off! As you play, the game keeps track of your actions and decisions. Your characters will grow in power, collecting new items, weapons, and skills. NPCs and locations will change, depending on how you interact with them. All of this progression is done using a simple, but powerful, index system, which allows for quick and easy set-up and tear down.

Combat — Many of the locations you'll visit in Arydia are hostile, so you'll need your weapons, skills, and co-operation to overcome the challenges you encounter! Arydia features a tactical, co-operative combat system. Enemies are controlled by game cards and dice, while you and your companions work together to defeat them.

Role-playing — Take on the roles of a wide cast of characters as you encounter them throughout your journeys. Step into the shoes of a disgruntled shop owner, sniffling brat, or a poorly-dressed bandit leader. The incentive-based role-play system encourages you to engage in dramatic storytelling, without being intrusive.

As for being a "green legacy" game, publisher Far Off Games notes that Arydia features all the hallmarks of a legacy game — packages to open, hidden information, progression, discovery, exploration, all the while wrapping it in high-quality components — but allows you to reset the game when you have completed it so that you can start again or pass it on to someone else.

Description

Arydia: The Paths We Dare Tread is an open world, campaign-based, co-operative, fantasy-based, "green legacy" role-playing board game. The game of Arydia is built on four design pillars: Exploration, Progression, Combat, and Role-playing.

Exploration — Arydia is an open world to explore as you wish. Make your way across the world map, discovering new locations, interacting with memorable characters, fighting vicious monsters, and scavenging long-lost treasures. The world pulls you in through detailed descriptions and vivid artwork for each place you visit. Every location is unique, not randomized, and is built piece by piece as you explore.

Progression — Arydia is played as a campaign over the course of a number of game sessions; you start each session right where you left off! As you play, the game keeps track of your actions and decisions. Your characters will grow in power, collecting new items, weapons, and skills. NPCs and locations will change, depending on how you interact with them. All of this progression is done using a simple, but powerful, index system, which allows for quick and easy set-up and tear down.

Combat — Many of the locations you'll visit in Arydia are hostile, so you'll need your weapons, skills, and co-operation to overcome the challenges you encounter! Arydia features a tactical, co-operative combat system. Enemies are controlled by game cards and dice, while you and your companions work together to defeat them.

Role-playing — Take on the roles of a wide cast of characters as you encounter them throughout your journeys. Step into the shoes of a disgruntled shop owner, sniffling brat, or a poorly-dressed bandit leader. The incentive-based role-play system encourages you to engage in dramatic storytelling, without being intrusive.

As for being a "green legacy" game, publisher Far Off Games notes that Arydia features all the hallmarks of a legacy game — packages to open, hidden information, progression, discovery, exploration, all the while wrapping it in high-quality components — but allows you to reset the game when you have completed it so that you can start again or pass it on to someone else.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 5 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–9 of 9
Video ogP9-vWfSxc Playthrough at 4:30 sentiment: mixed
video_pk 69314 · mention_pk 165761
Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging combat scenarios, especially boss fights.
  • Satisfying character progression and skill customization.
  • Unexpected narrative twists and story elements.
  • Variety in exploration with event cards and NPC interactions.
  • Some interesting mechanics like skill synergy and item absorption.
Cons
  • Frustrating stamina management.
  • Fiddly components and setup/teardown process.
  • Steep learning curve with complex rules that require frequent lookups.
  • Repetitive travel mechanics without efficient movement options.
  • Some mechanics feel like 'problems' that need to be 'fixed' with upgrades.
Thematic elements
  • Adventure, exploration, questing, and character progression.
  • Fantasy world with villages, forests, mountains, and dungeons.
  • Scenario-driven with event cards and NPC interactions that drive the story.
Comparison games
  • Elder Scrolls
  • Arkham Horror
  • Gloomhaven
Mechanics (from transcript analysis)
  • Combat System — Involves positioning, enemy AI, attack patterns, and utilizing character abilities and combo points, with dice rolls determining success.
  • event cards — Cards drawn during travel or at specific points that introduce narrative events, challenges, or opportunities.
  • Item Management — Collecting loot, managing inventory, and equipping items to improve character stats or gain abilities.
  • Key Items — Specific items acquired that can unlock new storylines or interactions, often represented by 'key' cards.
  • map exploration — Moving across hexagonal map tiles to discover new locations and encounter events.
  • NPC interaction — Talking to non-player characters provides story progression, quests, and sometimes unique items or information.
  • Skill Trees/Progression — Characters gain experience to level up and can learn new skills, with a focus on choosing which skills to acquire to build a character's abilities.
  • Stamina — A resource used for various actions, depleting during travel and combat, which the host finds frequently frustrating.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know it's like I have a plan to have a fight during the playthrough it's like I won't have as much stamina for that fight but for some reason we have to do these trekking across Quest lose all the stamina and then it's like you get to the fight
  • This game has dual and triple a cardboard and somehow still tokens can just slide off of things not impressed
  • I don't know it's like I could sit here for hours like looking at like oh Swift is a wolf yeah maybe it's not as fun or something right I do like it as cool but then you like look at snake strike and you're like oh okay that's kind of neat maybe I want to play that way
  • My God this is hilarious
  • It's like when you get stuck on glue and you like peel off and leave your whatever you step on something I don't know your sock comes off or whatever
  • I don't know it's like we're going to waste on the next part going somewhere to like we can go back to the guild and then replenish
  • I just want to get to that the whole Dilly ding around the map and talking to NPCs we already talked to and reading cards that we already read it's just like okay get to the business right
References (from this video)
No references stored for this video.
Video 9UIKipMHzZU Playthrough at 5:01 sentiment: mixed
video_pk 69313 · mention_pk 165760
Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game's discovery and exploration elements are exciting.
  • The modular board and expanding map offer a sense of a large world.
  • The legacy elements add anticipation and surprise.
  • The RPG-inspired theme is appealing to the host.
  • The game provides a lot of XP in a single combat encounter.
  • The introduction of new map tiles and mechanics feels rewarding.
  • The potential for character progression and new gear is motivating.
  • The game offers a sense of adventure and emergent storytelling.
Cons
  • The D20 combat system is considered basic, boring, and archaic.
  • The game involves a lot of fiddly upkeep and component management.
  • The D20 combat system feels like a weak point compared to other modern games.
  • The game's rules for being knocked out in combat were initially unclear and required clarification.
  • The threat deck is upgraded, potentially increasing difficulty.
  • The movement rules for characters, especially around difficult terrain, can be complex.
  • The dice rolling for some actions, like swimming, can feel tedious.
  • The lack of a dedicated app for managing components increases fiddliness.
Thematic elements
Comparison games
  • Gloomhaven
  • Frosthaven
  • Massive Darkness 2
  • Sword and Sorcery
  • Zombicide
  • The Seventh Continent
  • The Seventh Citadel
  • Final Fantasy
  • Chrono Trigger
  • Secret of Mana
  • Final Fantasy 6
  • Final Fantasy 3
  • Final Fantasy 4
  • Ultima Online
  • EverQuest
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a series of sessions, with progress, characters, and the game state carrying over between plays.
  • D20 Combat — Combat relies on rolling a 20-sided die, with modifiers and potential mitigation through tokens or stats.
  • exploration — Players move across a map, revealing new locations and encountering events.
  • legacy elements — The game includes sealed boxes and components that are revealed as the campaign progresses, changing the game over time.
  • Modular board — The game board is constructed from hexagonal tiles that are revealed and added to as players explore.
  • Resource management — Players manage resources like stamina, health, and gold to perform actions and survive.
  • skill progression — Characters can level up and potentially retrain skills.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I appreciate people like Paragon for just mentioning things in the chat that we might forget or that has never come up yet in our playthrough that we may have only read in the rules months ago
  • This is like probably one of the worst games I've ever played it's complete trash
  • The D20 system bores people it's boring and they don't like how much luck is is related to just rolling at E20
  • It's here this is 100% it you're on an Overworld map you literally freaking pick a spot and zoom in There Is Random Encounters there is um it's basically like 2D playe just like those video games
  • I'm getting the vibe where it's about to get some way to travel down to here cuz this is only connected via water but I'm getting the vibe that we're this I'm getting such uh I don't know if it's like Chrono Trigger Final Fantasy 6 Final Fantasy 3 or four
References (from this video)
No references stored for this video.
Video bm5oldw2Khg Playthrough at 0:16 sentiment: positive
video_pk 67567 · mention_pk 163707
Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging exploration with map placement and hex reveals.
  • Satisfying progression system with XP and leveling.
  • Interesting item acquisition and potential for unique abilities.
  • Challenging combat that requires strategic use of resources and abilities.
Cons
  • Combat can be difficult, leading to player defeat.
  • Some mechanics, like moving away from enemies and losing armor, can be punishing.
  • The game can be punishing, as seen when a player goes down.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — Players draw various types of cards, including day cards, event cards, key cards, and job cards.
  • Combat — Combat involves enemies with specific stats, attack patterns, and special rules. Players use abilities and items to fight enemies.
  • Crafting/Item acquisition — Players can find or craft items, like the driftwood crown, which provide abilities.
  • Dice rolling — Dice rolls are used for various actions, including combat and skill checks.
  • exploration — Players explore locations on a map, which involves placing new map tiles and revealing hexes.
  • Questing/Jobs — Players undertake jobs or quests, such as capturing Wrathan or delivering pastries, which involve travel and specific objectives.
  • Resource management — Players need to manage stamina and potentially mana.
  • Skill tree/retraining — Players can change active skills and unlearn abilities.
  • XP system — Players gain XP which can be spent to level up characters. Max level is seven, and reaching certain levels triggers drawing new cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to start a rival exile camp, but this time we're going to make our own squills with blackjack and hookers.
  • Would you rather always be wet or always be cold?
  • The driftwood crown. This is a pathless item usable by any exile. This grants you the ability below while equipped.
  • The coward Wrathan. You've captured Wrathan Call, the exile who's wanted for the murder of Hadririck Scott.
  • I'm like, 'Oh, I have a headache. Why did I try to use this crown?'
  • My weakness is I'm running around in a forest.
  • We're like, 'We found you, lightning.'
  • The shrapnel is going to go off and hit you for one damage.
  • Oh, shit. It's like, 'Oh, I have a headache.'
  • This one's sucking my head out. You're welcome. Thanks.
  • All foes draw at the beginning and they're just like poison bar poison just ripped through our armor just
  • I'm like, 'Oh my god, I still have It's like rock hard.'
References (from this video)
No references stored for this video.
Video 2f2at5MJgIc Playthrough at 0:16 sentiment: mixed
video_pk 67535 · mention_pk 163656
Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The combat and story are phenomenal.
  • The razor whip is a better weapon than the gnarled whip.
Cons
  • The city exploration phase is described as 'atrocious' and tanks the game.
  • The game can feel slow, with city exploration taking much longer than gameplay sessions.
  • The 'snipe' ability was discarded because it cost too many actions and was not used often.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players engage in combat against various enemies, with dice rolls and character abilities influencing outcomes.
  • event cards — Drawing event cards upon leveling up, which provide narrative and in-game effects.
  • exploration — Players explore different locations, including caves, hills, and across water, following maps and clues.
  • Item Management — Players manage inventory, deciding which items to keep, sell, or discard based on their usefulness.
  • Leveling up — Players level up, increasing stats like wisdom and health, and gain new abilities.
  • looting — Drawing items from a chest after completing tasks or events, with choices on which items to keep.
  • Quill Collection — Collecting items like quills from defeated creatures or found objects, which can have special properties.
  • Threat deck — A deck that increases threat, potentially triggering negative effects or boss encounters.
  • Treasure Maps — Using maps to find specific locations or trigger events, sometimes requiring deciphering symbols.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This whole city exploration thing sucks so hard.
  • The combat and the story is phenomenal for that game, but they have this section before you go into any of the fights that's where kind of a lot of story stuff is, but it's this atrocious [ __ ] like city exploration phase. It's It single-handedly kind of tanks the game a little bit.
  • I just have four dogs.
  • The trend of creating overpowered main characters in anime and manga.
  • You look back on that and it's like, oh, boys will be boys. It's like um that's where that's how serial killers start.
References (from this video)
No references stored for this video.
Video E1yEkqRHt8o Playthrough at 0:16 sentiment: positive
video_pk 67259 · mention_pk 163225
Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Does not take itself too seriously, which is a strength.
  • Has a whimsical tone that works well.
  • The mechanics and narrative elements seem to blend well, creating an engaging experience.
  • The combat system, while complex, offers strategic depth with different enemy types and player abilities.
  • The game's variety in encounters and mechanics keeps things interesting.
Cons
  • Card sleeves are a bit too tight.
  • Some elements feel like backtracking or don't immediately seem useful.
  • The game can be complex to manage with multiple mechanics.
Thematic elements
  • Exploration, discovery, mystery
  • Wilds, Forests, Forts, Towers
  • Card-driven events, character interactions
Comparison games
  • 2K (NBA game for face scan comparison)
  • Chilla's Art games (for visual style comparison)
  • Original Tomb Raiders (for blocky graphics)
  • Golden Eye (Nintendo 64) (for visual style comparison)
  • Paper Mario
  • Paper Mario: The Thousand-Year Door
  • Grim Coven
  • Gloom Haven
Mechanics (from transcript analysis)
  • card-driven events — The game uses event cards and threat cards to introduce challenges and narrative elements.
  • character abilities — Characters have unique abilities and attacks (e.g., whip attacks, knife strikes, bows) and can gain new skills or improve stats.
  • Combat — Players engage in turn-based combat against enemies like goblins, utilizing character abilities and equipment.
  • Dice rolling — Dice are used for combat rolls, checks, and determining outcomes of certain actions.
  • Itemization — Players acquire and use equipment like armor and weapons, with specific properties like damage or defensive bonuses.
  • looting — Players can search containers and defeated foes for items and resources.
  • map exploration — Players navigate a map, following leads and trying to piece together torn maps or discover new locations.
  • questing — Players undertake quests, such as rescuing captives or finding specific items, often given by NPCs.
  • Resource management — Players manage resources like stamina, mana, and combo points to perform actions.
  • Symbol/Rune Interpretation — Players encounter symbols and runes that need to be deciphered to understand triggers or meanings on maps and items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It almost fits the world because like it's never once tried to take itself too seriously.
  • The tightening is a little bit too tight. Like so if I if I could just almost go like fan through it, but then I'd probably rip the thing that's in it.
  • It's like whenever they tried to do um that NBA face scan for your character for like 2K and it was like horrific.
  • The voices of the game goes right out the window.
  • It's like you're just both leaving yourselves wide open just ah.
  • This is all make believe.
  • They're all on your ass cheeks for some reason.
  • Oh, he's still alive. No, no, he cuz you because my damage gets rid of the armor.
References (from this video)
No references stored for this video.
Video rjGwQUeJQeg Board Game Critique Review at 0:03
video_pk 62551 · mention_pk 155272
Board Game Critique - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Redemption and homecoming through cooperative exploration and combat
  • Array
  • Fantasy exile campaign world with modular maps and persistent world state
  • Array
  • Array
  • Array
  • mixed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The directional damage system is brilliant.
  • The green legacy resetability is another win.
  • This could be your game of the year.
  • Just make sure you're actually committing to 60 plus hours, not just wishing you had time for it.
References (from this video)
No references stored for this video.
Video gc4LtdBtR2k Totally Tabled Unboxing at 0:00 sentiment: positive
video_pk 37662 · mention_pk 113113
Totally Tabled - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive physical scope and component variety
  • Deep, roguelike flavor with flavorful paths and character customization
  • Strong setup narrative and thematic hooks that promise an engaging first session
Cons
  • The sheer volume of components may feel overwhelming for new players
  • Some content may feel opaque until rules are fully explained in quick-start
Thematic elements
  • Path-based character progression, stealthy exploration, and tactical combat in a perilous setting
  • Fantasy adventure world with rogues, exploration, and a grand quest structure, featuring multiple paths
  • Narrative-forward with flavor text and roleplay-friendly prompts, emphasizing player choice and world-building
Comparison games
none
Mechanics (from transcript analysis)
  • Character creation with attribute tracking — Players assign or develop core attributes (DEX, Intelligence, Charisma) and track HP and magic/stock resources.
  • Combat: Damage Based — Combat uses a D20 system with boards or markers indicating hit locations or target areas.
  • D20-based combat and hit-location concepts — Combat uses a D20 system with boards or markers indicating hit locations or target areas.
  • Decks, cards, and tokens management — A large assortment of cards and tokens organized across multiple boxes; some components are revealed progressively per quick-start rules.
  • Expansion content integration — Epic Hunt and Wild Hunt expansions alter skills and provide alternate character options.
  • Path selection and character progression — Players choose a path (e.g., Path of Shadows, Path of Valor) and gain starting skills; expansions offer alternate paths and skills.
  • Skill trees and equipment boards — Character boards display skills, equipment slots, and progression tracks linked to the chosen path.
  • Trap-based roguelike elements and rogue tools — Rogues use traps and clandestine tools (dagger, kunai, backstab) and employ stealth to gain combat advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is kind of a huge quick start guide
  • I haven't watched a lot of videos or anything so this is going to be quite a surprise for me
  • ah yeah now we can get a name and a title and I think I saw one here you could also make your own
  • this looks like exactly like what I want to play right now like a grand Adventure
  • I love playing a rogue
  • we might be ready to go through this little introduction that's going to teach us how to play the game
  • I'm very excited for this game
References (from this video)
No references stored for this video.
Video ZxXxKPkBJeU BoardGameGeek Top List at 19:20 sentiment: positive
video_pk 35186 · mention_pk 105036
BoardGameGeek - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 19:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production quality and engaging world-design
  • Resettable legacy design lowers entry barriers for new campaigns
  • Cooperative storytelling with meaningful player choices
Cons
  • Campaign maintenance can be time-intensive
  • Not always easy to fit into short gaming sessions
Thematic elements
  • investigation, discovery, monster encounters
  • cooperative open-ended exploration campaign
  • campaign-driven with evolving world effects
Comparison games
  • Gloomhaven
  • Descent: Legends of the Dark
  • Aridia-related campaigns
Mechanics (from transcript analysis)
  • Cooperative campaign — big cooperative campaign with ongoing story and decisions that affect future playthroughs.
  • Dungeon Crawl — players take on roles, explore monsters, towns, and encounters with evolving options.
  • Legacy game — resettable legacy design allowing future playthroughs with persistent yet resettable state.
  • legacy/green legacy elements — resettable legacy design allowing future playthroughs with persistent yet resettable state.
  • open-ended exploration — players take on roles, explore monsters, towns, and encounters with evolving options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a living website, which one we really like about it.
  • The list is a snapshot in time; it will morph over time as people rate more games.
  • BG is this living website; the community can contribute their own photos, their own feelings about a game.
References (from this video)
No references stored for this video.
Video GUBGY6rUNWY Sir Thecos Unboxing at 0:25 sentiment: positive
video_pk 7725 · mention_pk 128175
Sir Thecos - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality components (prepainted minis, detailed heads, heavy weight cards)
  • Thoughtful box organization with labeled containers and easy re-pack
  • Punch boards that are actually used in gameplay and can be re-inserted
  • Extensive map books and a wide array of campaign content including expansions
  • Open-world, solo-play capable and cooperative play supported
Cons
  • Very large physical footprint and substantial space requirements
  • Complex rule set may present a steep learning curve
  • Legacy/reset mechanics can be perceived as heavy or tedious to manage
  • Some components may appear extraneous or unused in an unboxing sample
Thematic elements
  • Exploration, progression, and legacy-like campaign development
  • Open-world cooperative fantasy exploration with modular maps and events
  • Story-driven progression with evolving content and events
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • bag building — Punch-out components are used during play and re-inserted as part of setup and play flow.
  • Character creation and paths — Characters have distinct 'paths' (e.g., Path of Shadow) with skills and equipment customization.
  • Combat Dice — Hit dice and weapon-driven combat mechanics influence outcomes.
  • Combat: Dice — Hit dice and weapon-driven combat mechanics influence outcomes.
  • Cooperative Game — Players work together to overcome challenges and advance the campaign.
  • cooperative play — Players work together to overcome challenges and advance the campaign.
  • Legacy game — Campaign progression unlocks content; game can be reset without destroying components.
  • Legacy/green legacy mechanics — Campaign progression unlocks content; game can be reset without destroying components.
  • Map books and battle maps — Multiple map books and battlefield maps guide exploration and combat scenarios.
  • Open-world exploration — Players explore a shared, expanding map with events and encounters.
  • Punch boards and tokens — Punch-out components are used during play and re-inserted as part of setup and play flow.
  • Resource management — Currency, gems, and tokens are managed for inventory and encounters.
  • Save/load / session tracking — Mechanisms to save progress and resume campaigns between sessions.
  • Unique player powers — Characters have distinct 'paths' (e.g., Path of Shadow) with skills and equipment customization.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is amazing. I've never seen anything like that in a game. Like, more games should do that. Seriously, that is amazing.
  • Open world exploration. You can play it solo.
  • these components here, the components here are all like through the roof.
References (from this video)
No references stored for this video.
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