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Arydia: The Paths We Dare Tread box art

Arydia: The Paths We Dare Tread

Game ID: GID0030250
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
180 min
Collection
Ratings
Creator Score
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Not enough video data yet
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How this game feels to play
Description

Arydia: The Paths We Dare Tread is an open world, campaign-based, co-operative, fantasy-based, "green legacy" role-playing board game. The game of Arydia is built on four design pillars: Exploration, Progression, Combat, and Role-playing.

Exploration — Arydia is an open world to explore as you wish. Make your way across the world map, discovering new locations, interacting with memorable characters, fighting vicious monsters, and scavenging long-lost treasures. The world pulls you in through detailed descriptions and vivid artwork for each place you visit. Every location is unique, not randomized, and is built piece by piece as you explore.

Progression — Arydia is played as a campaign over the course of a number of game sessions; you start each session right where you left off! As you play, the game keeps track of your actions and decisions. Your characters will grow in power, collecting new items, weapons, and skills. NPCs and locations will change, depending on how you interact with them. All of this progression is done using a simple, but powerful, index system, which allows for quick and easy set-up and tear down.

Combat — Many of the locations you'll visit in Arydia are hostile, so you'll need your weapons, skills, and co-operation to overcome the challenges you encounter! Arydia features a tactical, co-operative combat system. Enemies are controlled by game cards and dice, while you and your companions work together to defeat them.

Role-playing — Take on the roles of a wide cast of characters as you encounter them throughout your journeys. Step into the shoes of a disgruntled shop owner, sniffling brat, or a poorly-dressed bandit leader. The incentive-based role-play system encourages you to engage in dramatic storytelling, without being intrusive.

As for being a "green legacy" game, publisher Far Off Games notes that Arydia features all the hallmarks of a legacy game — packages to open, hidden information, progression, discovery, exploration, all the while wrapping it in high-quality components — but allows you to reset the game when you have completed it so that you can start again or pass it on to someone else.

Description

Arydia: The Paths We Dare Tread is an open world, campaign-based, co-operative, fantasy-based, "green legacy" role-playing board game. The game of Arydia is built on four design pillars: Exploration, Progression, Combat, and Role-playing.

Exploration — Arydia is an open world to explore as you wish. Make your way across the world map, discovering new locations, interacting with memorable characters, fighting vicious monsters, and scavenging long-lost treasures. The world pulls you in through detailed descriptions and vivid artwork for each place you visit. Every location is unique, not randomized, and is built piece by piece as you explore.

Progression — Arydia is played as a campaign over the course of a number of game sessions; you start each session right where you left off! As you play, the game keeps track of your actions and decisions. Your characters will grow in power, collecting new items, weapons, and skills. NPCs and locations will change, depending on how you interact with them. All of this progression is done using a simple, but powerful, index system, which allows for quick and easy set-up and tear down.

Combat — Many of the locations you'll visit in Arydia are hostile, so you'll need your weapons, skills, and co-operation to overcome the challenges you encounter! Arydia features a tactical, co-operative combat system. Enemies are controlled by game cards and dice, while you and your companions work together to defeat them.

Role-playing — Take on the roles of a wide cast of characters as you encounter them throughout your journeys. Step into the shoes of a disgruntled shop owner, sniffling brat, or a poorly-dressed bandit leader. The incentive-based role-play system encourages you to engage in dramatic storytelling, without being intrusive.

As for being a "green legacy" game, publisher Far Off Games notes that Arydia features all the hallmarks of a legacy game — packages to open, hidden information, progression, discovery, exploration, all the while wrapping it in high-quality components — but allows you to reset the game when you have completed it so that you can start again or pass it on to someone else.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 40
This page: 40
Sentiment: pos 29 · mix 9 · neu 1 · neg 0
Mentions per page
Showing 1–40 of 40
Video 0LJZ9fzV5mE Board Games UnLocked Rules Teach at 0:47 sentiment: mixed
video_pk 112697 · mention_pk 324788
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Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative system for generating areas.
  • Incentivizes role-playing.
Cons
  • Rulebook is not cohesive for learning.
  • Initial combat encounter was challenging.
  • Mob rules were initially misunderstood.
Thematic elements
  • Exiles trying to get squills to get a pardon.
Comparison games
  • Faith Forge
Mechanics (from transcript analysis)
  • Armor and Wear — Items have 'wear' that accumulates, affecting their durability.
  • Character creation — Players create characters with classes and paths.
  • Combat — Turn-based combat with dice rolls, initiative, and special abilities.
  • exploration — Players explore hexes on a map, drawing event cards.
  • Market actions — Players can perform market actions like repairing items.
  • Quick start guide — The tutorial system for the game.
  • resting — Players can rest at camp to replenish health and stamina.
  • Stamina and Health — Players manage stamina and health during travel and combat.
  • Threat — Enemies generate threat, influencing their actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're basically open world and I have no idea how this campaign ends, man.
  • So, I'm hoping that it's not just, oh, play forever. I'm hoping that eventually it opens up to a big bad overall narrative that does have a definitive end.
  • This is why this is what that one guy said about the smell.
  • All mobs do do the the same action. Okay. If they can afford it.
  • This is such an innovative system.
  • Yeah, I think it's really like I really like it.
  • Wake up and be like, ah, it's a dreary day.
References (from this video)
No references stored for this video.
Video Ht9KXXCpFs0 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112658 · mention_pk 324746
Board Games UnLocked - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and NPC interactions
  • Strategic combat and resource management
  • Focus on exploration and discovery
Cons
  • Limited inventory space can be frustrating
  • Some mechanics are revealed slowly
Thematic elements
  • Heroic journey, questing, monster hunting, resource management
  • Felsworn Village
  • Character-driven encounters with narrative exposition from NPCs
Comparison games
none
Mechanics (from transcript analysis)
  • Combat System — Combat involves dice rolls, character abilities, threat mechanics, and movement on a grid.
  • event cards — Drawing event cards like 'Unnatural mist' or 'Journey is difficult' introduces challenges or narrative moments.
  • exploration — Players move across a map, revealing points of interest (POI) and interacting with them.
  • Inventory management — Players have limited inventory space, forcing decisions about which items to keep, like the cracked axe.
  • Job deck — Completing jobs and turning them in at locations like Felsworn Village is a core progression mechanic.
  • Skill checks — Checks like 'Charisma check' or 'Wisdom check' are used to determine the success of certain actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we got to head back to Felsworn Village, turn in a couple jobs, get some money.
  • I swear to God if she's a [ __ ] about this, I'm probably just going to burn this building down.
  • Oh, it's blood.
  • The worn knapsack replenishes two stamina per cube.
  • We're here. We killed rats.
  • I'm going to shrink down and go into the antill.
  • You gaze around at tomatoes the size of wagons and vines as big as trees.
  • Oh no, that was uh Keepwick, huh?
  • A giant ant scuttles about. Watch your back. Or thorax.
  • The ants are blind.
  • The well's over there. Well,
  • I hope you're enjoying. Stick around for the rest of the series.
References (from this video)
No references stored for this video.
Video hDH5JnBTO6o Board Games UnLocked Analysis at 0:16 sentiment: positive
video_pk 112664 · mention_pk 324750
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent sense of exploration without punishing players.
  • Movement system is 10 times better than Fate Forge.
  • Travel deck makes special events feel special.
  • Thematic immersion and role-playing opportunities with NPCs.
  • Combat is clean and detailed with hit spots and armor mechanics.
  • Love the inventory management with individualized armor placement.
  • Leveling system allows for significant jumps in stats.
  • Clean and innovative mechanics throughout the game.
  • Grid-based inventory management is awesome.
  • Thematic actions for movement and inventory swapping.
  • Combat is a puzzle with hit spots and weapon attack types.
  • Cards with ability and item descriptions, and FAQs, make the game intuitive to play.
  • Customizable characters without being a headache.
  • Small scale but deep gameplay.
  • Tutorial teaches the game effectively.
  • Card system for storytelling and exploration is engaging.
  • Terrain changes and active/inactive cards add depth.
  • Phenomenal start to the campaign.
  • No real complaints from the reviewers.
Cons
  • Hoping the game branches into an actual story with a bigger narrative.
  • Curiosity about how future builds will be kept interesting with limited item options.
  • Question marks on how creativity will be maintained with the same board.
  • Potential for the story to become repetitive or lack a clear ending.
  • Some keywords on cards might still require looking up in the rulebook.
Thematic elements
  • Exiles trying to buy back their citizenship by earning squills.
Comparison games
  • Fate Forge
  • Sleeping Gods
  • Osworn
  • Seventh Continent
Mechanics (from transcript analysis)
  • Action Points — Movement and actions require using minor actions, such as putting items on feet to move.
  • Campaign — Discussed as an open-world campaign game with multiple sessions played.
  • Card-based storytelling — Exploration and narrative progression are driven by cards, requiring players to pay attention to keywords and specific text.
  • Combat — Combat involves rolling dice, checking for hit spots, and considering armor placement. Different classes have unique combat abilities.
  • exploration — The game features exploration through directions and card draws, with a travel deck that includes random events.
  • Hit spots — Enemies have specific hit spots, and weapons have unique attack types that target these spots for critical damage.
  • Inventory management — A grid-based system where armor is placed on specific body parts, affecting damage taken.
  • Leveling up — Players can level up stats, and it's possible to jump multiple levels at once, incentivizing spreading out stat increases.
  • Pseudo role-playing — NPC interactions involve a pseudo role-playing element where players can act out the demeanor and quirks described.
  • Skill Mastery — Players have to master skills to use them effectively, rather than just knowing how.
  • Terrain System — The game uses terrain tiles and active/inactive cards that change NPCs and events based on player decisions.
  • Travel deck — A deck of cards representing travel events, including mundane ones like 'tired' or 'hungry' and special random events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is probably the perfect example of an open world campaign game as a board game.
  • I really like that. I like how there's an actual sense of exploration in this game, without it being cumbersome to explore.
  • Everything about this game is extremely innovative.
  • So the grid based inventory management is awesome.
  • The fact that they give you a card for every single ability and item is amazing.
  • This is one of the best examples next to Sleeping Gods of an open world like fantasy RPG.
  • Um, so on a scale of 1 to 10, what are you giving Aridia the Paths We Dare Tread right now?
References (from this video)
No references stored for this video.
Video CW6E5LPp_xk Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112682 · mention_pk 324778
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Genius leveling system that incentivizes trying new skills.
  • Satisfying progression with XP and stat increases.
  • Solid quality prepainted miniatures.
  • Immersive narrative through event cards and encounters.
  • Interesting initiative system.
  • Improvisation ability provides some innate healing.
  • Path chests offer unique items.
Cons
  • Players are very 'squishy' and can be easily defeated.
  • Combat difficulty seems high for the players' level.
  • Some mechanics, like the tanto attack, can feel useless depending on abilities.
  • Rats are 'disgusting' and 'vermin'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players engage in turn-based combat against enemies, utilizing character abilities and attacks.
  • event cards — Drawing cards from a deck triggers events and encounters during travel and exploration.
  • Itemization — Players can acquire items like weapons, armor, and potions through loot rolls and path chests, with the ability to equip and swap them.
  • Jobs — Players can take on different types of jobs (Hunt, Task, Cart, Special) which offer rewards upon completion.
  • Leveling up — Players gain XP and spend it to level up character stats, with a unique system that immediately updates the number when a new skill is leveled.
  • Path Chests — Special chests found in the world provide unique items specific to each player's path.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What's really cool about that leveling up system is that whenever you pick something that you haven't actually leveled up before, it jumps you to that new number.
  • That's genius. Like it it it almost actually incentivizes you to pick stuff that you normally wouldn't.
  • The mini is like It's so stupid. They They have colored art. Like, so you're playing a faction. It's like, 'Oh, it's the witches.' And it shows it's only three minis. Um, and it shows they're colored pictures, but the prepainted minis are not anywhere. They're not the same color.
  • We're squishy as hell. Like it's like goddamn what do we have to do to not get one shot against rats.
  • I hate this game. We're like, rats, we're supposed to do this one first.
  • The fighting system isn't that great.
  • Dude, I don't even know. Dude, go get your booker dice. I'm find Cody Miller and beat his ass for making shitty ass dice.
References (from this video)
No references stored for this video.
Video 2VlMvHgzFfU All You Can Board Top 7 List at 1:33 sentiment: positive
video_pk 90398 · mention_pk 241512
All You Can Board - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious open-world campaign concept
  • Cooperative play with party-driven exploration
  • Unique locations and player-driven exploration
  • Open-world vibe with influence on story threads
  • Kickstarter launch date announced
Cons
  • Hesitancy about whether all promised features can be delivered
Thematic elements
  • Exploration and branching storylines in a cooperative fantasy world
  • Open world campaign-based cooperative fantasy RPG board game
  • Open world with player-driven exploration and story threads
Comparison games
  • Gloomhaven
  • Skyrim
  • Zelda: Breath of the Wild
  • The Legend of the Drift System
  • Dominion
  • Clank
Mechanics (from transcript analysis)
  • Branching Narrative — Decisions influence locations, NPCs, and story outcomes.
  • Character progression — Upgrading characters, gaining new skills, and leveling up.
  • Combat — Character combat with progression and new abilities.
  • cooperative play — Party-based play with a shared goal.
  • Open world exploration — Players explore a world with unique locations and non-random storylines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • open world campaign-based cooperative fantasy RPG board game
  • kickstarter is launching August 3rd
  • it's a green legacy game
  • we are going to get to find out a whole bunch more very very soon
  • this is the reason gloomhaven was one of my favorite games is because you get that
References (from this video)
No references stored for this video.
Video 3R5N_5BagyI All You Can Board Top 10 List at 17:16 sentiment: positive
video_pk 89949 · mention_pk 239726
All You Can Board - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 17:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious open-world campaign feel
  • replayability with different decisions each session
Cons
  • not a lot of public info yet
Thematic elements
  • open-world RPG in board game form; branching decisions
  • open-world open-ended campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Characters level up and gain abilities over time
  • open-world campaign with branching decisions — Your choices alter future options and game state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't wait to get my hands on this
  • it's one of the most exciting things I've seen
  • this looks stunning on the table
References (from this video)
No references stored for this video.
Video ncNCyhnVBnM Hungry Gamer Unboxing at 0:10 sentiment: positive
video_pk 86580 · mention_pk 224437
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Overall sentiment (raw)
positive
Pros
  • Lots of stuff in the box
  • Index in the rulebook
  • Quick start guide
  • Packing instructions on the box side
  • Quality cardboard punch boards
  • Good art
  • Detailed and beautiful components (money, miniatures)
  • Unique combat dice system
  • Modular map tiles
  • Pre-painted miniatures with good detail
  • Dividers for cards
  • Advent calendar style reveals for some components
  • High level of anticipation and expectation
Cons
  • Long delay in release
  • Potentially overwhelming amount of rules/components initially ('I'm stressed')
  • Some components are 'just cubes'
  • Some components are labeled 'do not open'
  • Tight fit in the box
Thematic elements
Comparison games
  • Betrayal at Balder's Gate
Mechanics (from transcript analysis)
  • card-based upgrades — The host shows cards that appear to be abilities or gear upgrades.
  • character customization — The host discusses different character bodies and heads that can be combined.
  • combat dice system — The host explains the combat dice system where different symbols indicate where enemies might hit based on their type.
  • crafting — The host sees items that look like things that can be crafted from wood.
  • exploration — The host describes the exploration board and tiles that are flipped over to reveal content.
  • Leveling up — The host mentions different 'paths' that represent leveling up and unlocking abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is heavy as hell
  • I've not been this excited about a game in a long time
  • these are the money or whatever that you get and they're just beautiful
  • oh my gosh I'm in love with these figures
  • I am expecting this game to be one of the best games I have ever played period
  • this is my most anticipated game for 2025
References (from this video)
No references stored for this video.
Video BczB9PVN4-I Playthrough at 28:12 sentiment: positive
video_pk 86080 · mention_pk 221983
Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 28:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and story-driven gameplay
  • Variety in gameplay mechanics, including exploration, investigation, and character progression
  • Modular board allows for replayability and discovery
  • Flexible session length with saving options
  • Clever design with drop-in/drop-out mechanics
Cons
  • Potential for spoilers due to the game's campaign nature
  • Some mechanics can be complex or require careful reading of rules (e.g., hardened points, flee mechanics)
  • The flee mechanic can lead to unexpected resets or narrative loops if not managed carefully
Thematic elements
  • Exploration, investigation, and adventure
  • Fantasy world with various locations including caves, forests, towns, and a rocky plateau
  • Story-driven with branching paths and event cards
Comparison games
  • Gloomhaven
  • Frosthaven
  • Red Rising
  • Wingspan
  • Legends of Drizzt
  • Dungeons and Dragons: Wrath of the Shardmind
  • Dungeons and Dragons: Castle Ravenloft
  • Dungeons and Dragons: The Adventure Begins
  • Fate Forge
Mechanics (from transcript analysis)
  • Branching Narrative — Player choices impact the story's progression and the paths available.
  • Card Play — The game utilizes event cards, clue cards, and other decks to drive the narrative and gameplay.
  • Character progression — Players gain experience and level up, improving their characters' abilities.
  • Investigation — A key part of the gameplay involves gathering clues and interviewing characters to solve mysteries.
  • Resource Management — Players manage stamina and other resources for actions like moving and exploring.
  • Tile Placement — The game board is constructed by placing hexagonal tiles as players explore new areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game takes six times as long to play
  • My excitement and a lot of people's excitement who played it wasn't for everybody and that I totally understand I've learned I've learned this but yeah so not everyone you game with wants to play the same games
  • It's hard to find some of these big box adventure games like this that actually fit into smaller sessions like we found it recently with the Fate Forge fate Forge that one was like perfect for that and then you could continue if you wanted to in that one and kind of figure it out and you know you'll stop when you wanted which is nice
  • The game is basically saying I fleed from Ants I fleed from ants we beat the ants eventually we died we fleed from the the the thing up here and now we fleed from we died from something up here which brought us there as well
  • It's like I'm being smart like that's weird that they consider this like a you suck at the game because you've explored the wrong place will'll give you a help help it's like not like we died in a combat or like but that one was like insinuating that we died I know it's because we flee too many times like they don't want you fleeing that many times and if you do you're bad at the game and it never even checked who we fleed from so I find it very strange
References (from this video)
No references stored for this video.
Video KndyhSlXNP4 Rob's Gaming Table Playthrough at 4:34 sentiment: positive
video_pk 85496 · mention_pk 219205
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Click to watch at 4:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with unexpected twists.
  • Challenging and strategic combat encounters.
  • Complex boss fights that require careful planning.
  • Interactive elements like NPC dialogue and event cards.
Cons
  • Some mechanics can be complex to track (e.g., the sliding wave).
  • Player elimination/interruption mechanic can be jarring.
Thematic elements
  • Aridia
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Fight Mechanics — Complex boss encounters with unique abilities, multiple phases, and environmental effects like a sliding wave.
  • Combat System — Involves positioning, attacking with various weapons (mace, bow), managing resources (mana, stamina), and dealing with enemy abilities and movement.
  • Dice rolls — Used for attack, defense, and checks, often modified by character abilities or resources.
  • Elementals — Water elementals are introduced as foes that respawn and have special abilities like 'undertoe' and 'geyser' attacks.
  • event cards — Cards drawn at specific triggers that introduce narrative events or challenges, sometimes affecting individual players or the whole group.
  • Explosion mechanic — A mechanic where defeating a tether causes an explosion that can damage players if they fail a check.
  • Glacier Track — A track that advances with certain actions, potentially triggering events or the end of combat.
  • Health and Damage — Players track health and take damage from enemy attacks, with different defense and blocking capabilities.
  • Map Tiles — Modular board pieces representing locations, which are revealed and placed as players explore.
  • Modular Board — The game uses tiles to build the map, which are revealed and placed during gameplay.
  • Movement and positioning — Players must navigate a board with terrain, including difficult terrain and water, affecting movement and combat effectiveness.
  • NPC interaction — Features Non-Player Characters with names and dialogue, such as the wizard whose name was a pun on 'mulligan'.
  • Player Elimination/Interruption — A mechanic where a player character can be removed from the map temporarily or permanently due to specific events or failures.
  • Respawning Foes — Enemies that can reappear after being defeated, often linked to destroying tethers or hitting weak points.
  • Role Playing Points — A resource that players can spend to improve dice rolls or gain advantages.
  • Tethers — In-game elements that need to be destroyed to prevent enemies from respawning.
  • Threat deck — A deck of cards that introduces challenges or enemies into the game, with specific instructions on how to shuffle and draw from it.
  • Weak Points — Specific targets on enemies that, when attacked, can trigger special effects like respawning or clearing damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is no time for jokes."
  • "We are trying to win."
  • "It's not a game, it's all serious."
  • "The orb swirls with blue energy. Another tether, growls."
  • "Fly, you fools."
  • "Wrath is singularly focused on completing his ritual to melt the glacier and flood the basin."
  • "My favorite fight in the game. Take your time with it next time."
  • "My boot on Durlac's neck is the only thought that sustains me."
References (from this video)
No references stored for this video.
Video pqz7SNcrUt0 One Stop Co-op Shop Analysis at 3:51 sentiment: positive
video_pk 84857 · mention_pk 216379
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Overall sentiment (raw)
positive
Pros
  • one of favorite games from last year
  • combat system is cool
  • open world is great
  • emergent story is fun
  • great game
  • very exciting
  • beautiful production
Cons
  • system can be a little bit random
  • shuffling through tiles gets annoying quickly
  • went a little too hard in trying to make this like a video game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • campaign game — A campaign game that the reviewer wants to finish later.
  • Combat System — The combat system is cool.
  • Open world — The open world is great.
  • tile shuffling — Shuffling through tiles to find the next one gets really annoying.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this time, we are going to the end of last year, December of 2024.
  • So, first in the crowdfunding corner, we've got a double feature, the latest from the Solo series, or at least at that time.
  • And this was Hunted Transylvania and Escape from Route 52.
  • So, yeah, I would say probably Hunter Transylvania might be a keep and definitely Escape from 52 would be a call if I had received copies of the final games.
  • But uh the new addition of campaigns I found was a bit hoham.
  • So if I was someone who had like bought every season of Death May Die, I would not especially rush out to get this one.
  • This is from Chip Theory.
  • And I thought this was fine.
  • The big kind of nail in its coffin is that I already have Decorum, which is kind of a similar game, but I find drastically better for my taste at least, especially at two players, or Hannabi or Paint the Roses.
  • So it does limit itself if you're playing without like workarounds like I don't know putting some like see-through sheet over the page.
  • So, Red Dust Rebellion is a call, but still a strong recommend for competitive play.
  • It's an awesome system.
  • And hey, let's finally get to a keep.
  • This is one of my favorite games from last year.
  • It's fully released this year. Still a favorite.
  • But yeah, the combat system is cool. The open world is great. The emergent kind of story that you can discover is really fun.
  • Like I think they went a little bit too hard in trying to make this like a video game and a video game kind of automates things that are frustrating to do as a player.
  • But still, it's a great game. Very exciting. Beautiful production.
  • Uh, you can see this one is just reading and reading and more reading the game, which I don't mind.
  • This is a follow-up to the Tales of the Arabian Knights.
  • So, this is very much like a wander around and have weird adventures and make choices.
  • I think it's fun for that, just like seeing what crazy stuff happens.
  • But yeah, if you don't want to read a lot or if you don't want just some random kind of adventuring without much control or agency, you might not like this one.
  • And man, we gave this one a lot of chances.
  • It's very quick. It's very nice to lay down on the table.
  • But, uh, even when playing with the Omaha variant where you have more cards and the hands are better and a bit more differentiated from each other, which I do prefer, it's still just kind of not an interesting game.
  • It just feels very like random and more like an activity.
  • And especially now that I played River Rats, which was a game on crowdfunding recently, and this upcoming Cyberpunk card game, which also uses cooperative poker, I find those a billion times better, at least for my taste.
  • First expansion for Sky Team.
  • This is a keeper mainly cuz I love Sky Team.
  • I said this before and I'll say it again. The Turbulence expansion is not at all necessary.
  • It adds a few new things that are kind of interesting.
  • It's got a bunch of new airports. If you love Sky Team, if you've already played it a whole bunch, it's definitely a good pickup.
  • It's super cheap, but uh, you know, if you haven't played your copy of Sky Team that often, then I don't think it's at all necessary.
  • The core game is still the best thing here and really has the coolest modules and the coolest gameplay.
  • So, I'm absolutely keeping my copy of Turbulence. I love it, but Sky Team is really the winner here and the reason that I'm keeping this game overall.
  • This is Invincible, the hero building game.
  • This is a bag builder with a push your luck pulling element kind of like Quacks of Quedlinberg.
  • And I like this one. Okay, the core mechanics are pretty cool, but I thought the scenario balance was pretty off.
  • I thought the gameplay got pretty repetitive, but there were cool combos to do.
  • The core action of pulling stuff is fun.
  • So, it had a lot of good things in its favor.
  • But yeah, just the balance really messed with me and I didn't want to play it that much cuz we couldn't really get it to be the right difficulty.
  • So that was a call as well.
  • This is the night cage with the shrieking hollow expansion.
  • This is a keeper largely because my kids still love the night cage and I think the shrieking hollow makes the game a bit more tactical.
  • It's still pretty random but also make it way more exciting.
  • The addition of this giant creature that you see on the board that's coming to eat us all is just so exciting and it really does change up the gameplay in a good way.
  • So if you like the night cage, this is a full recommend.
  • And the shrinking hollow is a great expansion and it's a keep for me.
  • Lots of expansions covered at the end of December, I guess.
  • And this one was great.
  • I already really like World Breakers for a quick competitive card game and then the solo mode in the original core game was great, but Indigo Sisterhood does the wild thing where they have a totally different type of automa, a totally different solo system for the expansion.
  • And I think it's great, too.
  • And I like them both for different reasons.
  • So, I mean, yes, if you like World Breakers, definitely check out the Indigo Sisterhood.
  • It's an awesome expansion.
  • And if you just like kind of solo card games, like I don't know in the Ashes Reborn, Sky Terror Horde kind of vein, might be worth a look for that as well.
  • But World Breakers, Indigo Sisterhood, definitely a keeper for me.
  • And here's another one of those solo series games, Rome Fate of an Empire.
  • This one is awesome.
  • It's basically Mage Knight, like a lot of the Mage Knight mechanics, but turned in different ways and applied to a very different type of game.
  • But it was also a call for me for that reason, because uh Mage Knight just works better for me in terms of theme.
  • This one is very much more of a mechanical feeling game.
  • Now, it's still awesome. It's smaller than Mage Knight. It's cheaper than Mage Knight, but it still has a lot of the tactical and strategic yumminess and like the, you know, deck building and card building and all that.
  • And it's it's solo only and I only really play Mage Knight solo, so you're not really missing up out much on that.
  • But yeah, I just prefer the theme of Mage Knight.
  • We already have Mage Knight, so I'd rather play that.
  • So, I did end up calling Rome Fate of an Empire, but still a great game.
  • Okay, next is Resurgence.
  • This is a worker placement game set in a post-apocalyptic future.
  • I thought it was pretty solid.
  • It doesn't really stand out from the worker placement bunch.
  • There's just so many of these and some I adore.
  • This one was good, but not great.
  • So, I didn't end up keeping it.
  • It really needs to be great at this point for me to keep a worker placement game.
  • But, I didn't have any major complaints about the gameplay.
  • The solo mode works well, too, and the competitive play is really solid and like you like level up your workers and I don't know, there's some cool things going on, but yeah, it didn't hold my interest indefinitely.
  • So, Resurgence is a call.
  • And finally, the one I know is going to mess up the most brackets, so sorry, uh, is Keep the Heroes Out, the boss battal expansion.
  • So I kept Keep the Heroes Out, even though I didn't love the balance of the game, even though I thought the deck building was a little anemic, because my my kids liked it pretty well, and everything in the boss battles expansion sounded like it was going to fix things I didn't like.
  • And I will say that it did.
  • I I think the Boss Battles expansion fixes a lot of my problems.
  • I love the addition of like the apprentices or whatever those like little like weaker heroes are called.
  • I love that you unlock these
  • I thought it was pretty solid. It doesn't really stand out from the worker placement bunch. There's just so many of these and some I adore. This one was good, but not great.
  • I think the Boss Battles expansion fixes a lot of my problems.
  • I do think it is fabulous. I think it is almost a must buy if you're going to get keep the heroes out, at least for me.
  • I know some people enjoy the base game, but I think it is so much better with the expansion.
  • 77% thought I would keep it, and I did not.
  • 82% thought that would be a keeper for me.
References (from this video)
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Video wEbCIrhVRBg Hungry Gamer Review at 0:12 sentiment: positive
video_pk 84693 · mention_pk 215411
Hungry Gamer - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive scope and amount of content
  • Engaging discovery and exploration elements
  • Clever design of character boards and game saving
  • Innovative card and tile upgrade system
  • Unique combat puzzle that requires strategic targeting
  • Satisfying leveling system with new abilities
  • Strong and variable enemy AI
  • Beautiful production quality with impressive components
  • Dynamic locations that change throughout the game
  • Fun hidden figure reveals
  • Feeling of true exploration and unpredictability
  • Fast and clever travel mechanics
  • Thematic integration of mechanics and events
  • Unique and fun combat system
  • Delightful to play once the game opens up
Cons
  • Some areas feel like setup with little payoff
  • Combat takes a while to become interesting
  • Requires significant time commitment to appreciate fully (4-5 hours)
  • Can involve frustrating back-and-forth travel for objectives
  • Key system can be easily missed, leading to lost progress and frustration
  • Lack of bolding or distinct coloring for key trigger text in cards
  • Not a heavily story-driven game, more vignette-based
Thematic elements
  • adventure exploration dungeon crawl
  • world map
Comparison games
  • Madara
Mechanics (from transcript analysis)
  • AI-driven enemies — Enemy actions are determined by dice rolls correlated to enemy type and threat level, which can increase during combat.
  • Asymmetrical player paths — Each player follows a unique path with distinct abilities and treasure chests, limiting direct competition for upgrades.
  • Card and tile upgrades — Cards and tiles can be upgraded to new versions (e.g., Event 110A to 110B) as the game progresses.
  • card-driven events — Interactions with locations or NPCs often lead to drawing cards that dictate story progression, checks, or purchases.
  • Dice-based combat — Combat involves rolling a d20 for attacks and dice for enemy hits, with a directional attack system targeting specific areas of enemies.
  • Hidden figure reveals — Encountered enemies are revealed by opening numbered boxes, similar to an advent calendar, adding an element of surprise.
  • Key-based story triggers — Players collect 'keys' (items or concepts) that are used later when specific trigger text appears on other cards or events.
  • Overlay system for locations — Locations can be modified or entirely changed by adding overlays or swapping tiles.
  • Resource Management — Players manage resources that diminish over time, requiring rest to replenish.
  • tile flipping exploration — Players move across a world map, flipping tiles to reveal locations, NPCs, or events.
  • Victory point collection (Squills) — Players earn 'Squills' as victory points through various actions to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a massive, massive adventure dungeon crawl style game.
  • There are so many hidden things in the game. There are so many discoveries that I just didn't want to put it on camera to kind of ruin things for everybody.
  • Exceedingly clever the way those boards are put together and the way it allows you to save your game.
  • Cody, you monstrous bastard.
  • This game is just a masterwork. It's truly wonderful and I really really like it.
References (from this video)
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Video ZKys7_sdl1k Hungry Gamer Top 10 List at 14:43 sentiment: positive
video_pk 84658 · mention_pk 215274
Hungry Gamer - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 14:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent exploration
  • Unique combat system
  • Production quality
Cons
  • Can be easy to miss details due to complexity
Thematic elements
  • Array
  • Fantasy exploration
  • Story-driven with deep exploration
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven elements — Cards influence what you find and how you act on the map
  • Combat: Damage Based — Combat uses weapon-specific directional mechanics and a unique system
  • Exploration with map tiles — Players explore using a large set of map tiles, some laid atop others
  • Weapon-based directional combat — Combat uses weapon-specific directional mechanics and a unique system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The combat system is very clean, very simple. You're just chucking two dice.
  • Dungeon Alliance is the most euro dungeon crawl you're ever going to find.
  • It's the Warhammer gritty grim dark world.
References (from this video)
No references stored for this video.
Video QRLOyV7WvSY Hungry Gamer Other at 14:55 sentiment: positive
video_pk 84026 · mention_pk 212896
Hungry Gamer - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 14:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive dungeon crawl
  • More of an adventure game
  • Prepainted minis hidden inside boxes (advent calendar style)
  • Unique take on dungeon crawl and adventure
  • Sandbox elements
  • Enjoyed playing solo
  • Clever game
Cons
  • Expensive game
Thematic elements
  • Adventure, story from cards
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure game — it's more of an adventure game
  • Dungeon Crawl — This is a massive dungeon crawl with tons. I like it's more of an adventure game with all these prepainted minis that are hidden inside boxes, a little advent calendar style
  • Prepainted miniatures — with all these prepainted minis that are hidden inside boxes, a little advent calendar style
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The reason that I do this starting in November is I've started doing my calendar year, I guess. Is that my fiscal year? I'm not making any money, but my fiscal year, I guess, from November to November.
  • So, what I do is I go back, I look at all the games I've played all year, and then I take those and in the month of November and into December, as necessary, I replay all of those games.
  • And so, what I've done this year is I have expanded the categories just a little, but I've split a category up that I had last year just a little bit to really try to lock in a way for me to rate these games.
  • And so the categories this year are going to be story, theme, and so I pulled story out of theme because story and games just matters a ton to me. I love story and games.
  • Next is weight. And this one is the most gimme of all of them because truth be told, there is a sweet spot for me in weights that I most enjoy.
  • And the last one is I'm adding this year, which is kind of in honor of my students vibes. Just how am I feeling about it? Right?
  • And at the end, whichever game has the lowest number, that's going to be the winner.
  • And the first one is Wandering Galaxy. This is a game from Platack Games and Jerry Hawthorne which took two preceding games of Forgotten Waters and Freelancers from Plahat Games and just distilled it to close to perfection.
  • And this is an evolution of Pandemic and I'm told of the Pandemic Fall of Rome series.
  • And this is the first truly open world game that has really grabbed me.
  • And then the last one is my only dungeon crawl on the list and I'm so happy that it is on this list because I waited I don't know four years for this game.
References (from this video)
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Video geuYiukOIMA Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 83821 · mention_pk 212087
Board Games UnLocked - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with a murder mystery.
  • Interesting side quests and NPC interactions.
  • Humorous and lighthearted tone despite the subject matter.
Cons
  • Some mechanics are tedious or repetitive.
  • The narrative can be somewhat convoluted.
Thematic elements
  • Investigating a murder mystery in a fantasy setting.
  • A fantasy world with towns, forests, and a murder mystery.
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — Players draw cards for events, jobs, and travel.
  • Dice Rolling/Skill Checks — Players make checks for various actions, with success often dependent on dice rolls and character stats (e.g., intelligence checks).
  • Investigation — Players gather clues, interview NPCs, and present evidence to solve a murder mystery.
  • Questing/Job System — Players can select jobs from a job deck and follow storylines related to quests.
  • Resource Management — Players manage stamina and other resources needed for actions and travel.
  • Travel — Players navigate a map, drawing travel cards and managing movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We went to White Castle. Um, it's disgusting.
  • The journey is difficult and your spirits sag. uh frustrated.
  • An agitated crowd is gathered around something by the fountain in the center of the square.
  • The scones. I just I want one.
  • An agitated crab is right there.
  • Everyone is waiting for me to judge the investigation, but we're waiting on the defense to to arrive.
  • I'm part of the investigation.
  • Well, I'm a sixquill guild.
  • I don't know. All these people seem pretty obnoxious. The mayor is just eating the scones, which is kind of weird that they keep bringing up the scones while there's a murder.
  • The murder is about the scones. Well, the murder is about the scones.
  • My husband and I, we don't always get along.
  • The claim of poison is refuted.
  • The claim of murder in Iron Shaw cart is refuted.
  • The rivalry between Mandi and Haddrick was for show. It was simply a ploy and good for both businesses.
  • The squills in this region are missing their water enchantment. Meaning if someone drowns, their squills do not turn to ash.
  • Wrathan looks around suddenly. Feral. Ah, you believe yourself so clever. How about one more mystery?
  • When your sight returns, you discover that Wrathan had disappeared.
References (from this video)
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Video BHProKdZ9ZU Board Games UnLocked Top List at 1:13:21 sentiment: positive
video_pk 83776 · mention_pk 211767
Board Games UnLocked - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 1:13:21 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Amazing exploration with creative scenarios
  • Clean and satisfying leveling system
  • Incentivizes role-playing
  • Not cumbersome travel
  • Good quality prepainted miniatures
  • Excellent customer support
Cons
  • Restrictive character builds initially
Thematic elements
  • Exploration
  • Fantasy
  • Story-driven
Comparison games
  • Isle of Trains
  • Kingdoms 4
Mechanics (from transcript analysis)
  • Campaign — A game played over multiple sessions with persistent changes and progression.
  • Character progression — Players level up their characters, gaining new abilities and stats.
  • Dice combat — Combat is resolved using dice rolls.
  • exploration — Players uncover new areas and events on a map.
  • miniatures — The game includes prepainted miniatures for characters.
  • Role-playing incentives — The game encourages role-playing by offering rewards for engaging with character personalities and actions.
  • scenario-based play — The game progresses through distinct scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is what Seventh Continent wanted to be.
  • Distant Skies is a cleaner, more streamlined system.
  • Primeial Apparel is like the the, you know, a third as long, like little it it it's done before it can get broken version.
  • The game kicks me in the nard sometimes.
  • Aon Trespass Odyssey to me does everything better.
  • So damn cool.
  • The rule book is awful.
References (from this video)
No references stored for this video.
Video 7NKQwd8Yi-g Hungry Gamer Top 10 List at 8:16 sentiment: positive
video_pk 83714 · mention_pk 211504
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Click to watch at 8:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful world with whimsy and danger
  • strong thematic cohesion
Cons
none
Thematic elements
  • adventure and discovery
  • whimsical fantasy exile world with wooden coins
  • emergent narrative
Comparison games
none
Mechanics (from transcript analysis)
  • drop-in play with discovery hooks — you’re dropped in and gradually uncover why you’ve been exiled
  • treasure and traps integration — the labyrinthine elements and treasure outcomes shape play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wandering Galaxy has one of the most entertaining mashups of Star Wars and space piracy and just wackiness that you have ever seen.
  • My game of the year for 2025 is none other than Wandering Galaxy, designed by Jerry Hawthorne and published by Pla Hat Games.
  • I would love to get that to the table right now.
  • Stellagbite Deeper Caverns takes a fun game that maybe had a little bit of a limited shelf life and sends it into the stratosphere when it comes to replay.
References (from this video)
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Video qjsBQJOhHJY Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 83451 · mention_pk 210306
Board Games UnLocked - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging physical puzzle component
  • Interesting narrative elements tied to locations and characters
  • Tactical combat with satisfying progression mechanics
  • Good replayability potential due to character-specific story paths
Cons
  • Frustrating RNG and poor dice rolls
  • Challenging travel mechanics requiring stamina management
  • Some puzzles can feel 'on the nose'
  • Potential for long playtimes reducing replay incentive
Thematic elements
  • Continuing a previous session
Comparison games
  • Oathworn
Mechanics (from transcript analysis)
  • Card draw — Events and encounters are triggered by drawing cards.
  • Character progression — Players gain experience points (XP) and currency.
  • Combat — Players engage in tactical combat against enemies like cobalts.
  • Inventory management — Players collect and use keys and other items.
  • Puzzle solving — Players solve a puzzle involving matching elements on a card to reveal a letter.
  • Resource Management — Players need to manage stamina for travel and actions.
  • Skill checks — Players make checks for actions like charisma and strength.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I solved it myself. Did not look it up at all.
  • It was nice that something was physical to mess with.
  • The heat of the day is thick and heavy. Your clothes stick to your back as you travel along. I think I'd rather die.
  • My cobalt came broken.
  • My name is Scavern I was the boat swain on a cruel fate.
  • Clearly a fat stubby dwarf. I can smell you from here.
References (from this video)
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Video VckC7xz_T20 Hungry Gamer Other at 3:46 sentiment: positive
video_pk 83328 · mention_pk 209636
Hungry Gamer - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique combat system
  • High production value with prepainted minis and advent calendar
  • Entertaining dungeon crawl experience
Cons
  • Expensive and out of print
  • Confusing combat system initially
  • Long campaign game
Thematic elements
  • dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — The game is structured as a long campaign that requires a significant time investment to complete.
  • miniatures — Features prepainted miniatures with interchangeable parts and an advent calendar component.
  • Unique combat system — A directional combat system where weapon patterns are used to strike monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are buttth hurt because you felt you were wronged previously, that is fair game.
  • My my pitch is the joy of Mind Sweeper.
  • It is a massively underrated game does have its issues.
  • It's a modern masterpiece.
  • It's it's it's an unsung hero.
  • Ricky Royal has put you out of the competition.
  • The name of the game is Unstoppable.
  • So, do you want to have a game that can't be stopped or do you want to have an uprising?
  • And an uprising back.
  • Okay, so let's talk about pain points here.
  • There's a gnarling process that happens.
  • The winner is from a bunch of Europeans.
  • It is a chunky thing. It is a lot of money, but no, it is fantastic.
References (from this video)
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Video RDx0mGpKq9o Hungry Gamer Top List at 6:43 sentiment: positive
video_pk 83201 · mention_pk 209223
Hungry Gamer - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 6:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great combat system
  • Fun exploration
  • Off the charts production quality
  • Clever game
  • Unique dungeon crawl
Cons
none
Thematic elements
  • Dungeon Crawl
Comparison games
none
Mechanics (from transcript analysis)
  • Combat System — The combat system is great.
  • Dungeon Crawl — and I'm really looking forward to finishing it and probably jumping back in again with some different characters for a second run through it.
  • exploration — The exploration is really fun.
  • miniatures — It has these prepainted minis. You can change the heads, different size bodies, this big old advent calendar where you're pulling minis out of it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the most played games of the year.
  • So, the top five most played games of the year.
  • And the production in this game is just off the charts good.
  • This is a good crunchy chunky game that's doing some really interesting stuff and has a very cool production.
  • With some of the channel member support, I was able to take that and get myself a new computer so I can keep on doing this.
References (from this video)
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Video BC37O0JuWS4 Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 82948 · mention_pk 334630
Board Games UnLocked - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Acquiring a legendary sword.
  • Finding a tomb with strange symbols (a book that helps decipher stuff).
  • Obtaining a 'notebook' with detailed sketches and notes of plants and trees.
  • Gaining XP which turns into higher levels.
  • Ability to heal self and gain stamina.
  • Clearing enemy armor to create clear lanes for attack.
Cons
  • Difficulty remembering currency values.
  • Jobs like 'boar' or 'wolf master' are skipped due to low reward compared to effort.
  • Encountering challenging enemies like 'giant lizards' and a 'boss dragon'.
  • Combat can be 'swingy', with enemies sometimes going multiple times or not at all.
  • Healing is limited to potions or resting in town.
  • Bad dice rolls impacting combat effectiveness.
  • Ricochet ability seems consistently ineffective.
  • Enemies can remove armor and deal damage.
  • Enemies like salamanders can spew slime.
  • New mechanics like 'hardened points' and 'armor cubes' add complexity and difficulty.
  • Rolling a 'one' for a reward results in nothing.
  • The game seems to keep going without clear end goals at times.
Thematic elements
  • The core theme appears to be exploration and progression through different ages, involving jobs, money, and resource management.
  • The game takes place in the Stone Age, progressing through tiers like wood, stone, and iron, with hints of future paths.
Comparison games
  • Dungeon quest game
Mechanics (from transcript analysis)
  • Armor System — Characters have 'armor' that can be damaged or removed by enemy attacks.
  • Character progression — Players gain 'XP' which can upgrade their abilities.
  • Combat — The players engage in combat with creatures like 'giant lizards' and a 'boss dragon'.
  • Currency system — The game uses a currency system with bronze, silver, and gold 'K' (1,000, 5,000, 10,000).
  • Dice Rolling — Dice are rolled for attacks and potentially other game actions, with instances of rerolls and 'wild' outcomes.
  • exploration — The game involves moving between locations and discovering new areas, like a cave or a hut on a lily pad.
  • Hardened Cubes / Armor Cubes — A mechanic involving 'hardened cubes' and 'armor cubes' that affect directional damage and require specific hits.
  • item acquisition — Players can acquire items through various means, such as rewards for quests or from vendors.
  • Job Completion — The players mention doing 'a bunch of jobs' and earning money from them.
  • Resource Management — Players manage resources like 'stamina' and 'mana' for actions and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, now hopefully we remember gold is 10, silver is five, and the bronze is one.
  • Hey, we're not [ __ ] Ourel ever again.
  • We are in the stone age.
  • So, we're back here and now we're trying to find Bosin.
  • You see a delicately small sprite with a translucent uh with translucent wings sipping tea out of a tiny cup.
  • My grandmother was a knight of the court. She bequeathed me her great uh great her great sword faux spplitter.
  • The entrance to the cave was deceptively small. The cave is more of a canopy and opens up to the lake on the east. As your eyes adjust to the dim light, you see two giant lizards rushing towards you with their teeth barred.
  • The twigs and branches that make up this nest have been glued together by some sort of translucent slime. There seems to be something white and speckled like an egg beneath a layer of sticky slime.
  • It's a tomb with key with the strange symbols on it. It helps you decipher stuff.
  • This is cool that it just keeps going, but like come on.
  • He's level 67. He's level seven.
  • We get an ice cream cone. What does that say now?
  • We have to backtrack cuz I'm tap like I'm almost tapped on mana and tapped on stamina.
  • It's a dragon. Well, I'm and we go for the nest.
References (from this video)
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Video NyJ0GfKrkU0 UndeadVikingVideos Discussion at 1:36:12 sentiment: mixed
video_pk 81172 · mention_pk 200283
UndeadVikingVideos - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 1:36:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • nominated in almost every category
Cons
  • did not win any category
  • unfortunate because it's a pretty awesome game
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called Schllock. It's pretty good.
  • I love Habitats.
  • You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
  • It's like a poker game where you're trying to predict who wins the wins the hand.
  • I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
  • The scammers have figured out a way around my anti-scammers work.
  • It's like an arms race.
  • It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
  • It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
  • The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
No references stored for this video.
Video pByzADoJ-T8 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 80470 · mention_pk 319314
Board Games UnLocked - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting character builds and abilities.
  • Engaging combat encounters.
  • Satisfying progression and item acquisition.
Cons
  • Combat can be challenging and requires careful planning.
  • Some mechanics might be confusing initially (e.g., threat cards, enemy AI).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players engage in combat with enemies, using various attacks and abilities.
  • cooperative play — Players work together to achieve common goals.
  • event cards — Event cards are drawn during gameplay, introducing new situations or challenges.
  • exploration — Players explore hexes on the world map to find objectives.
  • Item Management — Players manage items, including equipping, selling, and acquiring new gear.
  • Leveling up — Players gain abilities and progress their characters.
  • Movement — Players take basic move actions to navigate the map.
  • questing — Players undertake jobs and quests to progress the narrative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • We are continuing Aradia. Uh, last time we had to end a little prematurely cuz my dogs were freaking out. But we are back.
  • So, out of curiosity, we're not we're not flipping over these ones that we're going to be walking over or
  • The wolves have been defeated and you can now loot them as normal.
References (from this video)
No references stored for this video.
Video ljNY7rT12u4 Top List at 19:02 sentiment: positive
video_pk 69412 · mention_pk 165906
Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 19:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive open world exploration
  • Thematic
  • Intriguing tuck boxes
  • Shira wants to play it
  • Might consider getting it after Jaws of the Lion
Cons
  • Very expensive ($300 for all the stuff)
  • Requires a partner to play with
  • Life is busy, people are complicated, hard to get players together
Thematic elements
  • Immersive open world
Comparison games
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Campaign play — Mentioned as a type of game that is hard to table.
  • Hybrid — Described as a board game video game hybrid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have too many board games
  • Every board game is a promise of a story a game night a group of friends getting together it's a memory of when you did just that
  • This list of board games are games that I know and I know well games that I would add to my collection immediately
  • I've wanted some of these games for years and with all of that acknowledged I I just I just can't justify getting them
  • I'm an irresponsible campaign game owner
  • keep dreaming whether it's your career your life the goals you have or the games you want
References (from this video)
No references stored for this video.
Video SB5QPpcWDXk Analysis at 0:20 sentiment: positive
video_pk 69378 · mention_pk 165857
Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High quality components (mostly)
  • Well-organized box and components
  • Card-based narrative is concise and efficient
  • Thoughtful design in many aspects
  • Mechanics for drop-in/drop-out play and player progression
  • Extensive replayability with numerous map tiles and secrets
  • Easy to reset and manage for future plays
  • Metal coins are a nice touch
Cons
  • Flimsy and fiddly treasure chests
  • Card stock map tiles may not be very durable
  • Potential for complexity, especially in combat
  • Secret components may add hassle for some players
Thematic elements
  • Exiles trying to return home by earning pardons with coins called squills.
  • Fantasy world
  • Story and NPC interactions are delivered via standard poker-sized playing cards.
Comparison games
  • Zia: Legends of the Drift System
  • Madara
Mechanics (from transcript analysis)
  • Campaign play — The game is designed for ongoing campaigns with mechanics for saving, loading, and resetting.
  • Card-driven story — Narrative elements, NPC interactions, and events are delivered through standard-sized playing cards.
  • Character creation — Players create their own characters by choosing a path and ancestry, and assigning stats and skills.
  • Dice Rolling — The game primarily uses D20s for checks, with attributes and bonuses added to meet target numbers.
  • drop-in/drop-out play — The game is designed to allow players to join or leave a campaign session easily, with mechanisms to keep progression balanced.
  • Hex Crawl — The game features a hex map that players explore and reveal as they play.
  • Loot and Gear — Players collect gear and items, which are tracked on their character sheets and stored in tuck boxes.
  • miniatures — The game includes prepainted miniatures for characters and potentially enemies.
  • Secret Components — The game includes some 'secret components' that are revealed during play, which the host has mixed feelings about.
  • Skill trees — Characters have skill trees where they unlock and master abilities through a two-step process.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is from Cody Miller at Far Off Games the designer and publisher of Zia Legends of the Drift System which is a fantastic game and now this is the huge epic kind of uh they they really are positioning this as an RPG in a box
  • I think this game does need some preparation I don't think this is one of those games where you just want to open up and start playing with your group of friends unless your group of friends has a lot of patience to learn cuz man there is a lot going on in this game
  • There is one component that I'm not thrilled with and that are those are the they are those are the one component yeah confusing sentence but the components that I am not happy with are the little treasure chests
  • There's a lot about this game that is very very much overproduced and some of that is super cool but some of it like this I'm just not a fan of
  • There is no huge campaign book in this game all of the text that you read for your story and your NPC interactions all of that is confined to a standard poker sized playing card and that is very good especially for me and the group that I'm playing with because we don't like when we have to read tons of pages of text during the middle of a game and so I love that all of the text was confined to a card so that means that the text has to be done with brevity it has to be concise and to the point so very very nice
  • Man this is so cool here so different things that you can wear on your right shoulder left shoulder head chest legs feet left hand arm super super cool
  • So thoughtful is kind of the key word here
References (from this video)
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Video ogP9-vWfSxc Playthrough at 4:30 sentiment: mixed
video_pk 69314 · mention_pk 165761
Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging combat scenarios, especially boss fights.
  • Satisfying character progression and skill customization.
  • Unexpected narrative twists and story elements.
  • Variety in exploration with event cards and NPC interactions.
  • Some interesting mechanics like skill synergy and item absorption.
Cons
  • Frustrating stamina management.
  • Fiddly components and setup/teardown process.
  • Steep learning curve with complex rules that require frequent lookups.
  • Repetitive travel mechanics without efficient movement options.
  • Some mechanics feel like 'problems' that need to be 'fixed' with upgrades.
Thematic elements
  • Adventure, exploration, questing, and character progression.
  • Fantasy world with villages, forests, mountains, and dungeons.
  • Scenario-driven with event cards and NPC interactions that drive the story.
Comparison games
  • Elder Scrolls
  • Arkham Horror
  • Gloomhaven
Mechanics (from transcript analysis)
  • Combat System — Involves positioning, enemy AI, attack patterns, and utilizing character abilities and combo points, with dice rolls determining success.
  • event cards — Cards drawn during travel or at specific points that introduce narrative events, challenges, or opportunities.
  • Item Management — Collecting loot, managing inventory, and equipping items to improve character stats or gain abilities.
  • Key Items — Specific items acquired that can unlock new storylines or interactions, often represented by 'key' cards.
  • map exploration — Moving across hexagonal map tiles to discover new locations and encounter events.
  • NPC interaction — Talking to non-player characters provides story progression, quests, and sometimes unique items or information.
  • Skill Trees/Progression — Characters gain experience to level up and can learn new skills, with a focus on choosing which skills to acquire to build a character's abilities.
  • Stamina — A resource used for various actions, depleting during travel and combat, which the host finds frequently frustrating.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know it's like I have a plan to have a fight during the playthrough it's like I won't have as much stamina for that fight but for some reason we have to do these trekking across Quest lose all the stamina and then it's like you get to the fight
  • This game has dual and triple a cardboard and somehow still tokens can just slide off of things not impressed
  • I don't know it's like I could sit here for hours like looking at like oh Swift is a wolf yeah maybe it's not as fun or something right I do like it as cool but then you like look at snake strike and you're like oh okay that's kind of neat maybe I want to play that way
  • My God this is hilarious
  • It's like when you get stuck on glue and you like peel off and leave your whatever you step on something I don't know your sock comes off or whatever
  • I don't know it's like we're going to waste on the next part going somewhere to like we can go back to the guild and then replenish
  • I just want to get to that the whole Dilly ding around the map and talking to NPCs we already talked to and reading cards that we already read it's just like okay get to the business right
References (from this video)
No references stored for this video.
Video 9UIKipMHzZU Playthrough at 5:01 sentiment: mixed
video_pk 69313 · mention_pk 165760
Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game's discovery and exploration elements are exciting.
  • The modular board and expanding map offer a sense of a large world.
  • The legacy elements add anticipation and surprise.
  • The RPG-inspired theme is appealing to the host.
  • The game provides a lot of XP in a single combat encounter.
  • The introduction of new map tiles and mechanics feels rewarding.
  • The potential for character progression and new gear is motivating.
  • The game offers a sense of adventure and emergent storytelling.
Cons
  • The D20 combat system is considered basic, boring, and archaic.
  • The game involves a lot of fiddly upkeep and component management.
  • The D20 combat system feels like a weak point compared to other modern games.
  • The game's rules for being knocked out in combat were initially unclear and required clarification.
  • The threat deck is upgraded, potentially increasing difficulty.
  • The movement rules for characters, especially around difficult terrain, can be complex.
  • The dice rolling for some actions, like swimming, can feel tedious.
  • The lack of a dedicated app for managing components increases fiddliness.
Thematic elements
Comparison games
  • Gloomhaven
  • Frosthaven
  • Massive Darkness 2
  • Sword and Sorcery
  • Zombicide
  • The Seventh Continent
  • The Seventh Citadel
  • Final Fantasy
  • Chrono Trigger
  • Secret of Mana
  • Final Fantasy 6
  • Final Fantasy 3
  • Final Fantasy 4
  • Ultima Online
  • EverQuest
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a series of sessions, with progress, characters, and the game state carrying over between plays.
  • D20 Combat — Combat relies on rolling a 20-sided die, with modifiers and potential mitigation through tokens or stats.
  • exploration — Players move across a map, revealing new locations and encountering events.
  • legacy elements — The game includes sealed boxes and components that are revealed as the campaign progresses, changing the game over time.
  • Modular Board — The game board is constructed from hexagonal tiles that are revealed and added to as players explore.
  • Resource Management — Players manage resources like stamina, health, and gold to perform actions and survive.
  • skill progression — Characters can level up and potentially retrain skills.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I appreciate people like Paragon for just mentioning things in the chat that we might forget or that has never come up yet in our playthrough that we may have only read in the rules months ago
  • This is like probably one of the worst games I've ever played it's complete trash
  • The D20 system bores people it's boring and they don't like how much luck is is related to just rolling at E20
  • It's here this is 100% it you're on an Overworld map you literally freaking pick a spot and zoom in There Is Random Encounters there is um it's basically like 2D playe just like those video games
  • I'm getting the vibe where it's about to get some way to travel down to here cuz this is only connected via water but I'm getting the vibe that we're this I'm getting such uh I don't know if it's like Chrono Trigger Final Fantasy 6 Final Fantasy 3 or four
References (from this video)
No references stored for this video.
Video bm5oldw2Khg Playthrough at 0:16 sentiment: positive
video_pk 67567 · mention_pk 163707
Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging exploration with map placement and hex reveals.
  • Satisfying progression system with XP and leveling.
  • Interesting item acquisition and potential for unique abilities.
  • Challenging combat that requires strategic use of resources and abilities.
Cons
  • Combat can be difficult, leading to player defeat.
  • Some mechanics, like moving away from enemies and losing armor, can be punishing.
  • The game can be punishing, as seen when a player goes down.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — Players draw various types of cards, including day cards, event cards, key cards, and job cards.
  • Combat — Combat involves enemies with specific stats, attack patterns, and special rules. Players use abilities and items to fight enemies.
  • Crafting/Item acquisition — Players can find or craft items, like the driftwood crown, which provide abilities.
  • Dice Rolling — Dice rolls are used for various actions, including combat and skill checks.
  • exploration — Players explore locations on a map, which involves placing new map tiles and revealing hexes.
  • Questing/Jobs — Players undertake jobs or quests, such as capturing Wrathan or delivering pastries, which involve travel and specific objectives.
  • Resource Management — Players need to manage stamina and potentially mana.
  • Skill tree/retraining — Players can change active skills and unlearn abilities.
  • XP system — Players gain XP which can be spent to level up characters. Max level is seven, and reaching certain levels triggers drawing new cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to start a rival exile camp, but this time we're going to make our own squills with blackjack and hookers.
  • Would you rather always be wet or always be cold?
  • The driftwood crown. This is a pathless item usable by any exile. This grants you the ability below while equipped.
  • The coward Wrathan. You've captured Wrathan Call, the exile who's wanted for the murder of Hadririck Scott.
  • I'm like, 'Oh, I have a headache. Why did I try to use this crown?'
  • My weakness is I'm running around in a forest.
  • We're like, 'We found you, lightning.'
  • The shrapnel is going to go off and hit you for one damage.
  • Oh, shit. It's like, 'Oh, I have a headache.'
  • This one's sucking my head out. You're welcome. Thanks.
  • All foes draw at the beginning and they're just like poison bar poison just ripped through our armor just
  • I'm like, 'Oh my god, I still have It's like rock hard.'
References (from this video)
No references stored for this video.
Video 2f2at5MJgIc Playthrough at 0:16 sentiment: mixed
video_pk 67535 · mention_pk 163656
Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The combat and story are phenomenal.
  • The razor whip is a better weapon than the gnarled whip.
Cons
  • The city exploration phase is described as 'atrocious' and tanks the game.
  • The game can feel slow, with city exploration taking much longer than gameplay sessions.
  • The 'snipe' ability was discarded because it cost too many actions and was not used often.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players engage in combat against various enemies, with dice rolls and character abilities influencing outcomes.
  • event cards — Drawing event cards upon leveling up, which provide narrative and in-game effects.
  • exploration — Players explore different locations, including caves, hills, and across water, following maps and clues.
  • Item Management — Players manage inventory, deciding which items to keep, sell, or discard based on their usefulness.
  • Leveling up — Players level up, increasing stats like wisdom and health, and gain new abilities.
  • looting — Drawing items from a chest after completing tasks or events, with choices on which items to keep.
  • Quill Collection — Collecting items like quills from defeated creatures or found objects, which can have special properties.
  • Threat deck — A deck that increases threat, potentially triggering negative effects or boss encounters.
  • Treasure Maps — Using maps to find specific locations or trigger events, sometimes requiring deciphering symbols.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This whole city exploration thing sucks so hard.
  • The combat and the story is phenomenal for that game, but they have this section before you go into any of the fights that's where kind of a lot of story stuff is, but it's this atrocious [ __ ] like city exploration phase. It's It single-handedly kind of tanks the game a little bit.
  • I just have four dogs.
  • The trend of creating overpowered main characters in anime and manga.
  • You look back on that and it's like, oh, boys will be boys. It's like um that's where that's how serial killers start.
References (from this video)
No references stored for this video.
Video E1yEkqRHt8o Playthrough at 0:16 sentiment: positive
video_pk 67259 · mention_pk 163225
Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Does not take itself too seriously, which is a strength.
  • Has a whimsical tone that works well.
  • The mechanics and narrative elements seem to blend well, creating an engaging experience.
  • The combat system, while complex, offers strategic depth with different enemy types and player abilities.
  • The game's variety in encounters and mechanics keeps things interesting.
Cons
  • Card sleeves are a bit too tight.
  • Some elements feel like backtracking or don't immediately seem useful.
  • The game can be complex to manage with multiple mechanics.
Thematic elements
  • Exploration, discovery, mystery
  • Wilds, Forests, Forts, Towers
  • Card-driven events, character interactions
Comparison games
  • 2K (NBA game for face scan comparison)
  • Chilla's Art games (for visual style comparison)
  • Original Tomb Raiders (for blocky graphics)
  • Golden Eye (Nintendo 64) (for visual style comparison)
  • Paper Mario
  • Paper Mario: The Thousand-Year Door
  • Grim Coven
  • Gloom Haven
Mechanics (from transcript analysis)
  • card-driven events — The game uses event cards and threat cards to introduce challenges and narrative elements.
  • character abilities — Characters have unique abilities and attacks (e.g., whip attacks, knife strikes, bows) and can gain new skills or improve stats.
  • Combat — Players engage in turn-based combat against enemies like goblins, utilizing character abilities and equipment.
  • Dice Rolling — Dice are used for combat rolls, checks, and determining outcomes of certain actions.
  • Itemization — Players acquire and use equipment like armor and weapons, with specific properties like damage or defensive bonuses.
  • looting — Players can search containers and defeated foes for items and resources.
  • map exploration — Players navigate a map, following leads and trying to piece together torn maps or discover new locations.
  • questing — Players undertake quests, such as rescuing captives or finding specific items, often given by NPCs.
  • Resource Management — Players manage resources like stamina, mana, and combo points to perform actions.
  • Symbol/Rune Interpretation — Players encounter symbols and runes that need to be deciphered to understand triggers or meanings on maps and items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It almost fits the world because like it's never once tried to take itself too seriously.
  • The tightening is a little bit too tight. Like so if I if I could just almost go like fan through it, but then I'd probably rip the thing that's in it.
  • It's like whenever they tried to do um that NBA face scan for your character for like 2K and it was like horrific.
  • The voices of the game goes right out the window.
  • It's like you're just both leaving yourselves wide open just ah.
  • This is all make believe.
  • They're all on your ass cheeks for some reason.
  • Oh, he's still alive. No, no, he cuz you because my damage gets rid of the armor.
References (from this video)
No references stored for this video.
Video rjGwQUeJQeg Board Game Critique Review at 0:03
video_pk 62551 · mention_pk 155272
Board Game Critique - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Redemption and homecoming through cooperative exploration and combat
  • Array
  • Fantasy exile campaign world with modular maps and persistent world state
  • Array
  • Array
  • Array
  • mixed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The directional damage system is brilliant.
  • The green legacy resetability is another win.
  • This could be your game of the year.
  • Just make sure you're actually committing to 60 plus hours, not just wishing you had time for it.
References (from this video)
No references stored for this video.
Video gc4LtdBtR2k Totally Tabled Unboxing at 0:00 sentiment: positive
video_pk 37662 · mention_pk 113113
Totally Tabled - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive physical scope and component variety
  • Deep, roguelike flavor with flavorful paths and character customization
  • Strong setup narrative and thematic hooks that promise an engaging first session
Cons
  • The sheer volume of components may feel overwhelming for new players
  • Some content may feel opaque until rules are fully explained in quick-start
Thematic elements
  • Path-based character progression, stealthy exploration, and tactical combat in a perilous setting
  • Fantasy adventure world with rogues, exploration, and a grand quest structure, featuring multiple paths
  • Narrative-forward with flavor text and roleplay-friendly prompts, emphasizing player choice and world-building
Comparison games
none
Mechanics (from transcript analysis)
  • Character creation with attribute tracking — Players assign or develop core attributes (DEX, Intelligence, Charisma) and track HP and magic/stock resources.
  • Combat: Damage Based — Combat uses a D20 system with boards or markers indicating hit locations or target areas.
  • D20-based combat and hit-location concepts — Combat uses a D20 system with boards or markers indicating hit locations or target areas.
  • Decks, cards, and tokens management — A large assortment of cards and tokens organized across multiple boxes; some components are revealed progressively per quick-start rules.
  • Expansion content integration — Epic Hunt and Wild Hunt expansions alter skills and provide alternate character options.
  • Path selection and character progression — Players choose a path (e.g., Path of Shadows, Path of Valor) and gain starting skills; expansions offer alternate paths and skills.
  • Skill trees and equipment boards — Character boards display skills, equipment slots, and progression tracks linked to the chosen path.
  • Trap-based roguelike elements and rogue tools — Rogues use traps and clandestine tools (dagger, kunai, backstab) and employ stealth to gain combat advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is kind of a huge quick start guide
  • I haven't watched a lot of videos or anything so this is going to be quite a surprise for me
  • ah yeah now we can get a name and a title and I think I saw one here you could also make your own
  • this looks like exactly like what I want to play right now like a grand Adventure
  • I love playing a rogue
  • we might be ready to go through this little introduction that's going to teach us how to play the game
  • I'm very excited for this game
References (from this video)
No references stored for this video.
Video ZxXxKPkBJeU BoardGameGeek Top List at 19:20 sentiment: positive
video_pk 35186 · mention_pk 105036
BoardGameGeek - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 19:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production quality and engaging world-design
  • Resettable legacy design lowers entry barriers for new campaigns
  • Cooperative storytelling with meaningful player choices
Cons
  • Campaign maintenance can be time-intensive
  • Not always easy to fit into short gaming sessions
Thematic elements
  • investigation, discovery, monster encounters
  • cooperative open-ended exploration campaign
  • campaign-driven with evolving world effects
Comparison games
  • Gloomhaven
  • Descent: Legends of the Dark
  • Aridia-related campaigns
Mechanics (from transcript analysis)
  • Cooperative campaign — big cooperative campaign with ongoing story and decisions that affect future playthroughs.
  • Dungeon Crawl — players take on roles, explore monsters, towns, and encounters with evolving options.
  • Legacy Game — resettable legacy design allowing future playthroughs with persistent yet resettable state.
  • legacy/green legacy elements — resettable legacy design allowing future playthroughs with persistent yet resettable state.
  • open-ended exploration — players take on roles, explore monsters, towns, and encounters with evolving options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a living website, which one we really like about it.
  • The list is a snapshot in time; it will morph over time as people rate more games.
  • BG is this living website; the community can contribute their own photos, their own feelings about a game.
References (from this video)
No references stored for this video.
Video SRFPVbHWSGU Totally Tabled Top 10 List at 8:30 sentiment: positive
video_pk 29485 · mention_pk 86616
Totally Tabled - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 8:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Imaginative quests; engaging combat
Cons
  • Solo play may be challenging; lengthy sessions
Thematic elements
  • questing, exploration, humor
  • open-world campaign-based adventure
  • imaginative quests with humor and long-form play
Comparison games
none
Mechanics (from transcript analysis)
  • co-op open-world campaign — Quests with exploration and combat
  • NPC clues and rumors — NPCs provide hints and world-building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This War of Mine is brutal and depressing and sometimes disturbing because the stories presented are based on real events from real wars.
  • Being themed around Lord of the Rings helps, of course. It's so easy to visualize all the locations and the characters as this alternative narrative plays out.
  • Card games rarely feel this thematic.
  • Lands of Gowser features many streamlined mechanisms for making the game simple to set up, to play, and to put away.
  • Sleeping Gods has everything that I want in an adventure game.
References (from this video)
No references stored for this video.
Video dXSni7VFZCo No Pun Included Review at 0:00 sentiment: mixed
video_pk 11131 · mention_pk 32743
No Pun Included - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Ridiculously lavish physical presentation and premium components that create a strong sense of immersion.
  • Roleplay prompts generate memorable, often funny, interactions and keep the table engaged.
  • Campaign-in-a-box concept is appealing for fans of CRPGs and tabletop RPGs who want a self-contained experience.
  • The production scale and visual design deliver a striking product that stands out on a shelf or table.
  • Accessible entry point for a CRPG-inspired experience with clear, simple combat actions once you are through the tutorial.
Cons
  • The learn-as-you-play tutorial is painfully long and poorly structured, turning onboarding into communal instruction rather than active play.
  • The game struggles with scalability for larger player counts due to components and reference visibility issues during combat.
  • The main narrative is lightweight and feels like a string of disconnected quest vignette moments, lacking a strong overarching arc or stakes.
  • The heavy emphasis on physical components and 'unboxing' cycles can feel like a production gimmick at the expense of play time.
  • The pricing is steep (noted at £240) and this raises accessibility concerns for many potential buyers.
  • The game's aesthetic and marketing positioning as a 'green legacy' product can feel at odds with the amount of plastic and complex reset procedures.
Thematic elements
  • Campaign-in-a-box RPG experience that aims to capture the mood and mechanics of classic CRPGs and the sense of adventure through roleplay prompts, modular storytelling, and highly tactile physical components.
  • A fantasy CRPG-inspired world where exiles gather in villages, undertake quests, and explore a changing map full of events and encounters.
  • episodic vignettes with loose connective tissue between quests; a memoir-like tone of personal journeys within a dynamically evolving world.
Comparison games
  • Gloomhaven
  • Sleeping Gods
  • Oathsworn
  • Kinfire
  • Earthborne Rangers
  • Fate Forge
Mechanics (from transcript analysis)
  • Advent calendars and premium components — The box is packed with pre-painted miniatures, exclusive tokens, and advent calendar inspired surprises. The unboxing and reveal moments are touted as a core joy, driving excitement and a sense of premium production but also contributing to cost and potential component management challenges.
  • Adventure Mode and Combat Mode nested on the same map — Exploration can trigger events and foes on the same physical map. When combat begins, players use the same spatial grid with dice, item cards, and class-specific abilities to resolve fights. The system emphasizes collaboration as players chain actions and coordinate damage lines to maximize effectiveness.
  • Combat: Damage Based — Combat uses a grid to track damage and positioning. Attacks have patterns that can interact with terrain, with optional mini-actions and a resource called combo points that power stronger abilities. The system is smooth in execution but can become mechanically predictable as games scale.
  • Dynamic map state changes and persistent evolution — Maps and encounters can change state in response to events (for example meteor impacts). Old map states can be superseded by new versions, creating a sense of progress and consequence. This is a strong conceptual hook but adds complexity in rule interpretation and memory load.
  • Grid-based combat with attack patterns and combo points — Combat uses a grid to track damage and positioning. Attacks have patterns that can interact with terrain, with optional mini-actions and a resource called combo points that power stronger abilities. The system is smooth in execution but can become mechanically predictable as games scale.
  • Physical dashboards, inventory slots, and item placement — Each chosen path unlocks a dashboard with inventory slots that players physically insert items into, echoing CRPG inventory screens. This tactile approach reinforces the fantasy of equipping gear and seeing your character come together in real time, at the cost of added physical space and component manipulation.
  • Roleplay prompts and catch-all dialogue mechanic — A central interaction system where one player adopts a character and the others can ask questions based on bolded prompt keywords. When questions touch content outside the prompt, the responding player must improvise a response such as 'Hmm, that seems to fall outside my recollection,' which preserves the illusion of in-universe dialogue and creates memorable roleplay moments.
  • World Exploration via hex-map with Travel Deck — Movement on a modular hex grid, drawing from a Travel Deck to determine terrain and events between locations. This deck evolves as you play, adding or removing cards based on prior encounters, which keeps exploration feeling fresh but also introduces bookkeeping and pacing considerations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything Arydia gets right is distilled in this one ridiculous mechanism.
  • The gist of Arydia, like many board games of its type, is that it wants to be an RPG campaign in a box.
  • Pokémon. It wants to be Pokémon.
  • Arydia worships at the altar of silly.
  • This game is £240.
  • WHY? Why did you do this?!!
  • I'm not going to lie, never going to get tired of doing that.
  • It's impressive, how much of that it manages to pull off without enormous amounts of faff.
References (from this video)
No references stored for this video.
Video I7eIfX2wRBc slickerdrips Top List at 34:20 sentiment: positive
video_pk 10677 · mention_pk 122773
slickerdrips - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 34:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious open-world exploration with dense narrative
  • top-tier components and prepainted minis
  • strong solo experience and long campaign feel
Cons
  • very large upfront investment in time and money
  • some missed spoilers or surprises if not careful
Thematic elements
  • outcast heroes seeking redemption through favors
  • large box adventure with exploration and story joints
  • RPG-like roaming with evolving story events
Comparison games
  • Robinson Crusoe: Adventures on the Cursed Island
Mechanics (from transcript analysis)
  • deck-building and card-driven abilities — play cards to trigger abilities and progress on levels
  • exploration and story events on a modular map — flip-housed hexes, travel/exhaustion mechanics
  • puzzle-like combat with tactical positioning — story-driven battles with unique enemy behaviors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got a really cool dice system for the players
  • I absolutely love it
  • There is an absolutely like huge world in there
  • The solo mode is really easy to run
  • it's the most exciting spreadsheet you will find
References (from this video)
No references stored for this video.
Video wwYEjnPNRso Tabletop Turtle Discussion at 1:50 sentiment: positive
video_pk 9286 · mention_pk 96023
Tabletop Turtle - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong role-playing feel
  • Accessible, family-friendly energy with depth
Cons
  • Some may find it lighter in challenge or stakes
Thematic elements
  • Adventure and exploration with quirky NPCs and a redemption arc
  • Open-world fantasy campaign with exploration and light RPG elements
  • Role-playing infused, slightly abstracted storytelling
Comparison games
  • Dungeons & Dragons (spirit of cooperative storytelling)
Mechanics (from transcript analysis)
  • campaign_map exploration — Hex-based map exploration with new locations revealed by cards.
  • Character development — A path from a criminal past toward redemption through deeds.
  • dialogue_choice — Encounter cards present dialogue options that steer interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And no other game does four players better than Black Rose War.
  • In Aridia, you read the character's encounter card and choose one of the available dialogue options.
  • There's even genuine character exploration here, which you almost never see in other board games.
  • The card you purchase or draft for the round comes straight to your hand.
  • This is the game that will push deck building to the next level.
  • The setup is a nightmare. The bookkeeping is tedious and the play time is insane.
  • Every decision here feels meaningful.
  • Nemo's War is exactly what I enjoy from a good solo board game.
  • The open seas feel ripped straight from a Jules Verne novel.
References (from this video)
No references stored for this video.
Video tWe30PkgNqs The Dice Tower Top List at 9:20 sentiment: positive
video_pk 8043 · mention_pk 107769
The Dice Tower - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • impressive storage system that reduces barriers to entry
  • clever exploration and location unlocking mechanics
Cons
  • potentially heavy and long play sessions
  • some players may find the rule depth daunting
Thematic elements
  • exploration and discovery with location unlocking
  • open-world exploration in a sprawling campaign
  • story-driven with a heavy emphasis on exploration and map progression
Comparison games
  • Gloomhaven
  • Verdant
Mechanics (from transcript analysis)
  • card-driven/location-based play — your cards drive actions and locations you uncover become playable options
  • location unlocking with overlays — locations are revealed/modified using overlay components to change the board state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beautiful artwork, a big story.
  • This begs the question, why does this need to exist?
  • I strongly disagree. I really enjoyed this one.
  • It's just another Cascadia.
References (from this video)
No references stored for this video.
Video GUBGY6rUNWY Sir Thecos Unboxing at 0:25 sentiment: positive
video_pk 7725 · mention_pk 128175
Sir Thecos - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality components (prepainted minis, detailed heads, heavy weight cards)
  • Thoughtful box organization with labeled containers and easy re-pack
  • Punch boards that are actually used in gameplay and can be re-inserted
  • Extensive map books and a wide array of campaign content including expansions
  • Open-world, solo-play capable and cooperative play supported
Cons
  • Very large physical footprint and substantial space requirements
  • Complex rule set may present a steep learning curve
  • Legacy/reset mechanics can be perceived as heavy or tedious to manage
  • Some components may appear extraneous or unused in an unboxing sample
Thematic elements
  • Exploration, progression, and legacy-like campaign development
  • Open-world cooperative fantasy exploration with modular maps and events
  • Story-driven progression with evolving content and events
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Bag Building — Punch-out components are used during play and re-inserted as part of setup and play flow.
  • Character creation and paths — Characters have distinct 'paths' (e.g., Path of Shadow) with skills and equipment customization.
  • Combat Dice — Hit dice and weapon-driven combat mechanics influence outcomes.
  • Combat: Dice — Hit dice and weapon-driven combat mechanics influence outcomes.
  • Cooperative Game — Players work together to overcome challenges and advance the campaign.
  • cooperative play — Players work together to overcome challenges and advance the campaign.
  • Legacy Game — Campaign progression unlocks content; game can be reset without destroying components.
  • Legacy/green legacy mechanics — Campaign progression unlocks content; game can be reset without destroying components.
  • Map books and battle maps — Multiple map books and battlefield maps guide exploration and combat scenarios.
  • Open-world exploration — Players explore a shared, expanding map with events and encounters.
  • Punch boards and tokens — Punch-out components are used during play and re-inserted as part of setup and play flow.
  • Resource Management — Currency, gems, and tokens are managed for inventory and encounters.
  • Save/load / session tracking — Mechanisms to save progress and resume campaigns between sessions.
  • Unique Player Powers — Characters have distinct 'paths' (e.g., Path of Shadow) with skills and equipment customization.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is amazing. I've never seen anything like that in a game. Like, more games should do that. Seriously, that is amazing.
  • Open world exploration. You can play it solo.
  • these components here, the components here are all like through the roof.
References (from this video)
No references stored for this video.
Video keUMLQ3vgsM The Broken Meeple Discussion at 0:00 sentiment: neutral
video_pk 4016 · mention_pk 116324
The Broken Meeple - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Stellar production quality
  • Interesting title
Cons
  • Very complex campaign game
  • Too time-consuming
  • Miniatures focus
Thematic elements
  • Fantasy
  • Open world campaign
Comparison games
  • Gloom Haven
  • Lands of Evershade
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • Matt Leacock will you grow another thread of innovation in your skull and do something else
  • we're done with pandemic
  • I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
  • I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
  • this theme is going to speak to me heavily from a Nostalgia perspective
  • you're not as good as you used to be mate
  • this is why you've got to get your demos right
  • head cubes on tracks is that really what I'm supposed to get excited for
  • this one I think is the game that void fall should have been
References (from this video)
No references stored for this video.
Video -Y0PNXo4lJE Sir Thecos Top List at 15:51 sentiment: positive
video_pk 1962 · mention_pk 94290
Sir Thecos - Arydia: The Paths We Dare Tread video thumbnail
Click to watch at 15:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is a wonderful family tile-laying game that's cozy, puzzly, and endlessly replayable.
  • This is just my personal ranking. Your list will almost certainly look different.
  • A brilliant little solo game that I happily recommend.
References (from this video)
No references stored for this video.
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