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Asara box art

Asara

Game ID: GID0030337
Collection Status
Description

In Asara, you take on the role of a wealthy builder competing to bring the most prestige to your name through constructing the largest and most ornate towers in the city. The game is played over 4 rounds (years), during which you will be acquiring the pieces for your towers and assembling them.

Players are given a hand of cards with different colors. On their turn, players play a card from their hand to an action space on the board. These spaces allow players to acquire tower pieces, get money, build a portion of their towers, etc. Once a card has been played in one of the action spaces on the board, all subsequent cards played in that area have to follow the original card’s color. Turns continue around the table until all players are out of cards for that round.

Scoring happens at the end of each round based on the number of towers a player has and the ornamentation present on those towers. After the scoring at the end of round 4, a final scoring occurs and bonus prestige points are given to the players with the largest towers of each color, the most towers, and the largest tower overall. The player with the most prestige points is the winner.

Year Published
2010
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video yK7s7-pGbU0 Unknown Channel game_review at 0:24 sentiment: positive
video_pk 61683 · mention_pk 154346
Unknown Channel - Asara video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very high replayability due to a large pool of alpaca cards and the 12-card market each game.
  • Modular setup allows different playstyles and scalable interaction with others’ decks.
  • Accessible and family-friendly; great for casual players and families with younger gamers.
  • Strong thematic charm and humorous outcomes keep sessions light and fun.
  • Simple core loop (buy, play, place) that leads to satisfying end-game scoring.
Cons
none
Thematic elements
  • Light-hearted farming/market-building with playful animal cards and humorous interactions.
  • A modular alpaca market where players draft and place alpacas behind fences to score points.
  • Humorous, family-friendly, and energetic; emphasizes silliness and social play.
Comparison games
  • Star Realms
Mechanics (from transcript analysis)
  • Deck building — Players build a personal deck of alpaca cards to generate coins and trigger card abilities.
  • deck-building — Players build a personal deck of alpaca cards to generate coins and trigger card abilities.
  • end-of-turn placement / scoring — Players place alpacas behind fences to progress toward the eight-per-player end condition, earning points from each animal.
  • market drafting / buying — Coins are spent to acquire alpaca cards from a central market, shaping future turns.
  • Multi-use cards — Cards offer an immediate coin or an action that can alter future plays, e.g., placing extra alpacas or triggering special effects.
  • set collection / draft — From a market of alpacas, players draft 12 options to create their personal market for the game.
  • Variable card abilities — Cards offer an immediate coin or an action that can alter future plays, e.g., placing extra alpacas or triggering special effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I really, really enjoy this game."
  • "This is perfect for families with younger gamers."
  • "It’s an absolute delight every time it gets to the table."
References (from this video)
No references stored for this video.
Video LWsd6BL34L0 Allies Our Enemies game_review at 0:16 sentiment: positive
video_pk 61180 · mention_pk 153807
Allies Our Enemies - Asara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight two-player head-to-head abstract with euro mechanics
  • Clear, well-laid-out board and crisp iconography
  • Solid solo mode with adjustable difficulty
  • High replayability due to variable setup and token bonuses
Cons
  • Solo mode overhead can be a bit much for some players
  • Limited to two players; not ideal for larger groups
  • Some players may prefer a lighter or heavier game depending on taste
Thematic elements
  • Political maneuver and military influence to control the map
  • Ancient Rome, empire-building, two-player territorial contest
  • Abstract strategy with historical flavor
Comparison games
  • Blitzkrieg
  • Santorini
  • Hive
  • Chess
Mechanics (from transcript analysis)
  • Area Control — Players place influence tokens to gain control over map regions; the player with the most markers in a space asserts control.
  • area_control — Players place influence tokens to gain control over map regions; the player with the most markers in a space asserts control.
  • end_condition_and_scoring — Play ends when a player exhausts all 12 control markers or is poisoned; scoring occurs via control and token effects.
  • expansion_tokens — Optional expansions introduce poison and centurion tokens that further modify play and strategic choices.
  • secret_token_placement — Influence tokens are chosen from behind a screen, adding hidden information to the turn and forcing read-and-reaction play.
  • token_bonuses — Bonus tokens such as tactics, wealth, senate, and centurion provide extra options and or power shifts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Caesar! is a two-player battle to control the roman empire
  • it is a head-to-head thinky area control puzzle
  • there is a solo mode included and it works pretty well
  • definitely worth owning even if you already have blitzkrieg
References (from this video)
No references stored for this video.
Transcript Navigation
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