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At the Gates of Loyang box art

At the Gates of Loyang

Game ID: GID0031955
Game Info
Year
2009
Players
1-4
Age
10+
Playtime
120 min
Collection
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Description

At the Gates of Loyang is a trading game in which you are able to produce goods by planting them and later selling them to customers. You can use the abilities of some helpers to increase your income or production.

Fields, customers, helpers, and miscellaneous objects are represented by cards. Each player receives two of these cards per round distributed by a bidding/drawing mechanism in which you end up with one of the cards you draw and one of the cards of a public offer filled by all players. Additionally, to these cards you always receive one field for free each round.

Placing one good on a field fills the complete field with goods of this type. Each round, one unit per field is harvested. After planting, harvesting, and distributing cards, each player can use as many actions as he wants, only limited by the number of his cards or the number of goods he owns. At the end of his turn, he can invest the earned money on a scoring track, where early money is worth more than late money. The game ends after a certain number of rounds, and the player who is first on the scoring track wins.

Online Play

Yucata (turn-based)

Description

At the Gates of Loyang is a trading game in which you are able to produce goods by planting them and later selling them to customers. You can use the abilities of some helpers to increase your income or production.

Fields, customers, helpers, and miscellaneous objects are represented by cards. Each player receives two of these cards per round distributed by a bidding/drawing mechanism in which you end up with one of the cards you draw and one of the cards of a public offer filled by all players. Additionally, to these cards you always receive one field for free each round.

Placing one good on a field fills the complete field with goods of this type. Each round, one unit per field is harvested. After planting, harvesting, and distributing cards, each player can use as many actions as he wants, only limited by the number of his cards or the number of goods he owns. At the end of his turn, he can invest the earned money on a scoring track, where early money is worth more than late money. The game ends after a certain number of rounds, and the player who is first on the scoring track wins.

Online Play

Yucata (turn-based)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 24 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–25 of 25
Video xlE9KlWMCKI Watch It Played News at 4:37 sentiment: positive
video_pk 89422 · mention_pk 237408
Watch It Played - At the Gates of Loyang video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Upcoming reprint.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arknova is getting an expansion named Aquarius which is adding in a bunch of new elements to the game but focuses on sea animals that each have to be played in new special enclosures that must be built adjacent to water.
  • My money would be on this not being the last expansion for Arknova a game that has been so very hot for so very long.
  • The next two games in Stefan Feld's and Queen Games' Cities Collection were announced with Vienna being the reimagining of the classic 2014 title Isla.
  • Super Meatball only a couple years ago reprinted a classic game Java by prolific designers and change the name to Cusco.
  • Trick or Treat Studios... have been busy firstly with a semi-cooperative two to four player game The Texas Chainsaw Massacre based on the 1974 movie where we are told to find gas and van keys before Leatherface takes you to the killing room.
  • The latest offering from Eagle Griffin Games designer Petar Asunder and artist Ian O'Toole has been announced coming after games like Lisboa and On Mars is Inventions: Evolution of Ideas releasing sometime next year.
  • Flat Out Games have announced the one to six player puzzly tile placement game Fit to Print by Tiny Towns designer Peter McPherson where you play as editors of local newspapers in Thistleville.
  • 2F Spiel have announced F F T for one to five players from Power Grid designer Friedemann Friese.
  • Did anyone else see the best board game cover of all time? Because I sure did and it's Frieza's other 2022 release Fancy Feathers.
  • eBay acquired TCG Player for $295 million.
  • This speaks to the strength and growth of the hobby and honestly things like this make me very hopeful.
  • eBay for one certainly seem to believe to the tune of almost a third of a billion dollars then the bubble has some room to grow.
References (from this video)
No references stored for this video.
Video fkdQaPRbuf4 Board Gaming Ramblings Other at 4:46 sentiment: positive
video_pk 85212 · mention_pk 217975
Board Gaming Ramblings - At the Gates of Loyang video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Producing goods by planting and selling to customers, using helper abilities to increase income or production.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players receive two cards per round distributed by a bidding drawing mechanism.
  • Trading — Players are able to produce goods by planting them and later selling them to customers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Launch your rockets. Sabotage the competition as you ride to control Mars.
  • Harvest crops and fulfill orders to become the most prosperous merchant.
  • Develop your city through the ages in this familyfriendly legacy game.
  • Use logic and bluffing. Dead players still play on the clock tower.
  • Acquire knowledge and create powerful artifacts and golems in 16th century Prague.
  • Construct machines and collect resources from your new airship.
  • Take your company's massive profits from all of that railroading and invest them in new technologies deep in the Rocky Mountains.
References (from this video)
No references stored for this video.
Video yFb08e6VLPs Totally Tabled Top 10 List at 6:15 sentiment: positive
video_pk 81609 · mention_pk 203498
Totally Tabled - At the Gates of Loyang video thumbnail
Click to watch at 6:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo is the best way to play this one
  • modern-feeling euro with a unique action system
Cons
  • disparity with people's rank; age and availability may influence perception
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • free-flowing action selection — special action selection system described as free-flowing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And there you go. 10, 15, actually 17 solo games that I like way more than you.
  • What are some games that you feel you enjoy more than other people? Please let me know in the comments.
  • I absolutely adore it.
References (from this video)
No references stored for this video.
Video 1Nt1l4CID2E Board With Steve Top List at 8:41 sentiment: positive
video_pk 80473 · mention_pk 195880
Board With Steve - At the Gates of Loyang video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Intriguing card game
  • Satisfying engine building arc from slow start to prolific output
  • Focus on optimization
  • Every action is crucial
  • Tight scoring
  • Fantastic game
  • Giddy excitement upon acquiring it
Cons
  • Can be frustratingly close to winning
  • Out of print, but a reprint is coming
Thematic elements
  • Farming and delivering vegetables to customers
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — This is such an intriguing card game
  • Engine Building — in which you're building an engine so you can make deliveries to your customers with the vegetables you grow.
  • Optimization — it's all about optimization. You try and eke out that one extra point so you can win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one could end in divorce, but it also might be one of the best times of your life because I absolutely love Old King's Crown.
  • Make no mistake, you can get butt hurt in this game.
  • If you're into mean games, then honestly, this is my number one choice for you and personally, a top 10 game of all time.
  • This is cozy couples gaming personified.
  • I always come away from this one feeling smitten even if I've lost.
  • It's just relaxing. There's something so relaxing about sitting down, building out your little meadow, and watching it develop over the course of the game.
  • This is just one of those games that you finish, and you feel all content and fuzzy inside.
References (from this video)
No references stored for this video.
Video YJqiNnqJnpk Top List at 18:16 sentiment: positive
video_pk 78287 · mention_pk 190711
At the Gates of Loyang video thumbnail
Click to watch at 18:16 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Lowest heavy Uwe Rosenberg game on the list
  • Likes the card play
  • Freedom to take actions
  • Creates an engine for fulfilling orders
  • Really fun game
Cons
  • Low variability in cards
  • Wishes for more types of helpers
Thematic elements
  • Fulfilling orders with vegetables
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — I like the card play in this game.
  • Order Fulfillment — vegetables that you use to fulfill these orders with.
  • Worker Placement — helpers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked how uh bombastic the cards get in allowing you to do, you know, things on your own board and how to explore it.
  • Uh especially with the military aspect and, you know, creating or increasing the military might that you have to um impose on other opponents and when these battles really made our games uh come down to these in addition to uh the just straight-up deck building and um you know, playing cards from your hands and worker placement aspects that has a lot of good mechanisms that I enjoy.
  • This game I really enjoyed for the theme. I like the the thematic story and the arc of this game where the plague gets pretty bad uh during the game, uh but then slowly as you start to unders- or, you know, uh combat the disease, you start to uh rely less and less on taking out the plague and more and more coming back to repopulate Messina.
  • it's still a game that is is tough for me to play sometimes just because um you know, I if I think I know what is going on with the strategy of this game and and and you know, the the more that I have to learn from it and so it kind of deterred me from playing it more
  • But yeah, uh as as bland as it looks, it's actually really fun order fulfillment game.
  • Um it's not as deep or complex as Magic or Hearthstone or some of the other card games are, but it probably will get to that point at some at some point.
  • I wish that the meta game was more diverse. It hasn't been so since the start of the game.
  • And Wingspan for me, while it's a masterpiece of of a design um in my opinion, I really was really drawn to all of the birds and the individuality of these cards.
  • It does take a while to play, I think if you're playing with new people, which was kind of a deterrent for me for bringing this game out more often.
  • So, this is one of the latest Uwe Rosenberg games back in 2022, one of my favorite games. One for the solo version of this game. I think that is the peak way to play this game.
  • And so I I hold it in high esteem.
References (from this video)
No references stored for this video.
Video 3Qgq8zgf4mU Review at 6:00 sentiment: positive
video_pk 68007 · mention_pk 164327
At the Gates of Loyang video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The card system is very good and a cool concept.
  • The game is a good Uwe game.
  • It doesn't need better art or components.
  • It's a fast, snappy game.
  • The setup for the solo game is interesting.
  • It offers a great farming trilogy experience with other Uwe games.
  • The game is fantastic and unique.
  • The artwork is lovely.
  • It's a great Uwe game.
Cons
  • The interactive cards are 'absolute rubbish' and 'spoil someone's game'.
  • Negative interaction is present via the interactive cards.
  • It can be tough to see what you need to do.
  • The second edition artwork may not be the same style as the original.
  • The game can be hard to track down and expensive.
  • The solo game has a specific setup for the imaginary opponent that can be ignored.
  • The reviewer accidentally played with interactive cards once and disliked it.
Thematic elements
  • Farming and selling vegetables to customers
Comparison games
  • Agricola
  • Glass Road
  • Ark Nova
  • Mekator
  • Gold West
  • Scoville
  • LA VÓN
  • Fields of Arle
  • Nusfjord
  • Hallertau
  • Patchwork
  • Reykholt
  • La Havre
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a track with increasing costs for repeat actions within a round.
  • Card Drafting — Players select cards from a central market.
  • contract fulfillment — Players fulfill orders from regular and casual customers.
  • Hand Management — Players manage a hand of cards which represent customers and helpers.
  • Resource Management — Players manage money, vegetables, and fields.
  • Set Collection — Players collect vegetables to fulfill customer orders.
  • Variable player powers — Helpers provide unique abilities to players.
  • Worker Placement — Players place helpers or use market stalls to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It doesn't need better art. It doesn't need better components. It doesn't need refining. It's such a good game.
  • At all player counts if you take those interactive cards and put them back in the box the game is simultaneous for everyone in the action phase. You've still got the card phase where it's interactive and you're bothered about what other people are putting down and what you're giving to other people. But then in the actual action phase you can all do it at once. It's way quicker and there's no stupid you know negative interaction cards is what they all are.
  • My brain won't let me throw any bits of any game away.
  • It's just fantastic. Track it down if you can or wait for that second edition to come out but you'll be missing the lovely Klemens Franz artwork that I said does It says It says Eurogames to me still even though like these are fairly old series.
References (from this video)
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Video R3yRJm_fSZ0 The Board Gaming Doctor Top List at 3:03 sentiment: positive
video_pk 42463 · mention_pk 128954
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • farming, resource optimization
  • agricultural town planning and card-driven resource management
  • strategic puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — drafting cards to optimize actions and resources
  • deck-building — drafting cards to optimize actions and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game really shines with its thematic integration and the way that its mechanisms work
  • it's not perhaps the most replayable but it does or at least the most variable
  • the solo mode is very interesting and yeah just a very solid game by Rosenberg
  • I love the the depth that this game provides and I still enjoy playing this game over 50 times now
  • the player interaction is very awesome I love the simpleness of this game yet it's very reactive and hard to master
  • Age of Innovation I feel not as daunting to me for someone who hasn't put in the time
References (from this video)
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Video CV6OTuDWmdE Totally Tabled Top List at 11:28 sentiment: positive
video_pk 40253 · mention_pk 121749
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Overall sentiment (raw)
positive
Pros
  • Very free-form action economy feels fresh and rewarding
  • Elegant scoring system where costs rise as points are earned
  • Fresh despite its age; still feels current
Cons
  • Potential for AP due to vast action choices
  • Learning curve can be steep for new players
Thematic elements
  • Agriculture, market interaction, and resource planning
  • Farming and trading in Loyang, a classic farming locale.
  • Strategic, modular setup with flowing turns
Comparison games
none
Mechanics (from transcript analysis)
  • action optimization and AP — A wide action set can lead to analysis paralysis as players optimize turns.
  • commodity trading and markets — Players buy, sell, and trade crops with market stalls to maximize income and points.
  • End-round scoring — At the end of each round, you purchase victory points with earned money, with scaling costs.
  • free-flowing turns — Turns are highly flexible: players can perform many actions in any order and repeat them as needed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the fourth in a series of videos where I'm separating my favorite solo games into five different complexity levels
  • it's my favorite as well
  • no Universal scale exists so a mediumweight game to you might be a heavy game to me and vice versa
  • I particularly like its clever bag building system
  • this war of mine is the most profound board game I've ever played
  • the solo opponent is super quick and easy to manage
References (from this video)
No references stored for this video.
Video otUL_BmsFPQ Totally Tabled Top List at 10:52 sentiment: positive
video_pk 39401 · mention_pk 118913
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Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very quick setup for a medium-weight Euro
  • colorful and vibrant components
  • playful, soothing solo experience
Cons
  • some may find the pacing too relaxed compared to heavier Euros
Thematic elements
  • market-based farming economy and trade
  • vegetable trading in Loyang
  • colorful, bustling, uplifting
Comparison games
none
Mechanics (from transcript analysis)
  • economic/farming engine with fast setup — Very quick setup for a medium-weight Euro; buy/sell, trade, and fulfill contracts to maximize money and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games tend to fly off the shelf because they just work so well they have few components so setup is super easy
  • I love the coziness of this design and how quickly it can spiral completely out of control
  • The Twist here is that police meeples are being randomly placed in locations as well and at the end of the round your workers need to be able to trace a clear path back to your hideout
  • Cascadia feels super casual and when you're feeling bad a nature theme is exactly what the doctor ordered
  • it's my ultimate comfort food game for so many reasons
  • everything about this game is quirky from its theme to its artwork to the gameplay which is really unlike anything I've played before
References (from this video)
No references stored for this video.
Video TdgxNFy4iOQ Board Gaming Ramblings Top 100 List at 3:04 sentiment: positive
video_pk 36400 · mention_pk 109089
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Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Retro Rosenberg-style design with tight economic decisions
Cons
none
Thematic elements
  • agriculture, trade, and growth
  • Loyang, ancient agricultural/merchant setting
Comparison games
  • Ora et Labora
  • Agricola
Mechanics (from transcript analysis)
  • Card Drafting — Card draft influences available actions and production.
  • card_drafting — Card draft influences available actions and production.
  • Resource Management — Players manage and trade resources to optimize point scoring.
  • resource_management — Players manage and trade resources to optimize point scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easier to bring to the table than mysterium
  • it's so brain burning and so much fun
  • it's a long game but it's very good
  • this is so smooth and so fun I really love the game
  • it's a pure spatial puzzle where you're patching like a quilt together
References (from this video)
No references stored for this video.
Video uCi6QTzMYvA Game Night Picks - Pair Of Dice Paradise Top 10 List at 1:23 sentiment: positive
video_pk 35259 · mention_pk 244049
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Overall sentiment (raw)
positive
Pros
  • distinct market-driven theme with tactile components (wooden pieces, tokens)
  • engaging card distribution and drafting mechanisms
  • potential for strategic bluffing and player interaction
Cons
  • high player interaction can lead to conflict and anger among players
  • partial information may complicate long-term planning
Thematic elements
  • economic simulation; market competition
  • market town with production, distribution, and commerce mechanics
  • semi-simulated economic environment with player-driven outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • action optimization and resource manipulation — players plan clever resource management to maximize money and points
  • Card Drafting — cards are distributed each round by a mechanism and drafted by players
  • card-based market representation — cards stand in for fields, customers, helpers, and shops
  • Card/Chit Market — cards stand in for fields, customers, helpers, and shops
  • public card offering and drafting — cards are distributed each round by a mechanism and drafted by players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are a lot like bees are they
  • we're rooting for this month at number 10 is d100 dungeon
  • it's a market game where you produce goods the fields customers helpers and shops are represented by cards
  • it's also a centuries-long blood sucking house gang
  • oh it's like the DMV it's like being at the DMV
  • I love this market game
  • this is the next upcoming title from elf greek games merchants of the dark road
References (from this video)
No references stored for this video.
Video WJrNG2DXNwY Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 32148 · mention_pk 94898
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Overall sentiment (raw)
positive
Pros
  • Engaging engine-building with a strong card-drafting core
  • Rich solo-mode that creates meaningful choices without other players
  • Lively economy with Trader/Shopper interactions that enable clever exchanges
  • Thematic flavor feels integrated with the farming and market setup
  • Clear progression via the prosperity track and fulfillment requirements
  • Lots of micro-optimization and planning opportunities for long-term scoring
Cons
  • Steep learning curve and potential for early confusion with market setup
  • Cluttered market board can be overwhelming during planning
  • End-game pressure can feel punishing if cash flow is mismanaged
  • Draft luck can influence the pace and feasibility of big rounds
Thematic elements
  • agriculture, trade, and market-driven resource management
  • China, ~2,000 years ago at the gates of Loyang
  • economic farming engine with marketplace interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy — Performing multiple actions per turn in any order according to a provided action list
  • Card Drafting — Drafting from a 3x4 grid to select market and helper cards
  • end-of-round and round-tracking — Harvest, continue cycles (nine rounds), and manage field exhaustion
  • helper cards with one-time abilities — Employing helpers whose abilities resolve once per use
  • loan risk mechanic — Loans provide cash with penalties on the prosperity track accumulation
  • Loans — Loans provide cash with penalties on the prosperity track accumulation
  • market stalls and trading — Filling and using Market stalls to buy/sell and trade vegetables
  • orders fulfillment (regular vs casual customers) — Fulfill customer orders with varying rewards and penalties
  • prosperity track — Progressing on a prosperity track that drives end-game and scoring possibilities
  • storehouse management — Storing vegetables between turns and upgrading capacity to store more
  • Track Advancement — Progressing on a prosperity track that drives end-game and scoring possibilities
  • two-pack draft mechanic — Each round you may take two cards from the top and decide how many to keep
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • amazing absolutely amazing turn
  • I'm really liking this con man
  • it's the Thematic thing to do that
  • This is an amazing solo experience
  • The market interactions feel incredibly dynamic
References (from this video)
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Video YtLzhYqxGAs Totally Tabled Top List at 11:15 sentiment: positive
video_pk 32056 · mention_pk 94632
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Overall sentiment (raw)
positive
Pros
  • one of the best solitary Rosenberg designs
  • solo redraft changes improve pacing and tension
  • tight economy and card flow create meaningful choices
Cons
  • solo mode requires significant rule interpretation
  • not the same experience as multiplayer
Thematic elements
  • production planning with long-term customers
  • farming and selling produce
  • calm, strategic farming economy
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — In solo, you draft on a 3x4 grid, selecting up to two cards per round and managing money tightly.
  • dreaded drafting optimization — Discarded cash cards slide down, forcing choices under scarcity.
  • solo card drafting — In solo, you draft on a 3x4 grid, selecting up to two cards per round and managing money tightly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Voidfall is one of my favorite games of all time.
  • I love that he brought completely new mechanisms to solitare voidfall that aren't used in the competitive multiplayer mode.
  • Ultimately, Voidfall shows that even highly interactive games can make for great solo experiences as long as you have a designer dedicated to the art form.
  • Solo tricktaking. Actually, is tricktaking one word? Maybe I only need two words.
  • Heat not only exposes how ridiculous that opinion is, but I think it shows how much the genre has suffered by not including solo play.
References (from this video)
No references stored for this video.
Video fy0y7J2gwd4 Totally Tabled Top List at 12:43 sentiment: positive
video_pk 29804 · mention_pk 87456
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Overall sentiment (raw)
positive
Pros
  • very relaxing yet meatier than typical light games
  • strong solos historically
Cons
  • older title; may be harder to find
Thematic elements
  • agrarian economy with market dynamics
  • farming and trading in a blossoming market
  • free-flowing, relaxing yet strategic
Comparison games
none
Mechanics (from transcript analysis)
  • farming and trading — farm goods, trade, and fulfill contracts
  • free-flow turns — actions can be taken in flexible order with multiple repeats
  • market dynamics — end-of-round VP track with increasing costs
  • Market Pricing/Manipulation — end-of-round VP track with increasing costs
  • Simultaneous Actions — actions can be taken in flexible order with multiple repeats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the games that have stood the test of time for me each one I've played every year for a decade or more
  • Robinson Crusoe for me it came out in 2012 I got it immediately
  • it's the ultimate forever game
References (from this video)
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Video xnbwvnlNOVQ Totally Tabled Top 10 List at 11:09 sentiment: positive
video_pk 29452 · mention_pk 86470
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Overall sentiment (raw)
positive
Pros
  • Free-flowing action economy
  • Low-stress play that continues until resources run out
Cons
  • Complexity may be challenging for new players
Thematic elements
  • growth, market trading, and contract fulfillment
  • Farming village with Rosenberg farming themes
  • flowing, open-ended action selection
Comparison games
none
Mechanics (from transcript analysis)
  • Contracts — Buy/sell goods, use helpers, plant/harvest, and fulfill contracts
  • Market/Contracts — Buy/sell goods, use helpers, plant/harvest, and fulfill contracts
  • Simultaneous Actions — Actions can be taken in any order and repeated as desired
  • Variable Action Economy — Actions can be taken in any order and repeated as desired
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • easily the coziest solo game I've played
  • the coolest part of the game is that you actually get to physically draw out the map
  • this is about as stressfree as a board game can possibly get
  • the solo is still really fun and a great cozy time when I just feel like experiencing an adventure story
  • the theme obviously helps evoke this sort of sleepy fishing Village Vibe
References (from this video)
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Video qVrL0pFB4kk Totally Tabled Top 50 List at 6:53 sentiment: positive
video_pk 28352 · mention_pk 83245
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Overall sentiment (raw)
positive
Pros
  • Strong solo and two-player portability
  • Smart, open-ended turns with lots of options
  • Elegant scoring system tied to garden/build-out
Cons
  • Initial complexity and learning curve
  • Can be weighty for casual players
Thematic elements
  • crops, harvests, and contracts
  • Farming and market dynamics in Loyang
  • puzzle-like Euro with calm thematic rhythm
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to produce crops and trigger actions.
  • Engine Building — Balance crops, income, and contracts to grow your operation.
  • grid-based drafting — Two-player uses a grid; solo uses a different drafting system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On your turn you just roll your two dice and then you're gonna use those dice values to draft tiles onto your board.
  • this game is simply a trick taking game but cooperative and I remember when I first heard that concept... in practice it feels so amazing
  • the theme is just so fantastic I love this idea of being a gallery owner
  • it's a great little puzzle
  • this is essentially a reinvention of air hockey but just better in every single way
  • you can use opponent's dice you just have to pay them for it
  • the reward is huge for this one
References (from this video)
No references stored for this video.
Video 9tReR2V0iNk The Secret Cabal Gaming Podcast Top List at 7:24 sentiment: positive
video_pk 12498 · mention_pk 127648
The Secret Cabal Gaming Podcast - At the Gates of Loyang video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich theme
  • tight design
  • strong production value
Cons
  • learning curve could be steep
Thematic elements
  • civilization-building and political strategy
  • Ancient China; Luoyang as a center of power
  • historical civ-building with thematic flavor
Comparison games
  • Agricola
  • Chaos in the Old World
Mechanics (from transcript analysis)
  • Area Control — control of key regions to gain power or points
  • Card Drafting — players draft cards to influence actions
  • Tile Placement — placing tiles to structure city development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Eric Lang is the rock star of board-gaming
  • artwork and production matters; artwork and production matters; it's not just putting a game out
  • Jamie Stegmaier... Kickstarter guru
  • it's not just putting a game out, artwork and production matters
References (from this video)
No references stored for this video.
Video th3b3uWJtX8 BoardGameWarriors Discussion at 0:57 sentiment: mixed
video_pk 10170 · mention_pk 29932
BoardGameWarriors - At the Gates of Loyang video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • card drafting adds engaging decision points
  • less interaction than Agricola, allowing efficient solo engine development
  • open pool variant and cards that shift rules keep the experience fresh
Cons
  • least interactive among the trio, which can reduce direct player competition
  • some phrasing about card effects can feel cryptic or fiddly
Thematic elements
  • card drafting and market fulfillment with production and delivery decisions
  • produce business in transforming market landscape
  • strategy driven by card-based choices that influence several turns ahead
Comparison games
  • La Havre
  • Agricola
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards that modify their options and potentially alter rules or timings.
  • card_drafting — players draft cards that modify their options and potentially alter rules or timings.
  • helper_and_rule_modification — cards can modify how certain actions work, sometimes altering standard expectations.
  • Pick-Up and Deliver — players sew fields and harvest to meet customer demand, delivering goods for points.
  • resource_delivery_and_market_fulfillment — players sew fields and harvest to meet customer demand, delivering goods for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the thing that I like more about La Havre than something like Agricola is that Agricola feels again like you're always trying to avert disaster.
  • You have to feed your people or you're going to have to create more food every time, but you never feel like there's a panic.
  • It's a constant struggle against time because it gets you have to feed them more and more and more often.
References (from this video)
No references stored for this video.
Video GIMmaM_fP-A Adam in Wales - Board Game Design Top List at 20:58 sentiment: positive
video_pk 9203 · mention_pk 83739
Adam in Wales - Board Game Design - At the Gates of Loyang video thumbnail
Click to watch at 20:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever drafting system
  • compact and elegant
Cons
  • some players may find drafting system unusual
Thematic elements
  • agriculture, production
  • Farming and card drafting in Loyang
  • light thematic
Comparison games
  • Patchwork
  • Fields of ARLE
  • The Gates of Loyang multiplayer variants
Mechanics (from transcript analysis)
  • Card Drafting — players draft action and product cards to optimize scoring.
  • card_drafting — players draft action and product cards to optimize scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two-player only games tend to lend themselves to deduction games
  • I could play deduction games like Mr Jack all day
  • plenty of scope for new stuff
References (from this video)
No references stored for this video.
Video nCWLqdFmBHE Going Analog Discussion at 11:23 sentiment: positive
video_pk 5052 · mention_pk 14992
Going Analog - At the Gates of Loyang video thumbnail
Click to watch at 11:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid economic engine
  • Elegant production values
Cons
  • Older design may feel dated to some
  • Can be heavy in later rounds
Thematic elements
  • Settlement development with spice trade
  • Orient-inspired farming and resource management
  • Agrarian, resource-driven with market pressures
Comparison games
  • Five Tribes
  • Five Tribes (sequel/variant)
Mechanics (from transcript analysis)
  • farming / resource management — players manage crops and goods to fulfill constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my default would probably be innovation by carl chadwick
  • you're my soul mate
  • pre-meeple built he performed as a comedian and a magician
  • meepleville board game cafe in las vegas
  • it's a huge upgrade
  • the board game quiz show by going analog
References (from this video)
No references stored for this video.
Video xrDqTVnhdNk Peaky boardgamer Rules Teach at 0:24 sentiment: positive
video_pk 4960 · mention_pk 14764
Peaky boardgamer - At the Gates of Loyang video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging combination of resource management and card-driven actions
  • Mechanics align well with the farming and market theme
  • Downtime is effectively reduced in 4-player games via partner rule
  • Clear player aid and well-structured phases make rules approachable with practice
Cons
  • Lengthy playtime, especially with 4 players
  • Rules complexity can be challenging for newcomers
  • Loans create end-game penalties that can skew scoring if mismanaged
Thematic elements
  • Farming, market economy, vegetable trade
  • Ancient China farming town of Loyang
  • Educational tutorial with practical gameplay demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • Action drafting using hand and courtyard — Players select two cards: one from their hand and one from the central courtyard, then resolve plays.
  • Card cycling and discipline — Action cards are discarded and reshuffled, maintaining deck balance and variety.
  • Cooperative interaction variant (4 players) — In 4-player games, a partnership mechanic restricts interactions to partners, reducing downtime.
  • Field farming and harvesting — Players plant vegetables on private fields and harvest them into storage when collecting points.
  • Loans and risk management — Loans provide immediate coins but impose negative end-game scoring penalties.
  • Market stalls and customer fulfillment — Stalls provide vegetable exchanges; customers demand goods and provide coins or satisfaction tokens.
  • Private field decks and home cards — Each player uses a personal deck of home/field cards guiding available crops and scoring opportunities.
  • Satisfaction tracking and penalties — Unmet customer demands trigger penalties and storage limits adjust over rounds.
  • Scoring track advancement — Cash and actions allow advancing on a scoring track with increasing costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • to decrease downtime significantly, Uve rosenberg has made some alterations that apply only in a four players game
  • there is a rule that no more than two players can select the same vegetable type
  • the game is played over nine rounds
References (from this video)
No references stored for this video.
Video rYHF41MGuyY Our Family Plays Games Discussion at 7:20 sentiment: positive
video_pk 4311 · mention_pk 12597
Our Family Plays Games - At the Gates of Loyang video thumbnail
Click to watch at 7:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Second edition coming
  • Well regarded
Cons
none
Thematic elements
  • ancient history
  • civilization
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video dM3BnVtT6ZI Before You Play Playthrough at 0:00 sentiment: positive
video_pk 3724 · mention_pk 111497
Before You Play - At the Gates of Loyang video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight resource management with meaningful decisions
  • strong interaction via market stalls and helpers
  • clear core loop with nine rounds; keeps tension high
  • elegant design and accessible setup
Cons
  • can be punishing and long, especially at higher player counts
  • considerable luck in card draws affecting outcomes
  • early investment and loans can be costly
  • endgame can be difficult to reach 20 on the prosperity track
  • publisher (TMG) is no longer actively producing games, impacting availability
Thematic elements
  • agriculture and commerce in a pre-modern market setting
  • Two players operate personal fields and market stalls in an ancient Chinese frontier, exchanging vegetables to fulfill customer orders over nine rounds.
  • informative
Comparison games
  • Agricola
  • Lahav
  • Mercator
Mechanics (from transcript analysis)
  • action card drafting and courtyard placement — Each round, pick action cards by selecting from hand and courtyard into positions to perform round actions.
  • customer orders and satisfaction tokens — Regular and casual customers require sets of vegetables; fulfilling orders yields money and bonuses; satisfaction tokens influence round outcomes.
  • end-of-round scoring and deck cycling — End-of-round steps include flipping tokens, discarding/distributing cards, and shuffling decks for the next round.
  • field planting and harvest — Plant vegetables into fields and harvest them over rounds to supply carts and fulfill orders.
  • market stalls and trading — Trade vegetables via market stall cards with varying exchange rates to acquire required produce.
  • prosperity track and loans — Progress on prosperity track to determine end-game scoring; loans provide cash at cost.
  • storage and upgrade mechanics — Store surplus vegetables and potentially upgrade storage capacity.
  • Trading — Trade vegetables via market stall cards with varying exchange rates to acquire required produce.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pretty impressive that he is able to put out these many designs back to back to back
  • this is going to be semi-a continuation of the farming theme
  • nine rounds, prosperity track determines the winner
  • it's extremely hard
  • the market stalls are what glue the game together
  • this game is very elegant and accessible
References (from this video)
No references stored for this video.
Video hcav_9iSMfM Foster the Meeple Discussion at 19:34 sentiment: positive
video_pk 2915 · mention_pk 8518
Foster the Meeple - At the Gates of Loyang video thumbnail
Click to watch at 19:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying optimization loop
  • pleasing components (veggie meeples)
Cons
  • thematic lightness for some
  • older rules require careful setup
Thematic elements
  • optimization and resource management
  • vegetable field production and customers
  • classic Euro with vegetable meeples
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — produce and fulfill orders to maximize profits
  • Resource optimization — produce and fulfill orders to maximize profits
  • Worker Placement — placing actions strategically on a grid
  • worker placement-like planning — placing actions strategically on a grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so good at literally you get a storybook and it'll be like go here do this when this happens this is what it means and read this page and it just teaches you as you go in such like a beautiful way
  • I really liked it I'm not sure how you felt I don't know how I feel yet we've only played two or three
References (from this video)
No references stored for this video.
Video 5X_OHlOMrhI Adam in Wales - Board Game Design Discussion at 2:23 sentiment: positive
video_pk 486 · mention_pk 1415
Adam in Wales - Board Game Design - At the Gates of Loyang video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile, strategic, and highly replayable
Cons
  • multiplayer downtime can increase
Thematic elements
  • vegetable farming, trading, and growth
  • China, 2000 years ago
  • economic strategy with card drafting
Comparison games
  • Agricola
  • Ora et Labora
Mechanics (from transcript analysis)
  • card-drafting — draft traders, helpers, and customers to build your economy
  • set-collection & trading — sell vegetables and fulfill customer demand for prosperity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the game Patchwork, a brilliant tile-laying game
  • if Cottage Garden becomes something like that, then that's fantastic news for all of us
  • the main Crux of the game is serving customers
  • I love the artwork, it's a totally new style again
  • Rattus is coming back after a while, out of print with all the expansions and a new expansion
  • this big tin here I've been looking forward to this one for a long time because Sushi Go is just a magnificent game
  • Skull King, a trick-taking dice game
  • adults version of Code Names Not Safe for Work
  • Evolution Junior, it's called Evolution the Beginning is only going to be available at Target for its first year
References (from this video)
No references stored for this video.
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