Game Info
Year
2005
Collection
Mechanic profile
Not enough video data yet
Vibe profile
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Description
From Queen Games website:
The whole of Egypt is in uproar – Akhnaton, who has just acceded to the throne, wants to ban the old deity Amon from the temples of the land. Aton is to be worshiped as the new God.
But the priests of the land are not willing to give up their temples without resistance so the 4 largest temples are fiercely disputed.
The players are adversaries and fight out this battle of the Gods between them. Both have the same starting position, but who will be able to make better use of his abilities and help his God to victory?
Featured Videos
Review
Ape Town - First Play Review
Playthrough
Foster the Game-a-thon | Part 2
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 4 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video 3EKEbZoa53A
Analysis at 0:00 sentiment: mixed
video_pk 67084 · mention_pk 163072
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Fun tournament experience despite the game's flaws.
- High player interaction with countering mechanics.
- Unique characters with distinct abilities.
- Season 3 characters are more creative and balanced.
- Enjoyable mechanics like poison damage and shuffling into different combinations.
- Can be highly customizable with hero crafting and randomized combinations.
Cons
- Precons are unbalanced.
- Lack of strategic depth due to reliance on card draw.
- No mulligan system.
- Mana generation is entirely dependent on card draw.
- Running out of cards can lead to a near-certain loss.
- Wins often feel like luck rather than skill.
- Thematic inconsistencies in matchups.
- Some character combinations are considered unbalanced.
Thematic elements
Comparison games
- Unmatched
- Magic
- Pokemon
- Yu-Gi-Oh
- Summoner Wars
- Smash Up
- Dice Throne
Mechanics (from transcript analysis)
- character abilities — Each character has unique abilities and mechanics, contributing to variety in gameplay.
- Countering — Allows for hard and soft counters between players, providing direct interaction.
- Deck building — The game allows for deck construction, especially through randomized character combinations.
- hand management — Having an empty hand after playing cards can lead to losing because of the inability to react or play further cards.
- Hero Crafting System — A system exists for customizing heroes, though its balance is questioned.
- Mulligan System — The game lacks a mulligan system, leading to games being decided by initial card draw.
- Poison Damage — A mechanic where characters can inflict poison damage over time, which can be difficult to remove.
- Precons — The pre-constructed decks are unbalanced and not designed for serious play.
- Resource management — Features two resources: action and mana. Mana is critical, and there's no way to generate it if not drawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The entire game is top decking. It it feels like it like there's no card control.
- I love the uniqueness of the characters. They all felt different.
- The Baron was disgusting. I like dot damage and I like Mill. So, I like being a dick the entire time.
- For just precons, I'm probably closer to a seven.
- I don't want them to have too much randomness, but then I don't want them to be deterministic cuz I find that boring.
References (from this video)
No references stored for this video.
Video 8g1UH-6H_8w
Review at 0:37 sentiment: positive
video_pk 66875 · mention_pk 162687
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excellent game design
- Fascinating strategic and tactical decisions
- Clever incentive system for skipping tiles
- Intricate scoring mechanics, especially with lemurs
- Quick to teach
- Infatuating and makes the reviewer want to play more
Cons
- Potential readability issues with tile graphics in person
- Lack of attention and wide release
Thematic elements
- apes
Comparison games
none
Mechanics (from transcript analysis)
- area majority — Scoring is determined by having the most of a certain type of token (orangutans or lemurs) in a region once it's completed.
- drafting — Players select tiles from a track. They can take the first available tile for free, or spend money to skip tiles clockwise.
- End game scoring — Money held at the end of the game is converted to points.
- Resource management — Players manage 'money' which acts as a flexible currency. It can be spent to skip tiles on the track and is worth points at the end of the game.
- set collection — Players aim to have the majority of specific animal types (orangutans or lemurs) within a completed region to score points.
- tile placement — Players place tiles onto an empty space on the board, matching the color of the tile's region. The tile chosen is determined by its position on an outer track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is absolutely fascinating.
- This is one of my favorite games that I played recently.
- Ape Town is really good. I can't wait to play it more.
- It's got so many things that I love. It's so quick to teach.
- I am infatuated.
References (from this video)
No references stored for this video.
Video WWn_fOzht7w
Foster the Meeple Playthrough at 3:31:11 sentiment: positive
video_pk 10435 · mention_pk 89163
Click to watch at 3:31:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- puzzle-oriented with elegant adjacency rules
- two-player focus keeps pacing tight
- scales nicely with variable market placements
Cons
- rules are fairly dense for beginners
- prototype balance may shift
Thematic elements
- grid/area control with floral growth and trees
- abstract tile-placement puzzle with a nature-forward theme
- puzzle-driven with variable market setup
Comparison games
- Aqua
Mechanics (from transcript analysis)
- end-of-round reset and growth scoring — areas completed score; unfinished/mixed areas penalize
- flower cards market and habitat placement — select cards, place adjacent to form habitats
- trees and fertilizing — stacked flowers can become trees; fertilize to grow more flowers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are making board games happen by playing Scales of Fate.
- This is a prototype.
- Trust the process.
- We love Ivy Studio.
References (from this video)
No references stored for this video.
Video dD3_tYI0NW0
Adam in Wales - Board Game Design Top List at 0:00 sentiment: positive
video_pk 4110 · mention_pk 97734
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
Highly positive
Pros
- Excellent production (unusual shaped cards)
- Unique tactile experience
- Exotic feeling
- Really good trick-taking game
- Push your luck mechanic is engaging
- Magnetic closure box
Cons
- Might be hard to find
Thematic elements
- Point collection
- Risk management
Comparison games
none
Mechanics (from transcript analysis)
- Action Following
- Bust Prevention
- Colored Sets
- Compound Scoring
- Follow Suit (Must Follow)
- Mission-based scoring
- No Trumps
- Point Trick-Taking
- Push Your Luck
- set collection
- Seven Tricks per Round
- Trick-taking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Back Side is not destined to be a classic okay it's a fairly random sort of affair
- This is what happens when you mash a trick-taking game with uno
- You have to embrace the chaos and just enjoy those fun moments
- Trick and Trouble is a really interesting little puzzle it's really fun for a few plays
- Those declarations make it feel a little bit more serious a little bit more thinky a bit more strategic
- Fox in the forest is is really really good
- Crime Hotel is a really cute production I mean it shouldn't work but it works it's really fun
- There's nothing else that looks quite like this it feels like something that hasn't come out of western board games
- The game is really really good it's a really good take on trick-taking
- So much variety in that box I love that as a system
- Trickster is not just about chaos and special powers it's got a sophisticated system at the center of it
- This is an example of using trick-taking to drive a bigger system
- I love this one this is an instant classic
- A simple change that just makes everything different
- The strategies are different the timing the tension
References (from this video)
No references stored for this video.
Video _ECtXl9v2hw
Rolls in the Family Top List at 24:37 sentiment: positive
video_pk 2335 · mention_pk 101992
Click to watch at 24:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and good introduction to trading games
- Engaging live interaction around the robber mechanic
Cons
- Potential blocking can frustrate some players
- Older edition may lack clarity without expansions
Thematic elements
- live trading with robber mechanics
- Trading and resource management in a medieval-like setting
- light strategy with direct player interaction
Comparison games
- Millennium Blades
Mechanics (from transcript analysis)
- Robber dynamic — Robber mechanics influence trading and block other players.
- Trading and resource management — Players trade resources to optimize scoring and development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There are four of us. Uh this we were three for four. 75% pretty good.
- I like to be the ghost. I like True. I like to give the clue giving and figure out ways to uh help my fellow players guess their person, their place, and then their object.
- Push your luck and in this game you can do that.
- Eight out of 10 for Dune.
- This is Times Up title recall.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5