Game Info
Year
2005
Collection
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Description
From Queen Games website:
The whole of Egypt is in uproar – Akhnaton, who has just acceded to the throne, wants to ban the old deity Amon from the temples of the land. Aton is to be worshiped as the new God.
But the priests of the land are not willing to give up their temples without resistance so the 4 largest temples are fiercely disputed.
The players are adversaries and fight out this battle of the Gods between them. Both have the same starting position, but who will be able to make better use of his abilities and help his God to victory?
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment:
pos 9 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–11 of 11
Video 8T2Z6yN58NI
Watch It Played News at 3:43
video_pk 90785 · mention_pk 242925
Click to watch at 3:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- You're a sailor trying to be the last one eaten by a leviathan
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is the same designer back with another car driven engine building game back in outer space.
- It's terrifying though we know that warship gaming is a gaming company we don't quite know what type of gaming company they're going to be.
- Critical role the hugely successful actual play dungeons and dragon show have announced that they're getting into the board game game with their new venture and publishing company darrington press.
- Paper tails is a car drafting game of kingdom building war and victory points.
- Carpe diem is a game that while i love it i do i think it's really good fun.
- I'm happy that he's getting a third edition that is in yes a much more subjectively attractive package.
- Azmoday who legally now own me after a contract negotiation gone awry released a new line of print and play games in their connect and play initiative.
- And as tokyo game market is single-handedly the convention that i want to go to more than any other.
- Satish was by all accounts just a real wonderful person and while i didn't have the pleasure to know him personally i certainly have benefited personally from his impact on the board game industry indirectly.
References (from this video)
No references stored for this video.
Video EVlt0BQd9M8
Tabletop Minions Discussion at 1:24:43 sentiment: positive
video_pk 86862 · mention_pk 226286
Click to watch at 1:24:43 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Pre-painted models were decent
Cons
- Went out of business quickly
Thematic elements
- Sci-Fi
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The idea behind 3D printing is that I can go onto my minifactory and find a really weird specific interesting to me type of model that probably wouldn't sell well out in the real world if it was made in plastic
- We're not constantly line goes up up because not only do we have no shareholders we have to make happy we also don't have to do this this isn't our day job
- it's the more Choice um I don't really think it's actually about saving money
- the point of the game is to try and crawl to the highest spot so there's a lot of rules for pushing people off of things and falling off of things and stuff like that and climbing and things like that
- but they were a lot of fun to paint and they were very interesting and whatnot
References (from this video)
No references stored for this video.
Video xz5KZ7PigUk
Watch It Played Top 10 List at 2:17 sentiment: positive
video_pk 85921 · mention_pk 221160
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Immersive gameplay
- Beautiful theme
- Attracts iconic forest animals
Cons
none
Thematic elements
- Planting sprouts and flowers that grow into trees, attracting forest animals.
- Rainforest
Comparison games
none
Mechanics (from transcript analysis)
- Set Collection — Players take flower cards from a market and place them in their rainforest. When an area is filled with trees, an animal is placed.
- Tile Placement — Players place flowers into their rainforest, growing trees when placing a flower on a matching flower.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- These are games on our radar.
- I really love this game. I think this might become a grail game situation for me because I think it's out of print and I really want my own copy and I don't know how to get it.
- Is this the greatest board game box cover of all time? It's got to be close.
- I like it better than a Zul.
- I don't know what a card dancing game is, but I'm very excited to find out.
- The decisions feel meaningful and interesting and I find myself just really happy to play it over and over and over again honestly.
References (from this video)
No references stored for this video.
Video XRX_OY1SqWI
Tantrum House Playthrough at 1:55 sentiment: positive
video_pk 85599 · mention_pk 219748
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- It was fun.
- It was actually kind of fast.
- Plays 1-4 players, so good for solo gamers or groups.
- Asymmetrical, double-sided player boards add variety.
Cons
- Putting all the trees together was a lot of work.
- Can lead to negative points if habitats are not completed.
- Hate drafting can occur due to tight card selection.
Thematic elements
- Planting trees, laying flowers, and attracting animals to create habitats
- Indonesian forest
Comparison games
- Aqua
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards from a central display, which include flowers and a first player token.
- Endgame scoring — Points are awarded for various conditions at the end of the game, including trees, animals, completed habitats, and specific flower placements.
- Pattern Building — Players build patterns of flowers and trees on their player boards to meet scoring objectives.
- Set Collection — Players aim to collect specific combinations of flowers to create trees, attract animals, and complete habitats for scoring.
- Tile Placement — Players place flower tiles onto their personal boards, which must be orthogonally connected.
- Variable player powers — Players utilize double-sided, asymmetrical player boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're enticing the animals to come to our forest, to our perfect habitats.
- This is hate drafting at its finest.
- Oh, Kevin blew us out of the water. We did with that tiger.
References (from this video)
No references stored for this video.
Video BnRPjFsjALw
Foster the Meeple Discussion at 3:06 sentiment: positive
video_pk 85587 · mention_pk 219682
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very chill and relaxing
- Great for a chill mood
Cons
none
Thematic elements
- Rainforest
Comparison games
- Aqua Biodiversity
Mechanics (from transcript analysis)
- Pattern Building — Players try to fill sections of their board with flowers of the same color to score points.
- tile drafting — Players draft different tiles with flowers on them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Survival of the fittest, baby. It is what it is.
- you need to win. you need to defeat everybody else and it is not a nice game
- Root is a very mean game because it does have kingmaking which is very mean and also very competitive
- It's so freaking cute.
- because what's more whimsical than a cafe where cappy bars are serving you?
- I think Get Bit is not loved enough.
- Phenomenal game. Phenomenal solo trick taking. Amazing.
- It is meant to be a mindful activity for solo players.
- you can play it so many times in a row, you will never get sick of it.
- It's a great game for me time.
References (from this video)
No references stored for this video.
Video UOg_X9aR_Fo
Meeple University Top 100 List at 14:58 sentiment: positive
video_pk 85429 · mention_pk 218877
Click to watch at 14:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tightly designed cooperative experience with interesting cooperative mechanics.
- Inter-player cooperation and cross-use of workers adds depth.
Cons
none
Thematic elements
- defensive/defense-style board game
Comparison games
- Altip Plano
Mechanics (from transcript analysis)
- cooperative play — Players collaborate to achieve common objectives.
- defense/territory-building — Players build defenses and manage goods on a board to win.
- shared worker/resources — Actions enable cross-player usage of workers and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is probably the most complex game that I've mentioned so far because I'm omniamer.
- It's just planning ahead and trying to see what other people are doing as well and then pivot your strategy is very tactical.
- Ticket to Ride is more popular because it's more gateway.
- Dixit is a really fun party game. It’s a ice breaker.
References (from this video)
No references stored for this video.
Video 3EKEbZoa53A
Analysis at 0:00 sentiment: mixed
video_pk 67084 · mention_pk 163072
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Fun tournament experience despite the game's flaws.
- High player interaction with countering mechanics.
- Unique characters with distinct abilities.
- Season 3 characters are more creative and balanced.
- Enjoyable mechanics like poison damage and shuffling into different combinations.
- Can be highly customizable with hero crafting and randomized combinations.
Cons
- Precons are unbalanced.
- Lack of strategic depth due to reliance on card draw.
- No mulligan system.
- Mana generation is entirely dependent on card draw.
- Running out of cards can lead to a near-certain loss.
- Wins often feel like luck rather than skill.
- Thematic inconsistencies in matchups.
- Some character combinations are considered unbalanced.
Thematic elements
Comparison games
- Unmatched
- Magic
- Pokemon
- Yu-Gi-Oh
- Summoner Wars
- Smash Up
- Dice Throne
Mechanics (from transcript analysis)
- character abilities — Each character has unique abilities and mechanics, contributing to variety in gameplay.
- Countering — Allows for hard and soft counters between players, providing direct interaction.
- Deck Building — The game allows for deck construction, especially through randomized character combinations.
- Hand Management — Having an empty hand after playing cards can lead to losing because of the inability to react or play further cards.
- Hero Crafting System — A system exists for customizing heroes, though its balance is questioned.
- Mulligan System — The game lacks a mulligan system, leading to games being decided by initial card draw.
- Poison Damage — A mechanic where characters can inflict poison damage over time, which can be difficult to remove.
- Precons — The pre-constructed decks are unbalanced and not designed for serious play.
- Resource Management — Features two resources: action and mana. Mana is critical, and there's no way to generate it if not drawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The entire game is top decking. It it feels like it like there's no card control.
- I love the uniqueness of the characters. They all felt different.
- The Baron was disgusting. I like dot damage and I like Mill. So, I like being a dick the entire time.
- For just precons, I'm probably closer to a seven.
- I don't want them to have too much randomness, but then I don't want them to be deterministic cuz I find that boring.
References (from this video)
No references stored for this video.
Video 8g1UH-6H_8w
Review at 0:37 sentiment: positive
video_pk 66875 · mention_pk 162687
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excellent game design
- Fascinating strategic and tactical decisions
- Clever incentive system for skipping tiles
- Intricate scoring mechanics, especially with lemurs
- Quick to teach
- Infatuating and makes the reviewer want to play more
Cons
- Potential readability issues with tile graphics in person
- Lack of attention and wide release
Thematic elements
- apes
Comparison games
none
Mechanics (from transcript analysis)
- Area Majority — Scoring is determined by having the most of a certain type of token (orangutans or lemurs) in a region once it's completed.
- Drafting — Players select tiles from a track. They can take the first available tile for free, or spend money to skip tiles clockwise.
- End game scoring — Money held at the end of the game is converted to points.
- Resource Management — Players manage 'money' which acts as a flexible currency. It can be spent to skip tiles on the track and is worth points at the end of the game.
- Set Collection — Players aim to have the majority of specific animal types (orangutans or lemurs) within a completed region to score points.
- Tile Placement — Players place tiles onto an empty space on the board, matching the color of the tile's region. The tile chosen is determined by its position on an outer track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is absolutely fascinating.
- This is one of my favorite games that I played recently.
- Ape Town is really good. I can't wait to play it more.
- It's got so many things that I love. It's so quick to teach.
- I am infatuated.
References (from this video)
No references stored for this video.
Video WWn_fOzht7w
Foster the Meeple Playthrough at 3:31:11 sentiment: positive
video_pk 10435 · mention_pk 89163
Click to watch at 3:31:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- puzzle-oriented with elegant adjacency rules
- two-player focus keeps pacing tight
- scales nicely with variable market placements
Cons
- rules are fairly dense for beginners
- prototype balance may shift
Thematic elements
- grid/area control with floral growth and trees
- abstract tile-placement puzzle with a nature-forward theme
- puzzle-driven with variable market setup
Comparison games
- Aqua
Mechanics (from transcript analysis)
- end-of-round reset and growth scoring — areas completed score; unfinished/mixed areas penalize
- flower cards market and habitat placement — select cards, place adjacent to form habitats
- trees and fertilizing — stacked flowers can become trees; fertilize to grow more flowers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are making board games happen by playing Scales of Fate.
- This is a prototype.
- Trust the process.
- We love Ivy Studio.
References (from this video)
No references stored for this video.
Video dD3_tYI0NW0
Adam in Wales - Board Game Design Top List at 0:00 sentiment: positive
video_pk 4110 · mention_pk 97734
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
Highly positive
Pros
- Excellent production (unusual shaped cards)
- Unique tactile experience
- Exotic feeling
- Really good trick-taking game
- Push your luck mechanic is engaging
- Magnetic closure box
Cons
- Might be hard to find
Thematic elements
- Point collection
- Risk management
Comparison games
none
Mechanics (from transcript analysis)
- Action Following
- Bust Prevention
- Colored Sets
- Compound Scoring
- Follow Suit (Must Follow)
- Mission-based scoring
- No Trumps
- Point Trick-Taking
- Push Your Luck
- Set Collection
- Seven Tricks per Round
- Trick-Taking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Back Side is not destined to be a classic okay it's a fairly random sort of affair
- This is what happens when you mash a trick-taking game with uno
- You have to embrace the chaos and just enjoy those fun moments
- Trick and Trouble is a really interesting little puzzle it's really fun for a few plays
- Those declarations make it feel a little bit more serious a little bit more thinky a bit more strategic
- Fox in the forest is is really really good
- Crime Hotel is a really cute production I mean it shouldn't work but it works it's really fun
- There's nothing else that looks quite like this it feels like something that hasn't come out of western board games
- The game is really really good it's a really good take on trick-taking
- So much variety in that box I love that as a system
- Trickster is not just about chaos and special powers it's got a sophisticated system at the center of it
- This is an example of using trick-taking to drive a bigger system
- I love this one this is an instant classic
- A simple change that just makes everything different
- The strategies are different the timing the tension
References (from this video)
No references stored for this video.
Video _ECtXl9v2hw
Rolls in the Family Top List at 24:37 sentiment: positive
video_pk 2335 · mention_pk 101992
Click to watch at 24:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and good introduction to trading games
- Engaging live interaction around the robber mechanic
Cons
- Potential blocking can frustrate some players
- Older edition may lack clarity without expansions
Thematic elements
- live trading with robber mechanics
- Trading and resource management in a medieval-like setting
- light strategy with direct player interaction
Comparison games
- Millennium Blades
Mechanics (from transcript analysis)
- Robber dynamic — Robber mechanics influence trading and block other players.
- Trading and resource management — Players trade resources to optimize scoring and development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There are four of us. Uh this we were three for four. 75% pretty good.
- I like to be the ghost. I like True. I like to give the clue giving and figure out ways to uh help my fellow players guess their person, their place, and then their object.
- Push your luck and in this game you can do that.
- Eight out of 10 for Dune.
- This is Times Up title recall.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–11 of 11