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Axis & Allies Anniversary Edition box art

Axis & Allies Anniversary Edition

Game ID: GID0034775
Collection Status
Description

To celebrate the fifty-year anniversary of Avalon Hill, Axis & Allies is launching its most expansive game ever. The Axis & Allies Anniversary Edition features the debut of Italy as the third Axis nation, the introduction of the cruiser unit to the naval line-up, and the largest Axis & Allies board to-date measuring 24x46 inches. With over 600 pieces, players will be able to recreate and decide the outcome of WWII like never before. The Axis & Allies Anniversary Edition is designed and developed by Larry Harris, the original designer of Axis & Allies.

Year Published
2008
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video TyOdXvkMmT0 Unknown Channel playthrough at 0:00 sentiment: positive
video_pk 1666 · mention_pk 102664
Unknown Channel - Axis & Allies Anniversary Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Definitive Axis and Allies edition according to the host
  • Fun, tactile gameplay with moving stacks and dice
  • Painted pieces add hobby value
  • Great for 2-4 players with reduced downtime
Cons
  • No solo mode
  • Long setup and takedown
  • Significant downtime in games with 5-6 players
  • Not a deep simulation; ahistorical moments; theme may not suit everyone
Thematic elements
  • global strategic conquest with area control and dice-based combat
  • World War II global theater around 1941
  • historical-alt with abstract mechanics
Comparison games
  • Memoir 44
  • V-sabotage
Mechanics (from transcript analysis)
  • Area Control — Controlling regions provides income and contributes to victory.
  • area_control — Controlling regions provides income and contributes to victory.
  • combat_and_battleboard — Combat resolved on a separate Battle Board with hit thresholds per unit type.
  • Combat: Damage Based — Casualties are removed from play; defenders may counterattack after initial hits.
  • dice_resolution — Combat outcomes are decided by dice rolls.
  • economic_system — Money is used to buy units and upgrade; production centers generate income.
  • mobilization_and_movement — Purchased units are placed in a mobilization zone; units move across territories during combat and non-combat moves.
  • reinforcement_and_counterattack — Casualties are removed from play; defenders may counterattack after initial hits.
  • transport_and_bombardment — Transports can carry units; battleships perform bombardments in adjacent seas; bombardment occurs first round.
  • turn_structure — Each faction takes its full turn before passing to the next; long multi-player turns.
  • upgrades_and_research — Invest money into research tokens, roll dice to upgrade units (e.g., jet fighters).
  • victory_condition — Game ends when a faction controls 15 of the 18 Victory Cities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Axis and Allies Anniversary Edition - gold medal game
  • this edition is the definitive Axis and Allies for me
  • it's a war game that's a game first and foremost and what it does so well is be the best toy soldiers game it can be
  • the best thing about this game is playing with my painted set
  • I really do not recommend playing this with more than four players
  • it does take a big time commitment though and it's a weekend game to be enjoyed with friends and perhaps some beer and pretzels too
  • for a simpler lighter World War II game try Memoir 44
  • and for something very tactical try V-sabotage
References (from this video)
No references stored for this video.
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