Game Info
Year
2024
Players
2-4
Age
8+
Playtime
15 min
Collection
Your Tier
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Description
Bacon is a fixed-partnerships climbing game for 4 or 6 players that is all about going out early as a team. The only team that will score is the team that goes out first, but their score will depend on when the rest of the team goes out. If your team does NOT go out first, your job is simple: make the other team go out as late as possible.
The rules also include the Applewood variant for 3 to 6 players: this is the no-partnerships version of Bacon. There are no teams; it’s every person for themselves. Your score will depend solely on the position you go out so go out early.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment:
pos 11 ·
mix 3 ·
neu 0 ·
neg 0
Showing 1–14 of 14
Video gX5FdlG8h0s
Rolling Dice & Taking Names Review at 31:17 sentiment: positive
video_pk 93446 · mention_pk 252813
Click to watch at 31:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cute names for card combinations.
- Suits don't matter for making combos, only for specials.
- Interesting rule about consecutive ranks for three pairs.
- Team play adds strategy.
- Clever small box game.
- Fun and clever.
Cons
- Marty got stuck with straggler cards he couldn't match.
- Can't change the combo once played, only play a special.
Thematic elements
- Playing cards in a way that sheds them quickly
Comparison games
none
Mechanics (from transcript analysis)
- Hand Management — Players manage their hand of cards to play combinations and shed them quickly.
- Ladder Climbing — Players play combinations of cards with increasing rank, or special combinations like four of a kind.
- Set Collection — Collecting cards to form pairs, straights, or other combinations.
- team play — In even player counts, players play as teams, and winning a round allows passing the lead to a partner.
- Variable player powers — Different suits being taken out or playing out depending on the number of players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it was a puzzle I could not solve
- the combos go absolutely insane when played right
- this is probably the most basic of basic tile drafting tile laying games
- Disco is not dead
- Staying Alive
- We're going to start talking about Star Wars unlimited all the time now
- I don't get it I don't get what am I trying to do there's no end game
References (from this video)
No references stored for this video.
Video r3ZOfITzhJc
Getting Games Top 50 List at 5:39 sentiment: positive
video_pk 89579 · mention_pk 238181
Click to watch at 5:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- intriguing fixed-partnership climbing premise
- combines climbing with card play interest
Cons
none
Thematic elements
- team-based climbing / trick-taking
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video QcMfPKEjmww
Getting Games Q And A at 8:54 sentiment: positive
video_pk 88936 · mention_pk 235440
Click to watch at 8:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm spoiled for Choice over here
- Trans-Siberian railroad is indeed excellent
- it was a joy to have the game go so sideways like everybody was just laughing like crazy
- I thought it looked super cool
- I'm actively excited I'm looking forward to playing that one
- there's a mountain of prototypes off camera
- Darwin's Journey was the first rule book I ever wrote from scratch
References (from this video)
No references stored for this video.
Video b2T7U5K_Omc
Tabletop Tolson Review at 1:51 sentiment: mixed
video_pk 88490 · mention_pk 233308
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- puzzle-driven shield-card placement
- clear public objectives guide strategy
- dual-row action space adds tactical depth
Cons
- abstract and potentially unengaging for some
- solo mode not compelling for some players
- may feel limited in replayability
Thematic elements
- Abstract shield-building and symbol matching
- Heraldic shield puzzle with symbols, colors, and shapes
Comparison games
none
Mechanics (from transcript analysis)
- End Game Bonuses — Reaching certain victory point thresholds end the game and can grant bonuses to other players.
- endgame triggers via victory thresholds — Reaching certain victory point thresholds end the game and can grant bonuses to other players.
- global/public objectives — Public objective cards are revealed and provide points for achieving specific symbol patterns.
- two-row card placement — Cards are played on the top or bottom row of your shield; placement constraints apply to the chosen row.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there's a lot of puzzling and figuring out where am I going to put these cards
- it's an individual puzzle of placing Shield cards with different images colors symbols
- I found the solo game to be boring
- this is an oldie but a goodie in a lot of people's favorite game
- the core mechanic and players are adding these tiles to their personal display area gaining victory points in a variety of ways which is collecting set collection
- this game is a nice tight one hour strategy game of building
- I love a rondelle and I think that rondelle here works really well
- it's clean and it's smart and I really like it
- great pieces, a lovely, lovely game to play
References (from this video)
No references stored for this video.
Video azA7aOz1x4o
Watch It Played Top 10 List at 0:15 sentiment: positive
video_pk 87626 · mention_pk 229347
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tense and exciting moments according to viewer feedback
- clear winner-takes-all round structure
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- shedding cards / go-out mechanic — teams compete to go out first; the scoring depends on order and timing of going out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Saving Private Ryan the board game which sounds devastating honestly
- it's not overly complicated
- it's a great heads up two-player duel
- it's just so simple to teach everyone enjoys it it's it's just a great game
- I like expansions that add depth rather than breadth
- the cooperative campaign what where did that come from
- the game does a great job of maximizing enjoyment without the myriad complexities of certain other games of this type
References (from this video)
No references stored for this video.
Video 9fW3Mn-rNpU
Meeple University Top 10 List at 43:40 sentiment: positive
video_pk 86906 · mention_pk 226469
Click to watch at 43:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever I split you choose mechanic
- strong two-player puzzle feel
Cons
none
Thematic elements
- realistic grid-based layout
- 3D apartment-building theme
Comparison games
none
Mechanics (from transcript analysis)
- 3D apartment grid — Players place blocks to build out a 5x5 grid of 14 apartments with hidden/selected sides.
- I split you choose — One player receives an apartment block with four sides; players select which sides to keep and place.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we keep this casual so if you have any questions we'll have a look and then we'll try to answer as best as we can
- our top games of the last two months
- it's a two-player game and it's tight and crunchy
References (from this video)
No references stored for this video.
Video U92jy0MVzQw
Meeple University Top 10 List at 13:27 sentiment: positive
video_pk 86829 · mention_pk 226149
Click to watch at 13:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excellent for two players.
- Great table presence.
- Unique 3D spatial element.
- High player agency in the 'split'.
Cons
- Lazy Susan not included.
Thematic elements
- Apartment block
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players compete to score more points than their opponent by placing tiles strategically.
- I split, you choose — One player chooses two sides of a cube they are happy with and gives it to the opponent, who then places it.
- Tile Placement — Placing apartment cubes with features and scoring objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There's a very clear difference I think between a game that you can see has been designed for two players specifically versus one that's come for a higher player count.
- You can always see in a modern game that's been designed for two players that your decision has a more direct impact on the options of of other players.
- This is a 70% reimplementation of Seven Wonders Duel, with new mechanics, not just a re-theme.
- This is crunchy, crunchy, crunchy. It's a crunchy game.
References (from this video)
No references stored for this video.
Video -gr86AutUK0
Board Gaming Ramblings Other at 2:28 sentiment: mixed
video_pk 86223 · mention_pk 222498
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Enjoyed it
Cons
- Easily forgotten
- Other ladder climbing games liked more
Thematic elements
- Bacon
Comparison games
- Trick and Treat
Mechanics (from transcript analysis)
- Ladder Climbing — Described as a lad climbing game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- something's going to happen that's never happened in keeper call history
- this is the first ever hi episode so we never done this before
- this is the one of the worst games I've played in a long long time
- the way we consume games which is not normal and you should not try to consume games the way we do because we do this for you
- my best with oranges is lemons because it has no oranges in it and it's fun
References (from this video)
No references stored for this video.
Video E_TlEWjKDeE
Where There's A Wilz, There's a Play Top 10 List at 9:43 sentiment: positive
video_pk 86176 · mention_pk 222268
Click to watch at 9:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- immediate high regard upon release
- expansion collection adds depth
Cons
none
Thematic elements
- constructing a single path with multiple cards
- mountain path puzzle
- abstract
Comparison games
- Ro
Mechanics (from transcript analysis)
- modular/expansion layers — expansion modules add complexity and new levels
- path-building — build a continuous path from bottom to top using card abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love this puzzle of trying to make a path from the bottom of the mountain to the top of the mountain
- Ro is my number one button shy game
- I like trying to figure out which animals can eat which animals to make sure that I have the fewest animals left
- this one jumped up and I think it's going to jump up even more the more I play with the expansions
- I cannot figure out how to get the river to go down to surround the animals to get a decent score
References (from this video)
No references stored for this video.
Video zGndoEdcT0M
Getting Games Top 13 List at 6:53 sentiment: positive
video_pk 85948 · mention_pk 221330
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- six-player team experiences
- flexible with partner passing and wilds
- fast-to-teach relative to TIU (Tai?)
Cons
- depends heavily on partner coordination
- complexity can rise with bombs and wilds
Thematic elements
- team climbing shedding with wild cards
Comparison games
- Teach You
- TIU
- Lowenherz
Mechanics (from transcript analysis)
- bombs and wilds — Wild cards act as bombs and can beat certain plays; lead passing to partners is a key strategic element.
- team-based climbing shedding — Players shed cards to win tricks; two wild cards act as bombs; passing the lead to a partner is possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the rules are super simple
- it's a mean game
- a dynamic economy where everything that you do will ripple out and have positive or negative effects on everybody else
- it's a 60-minute game
- I wrote the rule book
- this is an incredible design and it deserves a reprint
References (from this video)
No references stored for this video.
Video vQsU01sjHuk
BoardGameCo Top List at 5:44 sentiment: mixed
video_pk 81288 · mention_pk 200963
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The actual puzzle of playing this more charming the more I played it.
- Interesting elements in hand shedding game.
Cons
- A little complex at first.
Thematic elements
- Creating sets and combos with cards, including wild cards
Comparison games
- Jungo
Mechanics (from transcript analysis)
- hand shedding — It's a hand shedding game. You're trying to get rid of your cards first.
- Set Collection — You're just creating various sets. You have these various combos you can create. You have the numbers. You can play a run or a pair or or you can play all these different combos basically.
- Trick-Taking — This is a three to six player trick taking game
- Wild cards — Then you also have these bacon cards that are wild. That's why the game is called bacon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- when you don't have 20 minutes to watch a full review and you're not looking for a how to play or an hourong playrough.
- And let's be honest, when the interest is a little smaller, too.
- This to me is a very very um basic Yatsi style game that felt like an excuse to have something to do once a day every day for 365 days as opposed to being an actual game that is a fully I don't know if it it felt like an excuse to have a daily activity as a game. That's what it feels like.
- The gimmick, the gimmick of overlaying cards, that's cute and charming. The game behind it is not that great.
- It's a very straightforward dexterity stacking game with a cute theme, but not particularly amazing.
- I read the rules and I just I just didn't see it working in theory, but then actually after having played it, it's very it gives you a lot of opportunities to get the cards you want.
- Do not judge a game either by its cover or by reading the rules alone.
- I love the concept of this, but I actually haven't lost. And so that removes some of the challenge of it.
References (from this video)
No references stored for this video.
Video xulqJmNdNSM
Chairman of the Board Unboxing at 5:13 sentiment: positive
video_pk 80809 · mention_pk 198079
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematic appeal (medieval history and heraldry).
- Purchased at a very low price (£5).
Cons
- Was very close to not buying it initially.
- Game might have been overprinted or has low demand.
Thematic elements
- Heraldry
- Medieval
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Praetor was going for really cheap. This is like an old-school Euro that again, I never got a chance to play. Kind of from my era of of Euro gaming.
- This was one that has always evaded me, but I remember Rado raving about it many, many years ago.
- Wispwood, which is one of those kind of puzzly um, you know, pattern building style games with different things going on.
- And um, to be honest, I've got so many games here to play and to talk about that um, I'm going to be tied up for quite some time.
References (from this video)
No references stored for this video.
Video 6K8euSXTmO0
Unknown Channel Discussion at 3:03 sentiment: positive
video_pk 40812 · mention_pk 123797
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Quick, approachable, and good with teams.
- Tight decision space for a light game.
Cons
- Shallow depth may deter players seeking heavier strategy.
Thematic elements
- Hand management and shedding; fast rounds.
- Card game with ladder-based mechanics, fast play.
- Abstract, highly tactical but approachable.
Comparison games
none
Mechanics (from transcript analysis)
- Bomb-like plays — Certain plays allow special effects that disrupt the normal ladder flow.
- Card shedding / laddering — Players try to get rid of their hand by playing higher-rank combos on top of existing ones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cardboard, my board game social platform of sorts
- I would absolutely love for you to see what your rap looks like
- Jump on Cardboard right this second and get your games connected
- This is my November. I played a lot of really good games
References (from this video)
No references stored for this video.
Video c7ViLWCKYWs
Rolling Dice & Taking Names Discussion at 1:31:42 sentiment: positive
video_pk 7359 · mention_pk 125855
Click to watch at 1:31:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong heraldry theme
- beautiful art and production
Cons
- puzzle depth may be cryptic for new players
Thematic elements
- drafting and arranging shield cards to maximize points
- medieval heraldry and family crests
- puzzle-driven with elegant components
Comparison games
- Patchwork
- Kingdomino
Mechanics (from transcript analysis)
- placement scoring — place cards on shield to meet symbols and rows
- tile drafting — draft shield tiles to form your coat of arms
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you're not going to make them do the 45 minute history lesson
- the kickstarter's three two three two three two three
- this is a vast playground for cooperative and competitive play alike
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–14 of 14