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Bad Bones box art

Bad Bones

Game ID: GID0035893
Game Info
Year
2019
Players
1-6
Age
8+
Playtime
45 min
Collection
Your Tier
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Description

You lead the good life at the top of your tower, contemplating your peaceful kingdom and chatting with your charming neighbors. Life is absolute happiness. Well, it was...

Terrible skeletons have arisen with a creepy clatter from their graves across the realms' ancient cemeteries. Those scouts that return report endless streams of bony hordes marching toward each kingdom, ravaging the lands as they come. Faced with this sudden threat, even your once friendly neighbors seem to have turned against you as they withdraw to their keeps to defend their own frightened kingdoms, focusing on their own villages and tower.

Your kingdom is at siege by the living dead. You raise troops, build walls, lay traps, prepare magical spells and even wake your pet dragon. Hopefully they can be slowed, or if you're devilishly crafty, they can be turned toward those traitorous adjoining kingdoms. In this battle, your best asset is your brave and proud hero, who stands ready to slay those piles of walking bones. Alas, he can't fight everywhere, so if things get truly desperate, you could offer them your treasure to get some relief.

The ivory invaders want somewhere to call their own to live out their death in peace, and they have their eye sockets on you! Will you hold out, or will your home become the retirement village of the damned...?

Bad Bones is a game in which you must survive an invasion of ever more numerous and dangerous skeletons. The invasion cannot be defeated, so you must outlast your opponents to win the day. At your disposal are a range of weapons that defeat, slow, or even deflect the skeletons towards the other players. The game ends when one player's tower or village is wiped out.

A game turn takes place in four phases:

1] Hero Movement and Combat: Move your hero and eliminate the skeletons from the destination square.
2) Trap Placement: Place or remove traps on your personal board.
3) Skeletons Move: Move the skeletons forward, damaging your tower or your village if they move far enough.
4) Skeletons Spawn: Place new skeletons among the streams and on the edges of the player boards.

Each phase happens simultaneously for all players on their own player board, which means a game with up to six players can take only thirty minutes. Multiple copies of the game can be combined to play with as many players as you have space for, and the game can also be played solo. The rules are simple to explain and understand, with several strategic variations for experts.

The basic game is competitive - the surviving player with the most points wins. The advanced rules include a cooperative mode where all the players must survive, in which case they all win.

Description

You lead the good life at the top of your tower, contemplating your peaceful kingdom and chatting with your charming neighbors. Life is absolute happiness. Well, it was...

Terrible skeletons have arisen with a creepy clatter from their graves across the realms' ancient cemeteries. Those scouts that return report endless streams of bony hordes marching toward each kingdom, ravaging the lands as they come. Faced with this sudden threat, even your once friendly neighbors seem to have turned against you as they withdraw to their keeps to defend their own frightened kingdoms, focusing on their own villages and tower.

Your kingdom is at siege by the living dead. You raise troops, build walls, lay traps, prepare magical spells and even wake your pet dragon. Hopefully they can be slowed, or if you're devilishly crafty, they can be turned toward those traitorous adjoining kingdoms. In this battle, your best asset is your brave and proud hero, who stands ready to slay those piles of walking bones. Alas, he can't fight everywhere, so if things get truly desperate, you could offer them your treasure to get some relief.

The ivory invaders want somewhere to call their own to live out their death in peace, and they have their eye sockets on you! Will you hold out, or will your home become the retirement village of the damned...?

Bad Bones is a game in which you must survive an invasion of ever more numerous and dangerous skeletons. The invasion cannot be defeated, so you must outlast your opponents to win the day. At your disposal are a range of weapons that defeat, slow, or even deflect the skeletons towards the other players. The game ends when one player's tower or village is wiped out.

A game turn takes place in four phases:

1] Hero Movement and Combat: Move your hero and eliminate the skeletons from the destination square.
2) Trap Placement: Place or remove traps on your personal board.
3) Skeletons Move: Move the skeletons forward, damaging your tower or your village if they move far enough.
4) Skeletons Spawn: Place new skeletons among the streams and on the edges of the player boards.

Each phase happens simultaneously for all players on their own player board, which means a game with up to six players can take only thirty minutes. Multiple copies of the game can be combined to play with as many players as you have space for, and the game can also be played solo. The rules are simple to explain and understand, with several strategic variations for experts.

The basic game is competitive - the surviving player with the most points wins. The advanced rules include a cooperative mode where all the players must survive, in which case they all win.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 11 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–15 of 15
Video 8QHGcSq7yUU Rolling Dice & Taking Names Analysis at 9:44 sentiment: positive
video_pk 93861 · mention_pk 254612
Rolling Dice & Taking Names - Bad Bones video thumbnail
Click to watch at 9:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Made $193 million domestically.
  • Was the fourth overall biggest movie of the summer.
  • Had a big following.
  • Indications suggested a return to the original formula.
  • Was a good pick that was left on the table.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh that's a no-brainer that's gonna be awesome moana's also awesome yeah
  • I'm willing to give Lilo and Stitch a try
  • just by picking Superman at four
  • did anybody even see Indescribable me for Despicable Me Despicable Indescribable wow Indescribable no I haven't and it's funny because for a movie that actually apparently made a lot of money I haven't heard any body say anything about it
  • I did see my sleeper pick the um Moon movie about to the Moon flying to the Moon you saw that yeah and how was it I enjoyed it
  • it's a romcom
  • you didn't like Fall Guy
  • I know Barbie was was amazing
  • I did not like La La Land
  • he was really good at new Blade Runner
  • it is a fantastic movie it is also like the soundtrack is superb um it is a tight tight thing
  • The Notebook
  • the new unmatched the teenage M Ninja because we did talk to Justin Jacobson of Restoration Games on the last episode
  • I love unmatched
  • Milkman has been getting out to everybody
  • the overwhelming response has been positive
References (from this video)
No references stored for this video.
Video R7QJ9XqiARQ Rolling Dice & Taking Names Event Coverage at 15:54 sentiment: positive
video_pk 93607 · mention_pk 254138
Rolling Dice & Taking Names - Bad Bones video thumbnail
Click to watch at 15:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays like a MOBA
  • Cute and aesthetically pleasing miniatures
  • Plays like a pirate movie
  • Casual and not too rude
Cons
  • Prototype is still a little rough
Thematic elements
  • Pirate
  • Boat
  • Plays like a pirate movie
Comparison games
  • League of Legends
  • Dota
Mechanics (from transcript analysis)
  • hero abilities — Players move their heroes who have special abilities.
  • Minion mechanics — You have minions that march at each other and kill each other off.
  • MOBA — Plays like a MOBA.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for your second year this is an incredible job
  • we make a lot of games and we do fairly well on kickstarter
  • zombicide was a huge success on Kickstarter it kind of give us a new business model
  • it's a really great fast-paced game but what I really like about it is it's not dice based
  • everyone's fighting everyone's beating each other up it's complete chaos it's hilarious and it's surprising
  • it's basically a deck-building Game with a tower defense mechanic and a sci-fi theme
  • it's brutal it's it's super hard
  • when you flip that card over and you see what's next that reveal as a moment for everybody playing
  • it's a celebration for us and we want to keep doing these
  • the designers will actually listen to the feedback
References (from this video)
No references stored for this video.
Video 0IpaLvxY1yA Watch It Played Game Announcement at 5:26 sentiment: positive
video_pk 92331 · mention_pk 248062
Watch It Played - Bad Bones video thumbnail
Click to watch at 5:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New physical game announced after 5 years.
  • Fast-paced, around 10 minutes to play.
  • Accessible for families and casual gamers.
  • Lots of strategy with bluffing and deception.
  • Relatable theme of not wanting to eat vegetables.
  • Charming artwork that is more accessible.
  • Plays non-stop around the office.
  • Can be used to bring non-gamer friends into the hobby.
  • Can be played between other games or on the go.
  • Big hit at the show.
  • Exciting and dramatic moments with cards like 'Nuh'.
Cons
  • Not released yet, coming out in summer.
Thematic elements
  • Trying not to have to eat your vegetables.
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Players can lie about the cards they are playing. If called out and lying, they lose their turn; if called out and truthful, the accuser loses their turn. The 'Nuh' card can turn a successful accusation against the player.
  • Hand Management — Players pass cards to the right, choose which to keep, and pass the rest to the left.
  • Set Collection — The goal is to get rid of all vegetables on your plate.
  • Take That — Actions include 'Share' (give 2 beats), 'Feed the Dog' (get rid of 3 beats), and 'Tattletail' (give opponent 4 beats if guessed correctly).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the highest quality product that I've ever been a part of creating I'm really really proud of it
  • it was the fastest deck builder on the market and it was you know I kind of joke that you could like play an entire game in the time it took you to set up a game of dominion
  • it has it's the first time ever that in Ascension you can have uh players start from a different position
  • it's a bluffing deception game about trying to not have to eat your vegetables
  • everyone has had vegetables they did not want to eat that's right
  • this you know the first time we're showing it off it's not releasing until the summer
References (from this video)
No references stored for this video.
Video fIQFp7oo1ZE Getting Games Discussion at 12:56 sentiment: positive
video_pk 91852 · mention_pk 246574
Getting Games - Bad Bones video thumbnail
Click to watch at 12:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, thematic system with clear moment-to-moment action
  • cooperative variant adds replay value
  • appeals to fans of tower-defense in a tabletop form
Cons
  • some players found the setup/teaching environment loud and chaotic
  • rules can be heavy to absorb in a noisy setting
  • some found scoring and interaction a bit abstract
Thematic elements
  • defense against skeletons with a hero and traps
  • a tower-defense scenario with a village under threat
  • fantasy/heroic tower defense
Comparison games
none
Mechanics (from transcript analysis)
  • hero movement — the hero moves each turn and can kill skeletons; positioning matters
  • multiple rule variants — base game and advanced (more content) and a cooperative variant included in the box
  • points from towers and houses — points come from remaining towers and houses as the game ends
  • tower-defense loop — each player has their own board with a tower; skeletons enter and threaten the town
  • traps and walls — players lay traps of various types which can be damaged and flipped; traps refresh when removed and reactivated
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely a light style game
  • I think it's actually easier to teach than the original Azul
  • the randomness of the card draw is gonna be a turn-off for some people
  • I am looking forward to exploring this one more
  • this was the biggest disappointment of the convention for me
References (from this video)
No references stored for this video.
Video wIUR_CVbWEM JestaThaRogue Rules Teach at 0:09 sentiment: positive
video_pk 91538 · mention_pk 245653
JestaThaRogue - Bad Bones video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging take-that mechanics within a tower-defense framework
  • Clear multi-phase structure with tangible goals (protect tower/village, manage threats)
  • Flexible player count (2-6) and approachable setup for family and friends
Cons
  • Rule complexity and dense interaction can create a steep learning curve
  • Heavy setup with many components may be daunting for casual players
  • Potential chaos with multiple skeletal movements and traps on the board
Thematic elements
  • Tower defense meets skeleton swarms in a thematic fantasy siege
  • Fantasy dungeon/medieval fortress with skeletons, towers, dragons, and villagers
  • Abstract-to-evocative; puzzle-like setup with modular board and evolving threats
Comparison games
none
Mechanics (from transcript analysis)
  • dragon interaction — Dragon can be placed on skeletons to repel them and can be flipped to its damaged side to alter behavior.
  • hero movement and trap activation — Phase-based moves where the hero can enter the tower area, triggering traps and affecting skeletons.
  • Modular Board — Initial placement of cemetery board, village tiles, walls, catapults, and a dragon to shape the playing area.
  • Modular board setup — Initial placement of cemetery board, village tiles, walls, catapults, and a dragon to shape the playing area.
  • scoring and end condition — End of game occurs when a player loses all towers or villages; points are awarded for remaining traps, towers, and villages.
  • skeleton management from bag — Skeletons are drawn from a bag and placed with orientation based on color symbols, dictating their movement direction.
  • trap placement and reuse — Players place and retrieve traps, with rules restricting trap placement relative to existing traps.
  • turn phases and sequencing — Four phases per civil round: move hero, place/retrieve traps, move skeletons/add new skeletons, end-of-round scoring and retention.
  • Variable Phase Order — Four phases per civil round: move hero, place/retrieve traps, move skeletons/add new skeletons, end-of-round scoring and retention.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how to play bad bones this is a game for 2 to 6 players
  • the traps at your disposal to protect your tower and your village
  • it's a take that tower defense game
  • a treasure is not flipped when it's damaged it is removed from the game
  • the dragon can be placed on skeletons flip the dragon to its damaged side
  • the game will end at the end of a round when somebody's lost all their tower pieces or all their villages
  • 1 point per star on traps on the board in their current state
  • the player with the most points wins
  • you can't place a trap on another trap
  • phase three new skeletons move each skeleton in any order one space in the direction of its arrow
  • skeletons flip when they activate a trap
  • the treasure is not flipped when damaged; it is removed from the game
  • if a skeleton leaves the board you can divide them among cemeteries as you see fit
References (from this video)
No references stored for this video.
Video UWE-iTT_ZOY The Dice Tower Discussion at 1:24 sentiment: neutral
video_pk 81775 · mention_pk 204361
The Dice Tower - Bad Bones video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most boring unboxings on the planet Earth
  • Look how big this game is. Napoléon
  • Oh, it's Wow.
  • This feels like a game where you're just going to like they're like there ain't no theme.
  • this is another most boring unboxing on the planet Earth.
  • A competitive two-player tableau building card game.
  • The Bark Side.
References (from this video)
No references stored for this video.
Video niuXm_luwjo The Dice Tower Discussion at 13:43 sentiment: positive
video_pk 81530 · mention_pk 202985
The Dice Tower - Bad Bones video thumbnail
Click to watch at 13:43 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Works well despite no frills
Cons
  • No frills
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — You buy cards to roll dice.
  • Dice Rolling — You buy cards to roll dice.
  • Set Collection — Those dice give you points and or money to buy more cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a seven for me, which is a huge compliment to a trick-taking game.
  • Artwork on this is fantastic and playing it solo, I don't really gravitate to solo games.
  • Don't let that scare you. It's the least Knizia game I think I've ever played.
  • This takes the whole all global politics rather than economy.
  • It's a game that is a great filler for so many different circumstances.
  • I think it would cause too many arguments and that'd be frustrating.
  • it's very much a dice chucker, not really a Euro game in the strictest sense of the word.
  • It is a really interesting Eurogame
  • Shapely, a odd uh named party game where you're putting these little shapes and trying to guess what people put from R&R Games, but actually works out with some clever things in it.
  • You're basically in your head trying to figure out how long timers are.
  • Um it's a little kooky which keeps me from maybe giving it a higher number.
  • this is a game with no frills, just cards and dice.
  • This is a game that's similar to Magical Athlete.
  • Woo. What a good game World Order is.
  • We played Zombie Side, the new pirate Zombie Side live.
  • Ooh, the Disneyland game in a world of color.
  • All In Predictions, and I gave it a six out of 10. I think it's an interesting poker game but I found it to be very slow-paced.
  • I found it to be a little bit of a game that gives both too much information and not enough information and I thought there was too much hand mitigation but too much luck.
  • It's a little bit of a of an ill-fitting game overall.
  • I like the idea. I love the illustrations and the artwork but I thought the game played a little slowly for what I was hoping for and there's just too much asking the other people, 'What are you holding?'
  • Especially late in the hand, you're able to do that thing. It just blows the the bluffing, the guessing out of the water sometimes, which robs the end of the rounds of any tension, any real tension.
  • I reviewed, uh let's see, Comet or Quomet? I'm going to guess Comet. I gave it a 7.5 out of 10.
  • This is an abstract strategy game for two players and I thought it was really interesting.
  • It is a fast-paced game with a an interesting hook, this idea of making the square on the grid.
  • Rules overhead is great for the return on the the investment you're putting into it.
  • The usual winning condition is, 'Haha, you missed the thing, so I beat you.' Which I'm not super against. I don't mind that in abstract games so much, but this game certainly feels like that's the way to win. Hope your opponent makes a mistake.
  • But other than that, the production's lovely. They really know how to make a good-looking wooden game and the game feels good.
  • I think it's one I would be happy to teach other other gamers that don't want a lot of rules but want some some brain candy.
  • I reviewed Mustache, which I also gave a 7.5 out of 10.
  • This is a trick-taking card game, very simple one, kind of a family-friendly one.
  • And it reminds me of some of these games that have come out recently that give you little rules along the way, little spicy things to you know, sink your teeth into as you go.
  • This one does that but with a light touch. It's very light, it's very simple and I like the changing partnerships in the game.
  • I think the humor that the game attempts to to bring forth is is
References (from this video)
No references stored for this video.
Video ro6E0uATlw0 The Dice Tower Interview at 58:47 sentiment: positive
video_pk 81240 · mention_pk 200665
The Dice Tower - Bad Bones video thumbnail
Click to watch at 58:47 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Cute
  • Fun filler game
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — one it's a card game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • officially Castles of Burgundy has grown on me.
  • Betrayal at House on the Hill. Everyone's like that's not a party game. It's like a game night game. I'm like well, that's what I want.
  • Bad Bunnies.
  • It was it was it was really it was cute. I enjoyed that one.
  • Do you expect any more Kinfire Delve sets to be produced?
  • I don't expect any more to be produced, but I you know, and I can't even say that I want more to be produced. I'm very happy with what we have, and I like it. I think there's so much variety already. I don't need more. But if they produced it, I'd buy it because I'm a sucker and that's what I do.
  • the biggest thing that I I think still shocks me sometimes is how small the industry is. It is still very um just a bunch of friends in a lot of time in a lot of ways, you know?
  • It's um in a it's a well-established industry that still has that young excitement and and kind of um um, blood in it and I I I really like that.
References (from this video)
No references stored for this video.
Video 3d3UJ31QUg8 Review at 0:17 sentiment: mixed
video_pk 66953 · mention_pk 162829
Bad Bones video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun of rolling dice
  • Temptation to buy more powerful dice
  • Simple and straightforward gameplay
  • 12 rounds feels like the right amount of time
  • Dice are very good quality
  • Cards are good quality
  • Game is fun and interesting
  • Solid game that delivers on its box promise
Cons
  • No art, no theme
  • Looks like a 'no frills' product
  • Cards got beat up quickly
  • Bonus rule feels very random and unearned
  • Dots on action cards add unnecessary complication
  • Action cards can feel clunky and don't always replace themselves
Thematic elements
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to add to their deck during the game.
  • Deck Building — Players start with a small deck and draft cards to add to it, which are then shuffled into their deck to be drawn from.
  • Dice Rolling — Players roll dice each turn to score points, with some dice offering special abilities.
  • Set Collection — A bonus rule involves having exactly two cards of the same color in front of you.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no art, there's no theme, there's nothing.
  • This game is looks like if you were a kid in the '80s, it looks like it would be sold in the no frills section of a grocery store.
  • Bare Bones is a deck building game that you roll dice on.
  • That first of all, it feels very random. I don't like Joe benefiting off Betsy because she happened to draw She only has two green cards in her deck and she happened to draw them and he happened to get them. He gets a bonus. He didn't play necessarily better. He just has a green card and she has two.
  • The action cards are neat and fun and they may work and do cool things, but after playing it several times, I'm thinking it might be better just to buy dice cards and the action cards.
  • I still think the game is fun. I still think it's an interesting game.
References (from this video)
No references stored for this video.
Video A5Id3x7Kmq4 JestaThaRogue Rules Teach at 0:09 sentiment: neutral
video_pk 59869 · mention_pk 152374
JestaThaRogue - Bad Bones video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • endgame management and reorientation — Skeletons move with arrows, rotate based on chiefs and reorientation, and end-phase actions influence future turns.
  • Endgame scoring — Points are awarded for traps, houses, towers, and other end-state assets; most points wins.
  • Movement and combat — Hero moves on the board and fights skeletons; weapons activate on trigger.
  • random draws from bag — Skeletons and chiefs are drawn from a bag to populate the board.
  • setup and resource allocation — Players set up components (skeletons, base tiles, village tiles, treasure tiles) and then purchase equipment with coins.
  • special items and effects — Items like dragon, wand, and bombs modify the board state and combat or movement.
  • trap placement and activation — Players place traps that can be triggered by heroes or skeletons during phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's bad bones to take that tower
  • the game is played over four civil phases
  • weapons are limited to one per player
  • the most points wins with ties go to the player with the tallest tower at the end of the game
References (from this video)
No references stored for this video.
Video ANeqlNkUDdA Game Night Picks - Pair Of Dice Paradise Top 10 List at 6:15 sentiment: positive
video_pk 37374 · mention_pk 112282
Game Night Picks - Pair Of Dice Paradise - Bad Bones video thumbnail
Click to watch at 6:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • traditional tower-defense feel with a cooperative push
  • thematic and tactical variety
Cons
none
Thematic elements
  • heroic defense of a castle against skeletons
  • fantasy tower defense against undead invasion
  • heroic fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Cube Tower — defend a tower/village using weapons, walls, and spells.
  • Simultaneous action selection — players secretly select actions that resolve together.
  • Simultaneous Actions — players secretly select actions that resolve together.
  • tower defense core — defend a tower/village using weapons, walls, and spells.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • GenCon is right around the corner and literally hundreds of new games will be coming out there
  • this is a hidden movement deduction and combat game for two to four players
  • it's also a social deduction micro game
  • fast and engaging gameplay as well as beautiful artwork
  • I picked this up at BGG Spring and I love this game
References (from this video)
No references stored for this video.
Video Ok7xvOBEed0 Actualol Top List at 16:02 sentiment: positive
video_pk 10558 · mention_pk 31063
Actualol - Bad Bones video thumbnail
Click to watch at 16:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • appealing family-friendly gateway with depth
  • strong visual appeal and interactive design
Cons
  • may be lighter for experienced players
  • balance between beginner and advanced modes is critical
Thematic elements
  • fantasy combat and defense
  • tower defense with skeletons and defending a tower
  • family-friendly, accessible
Comparison games
none
Mechanics (from transcript analysis)
  • modular difficulty — beginner and advanced modes; co-op options
  • tower defense / cooperative defense — contest a shared map with creeps and traps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of those games that can be played by anyone
  • it's basically Taboo but trap words
  • one of the best-looking covers of a ball game I've ever seen
  • a dynasty of games that feels different to anything else
References (from this video)
No references stored for this video.
Video KE96zhqWpp8 Actualol Discussion at 15:16 sentiment: positive
video_pk 10281 · mention_pk 30348
Actualol - Bad Bones video thumbnail
Click to watch at 15:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic and tense tower-defense simulation
  • great components and up to six players
  • no player elimination, ends when elements are cleared
Cons
  • interaction is limited; you mainly focus on your own board
  • can be AP-inducing due to planning and multi-step traps
Thematic elements
  • tower defense strategy in a tabletop form
  • snowy village under siege; skeletons attacking
  • puzzle-driven, high-stakes survival
Comparison games
  • Magic Maze
Mechanics (from transcript analysis)
  • shared threat management — you manage traps, moves, and projectiles to redirect forces and protect your forest and tower
  • tower defense puzzle — no dice or cards to resolve; skeletons spawn and must be stopped with traps and hero actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very simple conceit there's not many rules and you're straight into discussing what happened
  • I think this is a great game if you love Marvel then the theme really comes through
  • I would compare this to something like catch the moon because it also has the desire to place your pieces at the highest most point
  • it's incredible how this game simulates a tower defense puzzle
  • not that interactive but very satisfying in terms of decision making
References (from this video)
No references stored for this video.
Video mm9clIsE-dg Chairman of the Board Discussion at 6:01 sentiment: mixed
video_pk 2852 · mention_pk 119551
Chairman of the Board - Bad Bones video thumbnail
Click to watch at 6:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • described as almost zero luck; highly deterministic
  • highly designed and carefully considered by the designer
Cons
  • density and scale are intimidating
  • not aligned with the channel’s usual war-game focus
Thematic elements
  • strategic, potentially historically inspired warfare
  • war-themed conflict simulation
  • high-density, almost no luck
Comparison games
  • Wallenstein
  • Antique
Mechanics (from transcript analysis)
  • low--luck, high-density rule set — Deterministic play with a heavy rulebook and large component count.
  • massive component management — Box contents with a sprawling board and numerous keywords; deep logistics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm kind of making an effort to go through Knizia's back catalog because his games just resonate with me so well
  • this is a 60 Minute area control game by Konitzia
  • it's very concise, it's nice and small
  • I'm always interested in trying games that do fly under the radar
  • almost zero luck... deterministic
  • I might have to think twice whether to cover this one on the channel
References (from this video)
No references stored for this video.
Video BM4FTFpZBzc Actualol Discussion at 22:46 sentiment: positive
video_pk 1285 · mention_pk 3767
Actualol - Bad Bones video thumbnail
Click to watch at 22:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for fans of Trevor-style tower-defense games
  • potential for deeper play in an evolving system
Cons
  • heavy components may be intimidating
Thematic elements
  • fantasy/monster-defense
  • Tower-defense style play with a heavy game system
  • action-oriented with modular components
Comparison games
  • Magic Maze
  • Castle Panic
Mechanics (from transcript analysis)
  • tower-defense core plus expansion potential — A heavy cooperative/competitive hybrid with modular defenses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is from I games in Ukraine and this is from one of the designers of mysterium
  • we had a lot of laughter with this one
  • surprising amount of skill to hitting that Tower
  • this is a reversed dungeon cruel
  • I had loads of fun with it last night
References (from this video)
No references stored for this video.
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