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Bad Bones box art

Bad Bones

Game ID: GID0035893
Collection Status
Description

You lead the good life at the top of your tower, contemplating your peaceful kingdom and chatting with your charming neighbors. Life is absolute happiness. Well, it was...

Terrible skeletons have arisen with a creepy clatter from their graves across the realms' ancient cemeteries. Those scouts that return report endless streams of bony hordes marching toward each kingdom, ravaging the lands as they come. Faced with this sudden threat, even your once friendly neighbors seem to have turned against you as they withdraw to their keeps to defend their own frightened kingdoms, focusing on their own villages and tower.

Your kingdom is at siege by the living dead. You raise troops, build walls, lay traps, prepare magical spells and even wake your pet dragon. Hopefully they can be slowed, or if you're devilishly crafty, they can be turned toward those traitorous adjoining kingdoms. In this battle, your best asset is your brave and proud hero, who stands ready to slay those piles of walking bones. Alas, he can't fight everywhere, so if things get truly desperate, you could offer them your treasure to get some relief.

The ivory invaders want somewhere to call their own to live out their death in peace, and they have their eye sockets on you! Will you hold out, or will your home become the retirement village of the damned...?

Bad Bones is a game in which you must survive an invasion of ever more numerous and dangerous skeletons. The invasion cannot be defeated, so you must outlast your opponents to win the day. At your disposal are a range of weapons that defeat, slow, or even deflect the skeletons towards the other players. The game ends when one player's tower or village is wiped out.

A game turn takes place in four phases:

1] Hero Movement and Combat: Move your hero and eliminate the skeletons from the destination square.
2) Trap Placement: Place or remove traps on your personal board.
3) Skeletons Move: Move the skeletons forward, damaging your tower or your village if they move far enough.
4) Skeletons Spawn: Place new skeletons among the streams and on the edges of the player boards.

Each phase happens simultaneously for all players on their own player board, which means a game with up to six players can take only thirty minutes. Multiple copies of the game can be combined to play with as many players as you have space for, and the game can also be played solo. The rules are simple to explain and understand, with several strategic variations for experts.

The basic game is competitive - the surviving player with the most points wins. The advanced rules include a cooperative mode where all the players must survive, in which case they all win.

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 1 · neu 1 · neg 0
Mentions per page
Top
Showing 1–5 of 5
Video A5Id3x7Kmq4 ARL Fujita rules_teach at 0:09 sentiment: neutral
video_pk 59869 · mention_pk 152374
ARL Fujita - Bad Bones video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • endgame management and reorientation — Skeletons move with arrows, rotate based on chiefs and reorientation, and end-phase actions influence future turns.
  • Endgame scoring — Points are awarded for traps, houses, towers, and other end-state assets; most points wins.
  • Movement and combat — Hero moves on the board and fights skeletons; weapons activate on trigger.
  • random draws from bag — Skeletons and chiefs are drawn from a bag to populate the board.
  • setup and resource allocation — Players set up components (skeletons, base tiles, village tiles, treasure tiles) and then purchase equipment with coins.
  • special items and effects — Items like dragon, wand, and bombs modify the board state and combat or movement.
  • trap placement and activation — Players place traps that can be triggered by heroes or skeletons during phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's bad bones to take that tower
  • the game is played over four civil phases
  • weapons are limited to one per player
  • the most points wins with ties go to the player with the tallest tower at the end of the game
References (from this video)
No references stored for this video.
Video Ok7xvOBEed0 top_20_list at 16:02 sentiment: positive
video_pk 10558 · mention_pk 31063
Bad Bones video thumbnail
Click to watch at 16:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • appealing family-friendly gateway with depth
  • strong visual appeal and interactive design
Cons
  • may be lighter for experienced players
  • balance between beginner and advanced modes is critical
Thematic elements
  • fantasy combat and defense
  • tower defense with skeletons and defending a tower
  • family-friendly, accessible
Comparison games
none
Mechanics (from transcript analysis)
  • modular difficulty — beginner and advanced modes; co-op options
  • tower defense / cooperative defense — contest a shared map with creeps and traps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of those games that can be played by anyone
  • it's basically Taboo but trap words
  • one of the best-looking covers of a ball game I've ever seen
  • a dynasty of games that feels different to anything else
References (from this video)
No references stored for this video.
Video KE96zhqWpp8 Unknown general_discussion at 15:16 sentiment: positive
video_pk 10281 · mention_pk 30348
Unknown - Bad Bones video thumbnail
Click to watch at 15:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic and tense tower-defense simulation
  • great components and up to six players
  • no player elimination, ends when elements are cleared
Cons
  • interaction is limited; you mainly focus on your own board
  • can be AP-inducing due to planning and multi-step traps
Thematic elements
  • tower defense strategy in a tabletop form
  • snowy village under siege; skeletons attacking
  • puzzle-driven, high-stakes survival
Comparison games
  • Magic Maze
Mechanics (from transcript analysis)
  • shared threat management — you manage traps, moves, and projectiles to redirect forces and protect your forest and tower
  • tower defense puzzle — no dice or cards to resolve; skeletons spawn and must be stopped with traps and hero actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very simple conceit there's not many rules and you're straight into discussing what happened
  • I think this is a great game if you love Marvel then the theme really comes through
  • I would compare this to something like catch the moon because it also has the desire to place your pieces at the highest most point
  • it's incredible how this game simulates a tower defense puzzle
  • not that interactive but very satisfying in terms of decision making
References (from this video)
No references stored for this video.
Video mm9clIsE-dg Chairman of the Board general_discussion at 6:01 sentiment: mixed
video_pk 2852 · mention_pk 119551
Chairman of the Board - Bad Bones video thumbnail
Click to watch at 6:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • described as almost zero luck; highly deterministic
  • highly designed and carefully considered by the designer
Cons
  • density and scale are intimidating
  • not aligned with the channel’s usual war-game focus
Thematic elements
  • strategic, potentially historically inspired warfare
  • war-themed conflict simulation
  • high-density, almost no luck
Comparison games
  • Wallenstein
  • Antique
Mechanics (from transcript analysis)
  • low--luck, high-density rule set — Deterministic play with a heavy rulebook and large component count.
  • massive component management — Box contents with a sprawling board and numerous keywords; deep logistics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm kind of making an effort to go through Knizia's back catalog because his games just resonate with me so well
  • this is a 60 Minute area control game by Konitzia
  • it's very concise, it's nice and small
  • I'm always interested in trying games that do fly under the radar
  • almost zero luck... deterministic
  • I might have to think twice whether to cover this one on the channel
References (from this video)
No references stored for this video.
Video BM4FTFpZBzc John Backus general_discussion at 22:46 sentiment: positive
video_pk 1285 · mention_pk 3767
John Backus - Bad Bones video thumbnail
Click to watch at 22:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for fans of Trevor-style tower-defense games
  • potential for deeper play in an evolving system
Cons
  • heavy components may be intimidating
Thematic elements
  • fantasy/monster-defense
  • Tower-defense style play with a heavy game system
  • action-oriented with modular components
Comparison games
  • Magic Maze
  • Castle Panic
Mechanics (from transcript analysis)
  • tower-defense core plus expansion potential — A heavy cooperative/competitive hybrid with modular defenses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is from I games in Ukraine and this is from one of the designers of mysterium
  • we had a lot of laughter with this one
  • surprising amount of skill to hitting that Tower
  • this is a reversed dungeon cruel
  • I had loads of fun with it last night
References (from this video)
No references stored for this video.
Transcript Navigation
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