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Baldur's Gate

Game ID: GID0036411
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Description

The player character is the young and orphaned ward of the mage Gorion. The two live in the ancient library fortress of Candlekeep. Abruptly, the Ward is instructed by Gorion to prepare to leave the citadel during the night with no explanation. That night, a mysterious armoured figure and his cohorts ambush the pair and order Gorion to hand over the Ward. Gorion refuses, and dies in the ensuing battle, while urging his Ward to escape. The next morning, the Ward encounters Imoen, a childhood friend and fellow orphan from Candlekeep, who had followed them in secret. With Candlekeep no longer accessible to them without Gorion's influence to circumvent its admission fee, and the city of Baldur's Gate currently closed off to outsiders due to bandit raids, the Ward resolves to investigate the cause of the region's Iron Crisis.

Players conduct the game from a top-down isometric third-person perspective, creating a character who then travels across pre-rendered locations, taking on quests, recruiting companions to aid them, and combating enemies, while working towards completing the game's main story. Control is done through a user interface that allows a player to move characters and give them actions to undertake, review information on on-going quests and the statistics of characters in their party, manage their inventories, and organize the formation of the party. Although the game is conducted in real-time, some elements of the rule set were modified to allow it to feature a pausable real-time mode. This allowed players to pause the game at any time and prepare what actions a character would do, including the ability to set the game to automatically pause at preset points in combat.

Source: Wikipedia, "Baldur's_Gate," available under the CC-BY-SA License.

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Description

The player character is the young and orphaned ward of the mage Gorion. The two live in the ancient library fortress of Candlekeep. Abruptly, the Ward is instructed by Gorion to prepare to leave the citadel during the night with no explanation. That night, a mysterious armoured figure and his cohorts ambush the pair and order Gorion to hand over the Ward. Gorion refuses, and dies in the ensuing battle, while urging his Ward to escape. The next morning, the Ward encounters Imoen, a childhood friend and fellow orphan from Candlekeep, who had followed them in secret. With Candlekeep no longer accessible to them without Gorion's influence to circumvent its admission fee, and the city of Baldur's Gate currently closed off to outsiders due to bandit raids, the Ward resolves to investigate the cause of the region's Iron Crisis.

Players conduct the game from a top-down isometric third-person perspective, creating a character who then travels across pre-rendered locations, taking on quests, recruiting companions to aid them, and combating enemies, while working towards completing the game's main story. Control is done through a user interface that allows a player to move characters and give them actions to undertake, review information on on-going quests and the statistics of characters in their party, manage their inventories, and organize the formation of the party. Although the game is conducted in real-time, some elements of the rule set were modified to allow it to feature a pausable real-time mode. This allowed players to pause the game at any time and prepare what actions a character would do, including the ability to set the game to automatically pause at preset points in combat.

Source: Wikipedia, "Baldur's_Gate," available under the CC-BY-SA License.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 32
This page: 32
Sentiment: pos 11 · mix 20 · neu 0 · neg 1
Mentions per page
Showing 1–32 of 32
Video 1ZKr4J8fxMQ Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112934 · mention_pk 324946
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers a vast world to explore.
  • The narrative is engaging and has impactful choices.
  • The mechanics allow for diverse character builds and strategies.
  • Interacting with NPCs and making deals can lead to interesting outcomes.
Cons
  • Combat can be challenging and sometimes frustrating due to missed attacks.
  • Some dialogue options or choices can lead to unintended negative consequences.
  • The game's complexity can be overwhelming at times.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Betrayal — The host experiences betrayal from an NPC.
  • Climbing — The host climbs to access different areas.
  • Combat — The host engages in combat with enemies.
  • Consuming items for buffs — The host consumes items to gain stat bonuses.
  • Deals with Hags — The host makes deals with a hag, which have consequences.
  • dialogue choices — The host makes choices in dialogue that affect the game's progression.
  • Dialogue options — The host interacts with NPCs through dialogue choices.
  • Drinking from wells — The host drinks from wells, which can have various effects.
  • drinking potions — The host consumes potions for various effects.
  • exploration — The host navigates the game world.
  • Feats — The host gains feats that provide permanent bonuses.
  • Item Interaction — The host picks up and uses items found in the game.
  • jumping — The host uses jumping to traverse the environment.
  • Masks — The host finds and uses masks that have specific effects.
  • questing — The host undertakes quests, such as finding a specific NPC.
  • Raising from the dead — The host attempts to raise a dead NPC to talk to them.
  • resting — The host takes short and long rests to recover resources.
  • Spellcasting — The host uses magical spells during gameplay.
  • Stealth — The host attempts to use stealth to avoid detection.
  • Throwing items — The host throws items, such as bottles of water, to interact with the environment.
  • Trading — The host engages in trade with NPCs.
  • Using scrolls — The host uses scrolls for magical effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I want her to just check up on me and like spit on my taint"
  • "We were going to kill him, okay? You guys deserve this."
  • "Oh God, there we go. Okay. Hey, how about you just let me kill them?"
  • "I mean, whatever you want to play her character as. Speak plainly. What is she?"
  • "I was just a goof there. I'm afraid you're wrong."
  • "He wants me back."
  • "My faith will protect me."
  • "We made a deal with the hag, exchanged to give us great power."
  • "You were going to trade your baby for a dead husband?"
References (from this video)
No references stored for this video.
Video Vdw_up0UcZY Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112940 · mention_pk 324948
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game offers opportunities for weapon crafting with specific ingredients like Suser bark.
  • Discovering new items like the 'Spider Step Boots' which grant immunity to webs.
  • Gaining new abilities like 'Vampire Bite' after certain character transformations.
  • The leveling up system provides choices for new feats and ability improvements.
  • A Waypoint was found, enabling faster travel.
Cons
  • Players express frustration with mechanics like disadvantage in combat for unclear reasons.
  • The combat against spiders is described as difficult and party-wiping.
  • Difficulty in navigating certain areas without specific spells like Feather Fall.
  • Over-encumbrance can be an issue due to loot.
  • Misunderstanding of game mechanics, like not being able to equip certain items due to proficiency.
  • The game can feel unforgiving, with instances of characters dying quickly.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Feather Fall — A spell that allows for safe descent from heights, which the party lacks but wishes they had.
  • Learning Spells — Spells can be learned either at level up or by learning from scrolls.
  • Lightning Charges — Gained when the wearer dashes or takes a similar action during combat, which are thought to add extra damage to attacks.
  • Long rest — A mechanic allowing characters to recover and prepare for further challenges, involving a campfire scene for discussion.
  • momentum — Gives extra movement in combat. Players are unsure of its exact function but believe it adds extra damage to attacks.
  • Short Rest — Used to regain some resources and continue the journey.
  • Sneak Attack — Disadvantage is applied when attacking a downed opponent with melee, but advantage when using arrows.
  • Spell Preparation — Wizards can only learn a limited number of spells and prep a smaller amount, unlike clerics who can rotate spells throughout the day.
  • Vampire Bite — A new ability gained by a character who has become a vampire, allowing them to perform vampire-related actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just flung that Goblin oh my God
  • okay so if we ever know something's coming up and you need that we can do we can do it
  • oh God a narrow slit hell yeah put this in my butt
  • you hear have that stuff turned off cry I know wait don't interrupt them let me do it
  • we are adventurers not children yeah we're the heroes
  • oh my God I made the save I didn't know it was going to do that
  • I hate that strong I am F oh there it is e your laugh is awful enough
  • oh God no don't do that cuz I think you need strength
  • the spiders ate our asses for dinner
  • why do I have disadvantage on him really
  • oh my God dude I for some reason thought why why I don't understand he's hiding yeah but they have they have dark vision so they automatically see someone hiding if they scared
  • Oh my God Queen scream
  • Oh wow what the [ __ ] why
  • Oh my God this is fantastic
  • Dude that's [ __ ] I I mean we have Scrolls of revivify you dumb [ __ ]
  • oh wow this is fantastic you have her pick you up
  • oh my God this the way that my character is sleeping is so [ __ ] funny
  • Hey let's uh go camp yeah let's long rest
  • Oh my God it's like why oh wow dude I don't know what happened
  • oh really nope we we do need to do that area before we before before we go to the next chapter if we don't do that area we will be severely underleveled
  • oh I found a way point oh I got the dark amethyst is that what you're talking about
  • oh I can only prep an x amount of spells right
  • oh I found a bunch of Thieves tools
  • oh unfortunately he's not proficient with uh the Speedy light feet boots
  • Oh wow what kind of boot is he wearing
  • Yeah I mean yeah there's what's crazy is there's still different areas that we can go we can go south or we could go where we need to and go to the goblin Camp
References (from this video)
No references stored for this video.
Video ZgYqYd2sP7M Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112945 · mention_pk 324951
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and characters
  • Strategic and tactical combat
  • High replayability due to player choices
  • Detailed world-building and lore
Cons
  • Characters can be overly sexualized
  • Occasional technical glitches or freezes
  • Difficulty in certain combat encounters
Thematic elements
  • Surviving a crash, searching for a cure for a parasite
  • Faerun
Comparison games
none
Mechanics (from transcript analysis)
  • character customization — Players can choose and customize their character's race, class, and appearance.
  • Combat — Turn-based combat requiring strategic use of character abilities and spells.
  • Companion system — Players recruit and travel with a party of companions, each with their own story and abilities.
  • Dialogue System — The game features extensive dialogue with characters, influencing relationships and quest progression.
  • Inventory management — Players collect items, equipment, and consumables throughout the game.
  • Long rest — A mechanic used to recover resources and progress the story, often initiated after difficult encounters.
  • Role-playing — Players are encouraged to make choices and act in accordance with their character's personality and motivations.
  • Skill checks — Various skills are used to overcome challenges, such as persuasion, intimidation, and arcana.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I remember one time I was walking around funny enough The Grove and I accidentally misclicked on her and she's like it was after we had had sex and she was she literally said I'm surprised you can walk after I drained you last night and I'm like what is this dialogue like God this is hot I need to nut.
  • The Goblins understand my appetites, they save my Hunger for gold and the rest save my Hunger for meat.
  • If anyone like kills a dog in their playthrough they need to be investigated.
  • I thought that was actually I've never actually I knew where it was I didn't know oh yeah no it's the release break.
References (from this video)
No references stored for this video.
Video XiXfY7WjVQM Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112952 · mention_pk 324952
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
  • Shows how great Baldur's Gate 3 is
  • Many new things to discover
Cons
none
Thematic elements
  • Dungeons & Dragons campaign
Comparison games
  • Monopoly
  • Mario Party
Mechanics (from transcript analysis)
  • Combat — Turn-based combat is depicted with players using abilities and spells against enemies.
  • Dialogue System — Players engage in conversations with NPCs that have branching options and can lead to different outcomes.
  • exploration — Players navigate diverse environments, uncovering secrets and interacting with the world.
  • Inventory management — Players manage items, buy and sell goods, and equip gear.
  • questing — The playthrough follows various objectives within the game's narrative.
  • Skill checks — Player actions are often determined by dice rolls and character proficiencies, such as deception and animal handling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the closest thing um I mean besides like Monopoly as a board game I guess Mario Party is actually the closest it could ever be to a video game board game
  • this is our way of of doing DND without the ability to actually play DND
  • Baldur's Gate 3 the not boor game at all
  • you're about man I don't know I don't know go for whatever you whatever you feel like
  • This is something this is two things new for me which is really cool because that just shows how great Boulders Gate 3 is
  • Yeah this a great game
  • I don't think I've ever attempted this area
  • I hope you're enjoying stick around for the rest of the series
References (from this video)
No references stored for this video.
Video sMismSNNy2c Board Games UnLocked Playthrough at 0:20 sentiment: positive
video_pk 112961 · mention_pk 324957
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing graphics and character models.
  • Engaging and deep gameplay mechanics.
  • Tactical and strategic combat.
  • Rich narrative and character interactions.
Cons
  • Issues with direct invitation for multiplayer.
  • Some combat encounters can be challenging if not prepared.
Thematic elements
  • Fantasy RPG
Comparison games
  • Dungeons & Dragons
  • Divinity
Mechanics (from transcript analysis)
  • Character creation — Players create their characters, choosing race, class, and appearance, which impacts gameplay and role-playing.
  • Combat — Turn-based combat with a variety of abilities, spells, and attacks, requiring strategic use of resources.
  • Dice Rolling — The game involves significant dice rolling for various actions, contributing to the strategic depth similar to Dungeons & Dragons.
  • exploration — Players explore environments, interact with objects, and engage with non-player characters.
  • Leveling up — Characters gain experience and level up, unlocking new abilities, spells, and features.
  • Modding — The game allows for the addition of mods, with the hosts mentioning custom voice options as an example.
  • Multiplayer — The game supports multiplayer, though the hosts encountered issues with direct invitations and found a workaround.
  • Skill checks — Actions in the game often rely on skill checks, such as perception and investigation, which are influenced by character stats and dice rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some viewers may find the following video disturbing viewer discretion is advised.
  • my channel is focused mainly on board games but I figured balers gate was board game adjacent enough.
  • it is literally balanced it is pretty good like there are some my my first few playthroughs um there are a few spots that kind of kind of trip you up for it if you're not ready for it.
  • oh God there's Liel she's so hot everyone's so hot.
  • I love how it's like hey uh don't show like YouTube's like don't show boobs but you'll show brain and Gore bra ripping someone's brain out.
  • all right well uh investigation's a plus five let's do that.
  • The tadpole is a death sentence and the clock is ticking you need a cure I need a cure.
  • I do like the name.
  • I love how we can go simultaneous.
  • Dude is just getting high school bullied.
  • The sound I I think one of the best sound effects in this entire game.
  • Oh God there's Menara there's my other girlfriend there's mine.
  • These dragons look so nice they really do.
  • I mean all honestly this entire game looks really nice.
References (from this video)
No references stored for this video.
Video r8Y8Ivif2Mw Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112804 · mention_pk 324897
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Holds the world record for most dialogue.
  • Offers a variety of magical and alchemical items.
  • Crafting system allows for unique weapon creation.
  • Satisfying combat with abilities like Action Surge.
  • Engaging exploration with opportunities for loot.
Cons
  • Some mechanics, like the masterwork weapon, require specific components that might be hard to find.
  • Navigating the map can sometimes be confusing without clear markers.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Surge — A specific ability that grants an extra action, allowing for more attacks or other actions within a single turn.
  • crafting — Players can combine items, such as gathering bark to craft a masterwork weapon with specific enchantments.
  • Dialogue System — Players interact with characters and make choices through dialogue options, influencing outcomes and quests.
  • Looting and Inventory Management — Players gather items from fallen enemies and chests, managing their inventory and equipping gear.
  • Skill checks — Various checks like survival, lockpicking, and persuasion are used to overcome obstacles and interact with the game world.
  • Teleportation — Used to travel between different map locations, indicated by 'waypoint' mechanics.
  • Turn-based combat — Combat unfolds in turns, with players and enemies taking actions sequentially. Mechanics like movement, attacks, and spellcasting are key.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game holds the world record for for most dialogue
  • action surge give an extra action I attack like four times yeah you can it's insane
  • The Sovereign is threatening you state your purpose
  • it is my right it is my right it's harmonies turn to scrapes and scratches
  • the silencing on targets you hit is so good
  • I also think we just went into a circle
  • So this weapon technically is worse than the first uh area weapon the the tutorial sword the ever burn blade because the other bird blade gives you the 1 D4 extra damage but this one does it does have the plus one extra damage but that that silencing on targets you hit is so good
  • I hope you're enjoying I think next up uh we're probably ready to act two yeah head to act two
References (from this video)
No references stored for this video.
Video 51dDpvJjFj0 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112827 · mention_pk 324912
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enemies do not respawn after resting.
  • Acquiring powerful new gear.
  • Opportunity to customize character builds.
  • Engaging combat encounters.
Cons
  • Frustrating controls and game decisions.
  • High difficulty and risk of party wipes.
  • Mechanics that can impede character builds (e.g., heavy armor and rage).
  • Accidental character death due to misclicks.
  • Inventory management can be cumbersome.
Thematic elements
Comparison games
  • Tears of the Kingdom
Mechanics (from transcript analysis)
  • Combat — The players engage in combat with various enemies, discussing resistances, vulnerabilities, and tactical approaches.
  • crafting — The players utilize the adamantine forge to craft items, discussing the materials and potential outcomes.
  • Leveling up — The players gain levels, which grants them new abilities and opportunities to customize their characters.
  • Respeccing — The players discuss changing their character classes and builds to optimize for new gear and combat scenarios.
  • resting — The players discuss resting mechanics, noting that enemies do not respawn after resting, which they appreciate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game gives me ulcers
  • I hate this game so much
  • that is sexy as hell
  • This armor is I think an 18 AC all incoming damage is reduced by two when I get hit the attacker is Reeling for three turns you're also your AC is 19 right now
  • This game just makes the dumbest decisions
References (from this video)
No references stored for this video.
Video IjEAAuYHEHQ Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112848 · mention_pk 324923
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Funny moments and humorous commentary
  • Engaging gameplay with dice rolls and combat
  • Interesting items and loot to find
  • Exploration of a detailed game world
  • Player choice impacting the game
Cons
  • Occasional jankiness or bugs
  • Difficulty with certain encounters
  • Stunning oneself with items
Thematic elements
Comparison games
  • Skyrim
  • Oblivion
  • Starfield
Mechanics (from transcript analysis)
  • Ability checks — Actions like kicking doors open, picking locks, and using skills are tied to character abilities and dice rolls.
  • buffs and debuffs — Applying effects like temporary hit points, advantage on attacks, or status effects like stunning.
  • Combat System — Turn-based combat involving attacks, spells, movement, and strategic positioning against various enemies.
  • Dialogue and Choices — Engaging with NPCs and making decisions that can affect the narrative or gameplay.
  • Dice Rolling — Success and failure are determined by dice rolls, such as rolling a 14 and failing, or a nat 20 for picking a lock.
  • exploration — Navigating through different areas, finding pathways, and interacting with the environment.
  • Inventory management — Collecting items, putting them in pockets, and dealing with being over-encumbered.
  • Item Usage — Using items like potions, scrolls, weapons, and equipment that provide bonuses or abilities.
  • Saving Throws — Characters need to make saving throws to resist negative effects or spells.
  • Short Rest — Taking a short rest to recover resources.
  • Spellcasting — Casting spells is sometimes blocked by anti-magic fields or character states like frenzy.
  • Stealth — Attempting to sneak attack enemies or hide to gain an advantage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh man dude we are just I have Advantage dude I don't know what you're talking about
  • It's a good thing you're sexy as hell
  • It's like okay I'm never beating this game
  • This is yeah I was going to say I don't think you're doing as much damage
  • I think we might pull this off yeah [ __ ] barely
References (from this video)
No references stored for this video.
Video oWK_t_AnhuI Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112865 · mention_pk 324933
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Sneak attack is effective.
  • New gear provides useful abilities.
  • Ability to talk to animals.
  • Some combat maneuvers are satisfying.
  • Can find useful items and gold.
Cons
  • Combat can be chaotic and frustrating.
  • Enemies have very good saving throws.
  • Camera angles and pathing can be problematic.
  • Unexpected environmental hazards (ice).
  • Certain mechanics are not understood by players.
  • Some characters become temporarily useless.
  • Can't always perform desired actions.
  • Some enemies are difficult to defeat.
Thematic elements
  • Goblin Camp
Comparison games
none
Mechanics (from transcript analysis)
  • Advantage/Disadvantage — Mechanics that affect attack rolls and saving throws.
  • Combat — The majority of the transcript details combat encounters, including attacks, damage, initiative, and spells.
  • Cunning Action — Used for hiding.
  • Dazed — A status effect applied to enemies.
  • Elixirs — Consumable items that provide temporary buffs.
  • Frightened — A status effect that affects movement.
  • High Ground — Discussed as a factor in combat effectiveness.
  • Inspiriation — A mechanic used to re-roll dice.
  • Itemization/Gear — Discussion of equipment like gloves, boots, and weapons.
  • Misty Step — A movement ability used by a character.
  • Persuasion/Deception Checks — Dialogue options used to influence NPCs.
  • Rage — A berserker-like state for a character.
  • Saving Throws — Mentioned in relation to enemy resistances and player survivability.
  • Short rest/Long rest — In-game mechanics for healing and recovering resources.
  • Shove — A combat action used to push enemies.
  • Sneak Attack — Mentioned multiple times as a key offensive ability.
  • Talk to Animals — A spell or ability that allows interaction with animals.
  • Teleportation Scrolls — Items that allow for quick travel.
  • Throwing — Players discuss throwing items and characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love how we like had this massive battle where all these goblins are now dead and no one else heard it I'm sure it's fine.
  • Oh my God how great is that that is pretty great.
  • I hate this game I don't.
  • Well I've never had this this much trouble in the in this Goblin camp in since this play through.
  • Scratch I love you you're the best character in the game.
  • Can you feel it crawling through youing your chest gripping your heart piercing your bell you had no emotion at all I know swelling really liel I see it in you I feel it in me.
References (from this video)
No references stored for this video.
Video oJVIHWZUbvY Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112874 · mention_pk 324938
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich narrative and character interactions
  • Engaging player choices with consequences
  • Humorous moments arising from gameplay and misplays
Cons
  • Frustration with difficult combat encounters and unexpected deaths
  • Occasional confusion or difficulty with game mechanics
  • Perceived 'scripted' losses in certain encounters
Thematic elements
Comparison games
  • Path of Exile
Mechanics (from transcript analysis)
  • Combat — The game includes turn-based combat with various abilities and spells.
  • crafting — The game allows players to create weapons from collected materials.
  • dialogue choices — The game features extensive dialogue options that influence character relationships and story progression.
  • exploration — Players navigate a game world, discovering new areas and objectives.
  • Inventory management — Players can pick up, carry, and use various items found in the game.
  • Lockpicking — Certain character abilities can bypass locked doors and containers.
  • Moral choices — Player decisions have significant consequences on the narrative and character interactions.
  • Stealth — Players can attempt to remain undetected by enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is definitely porn that not arguing with that
  • I mean that exploding Barrel would probably do something
  • Oh man I'm surprised it actually worked too
  • Yeah that's [ __ ] crazy really nothing no way shape or form then I can move just a tiny little bit more
  • I hate to be negative but those GI will carve you up like a goose
  • We're not doing a murder hobo run
References (from this video)
No references stored for this video.
Video YMhZkKilMw0 Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 112815 · mention_pk 324906
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Character customization and visual appeal after leveling up.
  • Engaging combat with tactical options.
  • Interesting loot and equipment to find.
  • Potential for powerful abilities through mechanics like True Soul Parasite.
Cons
  • Frequent combat misses and failed skill checks.
  • Frustration with game mechanics and pacing.
  • Difficulty navigating certain areas and camera angles.
  • NPC companions going down frequently.
  • The game can feel slow at times.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Armor and equipment — Mention of specific items like 'adamantine splint armor', 'Grim skull Helm', and 'spider web boots' that provide resistances and abilities.
  • combat rolls — Frequent discussion of attack rolls, AC (Armor Class), saving throws, critical hits, and the impact of disadvantage.
  • Dialogue and Choices — NPCs react to player choices, leading to approval or disapproval, and dialogue options influence interactions.
  • exploration — Players explore different areas, discover chests, and encounter environmental hazards like chasms and gas.
  • Fighter Class Abilities — Discussion of specific fighter abilities like 'Goating Attack' to taunt enemies, 'Pushing Attack' to move them, and 'Menacing Attack' to frighten them.
  • Inventory management — Players manage items, including selling excess gear and sending useful items to other characters.
  • Spellcasting — Brief mention of learning new spells after leveling up and using spells like 'Featherfall' and 'Mage Armor'.
  • True Soul Parasite — A mechanic involving a parasite that can potentially unlock skills or transform the character.
  • Turn-based combat — The game is played in a turn-based manner, with specific turns for characters and actions like dashing or taking a short rest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh my god dude I look like a boss dude look at that look at that sexy man right there
  • dude alli's been making bread and cookies and with her doing her starter like souro
  • dude poorly obviously tunnel collapsed on a true Soul
  • dude you know what would be better um bleeding out I think bleeding out would just feel better than
  • wow I'm so glad I can see this
  • this is the one thing about that's this is why I didn't want to do spellcasters because it double cheing all your turns just take way too long
References (from this video)
No references stored for this video.
Video gK4w1nVCU9Y Board Games UnLocked Playthrough at 0:18 sentiment: mixed
video_pk 112859 · mention_pk 324930
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging lore discussions
  • Fun combat encounters
  • Extensive romance options
  • Satisfying loot acquisition
  • Varied dialogue choices
Cons
  • Frustrating mechanics (e.g., 'rigged dice')
  • Complex inventory management
  • Occasional dialogue and interaction bugs
  • Unclear initiative system at times
Thematic elements
  • Continuing adventures and exploring a vast game world.
Comparison games
  • Dragon Age
  • The Witcher
Mechanics (from transcript analysis)
  • Camp system — Players utilize a camp system for resting, managing inventory, and triggering narrative events.
  • Combat — Turn-based combat is depicted, with actions like attacking, using abilities, and managing initiative.
  • crafting/alchemy — Players can craft potions and apply weapon coatings using gathered ingredients.
  • Dialogue and Choices — Player choices in dialogue significantly impact interactions with NPCs and progression.
  • Fast travel — Players can fast travel between discovered locations.
  • Initiative system — The turn order in combat is determined by an initiative system that is sometimes debated by the players.
  • Inventory management — Players accumulate and manage a large number of items, including gear, consumables, and quest items.
  • Lockpicking — The mechanic of lockpicking is used to open chests and doors, with success sometimes depending on proficiency and tools.
  • Long rest — The ability to take a long rest replenishes resources and triggers camp events.
  • Stealth — Stealth attacks are utilized in combat for increased damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I a very LoveHate relationship with this game because I like everything about it except the the it feels like the the rigged dice
  • Everyone just wants to [ __ ] all the time yeah instantly and the people who are playing this game uh it sets a level of false expectations for the real world
  • You mean not everyone wants to sleep with me
  • You know who I never thought I'd find myself caring for yeah please save me please say me Kyle
  • This game was like nah everyone just wants to [ __ ] all the time
  • It's like nah everyone just wants to [ __ ] all the time
References (from this video)
No references stored for this video.
Video 2uB0s4BRJAw Board Games UnLocked Playthrough at 25:48 sentiment: mixed
video_pk 112788 · mention_pk 324884
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 25:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative with dark fantasy elements.
  • Player choices have significant impact.
  • Interesting characters and lore.
  • Mechanics that support varied playstyles (e.g., Wild Shape).
Cons
  • Brutal outcomes and character deaths.
  • Frustration with missed attacks and character mistakes.
  • Repetitive elements in certain game sections (Act 1).
  • Accidental friendly fire in combat.
Thematic elements
  • The struggle against the Cult of the Absolute, parasitic infection, survival, and confronting powerful entities.
  • Faerûn, specifically in and around Baldur's Gate, Moonrise Towers, and an ancient village.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players manage actions, such as 'burning my action to do dancing light'.
  • combat mechanics — The playthrough showcases combat actions like 'Fireball', 'dancing lights', and the use of 'Inspiration' to influence rolls.
  • dialogue choices — Player choices in dialogue are crucial, influencing outcomes and relationships, as seen in the interaction with Raphael and the proposal.
  • Dice rolls — The game involves dice rolls for various checks, with outcomes like 'roll a one you're beating it, roll high failure'.
  • Saving Throws — The concept of 'saving throws' is mentioned in the context of avoiding damage from spells like Fireball.
  • Turn-based combat — The flow of combat and character turns are evident, with discussions about 'next turn'.
  • Wild Shape — The character Kalak can 'wild shape', and the mechanic's interaction with health recovery is discussed ('how she not dead that's one').
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So much for thinking you had ambition. Still, we're not there yet. Maybe you'll see the light.
  • The Cult of the absolute is spreading through the city's kind of cheating quietly, quickly and with unsettling deliberation.
  • So many times I wish I could just skip act one. I would, because I've seen that shit so many times.
  • Do you hear that? Something's wrong.
  • It's the only reason we're still alive.
References (from this video)
No references stored for this video.
Video OyGkEOhb4gc Board Games UnLocked Playthrough at 0:15 sentiment: mixed
video_pk 112737 · mention_pk 324828
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The narrative is engaging, especially the complex plot involving infernal contracts and character backstories.
  • The visual style, though gory, is noted as an 'idea of art'.
  • Surprise rounds and strategic positioning can be effective.
Cons
  • Frustration with game mechanics like saving throws and 'fake difficulty'.
  • Combat can be challenging due to enemy positioning and mechanics.
  • The game can be visually gory.
  • Certain spells and items are hard to find or limited in use.
Thematic elements
Comparison games
  • Boulders gate
  • the original on the PC
Mechanics (from transcript analysis)
  • Area of Effect Spells — Used to hit multiple enemies, with the host saying 'I'll just drop a fireball on them' and 'I have shatter.'
  • Illusion Magic — Used by enemies, with the host noting 'so I like the idea that that of the Illusions and stuff like that but it says is level one when you hover over their name.'
  • Infernal Contract — A narrative element involving deals with devils, central to the plot discussion about Cazador and Mephistophiles.
  • Saving Throws — Discussed in the context of negative modifiers and high AC, with the host noting 'their saving throws are bad their saving throws are all negative' and 'the saving throws the way they yeah I the opposite is that is kind of worse though because that means that yeah while your saf DCS might be'.
  • short rest / long rest — Mechanics for regaining resources, mentioned with 'I also have short rest' and 'Long rest okay cool.'
  • Stealth and Ambush — Players attempt to get into advantageous positions without being detected, like 'we sneak up just behind them' and 'I can surprise attack.'
  • Surprise Round — Used to gain an advantage in combat, mentioned with 'we jumped up behind them and we're surprise' and 'I can surprise attack.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so much blood what the hell's happening here
  • we jumped up behind them and we're surprise
  • the game has fake difficulty it's just like hey here's some [ __ ]
  • the contract states that kazador will be granted knowledge of an infernal ritual so vile it has never been performed
  • your soul will set off a very wave of death bringing kazador his twisted life
References (from this video)
No references stored for this video.
Video 2r69r_dGEuU Board Games UnLocked Playthrough at 0:15 sentiment: mixed
video_pk 112779 · mention_pk 324867
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Failure can lead to interesting stories and character development.
  • The game offers a lot of loot and interesting items.
  • The environmental puzzles can be engaging.
  • The spellcasting system is visually impressive.
Cons
  • Frustration with missing attacks and unfavorable dice rolls.
  • Dislike for the game's saving system (infrequent saves, lack of quicksave).
  • Disappointment with leveling up not restoring full health.
  • Some mechanics are confusing or poorly explained (e.g., movement).
  • Certain spells or abilities have limited uses or are not effective in all situations.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Extensive combat sequences are shown, with players using spells and abilities to defeat enemies.
  • Dice rolls — Frequent mention of dice rolls determining the success or failure of actions, including 'Nat 1s' and critical hits.
  • environmental puzzles — The players encounter and attempt to solve environmental puzzles, such as the 'Our Lady of Lost Mistress of Pain' riddle.
  • exploration — The players navigate through various environments, discovering chests, items, and hidden areas.
  • Inventory management — Players collect various items, including weapons, armor, rings, and consumables.
  • Leveling up — The characters level up, gaining new abilities and spells, but the host expresses dissatisfaction with health not being fully restored upon leveling up.
  • questing — Discussion of main quests and side quests, and how they are presented in the game's journal.
  • Saving and Loading — The host expresses frustration with the game's saving system, particularly the infrequency of autosaves and quicksaves.
  • Stealth — Mention of stealth mechanics and the advantages it can provide in certain situations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • failure tells more of a character than success
  • I hate missing in this game.
  • this game man makes me want to just play violin on my wrists
  • F in chat F loss pain
  • I really hate how it like lets us both do stuff at the the same time cuz it's like I never know.
References (from this video)
No references stored for this video.
Video qnYmyOo9q6E Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112690 · mention_pk 324783
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative elements with vampires, dark rituals, and complex alliances.
  • Detailed city exploration with hidden paths and interesting locations.
  • Appreciation for character design and customization options (dyes, outfits).
  • The complexity of choices and their impact on the story.
  • Intriguing NPC interactions and lore revelations.
Cons
  • Frustration with game mechanics like pickpocketing potentially being bugged.
  • Difficulty in navigating certain areas or finding specific objectives without external help (like a wiki).
  • NPC companion AI or pathfinding issues can be frustrating.
  • The feeling of missing crucial content if not exploring thoroughly or looking things up.
Thematic elements
Comparison games
  • Dark Souls
Mechanics (from transcript analysis)
  • Combat — Mentioned in passing with specific encounters (e.g., fighting Raphael, Steel Watch) and the difficulty scale.
  • dialogue choices — The conversation revolves around interacting with NPCs, making choices in dialogue, and the consequences of those choices.
  • exploration — The players actively navigate the game world, enter buildings, and discuss finding new paths and areas.
  • Fast travel/Saving — Mention of using F5 for quick saving and the idea of quick travel to different city areas.
  • Pickpocketing — Discussed as potentially bugged or requiring a niche build to succeed.
  • Polymorph — Used on a character to potentially fit into a small space, though it failed.
  • questing — The discussion implies following storylines, missing quests, and the impact of side quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The side quests seem very much like Dark Souls side quests where it's like I'm only able to do this if I look up a wiki.
  • I don't care what you can do.
  • We're finally in Baldur's Gate, dude.
  • Oh, whoops.
  • It's true. But we This is actually a great place to stop.
References (from this video)
No references stored for this video.
Video nz1Jn0EwBNM Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112706 · mention_pk 324797
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and character interactions.
  • Challenging and strategic combat.
  • Rich exploration opportunities.
  • Well-voiced characters.
Cons
  • Occasional bugs or jank (e.g., jumping issues).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Turn-based combat sequences are a significant part of the gameplay, involving strategic use of abilities and spells.
  • exploration — Players explore various environments, including cities, caves, and temples, to find items and advance quests.
  • questing — Players undertake various quests, such as finding missing persons, dealing with refugees, and confronting enemies.
  • RPG — The game is described as continuing from previous sessions and involves character progression, dialogue, and combat.
  • Story-Driven — The dialogue and narrative progression are central to the gameplay, with extensive conversations and plot developments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some viewers may find the following video disturbing. Viewer discretion is advised.
  • Well, we're not going to do that. Uh, no. We're going to do whatever dad says.
  • Mind flare has been getting their tentacles all over our dreams this whole time.
  • Oh, dude. I pulled like a $100 Pokemon card the other day.
  • Yeah, she sounds dead. Oh, yeah. There it is. She's dead.
  • It's like, 'Hey, what's going on?' Yeah, I'm a slave to uh to a demon.
  • The most powerful mind master known to my people.
  • So, Gak and Gani, they're two separate things, but they're like they look similar.
  • He's merciless.
  • So I'm guessing it's like you do a bunch of stuff for a bunch of groups to get them to help you in like a war. That's what it is.
  • I spent 200 years bringing him victims.
  • The emperor spoke only in half truths.
  • Yeah, I don't know where I'm going anymore.
  • Yeah, they're [__] mad.
  • Oh, you poor naive soul. Let me tell you a story.
  • My sister-in-law.
  • Can't stand her. Can't stand her.
  • It's a long story. Honestly, his voice actor uh kills it.
  • Wow. That's crazy. Cuz I ironically have that right here.
  • Yeah, I just had that in my pocket.
  • But it will be a start. You may still be redeemed.
  • I was like, 'Ah, that's so cool.' That card.
  • I don't think anyone else wants it.
  • It's a sweet. Oh, that's cool.
  • Yeah. Will's just here for the vibes, dude.
  • We're going to do whatever dad says.
  • Hey, can I have your axe? That's kind of cool.
References (from this video)
No references stored for this video.
Video K9U-sDzxpBo Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112709 · mention_pk 324800
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Intriguing main story for companions like Asterion.
  • Complex narrative with high stakes.
  • Engaging combat system.
  • Consequential choices that impact the game.
  • Visually appealing environments and cutscenes.
Cons
  • Can feel too serious and 'edgy-lord'.
  • Some mechanics and quest progression can be confusing or feel like padding.
  • Difficulty spikes and challenging combat.
  • Player choices can have unexpected negative consequences.
Thematic elements
  • The dead three united under the cover of darkness. The balance. The alliance is reforged. Mortal, the plain.
  • Faerun
Comparison games
  • Destiny
Mechanics (from transcript analysis)
  • Character progression — Players can customize their characters, redistribute spells, and equip new gear, impacting their effectiveness in combat and exploration.
  • Combat — The game features turn-based combat with abilities like magic missile, critical hits, and various character abilities being utilized.
  • Companionship — The game features companions with their own storylines and interactions, such as Asterion, Jiara, and Karlach.
  • dialogue choices — Players make dialogue choices that affect the narrative and character interactions, such as deciding whether to trust a character or how to respond to their offers.
  • exploration — Players navigate through different areas, interact with NPCs, and discover lore through dialogue and environmental details.
  • Leveling up — Characters gain experience and level up, unlocking new abilities and improving their stats, such as gaining 'Indomitable' or 'Infiltration Expertise'.
  • Pact Making — The narrative involves making pacts, such as one with Mizora, which has conditions and consequences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The dead three amassed an undead army void of apostolic souls that could imbue them.
  • We are a powerful party indeed. Faerun itself trembles at our touch.
  • It feels like it wants to be very serious and stuff, but it comes off so edge lord.
  • The fun part of the game is like 40 hours in.
  • Dude, either she got hit in the both eyes or she's just not sleeping well.
References (from this video)
No references stored for this video.
Video MIBqjVg8--Q Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112714 · mention_pk 324805
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Visually striking elements like armor and creature design.
  • Engaging narrative and dialogue.
  • Challenging combat encounters.
Cons
  • Frustrating difficulty and frequent 'game over' scenarios.
  • Janky cutscenes.
  • Lack of clarity on game mechanics and rules.
  • Inability to rest or change difficulty.
  • Repetitive mob fights.
  • Poor character writing.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy — Discussions about 'bonus action', 'action', 'movement', and 'cunning action' highlight the importance of managing actions per turn.
  • Combat — The majority of the transcript details combat encounters, including turns, attacks, spells, and character actions.
  • Dialogue — Numerous dialogue exchanges between characters and player commentary on the dialogue.
  • Dice rolls — References to 'critical hit', 'critical miss', 'sneak attack', 'balance check', and 'roll well' point to dice-based mechanics.
  • Saving/Loading — Mentions of 'quick save' and 'loading screen' indicate the use of save/load mechanics.
  • Status Effects — Mentions of 'stunned', 'dazed', 'frightened', 'poisoned', and 'blinded' indicate the presence of status effects.
  • Wild Shape — The character 'Jahara' drops out of 'Wild Shape'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game gives me [ ] cancer, dude.
  • The host has cut his wrist because that would feel better than playing this game.
  • It drags on forever and then you have this janky ass [ ] cutscene that could be cool except our characters look like they're lobtomized uh in every [ ] scene they're in.
  • I just absolutely [ ] despise whenever it basically soft locks you.
  • All these boss fights are [ ] lame as hell, dude.
References (from this video)
No references stored for this video.
Video YKgtY_prgqw Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112725 · mention_pk 324818
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging combat encounters
  • Variety of spells and abilities
  • Interesting character interactions
  • Loot acquisition
Cons
  • Frustrating RNG leading to missed attacks
  • Janky and low-quality cutscenes
  • Encountered glitches and bugs
  • Difficulty in certain fights
  • Mechanics like counterspelling costing resources
  • Slow movement/jogging through areas
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Absorb Element — A mechanic where elemental damage is absorbed and can be used to imbue a weapon.
  • Advantage/Disadvantage — The game's system of granting advantage or disadvantage on rolls is present.
  • Area of Effect (AoE) attacks — Attacks like 'Hunger of Hadar' and 'fireball' are used, impacting multiple targets.
  • armor — Different types of armor are discussed, including plate armor and its AC benefits.
  • Armor Class (AC) — The Armor Class of enemies and characters is frequently mentioned, influencing the chance to hit.
  • Buffs/Debuffs — The host mentions effects like 'bless now with plus 10 HP', 'blinded', 'difficult terrain', and enemies having 'psychic resistance'.
  • Coated weapons — Weapons can be coated with oils that have additional effects upon dealing damage.
  • Companion interaction — The host discusses how certain companions behave in camp or during combat.
  • Concentration — The host notes instances where concentration is lost on spells.
  • Counterspell — The mechanic of counterspelling is discussed, with the caveat that it uses spell slots.
  • Damage types — Specific damage types like cold, fire, necrotic, and radiant are mentioned.
  • exploration — The act of moving through the game world, finding items, and progressing is shown.
  • Hit points (HP) — Health of characters and enemies is tracked throughout the combat.
  • inspiration — The host mentions having 'four inspiration' and 'three inspiration'.
  • looting — Finding and collecting items like gold, armor, and rings is part of the gameplay.
  • Melee Attacks — Characters engage in close-quarters combat, with mentions of critical hits, misses, and specific attacks like 'pounce'.
  • Oils — Oils are described as coating weapons and notes that using an oil might remove other elixir effects.
  • Potions and elixirs — The host discusses drinking various potions and elixirs, noting their effects and potential interactions, such as an 'Angelic potion' providing spell slot recovery and an 'elixir of the Colossus'.
  • ranged attacks — Characters use ranged attacks, with discussion about hit percentages.
  • Saving Throws — The host mentions characters needing to make saving throws against spells or effects.
  • Short/Long Rest — The game's rest mechanics are utilized to restore health and abilities.
  • Spellcasting — Various spells are mentioned and used, including 'Call Lightning', 'Fireball', 'Misty Step', 'Thorn Whip', and 'Lesser Restoration'.
  • Status Effects — Effects like 'blinded', 'prone', and 'reeling' are mentioned.
  • Wild Shape — The host uses the Wild Shape ability to transform into different forms, like a panther, to gain advantages or movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this fight for me was the hardest one in the entire game
  • Oh my what do I have to do what the [ __ ] do I have to do to actually hit
  • I love how the 80% chance misses but 40% chance works
  • these cut scenes are so Jank
  • every time I play it I get the worst glitches and like bugs
  • that's the equivalent of in Guardians of the Galaxy 2 when mantis is trying to put the uh EVO to sleep and she gets hit in the head and knocked out with some debris that's exactly it's like was that supposed to be impactful
  • you will fall as sure as she oh yeah no she dead she died has only begun
References (from this video)
No references stored for this video.
Video -D-KJ1t2Ea8 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112731 · mention_pk 324823
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has good loot to sell.
  • The game provides opportunities for crafting and potion making.
  • The dialogue system is engaging, with choices having consequences.
  • Combat is engaging and tactical.
  • The game offers deep character customization and respeccing options.
  • Items like the Moonknight Glaive are powerful and desirable.
  • The game's lore and world-building are detailed, with extensive books and voice-acted dialogue.
Cons
  • Audio issues at the start of the recording.
  • Difficulty in finding all necessary quest items (e.g., orbs).
  • One player not being included in another player's dialogue.
  • Encountering a 'nightmare' area.
  • Enemies can be challenging and inflict status effects like 'kill cloud'.
  • Character movement can be frustratingly limited at times.
  • The 'Beast Master' barbarian subclass is considered weak.
  • A specific quest item (Spear of Night) was initially thought to be lost.
  • The 'Fushigi' magic ball toy is brought up as a comparison to an in-game item.
  • The concept of health potions relying on dice rolls is disliked.
  • The 'Spear of Knight' being required for a specific encounter.
  • A companion (Karlach) falling off a ledge during combat.
  • A spell counter failing to work as expected.
  • The 'Spear of Knight' being a one-time use item for a specific purpose.
  • The 'Shadow Curse' being a significant environmental hazard.
  • The 'Moonrise Tower' assault is a significant upcoming event.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • character customization/respec — The host discusses changing companion classes and appearances, including respecing characters and the implications of certain choices.
  • Combat — The majority of the transcript details turn-based combat, including character actions, spellcasting, enemy attacks, and strategic positioning.
  • crafting/alchemy — The host considers extracting ingredients to make potions.
  • dialogue choices — The host discusses making dialogue choices and how they affect the player's experience, including private moments and not being included in another player's dialogue.
  • exploration — The host navigates different areas, including a temple, a nightmare area, and prepares for an assault on Moonrise Tower.
  • Inventory management — The host discusses organizing their inventory, sorting items into a chest to avoid carrying too many things.
  • Long rest — The host decides to take a long rest to recover.
  • selling items — The host mentions having good items to sell and the process of selling them.
  • Short Rest — The host utilizes a short rest to heal the party and discusses a feat that enhances short rests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • some viewers may find the following video disturbing viewer discretion is advised
  • yeah man to begin to be a good sorcerer you got to wait until act three
  • like a campfire and we're just sitting down thinking this Stan's like just playing with it it's like doing cool cool uh Labyrinth moves like David Bowie
  • Oh you think I have good flesh
  • this is a shadow fell entrance
  • Oh my now I'm watching I'm watching you now oh okay my shirt looked like it was my skin I'm like oh God they turned me white oh God I'm white
  • Oh yeah yeah yeah hey do we still have that uh the one spear on us right
  • oh you think I have good flesh just get like really like girly about it
  • yes I was able to get that they they rode it out for me oh yeah yeah they did they said it like three times
  • please you insult her you insult me it's like dude if you weren't fat I'd feel more bad about attacking you
  • The Fest [ __ ] character in the game was is able to like 40 yard dash Cloud spell run back and also Misty step
  • you know what's funny like They carried her off like she didn't die like They carried her away
  • Baler's Gate 3 is the fourth Wing the game 100%
  • I love that feet where I um full heal full heal uh with a short rest
  • The Assault on Moonrise Towers will be next time hope you're enjoying
  • I immediately regret asking her about this
  • This is a tongue it's a potion of healing
References (from this video)
No references stored for this video.
Video JdQtj8L7NRg Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 112750 · mention_pk 324849
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good voice acting
  • Engaging companion storylines (though complex to complete)
  • Interesting puzzles (sometimes)
Cons
  • Frequent bugs and technical issues (wall clipping, disconnections)
  • Frustrating mechanics (die rolls, janky combat, unclear mechanics)
  • Tedious or pointless exploration segments
  • Unpredictable companion AI
  • Dark areas hindering visibility
Thematic elements
Comparison games
  • Cyberpunk
  • Elden Ring
  • Skyrim
  • Fallout
  • The Legend of Zelda: Tears of the Kingdom
  • The Legend of Zelda: Breath of the Wild
Mechanics (from transcript analysis)
  • Combat — The game involves combat against various enemies, with turn-based actions and mechanics like opportunity attacks.
  • Companion Quests — The game features companion storylines that can be triggered and progressed, with some being linked to specific character interactions.
  • Dice Rolling — The game uses dice rolls for checks and animations, which the host finds sometimes frustrating and prefers to be automated.
  • Fast travel — The host attempts to use fast travel but experiences issues.
  • Lockpicking — The game features lockpicking as a mechanic. The host suggests a nat 20 should not use up a lockpick.
  • Puzzle solving — The game includes puzzles, such as a room with buttons and lights, which require specific combinations to solve.
  • Respeccing — The host considers respeccing their character to a different class.
  • Spellcasting — The game includes spellcasting, with different classes like sorcerer and wizard being discussed.
  • Teleportation — The game allows for teleportation, but the host encounters problems with its functionality.
  • Trap Disarming — The host engages in trap disarming but notes they haven't used a specific kit for it.
  • Wall Clipping — The host experiences issues with characters getting stuck in walls and needing to teleport out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, whenever I'm not seeing that that die roll animation, uh, I'm having a pretty good time.
  • I am going to scream.
  • I despise how this game functions. It is so [expletive] jank, dude.
  • This game is like if you've been in an abusive relationship for years, just got your ass beat every [expletive] day and then you get in a relationship with someone who hits you once a month and you're like, 'It's not so bad.'
  • The voice acting is uh is still topnotch, though.
References (from this video)
No references stored for this video.
Video ThbQmkwkswQ Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112759 · mention_pk 324854
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game's mechanics, like the dash ability on Carlac, allow for immense movement.
  • Items found, such as the arcane acuity amulet, provide significant buffs.
  • The game allows for creative solutions to obstacles, like using the knock spell to open doors.
  • Combat encounters can be rewarding, with powerful attacks and strategic options.
  • Exploration can lead to discovering useful items and uncovering lore.
Cons
  • The camera can be problematic, leading to misclicks and frustration.
  • Some mechanics, like spell slot restoration, are not always readily available.
  • Certain areas or mechanics can feel overly complicated or tedious.
  • Enemies can be persistent, with respawning or difficult-to-defeat foes.
  • Lockpicking attempts can fail, requiring save scumming.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Karmic Dice."
  • "She screams at the door and it opens."
  • "Massive thunder. Lightning. Run at it."
  • "Look how far her dash like when you add her dash into her, she moves insanely far."
  • "This game is just just horny to her mind."
  • "Pull out a massive dick."
  • "Well, she's parting some folds. Wants and hopes tasting."
  • "My darling husband, I know my time is drawing near."
  • "It's her diary week."
  • "We need tools. That headcase of a warden robbed ours."
  • "Anything that breaks rock will do."
  • "You ordered that guard about as if you were the absolute herself."
  • "This is [__] ass. What the [__] [__] you."
  • "Well, my bad, dude. It's a shitty ass [__] camera and the way this game actually functions."
  • "Oh my god. No. Why me? Why Why me?"
References (from this video)
No references stored for this video.
Video DSfM6_yEWqI Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112766 · mention_pk 324858
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers a lot of loot and valuable items to find.
  • The combat system is engaging with various abilities and spells.
  • The variety of gear and equipment adds depth to character progression.
  • The game world is filled with secrets and optional content.
  • The narrative has compelling moments and character interactions.
Cons
  • Camera angles can be frustrating at times.
  • Certain combat encounters can be overly difficult or frustrating.
  • Some mechanics, like only getting one reaction per turn, are noted.
  • The game's inventory system can be cumbersome.
  • The challenge of certain skill checks can be high.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • alchemy — Players are shown crafting various alchemical items such as poisons and elixirs.
  • Combat — The majority of the transcript details combat encounters, including spellcasting, attack rolls, critical hits, and damage.
  • Dialogue — Player characters engage in conversations with NPCs, making dialogue choices.
  • Fast travel — The use of waypoints for fast travel is shown.
  • Inventory management — Players discuss managing inventory, selling items, and equipping new gear.
  • Lockpicking — Locked doors and chests are encountered, with the possibility of lockpicking discussed.
  • Pickpocketing — The possibility of pickpocketing an NPC is discussed.
  • questing — Several side quests and objectives are mentioned or undertaken.
  • Skill checks — Various skill checks are mentioned, including perception, strength, and intimidation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh my God it's a dc30
  • you failed to retrieve the artifact you failed to protect your true Soul you do to live
  • all of his other victims oh right oh uh what is it oh summon quot the quot the raven a hell yeah dude we can summon a raven now
  • the toll house master off see uh 14 gold uh no actually it's called The Blood Money
  • this is where we'll discover the secret of the absolute
  • the toll house ledger
  • the Grim skull Helm uh you can't have can't get hit by criticals and you have resistance to fire damage
  • the halber of veence
  • your base is 19 on your armor class and take Le oh sorry uh maybe uh I guess yours I think yours is a little better technically the base AC is one higher but I wonder if all the abilities would be worse
  • I also love his armor
  • the General followed every order the facts suggest otherwise you you were ordered to retrieve the artifact you failed to do so
  • kill them quickly what come to my chamber spank me you cren old bag of
  • so am I you have done well dude I can see your stain her pain and anguish were Dude You're Still rocking it dude it's still hard treasure it here for your services some jacket should I find another murderer in need of Torment I shall call upon you in tributes farewell
References (from this video)
No references stored for this video.
Video 8KGnnmGiiCA Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 112700 · mention_pk 324790
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative with strong character moments
  • Deep roleplaying options and player agency
  • Satisfying combat mechanics with tactical depth
  • Visually appealing character and environmental design
Cons
  • Occasional jankiness and out-of-place cutscenes
  • Inventory management can be tedious
  • Some dialogue options feel repetitive or bugged
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • character customization — Players can customize their characters' appearance and gear, including dyeing armor.
  • Combat — The game features combat sequences where players use weapons and abilities, with mentions of specific arrow types and weapon effects.
  • dialogue choices — Players make choices in conversations that affect the narrative and character relationships.
  • Dice rolls — Player actions are determined by dice rolls, with mentions of 'nat 20' and persuasion/intimidation rolls influencing outcomes.
  • Inventory management — The host discusses managing inventory, selling items, and equipping gear.
  • questing — The game involves completing various quests, including side missions and main story objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Most people think that mind flares are soulless husks who feel nothing. I am glad you are not most people."
  • "The more I keep playing this, the more people just keep saying that this game is either best with a full party of four or solo."
  • "It feels like that clip was almost just like cut from something else and then just forcefully interjected cuz it feels so out of nowhere and like whiplash..."
  • "Death is death. To look for meaning in it is foolishness, boy. Childish storybook nonsense."
  • "Baldur's Gate 3."
References (from this video)
No references stored for this video.
Video QAqy1BxplDA Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 112720 · mention_pk 324813
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game offers 'cool' visual elements like murals.
  • Some puzzles are engaging, like the 'brain puzzle'.
  • The game can provide a challenging combat experience.
  • The tadpole mechanics offer interesting new abilities.
Cons
  • The game's mechanics are sometimes unclear.
  • Combat can be very difficult, with players getting 'wrecked'.
  • Movement speed limitations can be frustrating.
  • Certain enemies have high stats and resistances that make them tough.
  • Some players experience technical issues like 'critical miss' or 'critical hit' unexpectedly.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players engage in turn-based combat, utilizing attacks, spells, movement, and abilities like sneak attack, cutting action, hide, dash, shove, and magic missile.
  • Mind Flayer Tadpoles — Players interact with tadpoles, inserting them into their minds, and discussing their effects and potential new abilities.
  • resting — Players discuss the ability to perform a 'long rest' or a 'full rest' at specific points in the game, like in a 'restoration thing' or on the ship.
  • Saving Throws — Mentioned in the context of zombies having 'high saving throws' and players needing to make them.
  • Wild Shape — A character uses Wild Shape and can revert to their original form with full health upon reaching zero HP.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just realized we have two white-haired people in our in our party
  • I would hate to feel like what what this floor feels like when you walk on it
  • so funny God Peak comedy Peak poop jokes
  • It's like hey use the tadpole and go into my mind and and kill it and I did that and it's like ah nope actually you didn't huh cool nothing in this game is [ __ ] clear
  • this place listens it knows if we're going to escape we have to be smart right you get it this place is alive a big thinking thing and it needs our flesh to grow
  • it's always the terms and conditions that get you
References (from this video)
No references stored for this video.
Video F1MdSK14TKY Board Games UnLocked Playthrough at 28:20 sentiment: mixed
video_pk 112773 · mention_pk 324861
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 28:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gaining temporary buffs
  • Finding useful items and loot
  • Successfully completing encounters and quests
Cons
  • Difficulty of certain checks (e.g., DC 21)
  • Enemies with numerous immunities and resistances
  • Losing save data
  • Rewards can feel underwhelming
  • Mechanics can feel unpredictable or unrewarding
  • Movement and action limitations in combat
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — The players engage in turn-based combat, with discussions on enemy immunities and resistances.
  • crafting/alchemy — Mentioned in the context of creating poisons and other items.
  • Dialogue — Choices made during dialogue can affect outcomes and story progression.
  • exploration — The players explore different areas, looting chests and interacting with the environment.
  • inspiration — Used to guarantee success on checks, but sometimes feels like a waste if the check is too difficult.
  • Lockpicking — Used to open locked chests and doors.
  • Saving Throw — Discussed in relation to various checks and their difficulty, sometimes requiring inspiration to succeed.
  • Stealth — Implied by the need to avoid combat or approach situations carefully.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "We just lost our our save and had to kind of do this section over again."
  • "It only lasts until a long rest and you're like, well guys, we're long resting."
  • "Why wouldn't we be able to you know? Yeah, I don't see thematically it's like, why can't we just leave out the way we came? Whatever that dagger was trash anyway."
  • "This guy looks like he had a long, long, long night."
  • "It's like, you're guaranteed to pretty much fail to waste a inspiration to then blow it out of the water."
  • "He's immune to slashing, he's immune to piercing, he's immune to bludgeoning, he's immune to Thunder."
  • "The objective of the scalpel sisters is to soothe for the scalpel indeed is an extension of Shar."
  • "The book's index reveals corpse roses may grow near tombs, mummys and particularly rotted cadavers."
  • "The spirit of the land."
  • "Violence hasn't gone unnoticed."
  • "Baldur's Gate is kind of ass in strategy cuz we can go with the the same time."
References (from this video)
No references stored for this video.
Video CkJwv6B9ZrM Board Games UnLocked Playthrough at 0:16 sentiment: negative
video_pk 112679 · mention_pk 324759
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Frustrating pickpocketing mechanics
  • Lack of proper tutorialization
  • Unpredictable and frustrating enemy AI
  • Repetitive and unfun combat encounters
  • Unstoppable enemy abilities
  • Inability to speed up combat
  • Constantly spawning enemies
  • Perceived unfairness of dice rolls despite success
Thematic elements
Comparison games
  • Skyrim
Mechanics (from transcript analysis)
  • Auto-saving — The lack of auto-saving when entering camp is mentioned as a point of frustration.
  • Damage Reduction — An enemy ability to reduce all damage down to one is highlighted as a significant gameplay challenge.
  • Dice rolls — The effectiveness and impact of dice rolls, including critical successes and failures, are frequently discussed in the context of gameplay outcomes.
  • Invisibility — Enemies using invisibility is mentioned as a mechanic that makes them difficult to track and attack.
  • Pickpocketing — Players discuss the difficulty and perceived unfairness of pickpocketing mechanics, especially when succeeding on checks still leads to being caught.
  • Spawning enemies — Enemies are described as continuously spawning from holes, creating an 'endless horde' scenario.
  • Speeding up combat — The inability to speed up combat is noted as a negative aspect, especially in long battles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has zero tutorial.
  • The fact that you cannot speed up the game.
  • Well, that was an absolute waste of time and not fun in any way.
References (from this video)
No references stored for this video.
Video FELQywVhLw4 Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 112684 · mention_pk 324780
Board Games UnLocked - Baldur's Gate video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Detailed and immersive environment
  • Complex narrative with meaningful choices
  • Engaging character interactions
  • Depth in character building and customization
  • Interesting pact mechanics
Cons
  • Unintuitive movement controls
  • Frustrating inventory management
  • Occasional bugs and glitches
  • Steep learning curve for certain mechanics
  • Difficulty in understanding character proficiencies
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Characters gain levels and stats are discussed, including focusing on specific attributes like decks and charisma.
  • Combat — Combat is implied through discussions of damage and abilities, such as '99 sneak' and 'two attacks'.
  • dialogue choices — Players make choices in conversations that affect the narrative and character relationships.
  • exploration — Players explore environments, with references to maps, locations like 'camp', and movement mechanics.
  • Inventory management — Players manage items and equipment, with discussion about sorting and equipping items.
  • Pact Magic — The game features pacts with supernatural entities, such as devils, which grant powers but come with obligations.
  • Pickpocketing — The act of pickpocketing is mentioned as a mechanic, with discussion of its difficulty and consequences.
  • questing — Players undertake various quests, with multiple options and outcomes discussed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This makes everything a little bit easier.
  • You know Raphael holds the key to the prince's freedom and you've turned away.
  • She's a skank.
  • My father will live. We will return the Grand Duke to his people and forever a devil's leash will choke me.
  • The hells will take my soul. I'll make my peace with it. I have once already, after all.
  • Every time something good happens in this [__] game, it's immediately trashed by Jenk.
References (from this video)
No references stored for this video.
Video b2rr9xvzObE Watch It Played News Update at 2:06 sentiment: positive
video_pk 90834 · mention_pk 287400
Watch It Played - Baldur's Gate video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • not a finished game
  • you might die in it for something that totally was not your fault
Thematic elements
  • magic, dragons, weird brain monsters
  • world of D&D
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — outcomes are based on the roll of the dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Last of Us was a game that well honestly it was a devastating emotional rollercoaster.
  • Patchwork great game but honestly not something that i thought would be hitting the news unless there was some type of warehouse accident
  • Baldur's Gate 3 is the next in a very successful rpg series in the world of D and D where outcomes are based on the roll of the dice
  • Stargate SG-1 the role-playing game is currently on kickstarter being bought for us by wyven gaming
  • there's going to be a power rangers rpg brought to us by renegade games
  • Bard's Song aims to be a new approach to classic dungeon crawling with tactical combat as well as a game that evolves as the story it creates emerge
  • giving players agency to choose their own path is at the core of the game's ethos
  • the game called hegemony has a calming voice that I found slightly scary
  • veil fate is all about hiding in plain sight where two to eight players will carefully plan like a strategy game but also be using the play interaction of a social deduction game
  • Spiel digital is a totally free event and boasts to be the largest online board game convention of all time
References (from this video)
No references stored for this video.
Video xJWmuNz7giw UndeadVikingVideos Discussion at 1:43:55 sentiment: mixed
video_pk 88502 · mention_pk 325463
UndeadVikingVideos - Baldur's Gate video thumbnail
Click to watch at 1:43:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Player received a free copy
  • Ability to play on Ultra settings
  • Found some aspects fun
  • Good character interactions
Cons
  • Computer bogged down and shut off
  • Mac version was in beta and progress was lost
  • Buggy spells (Fairy Fire)
  • Not fully developed for Mac
  • NSFW content
  • Lost 45 hours of gameplay
Thematic elements
  • Fantasy RPG
  • Fantasy
  • Story-driven with player choice
Comparison games
none
Mechanics (from transcript analysis)
  • player interaction — Ability to have romantic interactions with party members.
  • RPG mechanics — Features character progression and interactive elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Giving out one deck is sort of like what are you gonna do in one deck?
  • The cards look amazing.
  • it feels like a Tetris game like if Tetris made this game people would Rave if it was a Tetris branded it would be so far
  • great filler weight game
  • The way the DMV and where I live goes they they give you a ticket you go and you sit down in this big room with all these chairs and it's like it's in this old mall where that has 95 of them all is is vacant and they're actually planning on tearing the whole thing down
  • it has an ending that makes you think and makes you actually go whoa that's huge
  • it is the most graphically violent like movie that it is it I don't it's and it's very um it's very psychological as far as the horror goes
  • it's one of those things where uh I I I want I I seriously want other people to watch all of Martyrs so I can actually talk to them about the ending so I can discuss what you think theUATION the ending means
  • it is it is a extremely difficult watch
  • the ending has stuck with me for like days
  • it is completely and totally like uh totally popcorn TV it is there's nothing there is it is perfectly solid B material that you can just have on and like you can literally not watch it
  • it's like the monster's not gonna come out of the movie
  • the one genre that will be affected least by the strike will be horror because most horror films are independent
  • Mario made a billion bucks let's not discredit that
  • the sound is like unreal it was like one of the best sounding movies I've ever heard
  • Dunkirk had the rapid noise
  • I hated seeing it the movie before yeah it's awful and then I noticed a bunch of movies followed that afterwards it annoyed me every time afterwards too
  • 250 000 views and you only got 30 bucks
References (from this video)
No references stored for this video.
Video McNJc1mg_o0 UndeadVikingVideos Discussion at 11:11 sentiment: mixed
video_pk 88438 · mention_pk 302072
UndeadVikingVideos - Baldur's Gate video thumbnail
Click to watch at 11:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clever
  • Obviously been worked on very hard
  • Respect the work and effort put into it
Cons
  • Just okay
  • Too much to do and it's all over the place
  • Feels like you're just being counter to them
  • Doesn't progress like Skyrim
Thematic elements
Comparison games
  • Skyrim
Mechanics (from transcript analysis)
  • Character creation — The process of creating a character, including choosing skills and backgrounds, is discussed, with one speaker finding it time-consuming.
  • exploration — The game encourages exploration, leading players to new areas like the Underdark, but sometimes this can lead to being unable to backtrack.
  • questing — Discussed the abundance of quests and the possibility of missing them if not speaking with certain characters or performing specific actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Baldur's Gate three is okay and it's just okay
  • There's just too much stuff to do and it's like and it's all over the place
  • If you're not eating your your Reese's peanut butter got frozen you're insane
  • The sun is gonna burn my house yes and the fire is gonna heat it
  • People are like oh I don't want AI to create art I want AI to do things like my taxes I'm like well then so accountant's gonna be out of work but artists can'
  • I think I got my uh Bazaar of ubar today
  • you should play that it's a good game
  • highly enjoyable
  • the people wanted me to teach them uh troyos
  • it's a heavier game
  • go back uh world of midgard and back it again and again
  • buying miniatures that you don't and then buy a bunches it's a plastic in a drawer
References (from this video)
No references stored for this video.
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