A low complexity game of a variety of civil war battles. Modular terrain through the use of hexagonal tiles allows for the setup of several famous civil war battle fields and a plethora of plastic civil war miniatures are used to represent the various forces during the conflict (infantry, cavalry, artillery and leaders). Players manage a hand of cards that provide different orders to your troops in the right flank, left flank and center position of the battlefield.
This game is the first to use what would evolve into Richard Borg's Command and Colors system.
The game rules include the following scenarios:
First Bull Run--21st July, 1861
Pea Ridge--7th March, 1862
Kernstown--23rd March, 1862
Shiloh--6th April, 1862
Gaines Mill--27th June, 1862
Brawner's Farm--28th August, 1862
Antietam--17th September, 1862
Fredericksburg--13th December, 1862
Murfreesboro--31st December, 1862
Chancellorsville--3rd May, 1863
Gettysburg--2nd July, 1863
Gettysburg--3rd July, 1863
Chickamauga--20th September, 1863
New Market--15th May, 1864
New Hope Church--25th May, 1864
- Created the successful Command & Color system
- Easy to teach
- Simple hex-based wargame
- Host has only played one game of it
- American Civil War theme isn't the host's favorite
- Battles of the American Civil War
- American Civil War
- null
- BattleLore
- Memoir '44
Mechanics (from transcript analysis)
- Command & Color System — Part of the system that uses cards to dictate unit movement and combat.
- Hex and counter — A hex-based wargame.
- Wargame — A game simulating military conflict.
Video topics + discussion points
Quotes (from this video)
- Hunter is another one of those games we ended up playing a lot at University mostly while drinking
- Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
- I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
- Cosmic Encounter is still going strong and that is an achievement and a half
- it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
- so happy birthday to me for 42 years old today here's to 42 more
- if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
- wallet-sized footprint
- strong hero variety and mix-and-match replay
- solid solo challenge via AI deck
- weight and depth may surprise players new to micro-games
- availability can be limited after Kickstarter waves
- hero duels and landscape manipulation
- fantasy adventure; compact duels with hero cards
- competitive, head-to-head duel with modular hero options
- Mind MGMT
Mechanics (from transcript analysis)
- Card-based combat — two players select and play cards to defeat the opponent; includes a solo AI variant
- Combat: Deck/Hand — two players select and play cards to defeat the opponent; includes a solo AI variant
- hero selection — each game you choose from four different Heroes; solo mode mixes in a fourth hero for the AI match
- landscape/board layout — a laid-out landscape affects abilities and interactions during play
Video topics + discussion points
Quotes (from this video)
- 15 wallet-sized games that can fit in just one hand
- tiny games that can fit in just one hand
- the first game is actually wallet size and it's from button shy games
- it's great for writing prompts and things like that or just if you need some relaxation maybe even a little therapy
- this is the best solo hidden movement game that I've played
- an awesome one to two player game super crunchy decisions where you are playing Bonnie and Clyde on a road trip
References (from this video)
- Great fighter variety; deep strategic depth
- Longer playtime; can be punishing
- varied fighters with deep combo potential
- 1v1 fighter-focused board game
- Exceed
Mechanics (from transcript analysis)
- fighter variety and card/power combos — complex deck-building-style system to chain moves
- longer playtime; punishing — more punishing than some other fighting games
Video topics + discussion points
Quotes (from this video)
- I love the variety in the modules.
- This is one of their great ones where you have tons of different factions to try out.
- Santorini with the Riddle of the Sphinx expansion.
- The big negative here is that Santorini by itself you got to buy; then you also have to buy the expansion and it is getting a bit expensive.
- I still really like Veil of Eternity, but it didn't fit with my game groups.
- Earthborne Rangers has some things that puts it above Arkham and some things that puts it below for my taste.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's about survival now.
- Quite a huge hole here for for Lord of the Rings fans or people that love RPGs.
- Everything that you need have some fun with some Blade Runner.
- This is a great great box and should not be overlooked.
- Drums of War, nice little solo game.
- Hunted is a great system.
- Dungeon World, wonderful book, wonderful wonderful system. Works it's just really really fantastic.
- Battle Cryer, which is a great game.
- Just tons of great stuff in this one.
- instant comic collection at lot number nine.
- At least $600-$700 of stuff in that box.
- bid smart and bid well
- We need the room. We need the money especially.
- bid with your hearts and help us in any way you can.
- I'd rather give you something and get something back.
- We're just looking to get to August and then we'll deal with that from there.
References (from this video)
- nostalgic first C&C experience
- great system that hooked the narrator on the series
- cavalry in Civil War variant described as behaving differently from historical cavalry
- battlefield maneuvers with a breakthrough in the C&C line
- American Civil War
- classic Civil War battles with a modular system
- Battleore
- Napoleonics
- Medieval
Mechanics (from transcript analysis)
- Commands & Colors core — Uses the C&C card-driven action flow to resolve battles with a focus on tactical positioning.
Video topics + discussion points
Quotes (from this video)
- There' s just be some random carnage before the game played out.
- dragon cards... there were like a whole another deck of cards that can throw monkey wrenches into what you know your opponent's trying to do.
- it's such a great system and we ended up playing seven or eight games that night.
- I absolutely love the Napoleonic era, Napoleonic warfare.
- my number one Commands and Colors game of all time. That is Memoir 44 with the Overlord expansion.