A low complexity game of a variety of civil war battles. Modular terrain through the use of hexagonal tiles allows for the setup of several famous civil war battle fields and a plethora of plastic civil war miniatures are used to represent the various forces during the conflict (infantry, cavalry, artillery and leaders). Players manage a hand of cards that provide different orders to your troops in the right flank, left flank and center position of the battlefield.
This game is the first to use what would evolve into Richard Borg's Command and Colors system.
The game rules include the following scenarios:
First Bull Run--21st July, 1861
Pea Ridge--7th March, 1862
Kernstown--23rd March, 1862
Shiloh--6th April, 1862
Gaines Mill--27th June, 1862
Brawner's Farm--28th August, 1862
Antietam--17th September, 1862
Fredericksburg--13th December, 1862
Murfreesboro--31st December, 1862
Chancellorsville--3rd May, 1863
Gettysburg--2nd July, 1863
Gettysburg--3rd July, 1863
Chickamauga--20th September, 1863
New Market--15th May, 1864
New Hope Church--25th May, 1864
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Even if it's not a fast-paced film, pacing doesn't mean fast-paced. It means the movie is moving along in such a way that you're not noticing the length of time that it's taking.
- I thought that was really neat to include [clears throat] to have like an exception to the limited communication built into the gameplay.
- It's the the whole routine. This is related to a slipped disc that I have uh almost two weeks ago now.
- But I really like two elements of this. One, that it feels great. Two, it's actually three elements. Two, that it if this had been a bigger board, this box would have had to be so much bigger.
- The game is always on my mind. That's why you are on this list.
- I always want to play and somehow there's never anyone to play with me.
- It doesn't feel like a game. It just feels like it feels more like a lifestyle game than just I'm going to sit down and play a board game. Haha, who I win. Meow. Let's go. It's it's an experience.
References (from this video)
- Created the successful Command & Color system
- Easy to teach
- Simple hex-based wargame
- Host has only played one game of it
- American Civil War theme isn't the host's favorite
- Battles of the American Civil War
- American Civil War
- null
- BattleLore
- Memoir '44
Mechanics (from transcript analysis)
- Command & Color System — Part of the system that uses cards to dictate unit movement and combat.
- Hex and counter — A hex-based wargame.
- Wargame — A game simulating military conflict.
Video topics + discussion points
Quotes (from this video)
- Hunter is another one of those games we ended up playing a lot at University mostly while drinking
- Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
- I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
- Cosmic Encounter is still going strong and that is an achievement and a half
- it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
- so happy birthday to me for 42 years old today here's to 42 more
- if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
- Great fighter variety; deep strategic depth
- Longer playtime; can be punishing
- varied fighters with deep combo potential
- 1v1 fighter-focused board game
- Exceed
Mechanics (from transcript analysis)
- fighter variety and card/power combos — complex deck-building-style system to chain moves
- longer playtime; punishing — more punishing than some other fighting games
Video topics + discussion points
Quotes (from this video)
- I love the variety in the modules.
- This is one of their great ones where you have tons of different factions to try out.
- Santorini with the Riddle of the Sphinx expansion.
- The big negative here is that Santorini by itself you got to buy; then you also have to buy the expansion and it is getting a bit expensive.
- I still really like Veil of Eternity, but it didn't fit with my game groups.
- Earthborne Rangers has some things that puts it above Arkham and some things that puts it below for my taste.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's about survival now.
- Quite a huge hole here for for Lord of the Rings fans or people that love RPGs.
- Everything that you need have some fun with some Blade Runner.
- This is a great great box and should not be overlooked.
- Drums of War, nice little solo game.
- Hunted is a great system.
- Dungeon World, wonderful book, wonderful wonderful system. Works it's just really really fantastic.
- Battle Cryer, which is a great game.
- Just tons of great stuff in this one.
- instant comic collection at lot number nine.
- At least $600-$700 of stuff in that box.
- bid smart and bid well
- We need the room. We need the money especially.
- bid with your hearts and help us in any way you can.
- I'd rather give you something and get something back.
- We're just looking to get to August and then we'll deal with that from there.
References (from this video)
- compact, quick to play
- strong solo variant via expansions
- great value in a small package
- solo variant may require home-brew rules for some balance aspects
- fast, tactical duels with a small card-based battler format
- 1v1 fighting game with a modular battlefield
- arcade-like, quick rounds with direct head-to-head combat
- Exceed
- Sakura Arms
- BattleCon
Mechanics (from transcript analysis)
- 1v1 combat with official solo variant via expansions — fights using a battlefield that can be expanded with expansions; includes a designated solo variant that omits range restrictions
Video topics + discussion points
Quotes (from this video)
- there's basically like a little tactical game you have these varied factions that like hugely vary the game
- the solo mode is very complicated I'm super impressed
- this is an amazing one in a small package for a small price
- the story grabbed me and would not let go
- the racing is the smoothest solo racer I've ever played by far
- it's an emotional ending—the most emotional game experience I've had this year
References (from this video)
- Compact and portable; quick rounds; good head-to-head
- Limited strategic depth for some players
- fantasy combat with quick skirmish decisions
- two-player skirmish in a wallet-sized format
- tactical duel with compact components
Mechanics (from transcript analysis)
- token/figure-simplified combat — combat is resolved with simple card-driven actions
- two-player skirmish — players execute a small-scale fight using a limited card set
Video topics + discussion points
Quotes (from this video)
- I'm super into button shy
- these two bags are full so I'm going to show you all of the button shy games that I currently own
- I freaking love it
- If you haven't tried button shy I highly highly recommend that you give it a go
- there's so many options for travel and storage; wallet games are perfect for on-the-go
References (from this video)
- stunning artwork
- dense strategy contained in a wallet-sized package
- clever health tracking with per-hero life markers
- landmark bonuses encourage thoughtful positioning
- learning curve is steeper than typical wallet games
- two rulebooks referenced for full understanding
- AP-prone for some players
- fantasy combat; tactical skirmish
- grid-based battlefield with landmarks and asymmetric heroes
- competitive duel with strategic hand management
- Skulls of Cedric
Mechanics (from transcript analysis)
- crest_mechanic — exhausted cards unlock Crest bonuses that can amplify other actions
- grid_based_movement_and_positioning — move heroes on a battlefield grid; landmarks provide shortcuts and bonus positioning
- hand_management — each hero has a personal hand of action cards; cards are multi-use and can be tapped to Crest bonuses
Video topics + discussion points
Quotes (from this video)
- the learning curve here is bigger than you might expect for a wallet game, but it's rewarding
- the artwork is stunning and the components fit in a wallet-sized package
- Unlock! Kids has no app on purpose and is great for family play
- this is a very family-weight game, very puzzly and relaxing
- AP inducing but still a lot of fun when the group clicks
References (from this video)
- nostalgic first C&C experience
- great system that hooked the narrator on the series
- cavalry in Civil War variant described as behaving differently from historical cavalry
- battlefield maneuvers with a breakthrough in the C&C line
- American Civil War
- classic Civil War battles with a modular system
- Battleore
- Napoleonics
- Medieval
Mechanics (from transcript analysis)
- Commands & Colors core — Uses the C&C card-driven action flow to resolve battles with a focus on tactical positioning.
Video topics + discussion points
Quotes (from this video)
- There' s just be some random carnage before the game played out.
- dragon cards... there were like a whole another deck of cards that can throw monkey wrenches into what you know your opponent's trying to do.
- it's such a great system and we ended up playing seven or eight games that night.
- I absolutely love the Napoleonic era, Napoleonic warfare.
- my number one Commands and Colors game of all time. That is Memoir 44 with the Overlord expansion.
References (from this video)
- Heaviest Button Shy game with more depth
- First-time learning of full ruleset
- Many more rules than other Button Shy games
- Significantly more complex than other games played
- Hero combat and tactics
- Fantasy skirmish battle
- Tactical and strategic
Mechanics (from transcript analysis)
- action selection — Two actions per turn: move, activate card, prime, or refocus
- Attack and health — Players make attacks of varying damage values against opponent hero
- Defense blocking — Players have defense blocks to reduce incoming damage
- skirmish combat — Players control heroes and engage in tactical combat
Video topics + discussion points
Quotes (from this video)
- it's button shy day people there's no messing around
- I try to just choose ones mainly that I haven't played yet
- this game's incredible
- easy peasy lemon squeezy
- my brain
- pterodactyl eating a man
- we're brilliant geniuses
- we are moving along a time continuum
References (from this video)
- strong atmospheric tie to the larger Titan/fictional universe
- memorable artwork and sense of scale
- sometimes feels like a vehicle-focused detour from pure fantasy
- vehicle warfare with scavenged tech
- post-apocalyptic motor-vehicle combat
- action-driven, vehicle-centered adventure
- Freeway Fighter
- Starship Traveller
- Talisman of Death
Mechanics (from transcript analysis)
- exploration and loot — seek resources while navigating hazards
- vehicle combat — combat via vehicle-mounted weapons and upgrades
Video topics + discussion points
Quotes (from this video)
- this book is absolutely astonishing
- absolutely brilliant really atmospheric
- it's a one true path
- the legacy is sort of quite fantastic universe
- didn't really like this one
- this one is absolutely top notch for atmosphere
References (from this video)
- intriguing design
- board size too small
- crude chits; needs a high-quality reprint
- vehicular combat and customization
- Mad Max-inspired arena combat
- gritty, kinetic
- Car Wars
Mechanics (from transcript analysis)
- arena combat — combat in an enclosed arena setting
- car customization — build and modify vehicles with weapons and armor
- weapon/armor rearrangement — players optimize loadouts each round
Video topics + discussion points
Quotes (from this video)
- Railway Rivals is not going to win any prizes for its aesthetic beauty.
- it's an ugly pig of a game
- This is a really bizarre game.
- you don't know what you were drawing. It's going to be a completely random affair.
- insta death.
- the game would change every time you played it.
- Dark Future could have been a fantastic game had it been released a couple of years earlier.
- I still enjoy playing it today.