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Battle Cry box art

Battle Cry

Game ID: GID0039044
Collection Status
Description

A low complexity game of a variety of civil war battles. Modular terrain through the use of hexagonal tiles allows for the setup of several famous civil war battle fields and a plethora of plastic civil war miniatures are used to represent the various forces during the conflict (infantry, cavalry, artillery and leaders). Players manage a hand of cards that provide different orders to your troops in the right flank, left flank and center position of the battlefield.

This game is the first to use what would evolve into Richard Borg's Command and Colors system.

The game rules include the following scenarios:
First Bull Run--21st July, 1861
Pea Ridge--7th March, 1862
Kernstown--23rd March, 1862
Shiloh--6th April, 1862
Gaines Mill--27th June, 1862
Brawner's Farm--28th August, 1862
Antietam--17th September, 1862
Fredericksburg--13th December, 1862
Murfreesboro--31st December, 1862
Chancellorsville--3rd May, 1863
Gettysburg--2nd July, 1863
Gettysburg--3rd July, 1863
Chickamauga--20th September, 1863
New Market--15th May, 1864
New Hope Church--25th May, 1864

Year Published
1999
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video B3jHxEzKxlY The Discriminating Gamer top_10_list at 4:11 sentiment: positive
video_pk 8314 · mention_pk 115803
The Discriminating Gamer - Battle Cry video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • nostalgic first C&C experience
  • great system that hooked the narrator on the series
Cons
  • cavalry in Civil War variant described as behaving differently from historical cavalry
Thematic elements
  • battlefield maneuvers with a breakthrough in the C&C line
  • American Civil War
  • classic Civil War battles with a modular system
Comparison games
  • Battleore
  • Napoleonics
  • Medieval
Mechanics (from transcript analysis)
  • Commands & Colors core — Uses the C&C card-driven action flow to resolve battles with a focus on tactical positioning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There' s just be some random carnage before the game played out.
  • dragon cards... there were like a whole another deck of cards that can throw monkey wrenches into what you know your opponent's trying to do.
  • it's such a great system and we ended up playing seven or eight games that night.
  • I absolutely love the Napoleonic era, Napoleonic warfare.
  • my number one Commands and Colors game of all time. That is Memoir 44 with the Overlord expansion.
References (from this video)
No references stored for this video.
Transcript Navigation
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