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Battle for Rokugan box art

Battle for Rokugan

Game ID: GID0039143
Game Info
Year
2017
Collection
Ratings
Creator Score
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Description

Conquer the realm and bring honor to your clan in Battle for Rokugan! This turn-based strategy game of conquest and mayhem puts players in the role of Rokugan daimyō struggling for control over the rich land of the Emerald Empire. Leaders must balance their resources, plan their attacks, and outwit their enemies to ensure their clan's victory. The land is there for the taking. The most honorable daimyō will win the day!

—description from the publisher

Description

Conquer the realm and bring honor to your clan in Battle for Rokugan! This turn-based strategy game of conquest and mayhem puts players in the role of Rokugan daimyō struggling for control over the rich land of the Emerald Empire. Leaders must balance their resources, plan their attacks, and outwit their enemies to ensure their clan's victory. The land is there for the taking. The most honorable daimyō will win the day!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 4 · mix 4 · neu 1 · neg 0
Mentions per page
Showing 1–10 of 10
Video GwTSohUMSz4 Board Games UnLocked Review at 0:20 sentiment: positive
video_pk 116924 · mention_pk 329857
Board Games UnLocked - Battle for Rokugan video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid area control game
  • Competitive without being frustrating
  • Thematic immersion
  • Strategic depth through card play and objectives
  • Streamlined and quick combat
  • Variable player powers add replayability
  • Accessible ruleset
  • Good pacing and playtime
  • Appealing artwork
Cons
  • The 'raid' mechanic has no counterplay and can lead to permanent loss of tokens.
  • Thematic starting positions can limit initial strategic flexibility compared to other games.
  • A desire for more variety in territory cards and secret objectives.
  • The game might appeal more to those familiar with the Legend of the Five Rings lore, though not strictly required.
Thematic elements
  • Area control with a slight element of cutthroat actions
  • Rokugan
Comparison games
  • Game of Thrones board game
  • Cry Havoc
  • Ankh
Mechanics (from transcript analysis)
  • Area Control — The core mechanic of the game is area control, where players vie for dominance over territories on the board.
  • bluffing — The use of bluff tokens adds an element of deception and strategic uncertainty.
  • Card Play — Players use cards for various actions, including special abilities, territory control, and influencing combat.
  • Secret objectives — Players have secret objectives that grant honor points, influencing their strategy and providing hidden goals.
  • Set Collection — Collecting specific tokens or controlling certain areas can lead to bonus points or fulfilling objectives.
  • token placement — Special tokens are placed on the board to signify control or special effects, which are often permanent.
  • Variable player powers — Each clan has unique abilities that differentiate them and affect gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it looked like a competitive game that didn't piss me off
  • this game is a lot of fun and it's very thematic
  • this game's brilliant
  • I really like this I actually like this better than an acronym surprisingly
  • I really like that when a game actually says God it's time right
References (from this video)
No references stored for this video.
Video xNiKqwNBUUo Board Games UnLocked Playthrough at 0:44 sentiment: mixed
video_pk 116925 · mention_pk 329858
Board Games UnLocked - Battle for Rokugan video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging clan abilities that players identify with.
  • Strategic depth with token placement and combat resolution.
  • Element of surprise through bluff tokens and hidden strategies.
  • Thematic integration of clan identities and conflict.
Cons
  • Can lead to intense personal conflict and frustration among players.
  • Complexity can be overwhelming, leading to confusion about rules.
  • The game can feel slow at times due to strategic thinking.
Thematic elements
  • Clan warfare and territory control
  • Rokugan
Comparison games
  • Legend of the Five Rings
  • D&D
Mechanics (from transcript analysis)
  • Bluff tokens — Special tokens that can be played as other token types, adding an element of deception and surprise.
  • combat resolution — Tokens are revealed and compared to determine the outcome of battles in provinces.
  • diplomacy — A mechanic that introduces peace tokens, preventing attacks in a province and potentially granting benefits.
  • Raid — A specific action that removes all tokens from an adjacent province, representing a destructive strategy.
  • Secret objectives — Players have hidden objectives that grant honor points if completed by the end of the game.
  • Territory control — Players compete to control provinces on the board, which grant them advantages and victory points.
  • token placement — Players place combat tokens face down in provinces to represent their forces and strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know your tokens, Kat. You do know my tokens, but you don't know which ones I'm laying down.
  • This game makes enemies with each other.
  • I hate this game.
References (from this video)
No references stored for this video.
Video q53DRrBt5Jg Board Games UnLocked Discussion at 4:04 sentiment: positive
video_pk 116937 · mention_pk 329873
Board Games UnLocked - Battle for Rokugan video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appeals to interest in the Legend of the Five Rings universe
  • Suitable for the group
Cons
none
Thematic elements
  • Clan warfare and expansion
  • Legend of the Five Rings universe
Comparison games
  • Legend of the Five Rings card game
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very very very heavy box
  • this was a much needed expansion because crack is a great game but it just needed more
  • from I've heard this is a Forex game that gives you that same feel in an hour and if that's the case then gonna make a lot of games obsolete I think so
  • I love scythe and I love this expansion so whenever I saw this was available as well I had to get it
References (from this video)
No references stored for this video.
Video H5vy_L6xvjc Rolling Dice & Taking Names Discussion at 12:26:14 sentiment: mixed
video_pk 93533 · mention_pk 253224
Rolling Dice & Taking Names - Battle for Rokugan video thumbnail
Click to watch at 12:26:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good value for the price and box size.
  • Fast-paced start with immediate conflict.
  • Interesting hidden information and bluffing mechanics.
  • Variable setup with randomized territory powers.
  • Appealing artwork and theme.
Cons
  • Lacks the negotiation and strategic depth of games like Game of Thrones.
  • Randomness of token draws can be frustrating.
  • The order of operations in resolving actions can be complex.
  • Analysis paralysis can occur due to numerous token placement options.
  • Secret objectives might not feel balanced.
  • Playtime can exceed the stated duration, especially with more players.
Thematic elements
  • Area Control
  • Rokugan
Comparison games
  • Game of Thrones: The Board Game
  • Small World
Mechanics (from transcript analysis)
  • Area Control — Players compete to control territories on the map to score points.
  • bluffing — The hidden nature of tokens allows for bluffing and strategic deception.
  • Hand Management — Players manage a hand of tokens, choosing which to play each round.
  • Hidden Movement — Players place tokens face down, with their actions and strengths not revealed until resolution.
  • Secret objectives — Players have secret goals that award bonus points if achieved.
  • Variable player powers — Each faction has unique tokens and abilities, offering asymmetric gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best place to go shopping for games right now is it fun again games not got fun again game calm is fun again getting Wow
  • Well I'm glad they paid for that spot Well you need a game to put that insert into and what the best place go get games right now is fun again calm
  • The only place you can get it correct me if I'm wrong is Walmart
  • we were told that it's like hey if you guys like the north north market wait till you check out the Reading Terminal Market and how was it I have to eat crow
  • This is the Waffle House dude I thought okay you know I'm sure the waffles here are big thick and fluffy no they're thin hard and crispy yeah
References (from this video)
No references stored for this video.
Video aAHZPNQox-I Board Gaymes James Event Coverage at 41:15
video_pk 93429 · mention_pk 252717
Board Gaymes James - Battle for Rokugan video thumbnail
Click to watch at 41:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, we got Guardian Club here from Chris Couch Games.
  • Yes, lots of shiny map rocks.
  • Uh, it's very light. It's lighter than our neck.
  • We got poop shuffle as well over here.
  • We're just putting it out as cards instead.
References (from this video)
No references stored for this video.
Video j6ANvz9Teo8 Getting Games Discussion at 27:34 sentiment: neutral
video_pk 91995 · mention_pk 246961
Getting Games - Battle for Rokugan video thumbnail
Click to watch at 27:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Rising Sun
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I read rules once and then I read the rules again to catch all the mistakes I made.
  • I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
  • Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
  • I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
  • I design a game called Mutation, a dice rolling and stacking game.
References (from this video)
No references stored for this video.
Video vlmBBTYK93I Board Game Critique Discussion at 2:43 sentiment: mixed
video_pk 62511 · mention_pk 155161
Board Game Critique - Battle for Rokugan video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Bluffing and psychological tension during placement
  • Dense diplomacy and map control feel
  • Fixed five-round pacing provides tight structure
Cons
  • Out of print; high secondary prices make it overpriced
  • Border readability can be challenging on some boards
  • Secret objectives can be imbalanced depending on setup
Thematic elements
  • Bluffing, diplomacy, and political-military conflict within a samurai setting
  • Legend of the Five Rings universe; standalone
  • short, fixed-length rounds with hidden information
Comparison games
  • Roth
  • Nexus Ops
Mechanics (from transcript analysis)
  • Betting and Bluffing — A zero-cost token that returns each round, enabling ambiguity about actual strength and influencing defender choices.
  • Bluff token — A zero-cost token that returns each round, enabling ambiguity about actual strength and influencing defender choices.
  • Fixed five-round length — The game lasts exactly five rounds and then scores honor from provinces and cards.
  • Fog of war and limited scouting — Two scout cards and one shoe card limit information gathering during the game.
  • Multiple combat token types — Tokens include Army, Navy, Shinobi, Raid, Diplomacy, Blessing, and Bluff with distinct powers and interactions.
  • Simultaneous Reveal — All players reveal tokens simultaneously and resolution happens together.
  • simultaneous reveal and resolution — All players reveal tokens simultaneously and resolution happens together.
  • Simultaneous secret deployment — Combat tokens are placed face down during the placement phase; all are revealed simultaneously and resolved later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The bluff token is genius design. It costs nothing, returns every round automatically, and can be placed anywhere to create maximum ambiguity.
  • Battle for Rokagon plays exactly five rounds.
  • The glow-in-the-dark miniatures are the signature feature.
  • We had a game where an opponent took my dragon monolith against the odds; they rolled well, I rolled poorly, and it swung the game.
  • Roth's heartbeat is dice drafting for action selection.
References (from this video)
No references stored for this video.
Video AkdQkQSVJcw No Pun Included Review at 0:00 sentiment: positive
video_pk 28562 · mention_pk 83787
No Pun Included - Battle for Rokugan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tension from hidden information and bluffing
  • Strong clan asymmetry adds depth and replayability
  • Engaging tactical map with multiple viable paths to victory
  • Dynamic interaction through diverse tokens and territory cards
Cons
  • Steep learning curve and complex rule set
  • Luck of token draws can affect balance in play sessions
  • Potential for analysis paralysis in longer games
Thematic elements
  • honor, clan politics, territorial control
  • Rokugan, Legend of the Five Rings universe
  • asymmetric, abstract battlefield with hidden information
Comparison games
  • Game of Thrones: The Board Game
  • Flux
  • Munchkin
Mechanics (from transcript analysis)
  • Area Control — players vie for provinces to gain honor and victory points.
  • area/territory control — players vie for provinces to gain honor and victory points.
  • clan asymmetry — each clan has a unique token and starting position shaping strategy.
  • Dice Placement — players place tokens each round; after five placements, they flip and resolve.
  • hidden information / bluffing — special tokens and limited visibility create uncertainty.
  • special cards and territory cards — cards grant bonuses and alter end-game scoring; some can be used only once.
  • token placement and resolution — players place tokens each round; after five placements, they flip and resolve.
  • variable game state — the same clans can play differently per game due to card draws and token mix.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best games of this year
  • this game is mean it's meaner than milkshake in a pickled egg
  • the beauty of battle for Rokugan its excellence its magnificence
  • the game technically lets you cheat
References (from this video)
No references stored for this video.
Video S-oEoLZMKGE The Cardboard Herald Top List at 17:50 sentiment: positive
video_pk 11588 · mention_pk 34049
The Cardboard Herald - Battle for Rokugan video thumbnail
Click to watch at 17:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • minimalist component set that nonetheless delivers area control depth
  • escapes heavy plastic and scale issues of other giant games
Cons
  • some players prefer more direct combat or stronger asymmetry
  • older design may feel dated to some
Thematic elements
  • conflict between clans with intrigue and politics
  • Rokugan (Legend of the Five Rings) fantasy / feudal wars
  • mythic, martial
Comparison games
  • Game of Thrones Second Edition
  • Lords of Waterdeep
  • Cyclades
Mechanics (from transcript analysis)
  • Area Control — dominance determined by relative control and presence on regions
  • area control via chits — dominance determined by relative control and presence on regions
  • deck-play / vassal mechanics — interaction through a deck-based mechanism and limited allegiances
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Diplomacy by email explicitly by email
  • i don't want to sit at a table with you and play that game
  • it's such a minimalistic game where the players themselves drive all of the fun and interaction of the game
  • it's the first time in a game where i felt incentivized for certain strategies to die
  • a box of cardboard chits that does everything that i want a game that is full of Twilight Imperium-esque plastic armies marching across the board
  • there's room for betrayals, there's room for deal making
  • the apex of like pure dudes on a map area control games
  • my blood rage to me is where area control was starting to get played with
References (from this video)
No references stored for this video.
Video ogUy1iFjsv4 Actualol Discussion at 2:19 sentiment: mixed
video_pk 5147 · mention_pk 15256
Actualol - Battle for Rokugan video thumbnail
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • interesting bluffing and alliance mechanics
  • compact box with flavorful components
Cons
  • not as streamlined or thematic as GOT
  • interaction can feel limited for some groups
Thematic elements
  • feudal conflict and negotiation
  • Rokugan fantasy realm
  • mythic and region based conflict
Comparison games
  • Game of Thrones
  • Risk
Mechanics (from transcript analysis)
  • Area control and defense — Events revolve around borders and regions
  • Hidden actions and planning — Markers placed on borders indicating intent
  • Special region cards and powers — Cards drive unique actions and tempo
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a board game that was one of the first games I really loved a game of negotiation and diplomacy which has the same system of playing tokens facedown and then you reveal and you see what peoples plans really were
  • you can create alliances with other players and you can talk about what youre going to do you can maybe lie to people
  • it's a beautifully simple system it packs a lot into a quite a small box it's a breeze to learn the rules
  • for the right group this could really sing but for me it didn't really hit the spot
  • I love Sushi Go and I feel this kind of system doesn't work with a deeper more involved game
  • Queen Domino hasn't worked for me all of the ideas feel tacked on
  • it's a nice push your luck aspect and there are seasons with weather that make harvesting decisions tense
References (from this video)
No references stored for this video.
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