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Beasty Bar box art

Beasty Bar

Game ID: GID0041937
Game Info
Year
2014
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The animals are dressed up and ready to enter the "Beasty Bar" nightclub. Who will actually make it through the door?

Beasty Bar is a fun "take that" card game about party animals. The players play animal cards into a line, and each animal has a special power that can manipulate the order of the cards. Whenever five animals are present at the end of a turn, the two animals up front get to party while the one at the rear has to go home. Whoever manages to send more of her animals to the party than anyone else wins.

Description

The animals are dressed up and ready to enter the "Beasty Bar" nightclub. Who will actually make it through the door?

Beasty Bar is a fun "take that" card game about party animals. The players play animal cards into a line, and each animal has a special power that can manipulate the order of the cards. Whenever five animals are present at the end of a turn, the two animals up front get to party while the one at the rear has to go home. Whoever manages to send more of her animals to the party than anyone else wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–5 of 5
Video ht1hA1H3kwM Top List at 26:24 sentiment: positive
video_pk 134221 · mention_pk 381890
Beasty Bar video thumbnail
Click to watch at 26:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crazy fun
  • Nice artwork
  • Good filler game
  • Works for family, pubs, etc.
  • Great game
  • Fun with children and adults
Cons
  • Can get crazy/ridiculous
Thematic elements
  • Getting into the Beastie Bar
  • A big club
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Everyone has a deck of 12 animals. Everyone has the same animals. You shuffle them, and then you draw four. And then, uh, everyone plays one animal at a time, uh, and after you've played one, you draw a new card to your hand.
  • Push Your Luck — the gorilla at the door... he would just only let the first two in, and he would kick out the fifth one.
  • Variable player powers — Every animal has special abilities that changes it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's a bad game. I think it's garbage game.
  • So mitigating the heat is definitely part of the game.
  • The fun is to try to be as close to death as possible in this game. Try to just not blow up.
  • If you draw 2 bad hands in a row, you lose, and there's nothing you can do about that.
  • And that is why I don't like this game. Ultimately.
  • For me, there's far too much luck in this game.
  • It's like every aspect, every part of the game is, oh, that's a good little mechanism here, and this bit's fun, and this bit's fun, and then it mixes them all together in a seamless way, so the whole game's fun...
References (from this video)
No references stored for this video.
Video S4LygqchlFs Game Night Picks - Pair Of Dice Paradise Analysis at 5:01
video_pk 80502 · mention_pk 195937
Game Night Picks - Pair Of Dice Paradise - Beasty Bar video thumbnail
Click to watch at 5:01 · YouTube ↗
Pros
  • Lighter and quicker recommendation
  • Includes mischievous monkeys, skunks, and crocodiles
Cons
none
Thematic elements
  • Players create a shared lineup of animals
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Row Building — players create a shared lineup of animals. And as animals are added to this row, their special effects mix up who is standing where in the queue.
  • Special Powers — activating your row of special bird powers in Wingspan? Well, in Beasty Bar, players create a shared lineup of animals. And as animals are added to this row, their special effects mix up who is standing where in the queue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Toy Battle turns two twin teams of tyrannically technical toys against one another as they take turns either drafting more troops or deploying them to earn point-scoring medals and take control of their opponent's headquarters.
  • Don't let the art and the name of this game fool you. Toy Battle is a war game at heart.
  • Blitzkrieg World War II, was originally pitched as the perfect war game for non-wargamers, which is a bold claim, but one that the game delivers on.
  • Wingspan deservedly receives a lot of love from players.
  • Still, it's full of clever card play, devious resource management, and, of course, powerful point-scoring engine-building mechanisms.
  • If asymmetrical, historical, and ever so slightly quirky war games call to you, well, then a series of games that you might want to call upon is the Coin series.
  • even as complex game systems go, Pendragon leans on the complex side of even that.
  • It's like we're tying everything together like a big tabletop turducken.
References (from this video)
No references stored for this video.
Video wF9w1EUwcaQ Adam in Wales - Board Game Design Top List at 0:05 sentiment: positive
video_pk 5062 · mention_pk 107267
Adam in Wales - Board Game Design - Beasty Bar video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and silly
  • Quick to play
  • Thematic fun
Cons
  • Frivolous gameplay
Thematic elements
  • animals
  • nightclub
  • silly
  • frivolous
Comparison games
  • Rasslin'
  • Landlord
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are diverse but card games really could feature anything
  • players are all doing this simultaneously and so you want to be the player that stays in the longest
  • if you turn over to many matching cards then you end up with nothing
  • auction games are are well served by the sort of card game mechanisms
  • play very quickly for three to six players
  • an excellent excellent game
  • take that card games or I think the most combative sort of card games
  • totally silly extremely random but essentially we're playing cards to attack other players
  • still one of my favorite games
  • each card is a floor on a building
  • there's a whole genre of what we call take that card games
  • you could place bombs or or murderers into these buildings or the police can then take away a murderer
  • Seven Wonders was the sort of figurehead for the cloud drafting games
  • sushi go has been an enormous hit
  • now the figurehead for the genre is probably sushi go
  • deck building was created really by the game of Dominion
  • there's something delightful about the simplicity of a game like Dominion
  • you can teach to people really easily and play very very quickly
  • a form of set collection again
  • classic tableau builder would be something like San Juan
  • this is a fantastic card game
  • buying cards laying them out in front of us and they're going to keep generating us money
  • this really is one of my favorite genres
  • anybody can play these games and not everybody can play them well
  • I love speed games I think it's a fantastic category of card games
  • trick-taking games very very straightforward in their basic format
  • the basic mechanism can be turned into all these different games
  • all tweak it slightly in different ways
  • my top ten card game mechanisms
  • hopefully I've given you a broad picture of the world of card games
References (from this video)
No references stored for this video.
Video s4MCuAp2CgA Adam in Wales - Board Game Design Top List at 1:32 sentiment: positive
video_pk 2349 · mention_pk 92629
Adam in Wales - Board Game Design - Beasty Bar video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun artwork and humor
  • Engaging interaction as players affect the queue
Cons
  • Can be chaotic with multiple players
Thematic elements
  • Anthropomorphic animals / party
  • Queue of animals trying to get into a nightclub
  • Take-that style with evolving queue dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • card_abilities — Each animal card carries a special effect to shift the queue
  • queue_management — Managing a line of animals where positioning affects scoring
  • take_that — Playing cards that influence the queue and disrupt others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a pirate themed dice rolling game very simple Yahtzee type
  • Beastie Bar is a take that style game where you're laying down cards which represent a queue of animals trying to get into a nightclub
  • this is a simultaneous selection game where you've got a bunch of different locations representing a farm
  • it's a clever roll and write it's one that stands out a little bit from the pack
  • it's a mind games of bluffing and double bluffing and pushing your luck
References (from this video)
No references stored for this video.
Video UF9Xf3qeCUc Chairman of the Board Top List at 9:57 sentiment: negative
video_pk 17 · mention_pk 123312
Chairman of the Board - Beasty Bar video thumbnail
Click to watch at 9:57 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • creative animal-themed cards
  • unique queue concept
Cons
  • rules overhead high; many exceptions to remember
  • chaotic interactions detract from simplicity
Thematic elements
  • queue dynamics and ability-driven interactions
  • nightclub queue filled with animal characters
  • light, chaotic but playful
Comparison games
none
Mechanics (from transcript analysis)
  • card abilities — cards with animal characters grant unique effects and interactions
  • Multi-Use Cards — cards with animal characters grant unique effects and interactions
  • queue management — players build and manipulate a queue to maximize end-game points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably one of my favorite Uwe Rosenberg games I've played to date.
  • it's a weird one because it's kind of like a full-size game but didn't quite feel like it
  • the rules overhead was quite high in terms of remembering what they do
  • usually trying to build these routes and establish these with blocks and then get the cards
  • it's a pretty much a paint by numbers deck builder game
References (from this video)
No references stored for this video.
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