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Beyond the Horizon box art

Beyond the Horizon

Game ID: GID0044064
Game Info
Year
2024
Players
2-4
Age
14+
Playtime
120 min
Collection
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Mechanic profile
Percentile rank vs. all games
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How this game feels to play
Description

Beyond the Horizon is a civilization game in which players compete to become the most influential society in history through exploration and expansion, development and production, research and technological advancement.

The game is played over a variable number of rounds until enough goals have been achieved to signal the end of the game. Along the way, players will earn points for exploring new lands, settling and building new cities, advancing technologically, and increasing their cultural and economic development. The player with the most points at the end of the game wins.

Description

Beyond the Horizon is a civilization game in which players compete to become the most influential society in history through exploration and expansion, development and production, research and technological advancement.

The game is played over a variable number of rounds until enough goals have been achieved to signal the end of the game. Along the way, players will earn points for exploring new lands, settling and building new cities, advancing technologically, and increasing their cultural and economic development. The player with the most points at the end of the game wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 12 · mix 1 · neu 0 · neg 3
Mentions per page
Showing 1–17 of 17
Video ErAEbrMUAvo Getting Games Discussion at 7:38 sentiment: positive
video_pk 87670 · mention_pk 229489
Getting Games - Beyond the Horizon video thumbnail
Click to watch at 7:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 2.0 reimplementation of Beyond the Sun by Cranial Creations
  • familiar DNA with new twists from multiple designers
Cons
none
Thematic elements
  • 3X-era strategy focused on tech and expansion
  • space-faring civilization with a tech tree
Comparison games
  • Beyond the Sun
Mechanics (from transcript analysis)
  • hex tiles / exploration — tile-driven exploration with a central tech tree
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a deck construction element but it does not say that it's a deck builder
  • opposing factions race to control or eliminate ancient Titan artifacts
  • Beyond the Horizon ... 2.0 reimplementation sort of of Beyond the Sun
  • the scoreboard itself is a mini-game of snakes and ladders
  • it's essentially a 3X type game that really focuses on building out a communal Tech tree
  • the gam play is simple on your turn you just do one of the six actions that shows up here
References (from this video)
No references stored for this video.
Video 9fW3Mn-rNpU Meeple University Top 10 List at 3:04 sentiment: positive
video_pk 86906 · mention_pk 226459
Meeple University - Beyond the Horizon video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • space-themed exploration direction
  • new map-based variant
Cons
none
Thematic elements
  • space exploration
  • space
Comparison games
none
Mechanics (from transcript analysis)
  • exploration-map progression — A new exploration map version replaces some of the prior area-control mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we keep this casual so if you have any questions we'll have a look and then we'll try to answer as best as we can
  • our top games of the last two months
  • it's a two-player game and it's tight and crunchy
References (from this video)
No references stored for this video.
Video e34Tr29sQ88 Rolling Dice & Taking Names Analysis at 10:39 sentiment: positive
video_pk 86365 · mention_pk 223158
Rolling Dice & Taking Names - Beyond the Horizon video thumbnail
Click to watch at 10:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the gameplay of Beyond the Sun.
  • Nice graphic design.
  • Like the hex tile exploration and building.
  • Clever tech tree mechanics.
  • Variability in technology and inventors.
  • Players are always engaged.
  • Does not cause excessive analysis paralysis.
  • Good resource management between money and pawns.
  • Want to play again.
  • Keep on shelf (unlike Beyond the Sun).
Cons
  • Original game's graphic design was bland.
  • Area control aspect removed.
  • Resource management can be tight.
  • Unlocking money and having nowhere to spend it can occur.
Thematic elements
  • sci-fi
Comparison games
  • Beyond the Sun
Mechanics (from transcript analysis)
  • Area Majority — Replaced by hex tile building, but the concept of controlling areas for benefits might still be present.
  • Dice Rolling — Not explicitly mentioned as a core mechanic, but could be involved in actions or combat if present.
  • Hex Grid Exploration — Players explore by flipping hex tiles, building cities, and developing lands.
  • Tech Tree — Core mechanic involving a layered tech tree to unlock technologies and abilities.
  • Variable player powers — Drafted government cards provide unique abilities.
  • Worker Placement — Players place workers on action spots to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If we knew more about our sleep, what would we do differently?
  • Usually [music] you add sauce to the food, but when the sauce is this good, the food is just there to get the sauce [music] to your mouth.
  • No kidding, y'all. Marty had written school wagon for me to say, like he's from the 1800s or something.
  • God, Atlanta traffic. Y'all y'all can have that. Just have it.
  • The ones that's come out in retail, like a Barnes & Noble, is a bigger box, and people don't want that. people want, you know, the small box so they can just throw it in their pocket or throw it in their bag or something like that.
  • So, it was remade, like you said, look like it's a in the same that would come out like with Uno or Rook or something like that.
  • Free cookies and milk.
  • You know, there's there's a lot of businesses around there. So, it was a great location.
  • So y'all, we got to play two hot games from last year that everybody talked about and then two games that are newer for this year.
  • Biggest surprise of the games that we played.
  • Biggest disappointment of the games that we played.
  • So, after the when they say 40 minutes per player, they ain't lying.
  • It's just one of those things, Tony, you and I, it's like maybe it's just not for us, right?
  • Basically, what we used to think was just fun is now considered death traps and you'll never see them again sort of deal.
  • When there is the least chance of snow, the guys who have the brine trucks to get it ready, they they get excited and they have to go spread brine.
  • You look like an old man sitting there with a blanket around your shoulder. Turn on the heat.
  • Can't do it. State can't State won't allow it. Too many crazy people out there.
  • They'd pick you up, take you back, and that's how they made their money. Hey, worked.
  • So, what that is is when a bus in North Carolina, cuz you know, we don't have crossing guards here for tracks.
  • Now, hopefully you looked for the reason why you were running the tracks. You needed to see if there's a train coming.
  • I got off the bus. I looked left. I looked right. And there was this big ass train sitting there.
  • So, they were shifting the um tanks around, shifting them around u disposing or unloading them.
  • It's a civ style tech tree game, which is what it was with the Beyond the Sun.
  • The game was coming to the to to an end.
  • So, I I don't Here's my final thoughts on this game. I'd play it again. No doubt.
  • So, that is Chu Han from Tom Leman and Mato Games.
  • So, that is Beyond the Horizon from Kio Creations and Capstone Games.
  • Another reason come visit the Discord channel for Rolling Dice and Taking Aims.
  • Did you see they're re-releasing Nurosima Hex?
  • So, for moving wild, it is fast. It's quick. Those are synonyms, but that's all right because that's the intent of it.
  • So, I I definitely think leave it in your game bag for a 10 to 15 minute game at night.
  • And the first thing I'm going to say about this game is it is not a trick-taking game.
  • Flowcharts. I know you don't need rule books if you got a flowchart. A good flowchart.
  • This is definitely a player interaction conflict game. This isn't a Euro where you're just sitting there playing look at your own player board.
  • So, the ambition you set is also determined by the cards.
  • So, I mean, yes, you're going to get [clears throat] screwed if you don't have a higher value than what was played because you're going to be denying yourself actions, but you're always guaranteed to at least do one of something.
  • So, I wish there was a way to take care of that.
  • So, a lot of people said Arcs was their game of the year. I think it's a very solid game.
  • I like the mechanics that were in there. I would play it again with people who know it. I would not go through the teach again.
  • And believe it or not, it is a trick-taking game.
  • This is definitely a player interaction conflict game.
  • I really enjoyed the battle perspective of this game. It was very quick and it was over very fast and you took on the chance of getting hurt based on the dice that you were rolling.
  • It was a tough teach.
  • It's a unique experience. I haven't played another game that's like this.
  • Believe it or not, it is a trick-taking game.
References (from this video)
No references stored for this video.
Video 4s7vjjDevfY kovray Discussion at 4:50 sentiment: positive
video_pk 86198 · mention_pk 222379
kovray - Beyond the Horizon video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't judge this this is what we do before we go to conventions
  • when we get back we're going to be doing a recap video where we'll talk about our experience there
  • type in what game you want to play
References (from this video)
No references stored for this video.
Video orvtKhHc4Uw Watch It Played Top 10 List at 7:09 sentiment: positive
video_pk 85515 · mention_pk 219302
Watch It Played - Beyond the Horizon video thumbnail
Click to watch at 7:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic scope
  • multi-faceted progression toward victory
Cons
none
Thematic elements
  • becoming the most influential society in history
  • civilization game focused on exploration, expansion, development, production, research, and technology
Comparison games
  • Forest Gump
  • Beyond the Sun
Mechanics (from transcript analysis)
  • civilization-building — exploration, expansion, development, production, research, and technological advancement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Conserv, the sea is represented by a bag full of fish and water tokens.
  • fast-paced cooperative dice defense game that's infused with Southeast Asian aesthetics
  • Saga Collection introduces a new legacy mode that allows players to master gameplay from every set while delving into the game's lore.
  • two decks in this game of cards to manage. One for combat and one for development.
  • Beyond the Horizon, a civilization game in which players compete to become the most influential society in history through exploration and expansion, development and production, research, and technological advancement.
  • Raw. An auction and set collection game with an ancient Egyptian theme.
  • Northwest, a two to four player tableau building game with unique point salad scoring and shared movement mechanics.
  • What's that I hear? Why, it's that sound game.
  • Living Forest Duel, where two players face off as the spirits of summer and winter.
References (from this video)
No references stored for this video.
Video RrqRqgWBfdY Quackalope Discussion at 21:53 sentiment: negative
video_pk 85483 · mention_pk 219157
Quackalope - Beyond the Horizon video thumbnail
Click to watch at 21:53 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Disappointed us
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to trick or deceive anyone, but I also know they're not they're not quite asking for the truth.
  • Becoming a parent has been the most satisfying, rewarding, transformative, um, revealing in some ways challenging uh, moment of my life.
  • I used to spend 80 to 100 hours a week obsessively fixated on the gaming industry playing board games, talking board games, filming board games, editing board games, purchasing Kickstarters, and so on and so forth.
  • The internet has a long and short-term memory. It remembers all of your failures, every single one.
  • The dopamine-seeking behavior intrinsic in a dopamine deplete brain, the the ADHD framework, um the channel for five plus years was this aggressive obsessive source of stimulation.
  • I have a hard time seeing exactly how that will work, but I think it's totally possible.
  • So, what I'll say, and maybe this is still ambitious, is that I'm here, that I'm excited, that I care, that I'm invested, that I'm doing my best to figure stuff out.
  • Not hyper obsessive consumerrist propaganda might be the right word like a lot of board game industry seems to be. But diligent, dedicated, wellressearched, helpful, the type of content that I turn to when looking for information on games.
  • I hope one day we can meet and we can play a game.
  • If you discover something new about yourself that seems to be highly impactful in every moment of your life for the past 32 years, obsessively buy all the books you can find around that specific subject and and read them unrelentingly trying to figure out exactly what the neurological makeup of your brain is and why it screws you over so often.
References (from this video)
No references stored for this video.
Video UlWv6bqkDmE Quackalope Discussion at 5:59 sentiment: negative
video_pk 85346 · mention_pk 218457
Quackalope - Beyond the Horizon video thumbnail
Click to watch at 5:59 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • They did not like it at all.
Thematic elements
Comparison games
  • Beyond the Sun
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Shira's 10 by 10.
  • I feel like mine needs some intentionality.
  • Oh, these are so cool. They're magnetic.
  • You're going to have the pure pressure of this staring at you.
  • Beyond the Sun. I also know that I have at least two, if not three plays in of Beyond the Sun. Um I like it so much.
  • We have a gamblers campaign that I still have content I need to edit.
  • I have three sessions of crocinol and I don't mind having a thing motivating me to get it to the table another seven times.
  • My neurosis is kicking in so badly now.
  • I want to have a wall of 10 by 10.
  • It is actually easier to play games just the two of us.
References (from this video)
No references stored for this video.
Video rpn_6s7YrU8 Meeple University Top List at 6:24 sentiment: positive
video_pk 64297 · mention_pk 157749
Meeple University - Beyond the Horizon video thumbnail
Click to watch at 6:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Euro feeling with a lighter, less aggressive feel than some other titles
  • Interesting track-based upgrade system
  • Coherent two-player focus with tactical choices
Cons
none
Thematic elements
  • technology development and track-based upgrades
  • tech progression/track-based advancement
Comparison games
  • Beyond the Sun
Mechanics (from transcript analysis)
  • Asymmetric power and upgradeability — power tiers on tracks are asymmetric and upgradeable
  • tech track progression — players progress along a tech track to unlock bonuses and actions
  • Three types of tracks with upgrades — tracks are upgradeable, and cubes can be used to upgrade to more powerful actions
  • Worker placement access via research — everyone can place workers on spaces but must research to gain access
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a drafting with turn order gam so you can draft something weaker to get a better place in the next round's turn order
  • this is a nice light to medium weight complexity
  • I really enjoy this uh probably more than beyond the sun
  • it's a two-player mode that is brutal
  • two-player brutal ... or competitive
  • it's a big pen and paper game with a huge grid where you're trying to combo as many actions together
References (from this video)
No references stored for this video.
Video uih_siwoDOE Meeple University Review at 1:07 sentiment: mixed
video_pk 63894 · mention_pk 157413
Meeple University - Beyond the Horizon video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engine-building tech track provides a dynamic progression
  • Euro-style mechanics with strong income management
  • Beautiful artwork and improved components compared to Beyond the Sun
  • Map tile design encourages spreading across the board
  • Individual power cards add variety and strategic options
Cons
  • Some fiddly components (tokens) that can drop off easily
  • First-time players may find the tech-tree setup confusing
  • Theme is not strongly integrated; largely mechanical
  • End-game can end abruptly, forcing hard choices
  • Power cards can feel game-breaking and unbalancing for some
Thematic elements
  • Civilization development with technology progression and historical figures
  • Civilization progression from Antiquity to Atomic Theory with eras and historical leaders
  • Not strongly thematic; emphasis on mechanics and euro-style engine-building
Comparison games
  • Beyond the Sun
  • Lords of Water Deep
  • Marvel Age of Heroes
  • ano 1800
Mechanics (from transcript analysis)
  • Action selection on shared board — Move an action marker to a space and take the action, with new spaces unlocked by tech.
  • End-game trigger via objectives — End when players race to complete objective cards; end can be abrupt.
  • Engine Building — Researching technologies unlocks actions and future techs; progress builds engine.
  • Five-row worker/influence system — Workers occupy rows; clearing a row increases income but reduces available workers.
  • Income management with multiple tracks — End-of-turn income from influence, workers, or money with five-row worker system.
  • Individual player power cards — Each player has a power card granting abilities; unlocks over time.
  • Interaction via building tiles and competition — Two players can place on building tiles; competition yields extra points.
  • Map exploration and settlement/soldier placement — Place settlers/soldiers to explore map tiles and gain permanent income.
  • Tech track / engine-building — Researching technologies unlocks actions and future techs; progress builds engine.
  • Tile-based map mechanics with dual-cube tiles — Each added tile has two cubes: an immediate effect and a higher-point option.
  • Tile/Map Shifting — Each added tile has two cubes: an immediate effect and a higher-point option.
  • Two-action-per-turn timing — Timing and planning to optimize actions per turn.
  • Unlocking cubes for actions and map effects — Opening cubes grants region benefits; limiting availability to unlock more cubes.
  • Worker Placement — Workers occupy rows; clearing a row increases income but reduces available workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's designed by Dennis kchan Adam Hill Ben pinchback and Matt riddle published by cranio Creations
  • it's very much a derivative game of beyond the sun
  • the theme itself I feel like it is it's not that rich in theme
  • this is a clever way around what would otherwise be a pacing problem for the game
  • each player has an individual player power card which you will gradually unlock more and more abilities
  • I love this like you can tell like the people it looks a bit like Grand Austria Hotel
  • the end of the game can end quite abruptly
References (from this video)
No references stored for this video.
Video 33BN6PWHWmA The Board Gaming Doctor Top 10 List at 7:57 sentiment: positive
video_pk 42723 · mention_pk 129769
The Board Gaming Doctor - Beyond the Horizon video thumbnail
Click to watch at 7:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone sequel to Beyond the Sun
  • promising for fans of space/sci-fi themes
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm huge fan of Sanderson as many people are and I am just really looking forward to this one because it's a John DeClair game
  • Beyond the Horizon it's the Standalone sequel to Beyond the Sun looks really interesting as well and a theme that I'm more comfortable with
  • cvoluion was actually a game I talked about last year for the Essen
  • it's a civilization themed deck-building type of game as well
  • it seems like this is more along the complexity lines is like Pulsar 2046
References (from this video)
No references stored for this video.
Video 06FkfiQlVwE Board Gaming Ramblings Review at 0:08 sentiment: positive
video_pk 41974 · mention_pk 127343
Board Gaming Ramblings - Beyond the Horizon video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Early visibility of level-4 scoring aligns with end-game goals and accelerates risk assessment.
  • Introduction of a third tech track adds depth and race tension.
  • Buildings on tiles introduce meaningful player interaction and end-game bonuses.
  • Keeps core DNA from Beyond the Sun while offering fresh mechanics and pacing.
  • The structure rewards timing and strategic planning, with multiple viable synergies.
Cons
  • Token and tile components can be fiddly and prone to table bounce; old cube/token UX was more straightforward.
  • Two-player interaction may be reduced compared to multiplayer, depending on play style and table dynamics.
  • Some players may prefer the artwork and production style of the original; changes are not universally praised.
  • End-game trigger can feel abrupt after a long build-up, creating a sudden sense of closure.
Thematic elements
  • Tech progress, expansion, and race-to-score dynamics.
  • Futuristic space-age civilization-building with a modular tech-tree and territorial development.
  • engine-building with a race to optimize technology and scoring paths.
Comparison games
  • Beyond the Sun
Mechanics (from transcript analysis)
  • Race — The game ends when a track or supply condition is met, creating a race to fulfill goals and maximize points.
  • race-style endgame — The game ends when a track or supply condition is met, creating a race to fulfill goals and maximize points.
  • settlement and fortification — Players settle villages and fortify with soldiers to gain bonuses and influence scoring mechanics.
  • Tech Trees — A tiered tech-tree drives actions, unlocks, and final scoring paths; an asymmetrical power track adds variability.
  • tech-tree progression — A tiered tech-tree drives actions, unlocks, and final scoring paths; an asymmetrical power track adds variability.
  • tile-building and top-of-tile enhancements — Tiles and buildings are placed on the board to grant bonuses and unlock new interactions, including stacking improvements.
  • token management — Settlers and soldiers are represented by tokens; placement, flipping, and upkeep drive progression and scoring.
  • Unique Player Powers — Each player has a four-level power card granting unique early, mid, and late game bonuses.
  • Variable player powers — Each player has a four-level power card granting unique early, mid, and late game bonuses.
  • Worker Placement — Each player has a single worker that is moved to spaces to take actions and unlock further options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's 80% the same game
  • it's the core DNA as beyond the sun
  • I really like these changes
  • this is a racing feeling game
  • I am going to give this an eight
  • this is the meat and potatoes of this game and makes the puzzle interesting
  • I think this is a clever mechanism or system
  • I think this is on par with Beyond the Sun for me
  • this is dynamic and I enjoy it
References (from this video)
No references stored for this video.
Video tEFfxekX-OA Board Gaming Ramblings Discussion at 21:12
video_pk 32555 · mention_pk 96337
Board Gaming Ramblings - Beyond the Horizon video thumbnail
Click to watch at 21:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything here is a review copy because they're not out yet
  • This is a very unique game
  • If you like drafting games stuff like that you might want to check it out
  • We are going to be at SMV… Friday from 2 to 6
  • We’re going to try to get through as many as possible to talk about them before Spiel
References (from this video)
No references stored for this video.
Video RKpScsDwLe0 Getting Games Playthrough at 0:04 sentiment: positive
video_pk 7957 · mention_pk 23386
Getting Games - Beyond the Horizon video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich asymmetry adds variety and replayability
  • Deep tech-tree with multiple viable paths
  • Dynamic map interaction through exploration and settlement
  • Engaging endgame scoring opportunities via multiple tracks
Cons
  • Rule interpretation can be complex, especially around governments
  • Long turns and heavy decision-space may be daunting for new players
Thematic elements
  • Technology progress, civilization growth, and competitive advancement
  • Technological development across epochs; civilization-building through research and infrastructure
  • Competitive, asymmetric euro-style engine with direct player interaction on the map
Comparison games
  • Beyond the Sun
  • Marco Polo
  • Wingspan
Mechanics (from transcript analysis)
  • Asymmetrical governments — Players choose asymmetrical government cards at setup, granting ongoing effects and endgame bonuses that influence strategy.
  • Endgame trigger via cubes on tracks — Four cubes on the development tracks end the round; after a final round, scoring determines the winner.
  • Exploration and territory tiles — Movement can reveal territory tiles; exploration yields immediate rewards and expands strategic options on the map.
  • Investments and population management — Investments convert resources into money and population tokens, affecting income and future actions.
  • Tech tree progression with levels and prerequisites — Technologies are acquired in levels (one through four). Higher levels require prerequisites and unlock new spots and abilities.
  • Village founding, settlement, and fortification — Players can found villages (settlements), fortify cities, and place cubes to progress and score; fortifications add endgame value.
  • Worker placement with a single action pawn — On each turn, a player places one action pawn on an available technology space (orange hex) and executes the listed effect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beyond the Sun had the acronym BTS which is a very popular Korean band
  • Al means behind the scenes so BT is a much better acronym cuz we don't get confused
  • This is essentially a second version like uh of beyond the sun it's an iteration
  • The game is all about collectively building a tech tree
  • These asymmetries unlock a lot and make the game feel different every time
References (from this video)
No references stored for this video.
Video 3G04ynIyEK4 Rahdo Runs Through Review at 0:00 sentiment: positive
video_pk 3495 · mention_pk 10371
Rahdo Runs Through - Beyond the Horizon video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • peaceful exploration theme
  • interesting worker placement
  • excellent tile-laying
Cons
  • lacks some strategic depth of predecessor
Thematic elements
  • exploration
  • civilization
  • peaceful
Comparison games
  • Beyond the Sun
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best if not the best boss battler out there
  • this is the must get expansion if you're only going to get one
  • you've never seen dragons quite like these they are stunning
  • Simone Luciani strikes again
  • freaking brilliant
  • one of my top three favorite Thematic settings in board games
  • live the best life you can
  • be the best human being you can
  • probably my game of the year
  • there is no way it doesn't make it into my top 10 of the year
References (from this video)
No references stored for this video.
Video WpnJEoimPJA Quackalope Discussion at 15:40 sentiment: negative
video_pk 1968 · mention_pk 5643
Quackalope - Beyond the Horizon video thumbnail
Click to watch at 15:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • expands the Beyond the Sun universe
  • potential for more lore
Cons
  • perceived debuffs to core tech-tree mechanic
  • aesthetics and clarity issues in the copy
Thematic elements
  • science fiction, civilization advancement
  • space exploration with tech-tree focus
  • tech-tree optimization with exploration
Comparison games
  • Beyond the Sun
Mechanics (from transcript analysis)
  • resource/turn optimization — Players manage turns while unlocking technologies.
  • tech-tree debuffing — Expansion changes emphasize exploration, but with debuffed power progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is 2026. Let's lean into conversations that go off the rail.
  • I'm a simple man. I want a flock of sheep.
  • This isn't going to be long. It's always longer than I think it's going to be.
  • Root is coming back full force.
  • Stay bundled. If it's cold outside, strip down. if it's warm outside and in either case, get some people to sit down around the table, play a couple extra games, have a shot of whiskey if you're of age and choose to drink, and remember to do the important thing. Get out and play some games.
References (from this video)
No references stored for this video.
Video OTgI6zeCFqE Getting Games Discussion at 16:55 sentiment: positive
video_pk 1953 · mention_pk 5551
Getting Games - Beyond the Horizon video thumbnail
Click to watch at 16:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting tiered worker dynamic
  • Enthusiastic reception from the community
Cons
  • Noted as a longer, more complex title
Thematic elements
  • Temporary worker cycles with upgrading layers
  • Spiel-release heavy Euro
Comparison games
none
Mechanics (from transcript analysis)
  • temporary worker upgrading / cycling — Workers upgrade and cycle through tiers with points and capabilities
  • temporary worker upgrading / tiered actions — Staff can be moved and upgraded to unlock stronger actions in later tiers; actions are shuffled each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the final version right here with the final art and the final components
  • Jessica honestly spent a ludicrous amount of time making this game a reality
  • I designed it and she actually made this a game that you can hold in your hands
  • I am so proud of this game
  • It's surreal to see it here at the end
  • I'm Overjoyed to see people playing it as well
  • Spring cleaning oriented but there are obvious reasons
  • I will cherish forever
References (from this video)
No references stored for this video.
Video 90f9fYns6uw Rolling Dice & Taking Names Review at 10:05 sentiment: positive
video_pk 1114 · mention_pk 3243
Rolling Dice & Taking Names - Beyond the Horizon video thumbnail
Click to watch at 10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful, colorful artwork and upgraded design compared to the original
  • deep tech-tree discovery and varied paths to victory
  • tight engine with satisfying growth and map development
Cons
  • some downtime early as players set up and plan
  • multi-layer rules can be intimidating for new players
Thematic elements
  • technological advancement and planetary expansion
  • Space-age civilization development and exploration
  • Euro-style strategic planning with tech trees and map-building
Comparison games
  • Beyond the Sun
Mechanics (from transcript analysis)
  • Area majority and tile-driven expansion — Tiles are flipped and placed to form territories and scoring opportunities
  • Layered tech tree — Technologies are arranged in levels; choice and unlocking shape long-term strategy
  • Unique Player Powers — Player boards and government cards grant unique abilities affecting pacing
  • Variable government/powers — Player boards and government cards grant unique abilities affecting pacing
  • Worker Placement — Placed workers unlock actions, expand the hex map, and drive future options
  • Worker placement and map growth — Placed workers unlock actions, expand the hex map, and drive future options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • flowcharts are amazing
  • it's not a trick taking game it's just an action resolution system using playing cards
  • it's basically a Choose Your Own Adventure
  • the technology tree is layered
  • Moving Wild is fast, it's quick
References (from this video)
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