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Beyond the Horizon box art

Beyond the Horizon

Game ID: GID0044064
Game Info
Year
2024
Players
2-4
Age
14+
Playtime
120 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

Beyond the Horizon is a civilization game in which players compete to become the most influential society in history through exploration and expansion, development and production, research and technological advancement.

The game is played over a variable number of rounds until enough goals have been achieved to signal the end of the game. Along the way, players will earn points for exploring new lands, settling and building new cities, advancing technologically, and increasing their cultural and economic development. The player with the most points at the end of the game wins.

Description

Beyond the Horizon is a civilization game in which players compete to become the most influential society in history through exploration and expansion, development and production, research and technological advancement.

The game is played over a variable number of rounds until enough goals have been achieved to signal the end of the game. Along the way, players will earn points for exploring new lands, settling and building new cities, advancing technologically, and increasing their cultural and economic development. The player with the most points at the end of the game wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–7 of 7
Video rpn_6s7YrU8 Meeple University Top List at 6:24 sentiment: positive
video_pk 64297 · mention_pk 157749
Meeple University - Beyond the Horizon video thumbnail
Click to watch at 6:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Euro feeling with a lighter, less aggressive feel than some other titles
  • Interesting track-based upgrade system
  • Coherent two-player focus with tactical choices
Cons
none
Thematic elements
  • technology development and track-based upgrades
  • tech progression/track-based advancement
Comparison games
  • Beyond the Sun
Mechanics (from transcript analysis)
  • Asymmetric power and upgradeability — power tiers on tracks are asymmetric and upgradeable
  • tech track progression — players progress along a tech track to unlock bonuses and actions
  • Three types of tracks with upgrades — tracks are upgradeable, and cubes can be used to upgrade to more powerful actions
  • Worker placement access via research — everyone can place workers on spaces but must research to gain access
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a drafting with turn order gam so you can draft something weaker to get a better place in the next round's turn order
  • this is a nice light to medium weight complexity
  • I really enjoy this uh probably more than beyond the sun
  • it's a two-player mode that is brutal
  • two-player brutal ... or competitive
  • it's a big pen and paper game with a huge grid where you're trying to combo as many actions together
References (from this video)
No references stored for this video.
Video uih_siwoDOE Meeple University Review at 1:07 sentiment: mixed
video_pk 63894 · mention_pk 157413
Meeple University - Beyond the Horizon video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engine-building tech track provides a dynamic progression
  • Euro-style mechanics with strong income management
  • Beautiful artwork and improved components compared to Beyond the Sun
  • Map tile design encourages spreading across the board
  • Individual power cards add variety and strategic options
Cons
  • Some fiddly components (tokens) that can drop off easily
  • First-time players may find the tech-tree setup confusing
  • Theme is not strongly integrated; largely mechanical
  • End-game can end abruptly, forcing hard choices
  • Power cards can feel game-breaking and unbalancing for some
Thematic elements
  • Civilization development with technology progression and historical figures
  • Civilization progression from Antiquity to Atomic Theory with eras and historical leaders
  • Not strongly thematic; emphasis on mechanics and euro-style engine-building
Comparison games
  • Beyond the Sun
  • Lords of Water Deep
  • Marvel Age of Heroes
  • ano 1800
Mechanics (from transcript analysis)
  • Action selection on shared board — Move an action marker to a space and take the action, with new spaces unlocked by tech.
  • End-game trigger via objectives — End when players race to complete objective cards; end can be abrupt.
  • engine building — Researching technologies unlocks actions and future techs; progress builds engine.
  • Five-row worker/influence system — Workers occupy rows; clearing a row increases income but reduces available workers.
  • Income management with multiple tracks — End-of-turn income from influence, workers, or money with five-row worker system.
  • Individual player power cards — Each player has a power card granting abilities; unlocks over time.
  • Interaction via building tiles and competition — Two players can place on building tiles; competition yields extra points.
  • Map exploration and settlement/soldier placement — Place settlers/soldiers to explore map tiles and gain permanent income.
  • Tech track / engine-building — Researching technologies unlocks actions and future techs; progress builds engine.
  • Tile-based map mechanics with dual-cube tiles — Each added tile has two cubes: an immediate effect and a higher-point option.
  • Tile/Map Shifting — Each added tile has two cubes: an immediate effect and a higher-point option.
  • Two-action-per-turn timing — Timing and planning to optimize actions per turn.
  • Unlocking cubes for actions and map effects — Opening cubes grants region benefits; limiting availability to unlock more cubes.
  • worker placement — Workers occupy rows; clearing a row increases income but reduces available workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's designed by Dennis kchan Adam Hill Ben pinchback and Matt riddle published by cranio Creations
  • it's very much a derivative game of beyond the sun
  • the theme itself I feel like it is it's not that rich in theme
  • this is a clever way around what would otherwise be a pacing problem for the game
  • each player has an individual player power card which you will gradually unlock more and more abilities
  • I love this like you can tell like the people it looks a bit like Grand Austria Hotel
  • the end of the game can end quite abruptly
References (from this video)
No references stored for this video.
Video RKpScsDwLe0 Getting Games Playthrough at 0:04 sentiment: positive
video_pk 7957 · mention_pk 23386
Getting Games - Beyond the Horizon video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich asymmetry adds variety and replayability
  • Deep tech-tree with multiple viable paths
  • Dynamic map interaction through exploration and settlement
  • Engaging endgame scoring opportunities via multiple tracks
Cons
  • Rule interpretation can be complex, especially around governments
  • Long turns and heavy decision-space may be daunting for new players
Thematic elements
  • Technology progress, civilization growth, and competitive advancement
  • Technological development across epochs; civilization-building through research and infrastructure
  • Competitive, asymmetric euro-style engine with direct player interaction on the map
Comparison games
  • Beyond the Sun
  • Marco Polo
  • Wingspan
Mechanics (from transcript analysis)
  • Asymmetrical governments — Players choose asymmetrical government cards at setup, granting ongoing effects and endgame bonuses that influence strategy.
  • Endgame trigger via cubes on tracks — Four cubes on the development tracks end the round; after a final round, scoring determines the winner.
  • Exploration and territory tiles — Movement can reveal territory tiles; exploration yields immediate rewards and expands strategic options on the map.
  • Investments and population management — Investments convert resources into money and population tokens, affecting income and future actions.
  • Tech tree progression with levels and prerequisites — Technologies are acquired in levels (one through four). Higher levels require prerequisites and unlock new spots and abilities.
  • Village founding, settlement, and fortification — Players can found villages (settlements), fortify cities, and place cubes to progress and score; fortifications add endgame value.
  • Worker placement with a single action pawn — On each turn, a player places one action pawn on an available technology space (orange hex) and executes the listed effect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beyond the Sun had the acronym BTS which is a very popular Korean band
  • Al means behind the scenes so BT is a much better acronym cuz we don't get confused
  • This is essentially a second version like uh of beyond the sun it's an iteration
  • The game is all about collectively building a tech tree
  • These asymmetries unlock a lot and make the game feel different every time
References (from this video)
No references stored for this video.
Video 3G04ynIyEK4 Rahdo Runs Through Review at 0:00 sentiment: positive
video_pk 3495 · mention_pk 10371
Rahdo Runs Through - Beyond the Horizon video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • peaceful exploration theme
  • interesting worker placement
  • excellent tile-laying
Cons
  • lacks some strategic depth of predecessor
Thematic elements
  • exploration
  • civilization
  • peaceful
Comparison games
  • Beyond the Sun
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best if not the best boss battler out there
  • this is the must get expansion if you're only going to get one
  • you've never seen dragons quite like these they are stunning
  • Simone Luciani strikes again
  • freaking brilliant
  • one of my top three favorite Thematic settings in board games
  • live the best life you can
  • be the best human being you can
  • probably my game of the year
  • there is no way it doesn't make it into my top 10 of the year
References (from this video)
No references stored for this video.
Video WpnJEoimPJA Quackalope Discussion at 15:40 sentiment: negative
video_pk 1968 · mention_pk 5643
Quackalope - Beyond the Horizon video thumbnail
Click to watch at 15:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • expands the Beyond the Sun universe
  • potential for more lore
Cons
  • perceived debuffs to core tech-tree mechanic
  • aesthetics and clarity issues in the copy
Thematic elements
  • science fiction, civilization advancement
  • space exploration with tech-tree focus
  • tech-tree optimization with exploration
Comparison games
  • Beyond the Sun
Mechanics (from transcript analysis)
  • resource/turn optimization — Players manage turns while unlocking technologies.
  • tech-tree debuffing — Expansion changes emphasize exploration, but with debuffed power progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is 2026. Let's lean into conversations that go off the rail.
  • I'm a simple man. I want a flock of sheep.
  • This isn't going to be long. It's always longer than I think it's going to be.
  • Root is coming back full force.
  • Stay bundled. If it's cold outside, strip down. if it's warm outside and in either case, get some people to sit down around the table, play a couple extra games, have a shot of whiskey if you're of age and choose to drink, and remember to do the important thing. Get out and play some games.
References (from this video)
No references stored for this video.
Video OTgI6zeCFqE Getting Games Discussion at 16:55 sentiment: positive
video_pk 1953 · mention_pk 5551
Getting Games - Beyond the Horizon video thumbnail
Click to watch at 16:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting tiered worker dynamic
  • Enthusiastic reception from the community
Cons
  • Noted as a longer, more complex title
Thematic elements
  • Temporary worker cycles with upgrading layers
  • Spiel-release heavy Euro
Comparison games
none
Mechanics (from transcript analysis)
  • temporary worker upgrading / cycling — Workers upgrade and cycle through tiers with points and capabilities
  • temporary worker upgrading / tiered actions — Staff can be moved and upgraded to unlock stronger actions in later tiers; actions are shuffled each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the final version right here with the final art and the final components
  • Jessica honestly spent a ludicrous amount of time making this game a reality
  • I designed it and she actually made this a game that you can hold in your hands
  • I am so proud of this game
  • It's surreal to see it here at the end
  • I'm Overjoyed to see people playing it as well
  • Spring cleaning oriented but there are obvious reasons
  • I will cherish forever
References (from this video)
No references stored for this video.
Video 90f9fYns6uw Rolling Dice & Taking Names Review at 10:05 sentiment: positive
video_pk 1114 · mention_pk 3243
Rolling Dice & Taking Names - Beyond the Horizon video thumbnail
Click to watch at 10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful, colorful artwork and upgraded design compared to the original
  • deep tech-tree discovery and varied paths to victory
  • tight engine with satisfying growth and map development
Cons
  • some downtime early as players set up and plan
  • multi-layer rules can be intimidating for new players
Thematic elements
  • technological advancement and planetary expansion
  • Space-age civilization development and exploration
  • Euro-style strategic planning with tech trees and map-building
Comparison games
  • Beyond the Sun
Mechanics (from transcript analysis)
  • Area majority and tile-driven expansion — Tiles are flipped and placed to form territories and scoring opportunities
  • Layered tech tree — Technologies are arranged in levels; choice and unlocking shape long-term strategy
  • Unique player powers — Player boards and government cards grant unique abilities affecting pacing
  • Variable government/powers — Player boards and government cards grant unique abilities affecting pacing
  • worker placement — Placed workers unlock actions, expand the hex map, and drive future options
  • Worker placement and map growth — Placed workers unlock actions, expand the hex map, and drive future options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • flowcharts are amazing
  • it's not a trick taking game it's just an action resolution system using playing cards
  • it's basically a Choose Your Own Adventure
  • the technology tree is layered
  • Moving Wild is fast, it's quick
References (from this video)
No references stored for this video.
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