In BioShock Infinite: The Siege of Columbia, players will play as either the Founders or the Vox Populi and will build up an army to fight for control of Columbia by taking ground and completing important objectives. At the same time, they'll be using their influence to sway various events that arise. They'll also find themselves having to deal with Booker and Elizabeth, who are running around Columbia creating havoc.
The game has players combating one another, stealing objectives from under each other's noses, assassinating leaders, destroying strongholds, bidding against each other for control of unfolding events, and more. The first faction to 10 victory points wins. Because there are only two factions, the game can be played by two players in a head-to-head format, or by four players paired off in two teams.
Bioshock Infinite: TSoC - Game Play 3
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Can be played as a two-player or four-player game.
- Victory point cards and territory control offer multiple paths to victory.
- Action card upgrades provide strategic depth and customization.
- Skyline travel offers a fast but risky way to traverse the board.
- The four-player team variant builds upon the two-player rules.
- Losing all units and structures results in immediate faction loss.
- Losing control of a territory means losing those victory points.
- Skyline travel can lead to discarding cards or losing units if dice rolls are unfavorable.
- Players cannot have more than three upgrades compared to their opponent.
- In four-player games, teammates with equal presence in a location must decide who controls combat.
- two factions vying for power
- the floating city of Columbia
Mechanics (from transcript analysis)
- Area Control — Controlling territories and locations on the board is key to gaining victory points.
- area majority — Controlling all locations in a territory grants victory points.
- Area of Effect — Some structures, like turrets, provide benefits to adjacent locations.
- Card Play — Action cards are used for voting in world events, gaining resources, and in combat.
- Dice rolling — Dice are used for various checks, including skyline travel and combat.
- Hidden movement — The skyline travel mechanic involves risk and unknown outcomes due to dice rolls.
- player elimination — A player loses immediately if they lose all their structures and units.
- set collection — Claiming victory point cards requires fulfilling specific conditions.
- Victory Points — Players aim to be the first to reach 10 victory points through various in-game achievements.
Video topics + discussion points
Quotes (from this video)
- Hi my name is Rodney Smith and I'd like to teach you how to play BioShock Infinite the Siege of Columbia by Plaid Hat Games.
- Controlling territories and completing objectives will give you victory points and the first faction to 10 victory points is the winner.
- The game takes place over a series of rounds until one player collects the 10th Victory point for their faction and wins.
- Ties go to the defender.
- You can also claim victory points when you control all of the locations in a territory.
- Well that's everything you need to know to play have fun and thanks for watching.
References (from this video)
- Strong integration of Bioshock Infinite theme with game mechanics
- Multiple viable strategies via deck-building, upgrades, and VP cards
- Concise, engaging, and replayable thanks to VP cards and randomized events
- Skyline movement creates tense risk-reward decisions
- Dice luck can heavily influence outcomes in combat and movement
- Some cards are situational and may feel underpowered in certain contexts
- Learning curve exists due to many interlocking systems
- factional civil war and political rivalry within a steampunk/post-apocalyptic city
- Columbia, a floating city in the Bioshock Infinite universe
- deck-building with event-driven timeline and character-driven abilities
- Spartacus
- City of Remnants
Mechanics (from transcript analysis)
- Area Control — Players vie for control of territories by occupying spaces; control yields victory points.
- Deck-building with multi-use cards — Each faction has a personal deck; cards provide influence, money, combat, and special abilities.
- Events — Elizabeth and Booker trigger story events that affect combat and map actions.
- hidden victory points — Victory point cards grant points when completed and whose tokens remain with the owner.
- Skyline movement and risk dice — Moving between large territories requires rolling skyline dice; failure costs cards or units.
- Timeline events and Booker/Elizabeth actions — Elizabeth and Booker trigger story events that affect combat and map actions.
- Track advancement — Players unlock and apply upgrades to improve stats or grant abilities over the course of the game.
- Upgrade tracks — Players unlock and apply upgrades to improve stats or grant abilities over the course of the game.
- Victory point cards and permanent ownership — Victory point cards grant points when completed and whose tokens remain with the owner.
Video topics + discussion points
Quotes (from this video)
- I promise you this game doesn't suck.
- The RNG element of the game is very heavy.
- The game is intense. It's compact.
- I think this is a really well-designed game with a totally awesome theme.
- Bioshock Infinite here and it's just absolutely fantastic.
- This is a good time to bring up... the game is well designed.