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Black Fleet box art

Black Fleet

Game ID: GID0046112
Game Info
Year
2014
Collection
Rating
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Description

Pirates, merchants, and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas!

In the tactical card-driven board game Black Fleet, you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another, your pirate ship by attacking and stealing goods from merchants and burying them on islands, and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money, you'll improve your ships by buying advancement cards, giving you powerful additional abilities.

Outwit your opponents with fortune cards and combos, earn money faster than they do, and pay the ransom for the governor's daughter to win the game!

Description

Pirates, merchants, and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas!

In the tactical card-driven board game Black Fleet, you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another, your pirate ship by attacking and stealing goods from merchants and burying them on islands, and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money, you'll improve your ships by buying advancement cards, giving you powerful additional abilities.

Outwit your opponents with fortune cards and combos, earn money faster than they do, and pay the ransom for the governor's daughter to win the game!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–5 of 5
Video k5HrfndkBmg Watch It Played Rules Teach at 0:18 sentiment: positive
video_pk 65356 · mention_pk 159015
Watch It Played - Black Fleet video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice components and models.
  • Adds to replay value due to random development cards.
Cons
none
Thematic elements
  • Piracy and trading at sea
  • Navy
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • area control/influence — Pirate ships can attack and sink merchant ships, and the positioning of Navy ships can create a blockade.
  • hand management — Players use navigation cards to move ships and Fortune cards for special abilities.
  • Movement — Players use navigation cards to move their pirate, merchant, and neutral Navy ships across the board, with movement values up to four spaces.
  • Pick-up and deliver — Merchant ships pick up goods from ports and deliver them to other ports to generate money.
  • set collection — Players aim to complete development cards by acquiring money, which is a key objective to win the game.
  • Variable player powers — Development cards, once flipped, grant players special abilities, changing how they play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to GTS distributions
  • The models really turned out nice
  • well listen thanks John Carlo I really appreciate you coming here doing a little swash bucket with me a little bit of trading I appreciate that and of course to all of you thanks for watching
References (from this video)
No references stored for this video.
Video BpOU31DFlk0 Getting Games Discussion at 3:57 sentiment: mixed
video_pk 63664 · mention_pk 157160
Getting Games - Black Fleet video thumbnail
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • unique multi-ship control with a communal ship
  • hand-management with a focus on balance across ships
  • high production value (Space Cowboys lineage from Splendor)
Cons
  • potentially chaotic and hard to balance
  • unclear how chaotic effects will play out in practice
Thematic elements
  • piracy and trade
  • multi-ship control with asymmetric roles
Comparison games
  • Abyss
Mechanics (from transcript analysis)
  • Endgame objective and economic tension — You aim to move merchant ships to ports, intercept others' cargo, and eventually unlock the governor's daughter via ransom; there is engine-building flavor via power cards.
  • hand management — A hand of cards determines movement for all three ships; you balance card choice to move different ships.
  • Hand management driving movement — A hand of cards determines movement for all three ships; you balance card choice to move different ships.
  • One-shot power cards — Power cards are one-shot actions that can dramatically affect the game state.
  • Potential chaos balance — Some one-shot effects may create chaotic moments; the designer notes it could be chaotic or tough to manage.
  • Three ships per player — Each player controls two personal ships and one communal ship, plus a neutral ship that affects play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a push your luck game
  • it's kind of a lighter game
  • every single person has control of three different ships
  • the production value looks amazing
  • this is a card game so like Abyss where you're going to be laying the cards out as you go but there's also a communal aspect to it
  • I bought this for cheap I got it off amazon mid-20s
  • I love settlers of catan it was my first love with board gaming
References (from this video)
No references stored for this video.
Video nBnhxcZrOR0 Getting Games Review at 0:02 sentiment: positive
video_pk 63659 · mention_pk 157151
Getting Games - Black Fleet video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Technologies provide highly varied powers and synergistic interactions that make each game feel different
  • Hyper-aggressive but not mean, with frequent player interaction and laughter
  • Gorgeous production, with great artwork and sturdy components
  • High replayability due to diverse technology cards and strategic choices
  • Asymmetric powers create unique play styles and strategic divergence
Cons
  • One player tends to fall behind and there are limited catch-up mechanics
  • Imbalance in port options can create early advantages depending on starting location
  • Best start port creates asymmetry that can feel unfavorable to later players
Thematic elements
  • asymmetric powers via technology cards with aggressive conflict and treasure
  • sailing/merchants, pirates, and neutral Navy ships contesting control of ports and cargo across a sea-board
  • explanatory, hands-on tutorial style followed by subjective review
Comparison games
none
Mechanics (from transcript analysis)
  • end game bonuses — End-game is triggered by flipping an end-game card after a player upgrades four technologies; the player with the most points (referred to as deons/balloons in the speaker’s phrasing) wins; end-game card requires all four technology cards to have been revealed
  • End-game and victory — End-game is triggered by flipping an end-game card after a player upgrades four technologies; the player with the most points (referred to as deons/balloons in the speaker’s phrasing) wins; end-game card requires all four technology cards to have been revealed
  • Fortune cards — Fortune cards are one-time use and can be played during a turn; players may hold up to three; drawing two more fortune cards occurs when certain cards are used; examples include Naval Wind, Lucky Wind, and Tidal Wave
  • movement cards — Each player starts with two movement cards and chooses one to use; the pirate and navy units move a number of spaces equal to the card's value; movement cannot pass through opponents; players draw additional Fortune cards later
  • Neutral Navy — Neutral Navy ships are controlled by all players; they can destroy pirates when adjacent and provide money
  • Plunder and bury — Pirates can plunder an adjacent merchant for gold; pirates can bury goods on beaches to receive money; buried goods return to the supply as cubes
  • Ports and cargo — Goods are loaded onto merchants at ports; ports have sell values; farther ports yield more money; each ship's action can load and unload cargo
  • Technology cards — At the start, players are dealt random technology cards with values (5, 8, 11, 14); they are kept face down and revealed as powers are purchased; purchasing a technology costs gold equal to the bomb value shown on the card; technologies provide powerful, game-altering powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I’ve been really excited about this game from the moment I heard about it
  • I love asymmetric player powers in games
  • this is a hyper aggressive game that somehow doesn't feel mean
  • replayability is higher than I would have actually at first thought
  • I loved it every second the way through and I've loved every second of every game I've played since
  • the production is gorgeous and the inserts are well-designed
References (from this video)
No references stored for this video.
Video -TagEoSTQN8 Chairman of the Board Top List at 7:48 sentiment: negative
video_pk 12901 · mention_pk 37723
Chairman of the Board - Black Fleet video thumbnail
Click to watch at 7:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Chaotic, thematic pirate setting; quick to play
Cons
  • Heavily luck-driven; perhaps too chaotic for some groups
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I find these styles of games quite frustrating because whatever you do somebody else on their terms ends up undoing"
  • "I can't seem to understand why these games are so popular"
  • "Massively impressed with this one"
  • "an absolute joy to play"
  • "I adore this game"
References (from this video)
No references stored for this video.
Video BSERix8dSUg Our Family Plays Games Top List at 26:02 sentiment: positive
video_pk 969 · mention_pk 2731
Our Family Plays Games - Black Fleet video thumbnail
Click to watch at 26:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever theme integration
  • Cute fleet components
Cons
  • Out of print makes accessibility challenging
Thematic elements
  • pickup-and-delivery with pirate flavor
  • Space pirates and cargo-hauling adventure
  • swashbuckling space-pirate vibe
Comparison games
none
Mechanics (from transcript analysis)
  • Engine building / route optimization — Optimize delivery routes and ship actions to maximize points.
  • Pickup-and-delivery — Move goods across a pirate-themed map to complete routes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool it doesn't get enough love because it's a really cool game
  • I win at it all the time and I don't even know why
  • the market manipulates you
  • I do love some space cowboys
  • stab you in the back everybody yes
References (from this video)
No references stored for this video.
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