Skip to main content
Black Metro box art

Black Metro

Game ID: GID0046277
Game Info
Year
2024
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

OVERVIEW
Welcome to Black Metro, a dystopian and chaotic city! Black Metro is a strategic area control game where players battle each other to amass the most power and become the next ruler of the dark city. Gather resources to research powerful technologies, build fortifications and upgrade units. Control districts through military strength and dominate your opponents. Gain massive power through syndicate support and mission objectives.

FEATURES
- Workers have dual use: Winning spaces and using spaces
- Winning spaces prevents other players from fully using them
- Spread workers to use more spaces or consolidate for control
- Powerful technologies to ‘mix and match’ playstyles
- Minimal tokens for ease of gameplay management

GAMEPLAY
Each of the six game rounds has the following four phases.

1. Assignment Phase: This first phase is where the 'Heart and Soul' of Black Metro's design lies. Players will assign their personnel to districts in preparation for dominance and resolution. The rule is that a player cannot reinforce districts which already contain their personnel, but may assign as many personnel as they wish to a specific district when they initially assign their personnel to that specific district.

2. Dominance Phase: A quick, deterministic combat system takes place, where the player with the most strength at each district, dominates those districts and acquires power for doing so. Any losing players at those districts suffer strain as a consequence.

3. Resolution Phase: Players then resolve districts, allowing them to utilise the effects of districts which contain their personnel. If there is a dominating player at a district, then the losing players at that district may only resolve the first effect of that district. Otherwise, all players with personnel at a district may resolve both effects of the district.

4. Standby Phase: A clean-up administrative operation in preparation for the next game round. Players can receive backing from public objectives known as the Syndicates during this phase, allowing players to acquire more power before the next game round commences.

GAMEFLOW
What typically ends up happening in a game of Black Metro is that the early rounds sees players spreading their personnel far and wide to utilise as many district’s abilities as possible. In later rounds, players need to start considering assigning more personnel (and therefore strength) to districts and bunching up their forces to increase resiliency against other player’s personnel; thereby utilising less districts overall but increasing the chances of being able to use the districts where they have bunched up their personnel.

Players must also consider the sequencing of their personnel assignments. Remember, districts cannot be reinforced with personnel, once personnel have been assigned. A player's early assignments are therefore more exposed to being opposed than later assignments.

In this manner, as the game progresses, strength becomes increasingly important and the utilisation of districts diminishes, in a fairly organic manner.

VICTORY
Because Black Metro is akin to a sandbox game, there are various pathways a player can take to ultimately claim victory. Players acquire power throughout the game by dominating districts, fulfilling missions and receiving syndicate backings. Players acquire power at the end of the game based on their total strength, number of researched technologies and stocked resources. Depending on a player’s play style, the ratio of where their power comes from, will vary.

—description from the publisher

Description

OVERVIEW
Welcome to Black Metro, a dystopian and chaotic city! Black Metro is a strategic area control game where players battle each other to amass the most power and become the next ruler of the dark city. Gather resources to research powerful technologies, build fortifications and upgrade units. Control districts through military strength and dominate your opponents. Gain massive power through syndicate support and mission objectives.

FEATURES
- Workers have dual use: Winning spaces and using spaces
- Winning spaces prevents other players from fully using them
- Spread workers to use more spaces or consolidate for control
- Powerful technologies to ‘mix and match’ playstyles
- Minimal tokens for ease of gameplay management

GAMEPLAY
Each of the six game rounds has the following four phases.

1. Assignment Phase: This first phase is where the 'Heart and Soul' of Black Metro's design lies. Players will assign their personnel to districts in preparation for dominance and resolution. The rule is that a player cannot reinforce districts which already contain their personnel, but may assign as many personnel as they wish to a specific district when they initially assign their personnel to that specific district.

2. Dominance Phase: A quick, deterministic combat system takes place, where the player with the most strength at each district, dominates those districts and acquires power for doing so. Any losing players at those districts suffer strain as a consequence.

3. Resolution Phase: Players then resolve districts, allowing them to utilise the effects of districts which contain their personnel. If there is a dominating player at a district, then the losing players at that district may only resolve the first effect of that district. Otherwise, all players with personnel at a district may resolve both effects of the district.

4. Standby Phase: A clean-up administrative operation in preparation for the next game round. Players can receive backing from public objectives known as the Syndicates during this phase, allowing players to acquire more power before the next game round commences.

GAMEFLOW
What typically ends up happening in a game of Black Metro is that the early rounds sees players spreading their personnel far and wide to utilise as many district’s abilities as possible. In later rounds, players need to start considering assigning more personnel (and therefore strength) to districts and bunching up their forces to increase resiliency against other player’s personnel; thereby utilising less districts overall but increasing the chances of being able to use the districts where they have bunched up their personnel.

Players must also consider the sequencing of their personnel assignments. Remember, districts cannot be reinforced with personnel, once personnel have been assigned. A player's early assignments are therefore more exposed to being opposed than later assignments.

In this manner, as the game progresses, strength becomes increasingly important and the utilisation of districts diminishes, in a fairly organic manner.

VICTORY
Because Black Metro is akin to a sandbox game, there are various pathways a player can take to ultimately claim victory. Players acquire power throughout the game by dominating districts, fulfilling missions and receiving syndicate backings. Players acquire power at the end of the game based on their total strength, number of researched technologies and stocked resources. Depending on a player’s play style, the ratio of where their power comes from, will vary.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video ouoHqz3EgBU Get into games Analysis at 14:17 sentiment: positive
video_pk 81417 · mention_pk 290405
Get into games - Black Metro video thumbnail
Click to watch at 14:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • labor of love
  • self-published
  • created a world
  • very passionate about his products
  • sounds very exciting
  • strategy, area control is the bread and butter for me
  • sandbox type game with lots of different ways to win
  • gameplay fits the theme
  • stunning little job
Cons
  • takes around two hours
  • only six rounds
Thematic elements
  • rising to power and claiming the title deed in a dark city
  • dystopian city
Comparison games
  • Lords of Waterdeep
  • Blood Rage
  • Risk
  • Scythe
Mechanics (from transcript analysis)
  • Area Control — competitive area control game where players dominate districts, fulfill missions, and receive syndicate backing.
  • Worker Placement — assign your personnel to different districts to contest dominance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello, and welcome to Get into Games on Air, a podcast about board games and the people who play them.
  • It's a bit of a trek if we were to go there and back.
  • Hi, we're Board Stupid. My name is Wayne. And I'm Matt. And do you know anything about a town called Worthing?
  • Hi, it's Lee from Molyneaux Ares Games. We're on our way to Paradise where we'll be demoing Before the Rain, our new Kickstarter coming out in April. It's a push your luck game about bees and flowers. We're also demoing Time Troopers, a solo co-op game which you may have heard of.
  • And we have a super special guest for you this afternoon. He is a mathematician, a pianist, an athlete, a writer, a game designer, and a ninja, apparently.
  • So, effectively I'm Yeah, I've I'm a I'm a game designer nowadays and yeah, Black Metro is the the my main project that I've that I've designed.
  • So, Black Metro is a strategy board game, two to four players. Takes around two hours, six rounds, most points wins.
  • So, it was tricky tricky either way. So, with regard to crowdsource funding, I'll I'll put it bluntly. Like you need to have a pretty big active user base.
  • My friend said the similar thing. Yeah, my friend my audio engineer, he was like, yeah, you've got such a like a thematic game. I think just just adding that audio element to it as well. It's It's also for people who who play digitally as well, right?
  • Toodle pip is my new catchphrase.
  • And remember to Get into time trippers. Time trippers on Tag Becky. Tag Becky.
References (from this video)
No references stored for this video.
Video usYq1O0xpx8 Get into games Top List at 4:53 sentiment: positive
video_pk 81225 · mention_pk 286161
Get into games - Black Metro video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deeply strategic, immersive, and thematic experience
Cons
none
Thematic elements
  • Fulfilling tasks
  • Different districts
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — A worker placement area control style style game.
  • Worker Placement — A worker placement area control style style game where you will be sending your workers out to different districts to fulfill tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is 100% one of the best games from independent designers that I have played, and I highly recommend that you try this one, too.
  • Quest for Bigfoot, which is a fantastic first-time independent publisher.
  • Toilet Go is a wonderful cute about poop, but it's brilliant and you should definitely check out Taiwan Games when you get a chance.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek