"Life is Battle; Battle is Glory; Glory is ALL"
In Blood Rage, players control the warriors, leader, and ship of their own Viking clan. Ragnarök has come and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their places in Valhalla at Odin’s side! As a Viking you can pursue one of many pathways to glory. You can: invade and pillage the land for its rewards; crush your opponents in battle: fulfill quests: increase your clan's stats: or even die gloriously in battle or from Ragnarök, the ultimate inescapable doom.
Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having many of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle. Heimdall grants you foresight and surprises. Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles or punishes the winner.
Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!
- Brutal, high-stakes drafting with meaningful tension
- Dynamic multi-age arc provides escalating drama
- Detailed minis and strong visual presentation
- Can feel punishing or heavy for some groups
- Large box and heavy production may be a barrier
- War, ritual, and glory across a three-age arc
- Norse-inspired mythic conquest
- Episodic, escalating drama and tactical drafting
- Rising Sun
Mechanics (from transcript analysis)
- brutal, decisions-driven drafting — late-game decisions hinge on denying opponents' key combos
- combat driven by drafted cards and upgrades — combat cards contribute to total strength; monsters and upgrades enhance units
- end game bonuses — selected cards grant glory or trigger end-game events that can reshape strategy
- limited drafting resources per age — your age-specific deck is your primary resource; no external generation is allowed
- quest and Ragnarok end-game triggers — selected cards grant glory or trigger end-game events that can reshape strategy
- three-age card drafting with left-right passing — eight cards per player; each chooses one and passes; complex twist creates denial and strategic tension
Video topics + discussion points
Quotes (from this video)
- They're cousins from the same family, not siblings.
- The moment someone gets a pretender token and starts working toward meeting more conditions, the entire table turns against them.
- If you want negotiation and table talk with the highest strategic ceiling, Rising Sun is the natural fit.
References (from this video)
- Cinematic feel with thematic units
- engaging early battles
- Snowball effect punishes early losses
- participation can drop late game
- miniature warfare with area control
- mythic Viking battles and territory expansion
- snowballing tension and relentless competition
Mechanics (from transcript analysis)
- Area Control — players fight for territories to gain points and bonuses.
- engine building — aging across the game impacts scoring and board state.
- exploding/aging mechanics — aging across the game impacts scoring and board state.
Video topics + discussion points
Quotes (from this video)
- It's not engagement. It's everyone doing their own puzzle in the same room.
- Gorgeous production quality, but multiple simultaneous subsystems that can feel complex initially for new players.
- Turn order determines a lot in this game's economy.
- One wrong move with how the link network system works, and you've completely invalidated your entire strategy.
- The clue giver walks a razor line between clever and intuitive that new players haven't calibrated.
- Eight-hour day commitment, full group attendance, full mental energy required throughout.
References (from this video)
- Engaging area control and faction battles
- Strong thematic flavor
- glory, conquest, and faction warfare
- Norse myth-inspired world during the Viking era
- mythic battle-driven with epic conflicts
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- blood rage is the board game that goes along with it
- it's a great game very fun
References (from this video)
- Stunning Nordic-themed visuals and minis
- Clear, well-laid rulebook; approachable to new players
- Deep card drafting across ages with many synergies
- Strong emergent asymmetry between clans
- High interaction through pillaging and counterplay
- Smooth, streamlined bookkeeping
- Pleasant table presence; fits large groups well
- Not ideal for two players; scale sacrifices monsters and pacing
- Pacing can be very fast; late-game scoring can be lopsided
- Some art elements (serpent clan) may feel over-sexualized to some players
- The theme can fade after multiple plays; deeper strategy limited by fast play
- Requires careful organization/storage due to many components
- glory, conquest, and brutal battles with sacrificial elements
- Norse mythic world with Ragnarok, Viking clans on a mystical island
- emergent, asymmetrical clan progression
Mechanics (from transcript analysis)
- Asymmetric Mechanics — Clans diverge through cards, upgrades, and monsters, creating varied playstyles.
- card drafting — Draft six cards per age; build a hand for actions, quests, and upgrades.
- combat resolution — Players play a combat card; highest value wins; losers discard cards and go to Valla.
- Emergent asymmetry — Clans diverge through cards, upgrades, and monsters, creating varied playstyles.
- Monsters and upgrades — Powerful monsters spawn and upgrade your clans; they bring unique abilities.
- Pillage and raid — Attempt to raid regions; fights can be interrupted by others; winners gain map control and icons.
- Quests and scoring — Complete quests to gain influence and points; region dominance affects scoring.
- Rage as resource — Rage acts as mana to perform actions; managing it is central.
- Ragnarok and board destruction — Regions are destroyed at end of ages; game ends after three ages, increasing tension.
- Vahalla and revival — Dying units can be revived via upgrades or abilities and return to board.
Video topics + discussion points
Quotes (from this video)
- the world is ending and as the last Viking clans of this Nordic world we must get Glory before it's too late
- the bread and butter of this Viking Madness is these cards from these three ages
- Blood Rage is a masterpiece
- this game just looks good
- it's blazing fast
- the rules are clearly laid out
- Blood Rage is a fantastic set for people who want something next after these Gateway games
References (from this video)
- Exclusive content and exclusives (as discussed in the Kickstarter context)
- Potential for overspending and backer addiction; risk of accumulating more than intended
- Array
- Fantasy
- mythic conflict between clans
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this addiction of yours is destroying this family
- oh god this is so stupid no one's biting
References (from this video)
- Two distinct end-game victory conditions add strategic variety
- Thematic production and setting are visually appealing
- Perceived lack of depth or substance for many players
- Tends to require a specific player count (often cited around five) to feel tolerable
- glory in battle and death; clan warfare
- Norse-inspired mythic battlefield during a Viking-age conflict
- mythic epic with flavor text and art
- Seven Wonders
Mechanics (from transcript analysis)
- Area Control — Engage in battles to gain glory and resources across the battlefield.
- Area control / combat — Engage in battles to gain glory and resources across the battlefield.
- card drafting — Players draft powerful cards to upgrade clan units and abilities.
- end game bonuses — Two distinct end-game victory conditions provide varied strategic routes.
- round-based progression — Game progresses through defined rounds with escalating stakes.
- variable end-game objectives — Two distinct end-game victory conditions provide varied strategic routes.
Video topics + discussion points
Quotes (from this video)
- the two ultimate wind conditions are nice but the rest now pass
- all locks and only a little bit of substance
- pandemic legacy is a game played over 12 months in an involving story that I wrote spoiled base basically pandemic you make to play a lot
- I don't mind pandemic I just don't want to play it again after playing it once
- the clues in the name
- it's a contrived under-produced game
- I love this game the first couple of times I played but I played it as a true gateway game into Euro games
- now no I don't want to try it with the expansion I don't care if it makes the game better I want to play a proper euro I'm all grown up
References (from this video)
- highly interactive and confrontational
- nostalgic, mythic theme with strong flavor
- easy to teach to new players and fits a party vibe
- asymmetry is not perfectly balanced
- can feel long and heavy for some groups
- glory, warfare, and mythic creatures
- Norse myth-inspired Viking confrontations
- Array
- epic, ultra-competitive saga with strong thematic flavor
- Dwellings of Eldervale
Mechanics (from transcript analysis)
- Area Control — fight over territories to accumulate glory and advance the saga.
- area control and combat — fight over territories to accumulate glory and advance the saga.
- asymmetric clan abilities — clans offer distinct powers and strategic options.
- asymmetric player powers — clans offer distinct powers and strategic options.
- card drafting — each round you draft cards to customize your options and glory paths.
- deaths for points — dying and sending warriors to Valhalla can be a route to points.
- Limited Points — dying and sending warriors to Valhalla can be a route to points.
Video topics + discussion points
Quotes (from this video)
- it's Mario Kart in board game form without the blue shells and all the fun little items
- Blood Rage has quickly escalated up my top games chart
- Ankh is super super fun I absolutely love this game
- Nemesis is cinematic
References (from this video)
- epic scale and thematic battles
- visually appealing components and minis
- heavy and lengthy to teach and play
- potential downtime between turns
- conquest, raiding, and mythic clashes
- Viking-age realms warring for glory
- epic, mythic saga with competitive emphasis
- Vindication
- Wonderland's War
- Monikers
Mechanics (from transcript analysis)
- area majority / conquests — players vie for control of regions through combat and card resolution
- Deck-building / card-driven actions — cards influence battles, events, and faction actions
Video topics + discussion points
Quotes (from this video)
- I absolutely loved Gen Con I absolutely loved Level Up but this I really got close with a lot of people and just the bond and the friendships that were built on this trip just I I just I love so so much so yes it was a fantastic trip
- they have a new campaign coming out for Mythic Mischief volume two the beginning or like closer to mid-september on September 12th
- Blood Rage which was fantastic
- Vindication I don't really know exactly Tableau building I guess it's a very unique game and has a lot of unique things to it that I really enjoy so
- Wonderland's War was fantastic it was just long
- we played a ton of Monikers and it's really nice to have everyone come together and play a game instead of like everyone breaking off into different groups
References (from this video)
- high interaction and direct confrontation
- strong thematic flavor and art
- deep strategic options; can be very rewarding with the right play
- requires learning several interlocking rules
- can be brutal and punishing to beginners
- aggressive civilization conquest with dice combat
- Viking age, mythic end-times
- epic, brutal, fast-paced
- Viking-themed strategy games
- Western Legends
Mechanics (from transcript analysis)
- Area Control — control territories and engage in intense clashes
- area control / battles — control territories and engage in intense clashes
- card drafting — players draft battle cards to combat opponents and score points
- multi-era progression — play spans multiple eras with escalating stakes
Video topics + discussion points
Quotes (from this video)
- you live and die by your own strategy
- the more you learn, the more you want to play again
- it's one of the most sophisticated advanced games on this list
References (from this video)
- deep yet accessible combat/area-control blend
- interesting synergy: you can win by sacrificing aggression or by clever combos
- beautiful production and thematic presentation
- rules can be dense for new players
- some strategies may feel overpowering in certain meta
- glory in battle, legendary conflict, and dramatic fantasy warfare
- Viking apocalypse/fantasy end-times
- mythic, cinematic lead-in to battles and quests
- Netrunner-inspired design references
Mechanics (from transcript analysis)
- area majority — control territories on a map to score points and trigger special abilities
- card drafting — players draft a hand of event/character cards to influence battles, armies, and end-game scoring
Video topics + discussion points
Quotes (from this video)
- "tile placement and open market..., it's a smooth and perfect tile placement game"
- "Cascadia is a fantastic game that you can play with everyone"
- "endless winter paleo Americans is wide and thinky; a big, ambitious euro"
- "mind management is the best sort of one game you can buy"
- "production is insane—deluxe, beautiful components"
- "unsettled is a giant puzzle with every planet different"
- "Iki is a tremendous Euro game I absolutely love"
References (from this video)
- High player interaction and constant confrontation
- Dynamic drafting and asymmetric factions
- Fast play with short setup and rich thematic flavor
- Setup can be time-consuming due to arrangement of temples and pyramids
- Can be punishing and unforgiving in a loss-heavy game
- Glory, conquest, and clan warfare with asymmetric powers
- Norse/Viking mythic world across three ages with territories and Valhalla
Mechanics (from transcript analysis)
- Action points — Rage points spent to perform actions each turn
- Area Control — Shrinking map and tense territorial combat across regions
- area control dynamic map — Shrinking map and tense territorial combat across regions
- Combat: Deck/Hand — Pillage villages; combat uses card reveals and strength comparisons
- drafting — Card drafting phase to select actions and combat options
- pillage and combat — Pillage villages; combat uses card reveals and strength comparisons
- quests — Quests for points based on various region strengths
- rage currency and actions — Rage points spent to perform actions each turn
- upgrades and clan development — Upgrade clans with unique powers and abilities
Video topics + discussion points
Quotes (from this video)
- I love the amount of customization you can get when you are buying different tiles from the market.
- This is now a one to six player air control game all set in ancient Egypt.
- If you like all those aspects, then ank will be a perfect fit for you.
- There's no other game that adds on that territorial super high pressure environment like Blood Rage does.
- Arcs has so many layers to the area control.
References (from this video)
- popular title among the group
- mentioned in context of ownership alongside other games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we own a copy of that and we've never played our copy
- we're a family of collectors
- we could probably play that during the gameon ship
- it's going to be awesome we're going to have so much fun
- return to Dark Tower and we've never played our copy
References (from this video)
- Fantastic game design
- Easy to learn and get into
- First in Eric Lang series
- Dark content - cannibalism and eating people
- Not enough plays for seal of approval yet
- Clan warfare and cannibal elements
- Norse mythology apocalypse
- Drafting and area control strategy
- Rising Sun
- Ankh
Mechanics (from transcript analysis)
- Area Control — Battle for control of territories
- card drafting — Players draft cards to power their clans
- Clan Powers — Empowering clan through eating and conquest
Video topics + discussion points
Quotes (from this video)
- you can recruit monsters to your army that give you super powers
- it's a beautiful scary, it's a beautiful looking game
- this game is just a mini explosion, it's great
- gizmos is a lot of fun so we're giving this away our very first giveaway gizmos
- this little box the game when you see it it's not very pretty but it's so fun
- blood rage is a fantastic game
- massive Darkness two is freaking amazing
- the origami zombie side black plague is by far our favorite zombie side
- if you're gonna buy any zombie side game off the shelf Black Plague favorite one favorite one
- Cthulhu death may die is absolutely fabulous
- we can't stop playing this game
- zombie side Gear Up is getting another board game coffee seal of approval this game is so much fun
References (from this video)
- Has grown to be appreciated over time.
- Not the favorite among the five, per current ranking.
- Abyss
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Fight me. Don't do it. Aul
- I really like this game.
- Not my favorite. I've grown to like it, but it's going to be five today.
- probably my favorite unmatched set.
- It's going to be my number one today.
- What's number four going to be? It's going to be Clank Acquisition Incorporated.
- I have not played Clank Legacy, which this is.
- So, it's a four for now, but could very much be higher once I play it.
- I think my ranking is supreme on this
References (from this video)
- Epic scale with minis
- High player interaction
- Heavy downtime
- Complex rules and setup
- Conquest, mythic creatures, and Viking warfare
- Norse myth-inspired epic battles
- Miniatures-driven combat with cards
Mechanics (from transcript analysis)
- Area Control — Fight to control territories and battle for glory.
- Combat: Dice — Rage dice govern battles and outcomes.
- Deck building — Build a card deck to power combat.
- deck-building — Build a card deck to power combat.
- Dice-based combat — Rage dice govern battles and outcomes.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- engaging combat
- beautiful minis
- can feel chaotic
- player elimination dynamics
- mythic battles, territory control, and fate
- Viking-age warfare and glory
- mythic, combat-forward
- Rising Sun
- Chaos in the Old World
Mechanics (from transcript analysis)
- Area Control — control of territories to gain points and upgrades
- card drafting — drafting cards to influence battles and abilities
- mini-games — stylized minis for battlefield presence
- miniatures — stylized minis for battlefield presence
Video topics + discussion points
Quotes (from this video)
- Eric Lang is the rock star of board-gaming
- artwork and production matters; artwork and production matters; it's not just putting a game out
- Jamie Stegmaier... Kickstarter guru
- it's not just putting a game out, artwork and production matters
References (from this video)
- innovative combat system and posturing
- highly thematic and kinetic
- rapid, replayable sessions for an epic feel
- steep learning curve for new players
- game length can creep for large groups
- ruthless battle, fear and glory
- Viking-age conquest and war
- mythic, visceral
- Chaos in the Old World
- Tyrants of the Underdark
Mechanics (from transcript analysis)
- Area Control — battles occur within a tight board, creating rugby-scrum style clashes
- area control with space-limited fights — battles occur within a tight board, creating rugby-scrum style clashes
- dice combat with posturing — engagements hinge on dice outcomes and strategic positioning
- risk and die-based advancement — the rage mechanic and dies shape the tempo and aggression on the board
Video topics + discussion points
Quotes (from this video)
- Diplomacy by email explicitly by email
- i don't want to sit at a table with you and play that game
- it's such a minimalistic game where the players themselves drive all of the fun and interaction of the game
- it's the first time in a game where i felt incentivized for certain strategies to die
- a box of cardboard chits that does everything that i want a game that is full of Twilight Imperium-esque plastic armies marching across the board
- there's room for betrayals, there's room for deal making
- the apex of like pure dudes on a map area control games
- my blood rage to me is where area control was starting to get played with
References (from this video)
- epic miniatures
- deep strategic opportunities
- learning curve
- complexity to teach and manage
- mythic warfare and conquest
- Viking-age battles
Mechanics (from transcript analysis)
- area-control & combat — players vie for glory via battles and territory control; asymmetric factions and raiding mechanics.
- Dice-based combat — combat outcomes driven by dice and card interactions.
Video topics + discussion points
Quotes (from this video)
- Harley Quinn a little bit more.
- Harley Quinn a little bit more. It turned out pretty neat. I'm really quite happy with the end result.
- We've got Batman.
- Hush looks like he's wearing a leather coat.
- Joker's Favor. Cool.
- Wingspan since 2019.
References (from this video)
- immersive miniatures and thematic depth
- epic, memorable moments
- strong table presence
- heavy setup and long play
- can be chaotic for casual groups
- war, conquest, and mythic monsters
- mythic Viking battles with miniatures
- mythic, grand, cinematic
- Code Names
- Space Base
- Patchwork
- Wingspan
- The Crew
- Splendor
- Catan
Mechanics (from transcript analysis)
- Area Control — Players compete for key locations and objectives across a map using miniatures.
- area-control — Players compete for key locations and objectives across a map using miniatures.
- eng ine-building — Developing armies and combinations of monsters to improve battlefield effectiveness.
Video topics + discussion points
Quotes (from this video)
- there arose such a clatter I sprang from the table to see what was the matter
- now code names now space base now Patchwork and wingspan
- they Bend up the cards they don't wash their hands they Place their workers
- gamer whose turns don't take all darn day
- happy gaming to all and I hope that you win
References (from this video)
- Dynamic drafting leads to strong table moments
- Skin-in-the-game asymmetry and board scale
- Can feel chaotic with player elimination risk
- Some may find the combat luck-based
- asymmetry and clan advancement through drafting and combat
- Viking-inspired wargame with mythic flavor
- mythic, competitive viking saga
Mechanics (from transcript analysis)
- area control and combat — Battle for territories with evolving board layout.
- Drafting and asymmetry — Draft powerful cards that define your clan's capabilities.
Video topics + discussion points
Quotes (from this video)
- these games are phenomenal
- it's a true semi-co-op and not a lot of games do semi-co-op well
- the board in the middle the whole point of terraforming mars is to terra for mars
- this is a foster the meeple favorite
- every deck is unique to that character
References (from this video)
- strong thematic hook with cinematic battles
- high production value
- robust asymmetry between factions
- heavy rules overhead
- long setup and play time
- combat, conquest, and heroic progression
- mythic Viking world with monsters and factions
- grand, mythic saga with faction-based battles
- Twilight Imperium
- King of Tokyo
Mechanics (from transcript analysis)
- Area Control — control over regions drives scoring and momentum
- card drafting — players draft upgrade and battle cards to influence combat and progression
- combat resolution — combat outcomes via cards and miniature combat interactions
- rage track — rage counter dynamics influence events and power
- Time track — rage counter dynamics influence events and power
Video topics + discussion points
Quotes (from this video)
- cozy games is the big industry buzz word.
- There is a big market for people that just want to have a relaxing time playing board games.
- There is less plastic produced.
- shorter, snappier, and streamlined games.
References (from this video)
- strong thematic art and flavor
- engaging conflict and negotiation
- average player interaction variance
- can feel combative
- Evolution
- Exploding Kittens
Mechanics (from transcript analysis)
- Area Control — asymmetric clans fight for territories and battle bonuses
- area control / comboing powers — asymmetric clans fight for territories and battle bonuses
Video topics + discussion points
Quotes (from this video)
- there's no right way to play games
- there's no one genre or style of player which is more valid than another
- just because you're a rogue doesn't mean you couldn't enjoy a game of chess or Splendor or Puerto Rico
References (from this video)
- epic theme and components
- engaging combat decisions
- table presence is large
- some players prefer different designs in same genre
- area control with unit upgrades and raiding
- Viking-era epic conflict
- mythic battles and faction-driven storytelling
- Rising Sun
- Ankh: Gods of Egypt
Mechanics (from transcript analysis)
- area control / conquest — players amass glory by raiding and controlling regions.
- Dice-driven combat — combat outcomes influenced by dice, upgrades, and upgrades.
Video topics + discussion points
Quotes (from this video)
- i love this game i love this game it's number 20
- we just bought our own copy of this i'm so excited to play this at two with jamie
- sleeping gods has invoked so much of the things i love about not only board games but video games
- it's endlessly fun to pull things out of the bag
- i'm very excited to try out each one
References (from this video)
- stunning miniatures and thematic heft
- tension from shrinking play area and escalating conflicts
- strong kicks of personality per faction
- kickstarter exclusives have made some minis rarer
- the rules and interactions can be dense for new players
- area control with grand skirmish battles as the ages progress
- Viking-age conflicts with mythic overtones
- mythic heroic with cinematic miniatures and story beats
Mechanics (from transcript analysis)
- Area Control — move your clans to control territories while the board contracts over time
- miniatures as thematic centerpiece — ornate figures that contribute to the visual and tactical feel
Video topics + discussion points
Quotes (from this video)
- this is blood rages as a viking themed area control game that utilizes some stunning looking miniatures
- if you ain't played it you're a knob
- this is eclipse a new dawn for the galaxy
- Archipelago did get criticized for some of its content, but we still love archipelago
- Terra Mystica is a wildly popular game
- what you'll be doing you'll be rolling a couple of dice and then you'll be using them dice to take actions
- you might want to end up going around the french countryside picking up lumps of cheese
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't sleep on this game folks.
- It's a lunchtime game now.
- It's a strictly card based game.
- This is a really unique racing card game you're like doing a bike race with these fun creatures.
- It's a freaking hoot.
- I am so excited to try it.
References (from this video)
- Tight, strategic, and compact for a Viking-themed game
- Strong minis and expandability
- Excellent two- and multiplayer dynamics with high replayability
- Rage can be intense; some players find interaction heavy
- Length can feel long for casual sessions
- conquest, raiding, and battlefield glory
- Viking age with Ragnarok looming
- mythic, brutal, epic
- Rising Sun
- Ankh (upcoming)
Mechanics (from transcript analysis)
- Area/pillage control — Pillage territories to gain resources and points.
- card drafting — Draft cards to upgrade clans and access abilities.
- Ragnarok-driven endgame — Endgame scoring tied to battles, upgrades, and deaths during Ragnarok.
Video topics + discussion points
Quotes (from this video)
- Don't let this box fool you, Fleet the Dice Game is great.
- we judged a box by its cover
- Sagani is super easy to teach
- The art in this game is amazing
- Blood Rage brought out my rage
References (from this video)
- fantastic minis and production value
- cohesive design that blends Lang's ideas
- pillaging aspect can feel culturally sensitive
- balance can be challenging with player counts
- pillage, region control, and advancement
- Viking myth; conquest and raiding
- dramatic, action-packed battles with monsters
- Rising Sun
- Chaos in the Old World
Mechanics (from transcript analysis)
- card drafting — draft cards to drive actions and upgrades
- pillage and region control — conquer territories for bonuses
- Track advancement — advance on tracks to unlock effects and victory points
- tracks for progression and combat bonuses — advance on tracks to unlock effects and victory points
Video topics + discussion points
Quotes (from this video)
- chaos in the old world feels a little bit dated
- it's marvel dice masters
- we hired a cultural consultant for this one who turned out actually to be a kiwi farmer from australia
- blood rage is still a fantastic fun game
- this game's very very easy to play very easy to teach
- i am a little bit concerned about the pillaging aspect
References (from this video)
- strong thematic feel
- great for power plays and guilds
- high setup and downtime with large player counts
- glorification of epic conflict and war councils
- mythic Norse world with minions and battles
- grim yet theatrical with narrative ramp-up
- Codenames
- Space Base
- Patchwork
- Wingspan
- The Crew
- Splendor
- Catan
Mechanics (from transcript analysis)
- Area Control — players vie for influence on multiple regions through battles
- drafting and lilo expansion — cards provide upgrades and events; hordes escalate over age-swells
Video topics + discussion points
Quotes (from this video)
- "Code Names, now Space Base, now Patchwork and Wingspan, on Blood Rage, on the crew, on Splendor and Katan."
- "Take your turn. Take your turn. Take your turn. Play."
- "He spoke not a word, but went straight to his work."
- "Take care cuz I'll be back again."
- "For gamers who cheat or gamers who whine, or gamers whose turns take up far too much time, they bend up the cards."
- "The shelf elf gives them what they deserve."
- "happy gaming to all and I hope that you win."
References (from this video)
- strong theme
- highly thematic combat
- rules complexity
- set-up time
- miniatures-driven area control with monster encounters
- Mythic Ragnarok conflict among clans
- epic mythic struggle
Mechanics (from transcript analysis)
- Area control / combat — Clans fight to secure zones and loot
- Dial-based strategy / layered powers — Players draft and activate cards and powers over turns
Video topics + discussion points
Quotes (from this video)
- we're gonna have 20 questions you're our first test kind of guinea pig subject matter on this
- you can earn up to 20 points through three rounds
- the big next kickstarter would be bloodstone
- it's been the best ever
- you are the best guest we've had on this show
- go play a game
- the ticket to ride that figures
- ah very good very good it is a blood rage
- clank
- twilight struggle
- blue moon
- five minute dungeon
- sorcerer city
References (from this video)
- simpler than Rising Sun
- car drafting mechanic
- fits across all player counts
- thematic appeal of Norse myth and minis
- conquest, territory control, mythic battles
- Norse mythology, Viking world
- mythic, heroic, episodic
- Rising Sun
Mechanics (from transcript analysis)
- Area Control — control of territories and battles to gain bonuses and points
- card drafting — players draft upgrade cards and abilities to affect their forces
- miniatures and upgrades — units upgrade with cards and have combat interactions
Video topics + discussion points
Quotes (from this video)
- this one is sort of a pure version of Rising Sun
- you get a hand of cards
- I can't beat the miniatures in the box
- I happen to like Norse mythology so I think this one just fits me a little better than Rising Sun
- it's such a heavy theme of like you're you get you have this attachment to your brothers in arms
- City of Iron is my absolute favorite
References (from this video)
- Digital edition can be quicker to play than the physical version
- Single-player AI can provide a fast sandboxed experience
- The price for a digital port feels high for a board game adaptation
- Tutorial is not particularly intuitive
- AI in single-player is described as weak
- UI is described as clunky with hidden menus and awkward interactions
- glory, conquest, battle, raiding
- Viking-era mythic world during Ragnarok
- emergent, battle-driven
- Scythe (digital edition)
- Fruity Ages
- Mystic Veil
Mechanics (from transcript analysis)
- Area Control — Players move forces and resolve battles using strength and cards, vying for provinces and glory.
- Area control and combat resolution — Players move forces and resolve battles using strength and cards, vying for provinces and glory.
- Clan abilities — Unique clan-specific powers shape early-game tempo and long-term strategy.
- Combat cards and contingencies — Battle cards modify outcomes, introducing bluff and counterplay elements.
- Pillage and glory — Pillaging provinces yields glory points and tangible progress toward victory.
- Quest cards — Quests provide ongoing and end-game scoring opportunities, guiding player priorities.
- Rage as resource — Rage limits actions and influences battle power, driving strategic pacing.
- Upgrades and monsters — Monsters and upgrade cards alter battlefield power and provide strategic options.
Video topics + discussion points
Quotes (from this video)
- this isn't going to be a must-buy for fans at around 15 pounds
- the tutorial was a not the best sign
- the interface is pretty clunky
- the AI is useless in single-player
- it's quicker to play a game of it on the PC version
- for 15 pounds for like around that 15 pound mark I don't see this being like a must grab for fans Blood Rage
References (from this video)
- tense, epic battles with memorable moments
- strong combination of euro-style planning and Ameritrash flavor
- can be long and heavy to teach
- some may prefer simpler solo experiences
- area control with drafting powerful monsters
- Viking-inspired fantasy war; mythic monsters and armies
- episodic battles with drama of arms and strategy
- Rising Sun
- Rum and Bones
Mechanics (from transcript analysis)
- Area Control — players vie for territory and battle for glory
- drafting of monsters — players draft large monster cards to assemble armies
- side-changing tableau / aging units — units evolve and scale across rounds
Video topics + discussion points
Quotes (from this video)
- these minis are insanely insanely cool looking
- Blood Rage is my number one game of all time
- the dragon hostage mechanic is not fun when it comes up
- I want to see a God of War board game
- the minis and campaigns in Rising Sun are just so immersive
References (from this video)
- engaging theme and minis
- tight playtime with meaningful decisions
- has some randomness and balance debates
- central combat can be punishing for new players
- conquest, area control, asymmetrical factions
- Norse mythology and saga-inspired conflict
Mechanics (from transcript analysis)
- Area Control — players fight over territories and artifacts
- asymmetric factions — each Viking clan has unique abilities and objectives
- combat/powerful minis — miniatures and battle outcomes influence board state
Video topics + discussion points
Quotes (from this video)
- it's one of the most simple games ever created
- Scythe was a revelation when it was first released
- Katan is without doubt one of the greatest games of all time
- it's chaos in a box. It really doesn't have the right to work as well as it does, but obviously it does
- this is a game called Blood Rage
- Pillars of the Earth... one of the greatest euro games that we have ever played
References (from this video)
- Visually striking and thematic
- Fan-to-fan balance and aging design concerns
- Rams and battles with area control
- Viking clan battles in a mythic Norse world
- Epic, miniatures-driven symbology
- Rage of Dragons (thematic analog)
Mechanics (from transcript analysis)
- Area control / combat — Clans fight for territory and battle outcomes influence scoring.
Video topics + discussion points
Quotes (from this video)
- The hobby has become all about quantity.
- More stuff is always better.
- Bag building is a worse version of deck building.
- House ruling should only happen if a question scenario is not addressed in the rule book or BoardGameGeek.
- Ties in games are fine, especially if they're rare.
- Kickstarter exclusives will kill a game in the long term more than it helps the game in the short term.
- The great thing about board games is we can create new types of auctions that don't work in real life.
- Phase 10 is not as bad as some people make it out to be.
- I would rather air on the side of smaller boxes than bigger ones.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The two by the way was Kingdoms for Lauren which is actually I think liked by others but I felt that you had to break your teeth on the rules to get to a game that was a whole lot of messiness.
- I really did not love Kingdoms for Lauren but I respect that it's a game that will work for others.
- The highest the highest individual score given out in 2022. So that's the 3.5 is the most common rating given.
References (from this video)
- High interaction and dramatic moments
- Accessible to players beyond heavy euro crowd
- Balance issues reported in some variants
- Ragged raiders, glory, and mythic power
- Viking clan warfare and mythic battles
- Heroic, conflict-driven
- Dune Imperium
- War of the Ring
Mechanics (from transcript analysis)
- area control / skirmish — Player clans race to raid and conquer territories for points.
Video topics + discussion points
Quotes (from this video)
- Wingspan in a lot of ways brought new people into the hobby and really kind of created a wonderful ethos and environment for the gaming community.
- one of the most emotional moments winning Wingspan I think.
- 75% of people that play any game are going to lose and they need to have a fun time anyway.
- Everything should go to the players.
- the staff ... clearly they're busting their ass behind the scenes and it is very smooth.
- Don't buy your airfare. You should be here tomorrow; it’s going to be a wacky day of giving everything away.
References (from this video)
- Thematic and cinematic minis
- Aggressive, fast-paced skirmishes with satisfying combat
- Good player count flexibility
- Can be heavy and long for some groups
- Rule complexity can slow play for beginners
- conquest and factional skirmish
- Viking age with mythic overtones
- mythic epic with asymmetrical factions
- Blood Rage Valhalla
- Ank
Mechanics (from transcript analysis)
- Area Control — Players claim and contest territories to gain points and bonuses.
- asymmetric factions — Different factions offer distinct powers and paths to victory.
- cards / combat resolution — Card-driven events influence battles and map control.
- upgrades / upgraded units — Campaign-like progression with unit/team improvements over rounds.
Video topics + discussion points
Quotes (from this video)
- Eight minis isn't bad. Comes out to $4 a mini.
- Go for it. It's pretty not terribly expensive.
- The main box from Marvel United Multiverse is available on Amazon. I think it's $40.
- I really hope they can pull it off.
- Peak Team... it's great. Not sure how available it is.
References (from this video)
- Rich minis and thematic presentation
- Strong asymmetrical powers per faction
- Combat can be chaotic and downtime-heavy
- combat, conquest, and upgrades through blood-punk fantasy
- Viking battlefield with mythic elements
- Legends of the Drift System
Mechanics (from transcript analysis)
- area control / skirmish — Miniature combat and territory control with combat dice
- deck-building / upgrade cards — Acquire better cards and upgrades to influence battles and scoring
Video topics + discussion points
Quotes (from this video)
- it's a wonderful wonderful game
- it's one of our favorite worker placement games of all time
- Carnival Zombie is a fantastic tower defense game
- the turn order bidding system really does elevate the game
- it's the quintessential cooperative zombie experience
- everybody loves this
- if you like these sort of what people like to call point salads then you all love Trajan
- it's a cycling racing game
- we really really like glam Bruges
- it's our Legends of a Drift System
- it's actually a really really good game
- one of his best games of all time