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Black Rose Wars box art

Black Rose Wars

Game ID: GID0046399
Game Info
Year
2019
Players
2-4
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Black Rose Wars is a competitive fantasy game of deck-building, strategy, and combat set in the hectic universe of Nova Aetas in Italy. Each player is one of powerful mages of the Black Rose Order who aspires to become the new Supreme Magister in order to acquire the mighty power of the Black Rose Artifact and the Forgotten Magic. Mages must fight, fulfill Black Rose desires, and gain strength with their spells until their power reaches the containment threshold of the prison where they are exiled, finally freeing themselves. Each mage has at their disposal six schools of magic, each one with its own strategy to annihilate their opponents and increase their power.

At the start of the battle, mages start with a grimoire of six cards; as mages study more spells during play, their grimoire will increase. Every spell in Black Rose Wars has two different effects, increasing a player's adaptability during a fight.

Mages fight each other in a modular arena of hexagons called "rooms". They summon powerful creatures, cast destructive spells, or devise dark deceptions with their enchantments. The game system is divided into different phases. Each turn, after choosing new spells from the six schools of magic, players plan their strategy in advance, placing cards face down. Later, they reveal the played cards to kill each other, solve missions, summon creatures, or destroy the prison rooms, one against each other and against the Black Rose (the playing system).
After being killed, mages are reborn immediately, allowing them to re-enter the fight without delay — although their death still fed energy to those mages who caused it.
The mage with the most power at the end of the battle will be crowned Supreme Magister of the Order by the Black Rose itself.

Description

Black Rose Wars is a competitive fantasy game of deck-building, strategy, and combat set in the hectic universe of Nova Aetas in Italy. Each player is one of powerful mages of the Black Rose Order who aspires to become the new Supreme Magister in order to acquire the mighty power of the Black Rose Artifact and the Forgotten Magic. Mages must fight, fulfill Black Rose desires, and gain strength with their spells until their power reaches the containment threshold of the prison where they are exiled, finally freeing themselves. Each mage has at their disposal six schools of magic, each one with its own strategy to annihilate their opponents and increase their power.

At the start of the battle, mages start with a grimoire of six cards; as mages study more spells during play, their grimoire will increase. Every spell in Black Rose Wars has two different effects, increasing a player's adaptability during a fight.

Mages fight each other in a modular arena of hexagons called "rooms". They summon powerful creatures, cast destructive spells, or devise dark deceptions with their enchantments. The game system is divided into different phases. Each turn, after choosing new spells from the six schools of magic, players plan their strategy in advance, placing cards face down. Later, they reveal the played cards to kill each other, solve missions, summon creatures, or destroy the prison rooms, one against each other and against the Black Rose (the playing system).
After being killed, mages are reborn immediately, allowing them to re-enter the fight without delay — although their death still fed energy to those mages who caused it.
The mage with the most power at the end of the battle will be crowned Supreme Magister of the Order by the Black Rose itself.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 20 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–25 of 25
Video OkNiEif3ozg Board Games UnLocked Playthrough at 0:30 sentiment: positive
video_pk 116727 · mention_pk 329558
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Overall sentiment (raw)
positive
Pros
  • The spells are considered 'really that good' and exciting.
  • The game has a whimsical nature within a serious setting, making it 'phenomenal'.
  • The interaction and negotiation between players are enjoyable.
  • The game offers fresh and fun mechanics.
  • The variety of magic schools and their thematic elements are appreciated.
Cons
  • The rulebook has typos and is considered 'half-assed' and not complete.
  • Some rules interpretations can be debated between players.
Thematic elements
  • Mages vying to become Grandmaster of the Black Rose Lodge
  • Italian city scourged by plague in 1522
Comparison games
  • Magic: The Gathering
  • Kingdom Death: Monster
  • Whiz War
  • Epic Spell Wars
Mechanics (from transcript analysis)
  • Area Control — Players move across a board with different rooms, activating them to gain points or effects.
  • Card Drafting — Players draw spells from their library/grimoire and choose which ones to keep.
  • Instability — Certain actions or spells cause instability in rooms, with potential effects on players.
  • Point scoring — Players earn points through various actions like activating rooms, defeating opponents, or completing quests.
  • Quest Completion — Players have quests that grant points or advantages upon completion.
  • Spell Casting — Players use various spells from their hand, categorized by different schools of magic, to attack, defend, or manipulate the game state.
  • traps — Players can deploy trap cards that trigger when an opponent enters a specific room.
  • Trophy Tokens — Players collect trophy tokens, possibly from defeating other mages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The spells are really that good in this game like if you are not aroused while picking your spells this isn't the game for you
  • This is a serious game but also has instances of the of games like whiz war or epic spell Wars not so much to that degree but it's like the whimsical nature in a serious game makes this [ __ ] phenomenal woman
  • The rule book is half-assed it definitely needs a another rendition
References (from this video)
No references stored for this video.
Video 6spVKpVKJEQ Board Games UnLocked Top List at 21:21 sentiment: positive
video_pk 115056 · mention_pk 327364
Board Games UnLocked - Black Rose Wars video thumbnail
Click to watch at 21:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible depth from magic school variety and combinations
  • Fun to play with synergy between different schools
  • Adaptable to game situations
Cons
  • Destruction school was initially unbalanced.
Thematic elements
  • Mages battling for power and objectives
Comparison games
  • Wiz-War
Mechanics (from transcript analysis)
  • Area Control — Players battle over different locations on the board.
  • Card-driven actions — Each magic school has a deck with top/bottom actions, and players program these for their turn.
  • Secret objectives — Players work to complete secret objectives for points.
  • Victory Points — Players aim for the most points through objectives, defeating opponents, or damaging the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deep games to me are games that are on their surface like either extremely one note or there doesn't seem to be that much strategy or that much to the game but as you continue to play it you realize that there are many many layers that go deep
  • The depth of Blood Rage is coming from those card combinations
  • Root has its depth with its asymmetry
  • The depth of this game comes from exactly what an open world RPG does
  • The depth to this game is just the versatility with the different schools of magic
  • The reason why that is on this list is just that reason that you might be like well I can I have my spirit oh no no no you have your spirit and your powers with everyone else and everyone gets to make these combinations which is why I think it's a deep game
  • it's so solid so streamlined and it's like some of them some of the the combinations you might get are incredibly quick but they're slow to amass
  • Millennium Blades is kind of a cheat because it's a game about a collectible card game
  • Magic The Gathering I mean how how do you get any deeper than this
  • it has to be the deepest game
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ Meeple University Vlog at 1:01:41
video_pk 88341 · mention_pk 232695
Meeple University - Black Rose Wars video thumbnail
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look how cute this is fabulous game as well
  • look how great this is like components like just soing amazing
  • look at this like amazing amazing
  • this is a really fun social deduction
  • it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
  • this is a very popular game when it was out
  • it's a logic game
  • puzzle deduction game
References (from this video)
No references stored for this video.
Video zHF1CqWrHaY Board Game Buzzz Top 5 List at 7:12 sentiment: positive
video_pk 87654 · mention_pk 229434
Board Game Buzzz - Black Rose Wars video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High rating on BoardGameGeek
Cons
none
Thematic elements
  • Mages of the Black Rose order seeking power and artifacts
  • The Hectic Universe of Nova Adus in Italy
  • competitive deck-building strategy and combat
Comparison games
none
Mechanics (from transcript analysis)
  • card/spell combat — cards and spells to manage and cast during play
  • Hexagon Grid — main board full of hexes; movement through rooms/areas
  • Hexagonal Board — main board full of hexes; movement through rooms/areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five games that I'm going to steal from Tim's collection
  • surprise
  • I'm not coming for your games Tim as much as I might want to I am not coming to steal your games
  • evily plot the five games that I'm going to steal from Tim's collection
  • I love the artwork in this game
References (from this video)
No references stored for this video.
Video ub38X82ReHs Tim Chuon Top 10 List at 16:50 sentiment: positive
video_pk 87623 · mention_pk 229335
Tim Chuon - Black Rose Wars video thumbnail
Click to watch at 16:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic mage dueling experience
  • chaos cards add dynamic variability
Cons
  • teaching can be complex due to many options
Thematic elements
  • spellcasting, arena combat, and chaos
  • mage arena where players duel with spell decks
  • fantasy mage duels with evolving spell interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — build and optimize a spell deck (grimoire) for combat
  • deck_construction — build and optimize a spell deck (grimoire) for combat
  • room_tokens_and_chaos — chaos spell cards add tokens and chaotic effects depending on play area
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • objectively the greatest game of all time
References (from this video)
No references stored for this video.
Video 4Ar1CLAx3PM Tim Chuon Discussion at 5:16 sentiment: positive
video_pk 85344 · mention_pk 218451
Tim Chuon - Black Rose Wars video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep thematic depth and variety
  • High replayability due to multiple spell schools
Cons
  • Complexity and extended setup/teaching time
Thematic elements
  • Spellcasting factions contending for control and power
  • Ocult magic duel within a magical academy
Comparison games
  • Blood Rage
  • Root
Mechanics (from transcript analysis)
  • Deck Building — Six different schools of magic to explore and combine
  • Deck-building with multiple schools — Six different schools of magic to explore and combine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Victory here is so, so fulfilling and sweet and satisfying when you do get to win.
  • Losing allows you to experiment, and enjoy victory that much more.
References (from this video)
No references stored for this video.
Video yjqVV83LZ_Y Tim Chuon Review at 0:23 sentiment: positive
video_pk 85261 · mention_pk 218169
Tim Chuon - Black Rose Wars video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep spell-slinging with a vast pool of spells to mix and match
  • Elegant integration of worker placement with combat and summons
  • Dynamic, multi-layered scoring that rewards aggression and planning
  • Revised edition clarifications improve playability and reduce edge-case confusion
  • ability to mix components between Rebirth and Revised for variety
  • Solo mode added in Revised, broadening the audience
Cons
  • Box insert and expansion organization can be a hassle, especially when stacking expansions
  • Character asymmetry is mild; feel-bad moments where mage sheets are not very distinct
  • Two-player games can feel like work; best with 3+ players for interaction
  • Rule complexity and edge cases can impose a steep learning curve, though Revised mitigates some of this
  • Center-Rose mechanics in Revised can delay access to powerful spells early on
Thematic elements
  • Spell slinging, siege-like arena combat, and competitive dungeon-crawl vibes with quest-driven progression
  • Mage arena within a magical lodge where mages duel, cast spells, and vie for control of the center while pursuing quests and personal goals
  • semi-cooperative competition with direct conflict and a strong flavor of magical school study and mastery
Comparison games
  • Black Rose Wars: Rebirth
  • Black Rose Wars: Revised
Mechanics (from transcript analysis)
  • Area Control — fight other mages, defend with protection spells, and use rooms with unique effects to tilt clashes
  • area control and combat — fight other mages, defend with protection spells, and use rooms with unique effects to tilt clashes
  • Endgame scoring and mass destruction phase — score for rooms, first/second place, and endgame triggered by thresholds; more points for trouncing rivals
  • Instability and room destruction — black circle spells add instability to rooms; full instability scores points and can destroy rooms in Revised
  • Preparation and slotting — slot spells in three slots on your mage sheet; order of play is important, with quickplay slots for immediacy
  • Spell drafting and grimoire management — draw spells from your grimoire, select two to add to your hand from four options, shaping your attitude toward the turn
  • Summoning and evocations — summon evocations that can interact with damage and battlefield control; command phase to activate them
  • Worker Placement — activate rooms on the board to gain effects, manage actions via movement and room-based choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this part of the game because it really rewards you for investing in summons.
  • No one is safe in the lodge no matter where you are.
  • this is a dream mage spells slinging arena battle royale game.
  • I would easily pay 15, 20, 25 bucks for just a small add-on pack that has the mage sheets with unique abilities.
  • I absolutely love this game.
References (from this video)
No references stored for this video.
Video zYFuOpW8MAo Tim Chuon Discussion at 0:24 sentiment: neutral
video_pk 85203 · mention_pk 217929
Tim Chuon - Black Rose Wars video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • magical academy, spell weaving, and faction rivalries
  • Mage duels within a magical arena with competitive intrigue
  • narrative-forward with edition differences discussed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there weren't too many differences between the revised edition and Rebirth
  • Last time for Scales of Fate, it was beautiful.
  • I think cloth might be my thing right now
References (from this video)
No references stored for this video.
Video DzPQm-lDC-U Tim Chuon Rules Teach at 1:33 sentiment: positive
video_pk 85230 · mention_pk 218030
Tim Chuon - Black Rose Wars video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clearly defined goal structure (defeat rivals, complete quests, manage events)
  • strong thematic flavor centered on mage battles and the lodge setting
  • emphasis on pacing and phase organization for clarity in playthroughs
Cons
  • described as heavier and more dense, which may be challenging for new players
  • requires tracking a lot of information in the black rose phase and questing rules
Thematic elements
  • mages competing to score points by defeating rivals, casting spells, and manipulating the lodge and quest events
  • mage-themed battle royale set around a magical lodge and questing
  • descriptive overview with emphasis on strategic phases and flow of play
Comparison games
  • Black Rose Wars Rebirth
Mechanics (from transcript analysis)
  • combat resolution between mages — defeat opposing mages through spell-casting and strategic maneuvering
  • lodge destruction/room control — destroy or influence rooms within the lodge as part of scoring or control mechanics
  • Phased turns — structured turn order with explicit phases to manage actions, events, and quests
  • phased turns with explicit steps — clear step-by-step phases to aid understanding and filming
  • questing and event cycling — draw and complete quests; events cycle influence scoring during the black rose phase
  • questing and event cycling (revised) — continues a core mechanic from the base game but with streamlined phrasing for videos and playthroughs
  • Variable Phase Order — structured turn order with explicit phases to manage actions, events, and quests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Black Rose Wars is a mage themed battle royale.
  • Your goal is to score the most points by defeating other mages, by slinging other spells at each other to destroy rooms in what is called the lodge and complete quests.
  • The black rose phase is all about cycling through events and getting quests.
  • The part you have to pay attention to here is that you have to remember you're not creating a tutorial. This is not a how to play. It is an overview.
  • I would stop right here and focus in on just creating these two scripts for the next time you implement this technique.
References (from this video)
No references stored for this video.
Video GmQ0xD3SXik Tim Chuon Discussion at 0:50 sentiment: positive
video_pk 85189 · mention_pk 217796
Tim Chuon - Black Rose Wars video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful campaign with thematic asymmetry
  • Dynamic room mechanics and faction variety
  • Expansions add new mages and schools
Cons
  • Complexity and learning curve
  • Balancing asymmetric abilities can be challenging
Thematic elements
  • Asymmetric mage factions duking it out through rituals, traps, and summons
  • Fantasy mage duels in a magical lodge with limbo rooms and shifting sides
  • Campaign-driven with updates and new mage cards altering asymmetry
Comparison games
  • Small World
  • Small World Designer's Edition
Mechanics (from transcript analysis)
  • asymmetric character abilities — Different mage cards give unique powers and strategic options; e.g., Death Nell and unique summons
  • Asymmetric Player Powers — Different mage cards give unique powers and strategic options; e.g., Death Nell and unique summons
  • fate/lodge voting — Players vote to determine the lodge's fate, introducing choice and potential evil options
  • room instability and quest/event/spell triggers — Rooms shift sides based on instability; quests/events/spells drive changes
  • summons and tokens — Character summons and trophies influence board state and scoring
  • Tile/Map Shifting — Rooms shift sides based on instability; quests/events/spells drive changes
  • Voting — Players vote to determine the lodge's fate, introducing choice and potential evil options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The fate of the lodge is in your hands, magister. Choose to see Ephilott's true power in action for the first time or choose to allow Malumbrath to take cruel revenge."
  • "these mages being asymmetric without having actually asymmetric abilities"
  • "combat looks really cumbersome. So there are 10 steps to combat"
  • "it's a two-player game, which is fine. I just feel like we have... a lot of two-player duels this year"
  • "The ultimate collector's edition. This is insane. $2,199"
References (from this video)
No references stored for this video.
Video OKBMchaors8 UndeadVikingVideos Discussion at 31:31 sentiment: mixed
video_pk 85067 · mention_pk 217270
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Click to watch at 31:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The speaker considered backing it again, suggesting some initial appeal.
Cons
  • Too much unplayed content
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's with Charize Throne. Like there's an Old Guard 2 and everybody's like, "Oh my god, there's an Old Guard, too. How amazing."
  • Charliss Therone as an immortal like a from ancient history, like ancient times. like she's been alive for thousands of years.
  • She's badass.
  • The whole team of immortals is badass.
  • Oh, I started watching Squid Game season two because I never and I saw Squid Game season 3 is out and I'm like, guess I better watch season two.
  • Do any of you guys watch Yellow Jackets?
  • Watch it. Lord of the Flies and um yeah, like a Lord of the Flies kind of thing.
  • Kabuki Kid says yellow jacket is good.
  • I know I'll end up buying like Shackleton base, even though I don't need it and I won't play it, but I'll be like, "Oh, I should probably get this because it's supposed to be really good."
  • I remember going to that movie with my buddy Scott and I remember and I was like because he said I heard somebody say it was really good and I was like well we should go check it out
  • and I remember we went to it thinking you know this is before you could look [ __ ] up and like see everything and know everything, right? And so nothing about it. We went we went we went to it
  • and I remember I mean we couldn't breathe. We were laughing so hard
  • It's absolutely insane.
  • remember the little like um like they would get done with a a scene and then they would have that like music cutaway of everybody dancing.
  • The second and third one sucked.
  • I mean um the first one though. I mean uh what was it was magical
  • you shot me. You shot me right in the arm.
References (from this video)
No references stored for this video.
Video mbn78tikwQw Discussion at 44:47 sentiment: positive
video_pk 80510 · mention_pk 195992
Black Rose Wars video thumbnail
Click to watch at 44:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous appearance.
  • Interesting asymmetric powers and schools of magic.
  • Has a high rating on BoardGameGeek (7.9).
  • Supposedly plays very well.
  • Large box size with many components.
Cons
  • Hasn't been played despite being owned since 2019.
  • Can be fiddly.
  • Learning curve involves understanding many cards and options.
  • Requires curating options over multiple games.
Thematic elements
  • Wizards battling each other.
  • Arena with different schools of magic.
Comparison games
  • Whiz War
Mechanics (from transcript analysis)
  • Area Control — Wizards move around an arena and attack each other.
  • Asymmetric powers — Characters have different schools of magic and powers.
  • Combat — Wizards attack each other on the board.
  • Deck Building — Players curate available cards and options over several games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to throw it out. I'm So all day I'm just gonna say Don and I'll let you guys decide who I'm actually talking to because I have not figured out a good way to do it without like long names here.
  • The little epilogue, we were laughing reading it like actually out loud laughing, not like, 'Oh, that's funny.' Like legitimately funny as you go through.
  • And this one uses an app that I my understanding is it does like all kind of the behind the scenes math and stuff for you.
  • It's like if you know Alan Moon did Oathsworn you'd be like what?
  • This game is crazy pants. It is hard and I love it.
  • It's deadly if you focus on all of them.
  • This is the kind of game that you could play many
  • I adore that that's on there, especially in a two-player game.
  • If you want a free lunch, go eat your house
  • And that's a testament of a really really good game, especially one as heavy as Sweetlands.
  • Stuper Monday is one of those games that similar to Sweetlands. It's not as deep, it's not as heavy as Sweetlands, but when it comes to timing, efficiency of actions, and uh sort of using cards to do actions, it's it's right there in that sweet spot.
  • This is a train game but with magic. And the magic matters because basically it's like ah gosh I can't connect my train to this spot. Magic. And now I just teleport over it and I keep moving the stuff.
References (from this video)
No references stored for this video.
Video HHcBpGMGKts Neon Gorilla Interview at 1:33:06 sentiment: positive
video_pk 80505 · mention_pk 195980
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Overall sentiment (raw)
Extremely positive
Pros
  • High interaction
  • Deck building
  • Cool magic theme
  • Monsters
  • Asymmetry
  • Lots of abilities and powers
  • Fun every time
  • Unique action programming
  • Broken effects from forgotten spells create great moments
Cons
  • Not balanced
Thematic elements
  • Magic
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • action programming — I think the action programming is super unique in board games in general, but also done really well here.
  • Asymmetric powers — monsters, asymmetry, you know, lots of abilities and powers that you can play with.
  • Deck Building — It's a deck building game. You are drawing from your school of magic to add to your deck.
  • Multi-Use Cards — The decks are double-sided. The cards are double-sided, so they're multi-use.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so chaotic. It is so fun.
  • Is it balanced? Absolutely not. And that is half the fun.
  • I think the action programming is super unique in board games in general, but also done really well here.
  • I have a feeling pro uh Grim Coven is going to be my top 10.
  • Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
  • Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
  • It may and most likely will replace primal for me uh as my favorite uh boss valer.
  • Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
No references stored for this video.
Video Ifw8cZz8C44 Discussion at 0:59 sentiment: positive
video_pk 68521 · mention_pk 164788
Black Rose Wars video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually striking combination of colors.
  • Components look good when laid out.
Cons
  • White mixed with wood doesn't look good.
Thematic elements
  • Mages with really long elegant robes and everything and cardigans or just really long cloth armor.
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned in the context of it being a mechanic within the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I always try to do these passion projects and say yes to reviews once in a blue moon um from people cuz if not, I'm doing reviews like on my own.
  • This is literally perfect. Spot on to the theme.
References (from this video)
No references stored for this video.
Video hD6tM9o9p7A Tim Chuon Rules Teach at 1:06
video_pk 59592 · mention_pk 152137
Tim Chuon - Black Rose Wars video thumbnail
Click to watch at 1:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • faction warfare and spellcasting
  • Fantasy city with magical factions
  • asymmetric, tactical combat with card-driven elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Okay, this game is called Black Rose Wars. You know what? I actually randomly have black roses.
  • Oh, Black Rose Wars
  • start off by putting the box right in the center of the frame
  • That way it helps accentuate that red in the middle of the box
References (from this video)
No references stored for this video.
Video 8CDgYbnQQ-0 Tim Chuon Discussion at 6:12 sentiment: positive
video_pk 59595 · mention_pk 152140
Tim Chuon - Black Rose Wars video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting mage progression and ascendancy concept
Cons
none
Thematic elements
  • mages and ascendancy progression with combat
  • fantasy mage arena with dungeon-like themes
  • story-driven with progression mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric abilities — Different mage factions have unique powers and paths.
  • card/spell-casting combat — Spell cards and combat interactions drive the magical duels.
  • Combat: Deck/Hand — Spell cards and combat interactions drive the magical duels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • planning is the key to making the best game days.
  • So, next time you're picking games, definitely think about these three categories and how you want to structure your game day.
  • Put your ideas in the comments because you all come up with some freaking amazing ideas so far
References (from this video)
No references stored for this video.
Video 7UCrYkM1mJg ON TABLE Board Games Review at 0:00 sentiment: positive
video_pk 39752 · mention_pk 120003
ON TABLE Board Games - Black Rose Wars video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More spell cards in this edition increase strategic variety.
  • Magic school deck provides thematic flavor and structure.
  • Event cards and redesigned quest cards add depth.
  • Avatar mechanics and activation tokens add tactical layers.
  • Upgraded components with refreshed graphics improve presentation.
  • Modular rooms and room destruction mechanics support dynamic play.
Cons
none
Thematic elements
  • Magic duels, room control, quests, and moon-driven events.
  • Fantasy duel among mages within a modular board of rooms (Black Rose Wars lodge).
  • Descriptive overview of components and core mechanics with light narrative context.
Comparison games
  • Black Rose Wars Rebirth
  • Legos Wars Rebirth
Mechanics (from transcript analysis)
  • Activation tokens and flipping — Activation tokens on rooms are flipped once a room’s effect is used, marking it inactive.
  • Card-driven spell system — Spells come from dual-part spell cards drawn from magic school decks and revealed during actions.
  • Evocation combat and bases — Miniatures and bases track evocations and mage control during combat.
  • Modular Board — A modular map built from rooms that provide unique room abilities and capacity.
  • Modular board with rooms — A modular map built from rooms that provide unique room abilities and capacity.
  • Moon-phase event deck — Event cards drawn according to the moon phase, affecting the track and quests.
  • Power board integration — Power board connects event, evocation, and upgrade decks into a shared progression system.
  • Quest and reward system — Quest cards provide tasks with rewards; incomplete quests still influence points toward a Black Rose.
  • Room destruction progress track — Cubes placed on a track at the bottom of each room to destroy it and gain points.
  • Upgrade and avatar decks — Upgrade cards deck and avatar command cards introduce new states and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this board game, players take on the role of mages.
  • The miniatures are in a color that distinguishes them for the other miniatures in this board game.
  • The more cubes a player place there, the more points they will earn.
  • The only difference is the size of the base.
  • What will appear on the new event board is a space for discarded quest cards.
  • Now take a look at Slenderman's card.
  • This card comes as a avatar's greenmore and avatar hand.
  • That's slot for avatar activation tokens.
  • Finally, the power board, which looks the same as in Legos Wars Rebirth.
  • Upgrade cards are attached to evocations.
  • So, this is what the prototype version of Black Rose Wars revised edition looks like.
References (from this video)
No references stored for this video.
Video NtTAnETCKCk ON TABLE Board Games Game Analysis at 1:00 sentiment: positive
video_pk 32000 · mention_pk 218132
ON TABLE Board Games - Black Rose Wars video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Colorful and diverse rooms compared to earlier iterations.
  • Return to the dynamic room destruction mechanic from the original game, which adds strategic tension.
  • Activation tokens with scoring provide a clear and visually engaging way to track room use and points.
  • Helpful backs of magic school cards include characteristics that aid players in assessing expectations and deck composition.
  • Mages and avatars have been redesigned so that miniature and token management feel more intuitive and visually attractive.
Cons
  • Setup can be arguably more involved since room abilities are not printed directly on the tails in this edition; tokens must be laid out and referenced.
  • Some new features require understanding via other videos or references (e.g., comparison with Rebirth) to fully grasp the changes.
Thematic elements
Comparison games
  • Black Rose Wars (First Edition)
  • Black Rose Wars Rebirth
Mechanics (from transcript analysis)
  • Activation tokens with on-token effects — Room activation tokens describe effects directly on the token in Revised first edition; in practice you reference the token for what the room does, then activate and flip as play proceeds.
  • Mage wizards on the board — Mage miniatures provide thematic presence; mages have actions including evocation activation in the ongoing play, with changes in the tokenization approach versus later editions.
  • Moon phase deck and new card decks — The power board tracks moon phase events and houses new decks (jinx and upgrade cards) drawn from a deck system that links to evocation and mission cards.
  • Point-based scoring tied to rooms — Points are earned by destroying or activating rooms, contributing to a race-style scoring track reminiscent of a competitive mage war.
  • Room activation and destruction — Rooms have activations that can be used during play; players destroy rooms to flip room tails and gain future benefits, influencing board state and scoring dynamics.
  • Token-based room effects (non-printed) — Room tails do not print abilities directly on Revised first edition; setup requires laying out activation tokens that encode effects, which are then used and flipped to inactive during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything here in this new box every new mechanics every new components I think will be huge and really interesting.
  • I definitely like this new version, Black Rose Wars Revised has colorful and diverse rooms.
  • The new activation tokens with scoring look really magical and science. I'm talking about magic.
  • In Black Rose Wars Revised we have a return to destroying rooms as it was in the first part of this board game.
  • The power board has an extended scoring track to influence the timing of when more cards from the moon phase deck enter to the game.
  • The avatar activation tokens provide a new dimension to the game and alter how players approach the board.
  • You have to decide by yourself if this new version of the series is a board game for you.
  • Everything here will be huge and really interesting.
References (from this video)
No references stored for this video.
Video 9vEHzpGMV0U Tim Chuon Top 5 List at 3:38 sentiment: positive
video_pk 29837 · mention_pk 87571
Tim Chuon - Black Rose Wars video thumbnail
Click to watch at 3:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich theme with a strong spellcasting vibe
  • Excellent faction variety and asymmetry
Cons
  • Can be complex; learning curve for new players
Thematic elements
  • spellcasting, school rivalries, and factional warfare
  • Magic school combat in a fantasy setting
  • thematic, combat-forward with heavy spellcasting flavor
Comparison games
  • Terascape
  • Elder Scrolls: Betrayal of the Second Era
Mechanics (from transcript analysis)
  • asymmetric characters — Different factions and characters with distinct abilities.
  • Deck Building — Deck-based action economy and spell management.
  • deck-building — Deck-based action economy and spell management.
  • Worker Placement — Control of actions and resources through worker placement mechanics within a magic school motiff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't stop playing this game because I'm like, I cannot get over how good solo mode is in this one.
  • The combat system and the character customization is top tier.
  • There's one killer and then there's a group of survivors and plus there are multiple gaming modes.
  • Every time you play this game, it is different.
References (from this video)
No references stored for this video.
Video rBli4DNp5rY Board Game Coffee Unboxing at 0:25 sentiment: neutral
video_pk 9257 · mention_pk 27350
Board Game Coffee - Black Rose Wars video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sick kids hospital saved my life I wouldn't be here to give you these games if it wasn't for Saint Kitts hospital
  • most of them are projects yes this is our Shelf of haven't put away yet
  • we have a lot of prototypes we have some prototypes of games that were never released
  • you're probably not even supposed to mention some of these but you know what we never said an NDA let's do this
  • we can't do this I'm working all the time and I just can't get them done seven days a week 24 hours a day
  • I was very upset with that because it was confusing it was because yeah I didn't read the all in
  • he's like I'm done I'm gonna walk away you tell me what happens at the end
  • it's a turntable yeah it will use the Lazy Susan and we did one of those like uh That 70s Show
  • the loudest thing on the planet like it was a big Hollow 10 year old the dice
References (from this video)
No references stored for this video.
Video wwYEjnPNRso Tabletop Turtle Discussion at 0:29 sentiment: positive
video_pk 9286 · mention_pk 96020
Tabletop Turtle - Black Rose Wars video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong four-player experience
  • Engages well at the intended player count
Cons
none
Thematic elements
  • Military strategy, rivalries, and strategic positioning
  • Fantasy/medieval conflict with a focus on four-player interaction
  • Competitive with thematic flavor through player actions
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — Players compete for control or influence on a shared map, driving tension and competition.
  • direct_player_interaction — Conflicts or interactions between players influence each other's plans and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And no other game does four players better than Black Rose War.
  • In Aridia, you read the character's encounter card and choose one of the available dialogue options.
  • There's even genuine character exploration here, which you almost never see in other board games.
  • The card you purchase or draft for the round comes straight to your hand.
  • This is the game that will push deck building to the next level.
  • The setup is a nightmare. The bookkeeping is tedious and the play time is insane.
  • Every decision here feels meaningful.
  • Nemo's War is exactly what I enjoy from a good solo board game.
  • The open seas feel ripped straight from a Jules Verne novel.
References (from this video)
No references stored for this video.
Video PySjjnkjfWM The Dice Tower Discussion at 0:23 sentiment: positive
video_pk 6507 · mention_pk 19272
The Dice Tower - Black Rose Wars video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Neat game with many different versions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is easily on this shelf. The most checked out game. Wonderlands War I see played every time.
  • Foundations of Rome despite how big this game is. It gets checked out all the time.
  • Everyone's really upset with Grimlord Games cuz they never delivered their last Kickstarter, but another company has picked it up.
  • I don't I still don't understand why companies can't put names on the sides of their boxes. Come on now.
  • Frostpunk, the board game if you're ready to have a depressing day.
  • I think Mosaic is a fantastic civilization game. So fast and easy to play.
  • People love Smashup. I have almost everything for Smashup, but it just barely gets played.
  • Probably Twilight Imperium is my favorite of all these here, even though I don't play it that much.
  • Last Kingdom is a kind of a really fun game from Games based on said TV series. Uh but pretty good. Think Game of Thrones style.
References (from this video)
No references stored for this video.
Video wsWwhn0h3sY Board Game Coffee Discussion at 21:30 sentiment: positive
video_pk 4364 · mention_pk 12752
Board Game Coffee - Black Rose Wars video thumbnail
Click to watch at 21:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful minis and components
  • rich thematic flavor
Cons
  • complex and heavy to teach
  • not yet played by the reviewers
Thematic elements
  • arcane wars with minis and board control
  • magical dueling with factions
  • arena-style confrontation with deep lore
Comparison games
  • Gloomhaven
  • Root (factional control)
Mechanics (from transcript analysis)
  • faction-based control — players control magical houses/factions to gain power
  • miniatures with modular setup — a highly visual, modular play area with complex interactions
  • Modular Board — a highly visual, modular play area with complex interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the first Legacy and that we've actually played as a legacy.
  • it's got the classic Legacy like destroy your tiles and cards and put stickers in your books
  • I was very excited when Restoration Games was going to bring this game back out
  • I'm here overall I'm a fan of unmatched
  • TABARU is a system the game you're getting with the system is going to be the bad karmas
References (from this video)
No references stored for this video.
Video SnJZljwLRUc cardboardrhino Rules Teach at 0:04 sentiment: positive
video_pk 3684 · mention_pk 10863
cardboardrhino - Black Rose Wars video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic integration with a detailed fantasy setting
  • Multi-layered strategy combining deck-building, area control, and resource management
  • Moon phase mechanic adds dynamic pacing and strategic variability
  • Deep system for spell management, evocations, and room-based actions
  • Clear emphasis on thematic components and setup that reinforce gameplay
Cons
  • High complexity and steep learning curve for new players
  • Lengthy teaching and setup can be intimidating
  • Numerous components require careful tracking during play
Thematic elements
  • Magical duels, spell collection, and power politics centered on the Black Rose artifact
  • Fantasy lodge where mages compete to master the Black Rose artifact within the Black Rose order
  • Phase-driven, factional competition with ritualistic elements and artifact mastery
Comparison games
none
Mechanics (from transcript analysis)
  • Damage, health, and instability tokens — Mages have health; instability tokens can destabilize rooms; damaged or destroyed rooms contribute to scoring and endgame triggers.
  • Evocations (summoned creatures) — Players summon evocations that occupy spaces, move, and attack; limited to three evocations per mage.
  • Memory/deck management (grimoire memories) — Discarded spells and drawn cards reshuffle into memories to form a new grimoire deck, impacting long-term strategy.
  • Moon phase progression — The game is divided into moon phases; phase shifts trigger changes to decks and scoring, driving game pace.
  • Power points and scoring systems — Power points accrue from events, quests, destroyed rooms, and other sources; reaching a threshold ends the game and determines winner.
  • Quest and event decks — Event and quest decks drive challenges and rewards; quests can be discarded under certain conditions to refresh options.
  • Room activation and tokens — Hexagonal lodge rooms each have an activation token that can be flipped to enable powers; activation affects scoring and endgame state.
  • Spell deck / grimoire construction — Mages build a personal grimoire from six schools of magic, choosing which spells to include and manage hand size.
  • Variable Phase Order — The game is divided into moon phases; phase shifts trigger changes to decks and scoring, driving game pace.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Black Rose Wars is a fantasy competitive game of tech building strategy and combat
  • the game is divided into moon phases
  • the Black Rose Lodge is divided in hexagonal room tiles
  • activation tokens grant you points
  • the mage that has accumulated the most power will be crowned by the Black Rose as a worthy successor and a great master
References (from this video)
No references stored for this video.
Video 59tDns6e0t0 Board Game Coffee Unboxing at 0:58 sentiment: positive
video_pk 2297 · mention_pk 6661
Board Game Coffee - Black Rose Wars video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive, highly detailed miniatures with sharp sculpt quality
  • Vibrant art and theming across core and wave-two components
  • Abundant components: minis, tiles, cards, tokens, and a thematic art book
Cons
  • Very large, heavy box with a dense rule/reference layer
  • Bevel-embossed icons noted by the presenter as not ideal
  • Language layering (multiple language printings) can complicate quick reads
Thematic elements
  • Faction warfare and spellcraft in a rose-filled arena
  • Renaissance-inspired magical city-state with rival houses
  • Array
Comparison games
  • Assassin's Creed
  • Bioshock
  • NeverEnding Story
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be beautiful
  • these minis are amazing
  • the detail on his armor it's crazy
  • minis on this scale are incredible
  • the dragons and griffins look so detailed
  • i'm digging the artwork
References (from this video)
No references stored for this video.
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