Game Info
Year
2018
Collection
Mechanic profile
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Description
Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control, you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used to it has quickly dissolved. Even the most mundane tasks have become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order will surely claim a position of power in post-blackout Hong Kong!
In Alexander Pfister's Blackout: Hong Kong, you have to manage ever-changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video 210E7-HZC2E
Meeple University Rules Teach at 0:11 sentiment: positive
video_pk 64955 · mention_pk 158558
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Provides a good flavor for how the game plays.
- Demonstrates mechanisms of the game.
Cons
- May show poor strategy as it's not meant to be an insight into great strategy.
Thematic elements
- Hong Kong
Comparison games
none
Mechanics (from transcript analysis)
- card drafting — Players acquire new objectives by paying coins.
- Dice rolling — Used to determine resources at the start of the round.
- hand management — Players manage cards in hand, including objectives and scouting icons.
- Objective Fulfillment — Players complete objectives by spending resources and placing cubes, earning cards and victory points.
- Resource management — Players gather and spend resources like books, medikits, tools, and coins.
- scouting — Players use scouting icons to draw cards from specific locations, potentially earning resources or victory points.
- worker placement — Players deploy volunteers and specialists to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hope this is instructive and hope you enjoy it
- Alexander Pfister
- if you enjoy this video please hit like at the bottom of the video
- please write comments questions feedback anything you like to say tied to us in the comments below
- if you'd like to be among the first to see what's new from evil University you can click on them evil in the corner to subscribe to our Channel
References (from this video)
No references stored for this video.
Video GtZY5MLV5hE
Game Night Picks - Pair Of Dice Paradise Discussion at 3:45 sentiment: positive
video_pk 31464 · mention_pk 92674
Click to watch at 3:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging geography trivia format
- Fun interactive play with a map and darts
- Competitive but lighthearted
Cons
- Relies on players' geographic knowledge
- Requires map and darts setup
Thematic elements
- disaster scenario, resilience
- Hong Kong during a citywide blackout
- quiz-style geography guessing with map and darts
Comparison games
none
Mechanics (from transcript analysis)
- Compound Scoring — Scores are based on how far the guess is from the correct answer (in centimeters); colored darts may double the distance-based score
- distance-based scoring — Scores are based on how far the guess is from the correct answer (in centimeters); colored darts may double the distance-based score
- geography-based trivia — Players guess geographic locations; distance to the correct location determines score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the number of centimeters away you are from the location is the number of points you will score at the end of the game
- lowest score wins
- the score you score will be two times the number of centimeters we are from the right question answer the right answer
- it's blackout Hong Kong yeah it's by Alexander V
- not luck of the draw this game is seeing those combinations and being able to work through them on the board
References (from this video)
No references stored for this video.
Video _-_btQyHQpk
The Cardboard Herald Discussion at 4:07 sentiment: positive
video_pk 12309 · mention_pk 35891
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- timely theme with strategic depth
Cons
none
Thematic elements
- cooperation vs. competition in crisis
- Urban blackout scenario in Hong Kong
- n/a
Comparison games
- Teotihuacan: City of Gods
- Airship City
Mechanics (from transcript analysis)
- resource management / area influence — players manage resources to survive and score through blackout scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a book that claims to have a hundred different mechanisms and 100 different diagrams to go with them
- I think this is going to be a great resource
- they are big fans of magic
- what is there there's like Jace and Chandra and Lilith and carne and chub toad
- I'm not sure exactly what Snap is maybe that has to do with shuffling
- I grew up playing Magic I was obsessed with it
- yo there's this article but you should go and check out which could describe this so much better than I could
- I really wanted to spend some time just emphasizing yo there's this article but you should go and check out
References (from this video)
No references stored for this video.
Video UF9Xf3qeCUc
Chairman of the Board Top List at 7:06 sentiment: positive
video_pk 17 · mention_pk 123310
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- robust euro mechanics
- cohesive route-building engine
Cons
- not as appealing as Pfister's better-known titles (e.g., Maracaibo)
- some players may prefer lighter filler games
Thematic elements
- resource upgrading and route building through card placement
- futuristic city planning with contracts and routes
- procedural euro with ambitious planning
Comparison games
- Maracaibo
Mechanics (from transcript analysis)
- card-driven route building — build routes and upgrade infrastructure through card play
- contracts — fulfill contracts to gain upgrades and ongoing benefits
- Network/route building — build routes and upgrade infrastructure through card play
- upgrades and contracts — fulfill contracts to gain upgrades and ongoing benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is probably one of my favorite Uwe Rosenberg games I've played to date.
- it's a weird one because it's kind of like a full-size game but didn't quite feel like it
- the rules overhead was quite high in terms of remembering what they do
- usually trying to build these routes and establish these with blocks and then get the cards
- it's a pretty much a paint by numbers deck builder game
References (from this video)
No references stored for this video.
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Showing 1–4 of 4