Blue Lagoon is an area control and set collection game in which players manage a group of settlers spreading out over the islands of a newly discovered archipelago.
The game is played over two phases (the exploration phase followed by the settlement phase). Over the course of both phases, you will expand your presence on the board by adding one new token each turn (either a settler or a village token). The goal is to collect the resources scattered over the map by placing your tokens on top of them. In the first phase, you can place a new token anywhere you like, as long as it is touching either the lagoon OR one of your previously played tokens. In the second phase, the board is cleared, except for the villages, and now you can only expand from the villages you played in the first phase! At the end of both phases, players score points for the sets of resources they collected. Most points wins.
- colorful
- great depth of scoring options
- fun interaction around the table
- Fjords
- Babylonia
Mechanics (from transcript analysis)
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Quotes (from this video)
- blue lagoon is a great game
- it's got so colorful so much fun
- there's this great moment in blue lagoon where you just realize that you've got a certain island secured
- it's a sandbox style pirate game
- i'm going to buy this for myself 100
- Ethnos is an awesome very simple area majority game
- Ticket to Ride Europe
- Nidavellir
- Dune Imperium
- Code Names is just so great that it's word games are just easy for no i shouldn't say they're easy for everyone to get into
References (from this video)
- colorful table presence and engaging two-phase system
- excellent with three or four players
Mechanics (from transcript analysis)
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Quotes (from this video)
- it's just such a satisfying game for me to play
- the scoring is so low it makes every point matter so much
- this is a voting game that you are going after you're interested in manipulating tokens on the board
- Mission Deep Sea is the Pinnacle version of the crew
- Ghost Stories is fantastic cooperative game
- Cascadia is such a great game
- Kingdom Builder ... it goes up to five to six players
- KeyForge unlike anything else I've played out there
References (from this video)
- Excited to play
- Read rules
- Never actually played despite watching videos
- Island settlement
- Tropical island
- Adventure themed
Mechanics (from transcript analysis)
- Unknown mechanics — Not yet played despite interest
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Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- immersive theme
- engaging with friends
- older design with classic mechanics
- cooperative resource management on a tropical archipelago
- Island exploration and resource gathering
- balanced, thematic
Mechanics (from transcript analysis)
- tile placement / worker placement — Place workers to acquire resources and build improvements.
Video topics + discussion points
Quotes (from this video)
- the seminal 2008 cooperative game by matt licock
- Flatline a real-time cooperative game by kane klenko features players racing to treat crew members on a spaceship
- in the classic dexterity game operation
- you roll dice to attack, heal, gain energy and score points with the special power card
- this is a very beautiful game
- it's absolutely not this game you're just like making little buildings and it's so cute
- you lent my game out to my friend Hannah
References (from this video)
- fast-paced, tactical and abstract
- strong island-grid planning with multiple win conditions
- highly strategic; may feel cutthroat at times
- resource gathering and path-building
- island archipelago exploration
- abstract strategy with thematic islands
- Through the Desert
Mechanics (from transcript analysis)
- set collection / route-building — collect resources and create paths to maximize scoring
- set collection and route-building — collect sets and build paths for scoring
- tile placement / worker placement hybrid — place workers to collect resources and connect islands
Video topics + discussion points
Quotes (from this video)
- it's one of those games that can be played by anyone
- it's basically Taboo but trap words
- one of the best-looking covers of a ball game I've ever seen
- a dynasty of games that feels different to anything else
References (from this video)
- clean, elegant design
- short-to-medium playtime with meaningful decisions
- abstract mechanics may not appeal to everyone
- connect islands and collect resources
- Islands and resource network in a fairly abstract abstracted theme
- abstract, elegant
Mechanics (from transcript analysis)
- point-based scoring with hidden objective variance — Points depend on route creation and island connectivity; depth varies by strategy.
- tile placement / network building — Connect islands with routes and optimize resource networks.
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Quotes (from this video)
- this is from I games in Ukraine and this is from one of the designers of mysterium
- we had a lot of laughter with this one
- surprising amount of skill to hitting that Tower
- this is a reversed dungeon cruel
- I had loads of fun with it last night
References (from this video)
- deep strategic options
- very abstract and clever scoring
- heavy for some players
Mechanics (from transcript analysis)
- area control / tile placement — Abstract token placement with multiple scoring methods across islands.
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Quotes (from this video)
- mind was a big hit for me in 2018
- this is the second Wolfgang Warsch game
- Gloomhaven really did blow me away
- absolutely genius mechanisms
References (from this video)
- Tense blocking dynamics
- Flowing play and elegance
- Area control / resource management
- Abstract archipelago exploration
Mechanics (from transcript analysis)
- Area control with blocking — Tokens claim islands and block opponents while scoring set collection
Video topics + discussion points
Quotes (from this video)
- card drafting to the forefront of gaming mechanisms
- it's very difficult but again if you especially love the Lord of the Rings this is one to definitely sink your teeth into
- this really is a family weight game you can play this one with just about anybody