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Boonlake box art

Boonlake

Game ID: GID0051288
Game Info
Year
2021
Collection
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Description

With a group of pioneers, you have left civilization behind to settle along the shores of Boonlake, a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes, build houses and settlements, raise cattle, produce raw materials, and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake.

Boonlake is an expert game in which you are finding yourself improving your life — and your group's life — in this new territory...but how you accomplish this is completely up to you! Due to a novel action mechanism, each game progresses differently. Each action needs to be considered carefully since the other players also benefit from the action you choose. Besides this, the action determines how far you may move your ship — the further and faster, the better!

—description from the publisher

Description

With a group of pioneers, you have left civilization behind to settle along the shores of Boonlake, a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes, build houses and settlements, raise cattle, produce raw materials, and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake.

Boonlake is an expert game in which you are finding yourself improving your life — and your group's life — in this new territory...but how you accomplish this is completely up to you! Due to a novel action mechanism, each game progresses differently. Each action needs to be considered carefully since the other players also benefit from the action you choose. Besides this, the action determines how far you may move your ship — the further and faster, the better!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 15 · mix 0 · neu 4 · neg 0
Mentions per page
Showing 1–23 of 23
Video PrgsagI2E6c Watch It Played News at 3:15 sentiment: positive
video_pk 90272 · mention_pk 240985
Watch It Played - Boonlake video thumbnail
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New game by Great Western Trail designer Alexander Pfister
  • Novel action mechanism
Cons
none
Thematic elements
  • settling a new community, common good, building a new life
  • shores of Boone Lake, unexplored area
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • action selection — Promises to introduce a novel action mechanism so that each game progresses differently.
  • automation — It urges you to do your best to automate these processes.
  • Resource Management — Classic Alexander Pfister produce raw materials and develop your infrastructure.
  • Worker Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything was going okay until the fire nation attacked
  • you know like thanos or zordon from the power rangers who essentially is forcing teenagers to fight his intergalactic war when all they wanted to do was learn karate
  • i burn water
  • my dark and lonely thoughts
  • seriously it's a cultural blind spot in my world
  • what the romans do indeed do what the romans do
  • the game that people wouldn't stop tweeting me about
  • so many tweets
  • yes yes to this all of that those words that's whole paragraph
  • i don't know what that means but my guess is they're like a group of people who don't like the queen or something
  • who keeps on ruining your monologues
References (from this video)
No references stored for this video.
Video jLHpW5MCCII Getting Games Discussion at 11:29 sentiment: positive
video_pk 90187 · mention_pk 240656
Getting Games - Boonlake video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • large amount of euro tropes; potential engaging engine-building
Cons
  • rulebook depth uncertain; time may be substantial
Thematic elements
  • euro with action tiles; alxander Pfister design style
Comparison games
none
Mechanics (from transcript analysis)
  • action tiles and card play — choose an action tile, possibly play a card from hand, action triggers take effect; tile positioning and card play drive engine.
  • turn-based action selection with communal pool — tiles are chosen from a big stack, then everyone executes actions; tiles can be played and cards drawn for engine building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'll be discussing 32 games that i have learned about over the last eight weeks
  • gen con is happening
  • arc nova it says you design a modern zoo and you run a successful park and you support conservation projects
References (from this video)
No references stored for this video.
Video 3ecB6bOukE0 BoardGameTeacher Unboxing at 0:03 sentiment: neutral
video_pk 89879 · mention_pk 239384
BoardGameTeacher - Boonlake video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the unboxing for boone lake
References (from this video)
No references stored for this video.
Video Pql3gf-Qrpg Getting Games Discussion at 10:51
video_pk 89713 · mention_pk 238701
Getting Games - Boonlake video thumbnail
Click to watch at 10:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i understand a lot of people really enjoy solo games but um generally they're they're not really for me
  • it's essentially a fun thing that we like to do and we have to make sure that it doesn't turn into work
  • thousands of games come out every year and i feel like every couple of months i bump into something that i'm just like whoa that's totally new
  • i personally think patchwork is engine building because you're just kind of building up an income engine
  • sprinkles on the icing on the cake
References (from this video)
No references stored for this video.
Video gurLpvfhprY All You Can Board Announcement at 31:16
video_pk 89686 · mention_pk 238582
All You Can Board - Boonlake video thumbnail
Click to watch at 31:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first ever aycb 24 hour charity live stream in support of mental health
  • 100 of all proceeds are going to be going to a local mental health organization here in Winnipeg called the Sarah Riel
  • every five dollars you donate will get you one entry into every single prize package
  • we're going to be playing board games for 24 hours straight
References (from this video)
No references stored for this video.
Video UuEElqSHFWQ The Mill Discussion at 0:37 sentiment: positive
video_pk 88179 · mention_pk 231877
The Mill - Boonlake video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an absolute no-brainer
  • I felt like it was pretty polished there
  • I'm really looking forward to getting that promo I'm going to hop on and right after this and go ahead and secure my nine promos for $25 that's pretty good
  • Code name fire just based on that progress chart looks very likely to be the first uh new title uh for stoneware games this year
  • Elizabeth Hargrave actually has two kickstarters running right now I believe
  • Undergrove we talked about this previously that she's got this title coming out from AEG that campaign is actually going on right now
References (from this video)
No references stored for this video.
Video 7vh_B9d5GDg The Mill Playthrough at 2:16 sentiment: positive
video_pk 87851 · mention_pk 230262
The Mill - Boonlake video thumbnail
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the lever mechanic is an interesting idea
Cons
  • may be challenging if resources are scarce
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Lever cash-out vs. star gain — Pulling a lever can cash out resources or a star; there are nine levers total.
  • Outline a lever by paying its cost — You may outline a lever and, at any time, pay costs to outline. Outlining is followed by the option to pull the lever, which can yield a benefit but may prevent earning a star in the area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be a fun one I think
  • we might be strapped for resources
  • I'm excited for some new dice
  • I really like blue and green
  • definitely need the Redux box ASAP
References (from this video)
No references stored for this video.
Video IiHA4ZAirTs UndeadVikingVideos Discussion at 1:32:27 sentiment: positive
video_pk 85711 · mention_pk 220300
UndeadVikingVideos - Boonlake video thumbnail
Click to watch at 1:32:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll trade a $60 euro for that in a heartbeat. Not even think about it because $60 euro game I reviewed I didn't give a [ __ ] about.
  • No, man. I grew up I grew up with a scarcity mindset. I hold to that dear.
  • The majority of the games that I have at this point in my attic are absolute horseshit.
  • It's got a really cool auction mechanism. I think you call it you can't go back where essentially you get offers and you look at the offer and you have to immediately accept it or immediately reject it and move on to the next offer and you so you you don't know what you're getting into.
  • My goal is to be almost 100% board game free other than like a small handful of things that I'll play with my kids.
  • My favorite thing about Strike is that the first time people play it, they're like, "That's all there is."
  • It's 1:15 in the morning. Not early. Boom.
References (from this video)
No references stored for this video.
Video qDjEIO98xsY Ryan and Bethany Board Game Reviews Discussion at 5:49 sentiment: positive
video_pk 85521 · mention_pk 219328
Ryan and Bethany Board Game Reviews - Boonlake video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
positive/mixed
Pros
  • Interest sparked by premium components and sleeves
Cons
  • Heavy for casual play (solo mode mentioned as challenging)
Thematic elements
  • area majority/engine-building
  • fictional town
Comparison games
  • Love Letter
  • Captain Flip
Mechanics (from transcript analysis)
  • card-based action selection — heavier family-weight/ancestor of engine-building with cards and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kudos to them. They do an amazing job.
  • This is just proving once again why this is one of our favorite conventions and events to go to every year.
  • I just love being able to play games for fun with no pressure of reviewing them, but just like showing you little videos of them.
References (from this video)
No references stored for this video.
Video NS4ZhMHMvZI Board Games UnLocked Top List at 1:01:42 sentiment: positive
video_pk 82746 · mention_pk 207877
Board Games UnLocked - Boonlake video thumbnail
Click to watch at 1:01:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Top-notch game and Alexander Pfister's highest-rated game by the host
  • Neat action selection mechanism
  • Interesting decisions for a fast-paced game
  • Expansion adds valuable strategic elements
  • The cover art is visually striking, even if the theme origin is unclear
Cons
  • The cover art is a bit weird
  • The theme of rebuilding a civilization is somewhat abstract
Thematic elements
  • Rebuilding a civilization
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a rotating waterway board with different power levels.
  • Resource Management — Collecting resources is a key part of the gameplay.
  • Rondel — The game uses a waterway rondel where actions are selected.
  • tile laying — Players lay out tiles and build farms on them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is, Hoplam is solo.
  • the Pandora's Ruin uh brought in several different little things like more scions and stuff like that. But the biggest thing was the Mercury Boots campaign mode, that new campaign mode, because it switch it switched from where instead of each act lasting 12 weeks, it made each act last six weeks.
  • this is my my second uh chip theory game in this segment, but you get that same deal. Chips, neoprene, plastic.
  • But now each act probably takes about two or so with the Mercury deal. And that was like one of the smartest things. They listened to their their their, fans or whatever and they added that and it was the perfect addition cuz it made it a nice swallowable uh deal at that point.
  • that expansion saved this game because if I had to go through it again with uh, you know, four hours per act, I it's it's miserable, dude.
  • four hours of die rolling.
  • I just try not to think about how much I spent.
  • It's so much fun, dude.
  • The amount of content definitely helps with how many heroes and villains there are.
  • And the plug-and-play nature of just being like, here's who we're going to throw in.
  • The system of you know this timeline element of like playing cards after other players to trigger different effects is such a cool thing.
  • It's just that plugandplay nature makes this one just so much fun to play.
  • I've had a blast with it.
  • the games still super fun.
References (from this video)
No references stored for this video.
Video gCS4TuokEqM Neon Gorilla Interview at 3:46
video_pk 81990 · mention_pk 205416
Neon Gorilla - Boonlake video thumbnail
Click to watch at 3:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Friendships are more important than games anyways.
  • Board games should be relationally and kind of enjoyment focused.
  • This is intoxicating in a really good way.
  • If I could build this into something that just has a really good rhythm in my life, maybe a little bit of financial support, that would be the dream.
References (from this video)
No references stored for this video.
Video I2U14Ep-X7Y Analysis at 36:44 sentiment: positive
video_pk 81556 · mention_pk 203224
Boonlake video thumbnail
Click to watch at 36:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very good game
  • Clever AI that keeps you on your toes
  • Minimalistic AI bookkeeping
Cons
  • AI rushes the game
Thematic elements
  • Pioneering
Comparison games
  • Great Western Trail
  • Maracaibo
Mechanics (from transcript analysis)
  • action selection — Players choose how far to move on a track or rondel.
  • Set Collection — AI takes cards from the market.
  • track movement — Players move around a track or rondel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sunavalo is a solar punk game.
  • The solo really does just feel like playing with two players. You You get the same sort of interactions.
  • No one knew Fluxx had a solo mode, but yes, they do.
  • It's more puzzly, it's more not strategic, but definitely more puzzly than the chaos of multiplayer Fluxx, which is what some people like.
  • It's a real life board game. It's a great cool app the life game.
References (from this video)
No references stored for this video.
Video XvDCLzspdk0 Get into games Event Coverage at 26:23 sentiment: neutral
video_pk 81418 · mention_pk 202064
Get into games - Boonlake video thumbnail
Click to watch at 26:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • accidentally priced low on Zatu
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then you can challenge each other.
  • But it is like I like the fact that the game does that that it's hard.
  • And when we played it, I was like, "Oh, I get it now." Cuz it's so hilariously funny.
  • Mashy Meeples had said something about um like aircon feels like home cuz you're just with people who want to be there, want to play games.
  • It's just a nice experience.
  • And I think sometimes, you know, when we're just at home playing games, you're like, "Yeah, I love games." But there's something really special about a convention and being with people and meeting up with people that you don't always
  • the buzz and the buzz of people enjoying themselves and having a good time.
  • And then we drove to McDonald's. We drove to McDonald's with a view.
  • And then this one, this service station happens to have a the adult supertore must be the biggest in the land.
References (from this video)
No references stored for this video.
Video OvZScU450Bk The Brothers Murph Unboxing at 145:30:40 sentiment: neutral
video_pk 81313 · mention_pk 201186
The Brothers Murph - Boonlake video thumbnail
Click to watch at 145:30:40 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has surpassed the 1,000 board game mark.
  • It feels like it's time to do another collection tour.
  • This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
  • Terraforming Mars. This is a classic.
  • The feeling of terraforming Mars is just epic.
  • Too Many Bones. This game has some of the coolest dice I've ever seen.
  • It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video 4t75S_Z1uog Top List at 6:09 sentiment: positive
video_pk 79912 · mention_pk 193527
Boonlake video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging for other players even when it's not their turn
  • Satisfying engine building opportunities
  • Discovering and building out the board feels good
Cons
none
Thematic elements
  • Exploration and settlement building
  • Discovering and building settlements in forgotten lands
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — this is a kind of a large action follow mechanism kind of game where on a turn the active player will choose from these kind of uh action strips an action they want to take. it'll have a main action they can do and there will always be something uh for the most part that other players and usually that player as well can also do uh in addition uh to that action.
  • Card Drafting — So, you are going to be building out this tableau of cards uh as you are discovering, you know, these kind of longforgotten lands and you're building uh kind of your townships, your cities, your settlements uh onto uh spaces.
  • Tableau Building — Uh, and it has a nice flow to it. We uh Nick and I really enjoy this one where at the beginning of the game there's a couple of tiles revealed, but most of the board is is undiscovered. So, you can discover spaces, put them down, often gaining bonuses along the way. And then those tiles as they're placed are going to be spaces for you to put out your cattle, build up your buildings, upgrade your buildings, uh, and kind of build up as you go. As you do this, you are often playing cards as well.
  • Tile Placement — So, you're going to be building up these, you know, kind of runs of salmon or groups of bears in different pairs and things like that, uh, throughout the game, and you're hoping to build a tableau of large areas of the same terrain type.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2021 is somehow 5 years ago.
  • So, we're going to look back five years in the past and see which games really hold up.
  • We like doing these kinds of like five years, 10 years list.
  • 2021 was a really good year. There's some real big bangers that came out this year, some of our favorite games.
  • So, we're going to go ahead and talk about our top 10 games from 2021.
  • Really for us, the entire Imperium line, there's Imperium Classics and Imperium Legends, which came out uh around this time, and then Imperium Horizons. And all these games are are cross-co compatible.
  • I think that's what keeps this game really fun for us is like with between all three versions of the game, I don't know, there's probably like 40 civilizations now and they all have their own kind of vibe.
  • Arc Nova is a masterpiece. It's just what it is.
  • this game took the world by storm and just has not let up.
  • it's basically this big engine builder.
  • This is kind of a game that's got like a whole bunch of different mechanics.
  • not every game needs to do something new. Like not every game needs to think of a new mechanic or a new this or a new that. You can take things that exist already in board games or in other board games or in the general board game industry and just put them into a really really good game.
  • Arnova is nothing new. Absolutely nothing new. But it does it in such a good way that it's become this number two game of all time. I think eventually probably going to be number one.
  • Arnova is one of my favorite games of all time. It's incredible. I love it so much and it had to be number one on this list.
  • what games stand the test of time? Uh Arknova obviously definitely does that. That's a clear number one for us.
  • But, let us know what are your favorite games from 2021. Which things did you buy back then or discovered after the fact that you are still playing just as much today?
References (from this video)
No references stored for this video.
Video nq-EgrPjIjg Rules Teach at 0:05 sentiment: positive
video_pk 79721 · mention_pk 193275
Boonlake video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players can gain two coins for each adjacent house when placing cattle.
  • Refreshing levers grants one victory point for each unused lever.
Cons
  • If building a settlement in a region where you already have one, you lose five victory points.
Thematic elements
  • Becoming the most successful pioneer.
  • Pioneers have settled along the shores of Boone Lake.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose one action strip per turn to carry out actions.
  • Area Majority/Presence — Scoring in regions is based on presence, and cattle score points based on adjacent settlements.
  • Hand Management — Players manage cards in their hand, playing them for effects or discarding them for money.
  • Modernization — Players can modernize by paying costs to place lever tiles, which can be used for bonuses.
  • Resource Management — Players manage resources like wood, loam, stone, and iron, and use coins and cards.
  • Route Building/Movement — Ships move along a river, with movement limited by action board choices and scoring triggered by crossing locks.
  • Set Collection — Players collect resources, buildings, and complete rows/tiers on their player board.
  • Tableau Building — Players develop their player board by adding buildings, cattle, houses, and settlements.
  • Worker Placement — Inhabitants are placed on building sites to take rewards or pay costs (develop action).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player with the most victory points is the most successful pioneer and wins boone lake.
References (from this video)
No references stored for this video.
Video bQyBLJL_tQc Discussion at 0:05
video_pk 67476 · mention_pk 163597
Boonlake video thumbnail
Click to watch at 0:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video LdWNtdsItS8 Getting Games Interview at 0:56 sentiment: positive
video_pk 63364 · mention_pk 156736
Getting Games - Boonlake video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Nova Luna
  • Concordia
  • Glamor 2
  • Viticulture
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • priority number one is to have fun
  • priority number two is to make sure everyone else is having fun
  • priority number three is to try to win
  • board games are human compiled
  • the rule book is code the human brain is the compiler
  • there's no scriptwriting that happens over here
References (from this video)
No references stored for this video.
Video mF1ObgXfhQQ the mill Discussion at 1:54 sentiment: neutral
video_pk 62866 · mention_pk 155646
the mill - Boonlake video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really excited about because I might have a bird in there
  • tapestry digital not board game arena but the actual digital app
References (from this video)
No references stored for this video.
Video m4mVWDnZna4 Board Gaming Ramblings Discussion at 13:41 sentiment: positive
video_pk 36516 · mention_pk 240439
Board Gaming Ramblings - Boonlake video thumbnail
Click to watch at 13:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unexpected excitement around its presence at Essen
  • potential for accessible, family-friendly play
Cons
  • the transcript provides limited mechanical detail
Thematic elements
  • area control or journey through a lakeside community
  • lake town / resort area
  • family-friendly, approachable
Comparison games
none
Mechanics (from transcript analysis)
  • area control / tile placement — players claim zones and optimize layout around Boone Lake, likely with point scoring tied to area control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's crazy it's happening
  • it's a castle and it's raining
  • we're hoping that we'll get the other two suitcases soon
  • we did okay this time, we have clothes and we have the luggage now
  • it's the new releases hall, the room is big and a bit untidy but it's going to be filled with punch boards and games
  • i liked it, it's simple and good entry-level design by phil walker harding
  • it's awesome to see boone lake here, we didn't think it would be here
References (from this video)
No references stored for this video.
Video TWsIAWqJuX8 Board Gaming Ramblings Review at 1:15 sentiment: positive
video_pk 32887 · mention_pk 240409
Board Gaming Ramblings - Boonlake video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly tight action selection with seven distinct strips
  • Downtime is minimized because actions trigger additional effects on other players' turns
  • Beautiful artwork by Clemens Franz and solid production
  • Feels distinctly Pfister—familiar DNA but fresh and different enough to feel new
  • Strong rule clarity; intuitive symbols and layout
  • Balanced two- and three-player experiences; scalable well
  • A lot of meaningful decisions without overwhelming complexity
Cons
  • Not extraordinarily innovative within Pfister’s catalog; it’s a refinement of familiar mechanics
  • Some players may experience AP due to the number of viable options per strip
  • Pacing can stretch to about two hours at higher player counts; not a light game
  • No narrative or storytelling for players seeking a thematic story arc
Thematic elements
  • settlement-building, resource management, river exploration
  • A frontier river valley around Boone Lake; settlement-building era
  • no narrative
Comparison games
  • Maracaibo
  • Mombasa
  • Great Western Trail
  • Carpe Diem
Mechanics (from transcript analysis)
  • Boats/river track movement — Move two boats along a river track; moving left is cheaper (or free) and moving right costs money; reaching the river end triggers scoring cycles.
  • Cattle/coin interaction and building incentives — Placement of cattle yields coins for houses and can influence scoring and tempo; contributes to a sense of progression and economy.
  • Interim and final scoring with selectable scoring tracks — Multiple scoring options are available; players select scoring priorities earlier and can double points from chosen tracks, creating strategic tension.
  • Levers and renewal mechanic — A lever system with 12 actions that renews around each scoring; using them creates throughput and flexibility, while unused levers can grant points.
  • Resource production via fixed production sites — Players maintain production sites on their boards; each produces one resource per cycle, supporting purchases and development.
  • Rondell-style action selection — Choose one of seven action strips each turn; after performing your action, other players get to perform related actions on their turns, creating interactivity and reducing downtime.
  • Tile Placement — Explore land by placing tiles on the board, develop leaders/dudes, then upgrade them into houses and settlements.
  • Tile placement exploration and development — Explore land by placing tiles on the board, develop leaders/dudes, then upgrade them into houses and settlements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very typical euro stuff from alexander fister
  • the game has a very neat action selection mechanism
  • it's like a rondelle actually, choosing strips and the strips circulate
  • no narrative, no trying to tell a story
  • the artwork from Clemens Franz looks really nice
  • it's crunchy decisions, but not overly heavy
  • fresh and different enough to feel new
  • the pacing is good and it scales well between 2 and 3 players
References (from this video)
No references stored for this video.
Video xbqU4s8-DLo Board Gaming Ramblings Playthrough at 0:00 sentiment: positive
video_pk 30844 · mention_pk 240283
Board Gaming Ramblings - Boonlake video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth action-selection loop that keeps turns moving
  • Robust engine-building with multiple viable paths to scoring
  • Engaging end-game scoring system with varied objectives
  • Two-player pacing works well with manageable player interaction
  • Thematic flavor and production evoke a Caledonia-like feel
Cons
  • Iconography can be confusing or occasionally unclear
  • Interaction is moderate but not heavy; players seeking direct confrontation may wish for more tension
  • Some players may experience analysis paralysis due to the number of strategic options
Thematic elements
  • Exploration, settlement development, resource management
  • Boom Lake region, river valley with frontier settlements
  • Engine-building and exploration through card-driven actions
Comparison games
  • Caledonia
  • Maracaibo
Mechanics (from transcript analysis)
  • action_selection — Players choose one of seven action tiles on their turn, triggering different actions and driving engine development.
  • card_income_track — Playing cards can advance income tracks and unlock additional actions or bonuses.
  • Compound Scoring — Four interim scoring events plus a final scoring at game end drive planning and risk management.
  • Engine Building — Cards and production tracks build an engine that provides income and special abilities over the course of the game.
  • interim_and_final_scoring — Four interim scoring events plus a final scoring at game end drive planning and risk management.
  • levers — Levers provide one-time abilities that influence interim scoring opportunities.
  • Once-Per-Game Abilities — Levers provide one-time abilities that influence interim scoring opportunities.
  • placement_and_adjacency — Dudes and buildings are placed with adjacency and proximity affecting income and scoring.
  • Resource Management — Players manage multiple resources produced by river and land spaces to pay for actions and upgrades.
  • resource_management — Players manage multiple resources produced by river and land spaces to pay for actions and upgrades.
  • Tile Placement — Dudes and buildings are placed with adjacency and proximity affecting income and scoring.
  • tile_driven_engine_building — Cards and production tracks build an engine that provides income and special abilities over the course of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very good game
  • the action selection mechanism is super fresh
  • it's not a very heavy game it's a medium heavy game
  • i'm going to give it a nine
  • eight point five from me it's an amazing game
  • if you like medium heavy euro games i think you should check this out
  • it's a fantastic game
References (from this video)
No references stored for this video.
Video dNl3OlnIYRs Chairman of the Board Top List at 12:56 sentiment: positive
video_pk 13757 · mention_pk 87552
Chairman of the Board - Boonlake video thumbnail
Click to watch at 12:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building with strong tempo
  • Rich player interaction through shared action turns
Cons
  • Complex for new players
  • Can be long for a Pfister title
Thematic elements
  • engine-building, river trade
  • sailing along a lake with checkpoints and floating towns
  • evocative, thematic
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • Action Drafting — draft action tiles and execute them to build your engine
  • action-tile drafting — draft action tiles and execute them to build your engine
  • dynamic tempo / check-point resets — reach checkpoints to refresh cycles and push for more actions
  • income and town-building on playboard — upgrades provide income and end-game scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are ten really really good games
  • this is one of the coolest games in terms of like turn angst and frustration
  • it's timeless and very clean design
  • this is a co-design but it's definitely got a lot of the dna in it through that tile placement and other little mechanisms
  • an absolute blast to play
  • Arc Nova is going to stand the test of time
References (from this video)
No references stored for this video.
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