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Bora Bora box art

Bora Bora

Game ID: GID0051405
Game Info
Year
2013
Players
2-4
Age
12+
Playtime
120 min
Collection
Your Tier
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Description

Stake your fortunes in the mysterious island world of Bora Bora. Journey across islands, building huts where the resilient men and women of your tribes can settle, discovering fishing grounds and collecting shells. Send priests to the temples, and gather offerings to curry favor with the gods.

In Bora Bora, players use dice to perform a variety of actions using careful insight and tactical planning. The heart of the game is its action resolution system in which 5-7 actions are available each round, the exact number depending on the number of players. Each player rolls three dice at the start of the round, then they take turns placing one die at a time on one action. Place a high number on an action, and you'll generally get a better version of that action: more places to build, more choices of people to take, better positioning on the temple track, and so on. Place a low number and you'll get a worse action – but you'll possibly block other players from taking the action at all as in order to take an action you must place a die on it with a lower number than any die already on the action.

Three task tiles on a player's individual game board provide some direction as to what he might want to do, while god tiles allow for special actions and rule-breaking, as gods are wont to do. The player who best watches how the game develops and uses the most effective strategy will prevail.

Description

Stake your fortunes in the mysterious island world of Bora Bora. Journey across islands, building huts where the resilient men and women of your tribes can settle, discovering fishing grounds and collecting shells. Send priests to the temples, and gather offerings to curry favor with the gods.

In Bora Bora, players use dice to perform a variety of actions using careful insight and tactical planning. The heart of the game is its action resolution system in which 5-7 actions are available each round, the exact number depending on the number of players. Each player rolls three dice at the start of the round, then they take turns placing one die at a time on one action. Place a high number on an action, and you'll generally get a better version of that action: more places to build, more choices of people to take, better positioning on the temple track, and so on. Place a low number and you'll get a worse action – but you'll possibly block other players from taking the action at all as in order to take an action you must place a die on it with a lower number than any die already on the action.

Three task tiles on a player's individual game board provide some direction as to what he might want to do, while god tiles allow for special actions and rule-breaking, as gods are wont to do. The player who best watches how the game develops and uses the most effective strategy will prevail.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 20 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–23 of 23
Video rsrz9boRJgY Drive Thru Games Top List at 4:31 sentiment: positive
video_pk 89445 · mention_pk 237470
Drive Thru Games - Bora Bora video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
  • Really liked Bora Bora back at this time too
  • Sweet little puzzles
Cons
  • Don't like In the Year of the Dragon
  • Don't really like Notre Dame either
Thematic elements
Comparison games
  • Castles of Burgundy
  • Trajan
  • In the Year of the Dragon
  • Notre Dame
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are for like the wave two ships
  • I don't remember really hearing about this game until I was at Gen Con
  • I played the game I was like whoa this is going to be great
  • it's been huge it's been lasting
  • it's still around there's been a second edition atomic mass games has it you know there's still tournaments it's just really lasted
  • I don't think this actually came out back then
  • it was a couple of years later
  • it's a big like 400 box
  • it's a campaign game and there's tactical battle elements like you see in a dungeon crawl
  • it's like you're building a civilization in hell almost
  • it's a huge investment
  • it's a lifestyle game all by itself really
  • you know it's kind of dark and gross and stuff in a lot of ways
  • it's crazy
  • so that's not for everybody
  • this game's been around I still hear people talking about this today
  • this is the expansion for lords of waterdeep
  • really cool expansion i still have the game and the expansion on my shelf
  • you did not see lords of water deep anywhere on the previous list because it kind of came a little bit out of nowhere
  • Dungeons and dragons euro game a worker placement game
  • the expansion really makes the game in my opinion
  • it really adds some extra elements and layers and a little bit of depth there to the game that is you know made it stay in my collection
  • this is definitely an evergreen for wizards of the coast or hasbro whoever
  • it's cool that it's kind of neat to see this be the number one
  • turned out to be a really good expansion
References (from this video)
No references stored for this video.
Video gpKioDijRD4 The Dungeon Dive Discussion at 37:12 sentiment: positive
video_pk 89029 · mention_pk 235826
The Dungeon Dive - Bora Bora video thumbnail
Click to watch at 37:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • extremely fast character creation
  • clear, strong thematic direction
Cons
  • high lethality and potential for punishing sessions
Thematic elements
  • fast, lethal, narrative-forward play
  • dark, brutal fantasy; grotty, dystopian vibe
  • short campaigns with brutal tone
Comparison games
  • Dungeon Crawl Classics
Mechanics (from transcript analysis)
  • rapid character creation — very quick, ~five seconds per character
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the main thing is that the rules never get in the way of me having fun.
  • solo play is to kind of like exercise your chops.
  • Runecairn is the most fun you have ever had with a solo.
  • I lean towards Mork Borg because it takes five seconds to make a character.
  • it's a box of things to use for your other games.
References (from this video)
No references stored for this video.
Video jdAA_65-h0E The Dungeon Dive Review at 0:39 sentiment: positive
video_pk 88847 · mention_pk 235067
The Dungeon Dive - Bora Bora video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, unmistakable atmosphere
  • easy entry for new players due to streamlined mechanics
  • compact rules and great visual design
Cons
  • grim, punishing tone may be off-putting for some players
  • crunch can be light for players seeking deeper tactical crunch
Thematic elements
  • nihilism, ritual horror, end-times atmosphere
  • apocalyptic dark fantasy with a doom-driven aesthetic and mythic fallout
  • condensed lore with stark, art-forward presentation
Comparison games
  • Pirateborg
  • Forbidden Psalm
Mechanics (from transcript analysis)
  • Arcane rituals — Spells are cast via ritual mechanics with potential miscasts and penalties.
  • Combat: Damage Based — Straightforward attack/defense mechanics that keep the pace brisk.
  • D20-based task resolution — Roll a d20 and add a relevant attribute to meet a target number.
  • Milestone leveling — Characters level up via milestones rather than traditional XP tracks.
  • Simple core combat — Straightforward attack/defense mechanics that keep the pace brisk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this book is absolutely gorgeous
  • I cannot recommend pirateborg enough this is super cool
  • two of the best things one is how simple it is to play
  • pirateborg is going to be a very very popular game
  • this is a really, really cool book for nautical fantasy and pirate adventures
References (from this video)
No references stored for this video.
Video 5z1iqmjmt34 Tabletop Minions Discussion at 1:28:57 sentiment: positive
video_pk 87141 · mention_pk 227224
Tabletop Minions - Bora Bora video thumbnail
Click to watch at 1:28:57 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique black metal aesthetic
  • Popular indie RPG
Cons
none
Thematic elements
  • Dark fantasy RPG
  • Black metal fantasy world
  • Indie
Comparison games
  • Forbidden Psalm
  • The Last War
Mechanics (from transcript analysis)
  • RPG System — A popular indie black metal-themed RPG that serves as the basis for other games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't not every game needs to have deep lore Some people just want to play fun games Some people want to take the lore from game a and bring it into a game B where they like the rules better
  • lore is interchangeable so you know one of my favorite games out there is space weirdos it has literally no lore it's fine I make up lore on the Fly
  • I like the fact that they're giving you options to play with the models you already have without having to go through and go geez I don't know what are they trying to get a point like what is this again you're like well these guys are supposed to be tyranids oh well it didn't come across as tyranids or whatever I have a whole bunch of tyranids and so I should use this
  • the rules are generic not the lore
  • Are they officially model agnostic I mean sure yeah you can use whatever ever models you want I mean to be fair every game is officially model agnostic even if they don't say it is it is
  • I just don't like moving them in a chunk I like being able to move them separately I don't like that that just here's a thing and the the type of play where it's like well this part has to wheel over and do this and then then you're attacking from a flank
  • rivenstone is the game that you're talking about
  • the problem is this well it's not the problem here's the most recent answer they still haven't produced the stuff yet but the most recent email I got from them which I think was in July was them saying another company is basically buying the game from us and they will do the production and the the Fulfillment
References (from this video)
No references stored for this video.
Video 0gp7l4Y9nGY Board Game Sanctuary Review at 0:00 sentiment: positive
video_pk 86623 · mention_pk 224759
Board Game Sanctuary - Bora Bora video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative dice-based action selection
  • Blocking mechanic adds strategic interaction
  • Thematic depth with tattoos, shells, jewelry economy
  • Guard cards offer strategic control
Cons
none
Thematic elements
  • island development, tattoos, shells, jewelry economy
  • Polynesian island with ceremonial culture
  • thematic, tactile, dice-based strategy
Comparison games
none
Mechanics (from transcript analysis)
  • currency and set collection — Shells act as currency to buy jewelry sets; fishing and tasks contribute to progress
  • Deck Manipulation — Guard Cards allow players to influence dice outcomes and actions
  • Dice Action Selection — Players choose actions by placing or selecting dice; lower dice often block higher dice
  • dice manipulation via guard cards — Guard Cards allow players to influence dice outcomes and actions
  • hut/resource placement — Huts are placed on an island to gain resources and advance your ceremony area
  • Set Collection — Shells act as currency to buy jewelry sets; fishing and tasks contribute to progress
  • Variable player interaction — Blocking and interaction among players based on dice values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a euro game that I loved coming back to time and time again it's an oldie but a classic
  • using dice to select your actions
  • guard Cards to manipulate the dice
References (from this video)
No references stored for this video.
Video fckHNMiNeCM Ryan and Bethany Board Game Reviews Top List at 10:56 sentiment: positive
video_pk 86553 · mention_pk 224245
Ryan and Bethany Board Game Reviews - Bora Bora video thumbnail
Click to watch at 10:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Island exploration and resource gathering
  • Bora Bora
Comparison games
none
Mechanics (from transcript analysis)
  • area expansion — Trying to get as many resources and places on the board as well as fishing on the islands.
  • Dice Drafting — Using dice to take actions, higher values mean stronger actions, lower values mean more flexibility.
  • Worker Placement — Drafting man and woman tiles to give extra actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • heavy and light does not equal good and bad it's not we found that trap I found that trap the where the g games are only good if they're heavy and I've since come back to where all games are good not all games but you know all weight of games can be good based off of what their circumstances when you're playing them and who you're playing them with
  • the heavier games these are the games that we're talking about today these are the games that have bigger Longer rule sets maybe a little bit harder to learn a little bit harder to teach um they have a lot more going on a little bit more involved and the or the decisions that you make during the game are a little bit more involved you have to really think about think a couple lay layers ahead you can't just think about can't react what's happening to you you have to think a plan ahead in two turns I'll have enough resources just to buy that then I'll be able to do that to be able to do that to be able to do that
  • we're going to count down to our very heaviest
  • all right so the number seven heaviest game on our list is agrica this is weighted at 3.64 this is kind of the great granddaddy of all besides Kus but beyond that agrica uh is would be I would call the great granddaddy of all worker placement games
  • you can't score higher until you pay them a gem like look I'm doing stuff give me more money
  • I know a lot of people compare this because they are very very similar um to um Fe free for Odin but what's the one before that caverna and caverna I think is is very cool but lacks the cards and the cards is what makes agria so special and so much fun but also makes your decision decision level really high
  • I almost wish I had been introduced to this game now cuz when I was introduced to it I was a baby gamer and I was like no thank you no I don't you to feed your people that's a very stressful thing for a new game room yes yes like just that like you get punished you're like I want to have fun why am I being punished
  • this is the first game I I want I don't there probably are other games like this it's just the first one that I've played that's like this where you take actions based on your D color but you can mix and match those to create different colors in order to do different actions on the board
  • the more lucrative actions of course are going to be a mixed color and the more plain actions are going to be the primary colors but it's really interesting in the beginning of the game you don't feel like you have enough die to do anything and at the end of the game you're like I don't I can't even use all of these like I'm done with all of that
  • this is kbon EV and has a weight of 4.3 this is based off of another game that came out called kbon which I really enjoyed but kbon EV is the newer updated version
  • there's also just this supervisor named Sandra who's running around the board and every time she goes to a new section of the board she's basically inspected to see who's not doing their training and then she penalizes you based off of whatever the parameter is
  • it's a funny little comedic element in this very involved game yeah I really really like this one it's it's a fun one
References (from this video)
No references stored for this video.
Video e4CjECDPhSE Chairman of the Board Top List at 8:53 sentiment: positive
video_pk 86298 · mention_pk 222860
Chairman of the Board - Bora Bora video thumbnail
Click to watch at 8:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexible action selection based on dice values
  • Engaging mission system for pacing
  • Fantastic Euro game
Cons
none
Thematic elements
  • Polynesia
Comparison games
  • Kusko (reprint)
Mechanics (from transcript analysis)
  • Area Control — There's a little bit of area control going on.
  • Dice Placement — Another dice driven Euro and a dice placement game. Just have this kind of worker placement system where you're using dice to take these actions.
  • Objective Completion — Mission system where at any time you have a couple of these active, they're very small, very minor missions to complete.
  • Set Collection — Collecting resources, you are going to be collecting kind of male and female villagers to give you special abilities.
  • Worker Placement — A dice placement game, so just have this kind of worker placement system where you're using dice to take these actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody and welcome back to my top 100 board games of all time.
  • We're into the best of the best now and we'll be talking about games 30 through 21.
  • This has taken way longer than I had wanted it to, but hey there it is.
  • If you have enjoyed the video, please be sure to hit like And subscribe to the channel and check out my other content too.
  • For everybody else, I'll see you next time on Chairman of the Board. Bye-bye.
References (from this video)
No references stored for this video.
Video _wkOFjUlkPg Ryan and Bethany Board Game Reviews Top List at 7:38 sentiment: positive
video_pk 85884 · mention_pk 220946
Ryan and Bethany Board Game Reviews - Bora Bora video thumbnail
Click to watch at 7:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying despite limited actions
  • Interesting dice mechanic
  • Creates good stress
Cons
  • Hard to teach
  • Players must accept lacking things
Thematic elements
  • Developing an island paradise
  • Bora Bora
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Limited actions must be carefully chosen.
  • Dice Placement — Players place dice to take actions, with higher pips being stronger but more restrictive.
  • feeding mechanism — Players must manage resources to feed their population.
  • Set Collection — Collecting specific combinations of items (e.g., fish).
  • Worker Placement — Utilizing men and women tiles for special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, you have to get rid of this engine you think you have going for you, but you don't because you have to get rid of something.
  • Coffee is how you run this whole game because it's the way you manipulate dice and change the pit.
  • We win this rarely, but it's still awesome.
  • She was able to tell us what everything said. I mean, you can kind of guess based on the pictures on it, but she was like, 'This is this, this is this, this is this.'
  • It was one of the first hobby games that I played where my eyes were just wide open just this is what games can be.
  • It's got paper money. It's got the paper. Get rid of that poker chips. It adds to the experience every time.
  • There's just another farmer in the game who means well but just messes you up the whole time.
  • Three Sisters is just such a solid game. It's such a great game.
  • It's not a mancala, but it gives you kind of mancala like the feelings as you're trying to map out where you need to be in the future rounds.
  • There's nothing hidden. There's no cards. There's no dice. There's nothing nothing random in the entire game.
  • I personally believe like I personally believe that Castles of Burgundy is kind of like an essential for a board gaming collection.
  • The artwork was so drab in the original that everybody was like, 'If you do a deluxe version, we will supply that.'
  • This is another one of those heavier, thinkier cooperative games. very very challenging.
  • So you have to keep on trying because each one of these is going to fail often.
References (from this video)
No references stored for this video.
Video jFVhGNkeHRM Board Gaming Ramblings Other at 13:59
video_pk 85451 · mention_pk 219013
Board Gaming Ramblings - Bora Bora video thumbnail
Click to watch at 13:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Building huts and settling them with the men and women of your tribe.
  • South Pacific
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Build huts and settle them with the men and women of your tribe.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to read the text on the back of the box.
  • Johannes is going to be blindfolded so he doesn't see what games I've chosen.
  • As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity.
  • It prides itself upon being the first in Middle Europe to cultivate hops.
  • I have invented a time machine.
  • Good news, you invented time travel. The bad news, someone is going to murder you and steal your invention.
  • The oldest and strongest tree it would tree tree in the world has become the symbol of a new method for building cities in symbiosis with nature.
  • For centuries, sails have ruled the seas, but for now the steam engine is beginning to dominate.
  • It's fun to like because you think about games in a different way. Like you have to like rummage around in your brain to see like, okay, do can I connect this to something?
References (from this video)
No references stored for this video.
Video TlToCxduY_0 Board Gaming Ramblings Top List at 6:50 sentiment: positive
video_pk 82446 · mention_pk 207099
Board Gaming Ramblings - Bora Bora video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game.
  • Good for dice worker placement.
  • Tight scorings.
  • One of Stefan Feld's best games.
Cons
  • Can be mean and block other players.
  • All or nothing scoring can be punishing.
Thematic elements
Comparison games
  • Cusco
Mechanics (from transcript analysis)
  • action selection — But you can only place numbers on the dice that are lower than those that are there before.
  • Blocking — It is a kind of a mean game where you can block other players from doing actions with like placing low numbers there.
  • dice worker placement — It is a dice worker placement game where it's good to have high dice because then you get to do the action the best. But you can only place numbers on the dice that are lower than those that are there before.
  • Set Collection — And it is a kind of a all or nothing game where you're going for these final scorings that kind of push you to stick to a strategy through the whole game doing that perfectly and if you miss by one you get zero points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you're all about upgrading your spaceship or space hub basically.
  • The theme is great in this game.
  • It's a longer game. And that's also why it doesn't get to the table.
  • It was competitive, which was interesting because it's like a different style of of a most legacy games and campaign games are cooperative.
  • And also the writing and the comedy was fantastic.
  • It feels like a game where you're like, I've worked my butt off the entire game for this. And it gives me two and a half points.
  • It is a worker placement game. You have one worker which is going to move around from building to building.
  • The looks of this game will fool you because this is a game with a lot of brutality in it.
  • It's a medium euro game with a lot of great depth of choices.
  • You're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • Frost Haven is a fantastic game.
  • H just a splendid game that I am super excited to play more.
  • And you're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • It's a very weird theme because it's like people coming to your cafe and after they eat they get locked in a room.
  • It's a fantastic game. It's all about combos, trying to get the most out of your actions as possible.
  • Frost Haven basically came in and said like, you don't need to be here anymore.
  • And I always I loved Gloom Maven. I loved so much about it. The story was decent, but it was okay written and it was fun. The characters were really fun.
  • just a splendid game that I am super excited to play more.
References (from this video)
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Video navw8T9-GE0 Chairman of the Board Other at 4:14 sentiment: positive
video_pk 82279 · mention_pk 206764
Chairman of the Board - Bora Bora video thumbnail
Click to watch at 4:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video JkH0mQSazjQ Review at 0:15 sentiment: positive
video_pk 67230 · mention_pk 163203
Bora Bora video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The impossible task of trying to do everything but not being able to do all of it is loved.
Cons
none
Thematic elements
  • Journeying across islands, building huts, discovering fishing grounds, collecting shells, and sending priests to temples to pay favor to gods.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players carry out the corresponding action that's listed on the tile after placing a die.
  • area control/influence — Expanding on land or water by removing huts and expanding along a path is described.
  • Dice Placement — Players use dice to perform a variety of actions, rolling and placing dice and carrying out actions.
  • Resource Management — Removing building materials from a player board to build a tile is described.
  • Set Collection — Collecting shells is mentioned as an action.
  • Worker Placement — Sending priests to temples is described as an action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of my top five Feld games of all time.
  • It's the impossible task of trying to do everything but not being able to do all of it. And you know what? I love it.
References (from this video)
No references stored for this video.
Video t-ZLgzMJhNI Ryan and Bethany Board Game Reviews Top List at 11:09 sentiment: positive
video_pk 62355 · mention_pk 154873
Ryan and Bethany Board Game Reviews - Bora Bora video thumbnail
Click to watch at 11:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic island exploration with elegant constraints
  • Engaging with limited actions
Cons
  • Expansion clutter can slow setup
  • Some find the dice-placement layout non-intuitive at first
Thematic elements
  • island exploration and temple-building with resource tokens
  • Polynesian islands
  • compact euro with dice-placement flavor
Comparison games
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • action-cost selection — Opponent choices affect the price you pay for actions and your available options.
  • Dice Placement — Use dice values to perform actions in a constrained space; higher values unlock more actions but may be limited by board layout.
  • dice-placement — Use dice values to perform actions in a constrained space; higher values unlock more actions but may be limited by board layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection and so whatever action you choose when it's your turn to choose everybody else also gets to take that action just on a lesser scale.
  • the two player variant of this is perfection it gives you the exact same feel of a higher player count
  • it's tight there's not a lot of time to do all the things that you need to do
  • it's all about the math and it's all about the area control
  • this game just stole the show on the drive home
References (from this video)
No references stored for this video.
Video hlpJYl06yAc Board Gaming Ramblings Top 10 List at 8:16
video_pk 39547 · mention_pk 119392
Board Gaming Ramblings - Bora Bora video thumbnail
Click to watch at 8:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are going to be 10 games that we think uses dice in a great way
  • your dice are your workers
  • it's a very unique way to use dice in games
References (from this video)
No references stored for this video.
Video UaX0paWH3uE Board Gaming Ramblings Top 20 List at 14:55 sentiment: positive
video_pk 34826 · mention_pk 103801
Board Gaming Ramblings - Bora Bora video thumbnail
Click to watch at 14:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, punishing, dice-based decisions
Cons
  • Can be frustrating when spaces blocked
Thematic elements
Comparison games
  • Nations
Mechanics (from transcript analysis)
  • Dice Drafting — Dice determine actions; balance between high and low dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an amazing experience, the story that we were in and explored.
  • I think one of the heaviest game experiences I've ever had, but it's so so good.
  • it's a heavy game to master, but the experience is worth it.
  • it's the quintessential economic Euro game.
  • this is such a good game, the White Castle is a perfect jam for me.
  • you need everything and you need to plan ahead, and it's intense.
  • the balance of high dice and low dice in Bora Bora is really interesting.
  • Nations is the nicer Euro version of Through the Ages.
References (from this video)
No references stored for this video.
Video UaX0paWH3uE Board Gaming Ramblings Top 20 List at 24:50 sentiment: positive
video_pk 34826 · mention_pk 103806
Board Gaming Ramblings - Bora Bora video thumbnail
Click to watch at 24:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Balanced dice system, exciting decisions
Cons
  • Can be frustrating when actions are blocked
Thematic elements
Comparison games
  • Nations
Mechanics (from transcript analysis)
  • Dice Drafting — Dice determine actions; balance between high and low dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an amazing experience, the story that we were in and explored.
  • I think one of the heaviest game experiences I've ever had, but it's so so good.
  • it's a heavy game to master, but the experience is worth it.
  • it's the quintessential economic Euro game.
  • this is such a good game, the White Castle is a perfect jam for me.
  • you need everything and you need to plan ahead, and it's intense.
  • the balance of high dice and low dice in Bora Bora is really interesting.
  • Nations is the nicer Euro version of Through the Ages.
References (from this video)
No references stored for this video.
Video OYclnQU-oKI Board Game Sanctuary Discussion at 3:50 sentiment: positive
video_pk 33570 · mention_pk 99811
Board Game Sanctuary - Bora Bora video thumbnail
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • integration of contracts and penalties creates a tense puzzle
Cons
  • visual appeal not universally loved
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — players choose actions via a pool of tiles with varying effects and scoring opportunities.
  • hand/resource management — manage contracts and resources to fulfill objectives and mitigate penalties.
  • Resource Management — manage contracts and resources to fulfill objectives and mitigate penalties.
  • tile drafting / action selection — players choose actions via a pool of tiles with varying effects and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a wealth of replayability in this game box alone.
  • Euro point salad puzzle
  • I love Wingspan so much. I just love positive effects that you get when you trigger your tableau.
  • The Gallerist... probably the one I've gravitated towards the most if I were to try aLacerda game.
  • King Domino... that simple little mechanic of going, 'Oh, do I take a lesser powerful tile at the top or in order to pick first on the subsequent turn?'
References (from this video)
No references stored for this video.
Video xjQeHIfp7io The Broken Meeple Top List at 28:16 sentiment: positive
video_pk 12919 · mention_pk 37817
The Broken Meeple - Bora Bora video thumbnail
Click to watch at 28:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tension and interaction during bidding create memorable moments
  • art and theme clicking for many players
Cons
  • some find the game long and the setup heavy
  • block interactions and timing can produce mean play experiences
Thematic elements
  • island economy with cutthroat bidding and block-and-build tactics
  • tropical island, resort-building and resource competition
  • dry euros aesthetic with vivid, thematic illustrations
Comparison games
  • Five Tribes
  • Lahav-branded euro games with strong mancala-like elements
Mechanics (from transcript analysis)
  • Auction for spaces and actions — dynamic bidding to access critical spaces and opportunities
  • City-building/engineering via cards and tiles — you buy buildings and resources to generate points and bonuses
  • End-game scoring tied to debt/deeds and card synergies — end-game stacks and scoring interactions reward careful timing
  • Mancala-style resource placement and token flow — players move tokens around a circular track to perform actions and collect resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a top 10 list that we're roasting here, and yes, it's tongue-in-cheek but we actually like a lot of these games.
  • Viticulture without Tuscany is basically nothing for me.
  • This is a multiplayer solitaire in many sessions, but with blocking and interaction that can still feel brutal.
  • The theme rocks it for me; mechanics are the engine, but a strong theme makes me want to replay.
  • Pursuit of Happiness is one of those games where the life narrative matters as much as the mechanics.
References (from this video)
No references stored for this video.
Video UnuS6U4y_DA Chairman of the Board Discussion at 8:42 sentiment: positive
video_pk 12231 · mention_pk 35718
Chairman of the Board - Bora Bora video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great design by Feld
  • dynamic dice mechanic with mitigation options
Cons
  • not everyone appreciates Feld’s typical design scope
Thematic elements
  • dice worker-placement with thematic island building
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — lower value dice are weaker actions but offer more freedom; higher values offer stronger actions with restrictions.
  • dice worker placement — lower value dice are weaker actions but offer more freedom; higher values offer stronger actions with restrictions.
  • Mitigation via Power Cards — Power Cards provide mitigation options to counter strong dice rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is bonfire... kind of one of his more recent ones
  • I thoroughly thoroughly enjoyed this two-player game
  • it's remarkably fast as well I think I played it in about 75 minutes
  • I think it's absolutely fantastic and one of the best two-player games I've played this year
  • I love this game because the dice system in Bora Bora is great and the powers help balance outcomes
  • expansion Mekka & Bah definitely did make a big change in the gameplay
  • Caesar's Empire ... an evergreen feeling game that should be up there with Ticket to Ride
References (from this video)
No references stored for this video.
Video FhWgUXC8PrY Before You Play Top List at 9:00 sentiment: mixed
video_pk 12149 · mention_pk 35542
Before You Play - Bora Bora video thumbnail
Click to watch at 9:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • solid, compact point-salience game
  • strong thematic presentation and components
Cons
  • can be stressful and unforgiving
  • some players feel shut out early
Thematic elements
  • tropical resort development
  • Islands of Bora Bora in a resort-building theme
  • strategic, euro-style tension with area control
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Contesting areas on the islands for points and impact.
  • tile drafting — Draft and place tiles to shape the board and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a filler type where you are drawing cards and you're trying to curate a hand of cards where everything synergizes well with each other
  • the heart and soul of that is realms and that is why Naveen dislikes it is why i really enjoy it
  • gosh the dice selection is so restrictive
References (from this video)
No references stored for this video.
Video Czfd7DpY7U8 The Dice Tower Top List at 6:18 sentiment: positive
video_pk 9451 · mention_pk 27929
The Dice Tower - Bora Bora video thumbnail
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative blocking mechanic with dice values
  • Tight economic management creates tension and skill development
  • Engaging combo of island-building and deity-based bonuses
Cons
  • The blocking mechanic can be punishing for beginners
  • Requires careful planning to maximize action efficiency
Thematic elements
  • island expansion, god worship, and local tasks
  • Polynesian island milieu
  • competitive engine with direct interaction
Comparison games
none
Mechanics (from transcript analysis)
  • dice placement and blocking — higher value dice are stronger, but lower value dice can block actions; placing a low die can effectively lock an action
  • god powers and blocking — special god powers allow players to block or alter action feasibility
  • tight economy — rounds require efficient action selection; resource and action density are high
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is first class all aboard the R& Express.
  • I love that rondelle with that aging worker.
  • Two main reasons this game is on my list. First is just that dice drafting mechanism.
  • The top and bottom action of the cards need to be weighed along with the region that they're in.
  • The decisions ... every worker placement matters.
  • This is my number one game of all time.
  • The timer of the game ... end of era scoring is a key feature.
References (from this video)
No references stored for this video.
Video CBDnc5JMW98 Chairman of the Board Top List at 11:52 sentiment: positive
video_pk 9441 · mention_pk 27880
Chairman of the Board - Bora Bora video thumbnail
Click to watch at 11:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense yet approachable Feld-style design
  • Elegant mix of action economy and engine building
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource/engine building with marriage of dice and housing — Build a village, manage dice-driven actions, and exploit resources.
  • Worker/dice action selection — Allocate dice to actions with tiered values to perform different effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love how streamlined this game is.
  • it's a drafting style game as you're trying to build up the civilization of cards
  • one world worthy of all the hype
  • this engine builder
  • it's the crunchiness
  • this is widely considered to be one of the best if not the best economic style board game of all time
  • it's a joy to play
  • you are destined to love it
References (from this video)
No references stored for this video.
Video 6PTI89Y2yDQ Chairman of the Board Discussion at 8:09 sentiment: positive
video_pk 71 · mention_pk 164
Chairman of the Board - Bora Bora video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Polished design
  • Solid family-friendly euro gameplay
Cons
none
Thematic elements
  • tropical resort building
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — players build a tropical resort by taking actions and collecting resources.
  • set collection / resource management — players build a tropical resort by taking actions and collecting resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm trying to only keep the games that I really love because of course I have so many games coming through on the channel.
  • Theme isn't really important to me. It's all about the mechanisms.
  • I do share a collection with my brother.
  • Beige euros.
References (from this video)
No references stored for this video.
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