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Brass: Birmingham box art

Brass: Birmingham

Game ID: GID0052774
Collection Status
Description

Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.

It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 78
This page: 50
Sentiment: pos 39 · mix 5 · neu 3 · neg 1
Mentions per page
Top Next
Showing 1–50 of 78
Video bW04QSyYqdg Bard Stupid general_discussion at 1:24 sentiment: mixed
video_pk 63241 · mention_pk 156582
Bard Stupid - Brass: Birmingham video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Double layer player boards are discussed as potentially improving gameplay experience
  • Collector's edition includes train cover and other deluxe components
Cons
  • Double layer boards are locked to the collector's edition and add substantial cost
  • Deluxe components replace content from the base game (e.g., iron clays removed from deluxe pledge)
  • Wooden money tiles replace iron clays in the collector's edition
  • Collector's edition box is full of plastic inserts and resin components
  • Sustainability claim (FSC wood) tied to a stretch goal raises questions about greenwashing
  • Base game lacks double layer boards, while deluxe adds expensive extras
  • Perceived shrinkflation-like pricing and removal of base game elements for deluxe tier
Thematic elements
Comparison games
  • Brass Birmingham
  • Lancasher
  • Lancashire
  • Nemesis lockdown retaliation
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is now the poster child for deluxification and potentially, controversial anti-consumer practices.
  • Double layer player boards which by their own word improve the gameplay experience are only locked to the collector's edition which in the UK will cost you £60 more at least than the normal edition.
  • the collector's edition box is full of plastic.
  • the wood is going to be FSC certified wood. So what happened in the event that they don’t achieve that, what are you going to do?
  • I think my overarching thought is they could have made a better compromise standard game that would have been probably a better price.
References (from this video)
No references stored for this video.
Video Ts7MeG4XZ8c Stonemaier Games playthrough at 2:49 sentiment: positive
video_pk 62639 · mention_pk 155352
Stonemaier Games - Brass: Birmingham video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex strategy with growth via routes and coal/industry dynamics
  • Flexible use of resources with river networks
Cons
  • Early turns can be constrained (can't connect to a one or two)
  • Progress can rely on tough resource/heart costs
Thematic elements
  • Array
  • Industrial England
  • Strategic
Comparison games
  • Genotype
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Punnett square, I believe.
  • Genotype uses a lot of numbers, but it is a generous realm, which helps out a lot, too.
  • I'm glad they allowed a promo realm for the game.
  • Lost Ruins of Arnak would be my pick for that.
References (from this video)
No references stored for this video.
Video ylcNplo6pas Unknown Channel analysis at 1:01 sentiment: positive
video_pk 62507 · mention_pk 155140
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, clean six-action rhythm across two eras
  • Strong shared-resource interaction that rewards collaboration and timing
  • Accessible teach with deep strategic payoff
  • Beautiful production and table presence (board art, dual eras, etc.)
  • Clear end-of-era scoring with meaningful long-term strategy
Cons
  • Can feel long in 4-player games
  • Rules mid-level overhead; requires careful tracking of resources and deck timing
  • Deck management can impact pacing if mismanaged
Thematic elements
  • industrial network building, resource management, and timing
  • England's West Midlands during the industrial revolution (1770-1870)
  • historical economic simulation with two eras and shared resources
Comparison games
  • Nucleium
  • Imperial Steam
Mechanics (from transcript analysis)
  • build — Place an industry tile from your player mat onto a valid space on the map.
  • develop — Scrap lower-level tiles on your mat to access stronger ones faster.
  • Loan — Gives you £30 at the cost of dropping your income three levels.
  • Network — Add canal or rail links to expand connectivity.
  • Network/route building — Add canal or rail links to expand connectivity.
  • Scout — Discard a card to take the action plus two more cards from your hand (three cards total) and gain one wild industry card and one wild location card; you cannot scout if you already hold a wild card.
  • sell — Flip cotton mills, manufacturers, and potteries by consuming beer and using merchant tiles around the edge.
  • Trading — Flip cotton mills, manufacturers, and potteries by consuming beer and using merchant tiles around the edge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Birmingham is the elegant industrial classic with two eras and shared resources.
  • The rhythm is absolutely core.
  • Nucleium's tile system is one of its defining features.
  • Imperial Steam is the most overtly punishing.
References (from this video)
No references stored for this video.
Video JZL17bcpjEA general_discussion at 1:19 sentiment: negative
video_pk 62510 · mention_pk 155147
Brass: Birmingham video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine-building — players build and optimize networks of industries and routes to gain income and victory points.
  • engine building — players build and optimize networks of industries and routes to gain income and victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trust us.
  • Verify everything, trust nothing.
  • The biggest lie board game companies tell might be the simplest. Trust us.
  • You're buying version 1.0 that needs patches, but there's no disclaimer saying software may require updates.
  • The app has potential for gamebreaking bugs, especially in stretch goal missions.
References (from this video)
No references stored for this video.
Video B5G70dA_0c0 Board Game Critique analysis at 5:43 sentiment: mixed
video_pk 62523 · mention_pk 155201
Board Game Critique - Brass: Birmingham video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich strategic depth
  • teaches through elegant systems
Cons
  • Rules polished but unforgiving when misread
  • punishing when mistakes are made
Thematic elements
  • network building and coal/industry logistics
  • industrial revolution in Birmingham
  • economic strategy with heavy planning
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — timing and bidding influence resource availability.
  • Auction/market dynamics — timing and bidding influence resource availability.
  • network-building — players lay networks that unlock scoring opportunities.
  • Network/route building — players lay networks that unlock scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not engagement. It's everyone doing their own puzzle in the same room.
  • Gorgeous production quality, but multiple simultaneous subsystems that can feel complex initially for new players.
  • Turn order determines a lot in this game's economy.
  • One wrong move with how the link network system works, and you've completely invalidated your entire strategy.
  • The clue giver walks a razor line between clever and intuitive that new players haven't calibrated.
  • Eight-hour day commitment, full group attendance, full mental energy required throughout.
References (from this video)
No references stored for this video.
Video Ycyjvv-zdKo Get into Games general_discussion at 1:06 sentiment: positive
video_pk 61696 · mention_pk 154355
Get into Games - Brass: Birmingham video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme and economic engine
  • Engaging tension between players
Cons
  • Complex for new players
  • Longer playtime
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine building — Players develop businesses to generate income and optimize supply chains.
  • engine building — Players develop businesses to generate income and optimize supply chains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to take a little while if we go through all of the 72,000 people.
  • The space was interesting. It felt like one big room, massive.
  • The best thing about our hobby is you can take somebody who's never been to the expo before and they found somebody to play a game with.
  • Memoir 44 looks good. Looks fun solo game.
  • Take Time which is absolutely beautiful.
References (from this video)
No references stored for this video.
Video _DhIh6t9W2c Allies or Enemies top_100_list at 4:49
video_pk 61162 · mention_pk 153731
Allies or Enemies - Brass: Birmingham video thumbnail
Click to watch at 4:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • canal era, railways, and industrial growth
  • Array
  • Industrial Revolution England
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like a super easy to teach but super mean game that you can play with your family
  • I love games where you're involved on everyone's turn
  • the expansions have added a lot to it
  • the production value of the aliens those miniatures
  • this is basically alien the board game
References (from this video)
No references stored for this video.
Video Rp8vOUPx-7k Allies or Enemies top_100_list at 28:44 sentiment: positive
video_pk 61186 · mention_pk 153826
Allies or Enemies - Brass: Birmingham video thumbnail
Click to watch at 28:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Historically rich and mechanically dense
  • Tight interaction and planning
Cons
  • Can feel heavy/dense for some players
Thematic elements
  • Railways, factories, and industry growth
  • Industrial Revolution in Birmingham, UK
Comparison games
none
Mechanics (from transcript analysis)
  • Network/route building — Connect towns with boats and trains for resource flow.
  • Rail/industry network building — Connect towns with boats and trains for resource flow.
  • Tightly constrained resources — Resource scarcity adds strategic tension.
  • Tile flipping and resource management — Flip tiles to reveal scoring opportunities and adjust strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • everything about this game is gorgeous
  • it's jazz chess with insects
  • it's a combat game that I really like
  • don't be turned off by it being too pretty
References (from this video)
No references stored for this video.
Video CFxiKt9DqaM Allies or Enemies top_100_list at 24:15 sentiment: positive
video_pk 61017 · mention_pk 153408
Allies or Enemies - Brass: Birmingham video thumbnail
Click to watch at 24:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart use of resources; deep economic engine
  • Satisfying to connect up coal and supply chains
  • Atmosphere and design feel thematic and polished
Cons
  • Gloomy theme may be off-putting to some players
Thematic elements
  • Array
  • Industrial revolution Birmingham, England
  • Economic strategy with resource scarcity
Comparison games
none
Mechanics (from transcript analysis)
  • Market Pricing/Manipulation — Market forces and timing drive profit and strategic decisions
  • Market/ pricing tension — Market forces and timing drive profit and strategic decisions
  • network building — Canals and rails form networks to connect markets and optimize income
  • Network/route building — Canals and rails form networks to connect markets and optimize income
  • Resource management — Managing coal, iron, and other resources to fuel actions and development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 60 is Istanbul and I feel like this is one that flew under the radar a little bit.
  • There's still plenty of time to join in the Kickstarter.
  • I love the challenge of this game.
  • Istanbul big box because we waited for the big box, and it was worth it.
  • Jaipur is a two-player specific card game.
  • Unlock is an escape room in a box.
  • Marvel United does simplicity so so well.
  • Cascadia has a theme I love; I grew up near the Rockies.
  • Brass Birmingham is such a smart game.
References (from this video)
No references stored for this video.
Video 24CLyIMZV64 Unknown Channel game_review at 0:00 sentiment: positive
video_pk 60539 · mention_pk 152915
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • glare-free, high-visibility board
  • strong strategic depth
  • varied building options and upgrades
Cons
  • high complexity and learning curve
  • potentially overwhelming with many interacting systems
Thematic elements
  • economic engine-building with industrial expansion
  • Industrial Britain, Midlands during the Brass era
  • historical economic strategy
Comparison games
  • Brass Pittsburgh
  • Brass Birmingham
Mechanics (from transcript analysis)
  • economic engine-building — Players create an interconnected economy to develop industries and generate income.
  • engine building — Players create an interconnected economy to develop industries and generate income.
  • Network/route building — Players connect towns and industries to optimize production and distribution.
  • Resource management — Balancing coal, iron, and other resources to maximize output.
  • route and network building — Players connect towns and industries to optimize production and distribution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Birmingham is literally the number one ranked board game of all time on Board GameGeeek.
  • There's a lot going on. It's a lot.
  • This might not seem like a big deal to many of you, but every board gamer has been in a convention with the harsh lights and had to like move their head all around in order to see the game.
  • Not with Brass Pittsburgh. Now you have no excuse when you lose.
  • Here is the old board from Brass Birmingham. And you can see sort of how washed out it is underneath my lights.
References (from this video)
No references stored for this video.
Video tBiaQyjq26g Brass Birmingham Stream with Ashton and Pranav playthrough at 0:00 sentiment: positive
video_pk 60661 · mention_pk 153074
Brass Birmingham Stream with Ashton and Pranav - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player stream with a deep engine
  • Chess timer adds drama and pace
  • Satisfying network/link-building and engine interaction
  • Compact game with surprising depth
Cons
  • Rule clarifications and occasional confusion
  • Time pressure can be stressful during live play
  • Four-player experience can be chaotic
Thematic elements
  • Array
  • Industrial Revolution England
  • economic engine-building with network placement
Comparison games
  • Patchwork
  • Spirit Island
  • Star Wars: Rebellion
  • Lancaster
Mechanics (from transcript analysis)
  • economic engine building — developing an economy via industries to generate income and points
  • engine building — developing an economy via industries to generate income and points
  • network building — placing canal and railway link tiles to connect cities and earn points
  • Network/route building — placing canal and railway link tiles to connect cities and earn points
  • Resource management — manage beer, coal, and iron as primary resources to build and score
  • tile placement — placing industry and link tiles to expand the network
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Patchwork was definitely Patchwork that was good.
  • Star Wars Rebellion is one of those games that we literally only play with each other.
  • this is a very nice way of playing brass Birmingham genuinely way I enjoy more than just regular.
  • the chess timer would be nuts
  • this is a chaotic time to argue with your friends
  • this is a fun stream
References (from this video)
No references stored for this video.
Video 24CLyIMZV64 Unknown Channel game_review at 0:09 sentiment: positive
video_pk 60539 · mention_pk 152916
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new variant features like oil drums for transport and Vanderbilt-style goods purchases
Cons
  • not expressly detailed in transcript; may cause confusion with base Brass Birmingham
Thematic elements
  • economic engine-building with variant logistics
  • Industrial variant in Pittsburgh
  • historical economic strategy variant
Comparison games
  • Brass Pittsburgh
  • Brass Birmingham
Mechanics (from transcript analysis)
  • economic engine-building — Variant of Brass with updated logistics and production flows.
  • engine building — Variant of Brass with updated logistics and production flows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Birmingham is literally the number one ranked board game of all time on Board GameGeeek.
  • There's a lot going on. It's a lot.
  • This might not seem like a big deal to many of you, but every board gamer has been in a convention with the harsh lights and had to like move their head all around in order to see the game.
  • Not with Brass Pittsburgh. Now you have no excuse when you lose.
  • Here is the old board from Brass Birmingham. And you can see sort of how washed out it is underneath my lights.
References (from this video)
No references stored for this video.
Video yCwysOrwNos Unknown Channel playthrough at 0:21 sentiment: positive
video_pk 60670 · mention_pk 153083
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and network-building
  • Engaging historical theme with canal economy
  • Promising flow with two eras (early and late game)
Cons
  • High learning curve and rule complexity
  • Iconography and token confusion can hinder beginners
  • Challenging to teach, especially using AI tools
Thematic elements
  • industrialization, networks, and economic development
  • Industrial Britain during the canal era (late 18th–early 19th century)
  • economic strategy with historical context
Comparison games
  • Catan
  • Monopoly
Mechanics (from transcript analysis)
  • Canal network building — Construct canals to connect towns and unlock income and VP opportunities.
  • Development track — Progress on a development track to reduce costs and unlock capabilities.
  • Industry tile development — Place and flip industry tiles to increase income and points.
  • Loans — Money loans and income markers affect players' economies.
  • Loans and income markers — Money loans and income markers affect players' economies.
  • Network/route building — Construct canals to connect towns and unlock income and VP opportunities.
  • Resource management — Acquire coal/iron resources from a market to fuel actions and production.
  • resource/market management — Acquire coal/iron resources from a market to fuel actions and production.
  • Simultaneous Actions — Each player may perform two actions per turn.
  • Track advancement — Progress on a development track to reduce costs and unlock capabilities.
  • Two-actions-per-turn — Each player may perform two actions per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Birmingham the number one game on BGG right now.
  • it does look more of a complicated game at least more complicated than what I'm playing
  • the human to human connection definitely would resonate more to a person rather than talking to a tech spot
  • chat gbt is close to useless for teaching game as complicated as brass Birmingham
  • that was a really fun experiment with board game chat this spin-off of chat gbt maybe next time we'll just use chat gbt
  • the robots aren't coming for your jobs for a very long time
  • if you want to learn brass Birmingham by yourself grab that rulebook and Ronnie Smith's watch it played video
  • the overall amount of strategy that there is to think of
  • the box cover looks pretty nice it does look more of a complicated game at least more complicated than what I'm playing
  • not at all I mean maybe if they add some kind of interpersonality maybe add a nice voice for the chat GPT to kind of explain you a little bit more
References (from this video)
No references stored for this video.
Video BcY2NduZXrc Unknown Channel game_review at 0:41 sentiment: positive
video_pk 60722 · mention_pk 153157
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and tactile components with a cohesive aesthetic
  • Strong thematic integration: theme meets gameplay in a satisfying way
  • Two-era progression provides meaningful structure and escalating stakes
  • High interactivity without being overly confrontational; opponents’ actions shape your economy
  • Compact footprint and elegant, legible components that stay visually clear on the board
Cons
  • Rulebook can be difficult to navigate; organization and indexing could be improved
  • Some components (VP markers) are visually too similar, which can cause minor tracking issues
  • Rulebook typography and layout (small font) can hinder quick onboarding
  • Session length often runs longer than box estimates (roughly 3 hours with 4 players)
Thematic elements
  • Array
  • Industrial Revolution Britain
  • Historical economic simulation with enthusiastic, experiential commentary
Comparison games
  • Food Chain Magnate
  • Manchester Madness
Mechanics (from transcript analysis)
  • Card-driven actions — Players use a hand of cards to perform actions at various locations and on the board.
  • end game bonuses — End-of-era scoring and a public VP track determine the winner as the board resets between eras.
  • Endgame scoring / VP track — End-of-era scoring and a public VP track determine the winner as the board resets between eras.
  • Loans — Players can take loans to boost cash temporarily, enabling flexible planning.
  • Loans / financial options — Players can take loans to boost cash temporarily, enabling flexible planning.
  • market / supply and demand — Resource cubes can be bought and sold in a market; prices shift with supply and demand dynamics.
  • Network building / linking — Players create connections between cities to unlock points and enable resource flows.
  • Network/route building — Players create connections between cities to unlock points and enable resource flows.
  • Resource management — Managing coal, iron, beer, and other resources across the evolving network drives decisions.
  • Resource management / production economy — Managing coal, iron, beer, and other resources across the evolving network drives decisions.
  • tile placement — Tiles are placed on the board and flipped face-up as costs are paid or conditions met, revealing benefits.
  • Tile placement and flipping — Tiles are placed on the board and flipped face-up as costs are paid or conditions met, revealing benefits.
  • Tile upgrades / income ramp — Industries upgrade to higher-tier tiles that boost income and sometimes provide more capabilities.
  • Track advancement — The game progresses through two eras (canal era and railroad era) with era-specific tiles and scoring shifts.
  • Two-era progression — The game progresses through two eras (canal era and railroad era) with era-specific tiles and scoring shifts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this countryside board is going to get wrapped up with the change of the industrial revolution as you build all these tiles and then you're utilizing shipping lanes and you're even paying your workers
  • the theme meets the gameplay amazingly
  • the board ends up feeling like this growing flower or growing smaller flowers as the opportunities just keep rising up
  • loans ... you can basically buy anything now
  • the VP marker ... doesn't really move until end of eras
References (from this video)
No references stored for this video.
Video Vi3RGk5DoH4 Unknown Channel analysis at 0:45 sentiment: mixed
video_pk 60660 · mention_pk 153064
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep economic planning
  • Engaging with timer across two eras
Cons
  • Two eras increase complexity for timer
  • Money denominations can slow interaction
Thematic elements
  • Array
  • industrial revolution
Comparison games
  • Monolith Arena
  • Coup
  • Patchwork
Mechanics (from transcript analysis)
  • economic engine — players manage income and industries to build networks
  • Turn-based sequencing — turns and phases across two eras with pause between actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love playing with the chess timer
  • it's addicting
  • my final say is to at least try using a chest timer for one of your two player games
  • we could finish brass Birmingham under 75 minutes
  • this chest timer is My Little Secret Weapon to use with a handful of friends to get through our favorite games faster
  • I definitely think we could do it more games less time
References (from this video)
No references stored for this video.
Video u5Z4xzJZ4Fs Power Media playthrough at 3:06 sentiment: mixed
video_pk 60669 · mention_pk 153082
Power Media - Brass: Birmingham video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Noted as a highly regarded title in the video (described as 'the number one board game right now' by the presenter).
  • The gameplay is framed around close competition and strategic decision-making.
Cons
  • The video mentions production/footage issues rather than game flaws; there is limited direct critique of Brass: Birmingham mechanics.
  • No explicit rating or verdict is given in the transcript, leaving takeaway vague.
Thematic elements
  • Array
  • England during the Industrial Revolution
  • Competitive/strategic commentary
Comparison games
none
Mechanics (from transcript analysis)
  • Economic/Victory Point Scoring — Income generation and strategic placement convert into victory points, driving competition for market opportunities.
  • engine building — Players build up an internal engine of actions and opportunities by acquiring industries and linking them with networks, enabling higher income and more options over the course of the game.
  • hidden victory points — Income generation and strategic placement convert into victory points, driving competition for market opportunities.
  • Network/route building — Players lay down canals and rail connections to connect towns, enabling goods movement and scoring opportunities as the board develops.
  • Resource management — Players manage basic resources (coal, iron) to build and upgrade industries, balancing scarcity and demand as the market evolves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "brass Birmingham the number one board game right now allegedly"
  • "I played it recently and it was a close game"
  • "turn by turn breakdown I really want to show you guys"
  • "we have brass Birmingham the number one board game right now allegedly"
  • "it's just a board game"
  • "I love all board games"
  • "I'll show them how it really went"
  • "this is real Power Media is real"
References (from this video)
No references stored for this video.
Video qEFx0l-JpPg Unknown Channel general_discussion at 4:07 sentiment: positive
video_pk 60717 · mention_pk 153151
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building strategy
  • Interlocking systems create deep planning
Cons
  • High weight and complexity may be intimidating for new players
Thematic elements
  • Array
  • Industrial England during the Industrial Revolution
  • Euro-style, minimal narrative
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Players develop an interconnected economic engine to generate points/resources over the game.
  • Network/route building — Players connect industries through networks to optimize production and shipments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ameritrash games are just incredibly inefficient
  • euro games are just objectively better than ameritrash games
  • I'm a board gamer not a doll painter
  • Remember time is money so if you're gonna spend two hours learning a game it better be worth it
  • why would we bother with such a degenerate gambling tool in this modern society
  • there is something exceedingly satisfying about building something up and watching a strong robust engine grow
References (from this video)
No references stored for this video.
Video b4CDtK5NcUg game_review at 4:56 sentiment: neutral
video_pk 60668 · mention_pk 153080
Brass: Birmingham video thumbnail
Click to watch at 4:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Impressive look and presence in a room
  • Large table with ample space
  • Topper adds surface area
  • Sturdy construction (as described)
Cons
  • No direct discussion of gameplay mechanics
  • Weight and assembly issues discussed in terms of the table, not the game
Thematic elements
  • Array
  • Industrial Revolution England
Comparison games
  • Catan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • here's a table in all of its glory and man it is an impressive looking piece of furniture
  • this is definitely the biggest board game table I've ever owned
  • seriously the origins is a cool table looks wise it's very impressive
References (from this video)
No references stored for this video.
Video qf8mEKZCnqc Game House playthrough at 0:00 sentiment: positive
video_pk 60182 · mention_pk 152628
Game House - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brass DNA retained with a Pittsburgh-inspired theme that adds oil and crown jewel industries
  • Solid three-player balance with meaningful decisions on networks and tiles
  • Strong thematic flavor tied to Pittsburgh's industrial history (steel, oil, rails)
  • Encourages long-term strategic planning and end-game scoring opportunities
Cons
  • Steep learning curve for new Brass players
  • Prototype/ao balance tweaks noted during the session (stickers, adjustments)
  • Turn order and market mechanics can be punishing for some players in early eras
Thematic elements
  • industrial growth, resource extraction, rail networks, and urban development
  • Eastern United States during the industrial revolution, focusing on the steel belt and the development of crown jewel industries
  • historical-economic simulation with competitive network-building
Comparison games
  • Brass: Birmingham
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • card drafting — players draft and use cards to perform actions
  • Compound Scoring — periods end with scoring and map progression; end-game determined by total points
  • crown jewel investments — Powerful developments that significantly affect scoring and strategy
  • era-based scoring — periods end with scoring and map progression; end-game determined by total points
  • Loans — Loans provide immediate funds but push players toward negative income if misused
  • loans / financial risk — Loans provide immediate funds but push players toward negative income if misused
  • network building — connect rail links to expand markets and routes
  • Network/route building — connect rail links to expand markets and routes
  • resource tiles — owning tiles yields resources (iron, coal, oil) and rewards when emptied
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Pittsburgh is a follow-up to the prior brass games and now offers players new ways to explore the renowned mechanisms from the previous games.
  • Oil, steel belt, the Pittsburgh Penguins. Boom. That's all I know.
  • End of era. So Mikey, nine points on the flip—it's big.
  • The big themes and stuff should not be changing.
  • Pittsburgh, baby. Let's go.
References (from this video)
No references stored for this video.
Video sxSIJt-K6MQ Gamebound game_review at 0:00 sentiment: positive
video_pk 60232 · mention_pk 152663
Gamebound - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Industrialization, oil, railroads, and steel production shaping cities and economies
  • Late 19th-century American steel belt during industrial expansion
  • Historical-industrial simulation with macroeconomic strategy
Comparison games
  • Brass Birmingham
Mechanics (from transcript analysis)
  • oil_and_pipelines — Oil fields and pipelines are central to Brass Pittsburgh's resource strategy, representing one of the key sectors that drive city-building and connectivity. Players must tap into oil sources to fuel growth and use pipelines to transport resources between industrial hubs. The pipeline network not only fuels production but also creates a spatial strategy element, as players decide where to lay rails and pipes to maximize efficiency while contesting routes with rivals. The interplay between oil extraction, pipeline routing, and the placement of steel mills is designed to create a web of interdependent decisions, where location, timing, and market demand determine who secures the most valuable routes.
  • premium_deals — Premium deals are a new economic mechanism introduced in Brass Pittsburgh that provide players with powerful, high-value actions or resources in exchange for strategic commitments. These deals function as cards or tiles that players can purchase or activate, creating a dynamic market where the timing of acquisition matters. The mechanic creates tension between immediate gains and long-term positioning, since choosing to take a premium deal can unlock strong synergy with your evolving network (factories, towns, and routes) while potentially depriving opponents of similar opportunities. The design encourages players to weigh the relative value of premium actions against the baseline engine-building options available in a given turn, and it rewards careful resource management and timing as the market shifts with each new round. In practice, premium deals can catalyze dramatic shifts in momentum, as a single well-timed premium can accelerate growth or unlock critical links between industries.
  • whiskey_wildcard — The whiskey wildcard system introduces a thematic risk element into the economic engine. Whiskey acts as a wildcard resource that can substitute for various commodities or unlock unusual combinations of actions. The unpredictability of whiskey availability injects volatility into planning, forcing players to adapt their short-term tactics to capitalizing on whiskey when it becomes accessible. This mechanic interacts with the core engine in ways that can disrupt an otherwise stable growth curve, creating opportunities for clever players to pivot their strategy mid-game and potentially surprise opponents who cornered a different path. The wildcard nature also encourages diversification in production, distribution, and network-building, as players hedge against the possibility that a crucial commodity may be out of reach when the turn comes around.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whiskey wildcard system adds a touch of unpredictability
  • Will you rise to power in this industrial revolution or be overtaken by the competition?
References (from this video)
No references stored for this video.
Video tkCnIR9TW6c Before You Play playthrough at 0:05 sentiment: positive
video_pk 60184 · mention_pk 152629
Before You Play - Brass: Birmingham video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth for a two-player engine
  • new resources and mechanics (steel, coke, oil) that diversify strategy
  • premium deals and skyscraper options add high-end scoring
  • two-era structure with meaningful end-of-era scoring
Cons
  • prototype copy means values and components can change in final release
  • heavy rule complexity; steep learning curve for new players
  • two-player map can constrict choices relative to higher player counts
Thematic elements
  • Industrial expansion, resource networks, and economic competition
  • Gilded Age United States
  • Array
Comparison games
  • Brass Lancasher
  • Brass Birmingham
  • Brass Lancaster
Mechanics (from transcript analysis)
  • Card-driven action selection — players discard cards to take two actions; the discard drives which actions are available
  • network/rail and pipeline building — build out rail links and oil pipelines; connections determine resource flow and selling options
  • Network/route building — build out rail links and oil pipelines; connections determine resource flow and selling options
  • oil pipelines and sell actions — oil is consumed via pipelines during sells; pipelines grant route-based income bonuses
  • premium deals and whiskey — premium deal tiles offer large, race-type bonuses; whiskey provides flexibility and star boosting for premium thresholds
  • Resource management — markets provide resources; you can also buy from Vanderbilt; costs scale with market availability
  • resource markets and purchasing — markets provide resources; you can also buy from Vanderbilt; costs scale with market availability
  • tile flipping and end-game scoring — flipped tiles yield ongoing bonuses and end-of-era points; crown jewel tiles have special scoring rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is actually the third sort of installment in the brass series.
  • There are new mechanisms. There are new industries as well as new resources including coke, steel, and now oil.
  • Whiskey... this is Brass Pittsburgh's way of allowing you to have flexibility.
  • This is prototype copy of the game.
  • Arrow one, you can make mistakes early in this game, but not late.
References (from this video)
No references stored for this video.
Video wuQ4on6Gcbw Unknown Channel game_review at 0:24 sentiment: positive
video_pk 60289 · mention_pk 152719
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expanded network types (heavy trains and pipelines) add depth
  • Persistent networks across eras reduce resets and increase planning
  • Tighter two-player experience with a refined board
  • Whiskey and premium deals create tension and reward timing
Cons
  • Increased decision density may raise complexity
  • Resource scarcity and Vanderbilt pricing can impact balance
  • Prototype balancing may change in final version
Thematic elements
  • Industrial-era networks, resource flow, and economic development
  • Pittsburgh, North America during the Gilded Age industrial expansion
  • Historical industrial empire-building with personal resource management
Comparison games
  • Brass
Mechanics (from transcript analysis)
  • Card-driven turns — players play cards to take turns and plan actions
  • Era Progression — two eras with persistent networks that influence decisions across eras
  • network building — connect heavy trains, light trains, and pipelines to move resources and unlock bonuses
  • Network/route building — connect heavy trains, light trains, and pipelines to move resources and unlock bonuses
  • pipeline and oil mechanics — pipelines stay from era 1 to era 2; oil fields yield bonuses and future income
  • Premium deals — sale goals that grant points and bonuses when meeting conditions, often requiring whiskey or timing
  • Resource management — manage coal, iron, steel, coke, oil, and whiskey with entry of six resource-like elements
  • whiskey wildcard and stockpiling — whiskey can be used as wild cards or stockpiled for selling actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those risk things that you have to decide if you wait another turn and you can manage to reach one of these premium deals, is it going to be worth it or is somebody going to steal those resources from you so you no longer can do those actions?
  • I will absolutely steal those resources from you, just so you know.
  • We're in Pittsburgh now. We're in North America.
  • some of the new industries we'll see are kerosene and coke refineries
  • Definitely lots of decisions.
  • this brass Pittsburgh game comes with a more refined two-player board.
  • two-player playthrough next week upon the launch of the campaign.
References (from this video)
No references stored for this video.
Video X2NEgvUmw_U Unknown Channel game_review at 0:57 sentiment: positive
video_pk 60173 · mention_pk 152613
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building core with timing-driven decisions
  • New oil/pipeline mechanics add fresh strategic layers
  • Expanded bonuses and cell actions increase player interaction
  • The thematic flavor is strong, with historical context and humor
  • Clear linkage between rail/trade networks and scoring progression
Cons
  • High complexity and a steep learning curve for new players
  • Potentially long play sessions with intricate bookkeeping
  • Debt and bankruptcy mechanics can feel punishing if mismanaged
  • Connectivity and pipeline rules may require careful setup and planning
Thematic elements
  • Industrialization, railroads, oil capitalism, and urban megastructure growth
  • Late 19th-century Pittsburgh during a burgeoning industrial era
  • economic engine-building with timing, negotiation, and risk
Comparison games
  • Brass: Birmingham
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • action selection — On each turn, players choose up to two actions (except the first turn uses one) and execute them for various costs and effects, with timing shaping outcomes.
  • Debt and bankruptcy mechanics — Loans can be taken for strategic payoff, but failure to meet obligations can lead to bankruptcy and penalties.
  • Economy and income timing — Income levels determine turn order next round; managing cash and timing is crucial to staying ahead.
  • Loans — Loans can be taken for strategic payoff, but failure to meet obligations can lead to bankruptcy and penalties.
  • Network/route building — Connecting infrastructure via rail links is essential to access markets and move resources; trains and links drive accessibility.
  • Oil, pipelines, and energy management — Oil becomes a central resource with its own pipeline system and field actions, introducing new chokepoints and connectivity rules.
  • Premium deals and tile bonuses — Flip cell bonuses to gain extra rewards; whiskey can supplement to meet premium metrics for higher bonuses.
  • Rail/railway network connectivity — Connecting infrastructure via rail links is essential to access markets and move resources; trains and links drive accessibility.
  • Resource management — Resources are consumed and moved via rails; players interact with markets and tile-based bonuses as rewards or costs accrue.
  • Resource management and markets — Resources are consumed and moved via rails; players interact with markets and tile-based bonuses as rewards or costs accrue.
  • tile placement — Players place industry tiles to build into cities, discarding matching location or industry cards to enable builds on board spaces.
  • tile placement and building — Players place industry tiles to build into cities, discarding matching location or industry cards to enable builds on board spaces.
  • Wild card and whiskey mechanic — Whiskey tools act as wildcards in certain card actions, adding flexibility and a thematic flavor to gameplay decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Pittsburgh plays two to four players with mechanics such as hand management, income, and market. The game is of heavy complexity.
  • The goal is to score the most victory points by the end of era 2.
  • In Pittsburgh, you are an ambitious industrial titan in late 19th century America.
  • This is economic engine building, network expansion and resource capitalism served with a side of regretting your play three turns ago.
  • Everything to trigger your rifles to say, 'H, I was going to do that.'
  • Congratulations, you've monopolized the market and are the greatest magnate in all of the steel belt.
References (from this video)
No references stored for this video.
Video AIVQHPNHfRo Tantrum House game_overview at 1:04 sentiment: positive
video_pk 60233 · mention_pk 152664
Tantrum House - Brass: Birmingham video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New oil fields and pipelines add a layered timing and competition
  • Premium deals introduce timing and efficiency
  • Whiskey wildcard provides flexible card use
  • Remains faithful to Brass DNA while evolving the system
  • Two-era structure with a refined end-game scoring
Cons
  • Increased complexity compared to Lancaster/Birmingham
  • Learning curve due to new mechanics like oil/pipeline layering
  • Potentially longer playtime with extra mechanics
Thematic elements
  • Industrial expansion, oil, steel, rail and pipeline infrastructure
  • American Gilded Age, 1865-1913, Pittsburgh steel belt
  • Economic simulation of industrial empire-building with resource logistics
Comparison games
  • Lancaster
  • Birmingham
Mechanics (from transcript analysis)
  • Card discard resource actions — Actions require discarding matching location and industry cards (or whiskey as wild).
  • Develop action to upgrade tiles — Remove lower-level tiles for higher-level industries; costs iron/steel.
  • Loans — Discard a card to gain $30; reduce income; cannot drop below -10; no repayment.
  • Oil fields and competition — Oil fields flip on first connection and provide immediate rewards; oil timing creates race elements.
  • Premium deals — Premium deal tiles grant bonuses when selling industries matching deal requirements.
  • Resource infrastructure: trains and pipelines — Networks include light/heavy trains and pipelines; pipelines used for oil.
  • scoring phases — End of era scoring based on train links and flipped industries; level one tiles are removed in era two; pipelines stay.
  • Tile/Map Shifting — Remove lower-level tiles for higher-level industries; costs iron/steel.
  • Turn order by spending — Money spent on a turn is tracked and order is determined by total spent at end of round.
  • Two-action turns — Era one starts with one action per player; later turns grant two actions per turn after discarding a card.
  • Whiskey wildcard system — Whiskey acts as wild card for building to substitute for either card type.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This whiskey [snorts] system replaces Birmingham's scout action.
  • Oil fields introduce this like race element. When a player connects to an oil field for the first time, that oil field actually flips and provides immediate rewards.
  • Premium deals are a notable new addition here.
  • The core structure remains the same, but the industrial chains and the infrastructure feel different from both earlier titles.
  • Pittsburgh is going to lean heavily into oil, steel, and large-scale infrastructure dominance.
  • The theme is actually, if you've played these games, it's not just cosmetic. It influences how the systems interact with each other while you play.
References (from this video)
No references stored for this video.
Video R106o4Qo33Y Unknown Channel top_10_list at 2:24 sentiment: positive
video_pk 59407 · mention_pk 151964
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stays true to Brass themes and elegance while introducing Pittsburgh-specific twists
  • New map and two-player variant introduce fresh strategic options
  • Strong thematic alignment with the industrial era and whiskey as a resource
Cons
none
Thematic elements
  • Industrialization, market networks, and regional specialization
  • Industrial-era Pittsburgh, late 19th century
  • Eurogame-like economic simulation with historical theming
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Players develop an economic engine by building industries and connecting markets, optimizing supply and demand across a railroad/network layout.
  • engine_building — Players develop an economic engine by building industries and connecting markets, optimizing supply and demand across a railroad/network layout.
  • network_and_market — Players lay down networks and interact with a decentralized market system that influences resource availability and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • From what I can see, I'm excited to hear uh about the experience that play testers have had with Pittsburgh.
  • I'm excited to see the new map, the variations they were making to various buildings.
  • And so I'm super excited for Pittsburgh this year.
References (from this video)
No references stored for this video.
Video 28XkKDV6XO0 top_10_list at 16:19 sentiment: positive
video_pk 59482 · mention_pk 152033
Brass: Birmingham video thumbnail
Click to watch at 16:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More approachable Brass experience
  • Excellent balance of depth and accessibility
Cons
  • Similar flavor to Brass; may feel familiar to fans
Thematic elements
  • Economic engine-building and network expansion
  • Industrial revolution in Birmingham with refined networks
  • Accessible yet deep reuse of Brass mechanics
Comparison games
  • Brass
  • Power Grid
  • Concordia
Mechanics (from transcript analysis)
  • engine building — Build an efficient industrial network via cards and tiles
  • engine-building — Build an efficient industrial network via cards and tiles
  • network integration — Integration of tiles and actions to maximize revenue
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful starter game for nearly anyone.
  • how have I not played dominion
  • when I played Dominion I just felt like an absolute idiot
  • the quintessential racing game out there
  • it's an absolutely brilliant game
  • the best network builder of all time
References (from this video)
No references stored for this video.
Video OY_vbD9bYyY general_discussion at 17:17
video_pk 59451 · mention_pk 152005
Brass: Birmingham video thumbnail
Click to watch at 17:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • economic development, industry, and trade
  • industrial-era Birmingham, England, during the industrial revolution
  • historical realism with economic strategy
Comparison games
  • Gaia Project
  • Concordia
  • Food Chain Magnate
Mechanics (from transcript analysis)
  • economic engine-building — players develop a network of industries to generate income and points
  • engine building — players develop a network of industries to generate income and points
  • Network/route building — connecting industries to maximize production and efficiency
  • route-building/connection — connecting industries to maximize production and efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm definitely into Dragon Eclipse right now
  • I just have to bribe my youngest son to play 12 games with me on that
  • Primal The Awakening I actually have here on my desk I'm playing it right this second
  • I've never taken money for a preview
  • if you're not consistent you're never going to get seen
References (from this video)
No references stored for this video.
Video P4eHtwCKkko Board of It top_10_list at 14:59 sentiment: positive
video_pk 42357 · mention_pk 128538
Board of It - Brass: Birmingham video thumbnail
Click to watch at 14:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very balanced, highly regarded in the board game community
  • Tightly designed economic engine with strong theme
Cons
  • Can require careful planning to avoid bottlenecks
  • Some players find the starter experience challenging
Thematic elements
  • industrialization, canal/rail networks, and economic competition
  • Industrial England, Midlands from 1770 to 1870
  • historical and strategic with a strong thematic core
Comparison games
none
Mechanics (from transcript analysis)
  • Market and route optimization — Move goods and optimize production to maximize income and victory points.
  • Network/route building — Move goods and optimize production to maximize income and victory points.
  • tile placement — Lay tiles representing industry and connect them with canals and railways.
  • Tile placement & network building — Lay tiles representing industry and connect them with canals and railways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really solid euro game by one of our favorite designers Alexander Pfister and one of our favorite publishers Capstone Games
  • the reason we're not drinking this right now is because this is actually a friend's bottle
  • it's elevated if you have a glass of wine to go with it
  • it's an excellent euro game and alexander definitely has a very distinct style
  • it's a very very funny game and also the RPG elements
  • this is a really great game to play and you should check it out
  • it's a lovely little cocktail try it out
  • it's a very popular game
References (from this video)
No references stored for this video.
Video gZwgWtMjWOQ analysis at 1:43 sentiment: neutral
video_pk 41854 · mention_pk 152542
Brass: Birmingham video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Economic engine-building and network development
  • Industrial England during the Industrial Revolution
  • Economic-simulation flavor focused on production, routes, and connectivity
Comparison games
none
Mechanics (from transcript analysis)
  • economic competition / resource management — Optimize resources like coal, iron, money to maximize scoring opportunities.
  • engine building — Players develop an economic engine through production and connections.
  • engine-building — Players develop an economic engine through production and connections.
  • hand management — Cards determine available actions; players manage a hand to optimize turns.
  • hand-management / card-driven actions — Cards determine available actions; players manage a hand to optimize turns.
  • Network/route building — Players build networks of canals and railways to improve income.
  • Resource management — Optimize resources like coal, iron, money to maximize scoring opportunities.
  • route-building — Players build networks of canals and railways to improve income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • AI is in board games now.
  • AI is just another tool. It's not some evil force descending from the heavens to personally ruin your copy of brass Birmingham.
  • Yes, AI in board games, yes, absolutely.
  • I'm much more interested in whether the final game is good or not than in every single step of the creative process.
  • AI should be viewed as part of a toolkit like you would when you're creating anything.
  • Is AI the next useful step in the board gaming industry, or do you think the hobby should treat it like you're holding a dog ended barge pole?
  • That whole video was made with AI.
References (from this video)
No references stored for this video.
Video fyKid_dkx1c top_20_list at 49:25 sentiment: positive
video_pk 41076 · mention_pk 148189
Brass: Birmingham video thumbnail
Click to watch at 49:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight sandbox with rich interaction
  • clear yet deep scoring structure
Cons
  • complex to teach; strategic depth can overwhelm casual players
Thematic elements
Comparison games
  • Maracaibo
  • Terra Mystica
Mechanics (from transcript analysis)
  • economy and scoring through linking buildings — points come from how well your links and buildings perform.
  • network-building — players build a network of industry connections in a evolving map.
  • Network/route building — players build a network of industry connections in a evolving map.
  • Point Salad — points come from how well your links and buildings perform.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the central mechanic of pulling chips and push your luck is so much fun
  • it's a brain burner because everything is connected
  • the dice mechanism... it's tight and open information
  • the narrative tension of Final Girl keeps delivering memorable moments
  • the balance of speed versus efficiency in Great Western Trail is brilliant
  • Race for the Galaxy remains a fantastic quick puzzle with a strong core system
References (from this video)
No references stored for this video.
Video NPT9wBZ0WfE Board Gaming Doctor top_10_list at 11:54 sentiment: positive
video_pk 40219 · mention_pk 121642
Board Gaming Doctor - Brass: Birmingham video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Masterful design with deep strategic depth
  • High replayability and variability with different setups
Cons
  • Steep learning curve
  • Digital implementation could improve accessibility
Thematic elements
  • Economic development, industry, and market dynamics
  • Industrial England during the brass era
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Competition & blocking — Block and utilize spaces to gain advantage.
  • economic engine building — Construct networks and industries to power growth.
  • engine building — Construct networks and industries to power growth.
  • Supply chains / city interactions — Coordinate coal, buildings, and markets for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is all an effort to rerank my collection
  • here are the honorable mentions there are 29 games unique games that start with the letter b
  • Brass Birmingham is the number one game of all time as according to Board Game Geek
References (from this video)
No references stored for this video.
Video aWUxb2mGibU Unknown Channel general_discussion at 5:33 sentiment: positive
video_pk 38510 · mention_pk 152120
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beloved by many gamers
  • deep engine-building and strategic planning
Cons
  • Complex rules for new players
  • heavy weight may deter casual players
Thematic elements
  • Industrial revolution, economic engine-building
  • Industrial England during the canal era and the rail era
  • historical economic simulation, procedural progression
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Players develop and optimize an economic engine to produce goods and score points.
  • engine-building — Players develop and optimize an economic engine to produce goods and score points.
  • network_building — Connecting canals/rail routes to maximize production and transport.
  • Network/route building — Connecting canals/rail routes to maximize production and transport.
  • Resource management — Managing coal, iron, and other resources to build industries.
  • resource_management — Managing coal, iron, and other resources to build industries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That was clearly and obviously Brass Birmingham.
  • Ticket to Ride Europe.
  • King Domino.
  • Brass Birmingham is a game much beloved by many.
  • It couldn't have been clearer. That was quite obviously Great Western Trail.
  • Sky Team.
References (from this video)
No references stored for this video.
Video vpTOE23Ji8Q Board Sh top_40_list at 6:32 sentiment: positive
video_pk 35607 · mention_pk 106391
Board Sh - Brass: Birmingham video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • robust economic engine and tight player interaction
  • strong production and thematic weight
  • deep, satisfying strategic choices
Cons
  • production and component familiarity can be intimidating for newcomers
Thematic elements
  • economic development, network building, and industry
  • Industrial revolution-era Britain
  • historical economic simulation with strategic depth
Comparison games
  • Brass: Birmingham vs Brass: Lancashire
Mechanics (from transcript analysis)
  • economic engine building — players develop networks of industries and transport links to maximize income and score
  • engine building — players develop networks of industries and transport links to maximize income and score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "tile placement and open market..., it's a smooth and perfect tile placement game"
  • "Cascadia is a fantastic game that you can play with everyone"
  • "endless winter paleo Americans is wide and thinky; a big, ambitious euro"
  • "mind management is the best sort of one game you can buy"
  • "production is insane—deluxe, beautiful components"
  • "unsettled is a giant puzzle with every planet different"
  • "Iki is a tremendous Euro game I absolutely love"
References (from this video)
No references stored for this video.
Video 25x2uxxY83w Unknown Channel general_discussion at 14:07 sentiment: positive
video_pk 35515 · mention_pk 149917
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 14:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep economic engine with high interaction
  • Polished design and modern classic status
Cons
  • Steep learning curve and heavy rules
  • Longer playtime
Thematic elements
  • Economic engine-building and network development
  • Industrial revolution in Birmingham
  • Dense economic strategy with tight interaction
Comparison games
  • Lancashire
  • Lancashire
Mechanics (from transcript analysis)
  • hand management — Manage cards to perform actions and build networks
  • Network/route building — Create networks and connect cities for points
  • Route Building — Create networks and connect cities for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Bonanza does a great job of putting that negotiation forward and creating more of a social interactive experience that I feel like Katan offers as a Euro game that is somewhat unique amongst Euro games today"
  • "Katan by creating that social interaction the fluidity and the kind of non-scripted approach to that"
  • "Sleeping Gods is an amazing experience very reminiscent of an open world game"
  • "This is definitely a step up in complexity"
References (from this video)
No references stored for this video.
Video CRQrwr8CIrw Unknown Channel game_review at 0:00 sentiment: mixed
video_pk 34114 · mention_pk 101579
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tight planning and scheduling due to the deck structure and two-era arc
  • High tension and meaningful competition for key spaces and exports
  • Card versatility provides multiple strategic angles and responses
  • The two eras offer a satisfying long-term strategic arc and replayability
Cons
  • The canal-to-rail transition can feel unrewarding as existing networks may be removed
  • Pottery upgrade costs and the notion of a free second level can be confounding
  • The Sim symbols on the player board can be non-intuitive and easy to misread
Thematic elements
  • industrial development, network-building, market dynamics, and regional growth
  • Industrial revolution-era Midlands England, canal era transitioning to rail era
  • analytical with passionate advocacy; candid critique woven into a personal journey through the game’s systems
Comparison games
  • Brass (original)
  • Brass Birmingham (this title) – comparison within the Brass family
Mechanics (from transcript analysis)
  • Card-driven tile placement — Players place industries on the board using industry-named cards or generic actions, with cards offering multiple placement options and trade-offs.
  • Compound Scoring — The canal era ends with scoring and removal of canal networks and level-1 industries; the rail era then begins with renewed opportunities and scoring.
  • Economy ramps and timing pressure — The game increments pressure as you balance loans, income, and VP potential, with increasing strategic tension between fast VP gains and steady income growth.
  • engine building — Early rounds emphasize building income; later rounds shift focus toward converting revenue into victory points, driving strategic pivots.
  • Exporting with beer costs and competition for board spaces — Exporting goods incurs beer costs; the first exporters get a beer bonus, and competition for spaces and materials creates tense decisions.
  • Flow between income engine and victory-point engine — Early rounds emphasize building income; later rounds shift focus toward converting revenue into victory points, driving strategic pivots.
  • hand management — Each turn you play two cards, then draw back up to a fixed hand; the deck is exhausted and reshuffled over two eras, shaping planning and timing.
  • hand management and deck cycling — Each turn you play two cards, then draw back up to a fixed hand; the deck is exhausted and reshuffled over two eras, shaping planning and timing.
  • Loans — The game increments pressure as you balance loans, income, and VP potential, with increasing strategic tension between fast VP gains and steady income growth.
  • Player Board | Main Board — Each industry’s upgrade costs and Sim symbols require careful attention; misreading costs can lead to costly mistakes, increasing cognitive load.
  • Sim symbols and explicit cost tracking on player boards — Each industry’s upgrade costs and Sim symbols require careful attention; misreading costs can lead to costly mistakes, increasing cognitive load.
  • Staged development with unusual cost structure (Pottery example) — Industries require multiple upgrade actions; some levels are free yet require more actions to reach higher tiers, producing a counterintuitive but strategic dynamic.
  • tile placement — Players place industries on the board using industry-named cards or generic actions, with cards offering multiple placement options and trade-offs.
  • Two-era structure with end-of-era scoring — The canal era ends with scoring and removal of canal networks and level-1 industries; the rail era then begins with renewed opportunities and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't help it I love this game
  • I don't like it
  • it's not sad satisfying in any way
  • the planning in that is so compelling for me I love it
  • I love the tension that you experience in this game
  • these two eras really matter for strategy
References (from this video)
No references stored for this video.
Video cOi7zeHcfaw War Game Garden top_10_list at 11:59 sentiment: positive
video_pk 33928 · mention_pk 101058
War Game Garden - Brass: Birmingham video thumbnail
Click to watch at 11:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, crunchy gameplay
  • unique economic loop
Cons
  • heavier to learn and table time
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine-building — heavy network building and income sequencing
  • engine building — heavy network building and income sequencing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castles of Burgundy oh my goodness I love this game so much
  • Cascadia is definitely one of the lighter of the bunch
  • I would freaking love in the future to compete in this
References (from this video)
No references stored for this video.
Video 90H8HHsJmw8 Board Stupid general_discussion at 23:41 sentiment: positive
video_pk 32757 · mention_pk 97060
Board Stupid - Brass: Birmingham video thumbnail
Click to watch at 23:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, satisfying Euro mechanics
  • Strong thematic immersion
  • Solid for groups who enjoy economic strategy
Cons
  • Steep learning curve
  • Can be lengthy to play
Thematic elements
  • Merchants building networks and industries
  • Industrial-era economic simulation
  • Historical economic progression
Comparison games
  • Hansa Teutonica
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • engine building — Players develop an economic network of industries to generate income.
  • engine-building — Players develop an economic network of industries to generate income.
  • Network/route building — Players connect cities and resources to optimize production and deliveries.
  • route/network building — Players connect cities and resources to optimize production and deliveries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the library I've had to look is freaking awesome
  • the board gamer community is one of the finest community of all the obbies it is
  • 99.999% people are nice and just want to play games and have fun
  • wash your hands wash your hands damn it
  • probably don't plan too much
  • it's four days long
  • airon is known as the friendly and inclusive gaming space
References (from this video)
No references stored for this video.
Video riFmwc3vYsE Unknown Channel top_10_list at 17:26 sentiment: positive
video_pk 31416 · mention_pk 92547
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 17:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, interlocking strategy
  • High player interaction
Cons
  • Long playtime; can be heavy for casual games
Thematic elements
  • economic development and network construction
  • Industrial Revolution, Birmingham region
Comparison games
  • Lancashire
Mechanics (from transcript analysis)
  • Card-driven action selection — Cards influence actions and can unlock bonuses
  • engine building — Build networks, develop industries, and score via multiple tracks
  • engine-building/economic development — Build networks, develop industries, and score via multiple tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number five is a game called Foxy.
  • The way you score is so seamless.
  • It's so cozy.
  • I've really enjoyed the two-player mode.
  • There are a ton of different ways to score in this game
  • I cannot wait to dive into it
  • I understand the hype.
  • I will rank Birmingham high after playing more.
References (from this video)
No references stored for this video.
Video -xihR3ePRSY Unknown Channel rules teach at 0:00 sentiment: positive
video_pk 30952 · mention_pk 91257
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Approachable card-driven complexity
  • High strategic depth
  • Thematic immersion through historic details
  • Dynamic market that reacts to supply and demand
  • Two eras add depth and progression
Cons
none
Thematic elements
  • Network building and economic development driven by canals transitioning to rail
  • Industrial England during the canal and rail eras of the Industrial Revolution
  • Historical realism with eurogame abstraction
Comparison games
none
Mechanics (from transcript analysis)
  • Build / route network — Construct industries and connections within a growing network.
  • card drafting — Play two cards per turn to execute actions; discarding cards to access market or build routes.
  • card play / drafting — Play two cards per turn to execute actions; discarding cards to access market or build routes.
  • closed economy — A communal pool of resources with supply and demand driving the economy.
  • Era Progression — Two distinct eras (canal era and rail era) with canal routes replaced by rail routes.
  • hand management — Players manage a hand of cards to build industries or take actions; discarding cards for other actions.
  • market economy — A communal pool of resources with supply and demand driving the economy.
  • Network/route building — Construct industries and connections within a growing network.
  • Resource management — Balancing scarce resources and cash to expand the network.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cardplay mechanic makes for approachable complexity while maintaining a high level of strategic depth.
  • Brass Birmingham is enriched with historic details to make it feel more thematically immersive.
References (from this video)
No references stored for this video.
Video bzNMsAvgaLk Board Game Biographies analysis at 13:20 sentiment: positive
video_pk 29187 · mention_pk 85798
Board Game Biographies - Brass: Birmingham video thumbnail
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and strong thematic fidelity to industrial Midlands
  • Clear representation of the era’s infrastructure challenges and opportunities
  • Biographies add historical flavor and accessibility
Cons
  • Thematic heaviness and historical brutality can be off-putting
  • Can be complex and lengthy for new players
Thematic elements
  • Industrialization, coal/iron/brass economy
  • Midlands, Birmingham and surrounding towns, Victorian era
  • Grim realism
Comparison games
  • Arkwright
  • Stevenson's Rocket
Mechanics (from transcript analysis)
  • Compound Scoring — Players score prestige based on network reach and efficiency, with interactions and shared infrastructure.
  • Market and scoring — Players score prestige based on network reach and efficiency, with interactions and shared infrastructure.
  • Network/route building — Players construct a regional network; the quality of transport depends on network strength and efficiency.
  • Network/track building — Players construct a regional network; the quality of transport depends on network strength and efficiency.
  • Resource management — Coal, iron, and brass drive production and onward movement of goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you start the game with 50 pounds and two factories
  • the cheaper you sell for the more appealing they are
  • in this game you win by being the best at doing the trains
  • like in stevenson's rocket you'll be transporting goods using tracks
  • the board implies a grottiness that a lot of people felt at the time
  • two sides of the board in brass a day and a night side
  • the more beer you drink the more successful you'll be
References (from this video)
No references stored for this video.
Video sz5Dmz7xpbw Chairman of the Board general_discussion at 6:02 sentiment: positive
video_pk 13314 · mention_pk 83073
Chairman of the Board - Brass: Birmingham video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the designer's strongest titles
  • tight economic tension and great pacing
Cons
  • heavy and long for casual nights
Thematic elements
  • economic development with network building
  • Industrial England
  • dense economic simulation
Comparison games
  • Power Grid
  • Railways of the World
Mechanics (from transcript analysis)
  • bag building — hidden information via draw from a bag
  • bag_building — hidden information via draw from a bag
  • economic_simulation — build an industrial network and manage markets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably my favorite tire placement game of all time
  • this one is like a companion game to el grande
  • Arc Nova certainly the hotness at the moment
References (from this video)
No references stored for this video.
Video i3GXGJ-OUjI playthrough at 0:00 sentiment: positive
video_pk 13060 · mention_pk 38165
Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic depth
  • Complex economic interactions
  • Dynamic gameplay
Cons
  • Complex for new players
  • Requires careful planning
Thematic elements
  • Economic Development
  • Industrial Revolution England
  • Competitive Economic Simulation
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine building — Developing businesses and infrastructure
  • engine building — Developing businesses and infrastructure
  • network building — Connecting cities and industries
  • Network/route building — Connecting cities and industries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I felt like I was being reactionary getting the booze and iron built along with Pottery but it all seemed to work out well
References (from this video)
No references stored for this video.
Video i5S9ODHse9o Three Minute Board Games top_10_list at 5:23 sentiment: positive
video_pk 12851 · mention_pk 94642
Three Minute Board Games - Brass: Birmingham video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly interconnected and dynamic economy
  • Opportunistic play that rewards tactful trading
Cons
  • Potential for analysis paralysis in tight games
  • Requires careful negotiation to maximize synergy
Thematic elements
  • economic interdependence and network-building
  • Industrial era in England
  • strategic economic engine with player interdependence
Comparison games
  • Traditionally themed economic/area-control strategy games
Mechanics (from transcript analysis)
  • Interconnected networks — Players’ actions ripple through the map, creating dynamic opportunities and rivalries.
  • Network/route building — Players’ actions ripple through the map, creating dynamic opportunities and rivalries.
  • Resource exchange with other players — Spending other players' resources can flip their buildings and provide XP/points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clues are used to seal gates in the game which is one of the main ways of winning
  • one at a time after any skill check failed or not each spent clue token allows the player to roll one additional die and the result is a success
  • the Provost can be moved up and down the board
  • it's a fantastic atmosphere at the table
  • the greatness in games is that they're fun and enjoyable
  • you trick yourself into spending your important resource Clues into passing a check out of desperation
  • trades are binding and you can't lie
  • success is harder to move forward from than failure
References (from this video)
No references stored for this video.
Video dfCcLi9vSC0 Secret Cabal general_discussion at 57:41 sentiment: positive
video_pk 12722 · mention_pk 37115
Secret Cabal - Brass: Birmingham video thumbnail
Click to watch at 57:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich economic depth and strategic choices
  • Beautiful production values
Cons
  • Heavy rules and long play time
  • Can be punishing for newcomers
Thematic elements
  • economic development and railway expansion
  • Industrial revolution in Birmingham
  • dense economic strategy with economic engine
Comparison games
  • Brass: Birmingham vs Brass: Lancashire
  • Power Grid (economic engine comparison)
Mechanics (from transcript analysis)
  • Economic engine / network building — Players grow networks and industries through rail and markets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Artwork does have a big impact on my interest in playing the game.
  • I bought games just for artwork that I've never played.
  • Santorini doesn't turn me off, and Arcadia Quest doesn't turn me off exactly but I would prefer it to be more realistic in general.
  • I think games with Xavier Colette his kind of artwork he did the a lot of the dixit stuff.
  • I love getting up and coming down here and shooting a video and editing a podcast and developing content for the next show.
  • quit drinking soda it's poison.
  • Feast for Odin is a Viking-era title that rewards careful planning.
References (from this video)
No references stored for this video.
Video QtdDZNz_beQ Rolls in the Family top_3_list at 17:03 sentiment: positive
video_pk 12564 · mention_pk 126453
Rolls in the Family - Brass: Birmingham video thumbnail
Click to watch at 17:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating board-state growth and tactical decision points
  • High interaction and strategic depth; satisfying engine dynamics
  • Strong reception and status in the hobby (BGG #1 at the time)
Cons
  • Very heavy and lengthy; not for casual gamers
  • Learning curve can be steep for new players
Thematic elements
  • Industrialization, market strategy, and network expansion
  • Industrial England during the Birmingham era; coal, iron, and rail
  • Heavy economic strategy with evolving board state as the game progresses
Comparison games
  • Yellow and Yangtze
  • Cascadia
  • Hive
Mechanics (from transcript analysis)
  • card-driven system — Cards guide actions and shape orchestration of the play area each turn.
  • economic engine-building — Players develop networks and production to flip tiles and score through shipments.
  • engine building — Players develop networks and production to flip tiles and score through shipments.
  • tile/market interaction — Market demand and coal/oil/iron resources drive decision-making and value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a great combination of satisfying engine building and tight worker placement
  • this is the number one game on Board Game Geek
  • it's a hot game right now
  • the module variability is great; eight standalone maps
  • it's such an interesting combination of mechanisms here
  • one of my favorite games to introduce to people
References (from this video)
No references stored for this video.
Video t5Tv1XSteGA Board Game Ango top_10_list at 5:45 sentiment: positive
video_pk 12294 · mention_pk 35872
Board Game Ango - Brass: Birmingham video thumbnail
Click to watch at 5:45 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Interactive gameplay
  • Economic ecosystem
Cons
none
Thematic elements
  • Industrial development
  • Industrial Birmingham
  • Economic interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — Building industries and delivering resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we put in the time and effort to play the best Euro AKA Resource Management games
  • each game will feel completely because you will have completely different cards
References (from this video)
No references stored for this video.
Video u0wDdQWJ5EQ Unknown game_review at 29:13 sentiment: positive
video_pk 11872 · mention_pk 34772
Unknown - Brass: Birmingham video thumbnail
Click to watch at 29:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense strategic decision-making
  • Tight action selection
  • Blend of long-term strategy and tactical decisions
Cons
none
Thematic elements
  • Economic development
  • Industrial Revolution England
Comparison games
none
Mechanics (from transcript analysis)
  • card-based action selection — Players use cards to build railways and industries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Take this as just my opinion, it's my gut feelings on a game
  • If I say I don't like a game that you enjoy don't let that take away from the fact that you enjoy the game
References (from this video)
No references stored for this video.
Video rNdlbJ19hO8 board_game_discussion at 0:33 sentiment: positive
video_pk 11406 · mention_pk 33527
Brass: Birmingham video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex Euro game
  • Innovative design
Cons
none
Thematic elements
  • Economic development
Comparison games
  • Gloomhaven
  • Puerto Rico
  • Twilight Struggle
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the number one game is kind of like the face of the hobby
  • I can push and pull and do whatever I freaking want to do based on my mood
  • there's not really a good concrete objective objective
References (from this video)
No references stored for this video.
Video EZNG-YXgO7E Foster the Meatballer general_discussion at 2:25 sentiment: positive
video_pk 11377 · mention_pk 33445
Foster the Meatballer - Brass: Birmingham video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, interlocking engine with multiple viable paths
  • high replay value and strategic depth
Cons
  • lesson to play can be steep; long first session
  • player interaction can be limited in some variants
Thematic elements
  • industrial growth, mining, and rail expansion
  • Industrial Revolution era in Birmingham, England
  • economic strategy with network building
Comparison games
  • Agricola
  • Railways of the World
Mechanics (from transcript analysis)
  • hand management — select actions from a personal card hand to develop industry
  • Network/link-building — connect coal, iron, and cloth markets through a network to maximize income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the a to z board game challenge
  • we love to challenge ourselves and each other
  • there's no timer this isn't speed round because there's going to be some where it's going to be harder
  • you should definitely do this at home it was super fun
  • that is not easy that is so much harder than you would think
References (from this video)
No references stored for this video.
Video Jn5N-8aXoxU Not Specified game_guessing_game at 0:21 sentiment: neutral
video_pk 10513 · mention_pk 30928
Not Specified - Brass: Birmingham video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Industrial Development
  • Industrial Era England
Comparison games
none
Mechanics (from transcript analysis)
  • Canal building — Involves constructing canal networks
  • Train Routes — Involves building train connections
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You have 10 seconds to figure out which board game is hiding underneath this blanket
References (from this video)
No references stored for this video.
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