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Brass: Birmingham box art

Brass: Birmingham

Game ID: GID0052774
Game Info
Year
2018
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.

It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

Description

Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.

It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 100
This page: 50
Sentiment: pos 32 · mix 4 · neu 6 · neg 2
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Showing 1–50 of 100
Video dEOi-7kQf2g Other at 1:50
video_pk 69201 · mention_pk 165586
Brass: Birmingham video thumbnail
Click to watch at 1:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever has the most monies at the end of this pop quiz will be employee of the month.
  • This game is broken every other Wednesday.
  • This is so bad for me, y'all.
  • I'm so bad at this.
  • My brain doesn't do these.
  • I guess I can give you a little clues if you want to.
  • So, this is uh this is from the teens.
  • This is the worst round of I've ever done in the history of these kinds of games.
  • The problem is these aren't helping because it's just flavor text from Lord of the Rings.
  • I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
  • So, we each have a strike. Strike.
  • Gosh, man.
  • Yeah. So, what's what's our current score right now?
  • So those are all basically fake on West but they were still number one.
  • Mike is the employee of the month.
  • Nick, you will be our next pop quiz master.
References (from this video)
No references stored for this video.
Video dEOi-7kQf2g Other at 18:02
video_pk 69201 · mention_pk 165601
Brass: Birmingham video thumbnail
Click to watch at 18:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever has the most monies at the end of this pop quiz will be employee of the month.
  • This game is broken every other Wednesday.
  • This is so bad for me, y'all.
  • I'm so bad at this.
  • My brain doesn't do these.
  • I guess I can give you a little clues if you want to.
  • So, this is uh this is from the teens.
  • This is the worst round of I've ever done in the history of these kinds of games.
  • The problem is these aren't helping because it's just flavor text from Lord of the Rings.
  • I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
  • So, we each have a strike. Strike.
  • Gosh, man.
  • Yeah. So, what's what's our current score right now?
  • So those are all basically fake on West but they were still number one.
  • Mike is the employee of the month.
  • Nick, you will be our next pop quiz master.
References (from this video)
No references stored for this video.
Video Lzxf4tfq9as Watch It Played Rules Teach at 0:00
video_pk 68157 · mention_pk 164515
Watch It Played - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video hz5nplEq_Xg Playthrough at 1:01 sentiment: positive
video_pk 67428 · mention_pk 163552
Brass: Birmingham video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More options and avenues for strategy compared to Lancashire.
  • Tight gameplay that remains engaging throughout.
  • The beer mechanic (acting like ports) is a good way to facilitate gameplay.
  • The game has a good pace, with time flying by.
  • Allows for strategic depth and difficult decisions.
  • Pottery can be a high-risk, high-reward strategy.
  • The turn order can be strategically manipulated, and sometimes being last is beneficial.
Cons
  • Can be frustrating when the board state or card draw doesn't align with strategy.
  • Certain strategic paths, like pottery, can be very difficult to execute successfully.
  • Level one coal is considered weak.
  • Missing key cards can lead to suboptimal plays or missed opportunities.
Thematic elements
  • industrial revolution
Comparison games
  • Lancashire
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions each turn, such as developing, building, taking loans, or scouting.
  • card drafting — Players use cards to perform actions, and the selection and timing of card play is crucial.
  • economic engine — Players manage income, cash, and investments to build industries and score points.
  • Income Track — Players advance on the income track based on their industrial output and connections.
  • Loans — Taking loans is a key mechanic for financing actions, though it impacts future income.
  • market — Resources like iron and coal are fed into a market, and beer acts as a facilitator for selling goods.
  • Overbuilding — Players can build over existing industries, which is a key strategic element.
  • Route Building — Players build canals and rails to connect cities and facilitate resource transportation.
  • set collection — Building certain industries and connecting them to the network is important for scoring.
  • Variable player powers — While not explicitly stated as player powers, the players' different strategies and approaches to the game suggest unique player approaches.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Lancashire, you're figuring out what you can do. In Birmingham, you're trying to figure out what you should do.
  • The tightness is different. I think of Lancashire as resource tightness. Have I got the resources to be able to do anything at all? And how can I possibly, you know, what can I do any It's usually not difficult to figure out what to do because you've got so many so few options, right? But with Birmingham, you can usually got more options, but the tightness is with making the right decision as opposed to the wrong decision.
  • Beer acts as ports in Lancashire. Think of it as you got to have beer, sometimes two beer to be able to flip the industry, to ship the industry. So, think of beer as a port.
  • The struggle is real.
  • Mistakes were made, but
  • It's just so much money. I'm definitely going to be going last, so I'm going to build in Birmingham?
  • It's the struggle is real to be Shrey.
  • I feel like I've been bumping between like early in turn order and last.
  • The beer was stolen, so I can't make my last box.
  • The game kicks you when you're down. And that's what happened.
  • There's always things to do. With Lancashire, you can more easily get in a situation where there is literally nothing you can do. I mean, if you go into the last phase of that game when loans are no longer available and you haven't got either income or cash on hand, pass. You are I mean, I I had happened to me. I've had, you know, five successive passes because there was nothing else I could do.
  • It's funny. And we'll talk about this in a round table. I'm just filling space in the meantime. Is we talked about during the Lancashire how tight it is and how it's a razor's edge. Yet yet it feels like this one has been far more razor edgy tonight than it was earlier this week for Lancashire. So, that's it's just interesting to see
  • It's like miniaturized.
  • I'm so glad we played these in a row in a week. It just, you know, it really grounds all the the rules in a in a really smart way to make to kind of the way the rules wash away and you can actually enjoy the strategy in the gameplay.
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 1:45 sentiment: negative
video_pk 67337 · mention_pk 163350
Brass: Birmingham video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Uncertainty about its inclusion in the top 25.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video 2CXyL8d1aPw Tantrum House Crowdfunding Roundup at 1:29 sentiment: positive
video_pk 66972 · mention_pk 162846
Tantrum House - Brass: Birmingham video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strategy-first experience
  • tight competitive gameplay
  • adapts to what others are doing
  • familiar Brass system for Birmingham/Lancashire fans
Cons
  • not the entry point for new Brass players
Thematic elements
Comparison games
  • Brass Birmingham
  • Brass Lancashire
Mechanics (from transcript analysis)
  • economic decisions — decisions about production, shipping, and revenue
  • network building — focused on connecting resources and creating economic networks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "layered systems"
  • "very very minimal luck"
  • "strategy-first experience"
  • "direct competition"
  • "tactical decision-making and a strong visual presence."
  • "immersive campaign-style games with miniatures and strong narrative elements."
  • "cooperative experience likely best for families or groups that enjoy teamwork-focused gameplay."
References (from this video)
No references stored for this video.
Video uDUUpvFQQfo Top List at 8:06 sentiment: positive
video_pk 66861 · mention_pk 162667
Brass: Birmingham video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very successful crowdfunding campaign.
  • Really, really pretty.
  • Number one game for a reason.
Cons
  • If you don't like Brass, you probably won't like Brass: Birmingham because it's again mostly the same game.
Thematic elements
  • Pittsburgh during the Industrial Revolution
Comparison games
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • economic engine building — Players develop industries to generate income and points.
  • network building — Players build networks of industries and transportation (trains, previously canals).
  • player interaction — Players' actions affect resource availability and network connections for others.
  • Resource management — Managing resources like coal, iron, and now oil.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's time for the Golden Geek Awards where you, the people, get to vote on your favorite games of the year.
  • The nominations are open right now, so you can go vote on those.
  • This is quite possibly my favorite time of the year, the time where the artist series comes out with Board Game Geek.
  • It's just really, really fun. I like Settlers because each individual action that you can do in Settlers is pretty darn simple.
  • I love that concept for a game.
  • It's just got like a really cool art style and I think it's in the Hokkaido area of Japan but one thing that's really cool is there's these like those crates are made of wood and stuff.
  • This is Brass: Birmingham. This is the third installment in the Brass series.
  • The stakes are very real.
  • This is just like a game where you could like really make a hybrid build and kind of engine for yourself. That was super duper cool.
  • It's worker placement, but there's no blocking.
  • If you can have some flair along with your function, why the heck not?
  • The best inserts, of course, help your games go into the box nice and neat and stuff.
References (from this video)
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Video ipv3Xo8q6z4 Top List at 4:03 sentiment: positive
video_pk 66549 · mention_pk 162185
Brass: Birmingham video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic symbiotic cooperation
  • Deep route blocking interaction
  • Satisfying feeling when pulling off strategic turns
Cons
  • Opponents can be mean when using shared resources
  • Lack of acknowledgement or high-fives despite strategic plays
Thematic elements
  • building a profitable network of industries
  • Britain's Industrial Revolution
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Economic system — Runs on three shared resources: coal, iron, and beer.
  • network building — Players build networks of coal mines, ironworks, cotton mills, and breweries.
  • Resource management — Players manage shared resources like coal, iron, and beer.
  • Route Building — Players build links in canal and rail eras.
  • turn order bidding — Turn order is determined by spending, with the least spender going first next round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis Retaliation is a brilliant game providing one hell of a unique interaction and experience.
  • Brass's duality of interaction even extends into the route building portion of the game.
  • Dominant Species, like life, found a way.
  • Every faction creates this awesome dance at the table.
  • This isn't your typical worker placement game. This is an economic brawl, and to have fun, you need to get a little dirty.
  • Black Rose Wars does its best to recapture the days you played Quake against your buddies over the modem on your family computer, and I think it does a great job.
  • Food Chain Magnate's interaction is relentless and just so damn fun.
  • Keyflower is a game that has easily stood the test of time, and is not only one of the most interactive euro games out there, it is honestly one of the best board games ever made.
  • The entire game of Pax Pamir rests on the idea that your fate is intrinsically tied to everyone else at the table. The second you stop paying attention to other players, you've lost.
  • When it comes to interaction, Twilight Imperium is the undisputed king and I'm I'm not really sure it'll ever be dethroned.
References (from this video)
No references stored for this video.
Video jMATfG38ha8 Top List at 5:28 sentiment: neutral
video_pk 66485 · mention_pk 162025
Brass: Birmingham video thumbnail
Click to watch at 5:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games that you have played at least once that you are the most excited to play again.
  • One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
  • I love the interactions that happen here. It's one of my favorite types of interactions in games.
  • I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.
References (from this video)
No references stored for this video.
Video Z1rp6F6irTM Unknown Channel Discussion at 2:02 sentiment: positive
video_pk 66304 · mention_pk 161278
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Robust economic engine-building
  • Strong integration with other network-building titles mentioned
Cons
none
Thematic elements
  • Economic development and network creation
  • Industrial England during the early phase of the rail era
  • Economic simulation with competitive planning
Comparison games
  • Gaia Project
  • Root
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a lot of asymmetry with different factions and why and how you might play the game
  • it's an incredibly tight Resource Management engine builder Network builder in space
  • the production on the Kickstarter Deluxe copy I got was unbelievable
  • I was really surprised at the mechanics and how fun the resource management was how fun the combat was and then how the story which is I think primary for most people was a really nice secondary compliment to the actual gameplay
  • Network building Resource Management resource production um deck building which I had no idea that there was a deck building element
  • Dwellings of Eldervale but in space and better
References (from this video)
No references stored for this video.
Video Hppx4S2Oxp0 Unknown Channel Analysis at 0:29 sentiment: positive
video_pk 66218 · mention_pk 161013
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • Deep player decisions and timing
  • Flexible with Vanderbilt as a tool
  • New resources (oil, coke, steel) add depth
  • Enhanced player boards and train options
Cons
  • Complexity and steep learning curve
  • Limited selling spaces increase tension
  • High cost to upgrade coal to coke resources
  • Market placement adds pressure and risk
Thematic elements
  • economic network building, rail and canal logistics, market dynamics
  • England, Industrial Revolution era, late 18th to early 19th century
  • analytic comparison and design evolution
Comparison games
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Card-driven actions — Actions are driven by city cards you play.
  • Loans — Loans affect income and bankruptcy can cost points.
  • Loans and bankruptcy risk — Loans affect income and bankruptcy can cost points.
  • Market/resource management via board — Resources come from markets on the board; no free stockpiles.
  • Network/route building — Building rail links and connecting cities to enable production and trade.
  • Premium sales tiles and timing — Strategic timing of selling to gain premium bonuses.
  • Resource management — Resources come from markets on the board; no free stockpiles.
  • tile placement — Places industry tiles on the board and flips them to score/activate.
  • Tile placement and flipping — Places industry tiles on the board and flips them to score/activate.
  • Whiskey wild cards — Whiskey acts as a wild resource enabling wild cards and flexibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a completely different feel when it comes to what's resetting between the different eras.
  • The oil is kind of going to take the place of what beer did in Birmingham.
  • Whiskey can also be used to kind of boost the value of your deal to meet these stars.
References (from this video)
No references stored for this video.
Video tNEj6NFAX80 Unknown Channel Top 10 List
video_pk 66201 · mention_pk 160925
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video KcBS0Y0ZIrM Unknown Channel Top 3 List at 12:00 sentiment: positive
video_pk 66179 · mention_pk 160855
Unknown Channel - Brass: Birmingham video thumbnail
Click to watch at 12:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high-quality components and thematic feel
  • satisfying card play and economic engine
  • tile flip mechanic is clever and rewarding
Cons
  • heavy rules and setup can be intimidating for new players
Thematic elements
  • Array
  • Industrial Revolution
  • Enthusiastic, descriptive
Comparison games
  • Dune: Imperium
  • Sid Meier's Civilization: The Board Game
Mechanics (from transcript analysis)
  • Card-driven engine and tile placement — Card play drives economic actions and tile flips alter income opportunities.
  • Tile flipping and resource management — Flipping tiles changes income and resource access (coal, iron, beer).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ankh was the hardest script to write
  • it's a giant home run swing that didn't quite make it
  • this mobster area control work replacement is now at the top of my list for a standard game night
  • this is the worst game I've played all year and that is Rising Sun
  • twilight imperium for prophecy of kings expansion
References (from this video)
No references stored for this video.
Video MxUkClH4HBY Phil the Doctor Discussion at 0:07 sentiment: positive
video_pk 66102 · mention_pk 160650
Phil the Doctor - Brass: Birmingham video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Deep, flexible brass system with solid engine-building potential
  • New map and mechanics refine learning curve compared to older Brass games
  • Rich end-game scoring options and player choice
Cons
  • Still a heavy, complex game that may be intimidating to new players
  • Front-loaded rules and learning curve could slow initial play
  • Higher price and heft may limit solo or casual play
Thematic elements
  • industrial expansion and economic competition
  • Industrial England, Midlands during the late 18th to early 19th century
Comparison games
none
Mechanics (from transcript analysis)
  • end game bonuses — End-of-track bonuses provide high-stakes strategic targets.
  • end-game scoring tracks (crown jewel concepts) — End-of-track bonuses provide high-stakes strategic targets.
  • industry placement and production — Players place and upgrade industries to produce goods and generate income.
  • Market Pricing/Manipulation — Market dynamics influence price and availability of goods across players.
  • Network/route building — Players build networks of routes connecting towns to unlock income and scoring.
  • Resource management — Resource flows and market demand shape players' placement and production decisions.
  • resource markets / decentralised economy — Resource flows and market demand shape players' placement and production decisions.
  • route building / network — Players build networks of routes connecting towns to unlock income and scoring.
  • shared market effects — Market dynamics influence price and availability of goods across players.
  • two-player map option — A separate compact map variant for a tighter two-player experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Pittsburgh is set to kickstart and release this year
  • I'm very keen on learning more about this new version of brass and trying it.
  • I think this new brass experience is is definitely going to be fun.
  • Is this going to be as fun or more fun than brass birin?
  • no official solo mode that is announced for Pittsburgh.
  • I just wanted to be, you know, honest with my thoughts at this time and and hopefully help you out as well.
References (from this video)
No references stored for this video.
Video vx-5sSdObXE Meeple University Rules Teach at 0:09 sentiment: positive
video_pk 64970 · mention_pk 158572
Meeple University - Brass: Birmingham video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New industry tiles give the game a different flavor.
  • The scouting action provides wild industry and location cards.
  • The sell action offers more strategic depth with limited locations and goods types.
  • Beer consumption mechanics add a new layer of strategy.
Cons
  • It's a little bit more difficult to connect to the coal market than in Lancashire.
  • Two specific pottery tiles cannot be developed over.
Thematic elements
Comparison games
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • build — The build action is similar to Brass: Lancashire, but includes new industries like breweries, manufacturing, and pottery. Building a brewery places a beer token. Pottery and manufacturing are goods that must be sold.
  • develop — This action is largely unchanged, requiring card discard and iron consumption to remove tiles. However, two specific pottery tiles cannot be skipped over during development.
  • Loan — Players can now only take a 30 pound loan and can do so up until the final round of the game, removing a previous restriction.
  • network building — The core mechanic remains the same, but building two rails at once during the rail era requires consuming one beer in addition to money and coal.
  • scouting — This is a new action that allows players to discard 3 cards to draw one wild industry card and one wild location card. This action cannot be taken if wild cards are already in hand.
  • sell — The sell action now has only five locations and three types of goods (cotton, manufactured goods, pottery). Beer must be consumed, and the source of beer impacts scoring benefits. Beer can be consumed from one's own breweries, others' breweries (if connected), or next to the merchant tile being sold to.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to maple University's how to play brass Birmingham
  • the rules and basic mechanisms are about 80% the same between the two games
  • it's a little bit more difficult to connect yourself to the coal market than it was in Lancashire
  • brass Birmingham adds a sixth action to the basic fire from Lancashire the action of scouting
  • it is the sell action which has changed the most in Birmingham versus Lancashire
  • that is how to turn your game at brass Lancashire into a game of brass Birmingham
References (from this video)
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Video sV-sERkUryw Watch It Played Discussion at 17:50 sentiment: neutral
video_pk 64843 · mention_pk 158415
Watch It Played - Brass: Birmingham video thumbnail
Click to watch at 17:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Makes the host's brain sweat, implying complexity and engaging decisions.
Cons
  • Host does not consider themselves good at it.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know I just I'm kind of attached to it it's the it's live live show I just like that I don't know this could be hard to sway me from that one
  • it is fascinating too and everyone else is dreadfully boring
  • I don't know that there is a game that I'm best at I have to imagine that's a pretty common answer from people who play lots of games maybe maybe it's a common game amongst people who play a lot of different games because I never go so deep as to get particularly good at any one game
  • I love when a card can be used in multiple different ways particularly if you're holding it in your hand and you're like I want to use these for everything and I can't I have to make difficult choices
  • if you try to please everyone there's no there's no there's no way you can do that you just can't and if you fail to please yourself in the middle of that that has a cost too you know at the end of the day
  • I feel like this is probably not giving you much to work with
  • I remember I said it was gonna be like it would be two minutes it might be three three minutes now
  • I found it to be very good and basically you have to memorize a few patterns
  • I was over 40 years old and I've learned how to solve a Rubik's Cube something I was not able to do since childhood or ever you know so that was that was fun
  • Thanks everyone for jumping in and not ignoring and being a part of this little test to run it gives me confidence that tomorrow if I try to run its live live show things will go relatively smoothly
References (from this video)
No references stored for this video.
Video KAcjslUp6Q8 Meeple University Rules Teach at 0:09 sentiment: neutral
video_pk 63799 · mention_pk 157306
Meeple University - Brass: Birmingham video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • building and managing a supply chain across canals and railways
  • Industrial Revolution England (Birmingham area)
  • instructional tutorial
Comparison games
  • Brass Birmingham
Mechanics (from transcript analysis)
  • build — Build an industry tile (disc/card) or a city tile by taking the lowest level tile of an industry and placing it in a city matching the discarded card, or discard an industry card to take the low first-level tile of that industry and build it into a city adjoining a previously placed link or anywhere if you have no pieces on the map. Pay the cost to the left of the tile. You must fill a single industry space before a dual space. You may have at most one industry tile per city and you cannot build a tile with the black Rail Era icon in certain cases; if you build certain industries they must be supplied with matching resources from the lower-right supply. Some builds require consuming iron or coal as part of their costs, and the market behavior for iron/coal is described.
  • develop — Develop action lets you discard up to two tiles from your player board for free to access better tiles more quickly; if the tile has an icon it cannot be developed.
  • Loan — Loan action gives you an influx of cash and moves your income marker down levels on the track (the transcript states 'down 34 levels' and 'finishing on the highest space') and gains 30 (likely pounds); loans can be used to fund development but may have end-of-round consequences if used early.
  • Loans — Loan action gives you an influx of cash and moves your income marker down levels on the track (the transcript states 'down 34 levels' and 'finishing on the highest space') and gains 30 (likely pounds); loans can be used to fund development but may have end-of-round consequences if used early.
  • Network — The network action lets you build one canal; cost is £3; place it on an empty link that accommodates canals and that adjoins a city with one of your industry tiles or adjoins a city previously adjoined by one of your links. You can build anywhere if you have no pieces on the map.
  • Network/route building — The network action lets you build one canal; cost is £3; place it on an empty link that accommodates canals and that adjoins a city with one of your industry tiles or adjoins a city previously adjoined by one of your links. You can build anywhere if you have no pieces on the map.
  • Scout — Scout action discards a further two cards from hand on top of the one you spent and replaces them with one wild City and one wild industry; this provides flexibility to take the build action you need; you cannot Scout if you already have Wilds in hand.
  • sell — Sell goods from your cotton mills, manufactures, or potteries; each sale requires you to consume beer shown on the tile; sales must be connected to a city with a merchant tile that accepts those goods; income and bonuses can come from breweries or merchant tiles; flipping tiles is key to scoring and victory points.
  • Trading — Sell goods from your cotton mills, manufactures, or potteries; each sale requires you to consume beer shown on the tile; sales must be connected to a city with a merchant tile that accepts those goods; income and bonuses can come from breweries or merchant tiles; flipping tiles is key to scoring and victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone it's Stella and Taran and welcome to M University
  • we're using the deluxe version of the game including iron clay chips for money
References (from this video)
No references stored for this video.
Video bW04QSyYqdg Board Stupid Discussion at 1:24 sentiment: mixed
video_pk 63241 · mention_pk 156582
Board Stupid - Brass: Birmingham video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Double layer player boards are discussed as potentially improving gameplay experience
  • Collector's edition includes train cover and other deluxe components
Cons
  • Double layer boards are locked to the collector's edition and add substantial cost
  • Deluxe components replace content from the base game (e.g., iron clays removed from deluxe pledge)
  • Wooden money tiles replace iron clays in the collector's edition
  • Collector's edition box is full of plastic inserts and resin components
  • Sustainability claim (FSC wood) tied to a stretch goal raises questions about greenwashing
  • Base game lacks double layer boards, while deluxe adds expensive extras
  • Perceived shrinkflation-like pricing and removal of base game elements for deluxe tier
Thematic elements
Comparison games
  • Brass Birmingham
  • Lancasher
  • Lancashire
  • Nemesis lockdown retaliation
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is now the poster child for deluxification and potentially, controversial anti-consumer practices.
  • Double layer player boards which by their own word improve the gameplay experience are only locked to the collector's edition which in the UK will cost you £60 more at least than the normal edition.
  • the collector's edition box is full of plastic.
  • the wood is going to be FSC certified wood. So what happened in the event that they don’t achieve that, what are you going to do?
  • I think my overarching thought is they could have made a better compromise standard game that would have been probably a better price.
References (from this video)
No references stored for this video.
Video Ts7MeG4XZ8c Stonemaier Games Playthrough at 2:49 sentiment: positive
video_pk 62639 · mention_pk 155352
Stonemaier Games - Brass: Birmingham video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex strategy with growth via routes and coal/industry dynamics
  • Flexible use of resources with river networks
Cons
  • Early turns can be constrained (can't connect to a one or two)
  • Progress can rely on tough resource/heart costs
Thematic elements
  • Array
  • Industrial England
  • Strategic
Comparison games
  • Genotype
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Punnett square, I believe.
  • Genotype uses a lot of numbers, but it is a generous realm, which helps out a lot, too.
  • I'm glad they allowed a promo realm for the game.
  • Lost Ruins of Arnak would be my pick for that.
References (from this video)
No references stored for this video.
Video ylcNplo6pas Board Game Critique Analysis at 1:01 sentiment: positive
video_pk 62507 · mention_pk 155140
Board Game Critique - Brass: Birmingham video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, clean six-action rhythm across two eras
  • Strong shared-resource interaction that rewards collaboration and timing
  • Accessible teach with deep strategic payoff
  • Beautiful production and table presence (board art, dual eras, etc.)
  • Clear end-of-era scoring with meaningful long-term strategy
Cons
  • Can feel long in 4-player games
  • Rules mid-level overhead; requires careful tracking of resources and deck timing
  • Deck management can impact pacing if mismanaged
Thematic elements
  • industrial network building, resource management, and timing
  • England's West Midlands during the industrial revolution (1770-1870)
  • historical economic simulation with two eras and shared resources
Comparison games
  • Nucleium
  • Imperial Steam
Mechanics (from transcript analysis)
  • build — Place an industry tile from your player mat onto a valid space on the map.
  • develop — Scrap lower-level tiles on your mat to access stronger ones faster.
  • Loan — Gives you £30 at the cost of dropping your income three levels.
  • Network — Add canal or rail links to expand connectivity.
  • Network/route building — Add canal or rail links to expand connectivity.
  • Scout — Discard a card to take the action plus two more cards from your hand (three cards total) and gain one wild industry card and one wild location card; you cannot scout if you already hold a wild card.
  • sell — Flip cotton mills, manufacturers, and potteries by consuming beer and using merchant tiles around the edge.
  • Trading — Flip cotton mills, manufacturers, and potteries by consuming beer and using merchant tiles around the edge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Birmingham is the elegant industrial classic with two eras and shared resources.
  • The rhythm is absolutely core.
  • Nucleium's tile system is one of its defining features.
  • Imperial Steam is the most overtly punishing.
References (from this video)
No references stored for this video.
Video JZL17bcpjEA Board Game Critique Discussion at 1:19 sentiment: negative
video_pk 62510 · mention_pk 155147
Board Game Critique - Brass: Birmingham video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine-building — players build and optimize networks of industries and routes to gain income and victory points.
  • engine building — players build and optimize networks of industries and routes to gain income and victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trust us.
  • Verify everything, trust nothing.
  • The biggest lie board game companies tell might be the simplest. Trust us.
  • You're buying version 1.0 that needs patches, but there's no disclaimer saying software may require updates.
  • The app has potential for gamebreaking bugs, especially in stretch goal missions.
References (from this video)
No references stored for this video.
Video B5G70dA_0c0 Board Game Critique Analysis at 5:43 sentiment: mixed
video_pk 62523 · mention_pk 155201
Board Game Critique - Brass: Birmingham video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich strategic depth
  • teaches through elegant systems
Cons
  • Rules polished but unforgiving when misread
  • punishing when mistakes are made
Thematic elements
  • network building and coal/industry logistics
  • industrial revolution in Birmingham
  • economic strategy with heavy planning
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — timing and bidding influence resource availability.
  • Auction/market dynamics — timing and bidding influence resource availability.
  • network-building — players lay networks that unlock scoring opportunities.
  • Network/route building — players lay networks that unlock scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not engagement. It's everyone doing their own puzzle in the same room.
  • Gorgeous production quality, but multiple simultaneous subsystems that can feel complex initially for new players.
  • Turn order determines a lot in this game's economy.
  • One wrong move with how the link network system works, and you've completely invalidated your entire strategy.
  • The clue giver walks a razor line between clever and intuitive that new players haven't calibrated.
  • Eight-hour day commitment, full group attendance, full mental energy required throughout.
References (from this video)
No references stored for this video.
Video Ycyjvv-zdKo Get into Games Discussion at 1:06 sentiment: positive
video_pk 61696 · mention_pk 154355
Get into Games - Brass: Birmingham video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme and economic engine
  • Engaging tension between players
Cons
  • Complex for new players
  • Longer playtime
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine building — Players develop businesses to generate income and optimize supply chains.
  • engine building — Players develop businesses to generate income and optimize supply chains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to take a little while if we go through all of the 72,000 people.
  • The space was interesting. It felt like one big room, massive.
  • The best thing about our hobby is you can take somebody who's never been to the expo before and they found somebody to play a game with.
  • Memoir 44 looks good. Looks fun solo game.
  • Take Time which is absolutely beautiful.
References (from this video)
No references stored for this video.
Video _DhIh6t9W2c Allies or Enemies Top List at 4:49
video_pk 61162 · mention_pk 153731
Allies or Enemies - Brass: Birmingham video thumbnail
Click to watch at 4:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • canal era, railways, and industrial growth
  • Array
  • Industrial Revolution England
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like a super easy to teach but super mean game that you can play with your family
  • I love games where you're involved on everyone's turn
  • the expansions have added a lot to it
  • the production value of the aliens those miniatures
  • this is basically alien the board game
References (from this video)
No references stored for this video.
Video Rp8vOUPx-7k Allies or Enemies Top List at 28:44 sentiment: positive
video_pk 61186 · mention_pk 153826
Allies or Enemies - Brass: Birmingham video thumbnail
Click to watch at 28:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Historically rich and mechanically dense
  • Tight interaction and planning
Cons
  • Can feel heavy/dense for some players
Thematic elements
  • Railways, factories, and industry growth
  • Industrial Revolution in Birmingham, UK
Comparison games
none
Mechanics (from transcript analysis)
  • Network/route building — Connect towns with boats and trains for resource flow.
  • Rail/industry network building — Connect towns with boats and trains for resource flow.
  • Tightly constrained resources — Resource scarcity adds strategic tension.
  • Tile flipping and resource management — Flip tiles to reveal scoring opportunities and adjust strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • everything about this game is gorgeous
  • it's jazz chess with insects
  • it's a combat game that I really like
  • don't be turned off by it being too pretty
References (from this video)
No references stored for this video.
Video CFxiKt9DqaM Allies or Enemies Top List at 24:15 sentiment: positive
video_pk 61017 · mention_pk 153408
Allies or Enemies - Brass: Birmingham video thumbnail
Click to watch at 24:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart use of resources; deep economic engine
  • Satisfying to connect up coal and supply chains
  • Atmosphere and design feel thematic and polished
Cons
  • Gloomy theme may be off-putting to some players
Thematic elements
  • Array
  • Industrial revolution Birmingham, England
  • Economic strategy with resource scarcity
Comparison games
none
Mechanics (from transcript analysis)
  • Market Pricing/Manipulation — Market forces and timing drive profit and strategic decisions
  • Market/ pricing tension — Market forces and timing drive profit and strategic decisions
  • network building — Canals and rails form networks to connect markets and optimize income
  • Network/route building — Canals and rails form networks to connect markets and optimize income
  • Resource management — Managing coal, iron, and other resources to fuel actions and development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 60 is Istanbul and I feel like this is one that flew under the radar a little bit.
  • There's still plenty of time to join in the Kickstarter.
  • I love the challenge of this game.
  • Istanbul big box because we waited for the big box, and it was worth it.
  • Jaipur is a two-player specific card game.
  • Unlock is an escape room in a box.
  • Marvel United does simplicity so so well.
  • Cascadia has a theme I love; I grew up near the Rockies.
  • Brass Birmingham is such a smart game.
References (from this video)
No references stored for this video.
Video 24CLyIMZV64 Grant Lyon Review at 0:00 sentiment: positive
video_pk 60539 · mention_pk 152915
Grant Lyon - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • glare-free, high-visibility board
  • strong strategic depth
  • varied building options and upgrades
Cons
  • high complexity and learning curve
  • potentially overwhelming with many interacting systems
Thematic elements
  • economic engine-building with industrial expansion
  • Industrial Britain, Midlands during the Brass era
  • historical economic strategy
Comparison games
  • Brass Pittsburgh
  • Brass Birmingham
Mechanics (from transcript analysis)
  • economic engine-building — Players create an interconnected economy to develop industries and generate income.
  • engine building — Players create an interconnected economy to develop industries and generate income.
  • Network/route building — Players connect towns and industries to optimize production and distribution.
  • Resource management — Balancing coal, iron, and other resources to maximize output.
  • route and network building — Players connect towns and industries to optimize production and distribution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Birmingham is literally the number one ranked board game of all time on Board GameGeeek.
  • There's a lot going on. It's a lot.
  • This might not seem like a big deal to many of you, but every board gamer has been in a convention with the harsh lights and had to like move their head all around in order to see the game.
  • Not with Brass Pittsburgh. Now you have no excuse when you lose.
  • Here is the old board from Brass Birmingham. And you can see sort of how washed out it is underneath my lights.
References (from this video)
No references stored for this video.
Video tBiaQyjq26g Shelfside Playthrough at 0:00 sentiment: positive
video_pk 60661 · mention_pk 153074
Shelfside - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player stream with a deep engine
  • Chess timer adds drama and pace
  • Satisfying network/link-building and engine interaction
  • Compact game with surprising depth
Cons
  • Rule clarifications and occasional confusion
  • Time pressure can be stressful during live play
  • Four-player experience can be chaotic
Thematic elements
  • Array
  • Industrial Revolution England
  • economic engine-building with network placement
Comparison games
  • Patchwork
  • Spirit Island
  • Star Wars: Rebellion
  • Lancaster
Mechanics (from transcript analysis)
  • economic engine building — developing an economy via industries to generate income and points
  • engine building — developing an economy via industries to generate income and points
  • network building — placing canal and railway link tiles to connect cities and earn points
  • Network/route building — placing canal and railway link tiles to connect cities and earn points
  • Resource management — manage beer, coal, and iron as primary resources to build and score
  • tile placement — placing industry and link tiles to expand the network
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Patchwork was definitely Patchwork that was good.
  • Star Wars Rebellion is one of those games that we literally only play with each other.
  • this is a very nice way of playing brass Birmingham genuinely way I enjoy more than just regular.
  • the chess timer would be nuts
  • this is a chaotic time to argue with your friends
  • this is a fun stream
References (from this video)
No references stored for this video.
Video 24CLyIMZV64 Grant Lyon Review at 0:09 sentiment: positive
video_pk 60539 · mention_pk 152916
Grant Lyon - Brass: Birmingham video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new variant features like oil drums for transport and Vanderbilt-style goods purchases
Cons
  • not expressly detailed in transcript; may cause confusion with base Brass Birmingham
Thematic elements
  • economic engine-building with variant logistics
  • Industrial variant in Pittsburgh
  • historical economic strategy variant
Comparison games
  • Brass Pittsburgh
  • Brass Birmingham
Mechanics (from transcript analysis)
  • economic engine-building — Variant of Brass with updated logistics and production flows.
  • engine building — Variant of Brass with updated logistics and production flows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Birmingham is literally the number one ranked board game of all time on Board GameGeeek.
  • There's a lot going on. It's a lot.
  • This might not seem like a big deal to many of you, but every board gamer has been in a convention with the harsh lights and had to like move their head all around in order to see the game.
  • Not with Brass Pittsburgh. Now you have no excuse when you lose.
  • Here is the old board from Brass Birmingham. And you can see sort of how washed out it is underneath my lights.
References (from this video)
No references stored for this video.
Video yCwysOrwNos Shelfside Playthrough at 0:21 sentiment: positive
video_pk 60670 · mention_pk 153083
Shelfside - Brass: Birmingham video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and network-building
  • Engaging historical theme with canal economy
  • Promising flow with two eras (early and late game)
Cons
  • High learning curve and rule complexity
  • Iconography and token confusion can hinder beginners
  • Challenging to teach, especially using AI tools
Thematic elements
  • industrialization, networks, and economic development
  • Industrial Britain during the canal era (late 18th–early 19th century)
  • economic strategy with historical context
Comparison games
  • Catan
  • Monopoly
Mechanics (from transcript analysis)
  • Canal network building — Construct canals to connect towns and unlock income and VP opportunities.
  • Development track — Progress on a development track to reduce costs and unlock capabilities.
  • Industry tile development — Place and flip industry tiles to increase income and points.
  • Loans — Money loans and income markers affect players' economies.
  • Loans and income markers — Money loans and income markers affect players' economies.
  • Network/route building — Construct canals to connect towns and unlock income and VP opportunities.
  • Resource management — Acquire coal/iron resources from a market to fuel actions and production.
  • resource/market management — Acquire coal/iron resources from a market to fuel actions and production.
  • Simultaneous Actions — Each player may perform two actions per turn.
  • Track advancement — Progress on a development track to reduce costs and unlock capabilities.
  • Two-actions-per-turn — Each player may perform two actions per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Birmingham the number one game on BGG right now.
  • it does look more of a complicated game at least more complicated than what I'm playing
  • the human to human connection definitely would resonate more to a person rather than talking to a tech spot
  • chat gbt is close to useless for teaching game as complicated as brass Birmingham
  • that was a really fun experiment with board game chat this spin-off of chat gbt maybe next time we'll just use chat gbt
  • the robots aren't coming for your jobs for a very long time
  • if you want to learn brass Birmingham by yourself grab that rulebook and Ronnie Smith's watch it played video
  • the overall amount of strategy that there is to think of
  • the box cover looks pretty nice it does look more of a complicated game at least more complicated than what I'm playing
  • not at all I mean maybe if they add some kind of interpersonality maybe add a nice voice for the chat GPT to kind of explain you a little bit more
References (from this video)
No references stored for this video.
Video BcY2NduZXrc Shelfside Review at 0:41 sentiment: positive
video_pk 60722 · mention_pk 153157
Shelfside - Brass: Birmingham video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and tactile components with a cohesive aesthetic
  • Strong thematic integration: theme meets gameplay in a satisfying way
  • Two-era progression provides meaningful structure and escalating stakes
  • High interactivity without being overly confrontational; opponents’ actions shape your economy
  • Compact footprint and elegant, legible components that stay visually clear on the board
Cons
  • Rulebook can be difficult to navigate; organization and indexing could be improved
  • Some components (VP markers) are visually too similar, which can cause minor tracking issues
  • Rulebook typography and layout (small font) can hinder quick onboarding
  • Session length often runs longer than box estimates (roughly 3 hours with 4 players)
Thematic elements
  • Array
  • Industrial Revolution Britain
  • Historical economic simulation with enthusiastic, experiential commentary
Comparison games
  • Food Chain Magnate
  • Manchester Madness
Mechanics (from transcript analysis)
  • Card-driven actions — Players use a hand of cards to perform actions at various locations and on the board.
  • end game bonuses — End-of-era scoring and a public VP track determine the winner as the board resets between eras.
  • Endgame scoring / VP track — End-of-era scoring and a public VP track determine the winner as the board resets between eras.
  • Loans — Players can take loans to boost cash temporarily, enabling flexible planning.
  • Loans / financial options — Players can take loans to boost cash temporarily, enabling flexible planning.
  • market / supply and demand — Resource cubes can be bought and sold in a market; prices shift with supply and demand dynamics.
  • Network building / linking — Players create connections between cities to unlock points and enable resource flows.
  • Network/route building — Players create connections between cities to unlock points and enable resource flows.
  • Resource management — Managing coal, iron, beer, and other resources across the evolving network drives decisions.
  • Resource management / production economy — Managing coal, iron, beer, and other resources across the evolving network drives decisions.
  • tile placement — Tiles are placed on the board and flipped face-up as costs are paid or conditions met, revealing benefits.
  • Tile placement and flipping — Tiles are placed on the board and flipped face-up as costs are paid or conditions met, revealing benefits.
  • Tile upgrades / income ramp — Industries upgrade to higher-tier tiles that boost income and sometimes provide more capabilities.
  • Track advancement — The game progresses through two eras (canal era and railroad era) with era-specific tiles and scoring shifts.
  • Two-era progression — The game progresses through two eras (canal era and railroad era) with era-specific tiles and scoring shifts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this countryside board is going to get wrapped up with the change of the industrial revolution as you build all these tiles and then you're utilizing shipping lanes and you're even paying your workers
  • the theme meets the gameplay amazingly
  • the board ends up feeling like this growing flower or growing smaller flowers as the opportunities just keep rising up
  • loans ... you can basically buy anything now
  • the VP marker ... doesn't really move until end of eras
References (from this video)
No references stored for this video.
Video Vi3RGk5DoH4 Shelfside Analysis at 0:45 sentiment: mixed
video_pk 60660 · mention_pk 153064
Shelfside - Brass: Birmingham video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep economic planning
  • Engaging with timer across two eras
Cons
  • Two eras increase complexity for timer
  • Money denominations can slow interaction
Thematic elements
  • Array
  • industrial revolution
Comparison games
  • Monolith Arena
  • Coup
  • Patchwork
Mechanics (from transcript analysis)
  • economic engine — players manage income and industries to build networks
  • Turn-based sequencing — turns and phases across two eras with pause between actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love playing with the chess timer
  • it's addicting
  • my final say is to at least try using a chest timer for one of your two player games
  • we could finish brass Birmingham under 75 minutes
  • this chest timer is My Little Secret Weapon to use with a handful of friends to get through our favorite games faster
  • I definitely think we could do it more games less time
References (from this video)
No references stored for this video.
Video u5Z4xzJZ4Fs Shelfside Playthrough at 3:06 sentiment: mixed
video_pk 60669 · mention_pk 153082
Shelfside - Brass: Birmingham video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Noted as a highly regarded title in the video (described as 'the number one board game right now' by the presenter).
  • The gameplay is framed around close competition and strategic decision-making.
Cons
  • The video mentions production/footage issues rather than game flaws; there is limited direct critique of Brass: Birmingham mechanics.
  • No explicit rating or verdict is given in the transcript, leaving takeaway vague.
Thematic elements
  • Array
  • England during the Industrial Revolution
  • Competitive/strategic commentary
Comparison games
none
Mechanics (from transcript analysis)
  • Economic/Victory Point Scoring — Income generation and strategic placement convert into victory points, driving competition for market opportunities.
  • engine building — Players build up an internal engine of actions and opportunities by acquiring industries and linking them with networks, enabling higher income and more options over the course of the game.
  • hidden victory points — Income generation and strategic placement convert into victory points, driving competition for market opportunities.
  • Network/route building — Players lay down canals and rail connections to connect towns, enabling goods movement and scoring opportunities as the board develops.
  • Resource management — Players manage basic resources (coal, iron) to build and upgrade industries, balancing scarcity and demand as the market evolves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "brass Birmingham the number one board game right now allegedly"
  • "I played it recently and it was a close game"
  • "turn by turn breakdown I really want to show you guys"
  • "we have brass Birmingham the number one board game right now allegedly"
  • "it's just a board game"
  • "I love all board games"
  • "I'll show them how it really went"
  • "this is real Power Media is real"
References (from this video)
No references stored for this video.
Video qEFx0l-JpPg Shelfside Discussion at 4:07 sentiment: positive
video_pk 60717 · mention_pk 153151
Shelfside - Brass: Birmingham video thumbnail
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building strategy
  • Interlocking systems create deep planning
Cons
  • High weight and complexity may be intimidating for new players
Thematic elements
  • Array
  • Industrial England during the Industrial Revolution
  • Euro-style, minimal narrative
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Players develop an interconnected economic engine to generate points/resources over the game.
  • Network/route building — Players connect industries through networks to optimize production and shipments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ameritrash games are just incredibly inefficient
  • euro games are just objectively better than ameritrash games
  • I'm a board gamer not a doll painter
  • Remember time is money so if you're gonna spend two hours learning a game it better be worth it
  • why would we bother with such a degenerate gambling tool in this modern society
  • there is something exceedingly satisfying about building something up and watching a strong robust engine grow
References (from this video)
No references stored for this video.
Video b4CDtK5NcUg Shelfside Review at 4:56 sentiment: neutral
video_pk 60668 · mention_pk 153080
Shelfside - Brass: Birmingham video thumbnail
Click to watch at 4:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Impressive look and presence in a room
  • Large table with ample space
  • Topper adds surface area
  • Sturdy construction (as described)
Cons
  • No direct discussion of gameplay mechanics
  • Weight and assembly issues discussed in terms of the table, not the game
Thematic elements
  • Array
  • Industrial Revolution England
Comparison games
  • Catan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • here's a table in all of its glory and man it is an impressive looking piece of furniture
  • this is definitely the biggest board game table I've ever owned
  • seriously the origins is a cool table looks wise it's very impressive
References (from this video)
No references stored for this video.
Video qf8mEKZCnqc The Brothers Murph Playthrough at 0:00 sentiment: positive
video_pk 60182 · mention_pk 152628
The Brothers Murph - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brass DNA retained with a Pittsburgh-inspired theme that adds oil and crown jewel industries
  • Solid three-player balance with meaningful decisions on networks and tiles
  • Strong thematic flavor tied to Pittsburgh's industrial history (steel, oil, rails)
  • Encourages long-term strategic planning and end-game scoring opportunities
Cons
  • Steep learning curve for new Brass players
  • Prototype/ao balance tweaks noted during the session (stickers, adjustments)
  • Turn order and market mechanics can be punishing for some players in early eras
Thematic elements
  • industrial growth, resource extraction, rail networks, and urban development
  • Eastern United States during the industrial revolution, focusing on the steel belt and the development of crown jewel industries
  • historical-economic simulation with competitive network-building
Comparison games
  • Brass: Birmingham
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • card drafting — players draft and use cards to perform actions
  • Compound Scoring — periods end with scoring and map progression; end-game determined by total points
  • crown jewel investments — Powerful developments that significantly affect scoring and strategy
  • era-based scoring — periods end with scoring and map progression; end-game determined by total points
  • Loans — Loans provide immediate funds but push players toward negative income if misused
  • loans / financial risk — Loans provide immediate funds but push players toward negative income if misused
  • network building — connect rail links to expand markets and routes
  • Network/route building — connect rail links to expand markets and routes
  • resource tiles — owning tiles yields resources (iron, coal, oil) and rewards when emptied
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Pittsburgh is a follow-up to the prior brass games and now offers players new ways to explore the renowned mechanisms from the previous games.
  • Oil, steel belt, the Pittsburgh Penguins. Boom. That's all I know.
  • End of era. So Mikey, nine points on the flip—it's big.
  • The big themes and stuff should not be changing.
  • Pittsburgh, baby. Let's go.
References (from this video)
No references stored for this video.
Video sxSIJt-K6MQ Tantrum House Review at 0:00 sentiment: positive
video_pk 60232 · mention_pk 152663
Tantrum House - Brass: Birmingham video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Industrialization, oil, railroads, and steel production shaping cities and economies
  • Late 19th-century American steel belt during industrial expansion
  • Historical-industrial simulation with macroeconomic strategy
Comparison games
  • Brass Birmingham
Mechanics (from transcript analysis)
  • oil_and_pipelines — Oil fields and pipelines are central to Brass Pittsburgh's resource strategy, representing one of the key sectors that drive city-building and connectivity. Players must tap into oil sources to fuel growth and use pipelines to transport resources between industrial hubs. The pipeline network not only fuels production but also creates a spatial strategy element, as players decide where to lay rails and pipes to maximize efficiency while contesting routes with rivals. The interplay between oil extraction, pipeline routing, and the placement of steel mills is designed to create a web of interdependent decisions, where location, timing, and market demand determine who secures the most valuable routes.
  • premium_deals — Premium deals are a new economic mechanism introduced in Brass Pittsburgh that provide players with powerful, high-value actions or resources in exchange for strategic commitments. These deals function as cards or tiles that players can purchase or activate, creating a dynamic market where the timing of acquisition matters. The mechanic creates tension between immediate gains and long-term positioning, since choosing to take a premium deal can unlock strong synergy with your evolving network (factories, towns, and routes) while potentially depriving opponents of similar opportunities. The design encourages players to weigh the relative value of premium actions against the baseline engine-building options available in a given turn, and it rewards careful resource management and timing as the market shifts with each new round. In practice, premium deals can catalyze dramatic shifts in momentum, as a single well-timed premium can accelerate growth or unlock critical links between industries.
  • whiskey_wildcard — The whiskey wildcard system introduces a thematic risk element into the economic engine. Whiskey acts as a wildcard resource that can substitute for various commodities or unlock unusual combinations of actions. The unpredictability of whiskey availability injects volatility into planning, forcing players to adapt their short-term tactics to capitalizing on whiskey when it becomes accessible. This mechanic interacts with the core engine in ways that can disrupt an otherwise stable growth curve, creating opportunities for clever players to pivot their strategy mid-game and potentially surprise opponents who cornered a different path. The wildcard nature also encourages diversification in production, distribution, and network-building, as players hedge against the possibility that a crucial commodity may be out of reach when the turn comes around.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whiskey wildcard system adds a touch of unpredictability
  • Will you rise to power in this industrial revolution or be overtaken by the competition?
References (from this video)
No references stored for this video.
Video tkCnIR9TW6c Before You Play Playthrough at 0:05 sentiment: positive
video_pk 60184 · mention_pk 152629
Before You Play - Brass: Birmingham video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth for a two-player engine
  • new resources and mechanics (steel, coke, oil) that diversify strategy
  • premium deals and skyscraper options add high-end scoring
  • two-era structure with meaningful end-of-era scoring
Cons
  • prototype copy means values and components can change in final release
  • heavy rule complexity; steep learning curve for new players
  • two-player map can constrict choices relative to higher player counts
Thematic elements
  • Industrial expansion, resource networks, and economic competition
  • Gilded Age United States
  • Array
Comparison games
  • Brass Lancasher
  • Brass Birmingham
  • Brass Lancaster
Mechanics (from transcript analysis)
  • Card-driven action selection — players discard cards to take two actions; the discard drives which actions are available
  • network/rail and pipeline building — build out rail links and oil pipelines; connections determine resource flow and selling options
  • Network/route building — build out rail links and oil pipelines; connections determine resource flow and selling options
  • oil pipelines and sell actions — oil is consumed via pipelines during sells; pipelines grant route-based income bonuses
  • premium deals and whiskey — premium deal tiles offer large, race-type bonuses; whiskey provides flexibility and star boosting for premium thresholds
  • Resource management — markets provide resources; you can also buy from Vanderbilt; costs scale with market availability
  • resource markets and purchasing — markets provide resources; you can also buy from Vanderbilt; costs scale with market availability
  • tile flipping and end-game scoring — flipped tiles yield ongoing bonuses and end-of-era points; crown jewel tiles have special scoring rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is actually the third sort of installment in the brass series.
  • There are new mechanisms. There are new industries as well as new resources including coke, steel, and now oil.
  • Whiskey... this is Brass Pittsburgh's way of allowing you to have flexibility.
  • This is prototype copy of the game.
  • Arrow one, you can make mistakes early in this game, but not late.
References (from this video)
No references stored for this video.
Video wuQ4on6Gcbw kovray Review at 0:24 sentiment: positive
video_pk 60289 · mention_pk 152719
kovray - Brass: Birmingham video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expanded network types (heavy trains and pipelines) add depth
  • Persistent networks across eras reduce resets and increase planning
  • Tighter two-player experience with a refined board
  • Whiskey and premium deals create tension and reward timing
Cons
  • Increased decision density may raise complexity
  • Resource scarcity and Vanderbilt pricing can impact balance
  • Prototype balancing may change in final version
Thematic elements
  • Industrial-era networks, resource flow, and economic development
  • Pittsburgh, North America during the Gilded Age industrial expansion
  • Historical industrial empire-building with personal resource management
Comparison games
  • Brass
Mechanics (from transcript analysis)
  • Card-driven turns — players play cards to take turns and plan actions
  • Era Progression — two eras with persistent networks that influence decisions across eras
  • network building — connect heavy trains, light trains, and pipelines to move resources and unlock bonuses
  • Network/route building — connect heavy trains, light trains, and pipelines to move resources and unlock bonuses
  • pipeline and oil mechanics — pipelines stay from era 1 to era 2; oil fields yield bonuses and future income
  • Premium deals — sale goals that grant points and bonuses when meeting conditions, often requiring whiskey or timing
  • Resource management — manage coal, iron, steel, coke, oil, and whiskey with entry of six resource-like elements
  • whiskey wildcard and stockpiling — whiskey can be used as wild cards or stockpiled for selling actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those risk things that you have to decide if you wait another turn and you can manage to reach one of these premium deals, is it going to be worth it or is somebody going to steal those resources from you so you no longer can do those actions?
  • I will absolutely steal those resources from you, just so you know.
  • We're in Pittsburgh now. We're in North America.
  • some of the new industries we'll see are kerosene and coke refineries
  • Definitely lots of decisions.
  • this brass Pittsburgh game comes with a more refined two-player board.
  • two-player playthrough next week upon the launch of the campaign.
References (from this video)
No references stored for this video.
Video X2NEgvUmw_U Meeple University Review at 0:57 sentiment: positive
video_pk 60173 · mention_pk 152613
Meeple University - Brass: Birmingham video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building core with timing-driven decisions
  • New oil/pipeline mechanics add fresh strategic layers
  • Expanded bonuses and cell actions increase player interaction
  • The thematic flavor is strong, with historical context and humor
  • Clear linkage between rail/trade networks and scoring progression
Cons
  • High complexity and a steep learning curve for new players
  • Potentially long play sessions with intricate bookkeeping
  • Debt and bankruptcy mechanics can feel punishing if mismanaged
  • Connectivity and pipeline rules may require careful setup and planning
Thematic elements
  • Industrialization, railroads, oil capitalism, and urban megastructure growth
  • Late 19th-century Pittsburgh during a burgeoning industrial era
  • economic engine-building with timing, negotiation, and risk
Comparison games
  • Brass: Birmingham
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • action selection — On each turn, players choose up to two actions (except the first turn uses one) and execute them for various costs and effects, with timing shaping outcomes.
  • Debt and bankruptcy mechanics — Loans can be taken for strategic payoff, but failure to meet obligations can lead to bankruptcy and penalties.
  • Economy and income timing — Income levels determine turn order next round; managing cash and timing is crucial to staying ahead.
  • Loans — Loans can be taken for strategic payoff, but failure to meet obligations can lead to bankruptcy and penalties.
  • Network/route building — Connecting infrastructure via rail links is essential to access markets and move resources; trains and links drive accessibility.
  • Oil, pipelines, and energy management — Oil becomes a central resource with its own pipeline system and field actions, introducing new chokepoints and connectivity rules.
  • Premium deals and tile bonuses — Flip cell bonuses to gain extra rewards; whiskey can supplement to meet premium metrics for higher bonuses.
  • Rail/railway network connectivity — Connecting infrastructure via rail links is essential to access markets and move resources; trains and links drive accessibility.
  • Resource management — Resources are consumed and moved via rails; players interact with markets and tile-based bonuses as rewards or costs accrue.
  • Resource management and markets — Resources are consumed and moved via rails; players interact with markets and tile-based bonuses as rewards or costs accrue.
  • tile placement — Players place industry tiles to build into cities, discarding matching location or industry cards to enable builds on board spaces.
  • tile placement and building — Players place industry tiles to build into cities, discarding matching location or industry cards to enable builds on board spaces.
  • Wild card and whiskey mechanic — Whiskey tools act as wildcards in certain card actions, adding flexibility and a thematic flavor to gameplay decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Pittsburgh plays two to four players with mechanics such as hand management, income, and market. The game is of heavy complexity.
  • The goal is to score the most victory points by the end of era 2.
  • In Pittsburgh, you are an ambitious industrial titan in late 19th century America.
  • This is economic engine building, network expansion and resource capitalism served with a side of regretting your play three turns ago.
  • Everything to trigger your rifles to say, 'H, I was going to do that.'
  • Congratulations, you've monopolized the market and are the greatest magnate in all of the steel belt.
References (from this video)
No references stored for this video.
Video AIVQHPNHfRo Tantrum House Preview at 1:04 sentiment: positive
video_pk 60233 · mention_pk 152664
Tantrum House - Brass: Birmingham video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New oil fields and pipelines add a layered timing and competition
  • Premium deals introduce timing and efficiency
  • Whiskey wildcard provides flexible card use
  • Remains faithful to Brass DNA while evolving the system
  • Two-era structure with a refined end-game scoring
Cons
  • Increased complexity compared to Lancaster/Birmingham
  • Learning curve due to new mechanics like oil/pipeline layering
  • Potentially longer playtime with extra mechanics
Thematic elements
  • Industrial expansion, oil, steel, rail and pipeline infrastructure
  • American Gilded Age, 1865-1913, Pittsburgh steel belt
  • Economic simulation of industrial empire-building with resource logistics
Comparison games
  • Lancaster
  • Birmingham
Mechanics (from transcript analysis)
  • Card discard resource actions — Actions require discarding matching location and industry cards (or whiskey as wild).
  • Develop action to upgrade tiles — Remove lower-level tiles for higher-level industries; costs iron/steel.
  • Loans — Discard a card to gain $30; reduce income; cannot drop below -10; no repayment.
  • Oil fields and competition — Oil fields flip on first connection and provide immediate rewards; oil timing creates race elements.
  • Premium deals — Premium deal tiles grant bonuses when selling industries matching deal requirements.
  • Resource infrastructure: trains and pipelines — Networks include light/heavy trains and pipelines; pipelines used for oil.
  • scoring phases — End of era scoring based on train links and flipped industries; level one tiles are removed in era two; pipelines stay.
  • Tile/Map Shifting — Remove lower-level tiles for higher-level industries; costs iron/steel.
  • Turn order by spending — Money spent on a turn is tracked and order is determined by total spent at end of round.
  • Two-action turns — Era one starts with one action per player; later turns grant two actions per turn after discarding a card.
  • Whiskey wildcard system — Whiskey acts as wild card for building to substitute for either card type.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This whiskey [snorts] system replaces Birmingham's scout action.
  • Oil fields introduce this like race element. When a player connects to an oil field for the first time, that oil field actually flips and provides immediate rewards.
  • Premium deals are a notable new addition here.
  • The core structure remains the same, but the industrial chains and the infrastructure feel different from both earlier titles.
  • Pittsburgh is going to lean heavily into oil, steel, and large-scale infrastructure dominance.
  • The theme is actually, if you've played these games, it's not just cosmetic. It influences how the systems interact with each other while you play.
References (from this video)
No references stored for this video.
Video R106o4Qo33Y The Board Gaming Doctor Top List at 2:24 sentiment: positive
video_pk 59407 · mention_pk 151964
The Board Gaming Doctor - Brass: Birmingham video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stays true to Brass themes and elegance while introducing Pittsburgh-specific twists
  • New map and two-player variant introduce fresh strategic options
  • Strong thematic alignment with the industrial era and whiskey as a resource
Cons
none
Thematic elements
  • Industrialization, market networks, and regional specialization
  • Industrial-era Pittsburgh, late 19th century
  • Eurogame-like economic simulation with historical theming
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Players develop an economic engine by building industries and connecting markets, optimizing supply and demand across a railroad/network layout.
  • engine_building — Players develop an economic engine by building industries and connecting markets, optimizing supply and demand across a railroad/network layout.
  • network_and_market — Players lay down networks and interact with a decentralized market system that influences resource availability and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • From what I can see, I'm excited to hear uh about the experience that play testers have had with Pittsburgh.
  • I'm excited to see the new map, the variations they were making to various buildings.
  • And so I'm super excited for Pittsburgh this year.
References (from this video)
No references stored for this video.
Video 28XkKDV6XO0 Neon Gorilla Top List at 16:19 sentiment: positive
video_pk 59482 · mention_pk 152033
Neon Gorilla - Brass: Birmingham video thumbnail
Click to watch at 16:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More approachable Brass experience
  • Excellent balance of depth and accessibility
Cons
  • Similar flavor to Brass; may feel familiar to fans
Thematic elements
  • Economic engine-building and network expansion
  • Industrial revolution in Birmingham with refined networks
  • Accessible yet deep reuse of Brass mechanics
Comparison games
  • Brass
  • Power Grid
  • Concordia
Mechanics (from transcript analysis)
  • engine building — Build an efficient industrial network via cards and tiles
  • engine-building — Build an efficient industrial network via cards and tiles
  • network integration — Integration of tiles and actions to maximize revenue
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful starter game for nearly anyone.
  • how have I not played dominion
  • when I played Dominion I just felt like an absolute idiot
  • the quintessential racing game out there
  • it's an absolutely brilliant game
  • the best network builder of all time
References (from this video)
No references stored for this video.
Video OY_vbD9bYyY Neon Gorilla Discussion at 17:17
video_pk 59451 · mention_pk 152005
Neon Gorilla - Brass: Birmingham video thumbnail
Click to watch at 17:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • economic development, industry, and trade
  • industrial-era Birmingham, England, during the industrial revolution
  • historical realism with economic strategy
Comparison games
  • Gaia Project
  • Concordia
  • Food Chain Magnate
Mechanics (from transcript analysis)
  • economic engine-building — players develop a network of industries to generate income and points
  • engine building — players develop a network of industries to generate income and points
  • Network/route building — connecting industries to maximize production and efficiency
  • route-building/connection — connecting industries to maximize production and efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm definitely into Dragon Eclipse right now
  • I just have to bribe my youngest son to play 12 games with me on that
  • Primal The Awakening I actually have here on my desk I'm playing it right this second
  • I've never taken money for a preview
  • if you're not consistent you're never going to get seen
References (from this video)
No references stored for this video.
Video P4eHtwCKkko Board of It Top List at 14:59 sentiment: positive
video_pk 42357 · mention_pk 128538
Board of It - Brass: Birmingham video thumbnail
Click to watch at 14:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very balanced, highly regarded in the board game community
  • Tightly designed economic engine with strong theme
Cons
  • Can require careful planning to avoid bottlenecks
  • Some players find the starter experience challenging
Thematic elements
  • industrialization, canal/rail networks, and economic competition
  • Industrial England, Midlands from 1770 to 1870
  • historical and strategic with a strong thematic core
Comparison games
none
Mechanics (from transcript analysis)
  • Market and route optimization — Move goods and optimize production to maximize income and victory points.
  • Network/route building — Move goods and optimize production to maximize income and victory points.
  • tile placement — Lay tiles representing industry and connect them with canals and railways.
  • Tile placement & network building — Lay tiles representing industry and connect them with canals and railways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really solid euro game by one of our favorite designers Alexander Pfister and one of our favorite publishers Capstone Games
  • the reason we're not drinking this right now is because this is actually a friend's bottle
  • it's elevated if you have a glass of wine to go with it
  • it's an excellent euro game and alexander definitely has a very distinct style
  • it's a very very funny game and also the RPG elements
  • this is a really great game to play and you should check it out
  • it's a lovely little cocktail try it out
  • it's a very popular game
References (from this video)
No references stored for this video.
Video gZwgWtMjWOQ BoardGameBollocks Analysis at 1:43 sentiment: neutral
video_pk 41854 · mention_pk 152542
BoardGameBollocks - Brass: Birmingham video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Economic engine-building and network development
  • Industrial England during the Industrial Revolution
  • Economic-simulation flavor focused on production, routes, and connectivity
Comparison games
none
Mechanics (from transcript analysis)
  • economic competition / resource management — Optimize resources like coal, iron, money to maximize scoring opportunities.
  • engine building — Players develop an economic engine through production and connections.
  • engine-building — Players develop an economic engine through production and connections.
  • hand management — Cards determine available actions; players manage a hand to optimize turns.
  • hand-management / card-driven actions — Cards determine available actions; players manage a hand to optimize turns.
  • Network/route building — Players build networks of canals and railways to improve income.
  • Resource management — Optimize resources like coal, iron, money to maximize scoring opportunities.
  • route-building — Players build networks of canals and railways to improve income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • AI is in board games now.
  • AI is just another tool. It's not some evil force descending from the heavens to personally ruin your copy of brass Birmingham.
  • Yes, AI in board games, yes, absolutely.
  • I'm much more interested in whether the final game is good or not than in every single step of the creative process.
  • AI should be viewed as part of a toolkit like you would when you're creating anything.
  • Is AI the next useful step in the board gaming industry, or do you think the hobby should treat it like you're holding a dog ended barge pole?
  • That whole video was made with AI.
References (from this video)
No references stored for this video.
Video d407JT30SYg Board Game Garden Discussion at 17:03 sentiment: neutral
video_pk 41822 · mention_pk 126859
Board Game Garden - Brass: Birmingham video thumbnail
Click to watch at 17:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • economic_engine — Players build industries, develop networks, and manage finances.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love the way that it looks when board games are color coordinated
  • this video was kind of just a quick little fun thing that i really want to start doing a little bit more
  • i really enjoy when board game content creators do this more like chill video
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video fyKid_dkx1c Rolls in the Family Top List at 49:25 sentiment: positive
video_pk 41076 · mention_pk 148189
Rolls in the Family - Brass: Birmingham video thumbnail
Click to watch at 49:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight sandbox with rich interaction
  • clear yet deep scoring structure
Cons
  • complex to teach; strategic depth can overwhelm casual players
Thematic elements
Comparison games
  • Maracaibo
  • Terra Mystica
Mechanics (from transcript analysis)
  • economy and scoring through linking buildings — points come from how well your links and buildings perform.
  • network-building — players build a network of industry connections in a evolving map.
  • Network/route building — players build a network of industry connections in a evolving map.
  • Point Salad — points come from how well your links and buildings perform.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the central mechanic of pulling chips and push your luck is so much fun
  • it's a brain burner because everything is connected
  • the dice mechanism... it's tight and open information
  • the narrative tension of Final Girl keeps delivering memorable moments
  • the balance of speed versus efficiency in Great Western Trail is brilliant
  • Race for the Galaxy remains a fantastic quick puzzle with a strong core system
References (from this video)
No references stored for this video.
Video NPT9wBZ0WfE The Board Gaming Doctor Top List at 11:54 sentiment: positive
video_pk 40219 · mention_pk 121642
The Board Gaming Doctor - Brass: Birmingham video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Masterful design with deep strategic depth
  • High replayability and variability with different setups
Cons
  • Steep learning curve
  • Digital implementation could improve accessibility
Thematic elements
  • Economic development, industry, and market dynamics
  • Industrial England during the brass era
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Competition & blocking — Block and utilize spaces to gain advantage.
  • economic engine building — Construct networks and industries to power growth.
  • engine building — Construct networks and industries to power growth.
  • Supply chains / city interactions — Coordinate coal, buildings, and markets for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is all an effort to rerank my collection
  • here are the honorable mentions there are 29 games unique games that start with the letter b
  • Brass Birmingham is the number one game of all time as according to Board Game Geek
References (from this video)
No references stored for this video.
Video aWUxb2mGibU Game Night Picks - Pair Of Dice Paradise Discussion at 5:33 sentiment: positive
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Game Night Picks - Pair Of Dice Paradise - Brass: Birmingham video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beloved by many gamers
  • deep engine-building and strategic planning
Cons
  • Complex rules for new players
  • heavy weight may deter casual players
Thematic elements
  • Industrial revolution, economic engine-building
  • Industrial England during the canal era and the rail era
  • historical economic simulation, procedural progression
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Players develop and optimize an economic engine to produce goods and score points.
  • engine-building — Players develop and optimize an economic engine to produce goods and score points.
  • network_building — Connecting canals/rail routes to maximize production and transport.
  • Network/route building — Connecting canals/rail routes to maximize production and transport.
  • Resource management — Managing coal, iron, and other resources to build industries.
  • resource_management — Managing coal, iron, and other resources to build industries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That was clearly and obviously Brass Birmingham.
  • Ticket to Ride Europe.
  • King Domino.
  • Brass Birmingham is a game much beloved by many.
  • It couldn't have been clearer. That was quite obviously Great Western Trail.
  • Sky Team.
References (from this video)
No references stored for this video.
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