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Brew box art

Brew

Game ID: GID0053312
Game Info
Year
2021
Players
2-4
Age
10+
Playtime
60 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Bring balance back to the forest!

Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle — they rotate at the whim of the forest. This enchanted land has been driven into chaos and it's up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance.

In Brew, players must choose how to use element dice, either to take back control of as many seasons as possible in an area-control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.

Description

Bring balance back to the forest!

Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle — they rotate at the whim of the forest. This enchanted land has been driven into chaos and it's up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance.

In Brew, players must choose how to use element dice, either to take back control of as many seasons as possible in an area-control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 43
This page: 43
Sentiment: pos 36 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–43 of 43
Video fTXG5__p-xk Board Game Sanctuary Review at 0:12 sentiment: positive
video_pk 109873 · mention_pk 316096
Board Game Sanctuary - Brew video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly brilliant dice mechanics and puzzle-solving around dice faces.
  • Additional actions from element dice allow for control and balance.
  • Super thinky and calculated due to dice actions, potion cards, and animal cards.
  • High level of player interaction, though can be cutthroat.
  • Potions provide one-time-use abilities that can swing the game.
  • Training animals offers unique abilities and playstyle attunement.
  • Synergy in scoring when matching creatures and claimed forest cards.
  • Lots of different places, actions, effects, and combos to explore.
  • High level of player interaction.
  • Unique theme.
  • High quality components, including colored etched dice.
  • Synergy between dice effects and card actions creates a cohesive engine.
  • Deep thinking involved in placing a single die.
Cons
  • Can be 'brutal' when plans are disrupted by other players using dice actions and potions.
  • Can feel frustrating when not getting cards at the end of a round.
  • Can feel brutal when other players try to stop a leading player.
  • The 'brewing potions' element felt like a side game, with the main focus being claiming forest cards.
Thematic elements
  • gathering ingredients and formulating potions to tame the lands
  • the forest
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The game involves selecting actions through dice placement and utilizing potion and animal card abilities.
  • Area Control — Players are jockeying for control over forest cards to claim them at the end of the round for points. This is described as the 'heart of brew'.
  • Dice Placement — Players place 'forage dice' and 'element dice' on forest cards or the village board to trigger effects.
  • Engine Building — The placement of dice, gathering resources, buying potions, and using those potions to manipulate the forest creates a 'cohesive engine building system'.
  • Resource Management — Gathering ingredients for potions and managing resources are key parts of the gameplay.
  • Set Collection — Collecting forest cards and matching them with trained animals for end-game points suggests a set collection element.
  • Variable player powers — Each player controls a character with 'unique special abilities and powers'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brew is an area controlled dice placement game where players taking the role of mystics as they explore the forest to gather ingredients and formulate potions with the ultimate goal of taming the lands all together.
  • These dice actions makes this game super thinky and calculated which is brilliant.
  • Brew is a game that is super interactive where people often feel like they're getting in each other's way kind of like a swarm of hungry eaters at an all-you-can-eat 24-hour buffet everyone wants a piece.
  • The area control element is the heart of Brew.
  • That can be a little bit frustrating especially when you don't get any cards at the end of a round.
  • That can feel a little bit brutal.
  • I really adore the unique theme the incredibly high quality components including these colored etched dice.
  • The engine building element as a result of the placement of the dice in the game of Brew is brilliant.
  • And if a game can make me think that deeply about where I'm gonna place one die and how that's gonna actually help me win the game then that to me is brilliant.
  • Considering my final thoughts Brew is a beautiful game that has a higher level of play interaction and an incredibly unique theme if you're prepared for the cutthroat nature of the game that it offers to you then Brew some tea and add it to your game list.
References (from this video)
No references stored for this video.
Video bnD_iofuGTI Board Game Sanctuary Top List at 10:46 sentiment: mixed
video_pk 109872 · mention_pk 316095
Board Game Sanctuary - Brew video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique and intriguing art style
  • Interesting engine building mechanics
  • Good flexibility with potion cards
  • Encourages strategic play and combos
  • Better at two-player level for more back and forth
Cons
  • Area control can be cutthroat and frustrating
  • Can become too cutthroat at 3-4 player levels, leading to denial of spaces
Thematic elements
  • Area control, potion brewing, creature training
  • A village and surrounding forests
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players use element dice (fire, water, wind) and wild ingredients to perform various actions.
  • Area Control — Players fight for influence and control over forest spaces by placing the majority of dice.
  • Dice Placement — Players use dice with specific symbols to claim spots on forest cards.
  • Engine Building — Players build an engine around their dice system and resource gathering.
  • Resource Management — Players gather resources to brew potions.
  • Set Collection — Players can pair trained animals with forests of the same season to gain bonus points.
  • Variable player powers — Each character can have different abilities and trained animals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this video we are going to be looking at the top three hottest board games that i've been playing this month
  • Spicy is a super fun game and it reminds me of a game called cockroach poker and i like to describe spicy as a cockroach poker 2.0
  • Masterword takes the original game mastermind and wordifies it by turning it into a 20 question style word guessing game that is a little bit more challenging than you might think but incredibly rewarding in the long run.
  • Brew has a very interesting art style where the characters look like they have like no whites in their eyes or really dilated pupils it's kind of intriguing but creepy at the same time
  • thank you everyone for joining me for my first top three list of the month and i look forward to bringing you top three lists uh once a month from now on
References (from this video)
No references stored for this video.
Video 3_mTifpew8k All You Can Board Top 5 List at 4:46 sentiment: positive
video_pk 90551 · mention_pk 242077
All You Can Board - Brew video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid, reliable and versatile
  • Gives a free thwart when attacking
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cost and stats — Three cost ally with five health, one thwart, one attack.
  • Triggered Ability — Attacking with Brawn gains a free thwart.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is subjective because marvel champions is kind of a subjective game
  • it's not always just about what is the most powerful because if it's not fun why are you sitting there solo playing it
  • let me know in the comments which are your top five aggression allies
References (from this video)
No references stored for this video.
Video 23-rjCi8oIk Getting Games Discussion at 7:33 sentiment: positive
video_pk 90547 · mention_pk 242046
Getting Games - Brew video thumbnail
Click to watch at 7:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video y49ENEcOJPg Watch It Played Top 10 List at 3:39 sentiment: positive
video_pk 90444 · mention_pk 241719
Watch It Played - Brew video thumbnail
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • appealing art
  • dice/worker-placement blend
  • puzzle-like depth and replayability
Cons
none
Thematic elements
  • magic, animal taming, seasonal balance
  • enchanted land driven into chaos with time out of sync
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — choose how to best use elements to control seasons and space.
  • area_control — choose how to best use elements to control seasons and space.
  • Worker Placement — use resources to obtain vital goods in the village.
  • worker_placement — use resources to obtain vital goods in the village.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm looking forward to the weather machine's arrival
  • it's a giant mess
  • i love the command and color system
  • this is the first in a planned series of games using a brand new system also called destinies
  • you discover each clue fragment one at a time from a collection of face down cards on the table
References (from this video)
No references stored for this video.
Video SHjsFsq8fhc Getting Games Discussion at 25:56 sentiment: neutral
video_pk 90293 · mention_pk 241088
Getting Games - Brew video thumbnail
Click to watch at 25:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm for youtube is a black box
  • you miss all the shots you don't take
  • this is my full-time job
References (from this video)
No references stored for this video.
Video lGJcI9koORw Grant Lyon Top 10 List at 2:11 sentiment: positive
video_pk 90162 · mention_pk 240546
Grant Lyon - Brew video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing artwork
  • Cool custom dice
  • Passionate gameplay
Cons
  • A lot of take that
  • Players mess with each other the whole time
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — There's a bunch of area control where everybody is just messing with everybody the whole time.
  • Take That — There's a ton of take that in the game and it affects everybody.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey I'm Grant with Grant's Game Rex and today I am bringing you the top 10 board games that I want to make out with.
  • There is no such thing as overproduced, there is impress me produced.
  • You put in the work, you get the rewards.
  • Looks like an actual vinyl record man, this just makes me happy every time I look at it.
  • It makes you angry and aren't angry make out sessions some of the best ones.
  • Oh boy do I want to make out with your mind Wavelength your mind is so interesting in this game.
  • It's one of the most interesting thought games of all time.
  • This is one of the best spooky games out there.
  • The artwork on all the cards is amazing, it's it's esoteric and dreamlike and and gorgeous.
  • Some of the most adorable Woodland creatures you will ever see.
  • I don't want to just make out with something for the sake of making out I want to make out with something because I love it and I want to tell the story of our love.
  • The best storytelling game out there is is Forgotten Waters.
  • The game that taught me how beautiful modern board gaming could be was aou.
  • I suck at this game but boy does this look cool.
  • This combines all the best of everything.
  • Aquatica we can grow together you and me let's spend a lifetime together just growing bringing out the best in each other.
References (from this video)
No references stored for this video.
Video x9PtmaCOMQo kovray Discussion at 10:25 sentiment: positive
video_pk 90061 · mention_pk 240149
kovray - Brew video thumbnail
Click to watch at 10:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun collaboration playing Brew with Brown Beard Gaming
  • Engaging audience through a Twitch session and teaching the game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like a culmination of different memories
  • we started out in this space and we were testing keystone when it didn't have any of the art
  • the rules were quite difficult and the rules were a little different
  • we played brew with brown beard gaming
  • we got to teach them how to play brew
  • we had a gloomhaven campaign they've been running for a couple years now
  • pandemic happened and we got really creative
  • it's been an intense year and with everything going on
References (from this video)
No references stored for this video.
Video f7m28txe3zY kovray Top 10 List at 9:41
video_pk 89951 · mention_pk 239764
kovray - Brew video thumbnail
Click to watch at 9:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • area control/resource management with take-that flavor
  • fantasy tavern/ potion brewing
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a brain burner surprisingly because it looks very friendly
  • this game is cute but mean and i love it
  • it's so beautiful so that's what sells me
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA All You Can Board Discussion sentiment: positive
video_pk 89615 · mention_pk 264123
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game in your collection is bears versus babies
  • we prioritize patrons
  • you gotta flip the box upside down or the other way around
  • top shelf villain
  • this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video 6vCEG9c_cxk Foster the Meeple Other at 7:07 sentiment: mixed
video_pk 87259 · mention_pk 227619
Foster the Meeple - Brew video thumbnail
Click to watch at 7:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice — The game includes components that are dice, but they do not feel like regular dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's our old blindfold friend it's smells like the attic we are back again to do the blindfold challenge
  • if you can guess it with o opening the box you get three points
  • the lid's off yeah oh you want the lid on yeah sorry I forgot that that was part of the uh thing
  • we've played all of these we've played these
  • I forgot about the dragon bag
  • this is the most unique components that we've ever done
References (from this video)
No references stored for this video.
Video 2_Su3AYPPxc Beyond Solitaire Interview at 1:51 sentiment: positive
video_pk 87026 · mention_pk 226793
Beyond Solitaire - Brew video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Encourages collaboration and specialization
  • Creates a tense and engaging survival experience
  • All players can potentially win
Cons
  • Can accelerate game end if resources are centralized
  • Requires vulnerable decisions and trust in other players
Thematic elements
  • Building an engine for sustenance
  • Famine
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — While players gather resources individually, the optimal strategy requires collaboration and specialization to ensure everyone can win.
  • Deck Building — Gathering cards from a main deck uncovers more 'unrest' that must be played to others, and the end of the deck triggers a cataclysm.
  • Engine Building — Players build an engine for sustenance, including infrastructure like trucks for gathering resources, factories for building more infrastructure, and bakeries to produce bread.
  • Resource Management — Players gather resources and must manage them to survive the famine, dealing with 'unrest' which must be removed to survive.
  • Risk Management — Players must balance acquiring resources and building their engine with the risk of accelerating the game end or losing their acquired resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fuzziness between those two is what I think is most interesting
  • I feel like this predominant this predominant attitude that games have to have like like a victory condition that they have to that most of them have like a single Victor and even that there's like a single goal that you work towards to complete is a patriarchal one
  • games are a puzzle that must be solved as opposed to an experience that you just listen to and receive
  • it's it's open-ended enough that people find things in it and project that onto the game is and saying that the game is like this but it's really there like this
  • I want to see more people think like think this is my normal programming but what if I did that instead
References (from this video)
No references stored for this video.
Video FqWySe8WQr8 Board Game Sanctuary Review at 0:00 sentiment: positive
video_pk 86854 · mention_pk 226221
Board Game Sanctuary - Brew video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sharp dice-driven action economy that supports strategic planning
  • Strong thematic integration of forest alchemy and magical creatures
  • Two distinct phases (day and night) that add variety to pacing
Cons
  • Potentially heavy teaching/setup for newcomers
  • Some actions may feel repetitive without careful table presence
Thematic elements
  • Alchemy, animal conjuring, and potion brewing
  • Mystical Forest
  • Fantasy-tinged abstract strategy with modular components
Comparison games
none
Mechanics (from transcript analysis)
  • animal conjuring — Using dice to conjure animals that provide utility or scoring opportunities.
  • Area Control — Control key spaces by occupying them with your dice.
  • board state flip — The board flips to daytime, unlocking an alternate set of actions.
  • Card Crafting — Concoctions of potions are created to grant bonuses or effects.
  • dice manipulation — Dice rolls can be modified or rerolled to influence available actions.
  • Dice Placement — Players place dice to select actions and claim spaces on the board.
  • potion crafting — Concoctions of potions are created to grant bonuses or effects.
  • role variety — Different Brew Masters provide unique abilities and action access.
  • Unique Player Powers — Different Brew Masters provide unique abilities and action access.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's called Brew
  • mystical Forest
  • concoctions of potions
  • where you control the area by placing your dice
  • this game cuz it's called Brew
References (from this video)
No references stored for this video.
Video Ca2J2c-zB48 Rolling Dice & Taking Names Discussion at 1:32:25 sentiment: positive
video_pk 86488 · mention_pk 223841
Rolling Dice & Taking Names - Brew video thumbnail
Click to watch at 1:32:25 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Innovative and fun mechanics (dice for tricks, dual-value cards)
  • Quick to play and highly replayable
  • Engaging for multiple players
  • Great value for the price
Cons
  • Cannot be played with two players
Thematic elements
  • Abstract trick-taking
Comparison games
  • Opa
  • Opashaw
Mechanics (from transcript analysis)
  • Dice Rolling (for bidding) — Two dice are rolled to determine the number of tricks a player must take for the round, eliminating traditional bidding.
  • dual-value cards — Cards have two values, one on each side, which are used for the first and second halves of the round, respectively.
  • Limited player count — The game requires three or four players and cannot be played with two.
  • Objective-based win condition — Players win by successfully making their bid (number of tricks) twice.
  • Trick-Taking — Standard trick-taking rules apply: lead a suit, follow suit if possible, highest card wins the trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like this one a little bit more because first off, it's Lord of the Rings.
  • The art in this game is topnotch. It very much has a Lord of the Rings feel to it.
  • Do you feel it somewhat capture at least the spirit of the game?
  • I definitely do think it captures some of it with like the line of sight like the guards will can only see in front of them.
  • Those two things right there, the dice roll and the dual value cards, is what turned this game into something that I just freaking loved.
  • One of the best new trick taking games I've played in quite a while.
  • I went in prepared for control decks and didn't have face on one of them.
References (from this video)
No references stored for this video.
Video DPblvWHp2zg Foster the Meeple Analysis at 3:56 sentiment: positive
video_pk 85815 · mention_pk 220663
Foster the Meeple - Brew video thumbnail
Click to watch at 3:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very mean game
  • Beautiful components
  • Decent price point for its quality
  • Provides a chunkier experience
Cons
  • Chews up a significant portion of the budget
Thematic elements
  • Brewing
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Brew has dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just for fun, people.
  • It do be luxury hobby.
  • You can't buy a board game that's not a card game for less than like 30 bucks.
  • Games are pricey, man.
  • For the price tag, you get so much return on that game.
  • It's so good and you can play it so many times.
  • I just pissed because I didn't pick it.
  • You want that big campaign experience in a tiny little box and it only takes 20 minutes to play up.
  • Who do you think made the better collection?
  • Who helped you make your money go further?
  • Americans don't ever call it crib.
  • The downhill trajectory of Tim Hortons was fast. Directly correlated to Burger King buying them.
References (from this video)
No references stored for this video.
Video 2LGa44qTBmY Tantrum House Discussion at 13:50 sentiment: positive
video_pk 85837 · mention_pk 220736
Tantrum House - Brew video thumbnail
Click to watch at 13:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A little twist on trick games.
  • Double-sided cards with different values on each side are interesting.
  • Can be played with different player counts, affecting card count.
Cons
  • Playing with three players means fewer cards are in play, potentially reducing card counting strategy.
Thematic elements
  • Trick-taking game with a twist.
  • Dark side / Predator theme.
Comparison games
  • Rainbow
  • Panda Panda
Mechanics (from transcript analysis)
  • bidding — Players determine how many tricks they want to win (0, 3, or 6).
  • Double-sided cards — Cards have different values and suits on each side, changing the game when flipped.
  • Trick-Taking — Players play cards to win tricks, needing to follow suit if possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stick around at the end of the show because you know there's a music video that might have somebody in it that you might want to watch at the end.
  • Technical difficulties. It's on. How about you guys start? Check. Check. Can you hear us over here at the table?
  • So, in Sleeping Gods Distant Skies, you are adventurers. This is a one to four player game. You are adventurers who have been sucked through a portal or in a completely different land.
  • The cool thing about this game is they give you an introduction booklet. So, there's a lot of moving parts. It has a little comic that gives you the story and everything.
  • The combat in this game is kind of cool in uh where you'll have the your monsters and everything. But the way that you attack them is you uh you have these boxes and different boxes do different things.
  • The way to defeat a monster is by getting rid of all of their heart squares.
  • So, as you're doing quests and events and things like that, you're going to be opening this book to different sections. And it's very storyheavy. There's multiple endings.
  • It reminds me of Elder Tour to a degree where you're a bunch of adventurers on a board and you're going around if you want to play this kind of game. You've got to be committed to like just spending a lot of time understanding what's going on, but also time just taking you to accomplish.
  • This is a slot machine game, which is a obviously press your luck.
  • So, your goal is to try and get three matching items and you'll get to keep those cards if they match.
  • This game is for three to four players. We're playing three players right now. And is a trick taking game from all play.
  • The interesting thing about Prey is the um numbers on the either side, they're different.
  • The way you play this game, it's I think it's a 10 or 15 minutee game. Uh it is pretty quick.
  • So, as soon as you stack a second of the same color on a spot, you immediately get a tree.
  • Any area that you have started and is not complete by the end of the game is negative two points. That's bad. Any area that has m mismatched flowers is also negative two points.
  • The way you play this game, uh, if you've ever played Furry Foodies or watched our video on it, it reminds me of that a lot.
  • And whoever has the lowest sum wins. However, every number that is adjacent to an identical number gets removed.
  • This is a sort of adventure type game, but it's cooperative. So, all about adventure. So, not quite like an exit or unlock. It's a little bit more story based.
  • It was not I would not put it on the It was like light on a light level of but there are but there are choices that you need to make and there are clues in the story that will help you make better choices.
  • So we will take turns giving clues and it's two random items and so you'll have a clue for the first item and a clue for the second item and they rhyme.
  • All right. So first one is um rescue rangers and where you might die of dysentery.
  • Crockpot beef meal and a breakfast food that might be from Paris made with bread.
  • Swamps in Florida and inline skates.
  • Canada dry or verers and legendary golden cup.
  • Crass superhero setting for a musical.
  • Mickey Mouse and Full House.
  • North versus South. Maryland.
  • Friends with Tiger sequel. Great army.
  • Frankenstein dance. Uh, PMS woman.
  • Beginning calendar. Hoohaha.
  • Wholesome grocery store. Uh, the thing you hold when watering your garden.
  • Join us Thursday night at 700 p.m. Eastern time for I think we're going to do Between Two Castles or Hutan. We're not sure which one we're doing.
References (from this video)
No references stored for this video.
Video NcfUb8DU2Gg Let's Table It Discussion at 10:31 sentiment: positive
video_pk 85430 · mention_pk 218894
Let's Table It - Brew video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative gameplay
  • fits travel with multiple players
Cons
  • needs coordination among players
Thematic elements
  • cooperative trick-taking / team tasks
  • space exploration / Mars mission (theme cited)
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A Gentle Rain is just like my happy place.
  • Kenya Coladis... feels like a vacation in a box to me.
  • It's so fun and relaxing and we can play it anywhere.
  • That's Not a Hat is a memory game where you're trying to either make up an answer because you forgot what the answer is.
  • The Crew is a strategy based game of trying to get to Mars, I think.
  • Ido is a rank game where you tell people in a category what the category is and then they come up with the best or the worst answer.
References (from this video)
No references stored for this video.
Video XESHZMmDPT4 Stonemaier Games Top List at 1:58 sentiment: positive
video_pk 83758 · mention_pk 211684
Stonemaier Games - Brew video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Small footprint, but feels substantial
  • Managing resources and animal companions is a favorite part
  • Appreciates the aesthetic and custom dice
Cons
none
Thematic elements
  • Brewing potions
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Described as a 'very full dice placement and territory control game.'
  • Resource Management — The host mentions 'managing resources and animal companions to brew the potion cards.'
  • Territory control — Described as a 'very full dice placement and territory control game.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very grateful that they are full of games. um but how I want to continue to explore many more games in the future and I just don't have room for them. And so I am valuing more and more games that fit into a smaller space.
  • And uh and even better for the publishers, smaller games mean that you can put more games in a carton, more games on a pallet, more games on a shipping container or a or a truck or a train, however you're transporting them around the world, and so it's uh more cost-effective to freight ship these games, too. Better for the environment, too. You're using fewer components to make these games. Um and less materials, basically.
  • It's kind of a miracle of a game how well this game works and how long it came out.
  • This to me is not a filler trick taking game. This is a a really substantial trick taking game.
  • I am completely enamored with this game.
  • I love the card row in the middle and how you can either buy a card or remove a card so your opponent can't get it. I think that is such a clever mechanism.
  • Every card is two cards. It isn't just one card. [...] It's brilliant. It is so so clever.
References (from this video)
No references stored for this video.
Video fKMVGZBQwfI Board Game Critique Top List at 2:31 sentiment: positive
video_pk 80906 · mention_pk 198606
Board Game Critique - Brew video thumbnail
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous creature cards and lush forest aesthetic
  • Surprisingly mean and fast gameplay
  • Element dice offer unique interaction and satisfaction
  • Tight area control and contested cards at three players
  • Potions add take-that energy
  • Delivers a vibrant 60-90 minutes at three players
  • Never underestimate a game that looks this pretty
Cons
  • Area control doesn't have the crunch of dedicated area control games
  • Potions sometimes feel secondary to the core forest competition
Thematic elements
  • Forest mystics restoring balance to a forest where all four seasons are happening at the same time
Comparison games
  • El Grande
  • Blood Rage
Mechanics (from transcript analysis)
  • Area Control — Players are vying for control of forest areas.
  • Dice Drafting — Custom forage dice.
  • Resource Management — Element dice can be used to cancel opponent dice.
  • Set Collection — Gorgeous creature cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three players is the most underserved count in board gaming and we have got 10 games that prove the hobby has been hiding some of its best work right under our noses.
  • Every interaction is triangular, alliances are unstable, and you can never completely ignore either of the other people at the table.
  • This is the meaty Euro recommendation we keep making to people who say nobody in their group has played it.
  • Carnegie is the kind of game that produces long silences. Not frustrated silence. The silence of three people simultaneously realizing that someone has just triggered the one action that sets everyone else back two turns, and there's nothing any of them can do about it.
  • The most conceptually ambitious game on this list.
  • This is not a flavor layer. It is a genuine functional supply and demand engine.
  • Chaotic, urgent, deeply collaborative in a way most co-ops only achieve intermittently.
  • The gap between its quality and its profile is the greatest injustice on this list in our view.
References (from this video)
No references stored for this video.
Video ArmxGVI3psg The Dice Tower Analysis at 2:35 sentiment: positive
video_pk 80585 · mention_pk 196549
The Dice Tower - Brew video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very intriguing game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I tell you what I think about the games now if I think about them at all.
  • It is that fantastic of a game, No Thanks.
  • There are some really terrible Princess Bride games out there.
  • This is one of the bad ones.
  • It's too little too late, honestly, this this thing.
  • Mean mean mean mean little game.
  • Very mechanical game. Very lack of theme almost as you put these tiles in your pot. But it works.
  • Mama Mia is one of those games that I bring out at conventions and play with people, little memory game which I like a lot.
  • It's an amazing game.
  • What a terrible roll and write style game.
  • It's just awful.
  • It's not great either. Just misses the mark.
  • It's all about logistics.
  • Really impressed with this one. Bright, cheerful, fun, fast.
References (from this video)
No references stored for this video.
Video wNGrmfSa4Nc Meeple University Playthrough
video_pk 70073 · mention_pk 166972
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a dice worker placement sort of game with a area control element
  • we roll six dice
  • the potions have a once-off ability on them
  • the fast-paced cutthroat area control hooked me this is definitely going to be in the collection
  • mind bending blowing
  • it's back and forth very cutthroat
References (from this video)
No references stored for this video.
Video wNGrmfSa4Nc Meeple University Playthrough at 4:10 sentiment: positive
video_pk 70073 · mention_pk 241392
Meeple University - Brew video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced two-player interaction with back-and-forth tension.
  • Tight area-control puzzle with meaningful, varied decisions each turn.
  • High-quality components and physical presence (e.g., heavy dice tower).
  • Rich interactions between dice, potions, and forest cards enable multiple strategies.
Cons
  • Can be very thinky and complex, making it hard to plan and execute optimally.
  • May be punishing or lengthy for some players due to depth of decisions.
Thematic elements
  • potions and forest creatures with brewing
  • forest with potions and creatures
Comparison games
  • Statue Valley
Mechanics (from transcript analysis)
  • Area Control — At the end of each round, an area control check on cards determines who gains the card worth points.
  • Deck Manipulation — Faces can be altered or exchanged, and some powers allow moving or re-rolling dice.
  • dice manipulation — Faces can be altered or exchanged, and some powers allow moving or re-rolling dice.
  • Dice Placement — Players roll six dice (four forage dice and two element dice) and place them on action spaces to gain resources and progress.
  • dice worker placement — Players roll six dice (four forage dice and two element dice) and place them on action spaces to gain resources and progress.
  • Potions and special abilities — Potions provide one-off abilities that modify dice or grant actions when played.
  • reserve / sequencing — Players can reserve cards and manage turn order and actions to optimize their plan.
  • Resource Management — Resources are spent to complete contracts (potions) and to activate card abilities.
  • Scorching / remove spaces — Certain actions scorch forest spaces to alter scoring and space availability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a dice worker placement sort of game with a area control element
  • we roll six dice
  • the potions have a once-off ability on them
  • the fast-paced cutthroat area control hooked me this is definitely going to be in the collection
  • mind bending blowing
  • it's back and forth very cutthroat
References (from this video)
No references stored for this video.
Video 7hWgzn4Ctzc Discussion at 13:15 sentiment: positive
video_pk 69002 · mention_pk 165311
Brew video thumbnail
Click to watch at 13:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable twist on trick-taking.
  • Good for introducing new players to trick-taking games.
  • Relatively simple rules.
  • Nice hand management aspect.
Cons
  • The game can feel simple with no traps.
  • The dice roll can limit player agency.
Thematic elements
  • Animal predators and prey in a trick-taking game.
Comparison games
  • Scout
Mechanics (from transcript analysis)
  • bidding — At the start of the round, players roll two dice to determine the number of tricks they aim to win (e.g., win exactly 2 or 5 tricks).
  • Double-sided cards — Cards have two sides, a 'predator' side and a 'prey' side, which are used in different halves of the round.
  • Hand Management — Players must plan their card play considering how values change when the cards flip from predator to prey.
  • Trick-Taking — A standard trick-taking game where players follow suit if possible, and the highest card wins the trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are currently in Japan right now.
  • All five of these were sent by the respective publishers.
  • Penguin Party is a game that was designed by RER Kitia.
  • This game is everywhere. It's in board game shops. It's in cafes. So, I think this is a well-known game here in Japan.
  • Rainbow is a take on card shedding, right? Hand shedding, which is basically playing combinations from your hand in order to uh shed all of your cards first.
  • If Rainbow was a take on hand shedding, this is a take on trick taking. It's truly a trick taking game.
  • The twist in Prey is all of the cards are doublesided, meaning you can rotate them.
  • Splitto. Share everything but the victory.
  • This is a simple drafting game, but it is kind of in the vein of between two cities or uh between two castles of Mat Lwig.
  • You need to be you need to work together with both of your neighbors, which is something that I failed at because I don't know what it was. I think I didn't realize that your score is the multiply the you add up the points for your left, add up the points for your right, and you multiply them together.
  • Three chapters. Choose, play, and score.
  • This game is really cool because of the three different facets.
  • This is probably my favorite of all of the games that we brought with us.
References (from this video)
No references stored for this video.
Video 8c-WhVU6jPc kovray Review
video_pk 68821 · mention_pk 165112
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very take-that in a sense
  • there's so many different strategies to approach
  • i really like this game
  • the creatures are beautiful and you can name them when you train them
  • it's very replayable
  • it's flows really well
  • the element dice add a nice twist
  • it's a competitive game
  • if you enjoy a little bit of asymmetric powers in the characters, a nice blend of mechanics with a bit of area control, dice rolling and card drafting then this may be the game for you
References (from this video)
No references stored for this video.
Video 8c-WhVU6jPc kovray Review at 0:30 sentiment: positive
video_pk 68821 · mention_pk 241219
kovray - Brew video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute looking art
  • high replayability due to asymmetric powers and multiple strategies
  • thematic and flavorful components
  • dynamic balance between take-that and strategy
  • fun to name trained creatures with humorous names
  • element dice add a twist and synergy
Cons
  • take-that and area control can be punishing for some players
  • random elements and competition may not suit everyone's taste
  • collaborative or non-competitive players may not enjoy the experience
Thematic elements
  • alchemical potion brewing, area control, seasonal strategy
  • Magic forest realm where seasons affect creatures and potion brewing
  • light, whimsical, take-that
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Contend for majority control of forests to gain cards and victory points
  • Dice Placement — Place rolled dice on village or forest to gain actions, resources, or to compete for forest control
  • Endgame scoring — Points from forests, released creatures, potions, and leftover resources
  • market and potion drafting — Buy potions from a market and drink potions for additional effects
  • Resource Management — Gather potion ingredients and other resources to brew potions and power actions
  • scorching / damage — Potions and creatures can scorch spaces to influence future selections
  • Seasonal Effects — Creatures and forests interact with seasonal cards that shift scoring and options
  • Tableau Building — Train creatures with seasonal powers to gain abilities that drive scoring and actions
  • Take That — Directives to hinder opponents through dice placement and market/potion effects
  • take-that / interaction — Directives to hinder opponents through dice placement and market/potion effects
  • training creatures / tableau — Train creatures with seasonal powers to gain abilities that drive scoring and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very take-that in a sense
  • there's so many different strategies to approach
  • i really like this game
  • the creatures are beautiful and you can name them when you train them
  • it's very replayable
  • it's flows really well
  • the element dice add a nice twist
  • it's a competitive game
  • if you enjoy a little bit of asymmetric powers in the characters, a nice blend of mechanics with a bit of area control, dice rolling and card drafting then this may be the game for you
References (from this video)
No references stored for this video.
Video FQYn6l56t-o Update Vlog at 23:09
video_pk 67053 · mention_pk 163032
Brew video thumbnail
Click to watch at 23:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • variety is the spice of life
  • i live inside boxes my brain has a hard time getting out of them
References (from this video)
No references stored for this video.
Video 3p4xERSmX0w Review at 0:10 sentiment: positive
video_pk 66974 · mention_pk 162862
Brew video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Removing trash gets 15 points.
  • Having more of the same type of jewel gets big points.
Cons
  • If you don't take your treasure to the satellite, you don't score any points at all.
Thematic elements
  • uncovering treasure
  • another planet
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players balance using equipment that helps gain an advantage versus carrying treasure to win, limited by holding four tiles.
  • roll and move — On your turn, you'll equip your little explorer, roll the die, and move that number of spaces.
  • Set Collection — Having more of the same type of jewel also get you big points.
  • Tile Placement — You'll uncover a tile on the field and decide whether you want to take that tile and swap it with a face-down one from your rack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When I was young, I used to watch a TV series called The X-Files. It made me ponder about the question of whether there was life on other planets. Turns out, there's treasure.
References (from this video)
No references stored for this video.
Video UdPSz2YEk7o Getting Games Rules Teach at 0:02 sentiment: positive
video_pk 63378 · mention_pk 156759
Getting Games - Brew video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers multiple paths to scoring through forest cards, potions, and creature release
  • Flexible use of energy berries as wild resources
  • Asymmetric character abilities add variety to strategy
Cons
  • Complex rules with many interactions can be challenging for new players
  • Dice stacking and forcing can create tough endgame scoring decisions
Thematic elements
  • foraging for resources to brew potions, befriend forest creatures, and harness energy to gain points
  • a world where time has been thrown into chaos and we are having all four seasons of spring summer fall and winter at the same time
  • tutorial-style explanation during a round-based game
Comparison games
none
Mechanics (from transcript analysis)
  • brewing potions — Brewing potions uses resources to acquire potion cards; some potions grant points or special effects.
  • Dice Placement — On a turn a player rolls four personal dice and two neutral elemental dice, then places one die on a location per turn and performs the action.
  • end-of-round and board flip — Rounds alternate day/night sides of the village board; end-of-round triggers and forest card refreshes.
  • forest control and scoring — End-of-round checks determine who controls forest cards based on dice presence; top dice can influence control, with tie-breaking abilities.
  • Resource gathering — Placing dice on forest and village spots yields resources (fungus, energy berries, crystals, herbs) immediately according to the icon.
  • Resource Management — Placing dice on forest and village spots yields resources (fungus, energy berries, crystals, herbs) immediately according to the icon.
  • scorch tokens and forced dice — Potions can scorch empty spaces; forcing dice onto spots requires spending associated resources and can disrupt other players' options.
  • training and releasing creatures — Choose forest creatures associated with seasons to train; max three trained, can release to free space with scoring implications.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • time has been thrown into chaos and we are having all four seasons of spring summer fall and winter at the same time
  • move any placed forage die onto any empty forest space
References (from this video)
No references stored for this video.
Video F22JAkgNMRc All You Can Board Review at 0:36 sentiment: positive
video_pk 62969 · mention_pk 156126
All You Can Board - Brew video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful table presence when set up
  • Contested dice battles create tension and area-control feel
  • Variety of character powers makes each game feel different
  • Open-information dice invites puzzle-like decision making
Cons
  • Can be lengthy, especially with four players (2.5 hours at times)
  • Player may feel they've seen most of the game after one session
  • Ownership decision may be uncertain for some players
Thematic elements
  • dice-driven area control with creature training and recruitment
  • seasonal territories on a board
Comparison games
  • Coimbra
Mechanics (from transcript analysis)
  • Area Control — battling for seasonal territories with dice; area control using dice on the board
  • character abilities with unique powers — each character has a unique ability; players can choose different characters or play the opposite side with no ability
  • dice-driven area control — battling for seasonal territories with dice; area control using dice on the board
  • open-information dice — dice are open information and players can anticipate others' moves
  • scorch ability — scorch can make a space inaccessible or an entire terrain inaccessible
  • seasonal round structure with day/night variation — four rounds representing four seasons; main board actions change and some actions are only active in certain rounds
  • training and recruitment of creatures — creatures are recruited and can be used for various abilities
  • Unique Player Powers — each character has a unique ability; players can choose different characters or play the opposite side with no ability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's going to be a play it for me
  • i'm really glad i did canopy, canopy is a really simple card game
  • it's the heaviest roll and write i've played
  • the rule book in my opinion was a little bit too wordy
  • the disease cards and things like that they're going to either send your wildlife cards away or send your plant cards away and affect your scoring
References (from this video)
No references stored for this video.
Video TEm4o05k31w Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61489 · mention_pk 154147
Jamie, Tabletoptiktok - Brew video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly portable and quick to teach; ideal for travel or small gatherings
  • Supports 3-4 players; compact setup with simple components
  • Clear, straightforward rules that make it easy to teach and get to the table quickly
Cons
  • Limited depth due to simplicity; some players may want more complexity or interaction
  • Dice-driven luck can influence round outcomes, reducing long-term strategy
Thematic elements
  • Predator vs prey dynamic layered on top of color-based trick-taking
  • Portable, casual play in on-the-go settings, such as pubs, travel, and informal gatherings
  • Informative and enthusiastic, with practical play guidance
Comparison games
  • Rook
Mechanics (from transcript analysis)
  • color-suit based play with no trump — There is no trump card; players must follow the led color and cannot win a trick with a different color if they have the led color.
  • dice-driven round dynamics — A pair of dice determines how many tricks are needed to win a round, and influences round rhythm; six offers a flexible option (six tricks or zero).
  • dual-sided cards (prey/predator) — Cards have light (prey) and dark (predator) sides with numbers that shift across the round progression.
  • Trick-Taking — Players follow the color led; there is no trump, and the highest number in the led color wins the trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a trick taking game.
  • Three to four players.
  • Great to play as a travel game, great to play at home.
  • Highly recommend Prey.
  • I love trick taking games. I love that this one is straightforward and simple, quick to teach, great to pull out when you're out and about somewhere because it doesn't take up a lot of space.
  • It's great for an on-the-go game or a play at home game.
  • Very straightforward trick taking. The dice are determining how many tricks you want to take.
References (from this video)
No references stored for this video.
Video JdVSctpGgOE The Board Game Garden Top 10 List at 6:10 sentiment: positive
video_pk 41098 · mention_pk 224157
The Board Game Garden - Brew video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting twist on trick-taking with dice-based bids
  • Engaging when played with the right player count
  • Clear, bold art and components
Cons
  • Might feel similar to other trick-taking designs for some
  • Scoring can be a bit fiddly to track for new players
Thematic elements
  • predator vs prey in a six-trick round structure
  • predatory-themed trick-taking
Comparison games
none
Mechanics (from transcript analysis)
  • Predictive Bid — Players play through six tricks with a unique bid element introduced by flipping the cards to reveal new numbers; players roll two dice to set the bid targets, which define how many tricks they must win to score.
  • trick-taking with bid-like tension — Players play through six tricks with a unique bid element introduced by flipping the cards to reveal new numbers; players roll two dice to set the bid targets, which define how many tricks they must win to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are top 10 compiled of those three months
  • one of my main goals for 2025 is that I really want to stick to doing board game stats for all of 2025
  • I love a good medium weight game
  • this is a fantastic trick taking game
  • the art is very cute on this as well
References (from this video)
No references stored for this video.
Video rv8VQ7SpZdI Board Game Garden Top 10 List at 3:24 sentiment: positive
video_pk 35161 · mention_pk 180237
Board Game Garden - Brew video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, quick plays
  • fits into a busy holiday schedule
Cons
none
Thematic elements
  • Card game collection of three small games
  • Abstract trick-taking card play
  • light, quick, pocketable games
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — each hand consists of players playing cards to win tricks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am so excited for this game
  • this polyomino game... I love polyomino games
  • I cannot tell you guys how excited I am to play this one
  • the cover of this game I love it so much
References (from this video)
No references stored for this video.
Video NCmUD3KF9F0 The Board Game Garden Top List at 17:26 sentiment: positive
video_pk 33008 · mention_pk 97865
The Board Game Garden - Brew video thumbnail
Click to watch at 17:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong dice-work placement feel
  • engaging theme with potions and forest dynamics
  • cute components and tactile vibe
Cons
  • not as take-that as expected
  • potentially heavy decision space for some players
Thematic elements
  • dice-driven, potion brewing, forest stewardship
  • fantasy forest / magical brewery theme
  • light, whimsical, resource-management oriented
Comparison games
none
Mechanics (from transcript analysis)
  • area majority / control — placing dice on forests to gain majority in each forest and score Victory Points
  • dice worker placement — dice rolled early in round determine available actions with strength tied to number of dice in an area
  • set collection / resource crafting — collect resources to brew potions and activate special abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed Brew
  • Endless Winter is my number nine
  • I personally really enjoyed Endless Winter
  • I love anything with dice worker placement
  • Inside Job is a game of teamwork and deception
  • Expeditions I just love those two games
  • Federation when I played that game I loved it very very much
  • Fit to print does have a solo mode thankfully
  • this is a very interesting Euro there's a lot of stuff going on
  • Grand Austria Hotel is your typical Euro game
References (from this video)
No references stored for this video.
Video POEGiiO4XG4 Board Gaming Ramblings Discussion at 7:16 sentiment: positive
video_pk 30963 · mention_pk 91290
Board Gaming Ramblings - Brew video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and approachable for mid-weight gamers
  • Production quality noted as good
Cons
  • Has some luck elements
  • Not as heavy as other crunchy euros
Thematic elements
  • spirits production and distillation
  • Brewing and distilling spirits
  • thematic, medium-light weight
Comparison games
none
Mechanics (from transcript analysis)
  • partial luck elements — Some luck influences outcomes, balanced with strategy
  • production sequencing — Order/sequence of actions affects production outcomes
  • Resource Management — Manage ingredients to produce specific spirits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's not Star Wars and deck building games"
  • "Earth super hyped up Kickstarter game"
  • "I have enjoyed my place so far"
  • "the kickstarter version comes with a 42 Page Long book"
  • "this is about Brewing yes and it's actually about distilling"
References (from this video)
No references stored for this video.
Video vRlf-fASb8A kovray Top 10 List at 33:20 sentiment: positive
video_pk 27666 · mention_pk 214496
kovray - Brew video thumbnail
Click to watch at 33:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting dual-phase mechanic
  • Distinct strategic choices
Cons
  • Rolls of dice introduce randomness
  • End game can feel abrupt
Thematic elements
  • Shifting roles
  • Predator/prey phase changing card values
  • Dynamic, adaptive
Comparison games
  • The Crew
  • The Lord of the Rings: The Fellowship of the Ring
Mechanics (from transcript analysis)
  • Goal-based scoring tied to dice — Score by meeting dice thresholds over tricks.
  • Two-phase play: predator and prey — Card values flip mid-round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the first trick taking games that I would think of bringing out to show somebody
  • I would give this an S
  • A for me
  • I give this one an A
  • the theme is great but still a D
  • Gummy Trick is fantastically fun
  • Vivo is a sleeper hit for me
References (from this video)
No references stored for this video.
Video gyq_pDFmIcs Adam in Wales - Board Game Design Top List at 1:10 sentiment: positive
video_pk 13735 · mention_pk 40104
Adam in Wales - Board Game Design - Brew video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined design
  • reduces memory load
  • focuses on action timing rather than tracking multiple long-lasting effects
Cons
  • potentially reduces depth if powers are too shallow
  • depends on deck quality to maintain engagement
Thematic elements
  • Alchemy and potion brewing
  • Fantasy potion brewing with area control
  • Light, streamlined fantasy
Comparison games
  • Compromat
Mechanics (from transcript analysis)
  • Single-use powers — Card provides a one-time benefit and is then discarded; cards do not remain in play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every card should work in exactly the same way and the simplest way of doing that is saying that you play the card once you get the benefit and then you discard the card
  • it's a streamlined system so every card should work in exactly the same way
  • the goal in a game of hive is to surround the queen bee
  • you can see it laying out on the map as things get shut off by the other players
  • there is something really satisfying and unusual about that experience
  • a legacy game once in a while played with my wife
  • it's basically a form of set collection... many different variations of sets which create different words
References (from this video)
No references stored for this video.
Video T-V2F5B_7m4 Might I Suggest A Game Top List at 6:48 sentiment: positive
video_pk 12731 · mention_pk 37145
Might I Suggest A Game - Brew video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting mix of mechanics
  • easy to learn, quick to play
Cons
  • none noted beyond typical gateway concerns
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Picture Perfect is more of an experience than a board game
  • my favorite thing about Picture Perfect was that it didn't feel like a board game
  • this game felt like a great party game that was mixed with a memory game
  • Cape May is a really interesting new city building game for one to four players
  • Katara is a really interesting area control game for two to four players
References (from this video)
No references stored for this video.
Video -VfpxFvhXeo Adam in Wales - Board Game Design Top List at 7:16 sentiment: positive
video_pk 9900 · mention_pk 29105
Adam in Wales - Board Game Design - Brew video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful artwork
  • great value for money
  • strong interaction
Cons
  • visuals can be space-hungry
  • dice management may frustrate some
Thematic elements
  • brewing potions, foraging, and magical creatures
  • woodland realm of magical alchemy
  • fantastical
Comparison games
  • Cockroach Poker
Mechanics (from transcript analysis)
  • dice placement and resource generation — placing dice onto symbols in forest or village to forage or train
  • direct interaction — opponents can block spaces and affect plans, creating confrontation as a core mechanic
  • variable day/night actions — actions change as the day turns into night
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's terrific
  • the central puzzle is so slight that it allows loads of scope to expand
  • i've really enjoyed it
  • the game is beautifully presented as always with osprey games
  • this is the heaviest game i have in my entire board game collection
References (from this video)
No references stored for this video.
Video grBMQPoAEGA Might I Suggest A Game Top List at 10:23 sentiment: positive
video_pk 7742 · mention_pk 22844
Might I Suggest A Game - Brew video thumbnail
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hot topic on social media; strong visuals
  • mechanics theoretically cohesive
Cons
  • take-that may deter some groups
Thematic elements
  • fantasy-aligned alchemy and shop-building
  • potion brewing in woodland creature world
  • engine-building with take-that flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — controlling spaces or resources on a board
  • Dice Drafting — draft dice to perform actions
  • take-that — interactions that disrupt other players
  • Worker Placement — place workers to gather ingredients and effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm super stoked to be going to my very first mega board game convention
  • if you're looking for a three to four hour game on this list you'll probably have to check elsewhere
  • i try to make sure that all of these games are reasonably sized and also reasonably priced
  • i definitely want to check out tootin common
  • this expansion has different asymmetrical powers and new starting decks plus a bunch of different mechanics
  • the little marbles seem really nice and tactile
  • i haven't actually played any of the unmatched games before but i've heard really great things
  • i'm super intrigued to figure out how the player interaction and negotiation works
  • i would love to play this one at a higher player account just to see what the competitiveness looks like
References (from this video)
No references stored for this video.
Video MteRWUXftOk Foster the Meeple Discussion at 3:30 sentiment: positive
video_pk 2793 · mention_pk 8138
Foster the Meeple - Brew video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • seasonal flavor aligned with summer vibes
  • family-friendly and approachable
Cons
  • some humor relies on in-jokes and conversational banter
Thematic elements
  • witches, potion brewing, seasonal rituals
  • forest witches and potions; seasonal brewing
  • light-hearted, thematic banter
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — players optimize brew setups across rounds
  • pattern/building — players optimize brew setups across rounds
  • Set Collection — players collect ingredients and manage cards to brew effects
  • set collection / hand management — players collect ingredients and manage cards to brew effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Black Sonata is a solo game so you know what you don't want to be bugged during your summertime activities
  • you could play this game by yourself
  • Five cucumbers is a trick taking game where you are trying they're pickles they're definitely pickles
  • For Sale you are buying and selling properties just like you do in the summertime in real life
  • The Witches Brew their potions in the forest
  • Friday the game
  • in Friday it's technically named after a person called Friday but every day for him is Friday
  • it's not really summertime appropriate
  • you are building out habitats… the land is pretty rad
  • everything is in neon colors just like in the summer
  • sand is a Freedman Freeze give this where you're like building sand castles
References (from this video)
No references stored for this video.
Video cTcHcMZuUCQ Rolling Dice & Taking Names Discussion at 1:32:00 sentiment: positive
video_pk 1690 · mention_pk 90524
Rolling Dice & Taking Names - Brew video thumbnail
Click to watch at 1:32:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Speed and simplicity—no prolonged bidding; quick play sessions
  • Interesting twist with dual-value cards and dice-driven trick targets
Cons
  • Ties possible across rounds; can complicate scoring
  • Dependent on luck in dice and card distribution
Thematic elements
  • Iconic trick-taking with a twist on bids and tricks
  • Trick-taking world with dual-value cards; fast-paced play
  • Compact, push-your-luck bidding with a memory element
Comparison games
  • Opa
Mechanics (from transcript analysis)
  • dice-determined bids — two dice are rolled to set the number of tricks rather than bidding
  • dual-value cards — cards have two values; the board shifts as rounds progress
  • no passing; fast rounds — play continues with rapid decision-making; no bidding phase
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every race is represented in every color of card
  • the cards are dictating what you're doing and the characters are dictating what you need to do and not some paragraph in a book
  • almost like Candy Crush on the table
  • it's a cooperative campaign game
  • the environmental footprint where does that come into play before you take your turn
References (from this video)
No references stored for this video.
Video ytDajty7WGc Rolling Dice & Taking Names Review at 40:54 sentiment: positive
video_pk 786 · mention_pk 2289
Rolling Dice & Taking Names - Brew video thumbnail
Click to watch at 40:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for new players
  • Strong thematic mashup of dice work and potion crafting
  • Turns flow quickly and are easy to teach
Cons
  • Some color/iconography can be confusing
  • Map tiles can feel a bit flimsy in play
Thematic elements
  • Alchemy/forest ecology with a light fantasy angle
  • Forest realm where alchemy and potion brewing drive action
  • Story-flavored engine-building with potions
Comparison games
  • Calico
  • Sushi Go Party!
Mechanics (from transcript analysis)
  • dice workers / dice as actions — Each color die represents a worker; you place dice on forest cards to gather resources and trigger actions.
  • potion crafting — Collect ingredients to brew potions; you can brew or drink a potion on your turns, shaping your strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't make me squirrel.
  • Brew it's not about beer, it's about making potions in a forest.
  • five minute initiative begins in three, two, one.
  • it's a small box game you can take anywhere.
References (from this video)
No references stored for this video.
Video iaCJQQhFiBQ Adam in Wales - Board Game Design Discussion at 4:23 sentiment: positive
video_pk 251 · mention_pk 127725
Adam in Wales - Board Game Design - Brew video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dominant Species
Mechanics (from transcript analysis)
  • Card Drafting — family-friendly card drafting, as described by Porter in the prototype lineup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • go into it professionally, friendly and personally
  • two minute video
  • the pitch meetings are not about pitching your game, they're about pitching yourself as a potential collaborator
  • it's about presenting a quality product and the person they can work with
References (from this video)
No references stored for this video.
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