Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!
Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.
After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds, and the player with the most points wins the game.
- Bunny Kingdom universe
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Oh, we got Guardian Club here from Chris Couch Games.
- Yes, lots of shiny map rocks.
- Uh, it's very light. It's lighter than our neck.
- We got poop shuffle as well over here.
- We're just putting it out as cards instead.
References (from this video)
- strong drafting with tangible board presence
- deck-building drafting with a strong board presence
- fantasy kingdom
Mechanics (from transcript analysis)
- Drafting — drafting cards/tiles and placing them on a personal board; scoring via building a map
Video topics + discussion points
Quotes (from this video)
- your videos are great I love your YouTube channel especially your playthroughs
- Lisboa is a beautiful game
- this was the funnest moment that I had at the convention
References (from this video)
Mechanics (from transcript analysis)
- Card Drafting — Special rules for card drafting for two players can make the game feel different and play differently.
Video topics + discussion points
Quotes (from this video)
- I think the biggest thing for me is we play a lot of four player games four and five player that's sort of our the that's the best count for a lot of the games we play a lot of the heavier euro types of things mostly actually to four players I noticed yeah and where general we're kind of Care Bears when we play really we don't like the big area control sort of things all that much compared with resource building and we're not that take batty or vindictive about things and one of the well there are some exceptions but carry on and I think one of the bigger things in a three or four player game is that I don't like singling out someone to attack or singling out someone to block just for the sake of it and that's a key part of tactical gaming is blocking people out from things when you're playing with higher player counts it for me it's time to do it kind of like I know what you mean though it's like it's about a bit like King making as well especially if somebody is ahead and do you attack that person or do you attack the person that is I don't know that you think that always wins in the game or but is it based on the strategy or is it based on that particular game or you don't want to attack your partner because you're scared that you gonna get kicked out and sleep in the spare part anyway sorry carry on yes okay King making or the need to for the collective team to block each other equally is something that it's something I don't enjoy and I like when I like in a two-player game you strip all of the complexity of that away and a lot of the games that I find scale best to two players or that I like best as two players bring you down to a point where it's just as valuable to block somebody else as it is to forward your own game and that forms a critical part of the strategy so for me that's what I like in a two-player game particularly one that scales down is one where I've got a very clear way of responding to what my opponent is doing
- I think one thing that I like it I like it when a game recognizes that even though it could technically mechanically scale down to two players when they realize that they don't do it very well and they just leave that off the play account all right I think raise an example is flotilla it's a three to five player game I don't I don't believe there's any mechanic reason why you couldn't play that with two players but because it's got the sink side sky sky nezam and you need to what one side is doing affects the other yes that asymmetry is critical to the game and so they just drop two players off you're right I always wonder I haven't thought about that further why doesn't has to be minimum of three players in flotilla is because of that balance that needs to be you know you know strike for the sink site in the side side thank you
- I find treating it as a dual and responding more directly to mice I think it's two things firstly it's responding directly to my single opponents cards if I know they're getting a lot of attacks I'll go and get a lot of moats or whatever the defensive one is if they look like they going a fast game I've got to adjust my pace to that I find that a lot cleaner at two players and four players and the fact that the game almost always ends from the provinces being empty rather than the the decks being out I think that also to play it turns it into a race and I just find that works well for plays yes out of all the minions that you have well this this attacking one I hate I play this you get a curse god and although there's a other type as well that affects others I think I can I haven't played all of the minions played most of them I play more than your thing in Dominion there's a van cart and things like that that probably might change it a little bit but you're talking about the basic good just just any of the well the ones I've played certainly I've enjoyed it a to players and that's how we usually play it
References (from this video)
- Cute little bunnies on the board.
- Bunnies
Mechanics (from transcript analysis)
- Area Control — Host questions if it is an area control game.
- area influence — Host questions if it is an area influence game.
Video topics + discussion points
Quotes (from this video)
- I think Yin is an abstract two-player game think of reversi or th but a lot more interesting
- it's the number two ranked abstract strategy on BGG right now
- I'm not an abstract guy at all at all I run from abstract games
- when I the first time I played Mythic Mischief against my friend Derek I I did win
- I find that when people teach me games I don't like them is that weird
- I kind of have to sit there and I have to be immerse myself in the rule book and read every single little curb case and Rule and exception and absorb that and process it and and teach my brain the game and then I'm excited to play it
- Santorini was taught to be by a different by another person I didn't read the instructions
- it kind of felt like they were leaving the design to me you know what I mean they're like yeah I don't know here's a big pile of rules you go find out what's fun I'm like well no you're the designer you tell me the prescribed experience that you want me to have
- it's almost like you were playing the same game but you weren't playing within the same parameters do you know what I mean
- the sifting through pictures on BGG is frustrating it's like it's like really slow and weird and it I don't know I wish I wish it was more like Google image search where it just gives you a huge like big ass array and you can just more easily grab the picture you want instead of this weird really slow moving Carousel that doesn't feel really responsive
- Cosmic frog is a game of collection combat and theft on a planetary scale
- each player controls a TW mile tall Immortal Invulnerable frog likee creature that exists solely to gather terrain from the shards of eth the fragments of a long ago shattered world
- your frogs jump around and eat chunks of planets and then you barf them into patterns to score points
- it's amazing hot damn
- man it looks like an abstract strategy game when you look at that board like that what a trip
References (from this video)
- lead your clan of rabbits to glory by going resources and building new cities across the land
Mechanics (from transcript analysis)
- Card Drafting — players draft cards to build new cities increase their influence obtain resources and ultimately grow the largest rabbit realm on the board
- city building — build new cities increase their influence obtain resources and ultimately grow the largest rabbit realm on the board
- influence — increase their influence obtain resources and ultimately grow the largest rabbit realm on the board
Video topics + discussion points
Quotes (from this video)
- exploding worms reprint royalty and a dead parrot hello I'm Matthew and welcome to your board game news
- this one Taps into the nostalgic part of my personality thus making it very very exciting
- this hits me right in my 10 year old PlayStation 1 playing heart I loved worms so I'm very very excited
- the Godfather of area control games El Grande is coming back with a new edition
- it's a devious game of card selection bluffing tactical timing strategic Cube placement and just a dash of luck
- I really hope this new version is available in English please please please
- this is the same kind of set collection we find in other Sushi go games but here you either take what's in front of you or you play a Chopsticks token to spin the table to take something else in the hopes of getting both both what you need and more Chopstick tokens to give you more options as the game goes on
- looks fun I really love sushi go I thought sushi roll was even better so I'll be trying this as soon as it's available everywhere
- to rule them all and then sell it as soon as this was announced offers started going wild
- what could be more synonymous with games than a cat they lie around in game boxes are curious and playful and illicit emotion
- I think Klaus would be a great name in honor of the late great Klaus toiber the designer of Catan who passed away earlier this year
- this set plays homage to what many consider to be the greatest comedy series of all time
- in the end chaos will be inevitable and players must prepare for it it'll bring great Peril but also great rewards
- if you've not watched avatar The Last Airbender just do it I promise you that's the biggest takeaway from the whole episode today frankly it's that good
References (from this video)
- Engaging and compelling enough to make the player want to play it again
- Contrary to initial expectations, it was enjoyable
- Resourceful rabbits spreading their presence, building cities, providing resources, rallying rabbit Lords, recruiting Masters
- A grid of 100 locations
Mechanics (from transcript analysis)
- Area Control — Resourceful rabbits spread their presence across a grid of 100 locations building new cities to increase their influence
- End game scoring — as they plan their strategy to score big at the end of the game
- Resource Management — providing resources to their colonies
- Set Collection — secretly rallying rabbit Lords and recruiting skillful Masters
Video topics + discussion points
Quotes (from this video)
- Horror on the Orient Express the board game which is in development and lures players into the luxurious yet dangerous interiors of the most famous train of the 1920s from hideous monsters crawling out of breeches to cultists hiding among the decadent passengers everything is against you including time race against the clock as you investigate the dark secrets of the Orient Express
- Oh man nothing is more truly on my radar right now than this game I literally gasped when I saw it announced Call of Cthulhu is my favorite tabletop RPG system and now there's going to be a board game version of it
- Everything ever is the party game that you've already been preparing for your entire life
- bunny kingdom in which resourceful rabbits spread their presence across a grid of 100 locations building new cities to increase their influence providing resources to their colonies and secretly rallying rabbit Lords and recruiting skillful Masters as they plan their strategy to score big at the end of the game
- I just recently tried this game for the first time on board game arena and I think I love it
- dog's fine rule the skies in 20 minutes
- what we both picked this tactical World War One war game in which two Fearless Flyboys duel each other across the sky the one where to gain the upper hand a pilot must maneuver themselves behind their Airborne adversary and shoot at exactly the right moment
References (from this video)
- area-control strategy with grid placement
Mechanics (from transcript analysis)
- area control on a grid — play by placing bunnies on a grid based on cards drawn
Video topics + discussion points
Quotes (from this video)
- the one of the biggest board game toxic traits that I hate in other people if I'm perfectly honest is when people complain the whole way through the game that they're not going to win and then they do win
- I hate it when people don't listen when I'm teaching the rules
References (from this video)
- Great for late-night family gaming sessions
- Engaging drafting and area control mechanics
- Charming theme with bunnies
- Expansion highly recommended for more depth
- Claiming realms
- Bunny Kingdom
Mechanics (from transcript analysis)
- Area Control — Claiming different realms of the kingdom.
- Card Drafting — Slowly drafting cards, figuring out how they're going to score points.
- Set Collection — Figuring out how they're going to score points.
Video topics + discussion points
Quotes (from this video)
- hello welcome to quack thank you for being here today I'm going over my personal list of the top 10 family games of all time
- when I think about a game that's crunchy that's approachable that is workable for about eight years old uh you know anyone that's an adult I think a family game is a game that almost anyone in the household can play and it's one of those games that you as a child aspire to be able to be competitive in
- this is our favorite game to bring out for date nights at a little local restaurant I'm telling you we grab railroad Inc more than almost any other Rolland right game and more than almost any other two-player game that Sher and I experience
- bullet is this perfect hybrid of a video game idea brought over into a board game Space
- the artwork is very very approachable to what I would consider a family game genre that's something you'll see throughout this list is that I I'm trying to get things that are bright and colorful and friendly and give me as a 12-year-old something that I a world that I want to explore
- it's very very approachable you roll some dice you select some dice you've got rules with where where and how you have to play them it'll teach you some visual spatial uh kind of environmental skills as you play really lovely game cannot uh cannot recommend this one highly enough
- Dice Throne is a Yatzee style roll select powers and abilities and take out your opponents with the Marvel theme on top of it
- it's about the community it's about the family around the table more than it's about the game
- this is a worker placement resource management game where you're building out this arsenal of dragons that you have
- this is an excellent game to play with well a range of adult figures Sher and I have had a great time with this and it almost never intimidates someone it doesn't look very intimidating
- when I think about staying up late at night sitting down and playing a game with a family bunny kingdom is at the very top of that list
- Marvel United gives you such a range of options when it comes to the mechanics when it comes to the characters that you can play when it comes to how challenging it can be versus how approachable and accessible it can be
- let me know what are your favorite family games of all time
- do you like the parameters that I put on this category bringing the age range up just a little bit or do you think we should cater maybe to a little bit of a younger audience
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hello and welcome to the board gaming doctor this is board game arena news
- April 20th 2024 we will go over what games have been fully released to BGA as well as games pushed forward to beta testing and even public Alpha Testing
- if you are interested in becoming an alpha tester to try these latest games to help the developer find bugs please follow the instructions Linked In the description
- finally if you are a fan of bunny Kingdom additional testing for the already released game is underway in Alpha Testing
- thank you for Consulting with us today and hope you schedule an appointment with us real soon take care
References (from this video)
- Bunny Kingdom is a fantastic game
- I absolutely love playing Bunny Kingdom
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I absolutely love playing Bonney Kingdom
- Bunny Kingdom is a fantastic game
- regular castles of burgundy not like deluxe editions you don't have to sort anything out
- Sea Salt and Paper I think that works brilliantly on board game arena
- Planet Unknown I also play this on sovereignty but on board game arena there's just an ease of play
- the last two are Stone Age which is a great game and I think the implementation on board game arena is brilliant
- and kassan the reason I put kassan on is because I love playing kassan in person
- No Thanks on BGA I want to play No Thanks in person around the table with my friends to see their faces their agony
- that's turn and taxes I want to play turn and taxes in person I don't know why I just love that game in person
References (from this video)
- Two-player version of Bunny Kingdom
- Bunny Kingdom
Mechanics (from transcript analysis)
- Set Collection — You will also trigger some special effects and try to use your materials to get more bonuses.
- tile drafting — In this game, you are drafting tiles instead of cards.
Video topics + discussion points
Quotes (from this video)
- And the size of the box is yeah enormous.
- This is not a game for me.
- We are sitting on the floor in hall three. This is where we usually end up trying to organize this suitcase so we can get more games.
- And the people are great. like I love the games but I like the people more because without the people it wouldn't be games and you know it it would be solo games but then again you nobody would have make the game because you need the people for the games to make sense and that is like why when you hear people say oh we're looking forward to the people I think it means more than just like sitting down or seeing people you know because for me the thing about spiel is being with all the people that love board games and you see all the happy faces all the games everyone Just being there for that one thing is what makes it so special.
- It's very random and luck based, but it was fun.
- It's about trying to not have to pay the bill at the restaurants.
References (from this video)
- urban development and territorial control
- two powerful bunny families vying to build a city
- Bunny Kingdom
Mechanics (from transcript analysis)
- tile_or_building_placement_and_vehicle — Purchase and place buildings to optimize district growth and resource collection.
Video topics + discussion points
Quotes (from this video)
- This looks beautiful. It's about wine making. I'm in.
- Sail with us to the Red North, a new combative game of hidden information and bluffing for two to four players from mighty boards.
- This one is pitched as an exciting and accessible card game with lots of hand management and actually no pun intended on this one. Spatial tableau building.
- Deco certainly seems to be kind of the unofficial Blatro the board game.
- Cities USA is going to be a level up in complexity.
References (from this video)
- Excited about it
- Two-player version of a loved game
- So much fun
- Original is not super popular
- Bunny Kingdom
Mechanics (from transcript analysis)
- two-player variant — This is a two-player version of Bunny Kingdom.
Video topics + discussion points
Quotes (from this video)
- Rebuilding Seattle is excellent. I love it. It's probably a 4.5 for me. I think it's amazing.
- Rebuilding Chicago over here, I am excited to play. It looks mostly the same, with some small differences.
- CMON, you make it so hard to defend you. You make it so hard to like you. You make it so hard.
- The Line Must Go Up or The Line Goes Up. It's a 2-hour video documentary on the nature of of of more NFTs, but it touches upon the general idea of cryptocurrencies across the board.
References (from this video)
- Enjoyed the original Bunny Kingdom.
- Interested to see what they are doing with a two-player version.
- There have been a lot of successful two-player spin-offs recently.
- Two-player is their most common player count.
- The original Bunny Kingdom had visibility issues and tiny bunnies.
- Bunny Kingdom
- Seven Wonders
Mechanics (from transcript analysis)
- Area Control — The original Bunny Kingdom is a drafting game with area control where players string together coordinates on a map to place bunnies. This two-player version does not seem to be drafting, but involves building buildings on a shared map.
- building — It seems like players are building buildings on their turn.
- Drafting — The original Bunny Kingdom is a drafting game. This two-player spin-off does not seem to be drafting.
Video topics + discussion points
Quotes (from this video)
- The Op for their new waterfall spilling card game called Frenzy Falls.
- Root is one of my favorite games of all time.
- It's like a word association party game I would say. Yeah. Deduction. Deduction style. style game with Dr. Seuss theme. Yes. Ridiculous.
- The Crew has become a very, very popular system of sorts because it does it really, really well.
- The original Bunny Kingdom, it's a drafting game through and through.
- The box art looks amazing. So, like instantly got me in there. Any Any game that has Prague, by the way, on it instantly gets me to play like what what what what is it? Like Really?
- You know I like my dry Euros and like art distribution in the Renaissance. I mean, come on.
- I really do enjoy the games of the three different designers that are part of this.
- It's really interesting that a lot of games are being made about these people in history Yeah. in different fields, right? It's like they're doing the scientific method can be considered boring, but playing the game about the scientific method could be fun.
- Scythe is Was it my number We're not going to spoil it. It's one of my favorite games of all time.
- This is a game that is going to be published by Stonemaier Games later on in the year. And it is a Scythe versus Expeditions dueling game.
References (from this video)
- Love the original Bunny Kingdom
- Phenomenal game with lots of decision space
- Enjoyed a lot of 6.8 games
- Ratings make me think it might not be what I want
- Dual versions are not always good games
- Ratings suggest the original at two players is a better experience
- Bunny Kingdom
Mechanics (from transcript analysis)
- Drafting — The host loves the drafting mechanic in the original Bunny Kingdom.
Video topics + discussion points
Quotes (from this video)
- This is one of those incredible games.
- This is a light dice chucking game, but I find it to be so much fun.
- It looks absolutely charming.
- Potatoes is your currency.
- It is incredibly tense.
- I thought this was absolutely brilliant.
- The experience I got was not the experience I was expecting to get.
- I love Dartmouth, I do.
- I think expansions improve the experience.
- one of the things that's actually funny about this one is if you look at the the the reviews on this, the reviews, one of the negative reviews has me more interested.
- I don't care about deck builders.
- similar to Lost Ruins of Arnak, one of my favorite games of all time, but with more deck-building, yes, please.
- this could be a CGE game that knocks it out of the park.
References (from this video)
- Two-player version of Bunny Kingdom.
- Has a whole new twist on it.
- Speaker loves two-player games.
- Was on most anticipated list for 2026 but released earlier.
- Bunny Kingdom
Mechanics (from transcript analysis)
- two-player adaptation — which is a the two-player version of Bunny Kingdom.
Video topics + discussion points
Quotes (from this video)
- So, we have two more games to talk Oh, wait, no. I guess four more games to talk about because two to buy and two to demo. Wait, one more to demo, two buy. Oops, silly little figured.
- You're going to play and you're going to instantly get hungry cuz all the unique illustrations and of all the little treats are just
- This is a The Lord of the Rings. The Lord of the Rings and it is a roll and write. It is a roll and write.
- I understand the game being like very much you're playing the person on your right and you're playing the person on your left. You're taking the role of like the good and the bad in this game to uh go on against the opposite on the right and the opposite on the left and I think there's a lot of interactions that go on, a lot of communication that will have to happen around the table to make sure that the turns are flowing.
- I'm a huge fan of Sashi and Sashi and they will be debuting to move Railway Porters at UKGE.
- It is by Taiki Shinzawa and it's a trick taking game where every player has a condition that they must follow in their trick taking. But every condition is different.
References (from this video)
- Great game
- Kids play it frequently
- Box has a dent
- Out of print and hard to get
- Expansion is very expensive
- Publisher doesn't see justification for another expansion
- Building a kingdom
- Bunny Kingdom Duel
Mechanics (from transcript analysis)
- Area Control — Implied by the game's mechanics discussed in the context of kingdom building.
- Card Drafting — Implied by the game's mechanics discussed in the context of kingdom building.
Video topics + discussion points
Quotes (from this video)
- Gosh darn, it feels good to be filming a video in my studio.
- Any games I picked up at UKGE were going to be traveling on five planes to get back to where I need and you can't just check a bag because it would have reduced the amount of trips from five down to three cuz you have to transfer your check bags when you're entering the US anyway.
- So, that's just way too much to justify bringing home a lot of things.
- This was an easy one to pick up because I love four shuffle.
- I liked the game, but I don't keep print and plays in my collection.
- I have basically everything Dice Throne to date, I believe.
- It's the game I'm most excited about.
- The guy's like, 'No, it's a prototype. We can't sell it to you.' He's like, 'I don't care. There's a misprint here.'
- So, I got my hands on some Bunny Kingdom.
- And they were like, 'No.' They're like, 'No, it has not sold well enough to justify another expansion.'
- Oh. Oh. Oh, I'm excited for this one.
References (from this video)
- Stands on its own as a unique two-player experience.
- Introduces enough new ideas and content.
- Rival royal rabbit rulers compete to build a brand new city.
- Bunny Kingdom
Mechanics (from transcript analysis)
- Card Drafting — In Fortunes of Scoundrel Bay, one to four pirate captains sail about the watery waves to collect the most gold by conquering harbors, seeking hideouts, delivering crates, digging up treasures, and gaining reputation by fighting monsters. Those are some pretty busy pirates. Now, the game is designed to encourage player interaction by enticing competition over lucrative islands and open draft of crew cards and a race to engage the various monsters you'll encounter before the other players do.
- Drafting — the two-player sequel to the much-beloved drafting territory-building game from 2017, Bunny Kingdom.
- territory building — the two-player sequel to the much-beloved drafting territory-building game from 2017, Bunny Kingdom.
Video topics + discussion points
Quotes (from this video)
- It can honestly be pretty overwhelming, which is why we've compiled our top picks, some games that are back with a new twist, and more.
- this is our board game buyer's guide.
- Teddies versus Monsters, a fast-paced, real-time, frantic card game for two to four players.
- It's a game of hidden roles and deception for a large group of daring spies because this one supports four to eight players.
- Pirates of the High Teas, a whimsical set collection worker placement game where pirates compete to serve their captain the most delicious cup of afternoon tea.
- Moitara is an area control game where two chieftains scheme to take control by accessing powerful deities to spread influence across the land.
References (from this video)
- Comes with promos
- Deluxe components included
- May not feel like the original game
- Bunny Kingdom
- Bunny Kingdom
- Money Kingdom
- Citadel's Jewel
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is uh probably my favorite from the three new All Play games.
- Kabuto Sumo Dice is basically Strike with the Kabuto Sumo theme.
- it was quick, it was snappy, it was a fun game of just chucking dice and then trying to be the one who wins.
- It's not going to win any awards for highest deepest strategy, but if you've played games like that like Strike, then you'll enjoy and appreciate the general chaotic and craziness of it.
- Bunny Kingdom Town is a two-player version of Bunny Kingdom which my kids are currently obsessed with and so I am very happy to have this.
- it doesn't feel like it's a Bunny Kingdom game. So, for better for worse, I don't know if it's going to feel like a Bunny Kingdom game.
- Sometimes a two-player game can be really really good. Other times it's just a way of selling another version of a game you already own. That might be this, and um it worked.
References (from this video)
- Good two-player adaptation of a popular game
- Bunny Kingdom
- Splendor Duel
- Splendor
Mechanics (from transcript analysis)
- Area Control — And then doing an area control aspect, area majority aspect where you're trying to basically get plots of land and connect them to other pieces that you get.
- Set Collection — You're still trying to produce golden carrots.
- Tile Placement — But you are sort of buying plots out on the board and then placing your uh, placing tiles out there, controlling it with your color bunny.
Video topics + discussion points
Quotes (from this video)
- Uh The Op is also releasing the card game Tap Four.
- Uh this is a plays two to eight players in 15 to 30 minutes and it is uh you know, a strategic card game, but maybe on the edge of lightweight to medium weight card game.
- So, the op is creating a more mass-market friendly version of this underground hit card game.
- So, if you like card games, then check out Tap Four.
- And finally, Tycoon Games is releasing Everdell Emberland.
- Uh this is a new game set in the Everdell universe.
- Um whereas Silverfrost, which was one of the more recent Everdell versions that came out, sort of made the game tighter and more punishing, Emberland makes the game a little bit more open and a little bit more friendly.
- And, you know, comes with the same adorable artwork and same, you know, cozy vibe to it, but still with a lot of sort of engine building and strategic decisions.
- So, that is Everdell Emberland.
References (from this video)
- Nice surprise found on Board Game Arena
- Fun buildings to pursue
- Different ways to score points
- Really fun
- Some depth to the game
- Got wrecked by opponent in last game played
- Condensed version may not be as strategically interesting as the original
- kingdom building
- Bunny Kingdom
Mechanics (from transcript analysis)
- Area Majority — Score points with an area majority experience.
- Card Drafting — Uses card drafting to play out a kingdom on a shared board.
- Tile Placement — Players play cards to build out a neighborhood, placing buildings and permits.
Video topics + discussion points
Quotes (from this video)
- I feel like this game was one that I should have played years ago.
- But I really do appreciate the variability that comes with the different monsters.
- And so I felt like the disasters really did feel targeted. They felt pretty punishing even though it said it was light.
- I definitely prefer the theme and mechanisms of those other games. they're more enticing to me.
- I would say Noosu dice was my preferred of the two.
- It felt very streamlined and yet really strategic with how the dice drafting and playing of cards felt.
References (from this video)
- Drafting works very well for two players, allowing for tactical play and blocking.
- Holding buildings in reserve for the right plot or strategic advantage is a fun element.
- Direct player interaction and the ability to mess with the opponent is a strength.
- Objective cards are not too plentiful and help guide strategy without being overwhelming.
- The variability of buildings not used each game forces adaptation and makes each play slightly different.
- The game is only four rounds and doesn't overstay its welcome.
- The reviewer prefers it to the original Bunny Kingdom due to the non-collectible nature of goal cards and the direct dueling aspect.
- Luck of the draw can be a deciding factor, especially with objective card combos.
- The small footprint makes icons harder to see on the board.
- The game is icon heavy, requiring significant use of player aids initially.
- The cards are thinner than desired and bend easily.
- Bunnies gathering resources and building to score points
- Bunny Kingdom
- Acquire
- Foundations of Rome
Mechanics (from transcript analysis)
- Area Control — Players place bunnies on plots to control neighborhoods and score points based on their size and composition.
- Drafting — Players alternate drafting buildings from a lineup. The reviewer notes how this works well for two players, allowing anticipation of opponent's needs and cost considerations.
- Engine Building — Players can acquire upgrades that provide ongoing benefits or allow them to gain more resources, cards, or points.
- Hand Management — Players can hold buildings in reserve rather than building them immediately, allowing for strategic placement later.
- Objective Cards — Players complete various objective cards at the end of the game for points, such as controlling specific neighborhood types or having the most money.
- Resource Management — Players gather wood from specific plots to use for upgrades or to build more buildings.
- Set Collection — Players collect different types of buildings (colors) within a neighborhood to multiply their score.
Video topics + discussion points
Quotes (from this video)
- Grail games are games that you've always wanted, but are no longer in print and very hard to find, hence finding the holy grail.
- I like that you can hold a building for the right plot. So not only can you can you can you grab, you know, wait for the right uh plot to come up just to to build, but you can wait for you know, you're going to hold that building um for the right plot.
- The one problem I had with Bunny Kingdom, really, is that you're drafting, drafting, drafting. You were drafting the plot cards, but you were also drafting those those goal cards.
- the luck of the draw can be the deciding factor in this game.
- I like this better than the original Bunny Kingdom. Again, mostly because of the the non-collectible of the of of the of the carrot cards. Uh and I like the whole dueling aspect, seeing what they have, messing with them over.
References (from this video)
- a kingdom
Mechanics (from transcript analysis)
- Drafting — A well-received drafting game.
Video topics + discussion points
Quotes (from this video)
- And the the first thing, the biggest thing is that Bunny Kingdom Town is exclusively a twoplayer game. This is a 1v one game.
- This takes some of the DNA of Bunny Kingdom, especially that that feeling of drafting, but this is almost an entirely new game, built out of that DNA.
- And this brings in one of the biggest differences in the game is money.
- It allows you to take a couple of different routes.
- I don't want to say that this game is ripe for hate drafting, but I think that there's an element of like being able to analyze the board a little better in a two-player game for that kind of gameplay.
- This game has a lot of variety to it that I don't think existed in Buddy Kingdom that might change one experience to the next.
- Wood is a precious resource.
- The criminal buildings. If you have an upgrade tile, it allows you to include those. That's the only way that Ryan was able to score 36 points. Otherwise, you'd never be able to score 36 points in one district.
- And the game the score can go up pretty high.
References (from this video)
- Takes some of the DNA of Bunny Kingdom, especially that feeling of drafting, but this is almost an entirely new game.
- Exclusively a twoplayer game, a 1v one game.
- Addition of the economy.
- Request cards provide secret endgame scoring.
- District scoring allows for significant scoring.
- Allows for different routes and strategies.
- Element of being able to analyze the board a little better in a two-player game for that kind of gameplay.
- A lot of variety that wasn't in the original Bunny Kingdom.
- Upgrade tiles can open up opportunities.
- Criminal buildings allow inclusion in scoring calculations.
- Game can go up pretty high in points.
- Economy is tight, not getting a ton of coins.
- Not a drafting game, you are effectively selecting stuff.
- Wood is a precious resource.
- There might not be six upgrade tiles in any given game to take.
- The criminal buildings aren't typically included in the calculation of your points unless you have an upgrade tile.
- a kingdom
- Castles of Burgundy
Mechanics (from transcript analysis)
- Area Control — As you put these little buildings out, as long as they're orthogonally adjacent, you're adding to sort of this district, if you will. And whenever you do that, you're going to activate that district, potentially score some points by taking the number of stars in that district.
- Card Drafting — You're going to be drafting or selecting rather these tiles down from here. On your turn, you're going to take a tile. You have to do that.
- Drafting — This was a really well-received drafting game where you're going to be putting bunnies out in what? In a kingdom. And the first thing, the biggest thing is that Bunny Kingdom Town is exclusively a twoplayer game. This is a 1v one game. This takes some of the DNA of Bunny Kingdom, especially that that feeling of drafting, but this is almost an entirely new game, built out of that DNA.
- Resource Management — You're going to use these location cards to then place one of your buildings out in the various locations that you can see are identified by these architects. You have to pay for it. And this brings in one of the biggest differences in the game is money. because you're going to use these location cards to then place one of your buildings out in the various locations that you can see are identified by these architects.
- Set Collection — The request cards are effectively like the parchment cards from the original game that give you some endgame scoring that stays private and secret to you for the remainder of the game.
- Tile Placement — You take a building and you put it down below the board sort of in your reserve. Think of Castles of Burgundy. You take buildings and then you're going to be putting them back out eventually.
- Variable player powers — There are specific scenarios that you can play through that give you specific setup cards that kind of seed the game board with a particular set of five locations up there.
Video topics + discussion points
Quotes (from this video)
- And the the first thing, the biggest thing is that Bunny Kingdom Town is exclusively a twoplayer game. This is a 1v one game.
- This takes some of the DNA of Bunny Kingdom, especially that that feeling of drafting, but this is almost an entirely new game, built out of that DNA.
- And this brings in one of the biggest differences in the game is money.
- It allows you to take a couple of different routes.
- I don't want to say that this game is ripe for hate drafting, but I think that there's an element of like being able to analyze the board a little better in a two-player game for that kind of gameplay.
- This game has a lot of variety to it that I don't think existed in Buddy Kingdom that might change one experience to the next.
- Wood is a precious resource.
- The criminal buildings. If you have an upgrade tile, it allows you to include those. That's the only way that Ryan was able to score 36 points. Otherwise, you'd never be able to score 36 points in one district.
- And the game the score can go up pretty high.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the big change here is i'm turning the good games vlog into a patreon exclusive
- the only constant is change
- i adore bunny kingdom
References (from this video)
- Good artwork and components.
- Easy to set up and pick up.
- Lighthearted theme.
- Card drafting mechanic is engaging.
- Low downtime.
- High replayability.
- Good for beginners.
- Not too heavy, suitable for casual to strategy gamers.
- Player aid card could be improved.
- Luck-based elements can be frustrating.
- Scoring calculation can be fiddly.
- Components might be fragile if not handled carefully.
- Rabbits trying to build their territories and gather resources.
- Magic the Gathering
- King of Tokyo
- King of New York
Mechanics (from transcript analysis)
- Area Control — Once you have placed your bunnies or buildings with your area card, there is not a way for your opponents to remove them.
- area influence — Players use their cards to build up their feast on the map. The territory card allows the player to place a bunny token into the grid reference matching that card.
- Card Drafting — Players play two cards at a time from their hand giving the rest to a neighbor and this continues until either ten or twelve cards have been taken by each player.
- Set Collection — Players score points for their objectives or for the treasures, and wealth is calculated by the number of different resources available in that feast.
Video topics + discussion points
Quotes (from this video)
- hello of a graduates welcome to me fool University today's lecture is for a nickel tempo game game is the cleanse of bunnies to try to gather their wealth and control over land and collect the golden carrots
- Bunny Kingdom is a card drafting an area influenced game in which players serve as rabbit Lords attempting to establish the greatest feast throughout the kingdom by building up their bunnies and buildings on the map
- The artwork of Bunny Kingdom is really good, suitable the cartoon modern style artwork cute rabbits on the cards small rabbit figurines and the cities are some of the components they're really good
- The theme of the game it's about plants of rabbits trying to build their territories gathering resources to theme and makes it seems a bit lighter which is good
- The contrasting is a good mechanic to try to even out the cards between the players
- Game doesn't have a lot of downtime the main phases which is cut drafting and construction are done simultaneously
- It does feel really slow at the start and you don't get a lot of point again at their early rounds but it escalates pretty quickly towards the end
- Replayability I think it would be quite reliable considering there are lots of cards you can use be probably not using all the cards each game
References (from this video)
- Valuable fiefs can be created by connecting territories with Sky Towers.
- Farms can increase resource production in territories.
- Trading stations offer flexibility in resource production during scoring.
- Sky Towers allow for joining multiple fiefs into larger, higher-scoring ones.
- Camps can join territories and potentially replace other buildings.
- Level 3 cities can only be placed on mountain spaces.
- Camps are not permanent and can be removed if an opponent plays the territory card.
- Hinging a whole strategy on camps can be risky due to their impermanence.
- Rabbit Lords attempting to get the greatest control over the new world
- New World
Mechanics (from transcript analysis)
- Area Control — Players place bunnies to gain control over territories on the board.
- Card Drafting — Players draft cards to determine actions, placements, and objectives.
- Set Collection — Players collect resources and build buildings to score points.
- territory building — Players build buildings in controlled territories to enhance their scoring.
- Victory Points — Points are scored based on fiefs, cities, resources, and objectives.
Video topics + discussion points
Quotes (from this video)
- leave your clan of rabbits to wealth
- gather your resources build buildings and collect the golden carats
- players represent rabbit Lords attempting to get the greatest control over the new world that they can through the game
- players will be drafting cards which tells them where they can place their bunnies and what sort of buildings they can build into their new face
- players will gain most of their points by creating valuable face that is a collection of connected territories with the players bunny on it which has both strengths represented by these cities and lots of different types of resources represented by these icons
- The game plays over four rounds all feasts are scored in each round and the player who is able to gain the most points by the end of the game is the winner
- The game is played over four rounds and each round is broken into three phases first a card draft then the building phase in which players will build any buildings they've drafted onto the board and then a scoring phase in which players will score for any of the fiefs that they've built onto the board after all rounds are complete players will score any in-game objectives that they're drafted out of the pile and the player with the highest score wins
- The first is a territory card this will show a grid reference up in the top left-hand corner when you play one of these cards you immediately place one of your bunny figures into the matching grid reference on the board
- The second type of card you may come across is a building card this can be identified by having a shield icon up in the top left corner
- The third type of card that you may come across is a parchment card and this can be identified by having a parchment drawn on the card
- The final type of card is the provisions card and when playing a provisions card this simply allows you to draw two cards off the top of the deck and then play them immediately
- A fief is any block of orthogonal adjacent territories which is occupied by the same player
- The number of points scored by a fief is equal to its strength multiplied by its wealth
- Connecting your face with the sky Towers can be an effective way of increasing their points
- The player with the highest score wins and if tied victory is shed
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hyatt's terra firma polyphony
- this is Stella short and sweet for Carnival of monsters from via distribution
- we played bunny kingdom also from a Richard Garfield and Phil there are some similarities with the cards you trust and the suit players card drafting variants which i think is great
- thanks for watching guys if you have any questions for me please write in the comment sections below you would help us by subscribing to me Pond University and hit the belt so you won't miss anything from us I also share my football games tourney on Instagram hopefully I'll see you there too until next time
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is one of the newest one by renegade games and oreo games
- it's a vampire game
- i love it because number one it's the mechanic of deck building
- and secondly that push your luck also
- it's a pretty light game
- i would totally play again
- it's a quick game as well isn't it
- you can bump them into an adjacent space back or front
- you get to discuss who looks tastiest as well
- there are two ways to play it you can play the high stakes way where if you get back to the cemetery these three spaces you lose five points otherwise you're dead
- thematically it's actually really good thematically
- you see that 15 rounds like really quick
References (from this video)
- rich visual theme; engaging drafting and placement
- deep strategic decisions and scoring interactions
- rabbits and city-building with drafting
- Kingdom of bunnies; a large grid-based board with buildings
- Kamisado
Mechanics (from transcript analysis)
- Card Drafting — draft and pass around cards that represent locations on the board
- grid placement — cards reveal locations on a big grid where buildings are placed
- set/score-card drafting — draft scoring cards into your hand to maximize points
- Tile Placement — cards reveal locations on a big grid where buildings are placed
Video topics + discussion points
Quotes (from this video)
- it is one of my all-time favorite games I absolutely love it and it's full of the fresh baby lambs of spring
- it's a drafting game
- bunny kingdom is full of bunnies a kingdom of bunnies I would retire there in a heartbeat
- the wonderful polyomino game tipari
- trees bloom and blossom in Spring
References (from this video)
- Accessible entry into a drafting- and area-control oriented game
- Whimsical bunny theme that remains playful without compromising strategy
- Strong interaction through drafting pressure, camp competition, and territorial contests
- Clear round structure with four distinct phases that players can learn and optimize around
- Rule density can be intimidating for newcomers and casual players
- Component management and multiple token types may feel fiddly or busy during setup
- Some players may find endgame scoring and fief calculations complex without careful tracking
- Territory control, resource management, and city-building wrapped in a lighthearted bunny motif.
- A whimsical, fantasy kingdom where bunny clans expand across a map of connected regions, mountains, and fiefs. Players vie to build cities and structures, harvest resources, and maneuver fleets of bunnies to maximize glory.
- expository and instructional, with a focus on teaching mechanics and scoring through a procedural, step-by-step explanation.
Mechanics (from transcript analysis)
- Area Control — Building and placing structures (cities, farms, camps, and other buildings) on designated spaces grants control over territories. Control yields fief value and contributes to scoring, while terrain features can enable or restrict placement.
- Area control / Territory expansion — Building and placing structures (cities, farms, camps, and other buildings) on designated spaces grants control over territories. Control yields fief value and contributes to scoring, while terrain features can enable or restrict placement.
- camp tokens and territorial control — Camps placed on spaces without a building allow control of regions. The spawning of camps and their interaction with drafts influences territory control and scoring, adding a layer of area-denial strategy.
- Card Drafting — Each round, players draft two parchment cards from a shared hand and then pass the remainder to a neighbor (left or right depending on the round). This creates a dynamic drafting environment where players must anticipate what their opponents will receive next and plan multiple moves ahead.
- construction phase — Buildings can be constructed immediately when drafted or saved for later rounds. There is strategic tension between developing early presence versus delaying builds for more powerful combos later in the game.
- fiefs and scoring — A fief comprises orthogonally connected territories owned by a single player. The value of a fief is calculated as strength (towers and city presence) multiplied by wealth (resources produced). End-of-round harvesting converts these factors into glory points.
- Resource Management — Printed resources on territory cards and buildings determine what goods you can produce. Wealth, resources, and the strategic placement of farms and trading posts drive scoring and endgame potential.
Video topics + discussion points
Quotes (from this video)
- Bunny Kingdom this is a game for two to five players
- drafting area control game
- the most glory wins the game
- keep on spreading like bunnies
References (from this video)
- Easy to learn for new players
- Highly interactive and social at the table
- Multiple scoring paths keep it engaging
- Player count and group dynamics can affect pacing
- May feel simpler to heavier gamers
- Card drafting and area control in a cute, competitive setting
- A map filled with bunny factions and territories
- Array
- Terra Mystica
Mechanics (from transcript analysis)
- Area Control — Contend for map control with board interaction.
- Card Drafting — Draft cards to deploy units and gain benefits.
- Card-interaction depth — Card effects shape strategies and counterplay.
Video topics + discussion points
Quotes (from this video)
- This is all an effort to rerank my collection
- here are the honorable mentions there are 29 games unique games that start with the letter b
- Brass Birmingham is the number one game of all time as according to Board Game Geek
References (from this video)
- strong theme
- engaging interaction
- heavier, longer playtime
- fantasy animal kingdom
- Acrobats
- Maple Circus
Mechanics (from transcript analysis)
- tile drafting / area scoring — draft tiles to extend your bunny kingdom and collect resources
Video topics + discussion points
Quotes (from this video)
- three suspects and you only get to look at two
- it's called a little like programming
- it's an escape room game so it doesn't really make sense
- it's a fun game
- it's a tiny version of maple circus
References (from this video)
- cute art
- great for game nights
- complexity for casual players
- area-control drafting with cute art
- fantasy bunny kingdom
- light-hearted, whimsical
Mechanics (from transcript analysis)
- Area Majority — score points for different areas
- Area majority scoring — score points for different areas
- Drafting — players draft actions or tiles
- Tile Placement — placement of rabbit and treasure tokens
Video topics + discussion points
Quotes (from this video)
- it's whimsical it's really a classical fantasy tale
- a speed game that I think is a fund
- it's a dropping game where you try to drop treasures you're drafting
- it's a great game to play at the end of a game weekend
- I would never play with any other account because it doesn't I don't care anything about what happened when we play four players
References (from this video)
- amazing plastic bunny pieces
- cute aesthetic
- fantastic gameplay
- one of reviewer's favorite games of all time
- kingdom building
- bunnies
- cute
Mechanics (from transcript analysis)
- Area Majority
- grid placement
- pick and pass card game
- Tile Placement
Video topics + discussion points
Quotes (from this video)
- these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
- stacking games have table presence like nothing else
- looks beautiful it looks like a load of sweets on the board
- one of my favorite games of all time
- i don't like that sort of game i find that one of the most frustrating game mechanisms
- the central marble dispenser is your main draw in this game
- absolutely brilliant strategic game quite complex game
- it's actually my favorite of the mask trilogy
- i'm almost scared to say this but i don't really like azul very much
- biggest most overlooked game on this list
References (from this video)
- Would play over Seven Wonders
- Area building drafting game
- Fantasy bunny kingdom
- Thematic
Mechanics (from transcript analysis)
- Card Drafting — Selecting cards to build areas
Video topics + discussion points
Quotes (from this video)
- It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
- The games that have a place in my heart really games that I've got a lot of nostalgia for
- It felt a bit like doing a roll and write game but without all of the sort of convenience
- I wish I still had castles of burgundy and notre dame
- The main thing that got in the way for me was all the iconography
- I do use board games as an escape from screens and technology
- I really like the production of cockroach poker
- I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
- It feels like something other than a board game
- The decisions you make in the game are very very slight
- Right up my alley
- I do really like push your luck
- That's my favorite game
- Abyss is my second favorite game
- I love pekka pig
- I just think it's ugly
References (from this video)
- Elegant hybrid of card drafting and area control
- Stunning production with strong thematic presentation
- Deep strategic options and meaningful player interaction
- Replays well across player counts, with scope for expansions
- Fiddly setup and potential for analysis paralysis
- End-game scoring can feel lengthy to resolve
- Expansion management can be cumbersome to separate from the base deck
- Not ideal for complete beginners without guidance
- territory development with card-driven expansion and bunnies as tokens
- A pastel woodland kingdom where players build bunny domains on a grid
- mechanistic strategic play with a charming veneer
- 7 Wonders
- Sushi Go!
- Tigris and Euphrates
- Root
- Everdell
- King of Tokyo
- Gloomhaven
- Kingdom Death Monster
- Azul
Mechanics (from transcript analysis)
- Card Drafting — Players select two cards to play and pass the remaining cards to the opponent; this continues until all cards are played.
- End Game Bonuses — Scoring is based on round-end tallies and a final set of parchment objectives that shape end-game strategy.
- end-game and parchment objectives — Scoring is based on round-end tallies and a final set of parchment objectives that shape end-game strategy.
- grid placement / area control — Playing a card places a bunny on a specific grid coordinate; players build interconnected territories with towers and cities that drive scoring.
- Resource Management — Resources such as carrots, wood, and fish influence expansion and territorial development.
- special cards and domain linking — Special cards add resources, allow domain linking, or modify scoring through unique effects.
Video topics + discussion points
Quotes (from this video)
- warmongering murderous bunnies
- I thought it would be interesting to objectively analyze the design of a board game that I love
- the combination of grid-based area control and pick and pass card drafting is unusual perhaps even unique
- the highs far outweigh the lows
- this is a game for serious strategy in a silly woodland world
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we're selling our house and we wanted to do this before we had to pack everything up
- we're just going to show you what we got probably won't have too many new games coming in
- innovation is a game we adore
- jamie's favorite game brass birmingham
- gaia project tara mystic on space
- we have root so the og base game
- this is one of jamie's absolute favorites and that is innovation
- we love it it's so good
References (from this video)
- engaging drafting choices
- quick, accessible yet strategic
- thematic whimsy may not appeal to all
- fantasy animal empire
- conquest of land by a bunny kingdom
- lighthearted, family-friendly
Mechanics (from transcript analysis)
- Drafting — build a hand of cards and draft to claim territory and buildings.
- end-of-round passing — pass remaining cards to the next player four times per game.
- grid/tile placement — placing buildings on a 10x10 grid and managing territories.
Video topics + discussion points
Quotes (from this video)
- action discs are drawn from a bag until there are six action discs in every active slot.
- the action selection process is the biggest reason for this game being on my list.
- The glass factories are going to be seated with random pieces of color glass.
- The game mechanisms are pretty straightforward and relatively easy to learn.
- I split you choose mechanism, and going up tracks.
- The goal of this one is to conquer new land on behalf of the bunny king.
- logistics and how to transport goods around the board.
- You're playing three cards kind of overlapped. So depending on what is showing are the actions you can take.
- Finally, the legacy version gives you something new to play with each game.
References (from this video)
- too complex for wedding setting
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- board games are sort of absolutely central to my life really and my being my makeup and also to my relationship the relationship with evenness that's what we do we play games
- the thing about this one is I want simple games I want games which are very very small I want to be able to put them one on each of the tables
- I'm very proud of the games I've made I want to be able to show the games off to people I haven't seen for a long time
- this is what I would call a pure game it's one mechanism and that mechanism is fun that mechanism is just lying to your friends or telling the truth
- I would play this any time I absolutely love it
- it's a card game classic okay it's a staple
- every time we end up laughing every time we attract a big crowd
- it's a really good game for children but it's also a really good game for adults who don't play many games
- the great thing is I've got a German version so I can put that you know where the German contingent at the wedding can play it
- the ingenious thing is the fact that there's always a match between two two cards but only ever one thing matches it's a mathematical marvel
- it's gonna be a game that that the German people can easily pick up without me needing to have a separate sort of German Edition
- a bunch of my friends will feel more comfortable sitting down and playing a board game than they will dancing and getting rekt
References (from this video)
- mix of immediate, sporadic, and delayed feedback
- varied pathways to progress
- area control / kingdom building with tile-placement elements
- fantasy kingdom with bunny factions and city-building
- engine-building with evolving objectives
- Ticket to Ride
- Dominion
Mechanics (from transcript analysis)
- area control / resource development — Players expand their realm and collect resources to fulfill objectives
- Card-driven actions — Cards provide actions and opportunities to interact with others
Video topics + discussion points
Quotes (from this video)
- I talk to the game and the game talks back.
- the feedback tells the user you've done it right do that more or perhaps you've done it wrong don't do that again.
- you're going to feel like you're achieving something when you play, you want a game to reassure you, guide you and challenge you, you want it to react to my decisions and you want to know that the game is listening.
- the most common feedback in tabletop games is the allocation of rewards for certain actions.
- the continuous accumulation of victory points gives a sense of growth or momentum to a tabletop game.
- the game talks back, and that is a core part of what makes feedback powerful.
References (from this video)
- Fantasy
- Whimsy
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- moments during board games that formulate memories that you'll never forget
- there's just something for everyone
- it's all about the people
- the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
- it chose us via christy
- we're gonna have it at jeff's parents basement everybody's coming
- agricola sucks and everybody else seems to love it
- arnak is severely overrated
- i don't think gloomhaven should be number one on the list anymore
- humans are not good at rating things
- my nine is different than your nine
References (from this video)
- high play frequency
- adored by partner
- card drafting and network building with cute artwork
Mechanics (from transcript analysis)
- Card Drafting — draft cards to build networks and score points
Video topics + discussion points
Quotes (from this video)
- I did a deep dive into this one a couple of weeks ago
- please let me know your thoughts on this list and which games would make your own top 10 of the year
- I'm Adam Porter I design games and I review them on this channel
References (from this video)
- Interesting hand management
- Strong tactical choices
- Variety of card effects
- Possibility of luck with card draw
- End-game scoring complexity
- card drafting and resource development with board placement
- fantasy kingdom with rabbits
- lighthearted fantasy tableau
Mechanics (from transcript analysis)
- Card Drafting — deal cards to players, players select two cards and pass the rest; building and scoring via board and end-game nutria points
- hand drafting / drafting and passing cards — deal cards to players, players select two cards and pass the rest; building and scoring via board and end-game nutria points
Video topics + discussion points
Quotes (from this video)
- you take the game of Scrabble and you get rid of all of the letters from the tiles and you replace them with colored symbols
- this is a very tactics heavy game
- from turn-to-turn you are reading hand of cards and planning around options
- the legacy aspect introduces new rules
- it's my number one
References (from this video)
- Genuinely enjoyable theme and production
- Expansion adds depth
- Not always easy to obtain copies
- May require space for expansion components
- area control and drafting with expansion
- Whimsical bunny kingdom with fantasy worlds
Mechanics (from transcript analysis)
- Area control / drafting — Cute, strategic tile-collection and scoring.
Video topics + discussion points
Quotes (from this video)
- I'm really curious to see how people react to it.
- The idea is that maybe I do this near the end of a month and then the update vlog obviously is a week later.
- It was a really fun time; it was a blast.
References (from this video)
- Engaging combination of drafting and area control
- Theme is charming and accessible
- Sushi Go
- Seven Wonders
Mechanics (from transcript analysis)
- Card drafting / grid placement — Cards reference grid coordinates; place bunnies to claim areas.
Video topics + discussion points
Quotes (from this video)
- This list is all about hopefully it'll give you some ideas of games that you might want to pick up yourself.
- Auctions are challenging; the more you play, the more you start to feel how much those power stations are worth.
- Not everybody is going to have totally accurate general knowledge and it welcomes players in to just have a go.
- I split you choose is a mechanism that could be used more broadly; it creates delicious tension and stress at the table.
References (from this video)
- Wife's (Iris) favorite game
- Played extensively and never gets old
- Much more substantial than appearance suggests
- Great at two-player count
- Multiple viable strategies
- Beautiful and cute aesthetic
- Created by Richard Garfield (Magic: The Gathering designer)
- Excellent expansion available (Into the Sky)
- Looks cute and silly initially, masking depth
- Area Control/Territory Building
- Fantasy Rabbit Kingdom
- Whimsical
Mechanics (from transcript analysis)
- Area Control — Place bunnies on the board to occupy regions
- Card Drafting — Draft cards and pass them around each turn
- Compound Scoring — Score points by multiplying resources by castles in regions
- multiplier scoring — Score points by multiplying resources by castles in regions
- Set Collection — Collect different resource types in regions
Video topics + discussion points
Quotes (from this video)
- these are the games that connect with me that I have a real emotional reaction to
- I've had really great experiences with although I could highly recommend any of the games on this top 10 for anybody to pick up and purchase
- dominion was one that was really pivotal in me getting into the hobby
- I'm just amazed at how well Alan Moon has managed to create such a simple rule set and yet such a substantial experience
- it's a bunch of mechanisms that mesh together just work for me so well
- I think I'll be playing it for a long time to come
- if you're looking for something that's a little bit more substantial got a bit more going on you can get your teeth stuck into then agricola is a great next step
References (from this video)
- Most played game of 2018
- Deep strategic puzzle
- Brilliant card drafting game
- Possibly best card drafting game
- Interesting strategy
- Every game requires different strategy
- Expansion coming to sky expansion
- Building bunny civilization
- Fantasy kingdom of bunnies
- Card drafting kingdom builder
Mechanics (from transcript analysis)
- Card Drafting — Draft cards to build civilization
Video topics + discussion points
Quotes (from this video)
- I haven't had that many games that have sort of left out to me and I'm sort of screamed for my attention
- It's hugely satisfying to see those magnets moving around the board as if by magic
- High society is a classic it's a modern classic
- I think Skylands is flying under the radar and I think it deserves more buzz
- After a couple of games once you get into that flow it's really satisfying
- This is a real gateway level game it's so much simpler than those other games
- Blitz Bowl fixes everything about Blood Bowl
- You're not gonna find deep strategy in this box this is simple simple stuff really
- I cannot beat my partner at Bunny Kingdom I constantly try and get close but it's difficult
References (from this video)
- Learning curve is gentle; drafting is easy and fast, making setup and play quick.
- Clear spatial mechanics with direct player impact on the map and planning implications.
- Strong card quality; many cards feel useful and synergistic, increasing replayability.
- Sky towers enable dramatic, expansive fiefs and interesting long-term strategy.
- Long-term scoring and fief growth provide tangible, accumulating payoff across rounds.
- Hate drafting can create moments of frustration, though framed as polite in play.
- End-game scoring and fief calculations can be tricky for new players, requiring careful tracking.
- Limited spaces mean players must plan ahead and can be blocked, potentially leading to less fluid early turns.
- territory control, resource management, and city-building in a cooperative but competitive animal kingdom.
- A whimsical fantasy world where rabbits build kingdoms on a shared grid map.
- light, whimsical world-building with emphasis on strategic planning and spatial layout
Mechanics (from transcript analysis)
- building tokens — Playing building cards yields tokens that are placed on cards to upgrade their level (level 1, level 2, etc.).
- camps and occupancy — Camps allow a player to squat on an empty space; if displaced, the occupying bunny must move home.
- Card Drafting — Players draft two cards each round from their hand and then pass the remainder to the next player; reveals are simultaneous, creating tense but fair drafting dynamics.
- fief scoring — At the end of each round, fiefs are scored by multiplying the number of towers by the number of different resources present in the fief.
- grid placement / area control — Each coordinate card corresponds to a space on a grid board; placing a bunny occupies that space permanently and affects adjacency.
- parchment end-game objectives — Face-down parchment cards provide hidden points and secret objectives that can significantly shift final scores.
- Resource Management — Board spaces have printed resources (fish, wood, carrots) and there are luxury resources (gems, gold, steel) that can be added via cards.
- tower scoring and sky towers — Cities produce towers that multiply with the number of different resources to score fiefs; sky towers connect distant spaces, enabling large connected regions.
Video topics + discussion points
Quotes (from this video)
- it's fast it's two to four players it's gonna play in about 45 minutes
- the hardest thing I've heard about this game is how good every card is
- the drafting is super simple
- one card per space so as soon as you place the bunny that's your spot forever
- the goal of the game is to create fiefs