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Burgle Bros 2: The Casino Capers box art

Burgle Bros 2: The Casino Capers

Game ID: GID0055595
Game Info
Year
2021
Players
1-4
Age
10+
Playtime
70 min
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
Not enough video data yet
Description

The Burgle Bros are back at it. Never one to turn down a challenging heist, they have decided to take down a string of casinos. But this is no office job—tougher safes, tightened security, and, perhaps worst of all, you'll be working during the day!

So what's new in Burgle Bros 2?

Gear - Each player now has a kit of unique tools that can be used during ANY player's turn. This leads to coordinated plays and amazing saves, but your gear must be prepped first before you can use it.

New Tiles - You'll still be exploring different floors and flipping over tiles, but Burgle Bros 2 is full of new tiles and new dangers. Clear the security tapes in the Surveillance room, try your luck at the Table Games, or stop by the eventful Pool and Lounge tiles to see what happens.

Bouncers - Bouncers are like guards from the original Burgle Bros, but with streamlined rules. If they ever run out of cards in their patrol deck, look out! At that point they hunt for the nearest player every turn.

Chips - Because you're infiltrating the casino in broad daylight, you're going to have to deal with more than just bouncers. Unrevealed chips are scattered throughout each floor, representing people in the casino. A Mole might give you info you need to crack the safe, and a Crowd might hide you from the bouncer. But look out for a Saleswoman who will talk your ear off, trapping you in that tile!

Finales - Once the safe is open, things get crazy. Finales add a game-changing twist in order to make it out of the casino with your hard-earned loot.

Campaign Mode - Beat each finale in succession and get rewards! The game adapts its difficulty according to whether you win or lose.

Description

The Burgle Bros are back at it. Never one to turn down a challenging heist, they have decided to take down a string of casinos. But this is no office job—tougher safes, tightened security, and, perhaps worst of all, you'll be working during the day!

So what's new in Burgle Bros 2?

Gear - Each player now has a kit of unique tools that can be used during ANY player's turn. This leads to coordinated plays and amazing saves, but your gear must be prepped first before you can use it.

New Tiles - You'll still be exploring different floors and flipping over tiles, but Burgle Bros 2 is full of new tiles and new dangers. Clear the security tapes in the Surveillance room, try your luck at the Table Games, or stop by the eventful Pool and Lounge tiles to see what happens.

Bouncers - Bouncers are like guards from the original Burgle Bros, but with streamlined rules. If they ever run out of cards in their patrol deck, look out! At that point they hunt for the nearest player every turn.

Chips - Because you're infiltrating the casino in broad daylight, you're going to have to deal with more than just bouncers. Unrevealed chips are scattered throughout each floor, representing people in the casino. A Mole might give you info you need to crack the safe, and a Crowd might hide you from the bouncer. But look out for a Saleswoman who will talk your ear off, trapping you in that tile!

Finales - Once the safe is open, things get crazy. Finales add a game-changing twist in order to make it out of the casino with your hard-earned loot.

Campaign Mode - Beat each finale in succession and get rewards! The game adapts its difficulty according to whether you win or lose.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 2 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video YcF-9He9rP4 Board Games UnLocked Playthrough at 0:15 sentiment: mixed
video_pk 114664 · mention_pk 326883
Board Games UnLocked - Burgle Bros 2: The Casino Capers video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The unique character abilities and gear offer versatile options.
  • The theme is well-integrated with the mechanics.
  • The game offers a challenging and tense experience.
  • The 'crowd' mechanic provides a useful way to avoid heat.
  • The 'mole' mechanic for finding safe keys is interesting.
Cons
  • The game can be frustrating due to dice rolls.
  • Certain mechanics, like the 'drunk' tile, can be disruptive.
  • The final objective in Heist 1 felt a bit unclear or difficult to achieve within the playthrough.
  • The game can lead to players getting trapped.
  • The game can feel slow and repetitive when relying on dice rolls.
Thematic elements
  • heist
  • a casino
Comparison games
none
Mechanics (from transcript analysis)
  • Bouncer movement — Bouncers move around the board based on dice rolls and player actions, posing a threat to the players.
  • character abilities — Each player has unique character abilities and gear that can be used to manipulate the board, avoid bouncers, or aid the team.
  • crowd tokens — Crowd tokens can be placed on tiles to allow players to avoid gaining heat when bouncers enter the tile.
  • Dice Rolling — Dice are used for various events, such as interacting with table games or resolving certain tile effects.
  • Heat management — Players must manage 'heat,' which is gained by triggering certain events or entering specific tiles, and can lead to failure if it reaches a certain threshold.
  • push-your-luck — Players sometimes have to decide whether to take a risk for a potential reward, like moving onto a revealed tile or attempting a specific action.
  • tile reveal — Players explore the casino by moving onto face-down tiles, revealing new locations and potential hazards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for my next trick i'll make millions disappear
  • we're playing burgle bros 2 the casino capers
  • always bet on black
  • i just think it's funny because he's bouncer
  • the only way i can get upstairs is to go around him
  • you know what that's why they put him there that's why they put the salesman there because they're like no one will come here
  • we're stuck
  • all righty well uh cool heist one failed that was burgle bros two everyone
References (from this video)
No references stored for this video.
Video WfCMGsXkKQs Board Games UnLocked Review at 0:15 sentiment: mixed
video_pk 114665 · mention_pk 326884
Board Games UnLocked - Burgle Bros 2: The Casino Capers video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Feels like a heist
  • Thematic casino setting
  • Bouncer movement is predictable and thematic
  • Gear cards provide extra abilities when flipped
  • Aesthetically thematic design (playmat)
  • More complex and requires more strategy/cooperation than Forbidden Desert/Island/Sky
Cons
  • Too random
  • Lack of agency/control
  • Frustrating loss conditions due to randomness
  • Gridlocked turns
  • Safe cracking relies heavily on luck
  • Saleswoman event is frustrating and hard to mitigate
  • Walls are set up by the player, adding to perceived randomness
  • Game felt 30 minutes too long
  • Wobbly tower component
Thematic elements
  • casino heist
  • a casino
Comparison games
  • Burgle Bros
  • Forbidden Desert
  • Forbidden Sky
  • Forbidden Island
  • Ghost Stories
  • Battletoads
  • Spirit Island
  • Pandemic
  • Aeon's End
  • Subterra
Mechanics (from transcript analysis)
  • Campaign play — The game is a campaign with multiple heists, and losing a heist affects the campaign by lowering the suspicion meter and adding distracted cards to decks.
  • Card Play — Gear cards are used, and once flipped, they provide an extra ability. Some cards are described as being usable multiple times.
  • cooperative play — Similar to other cooperative games like Forbidden Desert or Forbidden Sky, where players plan for randomness.
  • Dice Rolling — The game involves rolling dice, with a specific mention of needing to roll a six, and the lack of mitigation for these rolls is a point of contention.
  • Hidden Information — Face-down tiles are discovered by moving or peeking, and some have effects that occur when discovered.
  • Movement — Players move their pieces, and movement can be affected by events or other players, with mentions of relying on monorails or escalators.
  • Safe cracking — A key mechanic involves finding the safe, then finding the owner's office, and then rolling dice to crack it, which is described as heavily reliant on luck.
  • tile laying — The game uses 4x4 tiles, similar to Forbidden Desert, which can make the game very difficult or very easy depending on how they are revealed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is difficult because it's random.
  • Overall it does feel like a heist.
  • For me it felt about 30 minutes too long.
  • My biggest negative is that safe because one it relies heavily on.
  • It's just at the end of the day random.
  • The sales woman is one that I think pisses me off the most.
  • It's it's more random than strategic for you.
  • I don't hate this game, I just don't want to play it all the time.
References (from this video)
No references stored for this video.
Video LNCCigPXRuM people University Review at 0:36 sentiment: positive
video_pk 67764 · mention_pk 164024
people University - Burgle Bros 2: The Casino Capers video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Optimizes the game a little bit
  • Introducing the heist finales is a fun way of playing it
  • It's a good fun co-op
  • It still has that puzzle side but it feels lighter
  • The fun finale feels very thematic
Cons
  • If you sometimes play the original I don't think you need to get this to replace it
Thematic elements
  • stealing stuff
  • a two-story casino
Comparison games
  • Pandemic
  • Burgle Brothers
Mechanics (from transcript analysis)
  • Action Point Allowance — Most of your actions for the start of the game you don't know where things are, most of your actions are going to be to move from room to room, use the rooms that you find.
  • Bouncer movement — Between each turn the bouncer on your floor is going to move four steps towards this marker here.
  • Campaign play — You can play it as a campaign or you can play it as a standalone.
  • Dice Rolling — Then you've got to find the owner's office because this is where the keys to the safe which are these dice are located... and then rolling the dice will help you to unlock the safe.
  • Gear cards — You can help each other out of turn particularly through gear cards... equipping a gear card and then using those gear cards out of turn is how you get yourself out of harm's way.
  • heat track — When the bouncer catches you or when you find bad rooms you will take heat and if any player has six heat then the game is over.
  • Heist finales — There are heist finales and the heist finale basically restarts the game halfway through.
  • Mole discovery — You're trying to find a mole... the moles will grant you Dice which is information about the safe.
  • tile flipping — Come in flip these over find the rooms here's a red one that causes problems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest issue in the games we've played has been these um these landmarks because you basically build your game around them you draw three at the start of the game you keep two and it's not very hard to leave a space for them and kind of build towards their objective but they did not feel balanced
  • it felt felt incredibly imbalanced to me so that was my biggest criticism of this game
  • this could be a brutal game especially in two players or brutal to each other yeah it's a fun little fun little brutal game
  • it's a very attack the leader sort of game
  • my the second time around onwards the first one was like what's going on when this is brutal you are so mean
References (from this video)
No references stored for this video.
Video dYutzpnnhLU watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64526 · mention_pk 157995
watch it played - Burgle Bros 2: The Casino Capers video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Casino heist; stealing loot while avoiding security.
  • A two-floor casino layout used for a heist, including rooms like owner's office, monorails, and escalators.
  • Cooperative planning and execution of a heist with a team.
Comparison games
  • Brooklyn Bros
Mechanics (from transcript analysis)
  • Bouncers — Bouncers move toward their destination after a character's turn, can cause heat and interact with tile effects.
  • Campaign vs standalone — Rules explain both campaign mode and standalone games; players can choose how to play.
  • Escalator/Monorail travel — Escalators and monorails allow movement between floors; bouncers interact with these dynamics.
  • Finale / campaign — Finale cards describe end conditions, with campaign progression affecting suspicion and perks.
  • Gear prep and use — Characters can prep gear and use its effects, with limited uses and possible timed reversion.
  • Heat — If a bouncer enters a tile with a character, that character gains heat; accumulating six heat busts the team.
  • Move — Move your character from one tile to an adjacent tile; movement is limited by walls and adjacency.
  • Once-Per-Game Abilities — Characters can prep gear and use its effects, with limited uses and possible timed reversion.
  • peek — Peeking reveals an adjacent face-down tile to preview its contents before moving.
  • Reveal/Resolve tiles and chips — When you enter a tile with a face-down chip, reveal it and resolve its effect; some tiles have 'when you enter' effects.
  • Safe cracking — Dice are moved to the owner's office and then rolled to match numbers; matching numbers crack the safe's combination.
  • Simultaneous Reveal — When you enter a tile with a face-down chip, reveal it and resolve its effect; some tiles have 'when you enter' effects.
  • Tile/Map Shifting — Move your character from one tile to an adjacent tile; movement is limited by walls and adjacency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • burgle bros 2 the casino capers designed by tim fowers and jeff krause
  • the game is played over a series of turns starting with any one player and then going clockwise around
  • your team will be working together to make their way through a casino avoid security find the safe crack its code and make off with the loot
  • these are the pool and lounge event decks which you shuffle into two face-down piles
  • the bouncer on the same floor as that character will take a turn
  • you can use gear during a bouncer's turn
  • cracking the safe
References (from this video)
No references stored for this video.
Video 1xMYp4UGS4s The Cardboard Herald Discussion at 5:04
video_pk 6864 · mention_pk 130546
The Cardboard Herald - Burgle Bros 2: The Casino Capers video thumbnail
Click to watch at 5:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • cooperative stealth and planning
  • casino heist
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative stealth — players plan and execute a heist with coordinated actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are absolutely stunning and honestly if I get these four I'll probably end up getting all the rest of them but I can't feel too bad about that because it's supporting the hub of our community and recognizing some of the top artists in games of all time
  • I wanted radical new ideas not oh let me tweak this and make a four from a three
  • no so the question is you get that on your desk it has one of the questions do you make a piece of crap or do you try to make the best game you can because you know that those eight-year-olds may grow up to be gamers and then you know I mean someday you might meet them and be like I played that with a kid as a kid with my dad and I loved it tremendously
  • thank you for coming on to the show and if you are interested in checking out that whole interview I'm going to have it on this channel later this week so stay tuned
  • this is the hottest most anticipated games of the year is restoration games unmatched
  • space cowboys has marvel splendor coming because of course they are
References (from this video)
No references stored for this video.
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