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burncycle box art

burncycle

Game ID: GID0055704
Collection Status
Description

A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.

Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.

Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.

Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level.

-description from publisher

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video QMAAf684ras general_discussion at 0:19
video_pk 62763 · mention_pk 155466
burncycle video thumbnail
Click to watch at 0:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I bought everything in Too Many Bones.
  • unboxing Too Many Bones and playing it
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Tabled top_10_list at 6:05 sentiment: positive
video_pk 28436 · mention_pk 83475
Tabled - burncycle video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production
  • Strong anticipation built around its table readiness
Cons
  • Missed opportunity to table it earlier due to timing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video p_aD-bMitA8 Foster The Meatball Channel general_discussion at 14:43 sentiment: mixed
video_pk 11245 · mention_pk 119560
Foster The Meatball Channel - burncycle video thumbnail
Click to watch at 14:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Big, beautiful production value with immersive components.
  • Interesting cooperative feel and network-hacking mechanic.
Cons
  • Very heavy and potentially overwhelming; not everyone’s cup of tea.
  • Requires learning and possible coaching to get started.
Thematic elements
  • Espionage and stealth through network hacking and gadgetry
  • Covert facility infiltration with AI and robots
  • Cinematic, high-production feel with modular components
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric player powers — Each player has a unique power and playstyle among the team.
  • asymmetrical_powers — Each player has a unique power and playstyle among the team.
  • burn_cycle — Action sequence constraint that deteriorates over time and must be managed.
  • Cooperative Game — Players work together to navigate a facility and avoid detection.
  • cooperative_play — Players work together to navigate a facility and avoid detection.
  • variable_upgrade_and_movement — Gear upgrades and movement choices affect stealth and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed it I loved it I thought it was just a really cool way to play wingspan differently
  • this adds just a little extra something for when you are playing it two player
  • the duet board... has all of the goals that you are both fighting over
  • it's a big box beautiful production
  • Burn Cycle is a big box beautiful production
  • it's not my type of game I would say this is something that even before playing I was already kind of like oh no it just seems like it's a lot
  • this game involves a lot of bluffing which is why I do think it would play best at higher player counts
  • it's unlike anything that we've played
  • I love Wingspan I want all of it it's been one of my favorite games since we got into the hobby
References (from this video)
No references stored for this video.
Transcript Navigation
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