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burncycle box art

burncycle

Game ID: GID0055704
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
180 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.

Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.

Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.

Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level.

-description from publisher

Description

A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.

Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.

Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.

Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level.

-description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 38
This page: 38
Sentiment: pos 27 · mix 2 · neu 0 · neg 3
Mentions per page
Showing 1–38 of 38
Video mvxfV6up49w Rob's Tabletop World Discussion at 27:47 sentiment: positive
video_pk 151424 · mention_pk 425179
Rob's Tabletop World - burncycle video thumbnail
Click to watch at 27:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Described as fun.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to do a whole auction and bore you guys with videos about auctions and this that and the other. So I reached out to a bunch of you, okay, that have been loyal and I don't think I hit all of you.
  • I don't want to beg beg for money. I'm never that guy. Never that guy.
  • This is my problem. But, you know, I I like to handle things.
  • I'm not one of these woke guys that that you know, oh well this, you know, this group needs to be blah blah blah blah blah blah blah blah. I love all people. I really do. I really do.
  • I think either you're a piece of garbage or you're a good person. That's the only way I judge people. Okay?
  • Can you beat me? Can you outplay me? Probably. Can you have fun at it? Can we smile at each other and laugh?
  • I've done some heavy thinking. Not heavy thinking, but now that Gen Con's over with and I know Shil's coming, but you know that that's overseas and I you know I can't get there and uh maybe I'll do one video to cover it.
  • The host is shifting focus from new releases to revisiting older games, partly due to health issues affecting the ability to learn complex new games with iconography.
  • I don't want to clog up this channel with a whole another auction this early. I'll do something towards the end of the year for Christmas so you guys can get some good Christmas gifts.
  • So, there's been a lot of controversy and I talked about it yesterday, last week, and uh with this board game critique and a bunch of other people, whether she this this channel is AI or not, who cares?
  • I wanted to try to help somebody. Honest to God, just wanted to help him and they took offense to it and they deleted my comment. So, I went, 'Okay, there's something fishy here then.'
  • You don't help people because they burn you every single time.
  • Stay in your lane. And that's what I'm doing. I'm staying in my lane. I tried to get out of it for a minute to try to maybe help somebody.
  • Guilty on all but one of the charges. I think Man City needs a huge punishment.
  • Pep has never been a great coach. He's never been a great coach.
  • This is going to show the corruption in in soccer. This is they're gonna well, we all know it's there, but it's really gonna cause uproar and people are going to lose their stuff if if if this isn't handled correctly.
References (from this video)
No references stored for this video.
Video kv5T5vQe-y8 Top List at 51:33 sentiment: positive
video_pk 134356 · mention_pk 382188
burncycle video thumbnail
Click to watch at 51:33 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Fantastic game with robot espionage.
  • Cooperative game where players sneak into corporate headquarters.
  • Scenario-based with objectives like wiping computers.
  • Features patrolling guards with set patterns.
  • Cool mechanic using a 'burn cycle' of different colored chips for actions.
  • Beautiful game with poker chips for information.
Cons
none
Thematic elements
  • Robot espionage and infiltration
  • Corporate headquarters
  • Scenario-based
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Actions are determined by drawing chips from a 'burn cycle'.
  • Bag Building/Chip Bagging — The 'burn cycle' consists of chips that get used up and must be replenished, creating an endurance element.
  • cooperative play — Players work together to achieve common goals.
  • Modular Board — Scenario-based gameplay implies different objectives and layouts.
  • Programming — Players may plan actions in advance based on the chip cycle.
  • Stealth — Core gameplay involves sneaking and avoiding detection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Atlantis Rising is a really fun cooperative game where you're trying to get as many people off of or rather away from the island of Atlantis as it's sinking into the ocean as you possibly can through these really neat kind of Stargate-esque wormholes.
  • Architects of the West Kingdom is such a cool worker placement game.
  • It's one of the one of the better ways that I've seen alpha players be handled in the in the in a cooperative game because it does restrict some information from the alpha player so that they cannot just tell everybody what to do.
  • The ART Project also has a really neat theme.
  • This is a fantastic implementation of trick-taking, cooperative trick-taking.
  • The One Ring is the Trump in this game. But when you play out the One Ring, you can play it as a losing card or you can play it as a Trump card as the Trump card. So you get to pick.
  • And the artwork is really what kind of brought it to the forefront for me.
  • Aeon's End is a fantastic game where you are mages. You're however many people you are, you're cooperatively trying to fight whatever big bad creature is coming through the breach to a distract to attack and destroy Gravehold.
  • This is basically that game that it replaced a little bit more growed up.
  • Lord of the Rings
  • Jamaica is a really neat game where you have your own pirate ship and uh, the other players have theirs and you're racing around the island of Jamaica.
  • it's like this resource management game that's that's kind of enveloped into a racing game, and I really enjoy that that dichotomy that the game represents.
  • if you put all of the cards back-to-back, it creates a a diorama.
  • It's really light, but it's very fun.
  • Burncycle is a fantastic game where you take on a little robot. Um and everybody else takes on a little robot. This is a cooperative game where you are robot espionage.
  • It is completely and totally espionage at its greatest or or or that spy type of game is as it's greatest.
  • you are running your actions based on the burn cycle, which is where your actions come from.
  • So, Burn Cycle is just a fantastic game. It's chip theory games. All of your information is on the chips. Um and they're poker chips, but it's it's a beautiful game. Love it to death.
References (from this video)
No references stored for this video.
Video tbTvKsmY7JU Board Games UnLocked Top List at 13:29 sentiment: positive
video_pk 134284 · mention_pk 382729
Board Games UnLocked - burncycle video thumbnail
Click to watch at 13:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic heist gameplay
  • High thematic integration
  • Unique among Chip Theory Games for its non-combat focus
  • Variety through different corporations and scenarios
  • Fun network mini-game
Cons
  • Low support from the publisher currently
  • Can be initially complex to learn
Thematic elements
  • Heist game
Comparison games
  • Pandora's Wake
  • Pandora's Ruin
  • Elder Scrolls
Mechanics (from transcript analysis)
  • action optimization — Players optimize actions to determine how many actions they get before a reset.
  • Heist gameplay — The core gameplay revolves around executing heists.
  • modular objectives — Corporations and scenarios offer different objectives and layouts for high replayability.
  • Network mini-game — The 'ping network' or network area is described as an "extremely fun mini game."
  • Non-combat focus — Unlike most Chip Theory games, combat is generally avoided.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The ability to just sit down and play a scenario in you know 20 or 30 minutes you know with setup is just completely Bonkers
  • The battling is super simple because it's just like hey I roll you hit you die
  • There's so much mitigation I mean hell it's like oh you rolled three of a kind change one of them to a face you want okay
  • God this game is Just oozing with with theme and one of the best boss Battlers like for just a boss battler out on the out on the market
  • The goal of this game is like you have 20 dice you know there's 17 one dice and there's three I think skill dice or whatever and you are trying to work your way through the deck doing the challenges
  • For a solo only game that you would think with me and dice I would absolutely hate it but 102 just because again it's so quick
References (from this video)
No references stored for this video.
Video K5BA7lO6634 Board Games UnLocked Top List at 1:34:31 sentiment: positive
video_pk 134283 · mention_pk 382723
Board Games UnLocked - burncycle video thumbnail
Click to watch at 1:34:31 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Outstanding stealth and sneaking mechanics
  • Puzzly decision-making
  • High quality components and unique loot
  • Many scenarios and replayability
  • Excellent writing and theme
  • Satisfying character upgrades
Cons
  • Significant setup time
Thematic elements
  • Stealthy infiltration and hacking
  • Futuristic sci-fi setting
  • Scenario-based with branching possibilities
Comparison games
  • Too Many Bones
  • Cloudspire
Mechanics (from transcript analysis)
  • Bot Control — Players can control bots, which also have a Command Module side with different abilities.
  • cooperative play — Players work together to achieve objectives.
  • dice customization — Players can upgrade characters by giving them more dice of different colors for better hits.
  • Hacking — Involves interacting with terminals and navigating networks.
  • scenario-based — The game offers numerous scenarios to play through.
  • Stealth — Players must be stealthy to avoid detection while completing objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is currently my favorite Lovecraft game or Cthulhu Mythos game.
  • The fact of the matter is whenever you are going more insane the more powerful you get but that's at a cost because eventually you will lose.
  • It's overall an extremely simple game to learn and play but man isn't it just oozing with theme.
  • This oh my God this is an epic honestly like this is a goddamn masterpiece.
  • The writing which is now done with voice acting is awesome the boss battles are awesome the characters are awesome.
  • This has become my lifestyle game.
  • I cannot overstate how insanely good the writing is.
  • This one not sure which one I like better, I like the whole sprawling
  • I love this damn game
  • there's just so much crap with this game and I love the almost unlimited amount of replayability with this
  • this is a goddamn masterpiece
  • this theme is amazing this like sci-fi futuristic kind of but Greek mythology thing where these primordials came in and killed the Greek gods
  • I cannot overstate how insanely good the writing is
  • this has become my lifestyle game
  • I love the tactile feel of everything in this game
  • Chip theory is my game company
References (from this video)
No references stored for this video.
Video fXVkloDNLwQ Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 114726 · mention_pk 327497
Board Games UnLocked - burncycle video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing production quality
  • Cool and unique theme (robots bringing humans back, cyberpunk heist)
  • High replayability due to numerous operations
  • Engaging cooperative experience
  • Thematic immersion
  • Satisfying character progression within an operation
  • Interesting dice management and mitigation
  • The 'Burn Cycle' mechanic adds unique depth
  • Ease of play compared to Too Many Bones
  • Good balance of complexity and accessibility
Cons
  • Situational issues with guard AI not always being interactive
  • Potential for feeling unhelpful in certain cooperative roles
  • Floor layouts remain the same, which could impact long-term replayability for some
  • Some operations might not fully utilize specific character abilities
  • The tutorial might give a false impression of certain mechanics' usefulness
Thematic elements
  • Robots bringing humans back from extinction and then humans returning to their negative ways, leading to robots going on heists.
  • cyberpunk
Comparison games
  • Too Many Bones
  • Cloudspire
  • Hoplomachus
  • Triplock
  • Netrunner
  • Aeon's End
  • Dishonored
  • Thief
  • Conspiracy MOBA
  • Elder Scrolls Online
Mechanics (from transcript analysis)
  • Burn cycle — A unique mechanic where a degrading cycle dictates available actions and requires management through reboots.
  • Character progression — Characters gain abilities and upgrades throughout an operation, influencing strategic choices.
  • cooperative play — The game is fully cooperative, requiring players to work together to achieve objectives.
  • Dice management — Players use dice for actions, with mechanics for mitigating bad rolls and managing dice pools.
  • Mini-Games — Certain actions or objectives are presented as distinct mini-games within the larger operation.
  • Operation-based play — The game is structured around distinct operations within corporations, offering a variety of challenges.
  • Stealth — A core mechanic involves avoiding detection by guards and navigating environments discreetly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chip theory's newest game and one that I feel like it's amazing because I feel like this was just on Kickstarter their turnaround time is exquisite.
  • They have the best production quality like on the market.
  • I think this theme of this is very very cool.
  • So out of most of their major games they are three for three for me like Burn Cycle is really good.
  • I am a big fan of this game.
  • This is right there, I mean Too Many Bones are still the best. This is just slightly blown because being the I'm gonna go back to Netrunner again.
  • The complexity is in the mini games and I think the toughest thing for me to pick up was the whole awareness detection.
  • On a scale of one to ten what would you give? What would you give Burn Cycle? I gotta give it a 10.
  • I'm not giving it a 10 because I don't give Too Many Bones a 10 either. I have Too Many Bones out of nine but that is where I'm putting Burn Cycle as well. It's going to be a nine out of ten for me.
References (from this video)
No references stored for this video.
Video wORTT54NsXQ Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 114727 · mention_pk 327498
Board Games UnLocked - burncycle video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme blending cyberpunk and robot rebellion.
  • Strategic gameplay with meaningful dice and action management.
  • Unique character abilities that offer different playstyles.
  • Thematic integration of mechanics with the narrative.
Cons
  • Can be complex to learn due to multiple interacting systems.
  • The game can feel challenging due to the escalating threat and guard patrols.
  • Dice rolls can sometimes lead to frustrating outcomes.
Thematic elements
  • Robots fighting against human corporations and their oppressive ways.
  • A futuristic world where robots have taken over after humans caused their own extinction.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of action points per turn to perform actions like moving, using terminals, or attacking.
  • card drafting/hand management — Players draw and use 'mod cards' and 'imperative cards' which provide special actions or effects.
  • character abilities — Each character has unique special abilities that influence their playstyle and options during the game.
  • Dice allocation — Players use dice for various actions, and managing which dice to use and when is crucial.
  • Security Patrols — Guard units move according to specific rules, creating an obstacle that players must navigate or avoid.
  • threat management — Players need to manage the 'threat' level, which escalates based on their actions and affects the game's difficulty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My plan is to go... you get to choose two options if I get to pick two options and then also since I'll trade everything as a mainframe and I can double, right? You get all three of them.
  • This is a unique theme, I haven't seen that, I mean obviously it's typically mega corporations like your cyberpunk regular stuff but I like the fact that it was like yeah they died and robots took over brought them back and then they went back to being shitty.
  • I hate dice so much.
  • My plan is to move... I need to at least get one, two, four movement.
  • It's funny that we blew a hole in the wall and we're escaping out the third floor I picture us just like rappelling down the wall or just jumping out right right we're like we're like laying at the bottom of the the building like all crumbled in a pipe you guys aren't but I have my grapple arm I'm just like repelling you guys.
References (from this video)
No references stored for this video.
Video pZo1P9Iouuw Board Games UnLocked Analysis at 0:41 sentiment: positive
video_pk 113633 · mention_pk 325938
Board Games UnLocked - burncycle video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic game
  • love pretty much everything about this game
Cons
none
Thematic elements
Comparison games
  • Cloudspire
  • Too Many Bones
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • chip Theory Fanboy
  • there's only been one of their games that I didn't really care for and that was hopcus
  • in terms of cloud Spire burn cycle and too many bones I think those are all fantastic nine or even 10 out of 10 overall
  • if you don't like burn cycle you're not going to like these expansions
  • these expansions aren't fixing anything for you it's just more content to a game
  • if you love burn cycle you're going to love these expansions
  • it's just more greatness
References (from this video)
No references stored for this video.
Video GUdt9MlCpOk Getting Games Top N List at 1:51 sentiment: positive
video_pk 90714 · mention_pk 242630
Getting Games - burncycle video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzly cooperative experience
  • infiltration across multiple floors
Cons
none
Thematic elements
  • puzzle-like cooperative infiltration
  • robots vs. human corporations
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — fully cooperative where players work as a team
  • puzzle/sequence management — each round involves a series of things set up and solved
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's heavy but it only has one resource and that's money"
  • "it's fully cooperative and you all play as robots that are trying to essentially take down the human corporations"
  • "this is now a multiplayer experience it's not just two players"
References (from this video)
No references stored for this video.
Video bSq7WPNHOEM Hungry Gamer Review at 1:26 sentiment: positive
video_pk 89683 · mention_pk 238567
Hungry Gamer - burncycle video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delivers a strong stealth experience with high tension and minimal combat emphasis when played as intended.
  • Variety of missions and captain combinations adds replayability and depth.
  • High-quality production and components; visually impressive and well organized storage.
  • Network phase integration adds meaningful strategic depth.
  • Excellent true solo play experience with the console bot in support.
Cons
  • Very space-intensive on the table and shelf; large footprint.
  • Heavy rulebook and significant learning curve for new players.
  • High price point compared to lighter euro/balance games.
  • Not a fighter-focused game; combat is heavy and not central to most runs.
  • Box size and setup may deter casual players.
Thematic elements
  • Stealth, infiltration, hacking, and survival in a high-security, networked environment.
  • Far-future corporate-dystopian environment where humans are nearly extinct, robots create a utopia, then humans return and conflict resumes. The setting threads through corporate espionage and infiltration themes.
  • Flavor text on cards with tongue-in-cheek humor; a thematic blend of cyberpunk and sci-fi techno-thriller.
Comparison games
  • Too Many Bones
  • Cloud Spire
  • Papamakas
Mechanics (from transcript analysis)
  • Burn cycle — Round-based action system where players manage a pool of chips and replace degraded ones with specialized chips to optimize actions; includes threat management and potential reboot.
  • Console Bot / Player Split — Players control both a main character and a console bot; actions are chosen via tags, with captain-specific chips providing unique bonuses.
  • Dice pool and action resolution — Players roll colored dice (blue/yellow/red) to perform actions; success depends on rolls, with sacrifices possible to modify outcomes; failed actions cost turns.
  • Drone Awareness and Pursuit — Security drones patrol on fixed or patterned paths; being in their line of sight triggers pursuit and escape mechanics, including hiding and power loss.
  • Engine Building: Efficiency — End-of-round degradation/reboot mechanics increase threat; players replace or upgrade chips to optimize actions, creating a tension-filled optimization loop.
  • Multi-Floor Missions — Each corporation has three floors with varying missions and complexity; progress through floors via stairs/elevators to complete objectives.
  • Network Phase / Network Board — A separate network board where IPs are moved via color-coded paths; chips determine movement length and provide bonuses; interaction with terminals and network bonuses.
  • Network/Route Building — A separate network board where IPs are moved via color-coded paths; chips determine movement length and provide bonuses; interaction with terminals and network bonuses.
  • Scenario / Mission / Campaign Game — Each corporation has three floors with varying missions and complexity; progress through floors via stairs/elevators to complete objectives.
  • Threat and Upgrade Economy — End-of-round degradation/reboot mechanics increase threat; players replace or upgrade chips to optimize actions, creating a tension-filled optimization loop.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it really does deliver on the promise of a stealth game
  • you're not meant to be fighters
  • the network board is really cool
  • they've done a very good job with capturing the theme that they have promised
  • this is not like any of their other games which i think is a good thing
  • the characters play really really differently
  • they really have knocked it out of the park here when it comes to creating something that feels unique
References (from this video)
No references stored for this video.
Video xJWmuNz7giw UndeadVikingVideos Discussion at 56:47 sentiment: negative
video_pk 88502 · mention_pk 233355
UndeadVikingVideos - burncycle video thumbnail
Click to watch at 56:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting theme
Cons
  • Overly complicated
  • Not intuitive rules explanation
  • Not designed for four players
  • Poorly explained mechanics
  • Did not make a good impression on the speaker
Thematic elements
  • Rogue robots fighting a corporation
  • Cyberpunk
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have action points and must perform them in order.
  • action programming — Players control actions of themselves and a robot, with limitations.
  • roll and move — The game boils down to a roll-to-move mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Giving out one deck is sort of like what are you gonna do in one deck?
  • The cards look amazing.
  • it feels like a Tetris game like if Tetris made this game people would Rave if it was a Tetris branded it would be so far
  • great filler weight game
  • The way the DMV and where I live goes they they give you a ticket you go and you sit down in this big room with all these chairs and it's like it's in this old mall where that has 95 of them all is is vacant and they're actually planning on tearing the whole thing down
  • it has an ending that makes you think and makes you actually go whoa that's huge
  • it is the most graphically violent like movie that it is it I don't it's and it's very um it's very psychological as far as the horror goes
  • it's one of those things where uh I I I want I I seriously want other people to watch all of Martyrs so I can actually talk to them about the ending so I can discuss what you think theUATION the ending means
  • it is it is a extremely difficult watch
  • the ending has stuck with me for like days
  • it is completely and totally like uh totally popcorn TV it is there's nothing there is it is perfectly solid B material that you can just have on and like you can literally not watch it
  • it's like the monster's not gonna come out of the movie
  • the one genre that will be affected least by the strike will be horror because most horror films are independent
  • Mario made a billion bucks let's not discredit that
  • the sound is like unreal it was like one of the best sounding movies I've ever heard
  • Dunkirk had the rapid noise
  • I hated seeing it the movie before yeah it's awful and then I noticed a bunch of movies followed that afterwards it annoyed me every time afterwards too
  • 250 000 views and you only got 30 bucks
References (from this video)
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Video R5wNFoSdGaI Neon Gorilla Discussion at 2:00 sentiment: positive
video_pk 88362 · mention_pk 232780
Neon Gorilla - burncycle video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Premium production quality and component variety
  • Extensive modular content that expands replayability
  • Rulebook presentation with narrative examples
Cons
  • High complexity and memory requirements
  • Expensive to collect all content
  • Potential storage and reboxing challenges
Thematic elements
  • Corporate espionage, heist-style infiltration, and strategic disruption of security systems across layered floors.
  • A near-future, corporately controlled urban environment featuring multi-floor facilities and high-security controls.
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Agent action economy — AP-based actions govern movement, interaction, and combat.
  • Beads and objectives — Beads indicate objectives and progression.
  • Floor plan setup — Each scenario uses different floor layouts to drive play.
  • Mod/Equipment customization — Loot-based upgrades modify capabilities.
  • Terminal hacking and rewards — Terminal chips and cards grant rewards.
  • Turn-based tension on multi-floor maps — Floor changes add tactical depth and planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am completely 100% biased for chip Theory
  • these are some wonderful toys in the brass mags
  • I'm excited to jump into volume two
  • the base game comes with looks like we have nine Bots with base game
  • I have a history with burn cycle
References (from this video)
No references stored for this video.
Video QS-LCADXDko Quackalope Analysis at 19:15
video_pk 86532 · mention_pk 224152
Quackalope - burncycle video thumbnail
Click to watch at 19:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I I want to play a game okay I'm here to play games so I want a rule book
  • Everyone's grateful for what you do if you do your job the best it can possibly be done. No one notices your thing like if your rulebook is well done everyone just plays the game if your rule looks horrible everyone's angry at you there's gonna be no praise
  • Terms if you keep consistent terms make it easy to find what the terms are make it easy to find what they mean
  • I want to pay attention to what type of content is in the hands of my players
References (from this video)
No references stored for this video.
Video a_UcgyoZILA Meet Me At The Table Other at 1:27:01 sentiment: negative
video_pk 85051 · mention_pk 217218
Meet Me At The Table - burncycle video thumbnail
Click to watch at 1:27:01 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Did not enjoy it
  • Very complex
  • Played for only 22 seconds
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis is not a stealth game.
  • I'm just in sheer panic mode.
  • This is just crap. You can just bring whatever you want. This is stupid.
  • The map is already out where in this one you don't know where the map is.
  • It's like four games in one. And it's out of control.
  • It was a ton of fun until we fought the labyrinth dude for the first time because we had no idea how to deal with the labyrinth tiles I was putting on.
  • It's hard. That's a hard game.
  • I'm still paying painting my chronicle of Dungore.
  • We have shareholders. You must buy more stuff.
  • The first rule was assemble your army. pick some models you want to play with and put them on the board.
  • Finecast. Yeah, that was that a lot of people called that fail cast. Yeah, that did not go. That did not go so well.
  • Slap and drop, and let them flop.
  • My backpack's done. I didn't have to do any special nine shades of mixing and all this stuff.
  • I'm going to use some bronze here. Not that one.
  • It's about it. Unless you do adept as custodians like I did. I only had to buy one battle battle box and it was 100,000 points where like most armies in a battle box you get like three to 500 points.
  • It's amazing how much more feeling or ambiance I guess you get playing playing with painted miniatures than just gray.
  • We have shareholders. You must buy more.
  • Welcome to Games Workshop.
  • The queue never ends. It just keeps on growing.
  • I was playing Warhammer the other day with my son and only half my armor is painted. I'm like just doesn't feel right seeing like a group of great into the battlefields like oh I want those guys to die.
  • It's really good detail for for that plastic.
  • Slop, drop, and let them flop.
  • I had so many night goblins, it was out of control, dude.
  • We are currently unsettled. We're not unsettled on unsettled.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:22:54 sentiment: negative
video_pk 84991 · mention_pk 216941
Gaming Rules! - burncycle video thumbnail
Click to watch at 1:22:54 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Too complex.
  • Rule overhead was too much.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video ItDPchVTx3E Stonemaier Games Analysis at 11:44
video_pk 83127 · mention_pk 208949
Stonemaier Games - burncycle video thumbnail
Click to watch at 11:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Sci-fi
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The reason I highlighted Planet Unknown is that this is a game that is purely about building a planet.
  • But I love the idea that instead of having a universe of planets that you can go and discover, instead you have one specific planet with a unique hook, a unique layout, beautiful art.
  • So, in Hot Streak, it is a racing game for mascots.
  • Delightful game. I think the the theatic and the uh mechanical twist make this game really stand out.
  • Trading in the Mediterranean. Concordia is the game that I think has really broken through in this genre.
  • They typically don't enjoy trading in the Mediterranean, but they really really enjoy Concordia.
  • But if you're not into the Viking theme of I I guess exploring and pillaging, if you're not really into that, I think a game that stands out that's mentioned here is the game A Feast for Odin.
  • But I think this game is just a really really good Eurothemed game that give players a lot of choices.
  • So, Creature Caravan doesn't even really present itself as a zombie themed game, but it is.
  • But I love that Ryan Locket put his own spin on zombie themed games by just having them be these lumbering creatures that that just follow you around.
  • I say that because our game origin story, we have a different take on the the superhero theme in our collection now.
References (from this video)
No references stored for this video.
Video -Ct_ab4bRiw Board Games UnLocked Top List at 1:41:14 sentiment: positive
video_pk 83017 · mention_pk 208726
Board Games UnLocked - burncycle video thumbnail
Click to watch at 1:41:14 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • One of the best games where you're meant to sneak and not fight.
  • Huge amount of scenarios based on corporations.
  • Cool cyberpunk theme.
  • Awesome action selection.
  • Dice resolution works extremely well.
  • Unique robots with awesome powers.
  • Enemy movement and investigation AI is very clean.
  • Brass mags add a 3D effect.
  • Underrated for its complexity and depth.
  • Supported well with expansions.
Cons
  • Might not be for players who dislike stealthy games.
  • Setup can be repetitive if not for the scenario variation.
Thematic elements
  • Infiltrating corporations, hacking systems
  • Cyberpunk
Comparison games
  • Stalker (implied video game)
  • Too Many Bones
  • Elder Scrolls (likely board game)
  • Hoplo Lamachus
Mechanics (from transcript analysis)
  • action selection — Uses an action selection track where performing certain actions can trigger enhanced utilities.
  • dice resolution — Implied to work well, typical for Chip Theory games.
  • Modular Board — Corporations have unique office layouts, and scenarios define the game's structure.
  • scenario play — Scenarios are based on corporations and determine the length and difficulty of the game.
  • Stealth — Players are meant to sneak in and avoid combat, with enemy AI reacting to player presence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one um I've said this before when this has come up.
  • Um, this one's modern day and you are um actually you have like a you know it's you have a ocean um it's like a science building kind of thing. You're in the open ocean and you're like exploring the ocean. You're doing different stuff like that.
  • This one is a scenario-based game as well.
  • This is pretty to look at.
  • It has a good solid solo mode as well
  • I love that.
  • this would be a game though if we did the two top 100s and average it out be higher for me.
  • one of the best, if not the only game that I can think of where you're actually meant to sneak in and not actually fight uh the the enemies.
  • one of the coolest things about this game is the the sheer amount of scenarios that you pick based off of the corporations.
  • The way it handles the enemies is very very clean.
  • So uh this game and stalker I think do do NPC movement very very well.
  • the brass mags were an awesome addition to this. too to give that 3D effect.
  • Burn Cycle is a fantastic game. Very unique uh from a lot of games that are out there.
  • The network board was always a cool little mini game because that was like a mini game itself.
  • this was my favorite game of of the uh Garfield games and that is Raiders of the North Sea.
  • this one is one of the first games I played back in the day that had that interesting worker placement because you have there's three colored workers out there, uh, black, white, and gray.
  • You get two actions every round.
  • But you have to be weary about what you're picking up because you may be opening up something for somebody else, you know.
  • This one also has the solo variant.
  • it's so simple to set up and play and it's just it's an easy teach.
  • Um, and uh, and yeah, I mean, that's cool.
  • Madara is is a very interesting game because it's one that I absolutely love the story and it's the epitome of like the best kind of character build game um in my opinion for campaign games.
  • But its dice system and its bosses are so bad.
  • But really why this game why I love this game is is the story and just the sheer amount of items and uh ways to actually build your character.
  • There's nothing out there that's like that's that really even comes close to this.
  • So the writing is superb for this one.
  • So, that is my 41.
  • This is what I want every time I'm a campaign game comes out and it's like you can build your characters it's like right but can I or can I have two items equipped and that's it, you know,
References (from this video)
No references stored for this video.
Video x92cZSjQ3tg Rob's Tabletop World Discussion at 12:46 sentiment: positive
video_pk 82224 · mention_pk 206551
Rob's Tabletop World - burncycle video thumbnail
Click to watch at 12:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very very good game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted 2200 which is a very good game. Tactics II, very very good.
  • I've got all the Killforths.
  • Nemo's War, great game.
  • Defenders of the Realm, love that game. Love it.
  • I got some BattleTech on painting. Going to start painting again.
  • Ogre, great game.
  • We're going to be back in business, folks. We're going to be back in business.
  • We're going to be back to full strength again. Just like the old days.
  • People that want to work with me, great. People that don't want to work with me, great. Don't care.
  • Getting hacked, man. It was very It took a lot of wind out of my sails.
  • I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
  • I got 10 videos I got to get done. I got more stuff coming.
  • We're turning the old game around.
  • I don't think I've ever been this busy. And I'm pretty happy about it.
  • We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
  • Everything feels better. You know, everything feels good.
  • It is your old pal Earl.
  • This has been a long time coming and it's showing the subscriptions have gone up.
  • It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
No references stored for this video.
Video W8JuWmcIl8I Stonemaier Games Discussion at 12:56 sentiment: positive
video_pk 81891 · mention_pk 204930
Stonemaier Games - burncycle video thumbnail
Click to watch at 12:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • heist
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know if I have a you know, I actually am treating myself today a little bit because I just opened So, this this is a ChocXO love chocolate hazelnut chocolate that that I opened yesterday.
  • Are you still collecting data for Tapestry?
  • I love Game Changer.
  • I would say no for nine pretzels. I would much rather have just gone to a bakery and and gotten them.
  • Clank is definitely up there for me.
  • I do think Magic Maze Magic Maze is a is a heist-themed game.
  • It's on the edge. I can see why you thought of it. I don't feel like I'm doing a heist when I play for I feel like I'm uh feel like it's more of a bribery game, but you are sneaking things in, which is definitely heist adjacent.
  • Colt Express, great pick there. Yeah, a train heist.
  • I do I love heist fiction. I really love heist fiction.
  • I think Charterstone is definitely a step up from Cozy Sticker Ville.
  • This is a heist-themed game that I am playing this Friday morning before I record my podcast episode with Mitchell.
  • It's a slower burn heist movie.
  • It was actually quite entertaining. The action was quite good. There was a good amount of humor in it. It's definitely outlandish. It's It's cartoonish in a way even though it's live action, but Kung Fu Hustle I I enjoyed returning to that.
  • My favorite heist-themed game.
  • My favorite head-to-head game.
  • I do really like the standing desk. This is in an Uplift standing desk.
  • I only recently picked up Viticulture and Euphoria, loving them both as two-player games
  • I I don't care about dings and dents on them. I'm I'm totally fine with that.
  • the solo mode they added to Brass Brass: Birmingham gave me the idea.
References (from this video)
No references stored for this video.
Video _SsbkrSlxjs Board Games UnLocked Top List at 6:12 sentiment: positive
video_pk 80526 · mention_pk 196125
Board Games UnLocked - burncycle video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of replayability in the base game
  • Can be played solo or co-op
  • Challenging with different missions
  • Stealth aspect
  • Corporations have different threat tracks
  • Building layout is the same, but missions are different
Cons
none
Thematic elements
  • sci-fi
Comparison games
  • Too Many Bones
  • Elder Scrolls
  • Cloudspire
Mechanics (from transcript analysis)
  • Mission-based gameplay — Missions are different and plentiful, contributing to replayability.
  • Modular Board — The building layout is the same, but different corporations and missions change the gameplay.
  • Variable player powers — Different corporations have their own threat tracks and play differently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So it's like if our entire collection were to go up in flames and we didn't and we didn't off ourselves. We didn't unalive, you know.
  • If I lose all this Right. I'm out of the hobby. Right. I'm not I'm there's that would be so much lost money that it wouldn't be worth it. I would just find something else to do.
  • The amount of content that's in this game of discovering stuff, of reading stuff, of the routes you're going to take, the world you're discovering. I mean, I've played this game quite a bit. And it's always something new.
  • This game is just that good that you don't have to have all the bling necessarily.
  • The core box of Aeon Trespass is three cycles.
  • The amount of content in this game from a narrative perspective is insane.
References (from this video)
No references stored for this video.
Video MZ9Tx3gA2lc Top List at 55:19 sentiment: mixed
video_pk 77041 · mention_pk 185412
burncycle video thumbnail
Click to watch at 55:19 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Brilliantly themed.
Cons
  • Super fiddly and over complicated.
  • Too much 'faff' involved.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is better than I remember it from the first edition. Certainly, I think it's improved like streamlined a few things.
  • This one doesn't seem to know when it wants to finish. It just seems that too much is dependent on the players in this one.
  • I hate Concordia. I've hated Concordia since its inception. It's now a running meme that I hate Concordia. I have always hated it. I don't like it. It's boring. It's boring.
  • I just find it so tedious and dull that I practically fall asleep playing it.
  • it's just not a fun game for me. I just find it I don't I don't like it. It's I find it boring, tedious, and punishing for all the wrong reasons.
References (from this video)
No references stored for this video.
Video fiuTBk6ouVY kovray Rules Teach at 0:00
video_pk 68231 · mention_pk 164589
kovray - burncycle video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll be working cooperatively to complete your mission
  • the command module is the heart of the game
  • this burn cycle is a method you've discovered to still commit actions that have agency while following the code restrictions
  • for the purpose of this video we will be showcasing a two-player game of ocularity operation dial-up
References (from this video)
No references stored for this video.
Video fiuTBk6ouVY kovray Rules Teach at 0:22 sentiment: positive
video_pk 68231 · mention_pk 238972
kovray - burncycle video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative team-based play
  • Strong thematic integration (robots vs corporations)
  • Detailed setup and component integration
  • Deep, strategic burn cycle/action system
Cons
none
Thematic elements
  • robots vs corporations, rebellion and espionage within a controlled environment
  • Year 3000
  • cooperative mission-driven gameplay with a central command module
Comparison games
none
Mechanics (from transcript analysis)
  • awareness_and_security_units — security units with awareness ranges detect bots and influence movement, visibility, and threat levels
  • burn_cycle — an action economy where players route power, build a dice pool, and perform actions while the burn cycle degrades and requires replacement
  • command_module — the central bot that houses mission logic; essential to progress and cannot be ignored; shutdown ends the game
  • destroyed_wall_and_keys — breaking through walls creates holes (destroyed wall chips), may yield keys, and increases guard response
  • network_and_connections — the network map with hubs, nodes, pings, IPs, and layers drives movement and node-based effects
  • power_routing_and_dice_upgrades — power is spent to upgrade dice (blue/base to advanced/elite) and expand capabilities; reserves support burn cycle progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll be working cooperatively to complete your mission
  • the command module is the heart of the game
  • this burn cycle is a method you've discovered to still commit actions that have agency while following the code restrictions
  • for the purpose of this video we will be showcasing a two-player game of ocularity operation dial-up
References (from this video)
No references stored for this video.
Video v8qZkvN1JJw Top List at 55:18 sentiment: positive
video_pk 66676 · mention_pk 162460
burncycle video thumbnail
Click to watch at 55:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adored for many reasons, especially the thematic elements.
  • The gameplay style change to stealth is a highlight.
  • Stealth mechanics are core to success.
  • Burn cycle track allows for powerful moves.
  • Unique character upgrading system.
  • Plenty of scenarios and expansions for replayability.
  • Network mat adds a cool hacking/infiltration element.
  • Fits the futuristic, robotic, cyberpunk theme perfectly.
  • Brass mags add a cool 3D element.
  • Outstanding game.
Cons
  • Does not hit as hard as Too Many Bones or Elder Scrolls due to IP.
  • It's an expensive game, but still considered worth it.
Thematic elements
  • Stealth, manipulation, cybernetic warfare
  • Robotic, futuristic
  • Mission-based
Comparison games
  • Too Many Bones
  • Elder Scrolls: Betrayal of the Second Era
Mechanics (from transcript analysis)
  • action selection — Players choose actions, and playing the same action consecutively allows for more powerful moves via the burn cycle track.
  • Character upgrading — Characters can be upgraded in many different ways.
  • network crawling — Players navigate a network mat, looking for pings and avoiding detection.
  • scenario-based — Multiple scenarios and content from expansions provide variety.
  • Stealth — Emphasizes sneaking and avoiding direct confrontation with stronger enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It turns into one big puzzle because there's just a line of enemies that you have to defeat.
  • So much stuff.
  • And Vantage is just a masterpiece. It's so [ __ ] cool.
  • Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
  • Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
  • It's just a masterful achievement.
References (from this video)
No references stored for this video.
Video 3vXGqs2eTt0 Meeple University Playthrough at 0:08 sentiment: positive
video_pk 64319 · mention_pk 157770
Meeple University - burncycle video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear on-air rule teaching during a live playthrough
  • Tense stealthy feel with AI captain and guards
  • Deep chip-based upgrade and burn cycle planning
  • Easy to follow along with the on-screen actions
  • Successful completion of four terminal repair objectives
Cons
  • Rules-dense and potentially confusing for new players
  • Some turns involve high risk with potential failure (e.g., keypad attempts) and occasional mistakes
  • Narration can be lengthy and extended due to the depth of the playthrough
Thematic elements
  • corporate-dominated world with bots that rebel and attempt to undermine a powerful corporation
  • Year 3000, a resistance group fights against evil corporations
  • bots break their programming to perform covert operations; a burn cycle drives actions and the mission evolves through setup choices and encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Action Interruption — Imperative cards impose temporary restrictions or bonuses, affecting next actions or network interaction.
  • awareness and hiding — Bots have awareness ranges; hiding spots and dissolvable walls affect detection and movement.
  • breaching walls — Certain bots can destroy or breach walls, enabling rapid movement while potentially increasing risk.
  • burn cycle action economy — Three chips represent available actions per round; these can be upgraded, degraded, or swapped to modify actions.
  • captain actions — Captain moves and uses actions, pursuing the player's bots and sometimes degrading their burn cycle chips.
  • dice pools and results — Power determines how many dice you roll and their colors; rolls can include blanks and manipulate movement and actions.
  • door access and lockpicking — Lock doors can be opened via keypad or unlock chips, advancing exploration but sometimes requiring multiple actions.
  • imperatives and cards — Imperative cards impose temporary restrictions or bonuses, affecting next actions or network interaction.
  • network board and fret track — A network track with nodes and green/purple nodes; fret level tracks threat and is advanced by AI pings and events.
  • Network/Route Building — A network track with nodes and green/purple nodes; fret level tracks threat and is advanced by AI pings and events.
  • repair and upgrades — Power spent to repair terminals and upgrade chips, increasing capabilities over the course of the mission.
  • terminal and keypad system — Terminal cards grant actions with AP costs; keypad cards and doors require successful resolutions to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so in burn cycle it's a year 3000 and we are bought as part of a resistance group trying to fight against evil corporations essentially
  • our bots have found a way to break their programming so there's something called the burn cycle
  • you can't see through walls
  • we've completed one of the four objectives
  • thanks for watching and this is han solo thanks
  • we hacked these terminals big effort but we pulled it all together
References (from this video)
No references stored for this video.
Video QMAAf684ras Neon Gorilla Discussion at 0:19
video_pk 62763 · mention_pk 155466
Neon Gorilla - burncycle video thumbnail
Click to watch at 0:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I bought everything in Too Many Bones.
  • unboxing Too Many Bones and playing it
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Totally Tabled Top List at 6:05 sentiment: positive
video_pk 28436 · mention_pk 83475
Totally Tabled - burncycle video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production
  • Strong anticipation built around its table readiness
Cons
  • Missed opportunity to table it earlier due to timing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video ss_BzP6WzNo One Stop Co-Op Shop Top List at 12:16 sentiment: positive
video_pk 12914 · mention_pk 87304
One Stop Co-Op Shop - burncycle video thumbnail
Click to watch at 12:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful stealth gameplay reminiscent of classic stealth games
  • strong mission variety and robot options
Cons
  • balance of powers could be revisited; some players may want more bone-balanced customization
Thematic elements
  • reconnaissance and stealth in a futuristic setting
  • solo/coop stealth mission game with robot protagonists
  • tightly focused, mission-driven storytelling with a programming-like mechanic
Comparison games
  • Other stealth-based board games
  • Chip Theory’s catalog
Mechanics (from transcript analysis)
  • programming mechanic for actions — actions are sequenced via a programming-like system in a stealth-building environment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's basically like a little tactical game you have these varied factions that like hugely vary the game
  • the solo mode is very complicated I'm super impressed
  • this is an amazing one in a small package for a small price
  • the story grabbed me and would not let go
  • the racing is the smoothest solo racer I've ever played by far
  • it's an emotional ending—the most emotional game experience I've had this year
References (from this video)
No references stored for this video.
Video 74SacIKG1xc Our Family Plays Games Discussion at 31:03 sentiment: positive
video_pk 11470 · mention_pk 81257
Our Family Plays Games - burncycle video thumbnail
Click to watch at 31:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high production quality
  • engaging tension and stealth-y vibe
Cons
  • heavy and long
  • rulebook density can be intimidating
Thematic elements
  • sabotage and subterfuge against mega-corporations
  • futuristic corporate-dominated dystopia
  • immersive role-play with modular storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • building symmetry / modular map — tiles and maps change between sessions
  • hand-management / action optimization — players optimize a set of actions to advance objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not cohesive at all
  • we're going to rate our games on a scale of one to ten
  • OFPG endorsement for the top picks
  • don't sleep on Acropolis
  • you can carry Cat in the Box easily
  • we love you bye now
References (from this video)
No references stored for this video.
Video p_aD-bMitA8 Foster the Meeple Discussion at 14:43 sentiment: mixed
video_pk 11245 · mention_pk 119560
Foster the Meeple - burncycle video thumbnail
Click to watch at 14:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Big, beautiful production value with immersive components.
  • Interesting cooperative feel and network-hacking mechanic.
Cons
  • Very heavy and potentially overwhelming; not everyone’s cup of tea.
  • Requires learning and possible coaching to get started.
Thematic elements
  • Espionage and stealth through network hacking and gadgetry
  • Covert facility infiltration with AI and robots
  • Cinematic, high-production feel with modular components
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player has a unique power and playstyle among the team.
  • asymmetrical_powers — Each player has a unique power and playstyle among the team.
  • burn_cycle — Action sequence constraint that deteriorates over time and must be managed.
  • Cooperative Game — Players work together to navigate a facility and avoid detection.
  • cooperative_play — Players work together to navigate a facility and avoid detection.
  • variable_upgrade_and_movement — Gear upgrades and movement choices affect stealth and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed it I loved it I thought it was just a really cool way to play wingspan differently
  • this adds just a little extra something for when you are playing it two player
  • the duet board... has all of the goals that you are both fighting over
  • it's a big box beautiful production
  • Burn Cycle is a big box beautiful production
  • it's not my type of game I would say this is something that even before playing I was already kind of like oh no it just seems like it's a lot
  • this game involves a lot of bluffing which is why I do think it would play best at higher player counts
  • it's unlike anything that we've played
  • I love Wingspan I want all of it it's been one of my favorite games since we got into the hobby
References (from this video)
No references stored for this video.
Video IYtN5aRgWcs Before You Play Playthrough
video_pk 10088 · mention_pk 166611
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fully cooperative experience for one to four players
  • burn cycle is a really important concept
  • corporations are quite evil
References (from this video)
No references stored for this video.
Video IYtN5aRgWcs Before You Play Playthrough at 0:00 sentiment: positive
video_pk 10088 · mention_pk 84573
Before You Play - burncycle video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep cooperative puzzle with team coordination
  • procedural mission variety and floor-based objectives
  • rich dice and burn cycle optimization depth
  • interconnected network and upgrade systems
Cons
  • highly complex rules with a steep learning curve
  • long play sessions can be slow to start
  • puzzle-like pacing can be punishing for new players
Thematic elements
  • robot uprising, hacking, corporate espionage
  • Distant future corporate building infiltration to thwart an evil corporation
  • mission-based, cinematic, cooperative
Comparison games
none
Mechanics (from transcript analysis)
  • Burn cycle — turn-based action economy with power-based dice pools and degrade/upgrade dynamics
  • Captain Chips and Captain Abilities — random captain card each game that grants a unique action on its burn cycle
  • Dice pool management — start with blue/yellow/red dice based on power; limited number of actions per turn
  • Network Phase with Pings and Hubs — network board with hubs; pings move around; ceo pings affect layers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fully cooperative experience for one to four players
  • burn cycle is a really important concept
  • corporations are quite evil
References (from this video)
No references stored for this video.
Video ZIrGCfvxekY The Broken Meeple Analysis at 8:59 sentiment: positive
video_pk 9799 · mention_pk 81481
The Broken Meeple - burncycle video thumbnail
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Described as Invisible Inc board game
  • Excellent thematic gameplay
  • Well produced components
  • Unique robot characters with very different abilities
  • High player interaction in co-op
  • Interesting network hacking puzzles
  • Lots of content with expansions
  • Each robot plays very differently
Cons
  • Very expensive with all content 200-300 pounds
  • Rules intensive game
  • Expensive brass mini figures add-on at 75 pounds each
  • Additional accessories seem overpriced
  • Neoprene maps expensive
  • Custom branded bag is expensive
Thematic elements
  • Infiltrating a corporation with robots
  • Corporate espionage with robot infiltration
  • Co-operative stealth and puzzle gameplay
Comparison games
  • Invisible Inc
  • Netrunner
Mechanics (from transcript analysis)
  • co-operative play — Cooperative gameplay where players work together against drones and guards
  • Mission system — Complete missions while avoiding detection
  • Network Hacking Puzzle — Micro puzzle solving similar to Netrunner style hacking
  • Robot Abilities — Each robot has unique power levels and unlocked abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whole concept of it is like the well as titled with the series the fear of missing out which is oh this is a really cool game oh i should totally buy it
  • i don't want to generate artificial hype for kickstarters and that because the whole concept of it is like the well as titled with the series the fear of missing out
  • at 200 pound this just seems very very pricey and i'm curious as to what is generating that money
  • i really enjoyed this i got into the theme i that i thought it was very thematic i thought it was well produced it was a great little puzzle
  • i'm tempted to back this and but yeah i mean that's 200 bucks i'm not even including add-ons
  • but to know that i've gotta find a second player which is not easy because i live alone that's the problem
  • it's only a game whether it's retail or kickstarter expensive or cheap take care bye for now
References (from this video)
No references stored for this video.
Video 1y6gQSQ0acQ Foster the Meeple Unboxing at 3:06 sentiment: positive
video_pk 6171 · mention_pk 111608
Foster the Meeple - burncycle video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • incredible metal miniatures
  • high production quality
Cons
  • likely heavy and possibly expensive
Thematic elements
  • cyberpunk heist and machine-hosted gameplay
  • Futuristic/cyberpunk city
  • tech-noir, high-production thematic experience
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look at all those miniatures
  • i'm very excited to paint it and play it
  • the metal miniatures... were incredible
  • we haven't played any of the smash up games but if there is any that i want to start with it is obviously going to be the disney one
  • it's like the only thing we spend money on
  • we're hoarders we're not hoarders we're collecting games
References (from this video)
No references stored for this video.
Video PSzTR09lch8 Beyond Solitaire Top List at 2:08 sentiment: positive
video_pk 5169 · mention_pk 97013
Beyond Solitaire - burncycle video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight co-op experience
  • solid solo integration
Cons
  • overhead for some players
  • complex rules
Thematic elements
  • corporate power and subterfuge
  • cyberpunk city; near-future
  • story-driven, mission-based
Comparison games
  • Raiders of Cythia
Mechanics (from transcript analysis)
  • cooperative play — one to four players cooperate with a bot component
  • solo-compatible design — single-player bot-assisted play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we together are the horsemen of the apocalypse
  • the solo mode is the same rules you're just using one bot
  • Concordia solitaire is so good you can play it with any map and any expansion
  • the expansion for Star Wars Outer Rim tweaked the solo mode nicely
  • Baseball Highlights 2045 I freaking love baseball
  • Final Girl is ultimately going to be the more palatable one
  • I love root solo; it's a bear but worth it
References (from this video)
No references stored for this video.
Video rYHF41MGuyY Our Family Plays Games Discussion at 35:59 sentiment: positive
video_pk 4311 · mention_pk 124336
Our Family Plays Games - burncycle video thumbnail
Click to watch at 35:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly enjoyed by host
  • Had Kickstarter campaign
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 1tRVq4tEeXk Our Family Plays Games Playthrough at 1:22 sentiment: positive
video_pk 3825 · mention_pk 114098
Our Family Plays Games - burncycle video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exceptional component quality (chips, mats, neoprene mats for rooms)
  • Tense burn cycle mechanic drives decision-making
  • Strong co-op puzzle flow with scalable player counts
  • Thematic cohesion between physical and digital gameplay
  • Beautiful production value and modular setup
Cons
  • Steep learning curve and rule complexity
  • Long playthroughs can be tedious for new players
  • Solo play is less natural; best with 2+ players
  • Premium components come with a high price tag
Thematic elements
  • Robots rebelling for self-determination against human corporations
  • Far-future corporate HQ and digital network
  • Noir-futuristic infiltration with a focus on autonomy and control
Comparison games
none
Mechanics (from transcript analysis)
  • Burn cycle and action discs — Three types of action discs (Physical, Utility, Tech) plus captain discs; cycles degrade over turns.
  • Character upgrades and mods — Bots gain innate abilities and install/uninstall mod cards to modify actions.
  • Network/digital world — A parallel network board where pings, hubs, and nodes affect gameplay and detection.
  • Squad-based cooperative play — Players control multiple bots with distinct abilities to accomplish objectives.
  • Stealth and security dynamics — Guard patrols, surveillance, and door locks require careful timing and positioning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Burn Cycle is a squad tactics infiltration set in the far future.
  • the chips are just hard and just steady
  • the quality is just out of this world
References (from this video)
No references stored for this video.
Video 6wZfUkpz0ls Foster the Meeple Discussion at 10:49 sentiment: positive
video_pk 3799 · mention_pk 113997
Foster the Meeple - burncycle video thumbnail
Click to watch at 10:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinct fall color theme (orange)
  • strong robot/theme integration
Cons
  • complexity may be high for casual players
  • not explicitly fall-forced by mechanism
Thematic elements
  • Robot workers in an autumnal environment; burn cycle mechanic
  • Fall; robot-centric world with orange color motif
  • engine-building with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — robot-focused engine-building where actions feed a central engine
  • tile/area control or placement — tiles and components contribute to engine outputs and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Essentially Bingo in a box
  • it's essentially Bingo
  • Baron Park is about bears and guess where bears go soon they hibernate
  • Three Ring Circus a games we already know it's excellent
  • this whole video series is evolving into chaos
  • it's a cozy engine like Tableau Builder it's very good
  • everything ever about fall everything ever is a good party game
  • you got to remember to set your watch
  • it's time for another seasonal recommendation video
  • Sonia Blair from Mortal Kombat
References (from this video)
No references stored for this video.
Video YNx5h_-wupw BoardGameCo Analysis at 2:03
video_pk 2080 · mention_pk 106561
BoardGameCo - burncycle video thumbnail
Click to watch at 2:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The two by the way was Kingdoms for Lauren which is actually I think liked by others but I felt that you had to break your teeth on the rules to get to a game that was a whole lot of messiness.
  • I really did not love Kingdoms for Lauren but I respect that it's a game that will work for others.
  • The highest the highest individual score given out in 2022. So that's the 3.5 is the most common rating given.
References (from this video)
No references stored for this video.
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