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burncycle box art

burncycle

Game ID: GID0055704
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
180 min
Collection
Your Tier
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Description

A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.

Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.

Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.

Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level.

-description from publisher

Description

A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.

Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.

Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.

Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level.

-description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 11 · mix 2 · neu 0 · neg 3
Mentions per page
Showing 1–21 of 21
Video GUdt9MlCpOk Getting Games Top N List at 1:51 sentiment: positive
video_pk 90714 · mention_pk 242630
Getting Games - burncycle video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzly cooperative experience
  • infiltration across multiple floors
Cons
none
Thematic elements
  • puzzle-like cooperative infiltration
  • robots vs. human corporations
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — fully cooperative where players work as a team
  • puzzle/sequence management — each round involves a series of things set up and solved
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's heavy but it only has one resource and that's money"
  • "it's fully cooperative and you all play as robots that are trying to essentially take down the human corporations"
  • "this is now a multiplayer experience it's not just two players"
References (from this video)
No references stored for this video.
Video bSq7WPNHOEM Hungry Gamer Review at 1:26 sentiment: positive
video_pk 89683 · mention_pk 238567
Hungry Gamer - burncycle video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delivers a strong stealth experience with high tension and minimal combat emphasis when played as intended.
  • Variety of missions and captain combinations adds replayability and depth.
  • High-quality production and components; visually impressive and well organized storage.
  • Network phase integration adds meaningful strategic depth.
  • Excellent true solo play experience with the console bot in support.
Cons
  • Very space-intensive on the table and shelf; large footprint.
  • Heavy rulebook and significant learning curve for new players.
  • High price point compared to lighter euro/balance games.
  • Not a fighter-focused game; combat is heavy and not central to most runs.
  • Box size and setup may deter casual players.
Thematic elements
  • Stealth, infiltration, hacking, and survival in a high-security, networked environment.
  • Far-future corporate-dystopian environment where humans are nearly extinct, robots create a utopia, then humans return and conflict resumes. The setting threads through corporate espionage and infiltration themes.
  • Flavor text on cards with tongue-in-cheek humor; a thematic blend of cyberpunk and sci-fi techno-thriller.
Comparison games
  • Too Many Bones
  • Cloud Spire
  • Papamakas
Mechanics (from transcript analysis)
  • Burn cycle — Round-based action system where players manage a pool of chips and replace degraded ones with specialized chips to optimize actions; includes threat management and potential reboot.
  • Console Bot / Player Split — Players control both a main character and a console bot; actions are chosen via tags, with captain-specific chips providing unique bonuses.
  • Dice pool and action resolution — Players roll colored dice (blue/yellow/red) to perform actions; success depends on rolls, with sacrifices possible to modify outcomes; failed actions cost turns.
  • Drone Awareness and Pursuit — Security drones patrol on fixed or patterned paths; being in their line of sight triggers pursuit and escape mechanics, including hiding and power loss.
  • Engine Building: Efficiency — End-of-round degradation/reboot mechanics increase threat; players replace or upgrade chips to optimize actions, creating a tension-filled optimization loop.
  • Multi-Floor Missions — Each corporation has three floors with varying missions and complexity; progress through floors via stairs/elevators to complete objectives.
  • Network Phase / Network Board — A separate network board where IPs are moved via color-coded paths; chips determine movement length and provide bonuses; interaction with terminals and network bonuses.
  • Network/Route Building — A separate network board where IPs are moved via color-coded paths; chips determine movement length and provide bonuses; interaction with terminals and network bonuses.
  • Scenario / Mission / Campaign Game — Each corporation has three floors with varying missions and complexity; progress through floors via stairs/elevators to complete objectives.
  • Threat and Upgrade Economy — End-of-round degradation/reboot mechanics increase threat; players replace or upgrade chips to optimize actions, creating a tension-filled optimization loop.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it really does deliver on the promise of a stealth game
  • you're not meant to be fighters
  • the network board is really cool
  • they've done a very good job with capturing the theme that they have promised
  • this is not like any of their other games which i think is a good thing
  • the characters play really really differently
  • they really have knocked it out of the park here when it comes to creating something that feels unique
References (from this video)
No references stored for this video.
Video xJWmuNz7giw UndeadVikingVideos Discussion at 56:47 sentiment: negative
video_pk 88502 · mention_pk 233355
UndeadVikingVideos - burncycle video thumbnail
Click to watch at 56:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting theme
Cons
  • Overly complicated
  • Not intuitive rules explanation
  • Not designed for four players
  • Poorly explained mechanics
  • Did not make a good impression on the speaker
Thematic elements
  • Rogue robots fighting a corporation
  • Cyberpunk
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have action points and must perform them in order.
  • action programming — Players control actions of themselves and a robot, with limitations.
  • roll and move — The game boils down to a roll-to-move mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Giving out one deck is sort of like what are you gonna do in one deck?
  • The cards look amazing.
  • it feels like a Tetris game like if Tetris made this game people would Rave if it was a Tetris branded it would be so far
  • great filler weight game
  • The way the DMV and where I live goes they they give you a ticket you go and you sit down in this big room with all these chairs and it's like it's in this old mall where that has 95 of them all is is vacant and they're actually planning on tearing the whole thing down
  • it has an ending that makes you think and makes you actually go whoa that's huge
  • it is the most graphically violent like movie that it is it I don't it's and it's very um it's very psychological as far as the horror goes
  • it's one of those things where uh I I I want I I seriously want other people to watch all of Martyrs so I can actually talk to them about the ending so I can discuss what you think theUATION the ending means
  • it is it is a extremely difficult watch
  • the ending has stuck with me for like days
  • it is completely and totally like uh totally popcorn TV it is there's nothing there is it is perfectly solid B material that you can just have on and like you can literally not watch it
  • it's like the monster's not gonna come out of the movie
  • the one genre that will be affected least by the strike will be horror because most horror films are independent
  • Mario made a billion bucks let's not discredit that
  • the sound is like unreal it was like one of the best sounding movies I've ever heard
  • Dunkirk had the rapid noise
  • I hated seeing it the movie before yeah it's awful and then I noticed a bunch of movies followed that afterwards it annoyed me every time afterwards too
  • 250 000 views and you only got 30 bucks
References (from this video)
No references stored for this video.
Video R5wNFoSdGaI Neon Gorilla Discussion at 2:00 sentiment: positive
video_pk 88362 · mention_pk 232780
Neon Gorilla - burncycle video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Premium production quality and component variety
  • Extensive modular content that expands replayability
  • Rulebook presentation with narrative examples
Cons
  • High complexity and memory requirements
  • Expensive to collect all content
  • Potential storage and reboxing challenges
Thematic elements
  • Corporate espionage, heist-style infiltration, and strategic disruption of security systems across layered floors.
  • A near-future, corporately controlled urban environment featuring multi-floor facilities and high-security controls.
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Agent action economy — AP-based actions govern movement, interaction, and combat.
  • Beads and objectives — Beads indicate objectives and progression.
  • Floor plan setup — Each scenario uses different floor layouts to drive play.
  • Mod/Equipment customization — Loot-based upgrades modify capabilities.
  • Terminal hacking and rewards — Terminal chips and cards grant rewards.
  • Turn-based tension on multi-floor maps — Floor changes add tactical depth and planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am completely 100% biased for chip Theory
  • these are some wonderful toys in the brass mags
  • I'm excited to jump into volume two
  • the base game comes with looks like we have nine Bots with base game
  • I have a history with burn cycle
References (from this video)
No references stored for this video.
Video QS-LCADXDko Quackalope Analysis at 19:15
video_pk 86532 · mention_pk 224152
Quackalope - burncycle video thumbnail
Click to watch at 19:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I I want to play a game okay I'm here to play games so I want a rule book
  • Everyone's grateful for what you do if you do your job the best it can possibly be done. No one notices your thing like if your rulebook is well done everyone just plays the game if your rule looks horrible everyone's angry at you there's gonna be no praise
  • Terms if you keep consistent terms make it easy to find what the terms are make it easy to find what they mean
  • I want to pay attention to what type of content is in the hands of my players
References (from this video)
No references stored for this video.
Video a_UcgyoZILA Meet Me At The Table Other at 1:27:01 sentiment: negative
video_pk 85051 · mention_pk 217218
Meet Me At The Table - burncycle video thumbnail
Click to watch at 1:27:01 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Did not enjoy it
  • Very complex
  • Played for only 22 seconds
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis is not a stealth game.
  • I'm just in sheer panic mode.
  • This is just crap. You can just bring whatever you want. This is stupid.
  • The map is already out where in this one you don't know where the map is.
  • It's like four games in one. And it's out of control.
  • It was a ton of fun until we fought the labyrinth dude for the first time because we had no idea how to deal with the labyrinth tiles I was putting on.
  • It's hard. That's a hard game.
  • I'm still paying painting my chronicle of Dungore.
  • We have shareholders. You must buy more stuff.
  • The first rule was assemble your army. pick some models you want to play with and put them on the board.
  • Finecast. Yeah, that was that a lot of people called that fail cast. Yeah, that did not go. That did not go so well.
  • Slap and drop, and let them flop.
  • My backpack's done. I didn't have to do any special nine shades of mixing and all this stuff.
  • I'm going to use some bronze here. Not that one.
  • It's about it. Unless you do adept as custodians like I did. I only had to buy one battle battle box and it was 100,000 points where like most armies in a battle box you get like three to 500 points.
  • It's amazing how much more feeling or ambiance I guess you get playing playing with painted miniatures than just gray.
  • We have shareholders. You must buy more.
  • Welcome to Games Workshop.
  • The queue never ends. It just keeps on growing.
  • I was playing Warhammer the other day with my son and only half my armor is painted. I'm like just doesn't feel right seeing like a group of great into the battlefields like oh I want those guys to die.
  • It's really good detail for for that plastic.
  • Slop, drop, and let them flop.
  • I had so many night goblins, it was out of control, dude.
  • We are currently unsettled. We're not unsettled on unsettled.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:22:54 sentiment: negative
video_pk 84991 · mention_pk 216941
Gaming Rules! - burncycle video thumbnail
Click to watch at 1:22:54 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Too complex.
  • Rule overhead was too much.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video ItDPchVTx3E Stonemaier Games Analysis at 11:44
video_pk 83127 · mention_pk 208949
Stonemaier Games - burncycle video thumbnail
Click to watch at 11:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Sci-fi
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The reason I highlighted Planet Unknown is that this is a game that is purely about building a planet.
  • But I love the idea that instead of having a universe of planets that you can go and discover, instead you have one specific planet with a unique hook, a unique layout, beautiful art.
  • So, in Hot Streak, it is a racing game for mascots.
  • Delightful game. I think the the theatic and the uh mechanical twist make this game really stand out.
  • Trading in the Mediterranean. Concordia is the game that I think has really broken through in this genre.
  • They typically don't enjoy trading in the Mediterranean, but they really really enjoy Concordia.
  • But if you're not into the Viking theme of I I guess exploring and pillaging, if you're not really into that, I think a game that stands out that's mentioned here is the game A Feast for Odin.
  • But I think this game is just a really really good Eurothemed game that give players a lot of choices.
  • So, Creature Caravan doesn't even really present itself as a zombie themed game, but it is.
  • But I love that Ryan Locket put his own spin on zombie themed games by just having them be these lumbering creatures that that just follow you around.
  • I say that because our game origin story, we have a different take on the the superhero theme in our collection now.
References (from this video)
No references stored for this video.
Video -Ct_ab4bRiw Board Games UnLocked Top List at 1:41:14 sentiment: positive
video_pk 83017 · mention_pk 208726
Board Games UnLocked - burncycle video thumbnail
Click to watch at 1:41:14 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • One of the best games where you're meant to sneak and not fight.
  • Huge amount of scenarios based on corporations.
  • Cool cyberpunk theme.
  • Awesome action selection.
  • Dice resolution works extremely well.
  • Unique robots with awesome powers.
  • Enemy movement and investigation AI is very clean.
  • Brass mags add a 3D effect.
  • Underrated for its complexity and depth.
  • Supported well with expansions.
Cons
  • Might not be for players who dislike stealthy games.
  • Setup can be repetitive if not for the scenario variation.
Thematic elements
  • Infiltrating corporations, hacking systems
  • Cyberpunk
Comparison games
  • Stalker (implied video game)
  • Too Many Bones
  • Elder Scrolls (likely board game)
  • Hoplo Lamachus
Mechanics (from transcript analysis)
  • action selection — Uses an action selection track where performing certain actions can trigger enhanced utilities.
  • dice resolution — Implied to work well, typical for Chip Theory games.
  • Modular Board — Corporations have unique office layouts, and scenarios define the game's structure.
  • scenario play — Scenarios are based on corporations and determine the length and difficulty of the game.
  • Stealth — Players are meant to sneak in and avoid combat, with enemy AI reacting to player presence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one um I've said this before when this has come up.
  • Um, this one's modern day and you are um actually you have like a you know it's you have a ocean um it's like a science building kind of thing. You're in the open ocean and you're like exploring the ocean. You're doing different stuff like that.
  • This one is a scenario-based game as well.
  • This is pretty to look at.
  • It has a good solid solo mode as well
  • I love that.
  • this would be a game though if we did the two top 100s and average it out be higher for me.
  • one of the best, if not the only game that I can think of where you're actually meant to sneak in and not actually fight uh the the enemies.
  • one of the coolest things about this game is the the sheer amount of scenarios that you pick based off of the corporations.
  • The way it handles the enemies is very very clean.
  • So uh this game and stalker I think do do NPC movement very very well.
  • the brass mags were an awesome addition to this. too to give that 3D effect.
  • Burn Cycle is a fantastic game. Very unique uh from a lot of games that are out there.
  • The network board was always a cool little mini game because that was like a mini game itself.
  • this was my favorite game of of the uh Garfield games and that is Raiders of the North Sea.
  • this one is one of the first games I played back in the day that had that interesting worker placement because you have there's three colored workers out there, uh, black, white, and gray.
  • You get two actions every round.
  • But you have to be weary about what you're picking up because you may be opening up something for somebody else, you know.
  • This one also has the solo variant.
  • it's so simple to set up and play and it's just it's an easy teach.
  • Um, and uh, and yeah, I mean, that's cool.
  • Madara is is a very interesting game because it's one that I absolutely love the story and it's the epitome of like the best kind of character build game um in my opinion for campaign games.
  • But its dice system and its bosses are so bad.
  • But really why this game why I love this game is is the story and just the sheer amount of items and uh ways to actually build your character.
  • There's nothing out there that's like that's that really even comes close to this.
  • So the writing is superb for this one.
  • So, that is my 41.
  • This is what I want every time I'm a campaign game comes out and it's like you can build your characters it's like right but can I or can I have two items equipped and that's it, you know,
References (from this video)
No references stored for this video.
Video x92cZSjQ3tg Rob's Tabletop World Discussion at 12:46 sentiment: positive
video_pk 82224 · mention_pk 206551
Rob's Tabletop World - burncycle video thumbnail
Click to watch at 12:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very very good game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted 2200 which is a very good game. Tactics II, very very good.
  • I've got all the Killforths.
  • Nemo's War, great game.
  • Defenders of the Realm, love that game. Love it.
  • I got some BattleTech on painting. Going to start painting again.
  • Ogre, great game.
  • We're going to be back in business, folks. We're going to be back in business.
  • We're going to be back to full strength again. Just like the old days.
  • People that want to work with me, great. People that don't want to work with me, great. Don't care.
  • Getting hacked, man. It was very It took a lot of wind out of my sails.
  • I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
  • I got 10 videos I got to get done. I got more stuff coming.
  • We're turning the old game around.
  • I don't think I've ever been this busy. And I'm pretty happy about it.
  • We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
  • Everything feels better. You know, everything feels good.
  • It is your old pal Earl.
  • This has been a long time coming and it's showing the subscriptions have gone up.
  • It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
No references stored for this video.
Video W8JuWmcIl8I Stonemaier Games Discussion at 12:56 sentiment: positive
video_pk 81891 · mention_pk 204930
Stonemaier Games - burncycle video thumbnail
Click to watch at 12:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • heist
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know if I have a you know, I actually am treating myself today a little bit because I just opened So, this this is a ChocXO love chocolate hazelnut chocolate that that I opened yesterday.
  • Are you still collecting data for Tapestry?
  • I love Game Changer.
  • I would say no for nine pretzels. I would much rather have just gone to a bakery and and gotten them.
  • Clank is definitely up there for me.
  • I do think Magic Maze Magic Maze is a is a heist-themed game.
  • It's on the edge. I can see why you thought of it. I don't feel like I'm doing a heist when I play for I feel like I'm uh feel like it's more of a bribery game, but you are sneaking things in, which is definitely heist adjacent.
  • Colt Express, great pick there. Yeah, a train heist.
  • I do I love heist fiction. I really love heist fiction.
  • I think Charterstone is definitely a step up from Cozy Sticker Ville.
  • This is a heist-themed game that I am playing this Friday morning before I record my podcast episode with Mitchell.
  • It's a slower burn heist movie.
  • It was actually quite entertaining. The action was quite good. There was a good amount of humor in it. It's definitely outlandish. It's It's cartoonish in a way even though it's live action, but Kung Fu Hustle I I enjoyed returning to that.
  • My favorite heist-themed game.
  • My favorite head-to-head game.
  • I do really like the standing desk. This is in an Uplift standing desk.
  • I only recently picked up Viticulture and Euphoria, loving them both as two-player games
  • I I don't care about dings and dents on them. I'm I'm totally fine with that.
  • the solo mode they added to Brass Brass: Birmingham gave me the idea.
References (from this video)
No references stored for this video.
Video _SsbkrSlxjs Board Games UnLocked Top List at 6:12 sentiment: positive
video_pk 80526 · mention_pk 196125
Board Games UnLocked - burncycle video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of replayability in the base game
  • Can be played solo or co-op
  • Challenging with different missions
  • Stealth aspect
  • Corporations have different threat tracks
  • Building layout is the same, but missions are different
Cons
none
Thematic elements
  • sci-fi
Comparison games
  • Too Many Bones
  • Elder Scrolls
  • Cloudspire
Mechanics (from transcript analysis)
  • Mission-based gameplay — Missions are different and plentiful, contributing to replayability.
  • Modular Board — The building layout is the same, but different corporations and missions change the gameplay.
  • Variable player powers — Different corporations have their own threat tracks and play differently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So it's like if our entire collection were to go up in flames and we didn't and we didn't off ourselves. We didn't unalive, you know.
  • If I lose all this Right. I'm out of the hobby. Right. I'm not I'm there's that would be so much lost money that it wouldn't be worth it. I would just find something else to do.
  • The amount of content that's in this game of discovering stuff, of reading stuff, of the routes you're going to take, the world you're discovering. I mean, I've played this game quite a bit. And it's always something new.
  • This game is just that good that you don't have to have all the bling necessarily.
  • The core box of Aeon Trespass is three cycles.
  • The amount of content in this game from a narrative perspective is insane.
References (from this video)
No references stored for this video.
Video MZ9Tx3gA2lc Top List at 55:19 sentiment: mixed
video_pk 77041 · mention_pk 185412
burncycle video thumbnail
Click to watch at 55:19 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Brilliantly themed.
Cons
  • Super fiddly and over complicated.
  • Too much 'faff' involved.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is better than I remember it from the first edition. Certainly, I think it's improved like streamlined a few things.
  • This one doesn't seem to know when it wants to finish. It just seems that too much is dependent on the players in this one.
  • I hate Concordia. I've hated Concordia since its inception. It's now a running meme that I hate Concordia. I have always hated it. I don't like it. It's boring. It's boring.
  • I just find it so tedious and dull that I practically fall asleep playing it.
  • it's just not a fun game for me. I just find it I don't I don't like it. It's I find it boring, tedious, and punishing for all the wrong reasons.
References (from this video)
No references stored for this video.
Video fiuTBk6ouVY kovray Rules Teach at 0:00
video_pk 68231 · mention_pk 164589
kovray - burncycle video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll be working cooperatively to complete your mission
  • the command module is the heart of the game
  • this burn cycle is a method you've discovered to still commit actions that have agency while following the code restrictions
  • for the purpose of this video we will be showcasing a two-player game of ocularity operation dial-up
References (from this video)
No references stored for this video.
Video fiuTBk6ouVY kovray Rules Teach at 0:22 sentiment: positive
video_pk 68231 · mention_pk 238972
kovray - burncycle video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative team-based play
  • Strong thematic integration (robots vs corporations)
  • Detailed setup and component integration
  • Deep, strategic burn cycle/action system
Cons
none
Thematic elements
  • robots vs corporations, rebellion and espionage within a controlled environment
  • Year 3000
  • cooperative mission-driven gameplay with a central command module
Comparison games
none
Mechanics (from transcript analysis)
  • awareness_and_security_units — security units with awareness ranges detect bots and influence movement, visibility, and threat levels
  • burn_cycle — an action economy where players route power, build a dice pool, and perform actions while the burn cycle degrades and requires replacement
  • command_module — the central bot that houses mission logic; essential to progress and cannot be ignored; shutdown ends the game
  • destroyed_wall_and_keys — breaking through walls creates holes (destroyed wall chips), may yield keys, and increases guard response
  • network_and_connections — the network map with hubs, nodes, pings, IPs, and layers drives movement and node-based effects
  • power_routing_and_dice_upgrades — power is spent to upgrade dice (blue/base to advanced/elite) and expand capabilities; reserves support burn cycle progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll be working cooperatively to complete your mission
  • the command module is the heart of the game
  • this burn cycle is a method you've discovered to still commit actions that have agency while following the code restrictions
  • for the purpose of this video we will be showcasing a two-player game of ocularity operation dial-up
References (from this video)
No references stored for this video.
Video v8qZkvN1JJw Top List at 55:18 sentiment: positive
video_pk 66676 · mention_pk 162460
burncycle video thumbnail
Click to watch at 55:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adored for many reasons, especially the thematic elements.
  • The gameplay style change to stealth is a highlight.
  • Stealth mechanics are core to success.
  • Burn cycle track allows for powerful moves.
  • Unique character upgrading system.
  • Plenty of scenarios and expansions for replayability.
  • Network mat adds a cool hacking/infiltration element.
  • Fits the futuristic, robotic, cyberpunk theme perfectly.
  • Brass mags add a cool 3D element.
  • Outstanding game.
Cons
  • Does not hit as hard as Too Many Bones or Elder Scrolls due to IP.
  • It's an expensive game, but still considered worth it.
Thematic elements
  • Stealth, manipulation, cybernetic warfare
  • Robotic, futuristic
  • Mission-based
Comparison games
  • Too Many Bones
  • Elder Scrolls: Betrayal of the Second Era
Mechanics (from transcript analysis)
  • action selection — Players choose actions, and playing the same action consecutively allows for more powerful moves via the burn cycle track.
  • Character upgrading — Characters can be upgraded in many different ways.
  • network crawling — Players navigate a network mat, looking for pings and avoiding detection.
  • scenario-based — Multiple scenarios and content from expansions provide variety.
  • Stealth — Emphasizes sneaking and avoiding direct confrontation with stronger enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It turns into one big puzzle because there's just a line of enemies that you have to defeat.
  • So much stuff.
  • And Vantage is just a masterpiece. It's so [ __ ] cool.
  • Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
  • Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
  • It's just a masterful achievement.
References (from this video)
No references stored for this video.
Video 3vXGqs2eTt0 Meeple University Playthrough at 0:08 sentiment: positive
video_pk 64319 · mention_pk 157770
Meeple University - burncycle video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear on-air rule teaching during a live playthrough
  • Tense stealthy feel with AI captain and guards
  • Deep chip-based upgrade and burn cycle planning
  • Easy to follow along with the on-screen actions
  • Successful completion of four terminal repair objectives
Cons
  • Rules-dense and potentially confusing for new players
  • Some turns involve high risk with potential failure (e.g., keypad attempts) and occasional mistakes
  • Narration can be lengthy and extended due to the depth of the playthrough
Thematic elements
  • corporate-dominated world with bots that rebel and attempt to undermine a powerful corporation
  • Year 3000, a resistance group fights against evil corporations
  • bots break their programming to perform covert operations; a burn cycle drives actions and the mission evolves through setup choices and encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Action Interruption — Imperative cards impose temporary restrictions or bonuses, affecting next actions or network interaction.
  • awareness and hiding — Bots have awareness ranges; hiding spots and dissolvable walls affect detection and movement.
  • breaching walls — Certain bots can destroy or breach walls, enabling rapid movement while potentially increasing risk.
  • burn cycle action economy — Three chips represent available actions per round; these can be upgraded, degraded, or swapped to modify actions.
  • captain actions — Captain moves and uses actions, pursuing the player's bots and sometimes degrading their burn cycle chips.
  • dice pools and results — Power determines how many dice you roll and their colors; rolls can include blanks and manipulate movement and actions.
  • door access and lockpicking — Lock doors can be opened via keypad or unlock chips, advancing exploration but sometimes requiring multiple actions.
  • imperatives and cards — Imperative cards impose temporary restrictions or bonuses, affecting next actions or network interaction.
  • network board and fret track — A network track with nodes and green/purple nodes; fret level tracks threat and is advanced by AI pings and events.
  • Network/Route Building — A network track with nodes and green/purple nodes; fret level tracks threat and is advanced by AI pings and events.
  • repair and upgrades — Power spent to repair terminals and upgrade chips, increasing capabilities over the course of the mission.
  • terminal and keypad system — Terminal cards grant actions with AP costs; keypad cards and doors require successful resolutions to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so in burn cycle it's a year 3000 and we are bought as part of a resistance group trying to fight against evil corporations essentially
  • our bots have found a way to break their programming so there's something called the burn cycle
  • you can't see through walls
  • we've completed one of the four objectives
  • thanks for watching and this is han solo thanks
  • we hacked these terminals big effort but we pulled it all together
References (from this video)
No references stored for this video.
Video QMAAf684ras Neon Gorilla Discussion at 0:19
video_pk 62763 · mention_pk 155466
Neon Gorilla - burncycle video thumbnail
Click to watch at 0:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I bought everything in Too Many Bones.
  • unboxing Too Many Bones and playing it
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Totally Tabled Top List at 6:05 sentiment: positive
video_pk 28436 · mention_pk 83475
Totally Tabled - burncycle video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production
  • Strong anticipation built around its table readiness
Cons
  • Missed opportunity to table it earlier due to timing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video p_aD-bMitA8 Foster the Meeple Discussion at 14:43 sentiment: mixed
video_pk 11245 · mention_pk 119560
Foster the Meeple - burncycle video thumbnail
Click to watch at 14:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Big, beautiful production value with immersive components.
  • Interesting cooperative feel and network-hacking mechanic.
Cons
  • Very heavy and potentially overwhelming; not everyone’s cup of tea.
  • Requires learning and possible coaching to get started.
Thematic elements
  • Espionage and stealth through network hacking and gadgetry
  • Covert facility infiltration with AI and robots
  • Cinematic, high-production feel with modular components
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player has a unique power and playstyle among the team.
  • asymmetrical_powers — Each player has a unique power and playstyle among the team.
  • burn_cycle — Action sequence constraint that deteriorates over time and must be managed.
  • Cooperative Game — Players work together to navigate a facility and avoid detection.
  • cooperative_play — Players work together to navigate a facility and avoid detection.
  • variable_upgrade_and_movement — Gear upgrades and movement choices affect stealth and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed it I loved it I thought it was just a really cool way to play wingspan differently
  • this adds just a little extra something for when you are playing it two player
  • the duet board... has all of the goals that you are both fighting over
  • it's a big box beautiful production
  • Burn Cycle is a big box beautiful production
  • it's not my type of game I would say this is something that even before playing I was already kind of like oh no it just seems like it's a lot
  • this game involves a lot of bluffing which is why I do think it would play best at higher player counts
  • it's unlike anything that we've played
  • I love Wingspan I want all of it it's been one of my favorite games since we got into the hobby
References (from this video)
No references stored for this video.
Video IYtN5aRgWcs Before You Play Playthrough
video_pk 10088 · mention_pk 166611
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fully cooperative experience for one to four players
  • burn cycle is a really important concept
  • corporations are quite evil
References (from this video)
No references stored for this video.
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