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burncycle box art

burncycle

Game ID: GID0055704
Game Info
Year
2022
Collection
Rating
Mechanic profile
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Description

A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.

Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.

Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.

Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level.

-description from publisher

Description

A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.

Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.

Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.

Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level.

-description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 3 Β· mix 1 Β· neu 0 Β· neg 0
Mentions per page
Showing 1–6 of 6
Video fiuTBk6ouVY kovray Rules Teach at 0:00
video_pk 68231 Β· mention_pk 164589
kovray - burncycle video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video v8qZkvN1JJw Top List at 55:18 sentiment: positive
video_pk 66676 Β· mention_pk 162460
burncycle video thumbnail
Click to watch at 55:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adored for many reasons, especially the thematic elements.
  • The gameplay style change to stealth is a highlight.
  • Stealth mechanics are core to success.
  • Burn cycle track allows for powerful moves.
  • Unique character upgrading system.
  • Plenty of scenarios and expansions for replayability.
  • Network mat adds a cool hacking/infiltration element.
  • Fits the futuristic, robotic, cyberpunk theme perfectly.
  • Brass mags add a cool 3D element.
  • Outstanding game.
Cons
  • Does not hit as hard as Too Many Bones or Elder Scrolls due to IP.
  • It's an expensive game, but still considered worth it.
Thematic elements
  • Stealth, manipulation, cybernetic warfare
  • Robotic, futuristic
  • Mission-based
Comparison games
  • Too Many Bones
  • Elder Scrolls: Betrayal of the Second Era
Mechanics (from transcript analysis)
  • action selection β€” Players choose actions, and playing the same action consecutively allows for more powerful moves via the burn cycle track.
  • Character upgrading β€” Characters can be upgraded in many different ways.
  • network crawling β€” Players navigate a network mat, looking for pings and avoiding detection.
  • scenario-based β€” Multiple scenarios and content from expansions provide variety.
  • Stealth β€” Emphasizes sneaking and avoiding direct confrontation with stronger enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It turns into one big puzzle because there's just a line of enemies that you have to defeat.
  • So much stuff.
  • And Vantage is just a masterpiece. It's so [Β __Β ] cool.
  • Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
  • Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
  • It's just a masterful achievement.
References (from this video)
No references stored for this video.
Video 3vXGqs2eTt0 Meeple University Playthrough at 0:08 sentiment: positive
video_pk 64319 Β· mention_pk 157770
Meeple University - burncycle video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear on-air rule teaching during a live playthrough
  • Tense stealthy feel with AI captain and guards
  • Deep chip-based upgrade and burn cycle planning
  • Easy to follow along with the on-screen actions
  • Successful completion of four terminal repair objectives
Cons
  • Rules-dense and potentially confusing for new players
  • Some turns involve high risk with potential failure (e.g., keypad attempts) and occasional mistakes
  • Narration can be lengthy and extended due to the depth of the playthrough
Thematic elements
  • corporate-dominated world with bots that rebel and attempt to undermine a powerful corporation
  • Year 3000, a resistance group fights against evil corporations
  • bots break their programming to perform covert operations; a burn cycle drives actions and the mission evolves through setup choices and encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Action Interruption β€” Imperative cards impose temporary restrictions or bonuses, affecting next actions or network interaction.
  • awareness and hiding β€” Bots have awareness ranges; hiding spots and dissolvable walls affect detection and movement.
  • breaching walls β€” Certain bots can destroy or breach walls, enabling rapid movement while potentially increasing risk.
  • burn cycle action economy β€” Three chips represent available actions per round; these can be upgraded, degraded, or swapped to modify actions.
  • captain actions β€” Captain moves and uses actions, pursuing the player's bots and sometimes degrading their burn cycle chips.
  • dice pools and results β€” Power determines how many dice you roll and their colors; rolls can include blanks and manipulate movement and actions.
  • door access and lockpicking β€” Lock doors can be opened via keypad or unlock chips, advancing exploration but sometimes requiring multiple actions.
  • imperatives and cards β€” Imperative cards impose temporary restrictions or bonuses, affecting next actions or network interaction.
  • network board and fret track β€” A network track with nodes and green/purple nodes; fret level tracks threat and is advanced by AI pings and events.
  • Network/route building β€” A network track with nodes and green/purple nodes; fret level tracks threat and is advanced by AI pings and events.
  • repair and upgrades β€” Power spent to repair terminals and upgrade chips, increasing capabilities over the course of the mission.
  • terminal and keypad system β€” Terminal cards grant actions with AP costs; keypad cards and doors require successful resolutions to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so in burn cycle it's a year 3000 and we are bought as part of a resistance group trying to fight against evil corporations essentially
  • our bots have found a way to break their programming so there's something called the burn cycle
  • you can't see through walls
  • we've completed one of the four objectives
  • thanks for watching and this is han solo thanks
  • we hacked these terminals big effort but we pulled it all together
References (from this video)
No references stored for this video.
Video QMAAf684ras Neon Gorilla Discussion at 0:19
video_pk 62763 Β· mention_pk 155466
Neon Gorilla - burncycle video thumbnail
Click to watch at 0:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I bought everything in Too Many Bones.
  • unboxing Too Many Bones and playing it
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Totally Tabled Top List at 6:05 sentiment: positive
video_pk 28436 Β· mention_pk 83475
Totally Tabled - burncycle video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production
  • Strong anticipation built around its table readiness
Cons
  • Missed opportunity to table it earlier due to timing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video p_aD-bMitA8 Foster the Meeple Discussion at 14:43 sentiment: mixed
video_pk 11245 Β· mention_pk 119560
Foster the Meeple - burncycle video thumbnail
Click to watch at 14:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Big, beautiful production value with immersive components.
  • Interesting cooperative feel and network-hacking mechanic.
Cons
  • Very heavy and potentially overwhelming; not everyone’s cup of tea.
  • Requires learning and possible coaching to get started.
Thematic elements
  • Espionage and stealth through network hacking and gadgetry
  • Covert facility infiltration with AI and robots
  • Cinematic, high-production feel with modular components
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric player powers β€” Each player has a unique power and playstyle among the team.
  • asymmetrical_powers β€” Each player has a unique power and playstyle among the team.
  • burn_cycle β€” Action sequence constraint that deteriorates over time and must be managed.
  • Cooperative Game β€” Players work together to navigate a facility and avoid detection.
  • cooperative_play β€” Players work together to navigate a facility and avoid detection.
  • variable_upgrade_and_movement β€” Gear upgrades and movement choices affect stealth and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed it I loved it I thought it was just a really cool way to play wingspan differently
  • this adds just a little extra something for when you are playing it two player
  • the duet board... has all of the goals that you are both fighting over
  • it's a big box beautiful production
  • Burn Cycle is a big box beautiful production
  • it's not my type of game I would say this is something that even before playing I was already kind of like oh no it just seems like it's a lot
  • this game involves a lot of bluffing which is why I do think it would play best at higher player counts
  • it's unlike anything that we've played
  • I love Wingspan I want all of it it's been one of my favorite games since we got into the hobby
References (from this video)
No references stored for this video.
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