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Description
Players are mad scientists in need of precious mortals for future experiments. Rather than getting your hands dirty, your army of campy creatures awaits to do your bidding. Capture the most valuable mortals over the course of three nights to win. But be warned — the mortals won't go down without a fight.
Campy Creatures is a ghoulish game of bluffing, deduction, and set collection for 2-5 players. Players begin each round with the same hand of creatures. Their goal is to capture valuable mortals by outguessing their opponents with the creatures they play. Each player has perfect information at the start, so knowing what a person might do in a particular situation is key.
Year Published
2017
Featured Videos
Playthrough
Spotlight Game Night REPLAY - Campy Creatures
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment:
pos 10 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–12 of 12
Video dCSCpe3U98o
Board Game Brodie rules teach at 0:00 sentiment: mixed
video_pk 62000 · mention_pk 154622
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Strong deduction and bluffing interplay
- Flexible timing with creature cards
- Blob mechanic provides information to plan order
- Expansion adds new mortals and variability
Cons
- Some location bonuses feel underwhelming
- Base game could use more variability in creatures
Thematic elements
- Array
- Mad scientist laboratory with campy monsters and mortals
- Darkly humorous and macabre
Comparison games
none
Mechanics (from transcript analysis)
- Betting and bluffing — Bluff and misdirection influence perceived intentions and card choices.
- Bidding / turn order — Turn order is determined by placing a clash marker on a clashing meter, with players placing markers in sequence.
- bluffing — Bluff and misdirection influence perceived intentions and card choices.
- deduction — Players infer which creature cards others will play to optimize captures and plan their own plays.
- hand management — Players curate and use a hand of creature cards across rounds, balancing timing and power.
- set collection — Players collect mortal cards to score points and trigger regional bonuses, building toward round-by-round scoring.
- Simultaneous reveal — All players reveal their chosen creature cards at the same time to resolve the round and trigger abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love how you have 9 cards but you don't play every single card this gives players a little more flexibility with their cards
- the game lies heavy on deducing which creature cards all other players are going to play
- I like how each creature card has its own timing and strategy on how or when to play it
- the blob gives you information from everyone else and helps you to know which order you will want to take your mortal cards
- I would have liked to see more new creatures and new abilities but really these four alone changed the game
- the base game is missing is some variability in the creatures but expansion set to fix this problem
- expansion set 1 adds a new set of mortals the angry mob they are out to get you
- this is Campy Creatures by Keymaster Games
- The game is great
References (from this video)
No references stored for this video.
Video B9HobV1uv-E
The Dice Tower game_review at 0:08 sentiment: mixed
video_pk 42569 · mention_pk 129302
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
- horror-comedy with monsters (creatures) vying for control over mortals
- A campy monster-hunting theme where monsters capture mortals across various locations
- asymmetric, card-driven monster deck interactions with evolving mortals and locations
Comparison games
none
Mechanics (from transcript analysis)
- Clash system (clashometer) — A clash mechanic where the highest value among players wins the clash; positioning and rewards are affected by the clash outcome.
- Deck variability and optional substitutions — Second edition introduces an optional swap-out card to increase out-of-the-box variability.
- End-of-round scoring and symbol tracking — Rounds end with checks for symbols and associated scoring/abilities, contributing to a running score.
- Location/scene based play — Locations (called scenes in some editions) introduce different effects and scoring across rounds.
- Mortals deck setup — Mortals are drafted from multiple sets; setup varies by player count and includes preselected starter cards and substitutes.
- Resource gem mechanic — A gem resource appears in the second edition to modify creatures and influence actions.
- Resource management — A gem resource appears in the second edition to modify creatures and influence actions.
- Simultaneous card reveal — Players simultaneously select a creature card and reveal it; card values determine outcomes in mortals captures.
- Simultaneous reveal — Players simultaneously select a creature card and reveal it; card values determine outcomes in mortals captures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think they feel quite different and I I like the speed of the new one.
- I like the setup of the new one by far much more. And I think it's a much faster game.
- the new one can sometimes feel very swingy and very lucky if you don't get these things.
- the game is shorter and feels lighter right now, it seems to be a little less punishing in that way.
References (from this video)
No references stored for this video.
Video B9HobV1uv-E
The Dice Tower game_review at 15:04 sentiment: positive
video_pk 42569 · mention_pk 129303
Click to watch at 15:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Faster setup and play than the previous edition
- More variability and replayability due to mortals and scene changes
- New resource (gems) adds strategic depth
- Clearer, more modular end-of-round scoring and location mechanics
Cons
- Can feel swingy and lucky if key cards or first turns don’t come together
- Some players may find the increased complexity and length less accessible
Thematic elements
- monster deck with evolving mortals, expanded locations and new resources
- Second edition redesign of Campy Creatures with expanded mechanics and scenarios
- more modular and variable with additional scoring cards and location interactions
Comparison games
none
Mechanics (from transcript analysis)
- Compound Scoring — Mortals have expanded abilities and there is a card that denotes how they score, with scoring modified by other cards.
- Gems as a spendable resource — Gems are spent to modify creatures and gain advantages during clashes and scoring phases.
- Location (scene) oriented scoring and modifiers — Locations provide ongoing effects and end-of-round modifiers that affect scoring and plays.
- Out-of-hand card swaps to increase variability — An optional swap lets players replace a card, increasing variability and strategic options.
- Separate scoring card and double-sided mortals — A double-sided scoring/control card dictates end-game scoring and modifiers; mortals can influence scoring beyond simple capture.
- Three-round, four-scene layout with larger hand sizes — Rounds are longer with more cards in play, introducing more opportunities for combos and decisions.
- Varied mortals and more complex scoring — Mortals have expanded abilities and there is a card that denotes how they score, with scoring modified by other cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think they feel quite different and I I like the speed of the new one.
- I like the setup of the new one by far much more. And I think it's a much faster game.
- the new one can sometimes feel very swingy and very lucky if you don't get these things.
- the game is shorter and feels lighter right now, it seems to be a little less punishing in that way.
References (from this video)
No references stored for this video.
Video Otbu7n5pvEI
The Secret Cabal top_10_list at 0:51 sentiment: positive
video_pk 12603 · mention_pk 36764
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fantastic retro artwork
- Artwork aligns perfectly with the game theme
Cons
- Rules can be fiddly
- Price point could be a barrier for some
Thematic elements
- campy horror/monster
- Campy-era monster movie posters
- retro poster art
Comparison games
none
Mechanics (from transcript analysis)
- drafting — select cards to build an optimal tableau
- hand management — players manage a hand of cards to optimize scoring
- set collection — collect themed cards to gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I would commission him to paint pictures of my family kids
- he built this universe exactly
- he is a renaissance man he is a true artist in every sense of the word from beginning to end
- campy creatures is a fun game and most of that fun is well the game but also the amazing artwork cuz that artwork just finishes it off
- City of Iron beautiful game
References (from this video)
No references stored for this video.
Video Bqd7G_d7_yU
The Dice Tower top_13_list at 20:05 sentiment: positive
video_pk 11216 · mention_pk 32995
Click to watch at 20:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- visuals are fantastic
- simple, quick, and thematic
Cons
- some might find it very light
Thematic elements
- simultaneous reveal and creature collection
- campy classic monsters, Halloween vibe
- campy, retro horror feel
Comparison games
- Dixit-style games
- other simultaneous reveal games
Mechanics (from transcript analysis)
- clash meter — A central meter resolves ties and outcomes
- set collection — Players collect human victims and monster sets for scoring
- Simultaneous card reveal — Players reveal cards to determine outcomes at the same time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- 13 games that we think you should check out for this Halloween season.
- This is one of the more immersive games I think we have on our list today.
- It's almost more of an activity than a game.
References (from this video)
No references stored for this video.
Video dnZ1IJBsFrI
Board Game Spotlight playthrough at 2:11 sentiment: positive
video_pk 10393 · mention_pk 146252
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds a lot of variety and interaction
- Improves replayability
- Quality of artwork and theme remains strong
- Rulebook clarifies many existing issues
Cons
- Increases setup complexity and potential for deck mis-set
- Can be confusing to assemble deck with many mortals
Thematic elements
- Campy, mad science with new monstrous characters
- Expansion adds a larger cast of mortals and new mechanics to Kaepa Creatures
- Same campy vibe; playful and humorous
Comparison games
none
Mechanics (from transcript analysis)
- end game bonuses — New location cards providing endgame scoring bonuses
- Expanded venom/entangle interactions — Additional ways to entangle mortals and affect scores
- Final act locations — New location cards providing endgame scoring bonuses
- Increased deck variety — More interaction and choices per round; heavier deck setup
- New mortals and monsters — Adds new mortal types and monster powerups to the base game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I absolutely love the art in this game, by the way it is absolutely gorgeous.
- The expansion adds a ton more variety, a lot more interaction and some fun shenanigans.
- The game plays over three rounds it's very quick, it’s really, really fun.
- Kirk PIs are one of my favorite small box games.
- The expansion does everything an expansion should do.
References (from this video)
No references stored for this video.
Video dnZ1IJBsFrI
Board Game Spotlight playthrough at 2:42 sentiment: positive
video_pk 10393 · mention_pk 102175
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Variety increases with expansion, more interaction
- Gorgeous artwork and pulpy sci-fi vibe
- Short playtime: around 20-40 minutes
- Great for two players with direct competition
- Expansion adds new mechanics and replayability
Cons
- Expansion adds setup overhead and potential deck mis-set
- Some card interactions are situational and can be unbalanced
- Deck management with many mortal types can be confusing
Thematic elements
- Creature capture, set collection with location-based scoring
- A pulpy, pulp sci-fi monster world where mad scientists capture mortals
- Lighthearted and campy with humorous banter
Comparison games
none
Mechanics (from transcript analysis)
- Action drafting / simultaneous card play — Each round reveals two cards; players pick one to play face-down, highest number acts first, then revealed order
- Compound Scoring — Locations collected during rounds grant additional points and strategic bonuses
- location-based scoring — Locations collected during rounds grant additional points and strategic bonuses
- round-based scoring — Game plays over three rounds with scoring that'll compare who has most mounts of points from mortals and locations
- set collection — Awards points for collecting specific mortal types and assistants to end of game
- Venom and entanglement — Venom markers impose point penalties; certain cards can entangle mortals making them harder to capture
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I absolutely love the art in this game, by the way it is absolutely gorgeous.
- The expansion adds a ton more variety, a lot more interaction and some fun shenanigans.
- The game plays over three rounds it's very quick, it’s really, really fun.
- Kirk PIs are one of my favorite small box games.
- The expansion does everything an expansion should do.
References (from this video)
No references stored for this video.
Video 3uqqX088HB0
The Secret Cabal game_review at 0:00 sentiment: positive
video_pk 10050 · mention_pk 29596
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful, high-quality artwork and production
- Strong synergy between monster powers and card play
- Three distinct scoring modalities add depth and choice
- Fast, accessible play that works well as a filler
- Thematic and flavorful presentation
Cons
- Not highly original in core mechanism (a familiar card-draw/collection loop)
- Some monster powers can feel obvious to experienced players, reducing novelty
Thematic elements
- Monsters capturing mortals for points; dynamic powers create strategic interactions
- Retro horror universe featuring classic movie monsters with a campy, tongue-in-cheek tone
- Array
Comparison games
- Eggs and Empires
Mechanics (from transcript analysis)
- Clashometer tie-breaker — A meter-based tie-breaker affects who wins ties and changes the round order for the next round.
- Hidden card selection — Each player secretly selects a monster card and reveals it simultaneously, introducing hidden information and risk.
- Monster powers with pre-resolution triggers — Multiple monsters have unique abilities that can disrupt or alter the mortals before snatching.
- simultaneous reveal and resolution — Cards are revealed together; the highest strength card attempts to snatch mortals first, with order cascading to others.
- Three scoring tracks — Mortals, Teenagers, and Engineers create diverse scoring opportunities and strategic divergence.
- Three-round structure — The game comprises three quick rounds, enabling fast play and easy teachability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Campy Creatures is essentially a very simplistic game, it's a filler game, it's a party game.
- The cards are beautiful; the artwork in this thing is beyond; I would proudly hang all of them on my wall because they are just that good.
- I love it not just because of the theme but because it's a fun game and there is some strategy involved.
- I highly recommend Campy Creatures.
- The clash meter is such a great addition to this game because as a visual representation that you can use within your strategy to plan for your plays.
- Three different scoring methods here; Mortals, Teenagers, and Engineers offer different paths to victory.
References (from this video)
No references stored for this video.
Video NBG8ouw5OzY
Foster the Meele top_10_list at 10:39 sentiment: positive
video_pk 5681 · mention_pk 16907
Click to watch at 10:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Freaking loved it
- Great classic monster artwork
- Set collection and point scoring
- Better with more players
Cons
- Only played at 2 players so far
Thematic elements
- Classic movie monsters
- Classic horror setting
- Bidding game
Comparison games
none
Mechanics (from transcript analysis)
- bidding — Bid on victims with monster cards
- Card cancellation — Cards can trigger actions and cancel bids
- Hand knowledge — All players start with same cards, information-based play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's one of our favorite games
- The Minis are scary because they fall apart
- it's really just super chaotic fun
- I love the theme it's beautiful this game
- man did I have a blast play in it
- probably the most creeped out I've ever been playing a game
- I love this game I love vampires though
- my favorite game of all time
- silly nonsensical fun
- super fun
References (from this video)
No references stored for this video.
Video PC8s9NprEhE
Foster the Meeple general_discussion at 11:06 sentiment: positive
video_pk 3244 · mention_pk 9527
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We have 63 games to talk to you about today.
- Grab a coffee, we're gonna go quick.
- We love board games and board gaming things.
- I just bought too many bones and dungeons dice in danger.
- If you're interested in buying board games, I feel like we missed a bunch.
References (from this video)
No references stored for this video.
Video ldYNzH4bFQ0
Foster the Meeple general_discussion at 7:21 sentiment: positive
video_pk 2564 · mention_pk 7577
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We crushed it.
- Stardew Valley is incredible.
- The theme really comes out in Obsession.
References (from this video)
No references stored for this video.
Video xSdEfO9evIs
Going Analog general_discussion at 13:10 sentiment: positive
video_pk 2086 · mention_pk 6078
Click to watch at 13:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Streamlined edition (volume 1)
- Fantastic retro movie-poster art
- Fast and light with a lot of flavor
Cons
none
Thematic elements
- Campy monster-collection with card powers interactions
- Mad scientist vs monsters, same-hand monster battle
Comparison games
- Campy Creatures (original)
Mechanics (from transcript analysis)
- Set collection / clash of cards — Same hand of monsters; powers cancel or amplify depending on play order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "It's so simple, but it's really clever."
- "This is a two-player head-to-head card combat game."
- "We are the aliens."
- "Bot or Not has me laughing a lot more."
- "Gen Con party game of the show, Bot or Not, unanimous."
- "Flip Tunes is my Gen Con game of the year."
References (from this video)
No references stored for this video.
Transcript Navigation
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