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Description
From publisher blurb:
Lady Yule is well known for giving out candy during the holiday season but this year she has a problem. Her major supplier is ill and has not been able to create the treats. Fortunately, she has enlisted the help of a local Druid but she needs your party to go get it!
This adventure setting was designed for 5th Edition AD&D for the Filbar Campaign for a quartet of adventurers (1st level) and a DM.
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CANDYLAND - Drinking Play Through
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 3 ·
mix 1 ·
neu 1 ·
neg 1
Showing 1–7 of 7
Video 8wfnktJqnBc
Rolls in the Family Discussion at 6:49 sentiment: positive
video_pk 94813 · mention_pk 279914
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're here for fitness game collection.
- This is Rolls in the Family.
- Um Yep. And Daniel finally got his priorities straight
- We're going to argue where you put things on a board game shelf.
- This is we're already to our first big controversial moment here.
- No, it's best.
- The wall is also nonstructural.
- People think this is easy. I tell you what they're think
- This is what the they tune in for.
- You know me. I'm assuming you want this light, bright, and jumbo alphabet puzzle down here, too.
- Structurally sound, folks. Structurally sound.
- Can you imagine the thumbnail? We could like catch it midshelves falling on us.
- This is where we start to test the industrial integrity of these shelves.
- Oh, it better.
- We learned that you can turn a box.
- Millennium Blades is the weird one.
- You actually didn't get enough shelves.
- Primal takes up the same space as like nine games.
- Why play games? You can just move them around.
- We have slightly different taste.
- I'm more willing to sacrifice that for games that like feel like they should be next to each other.
- I love aesthetize their whole collection by color.
- It's like disregard for function.
References (from this video)
No references stored for this video.
Video 4OHWCxS0MJk
Rolling Dice & Taking Names Discussion at 1:31:10 sentiment: neutral
video_pk 94710 · mention_pk 319423
Click to watch at 1:31:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Known by the general public.
Cons
- Beat Shadows over Camelot in a popularity poll.
Thematic elements
Comparison games
- Shadows over Camelot
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a popularity contest
- those are your gateway games that will eventually lead to the pandemics
- I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
- if you like monopoly you might like and then suggest something else
- I will play Monopoly with you anytime as long as we play by the rules
- there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
- I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video 3728KbvVRyY
Rum & Board Playthrough at 0:57 sentiment: positive
video_pk 92224 · mention_pk 304916
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simple rules, easy for children.
- Nostalgic and fun for adults.
- Visually appealing with candy themes.
Cons
- Relies entirely on luck, no strategy.
- Can be very slow and repetitive if you draw the same colors.
Thematic elements
- A race to the castle through a land of sweets.
Comparison games
none
Mechanics (from transcript analysis)
- Roll and Move (Card Draw) — Players draw colored cards to move their pawn to the next space of that color on the board.
- Set Collection — Players aim to reach the end first, implying a race mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Everyone's favorite childhood games of imagination joy and lots of candy.
- So far ahead green yeah you might know what the hell oh the car doesn't seem that bad it's a pro this game I'm like I've hit four Purples in a row I just want to point that out that's pretty crazy.
- Hope you had a real gumdrop of a time watching us play Candyland a game of lots of skill I have the most skill in planning planning by oh yeah you're supposed to like comment watch our other classic games watch our real games get psyched for season 2 Roboto cannulas the best game ever made and you're gonna go that route sounds more like lumpy Space Princess would you like to show what the Pompeii Space Princess plumpie Space Princess and I'm some best game ever made guys yeah I'm just not ready for it okay but my body was ready.
References (from this video)
No references stored for this video.
Video 3Dl6WKnvjnI
Board Game Buzzz Discussion at 14:13 sentiment: positive
video_pk 88515 · mention_pk 294905
Click to watch at 14:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's definitely calm peaceful just slowly building out your little ecosystem
- my dream gaming day and how it was to play War of the Ring with the Lord of the Rings cast
- Flamecraft... the cute animals just completely suck me in
- I really enjoy Magic the Gathering but something about it I get angry when I lose
- Parks is always one that I'm like down to play and ready to play
- Honey Buzz I love honey Buzz I am clearly I mean clearly I'm obsessed with like honeybees
- Beast is another one I feel like it's a little bit to kind of get into and I feel like every time I play I kind of remind myself the rules but I love Beast
- Candyland for obvious reasons
- Obsession for obvious reasons
- I need to live in Flamecraft
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U
Neon Gorilla Interview at 1:41:46 sentiment: negative
video_pk 80661 · mention_pk 307652
Click to watch at 1:41:46 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Can be a game for a child to recognize colors.
- It is a game for them to pick up sticks and time themselves.
Cons
- Not a game, but an activity or task.
- Essentially 95% luck.
- Skill test is recognizing double squares or colors, not rules of the game.
- Like a math worksheet - testing if you can do two plus two.
Thematic elements
- A journey through a colorful land.
- Linear progression based on drawing cards.
Comparison games
none
Mechanics (from transcript analysis)
- roll and move — Players move their pawn based on the color of a card drawn.
- Set Collection — Players collect cards of specific colors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
- I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
- Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
- Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
- Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
- Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
- >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
- I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
- It is. It's the Wikipedia of board games
- You can't be afraid to like say something that's going to make people mad.
- It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
- I I don't want to collect any more Funko Pops for this board game.
- I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
- I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video TBeFjsxde6A
Where There's A Wilz, There's a Play Review at 7:04 sentiment: mixed
video_pk 80553 · mention_pk 318381
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Nostalgia factor
- Silly fun
Cons
- Can be difficult for colorblind players
- Not a serious game
Thematic elements
- reaching the end of a path
- fantasy land
Comparison games
none
Mechanics (from transcript analysis)
- card flipping — Players flip cards to determine their movement.
- Color Matching — Movement is based on matching the color on the card to spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are going to get another copy so we can experience some of the other parts of it that we couldn't finish.
- I didn't think I was going to like this game. I really didn't.
- It's a game of chance. If cheese is needed in two of your dishes and cheese never comes up, you never get that bonus for the perfect plate, which is kind of irritating and aggravating, but it's a game of chance.
- Easy keep that one. It's one of our favorites.
- This one's hard.
- It plays better with more than two people because you don't have that dummy character that's just blocking stuff.
- It's one play like the cafe might be a maybe for me.
References (from this video)
No references stored for this video.
Video VTo5DiRaTVY
Neon Gorilla Review at 33:31 sentiment: other
video_pk 80335 · mention_pk 281178
Click to watch at 33:31 · YouTube ↗
Overall sentiment (raw)
Debated (as a game vs. activity)
Pros
- Considered a compelling puzzle for very young children.
- Represents an extreme end of the 'not a game' spectrum due to lack of agency.
Cons
- Contains zero agency.
- Does not involve any skill or meaningful decision-making for adults.
Thematic elements
- Journey through candy land
- Candy land
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players draw cards to determine movement.
- roll and move — Implicitly present through card draws dictating movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game isn't like, 'No, no, no.' The game's like, 'Whoa, you're beating me so well. Well done.'
- This thing had me opening it up on my laptop on the couch. I never have played TTS on the couch before. That's how I know that this is an absolute banger.
- The rule I said the rule it's it's the idea that I said of like every rule that I add needs to be 10 times more fun than it adds.
- It is so important that you do follow the order of operations.
- I love that as a player. And to to full circle of what we were talking about earlier of like what is fun I don't know. I only know what I enjoy. So I lean into that and hope that other people enjoy that thing as well.
- The dice in this are obviously the equivalent of the deck building in Bolatoro.
- I I I love making stuff. So, yeah.
- The rabbit holes end up being my most profitable thing.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–7 of 7