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Cape May box art

Cape May

Game ID: GID0058813
Game Info
Year
2021
Players
1-4
Age
13+
Playtime
120 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
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Description

In Cape May, players traverse the city streets as entrepreneurs, developing property while building wealth over four seasons to earn prestige.

Build cottages, develop them into Victorian homes, and upgrade them into historic landmarks. Establish shops and grow them into profitable businesses. Carefully move around the city, and make strategic use of activity cards. Complete bonus goals, then take some time to relax and spot wildlife in the best place for birdwatching in the Northeastern United States.

Whoever best balances their income, development, movement, and personal goals will go down in history as the most successful developer of Cape May!

—description from the publisher

Description

In Cape May, players traverse the city streets as entrepreneurs, developing property while building wealth over four seasons to earn prestige.

Build cottages, develop them into Victorian homes, and upgrade them into historic landmarks. Establish shops and grow them into profitable businesses. Carefully move around the city, and make strategic use of activity cards. Complete bonus goals, then take some time to relax and spot wildlife in the best place for birdwatching in the Northeastern United States.

Whoever best balances their income, development, movement, and personal goals will go down in history as the most successful developer of Cape May!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 11 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–17 of 17
Video Pxq_WX2FU6E Meeple University Top 10 List at 36:52 sentiment: positive
video_pk 89960 · mention_pk 239816
Meeple University - Cape May video thumbnail
Click to watch at 36:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined mechanics
  • Gorgeous artwork and components
  • Strategic depth
  • Familiar movement mechanic
Cons
  • Can be restrictive movement
Thematic elements
  • town building
  • Cape May, New Jersey
  • Storytelling of building the town
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • Area Majority — And then majorities of where you place them in certain areas as well.
  • Engine Building — There are four seasons, Spring, Summer, Winter, and they are one of these, it has that deck building type of feeling where, okay, at what point you want to keep building your engine bill, like building the shop that gives you income because you need the money.
  • Hand Management — Your movement cards, you'll play it out of your hand, you have to move exactly that many spaces.
  • point-to-point movement — It's essentially a tile placement, point-to-point movement.
  • Tile Placement — You want moving around your pieces to place tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It has deck building, the mechanic of deck building that I wish I have in some others that makes my life easier in deck building.
  • It all fits together very cleverly.
  • This is the first sort of ultra heavy, above 4 on BGG type of game that I've liked this much for quite a while.
  • It makes for really interesting decisions.
  • The components are really great in here as well, they've got lots of little buildings and metal coins and all sorts of fun stuff.
  • It's really a three-dimensional puzzle.
  • The limited amount of actions you can do makes it like it's so tight that you have to think ahead.
  • It's just a really simple, really elegant, thinky, you know two player push and pull back and forth sort of game.
  • The theme is so fun, it's like the puns in the shop and everything else.
  • It is also a lot more interactive than your typical one.
  • It's really a deep strategy game.
  • It's been really close every time, with high scores around about 100.
References (from this video)
No references stored for this video.
Video ng_gEBldjgw Getting Games Discussion at 1:51 sentiment: neutral
video_pk 89748 · mention_pk 238880
Getting Games - Cape May video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I might be kind of done with it
  • the best solution for us right now is my iphone
  • we filmed two more playthroughs and those realistically should be the first ones that go public
  • I really can't wait to hear what people think
  • we're hoping to put out the gallerist later this month
References (from this video)
No references stored for this video.
Video pxsLWoiWBKY Getting Games Discussion at 5:38 sentiment: positive
video_pk 89623 · mention_pk 238343
Getting Games - Cape May video thumbnail
Click to watch at 5:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Station Phoenix: seven times played shows strong interest
  • kate may is a game that came out from thunder works games
  • there's going to be a Kickstarter campaign for that one going out in July
References (from this video)
No references stored for this video.
Video Z6O0cMN3l5g Watch It Played Top 10 List at 9:14 sentiment: positive
video_pk 88717 · mention_pk 234587
Watch It Played - Cape May video thumbnail
Click to watch at 9:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pleasantly surprised
  • Great game to introduce to people
  • Light and colorful
  • Delightful little plastic buildings
Cons
  • Can be viciously cutthroat
Thematic elements
  • Property Development, Building Wealth
  • City Streets, Cape May
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Area Control — Players develop property and build wealth.
  • economic engine — Building properties and upgrading them into historic landmarks, establishing and growing shops.
  • Resource Management — Handling money is important.
  • Set Collection — Balancing income, development, movement, and personal goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • absolutely amazing puzzle of a game
  • it's basically the war game version of King of Tokyo and I think there's space in the world for that
  • 95 of the time people just write insults on those cards and it's hilarious
  • this game is so fun A puzzly beautiful and brutal game
  • it's also vicious I played this I really liked Cape May I thought it was a lot of fun and it is very lovely looking but it's also area control and you've got to get the right things at the right time you gotta handle your money and you've got to make sure that there's a bunch of stuff going on and it's just a Cutthroat game that's he's vicious and violent but it does look lovely as well
  • Meadow in general might be the best looking game in that genre
  • I feel like I've missed the boat with alcohol the card game that there's just too much out there too much release
  • the components are absolutely fantastic the player board is so well designed with little indents for each movable past I feel like this game is one where the production quality really enhances the experience
References (from this video)
No references stored for this video.
Video qgcRDiCzVeM Getting Games Analysis sentiment: positive
video_pk 87723 · mention_pk 229740
Overall sentiment (raw)
positive
Pros
  • lovely game with thematic appeal
  • fits into light-to-medium space nicely
Cons
  • longer than some lighter titles; may not stay forever
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has been such a fun thing I hope we keep doing it and get to episode 58
  • it's been two and a half years honestly
  • I love this game
References (from this video)
No references stored for this video.
Video TBeFjsxde6A Where There's A Wilz, There's a Play Review at 16:20 sentiment: mixed
video_pk 80553 · mention_pk 196324
Where There's A Wilz, There's a Play - Cape May video thumbnail
Click to watch at 16:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyable solo play
  • Interesting theme
Cons
  • Takes up a lot of table space for solo play
  • Reviewer has gotten their fill of solo play
Thematic elements
  • building and improving locations
  • Cape May
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Building in different areas (gravel, grass, dirt, sand) yields different values.
  • Set Collection — Players collect different types of birds.
  • Tile Placement — Players build buildings on the map.
  • Worker Placement — Players move around the board to take actions and build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are going to get another copy so we can experience some of the other parts of it that we couldn't finish.
  • I didn't think I was going to like this game. I really didn't.
  • It's a game of chance. If cheese is needed in two of your dishes and cheese never comes up, you never get that bonus for the perfect plate, which is kind of irritating and aggravating, but it's a game of chance.
  • Easy keep that one. It's one of our favorites.
  • This one's hard.
  • It plays better with more than two people because you don't have that dummy character that's just blocking stuff.
  • It's one play like the cafe might be a maybe for me.
References (from this video)
No references stored for this video.
Video 6ViRcwr4ppc Meeple University Playthrough
video_pk 70043 · mention_pk 166942
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cape May is this seaside town in New Jersey.
  • it's a neat neat little game
  • it's just so fun like that, building something upgrading something getting income
References (from this video)
No references stored for this video.
Video 6ViRcwr4ppc Meeple University Playthrough at 1:04 sentiment: positive
video_pk 70043 · mention_pk 239974
Meeple University - Cape May video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Engaging engine-building feel
  • Tight board with nice components (3D buildings)
  • Satisfying progression and scoring with majority influence
Cons
  • Early game can feel money-tight and expensive to build
  • Box and components can feel tight or small compared to expectations
Thematic elements
  • Victorian-era development
  • seaside town in New Jersey
Comparison games
  • Concordia
  • Calico
  • Dinosaur Island
Mechanics (from transcript analysis)
  • activity_cards — Draw and play activity cards for special actions or discounts.
  • Area Majority — At end of game, regions grant majority points based on number of buildings in gravel, grass, dirt, and sand.
  • bird_tokens_and_set_collection — Collect bird tokens; there are seven types and sets score points.
  • building_and_upgrading — Build cottages/shops, upgrade to Victorian houses and then to landmarks, with associated income changes.
  • diagonal_adjacent_power — Some cards grant special powers like treating diagonally adjacent lots as adjacent.
  • end_game_scoring — Final scoring includes victorian/landmark values, majorities, sets of birds, and objective cards.
  • event_cards_per_round — Each round (except the first) has an event card that introduces flavor text and effects.
  • Events — Each round (except the first) has an event card that introduces flavor text and effects.
  • lighthouse_action — Lighthouse action lets you build for five dollars anywhere on the board.
  • majority_scoring_by_region — At end of game, regions grant majority points based on number of buildings in gravel, grass, dirt, and sand.
  • movement_cards — Movement is resolved by playing a movement card indicating spaces to move; some spaces are one-way.
  • Set Collection — Collect bird tokens; there are seven types and sets score points.
  • three_actions_per_turn — On each turn you take three actions, chosen from a set of options including move, build, upgrade, draw activity cards, or collect money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cape May is this seaside town in New Jersey.
  • it's a neat neat little game
  • it's just so fun like that, building something upgrading something getting income
References (from this video)
No references stored for this video.
Video 7CKlQTyill0 Watch It Played Playthrough
video_pk 68561 · mention_pk 164841
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be playing cape may a one to four player game designed by eric mosso and published by thunderworks
  • ignore the effect of an event card those cards are always interesting because there's always a risk that like what if i never use it
  • this upgrade card says when playing a movement card you can adjust the movement value by plus one or minus one
  • the lighthouse space allows you to build anywhere that's available on the map at the cost of just five dollars
  • two face down cards and choosing one
  • draw two activity cards just immediately
References (from this video)
No references stored for this video.
Video 7CKlQTyill0 Watch It Played Playthrough at 0:10 sentiment: positive
video_pk 68561 · mention_pk 239228
Watch It Played - Cape May video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game provides a strong thematic sense of developing a Cape May resort and its landscape.
  • Movement and action economy (move, build, upgrade) offers varied decisions each round.
  • Bird tokens and set-collection provide a clear, visible path to bonus points.
  • Discounts and the lighthouse mechanic add strategic depth and planning opportunities.
Cons
  • Costs can escalate with certain events (fires) and regional penalties, creating tension.
  • End-game scoring requires tracking multiple regions and sets, which can be complex.
Thematic elements
  • New Jersey resort Cape May
Comparison games
  • Atlantic City
Mechanics (from transcript analysis)
  • Bird tokens and set collection — Players collect bird tokens from bird spaces; sets of unique birds score points; some birds are special and worth different values.
  • Building and upgrading — Players build shops, cottages, victorians and landmarks; upgrades modify costs and income; buildings influence proximity bonuses.
  • Card Drafting — After taking an action, a player may draw multiple cards and choose one; the other drawn cards go to the bottom or are discarded.
  • Card drafting after actions — After taking an action, a player may draw multiple cards and choose one; the other drawn cards go to the bottom or are discarded.
  • Discounts and upgrade cards — Upgrade cards provide ongoing or one-off discounts on actions (e.g., movement value adjustments) and may be discarded after use.
  • end-game scoring components — Points come from victorians by terrain, established landmarks, upgrade cards, bird tokens, and money pools.
  • Event cards and fire effects — Events are drawn each round and can alter costs or restrictions; a central fire event can raise costs in affected zones.
  • Events — Events are drawn each round and can alter costs or restrictions; a central fire event can raise costs in affected zones.
  • Lighthouse action — A lighthouse space allows building anywhere on the map for a fixed cost (five dollars); the lighthouse is rotated between rounds.
  • Majorities and territory scoring — End-game scoring awards points for majorities of victorians/landmarks in different terrain zones (gravel, grass, dirt, sand).
  • movement cards — Players play movement cards to move a number of spaces; some cards require paying a coin; movement can be adjusted by upgrade cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be playing cape may a one to four player game designed by eric mosso and published by thunderworks
  • ignore the effect of an event card those cards are always interesting because there's always a risk that like what if i never use it
  • this upgrade card says when playing a movement card you can adjust the movement value by plus one or minus one
  • the lighthouse space allows you to build anywhere that's available on the map at the cost of just five dollars
  • two face down cards and choosing one
  • draw two activity cards just immediately
References (from this video)
No references stored for this video.
Video 2mEEwZEJMrs Discussion at 2:20 sentiment: positive
video_pk 66222 · mention_pk 161040
Cape May video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and approachable theme
  • Nice table presence
Cons
  • Can feel repetitive over rounds
Thematic elements
  • Real estate development and renovation in a seaside locale
  • Coastal town renovation
  • Strategic property development
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Manage money and materials to upgrade properties.
  • Tile Placement — Develop property by placing tiles to improve a seaside town.
  • Tile placement / area building — Develop property by placing tiles to improve a seaside town.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Canvas is a game where each of us we are creating our own art pieces so you have like different clear like translucent pieces of art that layer on top of each other to create a painting
  • Whoever has the best Gallery wins
  • we're going to play the game off camera and you'll see one of us will be in an unfortunate predicament
References (from this video)
No references stored for this video.
Video hEJN4Osh14Y Meeple University Rules Teach at 5:01 sentiment: positive
video_pk 64840 · mention_pk 158407
Meeple University - Cape May video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Increases income effectively through commercial buildings.
  • Residential buildings provide end-game points.
  • Upgrade cards offer points, ongoing powers, or one-time abilities.
  • Event cards add variability and historical flavor.
  • Goal cards provide guidance and scoring opportunities.
  • The artwork by Michael Menzel is beautiful.
Cons
  • Money can be tight.
  • Some players may forget to track income increases.
  • Certain event cards can be negative or situational.
Thematic elements
  • Entrepreneurs developing a resort town while dealing with historical events like flooding and fires.
  • Cape May, New Jersey in the 1900s, Victorian era
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players get three actions per turn to perform various tasks like moving, building, upgrading, drawing cards, or collecting movement cards.
  • Area Majority — Players compete for the most buildings in each zone to gain bonus points at the end of the game.
  • Card Drafting — Players start with movement cards and draw activity cards, with some actions allowing players to draw more.
  • event cards — An event card is flipped at the beginning of each round (except the first), influencing the gameplay for that round, with some having seasonal variations.
  • Hand Management — Players manage their hand of movement and activity cards, with actions available to retrieve used movement cards.
  • Set Collection — Players collect bird tokens to build sets for scoring at the end of the game.
  • Variable player powers — Players choose two goal cards at the beginning of the game, which are kept secret and provide end-game scoring objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my fun life and chill playthrough
  • The card says you can upgrade a cottage to a victorian or any victorian to a landmark at a discount of two dollars.
  • The event cards they kind of set the tone for the round.
  • I really like it you know it's like there's this idea of like an economic board game and I feel like there aren't that many of them that come out more economic stuff than there used to be.
  • I told kids about how dad sharky our live streams there you go
  • The worst jokes are the ones you have to explain right
  • I pride myself on being really responsive as well so if you have any questions questions comments complaints you can keep the complaint okay if you want to make a complaint you can but uh yeah just reach out
  • It's like an economic game but it wasn't like crazy heavy
  • It's still kind of a medium weight game but it's kind of about buying and buying stuff and being like economical with both your actions and with your money
References (from this video)
No references stored for this video.
Video 2Bv5rawOfjI watch it played Rules Teach at 0:12 sentiment: positive
video_pk 64435 · mention_pk 157895
watch it played - Cape May video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear setup and rule explanation
  • Engaging theme with seaside setting
  • Layered upgrade and scoring systems
Cons
  • Complex rule set may be challenging for new players
Thematic elements
  • building cottages, stores, businesses, and landmarks while dealing with seaside challenges
  • Cape May, described as one of America's oldest seaside resort areas
Comparison games
none
Mechanics (from transcript analysis)
  • Activity cards — Draw activity cards, keep some, and later resolve them for upgrades or benefits; some cards may let multiple actions.
  • Bird tokens and collections — Landing on bird icons draws tokens, which can be organized into collections worth points.
  • Building on lots — Players place cottages or shops on empty lots adjacent to their marker; zones determine costs; building increases income.
  • Event and round structure — The game progresses in rounds with an event step and three actions per player; events can be immediate or ongoing and sometimes trigger fires across the map.
  • Events — The game progresses in rounds with an event step and three actions per player; events can be immediate or ongoing and sometimes trigger fires across the map.
  • Income and scoring — Income tracks increase with upgrades; end-game scoring uses zones, majorities, bonuses, and remaining money.
  • Lighthouse step and final scoring — Advanced lighthouse steps determine when income is paid, when to draw new cards, and ultimately lead to final scoring.
  • Movement Points — Players play movement cards specifying distance, pay any costs, move their figure, and resolve symbols or draw cards on landing.
  • Movement with movement cards — Players play movement cards specifying distance, pay any costs, move their figure, and resolve symbols or draw cards on landing.
  • Multi-Use Cards — Draw activity cards, keep some, and later resolve them for upgrades or benefits; some cards may let multiple actions.
  • upgrading — Upgrade cottages to Victorian homes, Victorian homes to landmarks, and shops to businesses, with various costs and possible upgrade cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cape May designed by Eric Mosso and published by Thunderworks Games
  • The game itself is played over a series of rounds
  • Birds you collect will gain you points at the end of the game as we'll see
  • The player with the most points wins
  • solo rules described at the back of the rule book
References (from this video)
No references stored for this video.
Video P4VG-Mn3jqA Board Games for One Review at 0:23 sentiment: mixed
video_pk 36622 · mention_pk 109913
Board Games for One - Cape May video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Accessible, casual strategy with decorative, easy-to-follow progression
  • Clear visualization of town growth and milestone-based objectives
  • Bird tokens introduce a fun, push-your-luck scoring angle
Cons
  • Bird token randomness can skew late-game outcomes
  • Two-player pacing can feel tight; some objective cards may misalign with early plans
  • The wax punishment sequence at the end was unusual and off-topic for a review
Thematic elements
  • urban development and wealth-building through property, shops, and landmarks
  • Cape May city in the northeastern United States with Victorian-era development
  • abstract euro-style city-building with light thematic veneer
Comparison games
  • Wingspan
  • Token Terrors Battlegrounds
Mechanics (from transcript analysis)
  • Action cards — Activity or action cards modify placements and incomes, adding strategic options.
  • Area Movement — Players move around a city board to exploit spaces and influence development in different zones.
  • city-building / area development — Players develop the town by placing cottages, Victorian homes, landmark buildings, and shops across districts.
  • movement / spatial planning — Players move around a city board to exploit spaces and influence development in different zones.
  • Objective Cards — Objective cards guide end-game scoring by requiring certain combinations of buildings or zones.
  • set collection / resource scoring — Bird tokens are collected and scored in sets, providing a gamble-like push-your-luck element.
  • zone-based scoring / area majority — Different terrain zones (gravel, grass, sand) have varying point values, affecting where players expand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's a pretty nice casual game
  • I enjoy it more than wingspan too
  • May the best man win
  • the loser gets to leave their leg up
  • There are plenty of strategy there's a little push your luck
References (from this video)
No references stored for this video.
Video iDw-j5By-9U Board Game Dad Top 12 List at 10:37 sentiment: negative
video_pk 34879 · mention_pk 104004
Board Game Dad - Cape May video thumbnail
Click to watch at 10:37 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Beautiful artwork
  • Thematic city-building flavor
Cons
  • Mechanics felt gimmicky and luck-influenced
  • bird collection system criticized
Thematic elements
  • bird sightings and grid progression
  • city neighborhood with birds and streets
  • thematic but luck-influenced
Comparison games
  • Wingspan
  • Friday
Mechanics (from transcript analysis)
  • bird sighting/random draw — draw birds from a bag when landing on bird spaces
  • dice/board movement with grid — dice or cards move on a grid to build structures and collect points
  • Grid Movement — dice or cards move on a grid to build structures and collect points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these deals come from Amazon
  • What's Next is a Cooperative Adventure game
  • for 30 bucks oh and also the component quality here
  • Apollo this is a really fascinating educational game
  • Juicy Fruits I think is not very exciting
  • Gloomhaven Jaws of the Lion is one of the most popular board games on Board Game Geek
  • Oath is not an entry-level game
  • Pan Am is a really smart thematic game
  • Beyond the Sun is fantastic
  • Gutenberg is a wonderful auctioning game
References (from this video)
No references stored for this video.
Video K699SdcUacI TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 11:57 sentiment: positive
video_pk 33218 · mention_pk 98639
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Cape May video thumbnail
Click to watch at 11:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn but deep enough for repeated plays
  • Crisp production and well-balanced scoring
Cons
  • May feel light for heavy gamers
  • Imports can be pricey outside of NA release
Thematic elements
  • area majority with light set collection
  • Coastal town with birds and real estate
  • streamlined, elegant design
Comparison games
  • New York 1901
Mechanics (from transcript analysis)
  • action point / card-driven movement — Choose actions to expand your seaside real estate
  • Action Points — Choose actions to expand your seaside real estate
  • Area Majority — Contend for influence across districts to gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's an amazing game because you're just trying to buy and buy things at the right amount of shares.
  • The cool thing is that every puzzle is different and that each person has one piece of the puzzle.
  • Dimension is a fantastic real-time deduction game.
  • This is one of the most streamlined best games.
  • Stay Cool is a game that humbles you and makes you laugh at yourself.
References (from this video)
No references stored for this video.
Video D14gv8sBhTA Our Family Plays Games Discussion at 21:28 sentiment: positive
video_pk 6425 · mention_pk 19036
Our Family Plays Games - Cape May video thumbnail
Click to watch at 21:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful theme and art
  • bird-watching element adds charm
Cons
  • compares to Monopoly but with a different mechanic; may be heavier than pure family games
Thematic elements
  • city-building with Victorian homes
  • Cape May, New Jersey seashore
  • economic hand-management
Comparison games
none
Mechanics (from transcript analysis)
  • card play / city-building — play cards to place buildings and influence the city layout
  • Hand Management — control cards to build shops and homes in the city
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we wanted to put together this new show that was gonna spotlight you know people of color women lgbtq you know all of those underrepresented voices
  • these are the kinds of comments that i got in the survey
  • this is what i was looking for
  • we love talking to you too and then one more thing family always know always remember we love you
References (from this video)
No references stored for this video.
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