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Carcassonne box art

Carcassonne

Game ID: GID0059601
Game Info
Year
2000
Players
2-6
Age
7+
Playtime
45 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.

During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, thus making it a harder for them to complete it and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

First game in the Carcassonne series.

Description

Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.

During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, thus making it a harder for them to complete it and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

First game in the Carcassonne series.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 279
This page: 50
Sentiment: pos 32 · mix 7 · neu 2 · neg 0
Mentions per page
Showing 1–50 of 279
Video PdVghmTDe4c Board Game Sanctuary Analysis at 8:16 sentiment: positive
video_pk 151943 · mention_pk 426637
Board Game Sanctuary - Carcassonne video thumbnail
Click to watch at 8:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanics involve manipulating dice rolls.
  • Dice influence tile placement on the map.
  • Dice determine which depot tiles can be taken from.
  • Dice influence what type of goods can be sold at the market.
  • Worker resources allow for dice pip adjustment.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Everything in the game hinges on two dice, influencing tile placement, depot access, and goods for sale.
  • Worker Resource — A worker resource allows players to increase or decrease dice pips by one, used to get desired values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • have you ever felt helpless while playing a board game
  • how random does a game need to be and are there ways to navigate and get around random chance
  • I do have my own C when it comes to playing katar in itself yes it's a much better game than Monopoly but actually I've suffered many many unfortunate losses in Katan mainly due to a poor dice roll
  • one way that games allows players to contend with this sense of Randomness a poor dice roll or an unlucky card draw is by giving players the power to mitigate the results
  • the randomness here comes through which of those kes are going to get stuck in the tower
  • I love it when a game gives you that guaranteed outcome
  • whilst the chance of getting a one at the beginning seems equalized as you churn through the deck you can almost somewhat predict what numbers might come up next
  • basically you're going to be building bad bags with different ingredients and creating potions
  • if a player rolls the game says sorry that's the end of your turn pass the dice onto the next player it's their turn better luck next time and I'm not really a fan of games that do that
  • I love how this is a split puzzle where you've got one area control mechanism where you can use your dice to control a particular ruin but on the other hand you're using your smaller value dice to create these cool little patterns and and score in other ways
  • Randomness can create an interesting ever evolving puzzle when the randomness actually creates um a fluctuation or a limitation of resources that players can use each and every round or throughout a game
  • the big weight to decision or the moral dilemma here is do I I take a lot of resources cuz I need them and then only spend one action point on that particular action or do I do the opposite pick a die that has a one on it get one of that resource but then be able to spend six action points on that particular diece space
  • I really like games that help to balance the game out so that no matter what you roll you're going to get a benefit
  • Love Games acknowledge the randomness they embrace the randomness and they think about how can we use this Randomness in an interesting Mana that's going to
  • so the big weight to decision or the moral dilemma here is do I I take a lot of resources cuz I need them and then only spend one action point on that particular action or do I do the opposite pick a die that has a one on it get one of that resource but then be able to spend six action points on that particular diece space
  • and that is such a cool Innovative design element
  • Rolling a low die value in rajes of the ganes is going to help you advance up the river track and the River track is literally littered with some beautiful bonuses they're going to help get your game moving and so it almost actess like a catch-up mechanism
  • I really like games that help to balance the game out so that no matter what you roll you're going to get a benefit no matter what you roll you're going to be able to be pushed along the way where the strategy is still going to help you catch up to the person who's in the lead and close that Gap
  • Love Games acknowledge the randomness they embrace the randomness and they think about how can we use this Randomness in an interesting Mana that's going to make for a fun game
References (from this video)
No references stored for this video.
Video LobJqEWC8fk Board Game Sanctuary Event Coverage at 36:01 sentiment: neutral
video_pk 151934 · mention_pk 426509
Board Game Sanctuary - Carcassonne video thumbnail
Click to watch at 36:01 · YouTube ↗
Overall sentiment (raw)
Neutral (used for comparison)
Pros
none
Cons
none
Thematic elements
  • Medieval City Building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Involves placing meeples on features.
  • Tile Placement — Features little square tiles that are placed to build a landscape.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whole trip the whole journey was worth it just to get Oracle of dely
  • I'd probably give caca a three out of four it definitely has a few little areas where it could be a little bit more interesting the game kind of felt quite short for two plays but still a very fun and unique experience
  • basically once you played this sized game you're not going to go back to the original because of just how satisfying it is to pull a giant Cube and plunk it onto the Matt and just really see the
  • I don't think I particularly enjoyed that particular game cuz I'm not really much of a push your luck game
  • I do like seeing my tiles flat on a flat surface it just makes it easier to navigate
  • it was really great for TI to come over who's the game's designer to come over to me and actually say hey I really want to show you this game and talk to you about um how this plays I want to really share this passion with you
  • I also want to say a huge huge thank you to people that came up to say hi to me or thank me for making videos from my lounge room
  • it really just makes this hobby so much more enjoyable to know that we have really good people out there that just um can celebrate tabletop gaming here in Australia
References (from this video)
No references stored for this video.
Video cJ0Nh_42Ouw The Dice Tower Analysis at 1:18 sentiment: positive
video_pk 151824 · mention_pk 425684
The Dice Tower - Carcassonne video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Carcassonne
  • New World, a Carcassonne game
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Finga Golf was a game where you hit the golf ball with a little golf club on your finger. It's kind of big and giant. It's okay. Six out of 10.
  • Nature. This is the big new game version of Evolution. Evolution has been made quite a few times. I think I liked it fine. Seven out of 10. I think if I play the expansions, I like it more.
  • Sumo. A weird two-player trick-taking game that somehow works amazingly well in a small little package. It's almost too weird to love it, but I do like it. Seven out of 10.
  • Please don't burn my village. This is from Fireside Games and you're playing cards and moving up values. It's almost like a very, very light economic game and I enjoy it. 7.5.
  • Shadow Sea. Beautiful game. Um I think it it's prettier. I'd rather play it than Cascadia, but they're kind of in the same bucket. If you like one, you might like the other. 7.5.
  • Waddle, a little game from All Play that I really enjoyed about trying to make groups of penguins in controlled numbers, but also it has this weird little marble thing to see who goes next, which is a very it's a gimmick, but it works really well, but the game play is what attracts me and eight out of 10.
  • So, those are all the games I reviewed 1, 5, 10, and 20 years ago. Thanks so much for watching.
  • If you really like what we're doing here at The Dice Tower, then there are different ways to support The Dice Tower.
  • Tell your friends about The Dice Tower.
References (from this video)
No references stored for this video.
Video g4XgQUOSmII No Rolls Barred Other at 0:03
video_pk 151356 · mention_pk 425010
No Rolls Barred - Carcassonne video thumbnail
Click to watch at 0:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carcassonne.
  • Undertale.
  • Blue whale.
  • Superman.
  • Chartreuse.
  • Spotlight.
  • SUPERSTORE.
  • Cricket.
  • Gimli.
  • Diamonds.
References (from this video)
No references stored for this video.
Video VrRDdAwtNzA The Dice Tower Review at 0:52 sentiment: positive
video_pk 151313 · mention_pk 424925
The Dice Tower - Carcassonne video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very popular and a good gateway game.
  • Has been a favorite for a long time, part of the core gateway game discussion with Catan.
  • Still an excellent welcoming game.
Cons
  • Has a gazillion expansions, leading some to look down on it.
  • Interaction can be about taking over other people's cities and roads.
Thematic elements
Comparison games
  • Catan
  • Labyrinth
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When I saw the smooshing of them together, I thought that could go interesting or that could go poorly.
  • It really sounded like a cash grab to me.
  • Now, in board game culture, Carcassonne is known as having jumped the shark or shot the catapult if you will.
  • I'm very impressed with how they managed to pull that off.
  • Everyone laughs at it and goes, 'What a great way to score.'
  • What looked like a weird crossover, Burger King pizza, is better than you might imagine.
  • While I still prefer Carcassonne as I as a core game, this is this is pretty close behind it and then somewhere further down the line would be Labyrinth.
References (from this video)
No references stored for this video.
Video opv5piG89ZI Top List at 30:56 sentiment: positive
video_pk 134377 · mention_pk 383374
Carcassonne video thumbnail
Click to watch at 30:56 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Classic and enjoyable tile-laying
  • Simple core mechanic
  • Can be played anytime
  • Satisfying when playing well
Cons
  • Dropped significantly on the list
  • Can be ganged up on if winning
Thematic elements
  • Building a medieval landscape
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place meeples to claim features.
  • scoring — Points are scored for completed features.
  • Tile Placement — Players place landscape tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a racing game that Rethinkulous.
  • It needs to get higher. It will get it will go up, I'm sure.
  • If you want to see a T-Rex fight Deadpool who fights Sherlock Holmes, you can do that.
  • It is one of the best experiences of a tabletop that I've ever had in my life.
  • This is the clue killer. I call it the clue killer.
  • It's one of the best AEG games out there, I think.
  • This is the die of Christmas past and Christmas present and Christmas future.
  • We are witnessing this with us. We're not joking. This is not It's stressing us out, honestly.
References (from this video)
No references stored for this video.
Video YK-gU51CUEI Top List at 38:34 sentiment: positive
video_pk 134359 · mention_pk 382228
Carcassonne video thumbnail
Click to watch at 38:34 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Easy to learn and play
  • Innovative tile-laying and area control
  • Satisfying map building
  • Competitive despite cooperative building
Cons
  • Base game with first two expansions is preferred by the host
  • Can be played 'mean' with certain expansions
Thematic elements
  • Medieval French landscape
Comparison games
  • Wingspan
  • Snake Oil
  • Shake That City
  • Race for the Galaxy
  • Blueprints of Mackin
Mechanics (from transcript analysis)
  • Area Control — Trying to control cities and roads and farms um by putting meeples down on them and getting points for doing so.
  • Simultaneous action selection — building it cooperatively, you're playing the game competitively.
  • Tile Placement — Starts with one tile and it builds out... building the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So Castell is very much a Euro game, but in a very unique way.
  • It's really really thinky. It's really hard to build these pyramids. Uh which is what I love about the game. That puzzle of building these pyramids and collecting the right people to recruit into your into your group to build these pyramids is so thinky. It's so hard, but it's so much fun.
  • One is setups kind of long. Um, and putting away is even longer with the insert that they have.
  • This game is a quarter century old at this point.
  • The game that got me into the hobby, the modern hobby, and that is Carcassone.
  • What blew my mind is, and we take it for granted now, but think about your first time ever hearing about a board game that starts with one tile and it builds out.
  • It's a very simple game. It's truly an OG style Euro game and uh it's it's wonderful.
  • Still one of the most popular games to this day. One of the most played games on BGG to this day, 25 years later.
References (from this video)
No references stored for this video.
Video M7e-ugYR8gw Top List at 15:25 sentiment: positive
video_pk 134296 · mention_pk 382886
Carcassonne video thumbnail
Click to watch at 15:25 · YouTube ↗
Overall sentiment (raw)
Highly Positive (but hard to obtain)
Pros
  • Great two-player experience
  • Fantastic features added to the Carcassonne system
  • Wall functions as a score track with bonus corners
  • Subtle changes make players think harder
  • Favorite way to play Carcassonne
Cons
  • Very difficult to obtain
Thematic elements
Comparison games
  • Carcassonne
  • Pandemic
  • Zu vadis
Mechanics (from transcript analysis)
  • Area Control — encourages players to stop on them exactly
  • Scoring Track — the wall itself functions as a score track
  • Tile Placement — players are confined to adding tiles within a wall
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 77 game is galactic Renaissance this sibling designed to inish turned out to be far more polarizing than I ever would have guessed
  • The Simplicity and speed of Luna combined with the unique abstract Challenge and Perfect Production make this one of the most fresh two-player games in years
  • bitewing games is launching the most epic Riner Kia Kickstarter project ever and yes currently it is a secret but not for long
References (from this video)
No references stored for this video.
Video bFRQXQxxrOM Top List at 6:45 sentiment: positive
video_pk 134263 · mention_pk 382516
Carcassonne video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • High-quality tile placement
  • Shared board encourages collaborative building
  • Variable strategy
  • Still enjoyable after many years
  • Base game alone is great
Cons
  • Expansions can make it more complicated
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • meeple placement — the mele you use on your turn when you place a tile
  • Set Collection — The meeples change their power. If you put it on a um like a monastery, it's going to become a monk and then you you get tiles per adjacent tile or you get points per adjacent tile. If you put it on a a city, then it's a knight and you get like three points per tile in a completed city. If you put on a road, it's going to become a thief. So, it's one point per uh tile with the road on it in that road.
  • Tile Placement — This is a high-quality tile placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think I really have to explain why I love Carcerone as much as I do.
  • This is one of the first games that got me into board gaming, and it stands up as a classic from the '90s.
  • This game is insanely challenging.
  • this game has a lot of punishment. It's not even like fun punishment.
  • This is one of the only games I will play with fan rules.
  • But it's really satisfying, really crazy dice rolling combat with the system
  • Shackleton base is a game with one of those really heavy games.
  • And I'm surprised it scored as high as it did.
  • But if you like this new video format, let me know.
References (from this video)
No references stored for this video.
Video 8CmxsjRQJ-0 Top List at 7:57 sentiment: mixed
video_pk 134282 · mention_pk 382707
Carcassonne video thumbnail
Click to watch at 7:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoy playing it with my children.
  • Easy enough for young children to participate.
Cons
  • Ranked much lower now compared to previous years.
  • No longer factors in expansions or spin-offs like Carcassonne: The Castle.
  • The base game shows its age.
Thematic elements
Comparison games
  • Carcassonne: The Castle
Mechanics (from transcript analysis)
  • tile laying — A classic tile-laying game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have not made a top 100 list in three years and a lot has changed in the last three years in particular in the last two years I've gotten rid of lots of games from my collection I've had a purge if you will
  • Last Bastion it was a spin-off not a spin-off it was a reskinning of ghost stories
  • Wingspan is such a polarizing game I find that every time I mention it there are so many people that are disappointed that I don't like it more and then there so many people that are disappointed that I like it at all
  • I find the game to be such a Serene experience such a Zen likee experience
  • Also I find it to be educational as I'm playing the game I'm actually reading the information on the cards the flavor texts to know more about these different birds
References (from this video)
No references stored for this video.
Video 57muYicwtpA Top List at 24:57 sentiment: positive
video_pk 134225 · mention_pk 381929
Carcassonne video thumbnail
Click to watch at 24:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quintessential tile-laying game
  • Highly expandable with many expansions
  • Always fun to play
  • Host is a former Dutch Champion
  • Collectible tile game feel due to constant new content
Cons
  • Host ranks it lower than 'Face to Face Duel' which is surprising given the praise
  • Host mentions sentimental value can creep into rankings
Thematic elements
  • Building a medieval landscape
  • Medieval France
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — You want to put farmers into fields, and when areas are finished, you get points for doing that.
  • meeple placement — Placing meeples to claim features.
  • network building — You want to make roads and build cities.
  • Tile Placement — Quintessential tile laying game where you're trying to build out the French town of Caucasan and you want to put things that match next to each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It should date over time. They should have a time limit.
  • No one expected this game to be in here.
  • I'm enjoying the heck out of this game.
  • It breaks the rules a little bit, because now sometimes you can play a card on a pile that is not yours.
  • It was a very big surprise for me.
  • It's not better than carcasson.
  • I would love to play this right now, and Clarkson would also like to play it, but I do like this game better right now.
  • is a classic, is absolutely wonderful, and I think this version is better than the Lord of the Rings version.
  • It's so not intuitive. It's so unintuitive because the way that the cost of all the buildings depends on the resources you have and the resources that opponents have and it matters, it depends on the yellow card abilities.
  • So I only ever want to play this digitally.
  • I just think there's a lot of upkeep in this game to work out the cost of things and you go, I really find that.
  • Nyet is a trick taking game.
  • I feel like the 1st part of this game is a game within itself. It's fun to do. It's not administration.
  • It's brilliant, and the artwork's nice, and this nice big chunky cards
  • But this is a wonderful trick taking card game. I'm so happy to see it.
  • The only game I've, Scythe was the only, was the biggest miss this episode.
  • I learned the rules and then I'm already thinking, oh, so probably this is gonna be an awesome move and I'm trying to think of it.
  • Hold my beer.
  • That's a really cool little touch to put in.
References (from this video)
No references stored for this video.
Video sjm-VY2XFMo Top List at 34:23 sentiment: positive
video_pk 134212 · mention_pk 381798
Carcassonne video thumbnail
Click to watch at 34:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A perfect and timeless classic game
  • Highly expandable with numerous versions and expansions
  • Works well at 2 players
  • Offers strategic depth beyond simple tile placement
Cons
  • Can lead to analysis paralysis if using all expansions
  • The 'new' versions like Carcassonne: The Castle were not universally loved by the hosts
Thematic elements
  • Building a medieval landscape
  • Medieval France (Carcassonne region)
Comparison games
  • Carcassonne: The Castle
  • Carcassonne: The City
  • Carcassonne Hunters and Gatherers
  • Carcassonne Gold Rush
  • Carcassonne Labyrinth
Mechanics (from transcript analysis)
  • Area Control — Players place 'meeples' (followers) on features like cities, roads, or cloisters to score points when those features are completed.
  • Hand Management — Players manage their available meeples for placement.
  • Set Collection — Completing specific features like cities or roads earns points.
  • Tile Placement — Players draw and place landscape tiles to build a shared map of roads, cities, and abbeys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If Skulking never hits the table at a convention, I'm upset.
  • It's like he's skulking the best trick taking card game in the world?
  • The question I ask myself, and I've said this at the tables, and you could fact check me on this one, is, that was fun. Was it as fun as ticket to ride?
  • Just the bass game ticket ride is dare I say the 2nd best game ever made?
  • Best game ever made.
  • The best game of all time.
  • What makes this game fantastic is, again, it's a game where you can't really avoid being a little bit mean. You can't avoid it.
  • It's just brilliant. It's just another tense, like just the moment you're like, I need this.
References (from this video)
No references stored for this video.
Video hH5O2E6XPqM Board to Death TV - Board Game Reviews Review at 0:05 sentiment: positive
video_pk 130972 · mention_pk 372559
Board to Death TV - Board Game Reviews - Carcassonne video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's fast paced, it's fun
  • you can block your opponents
  • has strategy
  • can be played for hours
  • easy to teach
  • tons of expansions
  • comes with the River expansion included
Cons
  • at one point we got a tile that was not placeable
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — you have a limited supply of Meatballs to place so you have to choose wisely also you can't place the same people in an area that is already taken by another needle
  • Set Collection — if you get a cloister you can also place a monk there... you will get points for each tile that is connected to the tile with the cloister so if it's completely surrounded you get nine points
  • Tile Placement — start the game by placing the starting piece in the middle of the playing area... takes a tile at random and decides where to place it on the playing area the tile must be connected in a way that makes sense meaning you can't place a road that leads onto grass or into a wall
  • Worker Placement — you need to decide if you're going to place one of your meatballs on that tile and decide what it represents you have options like placing a knight inside a town placing a farm on the grass area or placing a thief on the road if you get a cloister you can also place a monk there you don't have to place any of the meatballs if you choose not to
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey gamers I'm Steve Nash Matt McGarrity
  • we're calling them meatballs for this review
  • if anyone can play this game it's really easy to teach a fellow player
  • The only thing that I found weird is that at one point we got a tile that was not placeable
References (from this video)
No references stored for this video.
Video HoT-X5aO9Aw Board Gaymes James Rules Teach at 0:29 sentiment: positive
video_pk 128192 · mention_pk 364835
Board Gaymes James - Carcassonne video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Players place tiles which must line up with adjacent tiles, matching features like water and sand. The core mechanic involves creating enclosed areas by connecting tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like it more than Carcassone.
  • This is land, air, and sea with the uncharted expansion, which expands the game, adds a bunch of new tiles, adds these lovely new scoring pieces
References (from this video)
No references stored for this video.
Video QgcqCvLTT8k Board Game Dad Discussion at 0:17
video_pk 127839 · mention_pk 363858
Board Game Dad - Carcassonne video thumbnail
Click to watch at 0:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As Speaker, I’ve called this council to decide on our placement on the new shelf.
  • Blokus, what are you even doing here? You don’t even have a theme. You don’t have artwork. Your box isn’t even two inches thick.
  • We have been in the closet, waiting for the right moment. Monopoly! Life! Now is the time! Rise up! Charge!
  • Guys, guys! C’mon. We gotta work together!
  • Hello! I’ll trade three sheep and two wheat for a place on the shelf!
References (from this video)
No references stored for this video.
Video YF9_Tk3je6c Board Game Sanctuary Analysis at 0:21 sentiment: positive
video_pk 109842 · mention_pk 315963
Board Game Sanctuary - Carcassonne video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tile design is intuitive and simple
  • Provides interesting placement decisions
  • Opens up more options for future placements
Cons
none
Thematic elements
  • building a map
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Players place square tiles with different terrain types (road, castle, greenery) on the edges, creating opportunities for completing out-cloves and expanding the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When it comes to board game packaging most board games are square shaped so that they can be catalogued stacked and displayed easily on your shelf
  • When it comes to designing a game and translating it into a fully fledged board game the shape of a game is the first thing that designers often think about
  • Squares are really good because they can be easily joined together with other squares to make rectangles
  • The idea that moving one space diagonally is not the same distance as moving one space orthogonally is an interesting dilemma that game designers have to contend with
  • The hexagon is a very common shape used in many modern board games in fact it's a shape that tessellates extremely well
  • When it comes to emulating the geography and topography of the true natural features of a map in a board game using a hex grid based system is actually particularly effective
  • I'm always truly fascinated when it comes to tile laying games and the sorts of shapes that game designers use in their games to create a fun experience
  • Just because a game uses a square shaped tile in its design doesn't actually mean that that game is any less complex
  • Just when you think that the square has finally relished in its glory in terms of one-upping a hexagon in terms of its design shape well the game gods love dinosaurs takes domino's to a whole new level
  • Polyhexes have an interesting shape to them and when you attach a polyhex to an established map they provide players with up to 10 different options of different ways they can be connected together
  • Henceforth you could even rotate the tile so that it fits in spaces like this one here
  • What this has consistently shown so far is that hexagons always provide that extra flexibility the extra level of option that squares don't often provide
  • I personally gravitate towards the hexagon just because the shapes feel more organic when it comes to map building
  • When games can kind of marry the shape of the game to the mechanisms and their theme and they can do it well then that says to me that it doesn't really matter what shape the game is the game is going to be fun regardless
References (from this video)
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Video tOQWPaoNyxM Board Game Sanctuary Review at 1:08 sentiment: positive
video_pk 109863 · mention_pk 316072
Board Game Sanctuary - Carcassonne video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered an all-time classic and one of the best gateway games.
  • Plays well from two to five players, with more social dynamics at higher counts.
  • Has a strong narrative and Medieval theme.
Cons
  • Scoring can become repetitive and not varied enough.
  • Options can be quite limited when fitting tiles.
Thematic elements
  • Building a map and border fortress
  • Medieval
  • Has a stronger narrative behind it
Comparison games
  • Land vs Sea
Mechanics (from transcript analysis)
  • area scoring — Players score points for completed roads, closed cities (2 points per tile plus 2 points per coat of arms), and surrounded monasteries (up to 9 points).
  • Meeples on features — Players place meeples out on different landmark features hoping that when those features are completed they can score.
  • tile laying — Players take turns drawing a single tile and placing it out, connecting it to the main game area, extending the landscape.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carcassonne is the candy wrapper that advertises the delicious chocolate of modern board gaming encased inside.
  • Land vers sea is like casson's muscular younger brother fitter stronger and possibly more attractive in every way.
  • The tile is literally a masterpiece in whole filling.
References (from this video)
No references stored for this video.
Video F9N0TDIjixY Board Game Sanctuary Discussion at 5:45 sentiment: positive
video_pk 109901 · mention_pk 316164
Board Game Sanctuary - Carcassonne video thumbnail
Click to watch at 5:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Became a treasured item with guest messages.
  • Allowed for guest interaction and personalization.
  • Created a unique wedding memento tied to a game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Meeple Signing — Guests signed meeples as a personalized memento.
  • Tile Placement — Carcassonne tiles were used as a guest book, with guests signing them instead of traditional guest book entries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Organizing a wedding in a pandemic is super hard when a lot of people say organizing a wedding in general a lot of people find that in itself to be quite stressful and quite difficult because there's a lot of factors that have to come into play but adding a global pandemic to the situation just really elevates organizing wedding to a whole nother level.
  • I also wore some magic the gathering cufflinks so that's kind of a little touch and reference towards magic.
  • So what I did with the board game Carcassonne is I purchased a second copy of Carcassonne and my partner and I signed the front of the game box and we wrote in the date and a little message to each other.
  • we put them into a wedding version of the Carcassonne board game box and now we have a treasured item a version of Carcassonne which only includes um the messages from the guests that attended at our wedding and whenever we play that version of Carcassonne we get to read all of the beautiful messages that our guests left for us on that day
  • best wedding ever and they lived happily ever after
  • love recognizes no barriers
  • Live long and prosper
  • Dream without fear love without limits
References (from this video)
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Video O2Gx_J5kNhk Board Game Sanctuary Top List at 8:58 sentiment: positive
video_pk 109907 · mention_pk 316190
Board Game Sanctuary - Carcassonne video thumbnail
Click to watch at 8:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple ruleset, easy to teach.
  • Deep strategy involved.
  • Players build a shared map, creating competitiveness.
  • Ability to piggyback off others' work.
  • Joy of building a map each game.
  • Tactical meeple investment is crucial.
  • Multi-layered strategic decisions.
Cons
  • If other players don't help complete a feature you've invested in, you lose a meeple.
Thematic elements
  • Developing the area around the city of Carcassonne
  • Medieval France
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — The player with the most meeples on a completed feature scores the points.
  • meeple placement — Players decide whether to place a meeple on a land feature (road, city, monastery) to score points.
  • scoring — Points are scored for completed roads, enclosed cities, and monasteries.
  • Tile Placement — Players draw and place tiles to build a shared landscape.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so awesome I like how the game it's is beautiful crescendo where as you get toward the end of the game you know eventually the tiles gonna run out some of the spaces which means the game is going to have this really cool ending.
  • There's a huge element of binary decision-making about whether to place the tile mover which really tears players apart.
  • There's a reason why King Domino won the Spill judges award in 2017.
  • I absolutely adore Barron Park especially because it's visually engaging and it's got this excellent table presence to it.
  • It's one of my absolute favorite tile placement board games it's got a very simple rule set so it's easy to teach a very easy access point yet this breath to the in depth to the strategy that's involved in the game is huge.
  • I love tile laying games because they got this beautiful excellent table presence and the art on these tiles are often quite vivid and eye catching.
References (from this video)
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Video YFp0sU0eEks Board Game Sanctuary Review at 1:45 sentiment: positive
video_pk 109303 · mention_pk 315083
Board Game Sanctuary - Carcassonne video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the first gateway games
  • Competitive puzzle experience
  • Ability to build cool maps
  • Can be used as a guest book with personal messages
Cons
  • Seen primarily as a competitive game
Thematic elements
  • building a different map
Comparison games
none
Mechanics (from transcript analysis)
  • meeple placement — Dedicating meeples to features to score when completed.
  • Tile Placement — Placing tiles to extend features like roads and castles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When Mists of Carcassonne kind of hit my radar I was like hmm can you play Carcassonne cooperatively?
  • The fear of drawing tiles in Carcassonne unknowingly aware that my fate will completely rest in it is truly frightening
  • Mists over Carcassonne has helped me to overcome my fears as it's a fully Cooperative game phew yet it is instead replaced that fear with anxiety
  • Oh by the way did I mention that there's only 15 of them that's literally like eating one strand of spaghetti and calling it a full meal
  • Oh my goodness it's a second turn and I drew this triple ghost tile and I've already got five ghosts out on my field
  • This is the piece of D resistance it's gonna go right next to the cemetery and I'm back in this game baby
  • So it's like day 25 and people are wondering like where I am I've been trying to squeeze in as many of these games as possible just because I really just want to beat it
  • Is it possible to win a game of Mists over Carcassonne? Someone out there please tell me can you do it I've been trying for days weeks months I just give up all hope
  • It does have a small pandemic like feel about it with all the ghosts kind of appearing everywhere
  • The Cooperative nature here feels really intuitive it actually really works so well
  • If you're someone who loves Cooperative games and wants something really easy to learn but really challenging to play then miss over carperson is a no-brainer
  • Another day yet another loss in a game of Miss over carcasson except this time I used every single tile and I managed to only get 51 points
References (from this video)
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Video YFp0sU0eEks Board Game Sanctuary Review at 2:20 sentiment: positive
video_pk 109303 · mention_pk 315082
Board Game Sanctuary - Carcassonne video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and enjoyable experience
  • Multi-layered strategy
  • Nice nuance tweaks between different levels
  • Great cooperative nature that really works well
  • Takes a familiar game and brings players together against a common goal
  • Ghosts appearing in mist regions and the ability to enclose them to clear ghosts
  • Strong tug-of-war effect where each piece matters
  • New changes add nice levels of tension
  • Easy to learn but challenging to play
  • Pressurized nature of ghosts thwarting plans is enjoyable
  • Can be used as a module expansion for the base game to play competitively
  • A step up from the original game
Cons
  • Fear of drawing tiles can be replaced with anxiety
  • Running out of ghosts immediately loses the game
  • Cemeteries accelerate doom quickly
  • Can be frustrating when drawing multiple tiles with many ghosts
  • Luck factor in tile draws
  • Planning is everything, but landscape combinations can create difficult-to-match nooks
Thematic elements
  • ghostly fiends, fear of drawing tiles
Comparison games
  • Carcassonne
  • Pandemic
  • Ghostbusters
Mechanics (from transcript analysis)
  • cemetery mechanic — Cemeteries are special tiles that attract additional ghosts, accelerating the game's threat level.
  • cooperative play — Players work together against the game to achieve a common goal, overcoming the threat of ghosts.
  • difficulty levels — The game features six different levels of difficulty, introducing new elements like hounds and modified cemetery rules.
  • Mist Sealing — Sealing off areas with mist allows players to remove accumulated ghosts, providing relief and strategic advantage.
  • scoring — Players score points by completing features like castles and roads, with the ability to score the same area multiple times in the cooperative mode.
  • Tile Placement — Players place tiles to extend roads, castles, and the map, which is a core mechanic inherited from the original game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When Mists of Carcassonne kind of hit my radar I was like hmm can you play Carcassonne cooperatively?
  • The fear of drawing tiles in Carcassonne unknowingly aware that my fate will completely rest in it is truly frightening
  • Mists over Carcassonne has helped me to overcome my fears as it's a fully Cooperative game phew yet it is instead replaced that fear with anxiety
  • Oh by the way did I mention that there's only 15 of them that's literally like eating one strand of spaghetti and calling it a full meal
  • Oh my goodness it's a second turn and I drew this triple ghost tile and I've already got five ghosts out on my field
  • This is the piece of D resistance it's gonna go right next to the cemetery and I'm back in this game baby
  • So it's like day 25 and people are wondering like where I am I've been trying to squeeze in as many of these games as possible just because I really just want to beat it
  • Is it possible to win a game of Mists over Carcassonne? Someone out there please tell me can you do it I've been trying for days weeks months I just give up all hope
  • It does have a small pandemic like feel about it with all the ghosts kind of appearing everywhere
  • The Cooperative nature here feels really intuitive it actually really works so well
  • If you're someone who loves Cooperative games and wants something really easy to learn but really challenging to play then miss over carperson is a no-brainer
  • Another day yet another loss in a game of Miss over carcasson except this time I used every single tile and I managed to only get 51 points
References (from this video)
No references stored for this video.
Video egEPjjR5wVc Board Game Sanctuary Top List at 9:16 sentiment: mixed
video_pk 109191 · mention_pk 315462
Board Game Sanctuary - Carcassonne video thumbnail
Click to watch at 9:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique twist on Carcassonne
  • First fully cooperative version
Cons
  • Extremely challenging, even at level one
  • Easy to lose by running out of ghosts
  • Difficult to balance ghost removal and scoring
Thematic elements
  • Completing Carcassonne features while managing ghosts
  • Misty areas with ghosts
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • area enclosure — Finishing off a mist area removes ghosts.
  • cooperative play — Players work together to complete scenarios.
  • Resource Management — Managing the number of available ghosts is crucial.
  • scoring — Points are scored by placing meeples on paths and completing castles.
  • Tile Placement — Players draw and place tiles to build the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • good day everybody do you often struggle to find a really great Christmas gift especially when your board gameer friend has pretty much all the board games that they need well this video is not really for them this video is for those other people in your life who might be just entering the board game hobby for the first time and you just want to give them a little taster of what an amazing Hobby this can be
  • I have a secret genre of board gaming that I really really love
  • Cooperative games might be the preferential choice if that's the sort of family that you might be in
  • Mist over Carcassonne is a unique Twist on the original Carcassonne game yes and I know there's been many iterations of carcassone but this one I think is the first fully Cooperative one
  • well there are some really good games out there that can kind of break the ice especially after dinner or Christmas lunch and and you just want people to kind of relax and you want to get to know people a little bit more especially if you haven't seen them for a long time
  • this is such a dynamically tight very thematically rich Euro that I just definitely could not see past this being an essential add-on to one of my favorite themes of the year
  • I hope your Christmas holiday is a festive one
References (from this video)
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Video -AGo3UEHT0k Board Game Sanctuary Review at 1:19 sentiment: positive
video_pk 108918 · mention_pk 314455
Board Game Sanctuary - Carcassonne video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the all-time favorites
  • Love it
Cons
none
Thematic elements
  • Hunters and gatherers surviving and prospering
  • Prehistoric era
Comparison games
none
Mechanics (from transcript analysis)
  • Feature Completion Scoring — Scoring points when features like rivers or forests are completed.
  • meeple placement — Players place meeples (hunters, gatherers, fishermen) or huts on placed tiles.
  • Set Collection — Collecting different types of animals in grasslands for end-game points.
  • Tile Placement — Players draw one land tile per turn and place it to continue the landscape.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to an era where people hunted wild animals, gathered berries, and caught fish to ensure their daily survival and continued prosperity.
  • This is a game where players are going to be acting as hunters and gatherers.
  • If you manage to complete a forest that has a Men Heir monument, you get to take a special Men Heir monument tile and place it on the landscape, thereby taking an extra turn.
  • It's all the process of searching for food and getting what you need to survive.
  • This version of Carcasson is probably one of my all-time favorites and I love it.
References (from this video)
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Video -ztnDioUtTI Board Game Sanctuary Analysis at 17:46 sentiment: positive
video_pk 108914 · mention_pk 314445
Board Game Sanctuary - Carcassonne video thumbnail
Click to watch at 17:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gives players the power to decide their scoring type and conditions.
  • Feels like players own their points and how they achieve their end goal.
  • Long-lasting evergreen game.
Cons
none
Thematic elements
  • Building a medieval landscape
  • Medieval landscape
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Placing workers on roads, castles, or fields.
  • Set Collection — Completing features to score points.
  • Tile Placement — Players pick and place tiles to build a landscape.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What is the point of points and is it pointless?
  • It's like having like 10 tabs open in your mind as you're trying to work out, well, I could get three points from here, 10 points from here, five points from there.
  • In in a mechanical sense and a mathematical sense, it all makes sense and it all keeps everything balanced. But from a thematic point of view, it's like, oh, okay, I got four feather points for playing this bird. Okay, what does that mean?
  • And I feel like that feels more rewarding points-wise cuz you're like, "Ah, I see the points here are acting more like a resource and you're getting those points back because of it."
  • do those the meaning of the points actually become meaningless at that point?
  • And I like Glass Road because it's so tense and cuz every single point counts and it matters.
  • I think I prefer games that really have low point scores overall. I think I really get a true sense of like I am working really tough for these points and I'm really thinking that I need to do these things in order to get the points that I need to fulfill these conditions in the game.
  • There's a little bit of psychology that is infused with victory point systems.
  • And when a game really strikes the right balance between actions, effort, and point scores, that's when it really hits the sweet spot.
References (from this video)
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Video v8hjQYBDO4A All You Can Board Discussion at 14:13 sentiment: positive
video_pk 107330 · mention_pk 310592
All You Can Board - Carcassonne video thumbnail
Click to watch at 14:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dave enjoyed it enough and could see why the reviewer loves it.
  • The reviewer's love for the game is reinforced.
Cons
  • Dave did not necessarily love the game.
  • A single large field score was decisive.
Thematic elements
  • Tile-laying game where players claim features like cities, roads, and fields.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players claim features like cities, roads, cloisters, and fields with meeples.
  • Set Collection — Completing features to score points.
  • Tile Placement — Players draw and place landscape tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I might have reached my ceiling on how much I enjoy it, which is probably like a solid eight out of 10, but we'll see.
  • I tend to like these shedding games more with more players.
  • It's sort of like a mind sweep. Imagine like mind sweeper or sudoku style kind of it's a logic deduction puzzle that you can play solo or cooperatively.
  • Ingenious was the definite highlight in terms of new games.
  • Least favorite if I had to pick would probably be Lawyer Up. Not a bad game by any means, but just in a sea of like really excellent games, it was one that stood out as just kind of okay.
  • Ultimately we're making the content that we'd like to watch and hear and that's something that we've always made clear.
  • We're not making any grand declarations here of like what we think is right or wrong for other people.
  • I don't have anything against paid content and in fact like anyone who does whether it's board game media or like any kind of media um as either like a journalist as a content creator as a reviewer whatever the case may be.
  • You should never be getting paid for reviews and and and that's something I can say like across the board.
  • If you are doing reviews of games and you're being paid like money for that, I just think that's ethically irresponsible.
  • I just I personally I don't see the value in it. I understand why it exists.
  • I just think it gets to the point where like if you as a content creator, and again I I want to stress I don't think you're doing anything wrong by taking paid previews.
  • And so that that's sort of where I um landed on it.
  • The amount of h usefulness that they that how useful they are to people, how many people watch how to play videos, how many people like swear by watching videos instead of reading rule books.
  • I just did that because I wanted to know how to play for it.
  • But I just think that from the perspective of like I'm a content creator, I'm doing my best to provide content for my audience, and I'm also trying to make a living. Like you're doing their marketing work that should be coming out of their marketing budget for free for them.
  • It's it's it's it's tough. Like I from as someone who now was trying to like sort of do this full-time for like you know half a year for 6 months.
  • There are a lot of different types of sources and there's creators out there who have done videos uh going into detail about this kind of stuff.
  • I agree with you 100% that the review copy is there to provide access to the game.
  • Previews weren't fun or enjoyable to make. They just weren't rewarding uh in the same way as most other videos.
  • It felt like me just uh freelancing as uh on the marketing team of that company or for that game.
  • You realize like I'm basically watching a commercial.
  • It's not about that. It's not this isn't supposed to be an opportunity for us to like throw people under the bus or put a spotlight on people that might not want a spotlight on them.
  • The other thing is just like a podcast is a better space to have this type of discussion.
  • We've never actually paid ourselves yet. Um, in the six and a half years that we've been doing this.
  • Quantity content a large part of the time usually means like much less effort content.
  • I'm sick of like a news item comes out and it's like something that's really worth discussing, really worth like talking about.
  • Rather than it being about like people putting out stuff to discuss it, it's like a 10-minute video of someone summarizing all the things I already know with barely any other insight.
  • The quality content takes longer and in a board in a space like board games where you could do quality content and get like you know 5,000 6,000 views and that that's like good for the board game space but that is not good for your wallet.
  • It's almost like there's even if I don't threaten it, it's almost like there is a perpetual threat because I made it known, well, we're only here because of Patreon.
  • It's just not that there's anything maybe inherently like um disreputable necessarily about someone asking for that. I just I feel like it reminds me a little bit of like relying on customer tips at a restaurant to supplement low wages.
References (from this video)
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Video yJXeDJfCIUo Board Gaming Ramblings Rules Teach at 44:00 sentiment: positive
video_pk 105870 · mention_pk 305085
Board Gaming Ramblings - Carcassonne video thumbnail
Click to watch at 44:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a new version of an older game. I think it's like 20 years old, but this year Looping Games is bringing back a new edition of it.
  • In this game we are archaeologists and we are trying to dig out these, which are pyramids and sands and deserts for cool stuff.
  • This is a game about blocking.
  • It is a game of chicken because sometimes you'll be like, 'Okay, I'd love to place that.' But if you pass before me, then I'm suddenly like losing two areas that I'm currently winning.
  • It's a very interactive game, like it's all about blocking and trying to like squeeze out that timing.
  • We hopefully that We hoped We hopefully We hope that it was helpful to see if this might be a game for you.
  • BG stats is great and we we are we want to sponsor BG stats by saying use BG stats, it's great.
References (from this video)
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Video kAcIu7bCOSo The Dice Tower Review at 0:00 sentiment: mixed
video_pk 103822 · mention_pk 300095
The Dice Tower - Carcassonne video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tiles with trumpets are usually more beneficial.
  • Taking a tile with trumpets can prevent opponents from getting them.
  • Strategic play is possible depending on the board state.
Cons
  • The unique trumpet mechanism doesn't add much.
  • The game feels familiar and has been done before.
Thematic elements
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • area enclosure — The host describes the goal of trying to 'build large areas that you enclose'.
  • Scoring based on color matching — The host notes that scoring increases if 'the colors match', specifically mentioning a 'completed red trumpet... to another completed red'.
  • tile laying — The host identifies it as a 'tile laying game' where players try to 'get everything to match up on the sides' and 'build large areas that you enclose'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very Carcassonne-esque to me.
  • I feel like we've seen it before, it's been done.
  • And I don't feel like it adds that much.
References (from this video)
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Video KM7lIPl6ibY Rolls in the Family Review at 0:06 sentiment: mixed
video_pk 101609 · mention_pk 286628
Rolls in the Family - Carcassonne video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun to play with a 6-year-old.
  • Allows for cooperative building of the game.
  • Can have a light casual feel.
  • Appreciates shared board games.
Cons
  • Played it 80 times before.
  • Can be cutthroat when played strategically.
  • Newer games might better fit specific niches.
Thematic elements
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Tile Placement — Implied by the description of building up the game from scratch and seeing it at the end, and placing tiles where they go.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every year great new games are coming out.
  • it's just there's going to be a better game to fit this niche I'm looking for.
  • it's become much more common for the big gateway games that are advertised to be more of a work on your own thing experience.
  • But there is something very fun about having a shared thing going on.
References (from this video)
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Video 0pYZlm91kpg Rolls in the Family Review at 65:48:48 sentiment: mixed
video_pk 100817 · mention_pk 279862
Rolls in the Family - Carcassonne video thumbnail
Click to watch at 65:48:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Shared building experience.
  • Can be played casually or strategically.
  • Good for introducing players to games with shared boards.
Cons
  • Can be played strategically and become cutthroat.
  • Repeated plays can lead to a feeling of playing it too much.
  • Newer games might fit niches better.
Thematic elements
  • Building a shared landscape
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Area Control — Claiming features like roads, cities, and cloisters.
  • Set Collection — Scoring points for completed features.
  • Tile Placement — Placing tiles to build up a shared world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We said they do not belong in the collection any longer.
  • It is a good healthy you know cycle and you only have so many time so much time to play games.
  • See, Ryan, here's what's happening. You just buy worse games than I do.
  • I do like the pieces. Threedimensional. They're very satisfying.
  • It's hard when you're not playing it.
  • I think I like Cascadia Junior better.
References (from this video)
No references stored for this video.
Video -CT_BmREtu4 The Cardboard Herald Top List at 2:02 sentiment: mixed
video_pk 99138 · mention_pk 275840
The Cardboard Herald - Carcassonne video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • great game that you can put in a bag and bring the tiles
  • so easy to teach
  • so easy to play
Cons
  • a little bit bigger in dimensions than I want it to be
  • the board is the size of the box and the box is just a little bit bigger than any of the other games on here
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — easy to teach, easy to play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everyone. As you can tell, I'm not at the studio right now. I'm at beautiful NY Beach in Newport, Oregon on vacation with the family.
  • And I wouldn't necessarily bring all of these games on any given vacation, but these are some of the games that are kind of like my go-to travel games whenever I'm considering, hey, I'm going on a trip.
  • But it's it's a game that I need to let it set in.
  • And for whatever reason, just didn't make the top of the list.
  • As far as I'm concerned, Radlands is just one of the best head-to-head dueling games of all time.
  • But it's one of those ones where I know if I bring with me, I can get a bunch of games in, especially if there's someone else who likes head-to-head card games.
  • And it is so compact.
  • Hive is just one of those games that I it's going to be timeless. I think Hive is going to outlast me.
  • but this is the kind of game that I would definitely bring to a cabin if I knew that I was going to have other gamers there.
  • And you know what? Splender Duel hands down better than Splendor.
  • So, number five is on here because well probably Splender Duel is only two players and I need games that can accommodate a higher player count but have interesting mechanics but are easy to teach and you cannot go wrong with Sushi Go.
  • Sky Team itself is just one of the all-time great cooperative games as far as I'm concerned.
  • It's one of the all-time great two-player games, and it's one that I'm always going to bring traveling with me.
  • Oddlands, but it is just a fantastic tile placement game using cards where each card has four different terrain quadrants on it and then you're using that to place animals in habitats.
  • It also has a really good solo mode which if you're on vacation sometimes you find yourself alone and you got nice 20 25 maybe 30 minute stretch and you want to play some Oddlands or some other games solo.
  • Everyone tends to love Flip 7.
  • It's push your luck heaven.
  • It's kind of a cheating game, but it's Reicide.
  • Reisside is legitimately one of my favorite cooperative games of all time.
  • If you like high pressure, short playing, easy to learn but difficult to master games, Reicide is hard to beat.
  • This is Reicside and it's my all-time favorite travel game.
  • But above all else, thanks for being such a great community.
References (from this video)
No references stored for this video.
Video OSjwEhoMwOs BoardGameGeek Discussion at 5:04 sentiment: positive
video_pk 98877 · mention_pk 274836
BoardGameGeek - Carcassonne video thumbnail
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Mentioned as a game that started the love for tile placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Whisper Wood, one word for one to four players.
  • It's much heavier than Flamecraft.
  • This is definitely a strategy game. Mid midweight mid to heavy strategy game.
  • it's a big game on the table. A lot of moving parts. Gorgeous, gorgeous game because we have Sandor Tang again and Sergio Chavez.
  • So, it's a bag builder. You're pulling out these tokens. What you pull out will determine what actions you take.
  • And y'all, it is good. It is good. But it's definitely much heavier than previous Cardboard Alchemy games. It's still gorgeous though. It's still gorgeous. Still a sprawling game. And I think for the the Euro strategy lovers, this is going to be a good one.
  • Whisperwood. All one word.
  • it's perennial uh by Emily Vincent uh published by Fatout Games and art by Beth Sobo who does one of the most beautiful nature art in board games period concerning my opinion.
  • we make a beautiful prairie garden
  • And yeah, this one looks gorgeous. I was like, "Okay, I need this."
  • I'm very excited for Perennial for sure.
  • But this is Electrify for one to four players from John Declair and Ian Hutchinson.
  • Uh, it is a engine builder.
  • It's a simultaneous action selection, slice selection.
  • So it's really interesting little engine builder. It goes from like coal all the way to nuclear and solar power and all these other electricity generating things.
  • And it's just such a nice combo. Everything's connected but quick because it's simultaneously simultaneous turns to it.
  • multi-use cards and I love that.
  • So some of the cards have arrows, so it will like allow you to activate other cards that it's connected to. So you get this long chain of actions, which is really fun.
  • It's very good. And I've played it and play tested it solo which is also good and it's one that I think is kind of my favorite of what they're coming out this year.
  • It's going to be on Kickstarter and I am very excited for this.
  • It's very interesting combo of mechanisms and it really is that engine builder goodness that I absolutely love.
  • And it really is that engine builder goodness that I absolutely love.
  • So, that's Electrify from AG.
  • I love seeing that and everybody getting along. No big incidents. I think that's just amazing that so many cultures come together in spread over three different countries because not only in the United States, United States is the most in games but yeah and everybody gets along people joining in on on marches, fan marches and I think that's just awesome to see.
  • But it was funny because it was a whole circle thing for me.
  • The minions sung the Beach Boys. The banana song is the Beach Boys.
  • Yeah. That was totally Beach Boys.
  • So, my moment of positivity is it was the 4th of July and so my mom and her friends took and I went with them we went to the July 4th firework spectacular at the Hollywood Bowl.
  • It was with the Beach Boys and John Stamos and we usually try to go to the Hollywood Bowl at least once or twice every year and it was a lot of fun.
  • It's almost 11 p.m.
  • Well, the most common things are Twitch, where you can find twitch.tv/joda.
  • Uh I stream on Tuesday. I have my coffee and crowdfunding where I drink coffee and I look at all the crowdfunding campaigns from the past week that have been launched criticizing the page the game and sometimes being positive and also always pick one game but I think well that was the best one for this week.
References (from this video)
No references stored for this video.
Video _wirV1eGtEU Rolling Dice & Taking Names Discussion at 19:19 sentiment: positive
video_pk 95062 · mention_pk 260992
Rolling Dice & Taking Names - Carcassonne video thumbnail
Click to watch at 19:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • available on Nintendo Switch
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never heard a song called October trees.
  • Unless there's free stuff to it but I'd rather dress like a cow to get free chick-fil-a or go in a Krispy Kreme and get a free donut then it's long john silver's to get fish.
  • There should be no time limit on dress like a cow day Tony.
  • Fool I'm dressed like a cow right now could you just throw a brother a free sandwich or something and he didn't did he he did not.
  • Why do you guys build power lines and canals?
  • You are now mr. Instagram that's it it's done it's over.
  • Good god there's people everywhere it's oh it's it was on real Wow lots of people dude lots about but the tube is amazing that was fun.
  • And their main exports are sheep and coos all highland coos coos what Koot howls okay okay yeah.
  • One thing I noticed and I know I didn't get all of them but I did notice that every gaming store I went into there was no place to play.
  • I was watching one and they were like what what component of this game I'm like seven wonders people.
  • Me I know you don't have a switch but let me tell you for a little portable handheld gaming system these games are gonna be amazing on that system so let me understand this you're now making me want to go buy a switch I had
  • now and some one of the hottest games it's number one at BoardGameGeek and that is mezzo from colossal games so if you haven't checked it out Marty and I got to play to Gen Con and it was fun it was good it was like it was like blood rage mixed in with some other stuff it has that kind of feel to it
  • I'm sure it's already funded go check it out Tony and I'd really liked it and Tony I'll be getting this game yes I agree it's it's one of those games that I'm excited for
  • Wilke Forge be number one and two again we'll find out I was gonna ask you what was number one so key Forge and key for starter right yep he forged starter set was number one he forged X we're number two
  • so be sure to head over to miniature market calm and get your pre-orders in for key forge and save your money and not spend it on eBay where they're going for $75 just wait people
References (from this video)
No references stored for this video.
Video jSheNGNlR2I BoardGameBollocks Top List at 2:31 sentiment: positive
video_pk 94799 · mention_pk 259313
BoardGameBollocks - Carcassonne video thumbnail
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers something new every time
  • Satisfying strategic choices
  • Highly expandable with numerous expansions
  • The definitive tile-laying game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Placing meeples to control cities and fields.
  • scoring — The game involves strategic scoring, especially for fields.
  • tile laying — The core mechanic involves laying tiles to build the game world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, remember, if you're new here, consider subscribing to this channel and the like button and all that YouTube [ __ ] We'll see you after this.
  • But without Catan, you wouldn't be playing all of those games that you think are better than this one today, right?
  • So, no decent board game collection is going to be complete without a dungeon crawler, yeah?
  • If you are starting your collection and you like to get smashed out your face and have a laugh, then Monikers should really be on your radar.
  • So, the penultimate category is the war game, yeah.
  • But the game that we think is the only one that you need to begin your collection is Twilight Imperium fourth edition.
  • So, there you go. That is 10 games that we recommend that you start your collection with.
  • Obviously, if you're a seasoned board gamer, then you've got absolutely no right to criticize my list.
References (from this video)
No references stored for this video.
Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 1:31:02 sentiment: neutral
video_pk 94710 · mention_pk 258737
Rolling Dice & Taking Names - Carcassonne video thumbnail
Click to watch at 1:31:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Lost to Connect Four in a popularity poll, suggesting it's not known by the general public.
Thematic elements
Comparison games
  • Connect Four
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video kB_P2uQwglA Watch It Played Discussion at 4:41 sentiment: positive
video_pk 92505 · mention_pk 248609
Watch It Played - Carcassonne video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 3D printed meeples and markers in a preferred color can be made.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Markers — Custom markers can be printed.
  • meeples — Custom colored meeples can be printed for players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you buy toys for your toys in other words do you purchase or make some enhancements to upgrade the components that come with your game just to bring that something extra to the gameplay
  • so i borrowed some petri dishes and radioactive labeling tape to give my pandemic game some more character
  • having physical treasures or keys adds more weight to how the story might be told
  • we also recently picked up i dark overlord and to show who the overlord was i got out my black cape
  • i went to a windshield shop and i got them to cut out a custom sized piece of plexiglass which i could then lay over top of the board once all the trains on there
  • i have my dreadfleet game in a pirate's chest and use a holo atlas book for the cards to go in
  • listen no one said the upgrades had to be expensive
  • as 3d printers become more and more mainstream and more affordable don't you just think this is going to dominate how board game prototypes are made
  • i have replaced the paper money in most of my games with poker chips for they are more solid and make a nice clinking sound
  • my only guilty pleasure is my dice tower i hate dice that roll on the floor
  • if our dice roll off the table onto the floor we always re-roll them even if the dice land on the table but they're on top of a token and they're just slightly slanted we re-roll those as well if it's not flat we take it back that's our smith's rule
  • i found some actual game of thrones souvenirs which would normally be way too expensive but they were 50 off i couldn't resist
  • fish tank gravel
  • i went on board gay geek and i found the file that lets you play sort of the game from the ghostbusters theme
  • they all will they're the ones i will use for playing relic
  • i designed my own pitches
  • i found painted figs.com
  • when you take damage in the game you will be inflicting pain to your victim so you put a little pin in there where you take damage
  • i totally saw yours and copied your idea
  • damn dice box now they won't go all over the place
References (from this video)
No references stored for this video.
Video p0Lv8LHadMc Watch It Played Discussion at 6:43
video_pk 92448 · mention_pk 248429
Watch It Played - Carcassonne video thumbnail
Click to watch at 6:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At the core of it, I really want this show to be about teaching you how to play games and then showing you how they're played so you can decide for yourself whether or not they'd be a good fit for you.
  • It It's scary to be honest at times because basically I'm relying on the generosity of our viewers to donate during our yearly fundraisers that we usually hold around June time.
  • I really just want to feature published games on Watch It Played. Games that are widely available that already have finished components and more importantly finalized rules.
  • I really don't like recommending games ever.
  • I just have a certain discomfort with the idea that someone would use my opinion as the basis for them spending money in search of entertainment.
  • Speaking of which, Joel Eddie of the very excellent and highly recommended drive-thru review series asks, "Rodney, is it true that Canadians are forced to live in the forest once their igloos melt in the spring?"
References (from this video)
No references stored for this video.
Video 6GuLVAZ0zoE Watch It Played Discussion at 16:59
video_pk 92411 · mention_pk 248340
Watch It Played - Carcassonne video thumbnail
Click to watch at 16:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • farmer — A rule related to a 'farmer' was forgotten during a play of Carcassonne, affecting how the rest of the game was played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at a certain point you're going to start feeling like you're playing the game not just for yourself but for the other person as well and that's that's not nearly as fun
  • this is not only a game it is also a logic puzzle until we get all the pieces of the logic puzzle together the game won't play as smooth as it can
  • if you make a mistake that's critical to the outcome of the game then you're going to feel worse about it than if it's just something oh you know it might slow slow down my progression in the game or something that's a little more negligible
  • I'm a big advocate of player aids and cheat sheats
  • when I win a game especially a Cooperative game because of a rules mistake I'm no longer satisfied with the win and I have to play again
  • the first game doesn't count
  • there's all kinds of mistakes we can make right off the bat just in comprehending the rules in understanding the strategies behind it
  • the problem is probably in the delivery if people have the impression that the rules lawyer is just kind of sitting there at the edge of the table waiting to pounce every time you make a mistake
  • I think a gamer should want to earn their victories
  • if it's something really really obvious then I would want the person to to see it and take advantage of that opportunity not have me be the one taking advantage of that opportunity
  • if you keep taking back your turns and all that even if you win it's a tainted Victory
  • bouncing back from those really big mistakes that I feel really makes a victory very fulfilling
References (from this video)
No references stored for this video.
Video uS3z2T_7BTk Rum & Board Rules Teach at 0:16 sentiment: positive
video_pk 92272 · mention_pk 247858
Rum & Board - Carcassonne video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be played collaboratively (with drinking rules)
  • Generates many points through certain tile placements
  • Good for quick plays or as a drinking game
Cons
  • Farms are hard to complete
  • Can be 'evil' when placing tiles
Thematic elements
  • Medieval construction and land control
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling farms appears to be a significant way to score points.
  • Feature Completion — Completing roads and cities is key to scoring points.
  • meeple placement — Meeples are used to claim features like roads, cities, cloisters, and farms.
  • Tile Placement — Players draw and place tiles to build the landscape.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all roads lead to Rome
  • You take a drink every time Jesse calls someone a dick
  • I won that was unexpected
References (from this video)
No references stored for this video.
Video u_CkKm7m6TM Watch It Played Analysis at 10:01
video_pk 92297 · mention_pk 247933
Watch It Played - Carcassonne video thumbnail
Click to watch at 10:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Awards can set our expectations so high for the game that the game can really do nothing but disappoint us in the end
  • while Game Awards don't influencing my purchasing choices they do influence what is available for me to purchase
  • The actual winners are the board game fans
  • Awards provide at the very best a good footnote a marker in time or just a good jumping-off point for discussion and exploration
  • Awards matter for the reasons that others have highlighted and as you've mentioned they inspire discussion they put games in our mind that might not otherwise have gotten there but perhaps the most valuable thing they do is they force us to consider why do we like the games we do
References (from this video)
No references stored for this video.
Video KLn021EPXNc Getting Games Top 10 List at 6:33
video_pk 92000 · mention_pk 246980
Getting Games - Carcassonne video thumbnail
Click to watch at 6:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Players place square tiles to build a shared map and form connections for points.
  • Tile-laying — Players place square tiles to build a shared map and form connections for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my top ten mechanisms and board games
  • this is probably the most kind of headspace II type of mechanism that I enjoy
  • engine building is such a solid wonderful aspect to games
  • incentivization is my favorite board gaming mechanism
References (from this video)
No references stored for this video.
Video KLn021EPXNc Getting Games Top 10 List at 6:38
video_pk 92000 · mention_pk 246986
Getting Games - Carcassonne video thumbnail
Click to watch at 6:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile-laying — Tile placement to create a shared map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my top ten mechanisms and board games
  • this is probably the most kind of headspace II type of mechanism that I enjoy
  • engine building is such a solid wonderful aspect to games
  • incentivization is my favorite board gaming mechanism
References (from this video)
No references stored for this video.
Video wpZdn5fcHN0 Meeple University Interview at 13:04
video_pk 91735 · mention_pk 246227
Meeple University - Carcassonne video thumbnail
Click to watch at 13:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Mentioned as a type of game Phil Walker Harding enjoys and has designed games similar to.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like my biggest achieve the thing I feel most kind of happy about having done is I think it would probably be when I see pictures or hear about online people playing sushi go like all over the world and say that the game has like yes so many different types of people in so many different age groups so many different ashin a letís yeah are enjoying sushi go around more that I think is the thing that gives me the most fulfillment
  • A lofty aim is to you know create a new classic you know a game that people are playing in 50 years
  • I think the middle part where you're just churning through like that tests and trying to get it to work and it really just feels like work you know and you've just got a repeat and repeat and change and repeat that process is where you can get stuck
  • I find that if I have multiple games stuck in that same period being able to jump between them helps keep my brain operating
  • Often you designers start with something that's quite complex and I kind of my advice often why not try to make a card game just with one deck of cards first
References (from this video)
No references stored for this video.
Video ysgnnBGrJUY Getting Games Discussion at 33:27 sentiment: positive
video_pk 91737 · mention_pk 259204
Getting Games - Carcassonne video thumbnail
Click to watch at 33:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's big explosive turns of combo tastic scoring going on in between two castles of Mad King Ludwig
  • Tetris II polyomino type things are fun
  • I quite enjoyed Vindication
References (from this video)
No references stored for this video.
Video GIpkRS23jXs Getting Games Discussion at 15:30 sentiment: positive
video_pk 91553 · mention_pk 245697
Getting Games - Carcassonne video thumbnail
Click to watch at 15:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins is obviously a lot smaller than Gen Con
  • I quite liked it
  • overall I had a good time at origins
  • it's a heavy game with a really neat card and worker placement mechanism
  • I actually quite enjoyed this one
References (from this video)
No references stored for this video.
Video Cn_LOazQIL4 Watch It Played Discussion at 673:03:50
video_pk 91383 · mention_pk 245261
Watch It Played - Carcassonne video thumbnail
Click to watch at 673:03:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Pandemic
  • Ticket to Ride
  • Small World
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every live show is just flop sweat and panic before it starts so many problems
  • I don't rate my games
  • ratings around games on BoardGameGeek is serious business
  • I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
  • I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
  • Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
  • that's a good one
  • you are very generous you're very generous in kind
  • every live show is just flop sweat and panic before it starts
  • well we're here we're here and this is the first live show since January
  • the technological element of it is it's a little tenuous
  • the best way to send your question to me is in the comments to put all caps question and then your question
  • Google search watch it play guild BoardGameGeek it'll take you right there
  • it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
No references stored for this video.
Video WBFfa8edLDo Shelfside Discussion at 9:19 sentiment: positive
video_pk 91278 · mention_pk 244775
Shelfside - Carcassonne video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible strategy
  • Low complexity
Cons
  • Digital adaptation overshadowing board game too much
Thematic elements
  • Array
  • Medieval landscape building
  • Tile placement and area control
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players score points for features they complete
  • Tile Placement — Players place land tiles to build a medieval landscape
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the clues can be literally anything
  • this is like the pinnacle of accessibility
  • it's the best that games can be accessible to all ages
  • we all had fairytale the stories as a kid
References (from this video)
No references stored for this video.
Video cKiaPxwghIQ Watch It Played Live Stream at 43:12 sentiment: positive
video_pk 91272 · mention_pk 244742
Watch It Played - Carcassonne video thumbnail
Click to watch at 43:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pleasant gameplay
  • potential for competitive play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • meeple_placement — placing meeples to claim features
  • scoring_completed_features — points awarded for completed roads/cities/cathedral features
  • Tile Placement — placing tiles to form roads, cities/castles
  • tile_placement — placing tiles to form roads, cities/castles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carcassonne is a very on the face of it can look like a very pleasant pleasing game and it is and can be super cutthroat.
  • the best way to do it is to start your question with the word QUESTION in all caps
References (from this video)
No references stored for this video.
Video o2Dfaki3-IE Meeple University Discussion at 9:19 sentiment: mixed
video_pk 90986 · mention_pk 243746
Meeple University - Carcassonne video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • different strategies
  • scalable with player count
Cons
  • not a game that grabbed me
  • downtime with many tiles/rules at larger player counts
Thematic elements
Comparison games
  • Catan
  • Ticket to Ride Europe
  • iPad version of Carcassonne
Mechanics (from transcript analysis)
  • Meeple scoring — meeples used to claim features and score
  • rotation — manipulating tiles to fit spaces
  • Tile Placement — players place tiles to build features
  • Tile/Map Shifting — manipulating tiles to fit spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it instantly made me want to go out and get it"
  • "it's so simple but it has enough different pathways to victory"
  • "there are so many different themes as well and extensions"
  • "the game would tell you when there was no longer a tile that could go in a space"
  • "Ticket to Ride that is my favorite out of the three"
  • "it's the first game that introduced me to route building"
  • "Seafarers book has scenarios in it"
  • "introduced me to the engine-building mechanic"
  • "it's a tricky one"
  • "Jaipur I remember that"
  • "the red dragon inn"
References (from this video)
No references stored for this video.
Video 6W1z7J6uwIQ Meeple University Discussion at 43:09 sentiment: positive
video_pk 90974 · mention_pk 243674
Meeple University - Carcassonne video thumbnail
Click to watch at 43:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race game to fulfill these different tasks
  • we've played Gaia Project a few times and that was really exciting
  • Isle of Skye and you know had hidden information
  • Planet Unknown ... implemented really well
  • I've played about 200 games of it
  • Paladins is heavier than Architects
  • Toy Story Obstacles and Adventures cooperative
  • Harry Potter Hogwarts Battle
  • Seven Wonders
  • carcassonne's also on bokeh marina
  • I've been playing Everdell on tabletopia
  • Code Names which is now recently available at Czech Games
References (from this video)
No references stored for this video.
Video JAy8HC8ss8o Watch It Played Discussion at 535:26:30 sentiment: positive
video_pk 90999 · mention_pk 243795
Watch It Played - Carcassonne video thumbnail
Click to watch at 535:26:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good early game for introducing children
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Played with rules that didn't involve the farmer initially, adding farmers later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I always like to start with theme I know some people say start with the objective I like to get you kind of invested in the setting and what we're going to be doing a little bit first
  • rules turn all this lifeless junk effectively into possibly an incredibly fun experience that we're gonna have
  • the success of an IP based game I think is a good thing for our hobby overall
  • The more people I meet in life the more I realize that the way I see things it's you know it's so clear to me the way things are but to somebody else it's something else entirely different
  • You know what I was gonna say I was gonna say mechs vs. minions but I completed that game and if I remember correctly I gave that away to someone in my game group so that means now I'm not gonna bring it out but my biggest game box is the reckoners
  • The challenge with table talks is I like to pick topics that I feel feel personally invested in some way that I have like what I think is some kind of perspective to share
  • So sorry we're late it was yeah well look we're here now right
  • Let us know in the comments are you seeing and hearing me
  • Write question in all caps and then put a colon and then after that you will write your question
  • Ian and Kathy who maybe are watching tonight are having their 31st wedding anniversary
  • It's a nice, relaxing little game, I think that's how I'd describe it.
  • It's so satisfying to play.
  • It has a constant underlying tension.
  • The deduction is great.
References (from this video)
No references stored for this video.
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