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Carnegie box art

Carnegie

Game ID: GID0060348
Game Info
Year
2022
Players
1-4
Age
12+
Playtime
180 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream.

Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries.

During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity!

The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions, which the other players may follow.

The goal of the game is to build the most prestigious company, as symbolized by victory points.
 
—description from the publisher

Description

Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream.

Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries.

During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity!

The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions, which the other players may follow.

The goal of the game is to build the most prestigious company, as symbolized by victory points.
 
—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 66
This page: 50
Sentiment: pos 37 · mix 4 · neu 3 · neg 0
Mentions per page
Showing 1–50 of 66
Video qSlsVItQPnw Top List at 5:45 sentiment: positive
video_pk 129695 · mention_pk 368984
Carnegie video thumbnail
Click to watch at 5:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Liked it enough to buy the physical copy
  • Good production
  • Wanted to get to the table
Cons
  • Played it online, not in person yet
  • Hasn't been played in a long time
Thematic elements
  • Philanthropy
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — I like it because the action selection and the and the different things that you can can do each turn. It has a very unique way of approaching it.
  • Philanthropy — and things that you can contribute to through philanthropy to reflect the the nature of Carnegie.
  • Slider Tracks — but the different rounds have these things that will determine what uh type of actions you can get. And there's these these sliders that that you can develop that will give you better and better bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But, um, at the end of February, or more like kind of like three three-fourths of the way through it, my youngest daughter had a stroke. She's 18.
  • But, uh, we are counting blessings all over the place.
  • So, uh, that is part of the reason why I haven't got this done sooner.
  • Sentinels of the Multiverse has a got a really interesting worker placement system.
  • This is probably the most if not one of the most complicated games in my collection. It's complex.
  • And it is diplomacy.
  • So, it can get personal. But it shouldn't.
  • It's a game that that has that and you you go into it. It's conniving, it's backstabbing, it's coordinating.
  • It is just a really good classic game
  • This is a very interesting hand management game.
  • It is the at probably the prototypical train robbery game because it's an the board is an actual train where you can be in the train cars or on the roof.
  • no board games were harmed in the filming of this episode.
References (from this video)
No references stored for this video.
Video 8zn70svEV6c Board Games UnLocked Analysis at 0:15 sentiment: positive
video_pk 113883 · mention_pk 325726
Board Games UnLocked - Carnegie video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The solo variant is extremely good.
  • The solo variant is better than the two-player multiplayer experience.
  • The AI's actions are not annoying, despite its advantages.
  • The game provides a good balance of information for strategic decisions.
  • The game is fascinating and a great brain exercise.
  • The game is clean and easy to manage turns.
  • The solo variant feels more restrictive in a good way, requiring quicker play.
  • The game offers sheer amount of variety.
  • It's a game that could be recommended just for the solo variant.
  • The solo variant plays out like normal, allowing for various strategies.
  • It's super good with no real negatives.
Cons
  • The two-player multiplayer game can be a bit too free, making donations predictable.
  • In a two-player game, players can easily get the donations they want without much competition.
  • The AI's donations scoring based on player actions is bizarre.
  • A specific donation scoring for the AI could result in a significant point swing.
  • It's possible to get screwed by the AI's donation choices, where it takes points based on your strategy.
  • The host barely beat the AI on normal difficulty and would likely be defeated on higher difficulties.
  • Expert difficulty, where the AI's actions are completely unpredictable, might be too much.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose an action, and then the AI follows the same action but in a weaker form, or based on cards it draws.
  • AI Opponent — The solo variant uses a dummy opponent named Carnegie, who receives benefits without the usual player struggles.
  • Area Placement — The AI places discs on the board, and if it runs out, it gains victory points instead.
  • Card Drafting — The AI draws cards to determine its actions, and players can see the next card to anticipate the AI's move.
  • donations — Donations function with a card flip system for the AI, and its points are based on player actions, which is considered bizarre but not disliked.
  • Route Building — Linking cities is a strategy, and the AI's donation scoring is impacted by player-built industry buildings.
  • Set Collection — The AI takes development tiles, with the host assuming it can take duplicates, affecting scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I found that the way that this game does it is in a very it's not annoying.
  • You have to balance it and it is such an awesome brain exercise.
  • I'm just blown away by by the solar variant.
  • The number one weird thing I can see that would annoy a lot of people is how his donations work.
  • I think it's actually brilliant.
  • To be completely honest I do not have any complaints with the solo variant.
  • This is a game that I would actually recommend to go out and get just for the solo variant.
  • Carnegie solo variant on a scale of 1 to 10 is a 10.
References (from this video)
No references stored for this video.
Video IdtsNO8L8yc Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 113884 · mention_pk 325727
Board Games UnLocked - Carnegie video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging player interaction for a Euro game.
  • High production value and component quality.
  • Good variety due to randomized setup.
  • Efficient gameplay with a reasonable playtime.
  • Clear iconography and language independence.
  • Well-organized insert/tray system for setup and play.
Cons
  • Dry theme.
  • Capped donations mechanic feels slightly off thematically.
  • Potential for analysis paralysis due to efficiency focus.
  • Take-that elements can be present, though often indirect.
Thematic elements
  • Andrew Carnegie's philanthropy and his wealth from the steel industry
Comparison games
  • Black Angel
  • Kanban
  • Gugong
  • Vital [Game]
Mechanics (from transcript analysis)
  • action selection — A variety of action tiles are available, and their random setup creates different strategic possibilities each game.
  • Area Control — Controlling locations on the map can be important for building routes and gaining benefits.
  • donations — A core mechanic involves making donations, which provide points but have a cap, leading to strategic considerations.
  • Resource Management — Managing money and other resources is crucial for executing actions and achieving goals.
  • Set Collection — Collecting sets of items, such as train routes or donations, is a key way to score points.
  • Track Advancement — Players can advance on various tracks, which can provide points or unlock benefits.
  • Worker Placement — Players place workers to take actions, and the movement of these workers influences available actions and income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The driest theme I think I have played um in a long time
  • for a Euro game you're pretty invested to everybody else's turn right honestly and thinking through okay looking at Seth's War what's he going to do
  • The production value of this game is outstanding
  • 9.5 9.5 God damn yeah God damn
  • the nines and tens are usually reserved for Vital games and it's like oh here we go like here's another one that's not as heavy but still very efficient with the variety of setup like the cool engines and the actual interchanging of players
References (from this video)
No references stored for this video.
Video uCVOSgMvRJ4 Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 113882 · mention_pk 325725
Board Games UnLocked - Carnegie video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The solo variant offers a challenging opponent.
  • The game can lead to close scores.
  • The theme of building a business empire is present.
Cons
  • The solo variant can feel 'unfair' when the opponent scores based on player actions.
  • The game involves a lot of calculation and potential for 'gross' actions by the opponent.
  • The host expresses surprise at the score being close, implying it could have been a blowout.
Thematic elements
  • Building a business empire
  • Andrew Carnegie's era
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from available options, and the opponent's actions are determined by cards, influencing player choices.
  • Area management — Placing discs in different regions (West, South, Midwest, East) and connecting cities is a key element discussed.
  • Card Drafting — The opponent uses a deck of cards to determine actions, and the player draws development tiles.
  • Donation — A specific action involving placing donation discs which grant points based on player actions in certain regions.
  • Set Collection — Gathering specific types of tiles or completing sets of actions (like public infrastructure) is implied by the host's goals.
  • Worker Placement — Players place workers (cubes/people) on action spaces to perform actions, which is a core mechanic discussed throughout the playthrough.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Businessman of Andrew's caliber don't care.
  • I'm probably gonna lose if I win by two points then.
  • Oh man I have 16 points might have 30 by the end of the game and then he's just gonna be like and I have 80.
References (from this video)
No references stored for this video.
Video 5j0_g6BcuXI Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113885 · mention_pk 325728
Board Games UnLocked - Carnegie video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting action selection.
  • Satisfying engine building.
  • Multiple paths to victory.
  • Good end-game scoring complexity.
Cons
  • Can be complex to track everything.
  • Potential for analysis paralysis.
  • Some actions might feel less impactful than others.
Thematic elements
  • Building an industrial empire
  • Late 19th/Early 20th century America
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choosing from a limited set of actions each turn, often with strategic implications for future turns.
  • Building placement — Placing building tokens on the board, likely in specific city locations.
  • donations — A specific action or mechanism related to donating, which seems to have scoring implications.
  • Income — Players gain income (money, cubes) based on their board state or actions.
  • Resource Management — Managing cubes and money is central to performing actions and placing components.
  • Set Collection — Collecting sets of buildings or trains contributes to scoring.
  • Worker Placement — Players send workers to action spots on the board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game about Alexander's name Andrew Andrew Carnegie.
  • I like the fact that this Cog is metal.
  • I already want more actions.
  • I'm all about donations that's kind of my whole shtick.
  • Oh mama.
  • I got my ass beat.
References (from this video)
No references stored for this video.
Video OCV3Pu5CPJQ Getting Games Top 26 List at 7:49
video_pk 90957 · mention_pk 243587
Getting Games - Carnegie video thumbnail
Click to watch at 7:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am definitely interested in learning more about this.
  • I like Roland Wright style games.
References (from this video)
No references stored for this video.
Video LoFmD2SQgZw Getting Games Review at 7:52 sentiment: positive
video_pk 90648 · mention_pk 242393
Getting Games - Carnegie video thumbnail
Click to watch at 7:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing worker-out-and-income cycle
  • tight coupling of events, projects, and income
  • varied setups and race-like options for replayability
Cons
  • sponsorship context may bias the presentation
  • some players might find the loop-heavy mechanics fiddly
Thematic elements
  • workforce management, donations, and income generation
  • United States map with departments and a central four-mission area
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • department_worker_placement — workers stay on departments and can be sent out on missions; they return later
  • donation_and_income_events — each round includes a donation or income event affecting funds or resources
  • end_game_and_scoring — 20 rounds; game ends when someone reaches 10+ points; final VP determine winner
  • house_tokens_and_projects — removing house tokens unveils income; building projects provides resources or VP
  • Income — workers sent on missions leave the board and yield income when events trigger
  • influence_tracks — tracks on the board grant victory points when advanced
  • mission_and_income — workers sent on missions leave the board and yield income when events trigger
  • one_action_per_round — each round, one of four main actions is chosen and all players perform that action
  • timeline_board_and_randomization — timeline board is randomized each game to determine action token movement
  • Worker Placement — workers stay on departments and can be sent out on missions; they return later
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tile-laying game
  • donation events are more expensive as the game goes on
  • this is a laboratory box of experiments of how these dice are going to interact with each other
  • it's a zany game it's a zany experience overall
References (from this video)
No references stored for this video.
Video cMXJyUrRaCA Getting Games Discussion at 27:55 sentiment: neutral
video_pk 90694 · mention_pk 242577
Getting Games - Carnegie video thumbnail
Click to watch at 27:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i want to live inside the board game industry i want that to be my job
  • i don't want to do things that i dread
  • i want to be as completely transparent as possible
  • i'm going to call them good games logs
References (from this video)
No references stored for this video.
Video 27K23b4hkNM Watch It Played Discussion at 39:45
video_pk 90642 · mention_pk 242371
Watch It Played - Carnegie video thumbnail
Click to watch at 39:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not my intention to do multiple multiple multiples of these today to catch up even though that's what it feels like right now
  • live streaming so much fun
  • if you're into the lore of gloomhaven then there's gonna be quite a bit to dive into here and unpack and the artwork is really really nice
  • marvel or dc i'm a marvel guy but i grew up reading a lot of superman
  • dc tends to be gods among men kind of storytelling where you have these all-powerful creatures or beings or whatever and then marvel superheroes i often think of as down on your luck kind of humans who ended up with these powers that end up being kind of a curse along with a blessing
  • it's not surprising that board games did the same thing
  • oh that's what every woman feels like when they read a book oh i hadn't really thought of it that way because of course i didn't because of course this language was always catering to me traditionally
  • society does not typically change without some kind of effort
  • when the original blue haven came out i was like isaac childress what in the heck are you doing this is it this is doomed to fail in my mind because to me it looked like way too much game for anybody
  • you can't you you have to miss out there's no option but to miss out because no matter what you're playing there's like 100 other great games you could be playing
References (from this video)
No references stored for this video.
Video Io_tL8s5DWA Drive Thru Games Discussion at 35:20 sentiment: positive
video_pk 89593 · mention_pk 238226
Drive Thru Games - Carnegie video thumbnail
Click to watch at 35:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Theme comes through well
  • Visually cool player board mechanics
  • Unique and well-integrated action selection
  • Drives decision making effectively
  • Cohesive mechanics
Cons
  • Can feel like a lot of typical Euro hallmarks
  • Action selection mechanism might turn some off
Thematic elements
  • Running a multi-dimensional corporation, philanthropy
  • United States
  • Abstract economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — A unique system involving shuffling and ordering action tiles on tracks.
  • Engine Building — Building offices and rooms on a personal board to generate income and abilities.
  • Investment — Players can invest in different actions, influencing costs and end-game scoring.
  • Route Building — Involves building delivery systems like trains.
  • Worker Placement — Players manage workers on their personal board and send them out to the main map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be pretty brief
  • mostly positive i think
  • i think i still want to do that
  • it's been out several years but let's just say you get new types of workers there's new types of resources and there's new types of things so it just kind of grows in complexity again and i think it's a really good game actually but it was just like not satisfying enough
  • so that's carnegie so this one i definitely recommend if you like euro games
  • i really cannot recommend this one enough
  • this is one i was like man every time i i played it twice now like i said and whenever i've left that left his house there i've been like i want to take this with me
References (from this video)
No references stored for this video.
Video 0NwYb79CE5U Getting Games Discussion at 9:37
video_pk 89373 · mention_pk 237279
Getting Games - Carnegie video thumbnail
Click to watch at 9:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video P8hp_Tz4oY4 Getting Games Discussion at 10:05 sentiment: positive
video_pk 89318 · mention_pk 236998
Getting Games - Carnegie video thumbnail
Click to watch at 10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a shedding game a lot like Scout
  • the goal of this game is to get rid of the cards from your hand
  • it's a super light and easy to teach card game
  • I would write it like a six out of Ten kind of thing
  • it's about generating electricity in Uruguay and it's a heavy Euro game
  • the branding process was a huge anxiety-filled journey but we got there
  • I am excited to see Friendly Ties branding and the theme song live
References (from this video)
No references stored for this video.
Video 9PfL0y88Rts Getting Games Review at 0:08 sentiment: mixed
video_pk 89260 · mention_pk 236822
Getting Games - Carnegie video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fresh take on Euro game design with interconnected, shared incentives
  • High interactivity and dynamic pacing across player counts
  • Strong potential for varied strategies and deep planning
  • Expansion content adds new flavors and reduces sameness
  • Replayability across base game and expansions
Cons
  • Sharp edges and difficult moments early on; learning curve
  • Two-player games can feel harsh or less forgiving
  • Replayability can wane for some after many plays without extensions
  • Strong emotional highs and lows can be frustrating
Thematic elements
  • Building a company with interdependent actions and shared incentives; end-game donations
  • Rail network map with United States regions used for income and expansion
  • Conversational, analogy-rich analysis with personal anecdotes
Comparison games
  • Puerto Rico
  • Race for the Galaxy
  • Concordia
  • Arc Nova
  • Messina 1347
  • Grand Austria Hotel
  • Royal Palace
  • Anno 1800
Mechanics (from transcript analysis)
  • Action Following — On a 20-turn game, the active player selects one of four action types; all players perform that action.
  • Action selection and follow — On a 20-turn game, the active player selects one of four action types; all players perform that action.
  • Department tiles and activation — Each player has a personal board with department tiles; activating an action uses those departments to perform tasks, with asymmetry affecting outcomes.
  • Donations and end-game scoring — There are eight donation opportunities with escalating costs that contribute to end-game scoring.
  • End Game Bonuses — There are eight donation opportunities with escalating costs that contribute to end-game scoring.
  • expansion content — Expansion modules add new departments and new donation options that alter early-game and strategic choices.
  • Income and placement gameplay — Workers are moved to the board to generate income; income depends on regions and board development, with timing affecting gains.
  • Programming / HR movement — Moving workers onto departments to program future actions; movement and activation are visible to all players.
  • Shared-action execution — For every action type, all players activate their own matching departments, which can be asymmetric.
  • Simultaneous Actions — For every action type, all players activate their own matching departments, which can be asymmetric.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game you have to play more than once
  • it's a lead follow game but realistically it's a competitive Knife Fight income game
  • this game is a programming game
References (from this video)
No references stored for this video.
Video GsNt8qq-2so Tabletop Tokki Discussion at 11:08 sentiment: positive
video_pk 89046 · mention_pk 235872
Tabletop Tokki - Carnegie video thumbnail
Click to watch at 11:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous production and presentation
  • dense but rewarding engine-building
  • potentially a favorite for heavier sessions
Cons
none
Thematic elements
  • engine-building, layered systems, relative efficiencies
  • Industrial-era setting with competing engines and economic systems
  • Array
  • engine-driven engineering gameplay with strong production aesthetics
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — players construct engines with multiple interacting parts
  • engine-building — players construct engines with multiple interacting parts
  • Variable Powers — each engine or action provides different, evolving synergies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a teammates game we're gonna actually be splitting up and going into different rooms it supports from 6 to 30 players so once things have calmed down a little bit more on the um Wellness front I'm hoping to be able to put together some big board game nights again and um have this one as like an all-in game that we can play throughout the nights
  • this game actually has a mechanic where you hide things or put things in your physical Pockets so that proves to be a little tricky when not everybody at the table has pockets but it's such a unique concept
  • this seems like such a cool unique experience again I'm not a huge fan of role-playing games or like traditional kind of d d ask role playing games but this seems like it has such a beautifully veiled mystery and it really gives me some life is strange vibes if you're familiar with that video game series so I'm really looking forward to delving into this one I haven't yet because I just want to find like the perfect group to play it with who will really appreciate it as much as I do
  • Carnegie is one of these games that when I saw it I knew I had to have it I love the idea of all these different engines and different levels of things going on and I mean the presentation of this one I've said it before but I was not a huge fan of Enio tools artwork until I started playing a lot more games that featured it and singing on the table just beautiful
References (from this video)
No references stored for this video.
Video bITqfmD0dU8 Getting Games Top List at 14:58 sentiment: positive
video_pk 87777 · mention_pk 230009
Getting Games - Carnegie video thumbnail
Click to watch at 14:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clock-driven action activation
  • pulling back workers creates engine interplay
Cons
  • longer play time
  • heavy negotiation at times
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has a really cool action selection system
  • the fact that you can sell stocks in Union Station is fascinating
  • it's a tile L game
  • the clock of the game
  • I really like Caesar it's an excellent two-player game
  • there are Dice and cards, so this is a must follow trick-taking game
  • fully Cooperative kind of escape room type game
  • it's an incredibly mean game
  • this is a cube rails game about dinosaur magnates
  • the incentives make you feel like you should do terrible things
  • Hatchi train is a climbing shedding card game
References (from this video)
No references stored for this video.
Video qgcRDiCzVeM Getting Games Analysis sentiment: positive
video_pk 87723 · mention_pk 314181
Overall sentiment (raw)
positive
Pros
  • one of the best Euro games to come out in years
  • has not left our collection after many plays
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has been such a fun thing I hope we keep doing it and get to episode 58
  • it's been two and a half years honestly
  • I love this game
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 32:06 sentiment: mixed
video_pk 85914 · mention_pk 221070
Heavy Cardboard - Carnegie video thumbnail
Click to watch at 32:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Lower than expected
Thematic elements
Comparison games
  • Indonesia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:44:52
video_pk 85914 · mention_pk 221130
Heavy Cardboard - Carnegie video thumbnail
Click to watch at 1:44:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video tkng6v_0ubQ Board Gaming Ramblings Other at 8:55 sentiment: positive
video_pk 85501 · mention_pk 219254
Board Gaming Ramblings - Carnegie video thumbnail
Click to watch at 8:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Player guessed the name quickly
  • It's a newer version of a previously known game
Cons
  • Initial description was minimal
Thematic elements
  • City building with bridges and gondolas
  • Venice
Comparison games
  • Venice
  • Maau
  • New York
Mechanics (from transcript analysis)
  • city building — Involves building in a city with bridges and gondolas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello young adventurers you have found the treasure hidden in the jungle
  • this is the most important and most fun thing to watch so guessing the last number
  • the designer root and John company
  • the second word starts with the same twool letter as the first word
  • Venice the city of bridges and and gondales
  • the overcrowded Metropolis spread across the Earth Humanity has realized it's time to establish a new home on the ocean floor
  • hey that's my fish
References (from this video)
No references stored for this video.
Video BgDl33BNWs8 The Brothers Murph Discussion at 54:40 sentiment: mixed
video_pk 85005 · mention_pk 217058
The Brothers Murph - Carnegie video thumbnail
Click to watch at 54:40 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Interested in the expansion
  • Great cover
Cons
  • 50/50 on the game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Telestrations is one of the greatest games ever made.
  • Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
  • Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
  • So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
  • Verdant such a good game, man.
  • Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
  • Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
  • The White Castle absolute banger.
  • The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
  • YES. I DID NOT KNOW these things.
  • There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
  • Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
  • I love the theme of it a lot it looks really cool it looks really cool.
  • I picked up Alhambra all time classic for me. $20 here.
  • You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
  • I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
  • I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
  • Necessary is such an interesting question.
  • However, the game is a lot better.
  • We're not going to play without the expansion.
  • literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
  • it levels up the game.
  • And then they just redid it again. It's it's very confusing what they're doing with that.
  • I really like Onirim. I really like Castellion.
  • A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
  • The general plan is that every year we do a Kickstarter there will be a new game.
  • I really like Onirim.
  • So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
No references stored for this video.
Video _lSeYyf9AGY UndeadVikingVideos Discussion at 237:48:24 sentiment: positive
video_pk 84592 · mention_pk 215086
UndeadVikingVideos - Carnegie video thumbnail
Click to watch at 237:48:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • liked it a lot
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's better than a sharp stick in the eye, as we say. A poke in the eye with a sharp stick.
  • Grunt big or go home.
  • We don't have a Costco nearby, so we don't really shop there.
  • It's it's it's it's it was like basically Coke Pepsi were like this
  • The nerds are sucking all the fun out of everything once again.
  • My parents never gets worked up about anything, but man, does he get worked up about the Minnesota Vikings.
  • And then you realize it's because it's it's it's all about money right? I mean, that's just that's all it is.
  • Finding joy is an act of resistance.
  • You know what I realized when watching the video? I'm a goofy looking [ ].
  • Do you know what condescending means?
  • It's like what? No, you just go like you just say use the word condescending and then go which Chris means to speak down to somebody. You just kind of use a little bit of that demeaning tone and guarantee they'll like bow up.
  • So, Forest, what what who moved the rock? Well, who moved the rock for you, Chris? You were just bored. You saw you got an email or what?
  • Hey, that's impressive though.
  • The reason why can't I think of the other guy's name? I can picture him. He's been in a bunch of movies. He's he's like just a he's a tough guy actor and I keep on
  • I always will love I mean Bruce Willis I mean god bless him because he doesn't have like seven marbles left rolling around in his brain right now
  • Well, as long as you're not like, you know, breaking your arm, patting yourself on the back, you know, about it.
  • It's just like you you you you you read you looked at cheat sheets, you looked at like the the schedules, you looked at this thing and that. You came up with your own listings. You with your gut. Now any rum dum can just go, oh, you know, here's all the stats, you know, here's all the famous football stats right here.
  • It's not about guns. Yeah, it is.
  • No, it's not the gun. It's the person. They plotted this, you know, blah blah blah blah blah. Shut up. Just go away.
  • It's just like, well, why is it why is it seem so you know, um why does it seem to me that it just makes so much more sense if if like you know, allowing people you know, the right
  • Well, yeah. I mean I mean why does it seem why why am I the crazy one when I'm like saying things like well maybe I I just just an idea. Um maybe we don't have you know, maybe we don't just you know, have you know more guns than people you know, I don't know.
References (from this video)
No references stored for this video.
Video 1fh6v57otsY The Brothers Murph Top List at 440:33:00 sentiment: positive
video_pk 84237 · mention_pk 213948
The Brothers Murph - Carnegie video thumbnail
Click to watch at 440:33:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying engine building
  • strategic gameplay
Cons
none
Thematic elements
  • building an industrial empire
  • early 20th century industrial era
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions on their turn.
  • Area Control — Players compete for dominance in different regions or areas on the board.
  • Engine Building — Players develop their abilities and resource generation over the course of the game.
  • Resource Management — Managing various resources to achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rulebook for this is so bad. It's so bad.
  • I was so wrong about this game.
  • It's so cool when you get to the end of the game and you see all your little foxes lined up.
  • You're building out this industrial empire. You're moving goods. You're investing in cities.
  • It's a really satisfying feeling when your engine finally starts to hum.
  • It's a really atmospheric game.
  • You're scavenging through the ruins of a flooded world.
  • It's like a city-building simulation.
  • There's a lot going on. You really have to plan ahead.
  • It's a game about shifting alliances and political intrigue.
  • You never know who to trust.
  • This game really nails the feeling of high-speed racing.
  • It's so much fun, and it's surprisingly easy to get into.
References (from this video)
No references stored for this video.
Video hWrJwcN55hQ Stonemaier Games Discussion at 45:23 sentiment: neutral
video_pk 83614 · mention_pk 211093
Stonemaier Games - Carnegie video thumbnail
Click to watch at 45:23 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My neurodivergent brain loves efficiency puzzles and building my strategy to to time a slingshot to build up to really big turns later in the game.
  • I think that it has to be a game where the tags are used as a discount and not just as a requirement or if it is a requirement that there's an alternate cost to pay for that requirement.
  • We usually plan around three years in advance. So we are already working on the games that we will release in 2028.
  • The top pick here was watching, reading, or listening to a review.
  • Nearly 50% of people say they're willing to wait between six and 18 months to get a game.
  • 33% of people said they want to buy more games from their local game hobby or bookstores.
  • Vidiculture is practically a must-own game for any gamer.
  • I was really excited to bring something new to the hobby for the first time in a while.
  • Maybe some people are willing to wait longer because their gaming shelves are already full.
  • The most successful friendly game stores have large gaming areas that are free or low-cost.
References (from this video)
No references stored for this video.
Video NyJ0GfKrkU0 UndeadVikingVideos Discussion at 1:51:11 sentiment: neutral
video_pk 81172 · mention_pk 200326
UndeadVikingVideos - Carnegie video thumbnail
Click to watch at 1:51:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called Schllock. It's pretty good.
  • I love Habitats.
  • You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
  • It's like a poker game where you're trying to predict who wins the wins the hand.
  • I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
  • The scammers have figured out a way around my anti-scammers work.
  • It's like an arms race.
  • It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
  • It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
  • The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
No references stored for this video.
Video fKMVGZBQwfI Board Game Critique Top List at 12:54 sentiment: positive
video_pk 80906 · mention_pk 198612
Board Game Critique - Carnegie video thumbnail
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Cleverly structured Euro design.
  • Simultaneous action selection creates interesting tension.
  • Philanthropic track adds depth.
  • Fast turns at three players.
  • Tight philanthropic competition at three players.
  • Generates moments of collective realization and adaptation.
Cons
  • Theme can put some people off.
  • Production is functional, not flashy.
  • Ranks lower on BGG than deserved.
Thematic elements
  • Building a corporate and philanthropic empire
  • 19th century industrial era
  • Inspired by Andrew Carnegie
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players trigger department actions which affect all players.
  • Simultaneous action selection — Players select a department action, and all players execute it, with the trigger player getting the full benefit and others a lesser version.
  • Track progression — The philanthropic track progresses separately but intersects with the main game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three players is the most underserved count in board gaming and we have got 10 games that prove the hobby has been hiding some of its best work right under our noses.
  • Every interaction is triangular, alliances are unstable, and you can never completely ignore either of the other people at the table.
  • This is the meaty Euro recommendation we keep making to people who say nobody in their group has played it.
  • Carnegie is the kind of game that produces long silences. Not frustrated silence. The silence of three people simultaneously realizing that someone has just triggered the one action that sets everyone else back two turns, and there's nothing any of them can do about it.
  • The most conceptually ambitious game on this list.
  • This is not a flavor layer. It is a genuine functional supply and demand engine.
  • Chaotic, urgent, deeply collaborative in a way most co-ops only achieve intermittently.
  • The gap between its quality and its profile is the greatest injustice on this list in our view.
References (from this video)
No references stored for this video.
Video _oUXyIp6o6c Rules Teach at 0:05 sentiment: positive
video_pk 79713 · mention_pk 193267
Carnegie video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Having the most successful company by having the most victory points.
  • Establishing transportation routes.
  • Making donations.
  • Managing employees.
Cons
none
Thematic elements
  • Players take the role of benefactors and philanthropists like Andrew Carnegie, controlling their own company, establishing transportation routes, making donations, and managing employees to have the most successful company.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select timeline events and use department actions.
  • Area Majority — Players place discs on the donation chart and construction spaces.
  • donations — Players make donations to advance on a donation chart.
  • Income — Players generate income based on employees returned to the lobby and built projects.
  • Route Building — Players establish transportation routes on the main game board.
  • Set Collection — Players collect department tiles and project tabs.
  • Worker Placement — Players use employee figures to take actions in different departments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome today we'll be taking a look at carnegie
  • now that we know what the winning condition is let's take a look at the components set up and how gameplay works in carnegie
  • once all the players have totaled their victory points the player with the most victory points has the most successful company and wins carnegie
References (from this video)
No references stored for this video.
Video iuMH4jhhQeY Unboxing at 5:51 sentiment: positive
video_pk 70436 · mention_pk 167409
Carnegie video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice components and game trays in the deluxe edition.
  • Artwork is nice in person, better than on the back of the box.
  • Thick player boards with unique design.
Cons
  • Retail version has stickers instead of screened discs/hexagons.
  • Retail box lacks detail on the back.
  • Retail version lacks special ink relief on the box.
  • Retail version lacks game trays.
Thematic elements
  • The life of Andrew Carnegie
  • Industrial era America
Comparison games
  • Black Angel
  • On Mars
  • The Gallerist
  • Kanban EV
Mechanics (from transcript analysis)
  • Area Control — Implied by the discussion of maps and influence.
  • Set Collection — Implied by the discussion of collecting resources and actions.
  • Worker Placement — Implied by the discussion of 'departments' and player boards with slots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I'm old now because I like that music
  • So if you want Carnegie exclamation mark exclamation mark vote space one for Carnegie
  • The artwork on Hobson's Tonica I've got to say there's a very European I think German style of artwork where everybody's orange
  • don't hire me to program your next project especially if it involves nuclear missiles
  • I'm a big fan of popsicles and there are flavors that you can't get anywhere
  • This is the last chance
  • Glossy is too fancy for a German euro game
References (from this video)
No references stored for this video.
Video WBIg1swumOk Review at 0:02 sentiment: positive
video_pk 67635 · mention_pk 163801
Carnegie video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant game design
  • Generates significant income/bonuses
  • Satisfying interconnectedness scoring
  • Good progression with special bonuses
  • Efficient once understood
  • Great implementation on Board Game Arena
Cons
  • Daunting to learn
  • Included player reference is not sufficient
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Selection/Building Upgrades — Upgrading a building which contains spaces for purchasing things and doing 'research and development'.
  • Income/Engine Building — Receiving income based on placement and advancements, with bonuses like '$10 bonuses'.
  • network building — Placing cubes on cities to become interconnected for scoring victory points.
  • Resource Management — Getting 'circley boys' from a track, which are used to send people to work and pull them back for income.
  • Set Collection/Goal Achievement — Advancing in certain places yields 'crazy special awesome things'.
  • Variable Board/Tiles — Throwing in a 'different chunk of tiles' depending on the buildings, and only using 'half the tiles' for a specific game.
  • Worker Placement/Management — Placing 'people' to work in different places and needing to 'staff the different people'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So this game is a real trip to wrap your brain around.
  • And this game is an absolute marvel so far.
  • It's brilliant. It's a It's a brilliant game.
  • I know this is going to be a very daunting game. Here's what I think about player references. The one included is not going to do it.
  • While I don't think it will quite crack my top 100 games of all time, I still think it's spectacular and I think with an expansion it definitely could.
References (from this video)
No references stored for this video.
Video ZH3q13eGLtw Allies or Enemies Top 100 List at 2:19 sentiment: positive
video_pk 66396 · mention_pk 161629
Allies or Enemies - Carnegie video thumbnail
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful and thematic components
  • Clever action timing mechanic
Cons
  • Beige aesthetic is polarizing for some
Thematic elements
  • Industrial era/steel and philanthropy
Comparison games
none
Mechanics (from transcript analysis)
  • area control / placement with rooms — Players place workers into rooms to access actions and build out a map
  • Resource production and economy — Dynamic prices and building effects adjust the in-game economy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the heaviest of the Shem Phillips SJ McDonald games
  • it's a puzzle you're exchanging stuff for stuff
  • the coolest part is one of my favorite mechanics
  • you pick an action everyone else could do that action but try to time it so they definitely can't
  • one of my absolute favorite themes
  • the back of the card read are so clever
  • there are a ton of them and they are basically like Escape rooms in a box
References (from this video)
No references stored for this video.
Video 8UdKYbayh-8 watch it played Discussion at 1:40
video_pk 65422 · mention_pk 159090
watch it played - Carnegie video thumbnail
Click to watch at 1:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — A house rule is used where after placing a tile, players immediately take their next tile for the next round so they can look at it and think about where to place it during other players' turns, which speeds up gameplay without breaking the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • once you buy one of his games it's your game so if there's some aspect to the gameplay that you're not really enjoying and you can see a way that you would enjoy it then go for it change how you play so you can enjoy that gameplay experience
  • if you found a house rule that works for you makes the gameplay more enjoyable then then you should do it
  • if you're like me and you feel that way a little bit about house ring I know there are people like that I love expansions to games and what are expans iions except house rules that you pay for
  • us gamers are a funny lot aren't we
References (from this video)
No references stored for this video.
Video rgZbU6qHb0E Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63346 · mention_pk 156700
Getting Games - Carnegie video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • block yourself and block opponents to shape the game
  • the development engine is deep and versatile
  • projects and HR actions create a lot of strategic options
Cons
  • donations can be expensive and impact pacing
  • endgame scoring can be complex and unforgiving
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • construction and projects — players place new departments and build projects on their boards; projects provide points and influence end-game scoring; links between cities matter.
  • department activation — on a round, after revealing an icon, both players activate all of their departments that match that icon.
  • donations — players can donate money to trigger special effects; donation costs escalate each time and can yield points or other benefits.
  • End-game scoring — scoring comes from multiple sources: network links between cities, project tabs, HR tokens, and donations; endgame points are tallied across various subsystems.
  • income and regional tracks — income is gained from regions and tracks, with movement and icon placement affecting which incomes are available.
  • worker movement and activation — workers move between spots; only standing workers activate; standing up is required to take actions.
  • Worker Placement — workers move between spots; only standing workers activate; standing up is required to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can block yourself and you can block your opponents
  • the ridiculous development engine
  • the network is worth a decent amount of points
References (from this video)
No references stored for this video.
Video Ig58iC7okfA Getting Games Discussion at 1:11 sentiment: positive
video_pk 63352 · mention_pk 156706
Getting Games - Carnegie video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • no randomness
  • balanced between strategy and tactics
  • puzzle-like feel with satisfying rhythm as mechanics sync
  • expansion content adds variety
  • teaches well to new players
Cons
none
Thematic elements
Comparison games
  • Spectaculum
  • Aristocracy
Mechanics (from transcript analysis)
  • Active player action selection — the active player chooses an action and everyone else may activate their departments within that action umbrella.
  • Asymmetric department boards — each player has a board with multiple departments; new departments are added during the game, increasing asymmetry.
  • Department activation variability — players activate different departments during an action based on their strategy.
  • expansion content — expansion components add new options and capabilities.
  • Non-random gameplay — the game has no randomness in its core actions.
  • Worker placement and income cycle — players send workers to a map to gain income, then bring them back and place them on departments to gain benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the puzzle and the rhythm the way all of the mechanical gears sync together is incredibly satisfying
  • it's the game of the month
  • there's no randomness in this game
  • it's currently absolutely a contender for the best game of 2022
References (from this video)
No references stored for this video.
Video 5QRR3ANR0TY Allies or Enemies Top List at 19:42 sentiment: positive
video_pk 61145 · mention_pk 153672
Allies or Enemies - Carnegie video thumbnail
Click to watch at 19:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly tactical, feel of learning and mastery
  • beautiful beige aesthetic (subjective praise)
Cons
  • can be punishing for beginners who fall behind early
Thematic elements
  • action selection and simultaneous play
  • historical network/railway-like development
  • strategic, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • Action Following — whoever turns chooses an action; everyone benefits.
  • Action selection with shared consequences — whoever turns chooses an action; everyone benefits.
  • tactical placement and setup — set up to maximize action reception and minimize disruption.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a good Gateway game
  • the art on the cards looks fantastic
  • it's one of those simple flip and write games that you just want to play again and again
  • the lazy Susan is genius
  • Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video t1kCOB7dpuU Board Game Dad Top List at 11:04 sentiment: positive
video_pk 42414 · mention_pk 128759
Board Game Dad - Carnegie video thumbnail
Click to watch at 11:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interactivity and anticipation of opponents' moves
  • No dice, no random luck; pure strategic interaction
Cons
none
Thematic elements
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • Action Following — On your turn you and others perform the chosen action; regional income can trigger if you have a worker in a project.
  • action selection — On your turn you and others perform the chosen action; regional income can trigger if you have a worker in a project.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything about the design of this game is obvious. It's so intuitive how it works.
  • Simultaneous worker placement. Simultaneous.
  • I think that's a key identifier of a truly innovative game.
References (from this video)
No references stored for this video.
Video ldLfzRof980 Totally Tabled Top List at 18:09 sentiment: positive
video_pk 42295 · mention_pk 128337
Totally Tabled - Carnegie video thumbnail
Click to watch at 18:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant AI design that is quick and easy to manage.
  • Strong predictability allows players to plan around Carnegie’s choices.
Cons
  • Simplicity may underwhelm some players seeking deeper automa complexity.
Thematic elements
  • Donation spots, locations, and departmental control as core actions.
  • Industrial revolution-era economic development.
  • Legible automa that mimics a human player's pattern in a succinct way.
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven automa — Flip a card to see which action Carnegie will take; if unavailable, gain points instead.
  • Strategic action sequencing — The back of action cards shows Carnegie’s preferred actions; players plan around those.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of my favorite games of all time.
  • The joy of obsession is puzzling out your servants and your guests and trying to put on the best social activities and get the money to get the improvements for your estate to restore your family's reputation.
  • The AI system is brilliantly done, and it's so quick and simple to manage.
  • This is about as simple as a solo opponent can get.
References (from this video)
No references stored for this video.
Video LHPAZFLQ4xI Board Gaming Ramblings Discussion at 14:04 sentiment: positive
video_pk 38106 · mention_pk 114578
Board Gaming Ramblings - Carnegie video thumbnail
Click to watch at 14:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorable personal sentiment highlighted
  • Anticipation to play noted
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Broad discussion of a new/anticipated game; no explicit mechanics stated in transcript segment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carnegie that's my favorite of 2022 so far by a significant margin
  • corrosion i had really high hopes for and i didn't just it didn't really meet my expectations so that was extremely boring
  • we're married
  • we're going to the us on sunday for three weeks
  • pre ordered horseless carriage so i'm looking forward to play that
  • castle burgundy there's there's many yeah there's so many absolutely like every time i say it's a forever keep in our videos
  • lofoten i have heard about it
  • Everything Everywhere All at Once
  • Severance
  • Troll Hunter
References (from this video)
No references stored for this video.
Video W_fLVq7bCZI Stonemaier Games Discussion at 10:53 sentiment: positive
video_pk 36655 · mention_pk 109997
Stonemaier Games - Carnegie video thumbnail
Click to watch at 10:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight engine around card actions
  • structured progression for a heavy-weight game
Cons
  • heavy weight may be off-putting for some
Thematic elements
  • economic development, city-building
Comparison games
  • Ark Nova
  • Great Western Trail
Mechanics (from transcript analysis)
  • Engine Building — Cards drive actions with tiered power depending on slot.
  • engine-building via card actions — Cards drive actions with tiered power depending on slot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the app acts as that player and reads the right thing
  • this is poker but cooperative
  • the action system is really elegant and streamlined
  • you could even play three in a row. It was just an hour
References (from this video)
No references stored for this video.
Video vZqyhpJXkiI Board Gaming Ramblings Review at 0:07 sentiment: positive
video_pk 35461 · mention_pk 105847
Board Gaming Ramblings - Carnegie video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh, interactive action grid and timing puzzle that feels different at various player counts
  • Strong production values (art, components, and map design) that support gameplay clarity
  • Tight integration between map-building, department placement, and action resolution
  • End-game scoring via donations creates meaningful timing decisions and strategic tension
  • Good variability across player counts and starting configurations
Cons
  • Not a revolutionary design; most core mechanisms will be familiar to Euro-game players
  • High potential for analysis paralysis or frustration when other players disrupt your cycle
  • Longer playtime at higher player counts; can be a commitment for casual sessions
Thematic elements
  • Industrial growth, investment, and strategic collaboration/competition in a rising metropolis.
  • Industrial age, early 20th-century corporate development and rail/urban expansion; players run a company and build infrastructure to gain income and prestige.
  • Euro-style economic strategy with historical veneer; emphasis on planning, timing, and resource management.
Comparison games
  • Puerto Rico
  • Nations
Mechanics (from transcript analysis)
  • Action Following — The chosen action is followed by all players, but the impact differs per player based on their company/departments and meeples in play.
  • action_selection — Players choose one of four action rows; each action is resolved for all players, with individual outcomes determined by campus/departments and available workers.
  • building_and_map_development — Players build on a map by placing workers, enabling movement improvements, city-linking bonuses, and income generation.
  • donations_and_end_game_scoring — Donations allow players to place scoring tokens on end-game categories; tokens cost money and only one token per category scores at game end.
  • follow_mechanic — The chosen action is followed by all players, but the impact differs per player based on their company/departments and meeples in play.
  • income_and_resource_management — Income, goods, and resources flow through events and map spaces; resources are required to build, donate, and activate abilities.
  • Resource Management — Income, goods, and resources flow through events and map spaces; resources are required to build, donate, and activate abilities.
  • Worker Placement — Meeples are moved to departments on a company board; activating a department triggers related actions on the map.
  • worker_placement_and_department_management — Meeples are moved to departments on a company board; activating a department triggers related actions on the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an action selection game with a follow mechanic.
  • There's only four different actions you can choose.
  • The timing of everything here is so important.
  • The donations cost money and you place a token, then score that category at the end.
  • I think it's a lot of fun.
  • The four-player game is different from two-player—it's a very different experience.
  • If you stick to the same buildings, you’ll end up barking up the same tree again and again.
References (from this video)
No references stored for this video.
Video HplyyfDxnYM Board of It Top List at 22:03 sentiment: positive
video_pk 34169 · mention_pk 101723
Board of It - Carnegie video thumbnail
Click to watch at 22:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production and artwork
  • interesting balance of action choice and timing
Cons
  • not interactive in the same way as heavier war games
Thematic elements
  • economic development with a crisp action economy
  • Euro game with strategy, worker management and buildings
  • elegant and strategic
Comparison games
  • Arc Nova
  • Root
Mechanics (from transcript analysis)
  • turn-based action selection — take turns selecting actions that affect others and income
  • Worker management — send workers to generate resources and build
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really lovely lighter little kind of cute Charming games
  • we fully recommend if you enjoy playing at two players
  • it's a very long game at higher play accounts and we still enjoy it at two
  • the jewel at the core of the action selection system
  • artwork is our favorite
References (from this video)
No references stored for this video.
Video 5XKo_S8FEJA Board Game Dad Discussion at 5:34 sentiment: positive
video_pk 34112 · mention_pk 101566
Board Game Dad - Carnegie video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent action selection mechanic
Cons
  • Bland theme
Thematic elements
  • Industry/resource management
Comparison games
  • Gizmos
  • Wingspan
Mechanics (from transcript analysis)
  • Action Following — Choosing actions that affect other players.
  • action_selection — Choosing actions that affect other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theres no good or bad games objectively
  • every game has its own unique profile
  • the five attributes: theme mechanics components strategy and complexity
  • the perfect board game formula
  • identify the strengths of a game even if those strengths are outside of their own perfect board game formula
References (from this video)
No references stored for this video.
Video nKj73VuN4kQ Board Game Dad Top List at 4:33 sentiment: positive
video_pk 33886 · mention_pk 100907
Board Game Dad - Carnegie video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engages attention to opponents' timing
  • layered planning around worker reclamation
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • End Game Bonuses — when you bring workers back, you gain benefits; timing matters and others can sync with you
  • returned worker bonus — when you bring workers back, you gain benefits; timing matters and others can sync with you
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my five favorite board game mechanics
  • cards have multiple uses regardless of what your hand draw is
  • I love games that engage you when it's not even your turn
  • every player gets to do something at the same time
  • not only when you pull your workers you get something but every other player also has the option of pulling their workers back at the same time
  • stock buying mechanic ... the objective is to have the most money at the end of the game and the way you get the most money is by buying stock in the players
References (from this video)
No references stored for this video.
Video 1YvQsYqOGx0 BoardGameGeek Top 10 List at 1:22 sentiment: positive
video_pk 30713 · mention_pk 90479
BoardGameGeek - Carnegie video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art by ENO Tool
  • Innovative income/tab system
  • Philanthropy aspect adds thematic depth
  • Strong visual presence and theme integration
Cons
none
Thematic elements
  • philanthropy and industrial enterprise
  • Old-timey America, industrial era
  • historical/biographical
Comparison games
  • Lisboa
Mechanics (from transcript analysis)
  • employee/manager population — Populate tiles with employees and managers to unlock abilities.
  • income/tabs mechanic — Tabs on the main board advance to unlock income and bonuses; discs placed on tabs grant bonuses.
  • philanthropy scoring — A philanthropy module allows players to gain points through charitable actions.
  • Tile Placement — Main board with spots for location tiles that drive actions and income.
  • Tile/Location placement — Main board with spots for location tiles that drive actions and income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carnegie is a beautiful game and a really really cool game.
  • It's got this really interesting board that's again part of your main board, but you have these kind of like I guess the best way of putting them is tabs.
  • I really like Carnegie.
  • This game is absolutely incredible.
  • Speak Easy is so good.
References (from this video)
No references stored for this video.
Video BBgHqqzyGuY Board Of It Top List at 16:52 sentiment: positive
video_pk 30350 · mention_pk 89363
Board Of It - Carnegie video thumbnail
Click to watch at 16:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interactive and novel action-selection dynamic
  • strong production quality and components
  • great teachability for a Euro with depth
Cons
  • rulebook can be dense and intimidating
  • Kickstarter content can feel essential for full experience
Thematic elements
  • business-building, revenue, and strategy
  • Early 20th-century corporate growth and innovation
  • euro-style economic engine with rich systems
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • action selection with interactivity — On each turn, players choose an action; everyone executes, creating indirect competition.
  • Department tiles and asymmetry — Buy department tiles that grant unique scoring and actions, creating asymmetric strategy.
  • donations and VP scoring — Certain actions trigger donations and movement toward victory points; interaction with other players’ plans.
  • Worker Placement — Place workers in offices to trigger actions and generate income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fun to be the person whose clues you're guessing
  • the tactility of the game it's fun to play in touch
  • it's a tug of war game and you want to have 20-30 minutes to play something
  • it's really puzzly thinking but it's not too heavy
  • this is one of the best take-that-style euros with strong interactions
References (from this video)
No references stored for this video.
Video o_Vd86p1MZo Board Game Dad Top List at 18:41 sentiment: positive
video_pk 30010 · mention_pk 88099
Board Game Dad - Carnegie video thumbnail
Click to watch at 18:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic play with many viable routes to victory
  • Asymmetrical setup enhances replayability
  • Engaging long-term planning and regional economy mechanics
Cons
  • Learning curve can be steep
  • Game length and complexity may deter some players
Thematic elements
  • Corporate strategy, regional resource management, and scoring multipliers.
  • Industrial expansion across the United States with regional decision-making and income.
  • Historically inspired, asymmetrical company boards and strategic depth.
Comparison games
  • Food Chain Magnate
Mechanics (from transcript analysis)
  • Asymmetrical setup — Different starting strengths create unique strategic paths and replayability.
  • Company board actions — Each player operates a different company with departments and board actions to develop regions.
  • Compound Scoring — Income from regions is shared and multiplied based on employees present.
  • Player Board | Main Board — Each player operates a different company with departments and board actions to develop regions.
  • Regional income and scoring multipliers — Income from regions is shared and multiplied based on employees present.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Strategy is the process of creating a set of well-aligned activities with the aim of occupying a valuable position in a competitive landscape
  • Tactics are single activities and aligning them together is what comprises a strategy
  • There is no luck for the rest of the game
  • The five games do have that little something extra
  • Carnegie this is a kind of a complicated game to explain
  • I did do a full length review about this game so I'll be sure to make links available for that
References (from this video)
No references stored for this video.
Video bnHjQ2pSpRI Board of It Review at 2:25 sentiment: positive
video_pk 28758 · mention_pk 84422
Board of It - Carnegie video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, tense action selection drives player interaction
  • Asymmetric growth and department tiles create variety and replayability
  • Excellent production and components; top-tier art and inserts
  • Set-up is straightforward and table presence is strong
Cons
  • Heavy teaching burden and complex rules
  • Deluxe/Kickstarter content can imbalance the retail version
  • Expansions alter balance and can be expensive to obtain
Thematic elements
  • Building and coordinating a diversified American company under Andrew Carnegie; infrastructure, donations, and growth
  • Late 19th to early 20th century United States during the industrial era; expansion of rail, infrastructure, and philanthropy
  • Economic strategy with action selection and worker-management tension
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • action selection — First player selects one of four actions (HR management, construction, and RD) and all players activate corresponding departments.
  • Department tiles and asymmetry — Purchasing department tiles increases asymmetry and strengthens actions depending on tiles.
  • Endgame scoring via connectivity and donations — Points come from connecting major cities and endgame donations; blocking and undercutting affect scores.
  • Infrastructure building and relocation — Construction builds infrastructure and routes on the main board; movement across HR and departments matters.
  • Region and donation triggers — Main board regions yield income; 'donation' spaces allow endgame scoring opportunities for all players.
  • Worker placement and activation — Workers must be upright to be activated; some actions require sending workers to the main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core of Carnegie is its absolutely devilish action selection system.
  • It's a wonderful dance of work management and planning.
  • Carnegie is a really terrific Euro and one of the best new pure Euros out there.
  • Oh dear, teaching this thing is a bear; it's on the heavier side.
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 11:22 sentiment: positive
video_pk 28653 · mention_pk 231712
Board Of It - Carnegie video thumbnail
Click to watch at 11:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly regarded Euro with deep production and turn structure
  • exploratory first game leads to deeper play later
Cons
  • may require multiple plays to fully grok
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 28:52 sentiment: positive
video_pk 28653 · mention_pk 84027
Board Of It - Carnegie video thumbnail
Click to watch at 28:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong production and deep, exploratory gameplay
  • high replayability and interaction
Cons
  • takes time to grasp for new players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Video P7yM5Al9lL8 Totally Tabled Top List at 10:34 sentiment: positive
video_pk 28566 · mention_pk 83800
Totally Tabled - Carnegie video thumbnail
Click to watch at 10:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smart, streamlined solo mode
  • engaging action loop with multiple action types
Cons
none
Thematic elements
  • Worker-based action selection and project management
  • Industrial city-building and office development
Comparison games
none
Mechanics (from transcript analysis)
  • action selection with four shared actions — Players choose one of four actions; all players perform that action.
  • evolving action strength and AI opposition in solo — In solo, an opponent may take actions when you’re not ready, creating a constrained tempo.
  • Worker Placement — Workers placed to construct offices that unlock more actions and effects.
  • worker placement to build offices and unlock actions — Workers placed to construct offices that unlock more actions and effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 10 is Woodcraft
  • the zombies are represented by little cubes
  • I love the voucher system here where when you take one of the actions you have to pay certain vouchers and then you also receive other ones
  • Frostpunk has aspects of War of Mine it has aspects of Robinson Crusoe
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Totally Tabled Top List at 1:10 sentiment: positive
video_pk 28436 · mention_pk 83470
Totally Tabled - Carnegie video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart and streamline AI system
  • Accessible and well-designed
Cons
  • Initial replayability concerns mentioned but not observed as a problem in the speaker's experience
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video AaFI-rLHrQg BoardGameCo Analysis at 11:13
video_pk 13260 · mention_pk 38882
BoardGameCo - Carnegie video thumbnail
Click to watch at 11:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What enters my collection is a whole another story.
  • I'm absolutely hooked on it. I love Primal.
  • If I add something to my collection, ideally I want to see it there a year from now, at least a year from now.
  • It is such a good implementation of the Glass Road system.
  • It's not forever, but it feels like a forever game for me.
References (from this video)
No references stored for this video.
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