Collection Status
Your Rating
Description
The players slip into the role of rich patricians in ancient Rome. Everyone is trying to build a lucrative city district to score as many prestige points as possible. The novel way to get to the individual buildings of a district combined with a large variety of score cards make for an unusual game with a large number of strategies. From the successful designer, Stefan Feld.
Year Published
2018
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 9 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–10 of 10
Video qPwLWysXYcc
Unknown game_review at 0:16 sentiment: positive
video_pk 62205 · mention_pk 154719
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging tile placement and city-building appeal
- Innovative scoring mechanics (grid, border pieces, rondelle depletion)
- Dynamic end-game scoring via influence and pace spaces
- Visuals with unique local board borders
Cons
- Accessible rules require some explanation to start
- Board colors are dark with low contrast, making some elements hard to see
- Iconography can be confusing or reused in slightly different contexts
Thematic elements
- Seizing the day through building and scoring via a grid and border mechanisms
- City-building tile placement with a stylized theme
- Eurogame-style abstract, procedural scoring
Comparison games
none
Mechanics (from transcript analysis)
- Border/city border pieces — Each game uses different border pieces on the player board, affecting end-game scoring.
- Center rondelle/turn order — A central tile market with a zigzag rondelle that depletes to track turns.
- Compound Scoring — Players score four times using a grid; placing a marker between two scoring spaces scores both; if a card cannot be scored, lose four points.
- End-game line scoring — Line-based scoring through buildings on the player's city board.
- Influence Points — Covering Pace spaces increases influence, which converts to end-game points.
- Pace spaces and influence — Covering Pace spaces increases influence, which converts to end-game points.
- Rondel — A central tile market with a zigzag rondelle that depletes to track turns.
- Scoring rubric grid — Players score four times using a grid; placing a marker between two scoring spaces scores both; if a card cannot be scored, lose four points.
- tile placement — Players place tiles on a personal board to build their city and trigger scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hey girl it's time to seize the day with steppenfeld's new game carpe diem
- there's a line based score
- I love the tile placement in this game
- don't get discouraged by the fact that there are negative points
References (from this video)
No references stored for this video.
Video t-ZLgzMJhNI
Ryan and Bethany Board Game Reviews top_50_list at 8:47 sentiment: positive
video_pk 62355 · mention_pk 154872
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deep planning with forward-thinking
- Satisfying end-game scoring decisions
Cons
- Subject to house rules and edition differences
Thematic elements
- city-building through tile drafting
- Roman era urban planning and farming
- soggy but strategic city-building
Comparison games
- Castles of Burgundy
Mechanics (from transcript analysis)
- Resource management — Complete buildings to gain resources and score; placement determines scoring.
- resource management & scoring tracks — Complete buildings to gain resources and score; placement determines scoring.
- tile drafting / placement — Draft buildings and fields to place on your board to earn actions and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The action selection and so whatever action you choose when it's your turn to choose everybody else also gets to take that action just on a lesser scale.
- the two player variant of this is perfection it gives you the exact same feel of a higher player count
- it's tight there's not a lot of time to do all the things that you need to do
- it's all about the math and it's all about the area control
- this game just stole the show on the drive home
References (from this video)
No references stored for this video.
Video xbibw-ZdCko
Board Game Spotlight game_review at 30:09 sentiment: positive
video_pk 12052 · mention_pk 35301
Click to watch at 30:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Love this game
- Simple to explain
- Unique scoring
- Fun puzzle
Cons
- One ugly board game
- Bad back of box graphics
- Awkward game presentation
Thematic elements
- Puzzle piece placement
- Map building
- Abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
- Connection scoring — Score points for connecting pieces
- Puzzle piece placement — Connect pieces uniquely each game
- tile drafting — Draft tiles with different layouts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video MW780T9_AoI
Cardboard Herald game_review at 0:36 sentiment: positive
video_pk 10178 · mention_pk 29961
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Dynamic and rewarding scoring system that elevates the game
- Dope chickens visual motif adds flavor and personality
- Rondelle mechanic feels novel and enjoyable
- Tight integration of short-term decisions with end-game scoring
- Accessible yet deeply strategic for a wide range of players
Cons
- Component aesthetics can feel drab or homogenized in places
- Tiles and terrain visuals can be hard to distinguish at a glance
- Setup can feel repetitive across plays, with limited variance
Thematic elements
- urban development, prestige, resource management
- Ancient Rome, city-building in a classical era
- abstract / Eurogame
Comparison games
none
Mechanics (from transcript analysis)
- end-game scoring emphasis — Scoring cards and city intersections drive final scoring decisions
- permanent disc placement twist — Discs left on certain spots prevent those scoring conditions from recurring, shaping strategy
- Resource management — Bread and goods serve as currency and versatility in meeting card requirements
- resource/token economy — Bread and goods serve as currency and versatility in meeting card requirements
- Rondel — A circular track where pawns move and allow tile acquisition by landing on different spaces
- Rondelle movement — A circular track where pawns move and allow tile acquisition by landing on different spaces
- set collection — Fulfilling card requirements yields immediate or end-game scoring bonuses
- set-collection / scoring card interaction — Fulfilling card requirements yields immediate or end-game scoring bonuses
- tile placement — Draft and place tiles to form enclosed structures on your tableau
- tile placement / drafting — Draft and place tiles to form enclosed structures on your tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- dope-ass chickens who even though they can't stand on their feet are now my everything
- scoring is so good that it makes every other aspect of this game incredibly compelling
- Carpe Diem comes across as dynamic, challenging and even ruthless at times, extremely accessible but incredibly rewarding with a scoring system so compelling
References (from this video)
No references stored for this video.
Video waDP5PIi7PQ
Chairman of the Board top_10_list at 7:56 sentiment: positive
video_pk 9225 · mention_pk 27194
Click to watch at 7:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- interactive scoring tension; planning around scoring blocks
- high replayability through variable objectives
Cons
- player interaction can hinge on blocking spots; may feel confrontational
Thematic elements
- urban planning and optimization
- city-building with a focus on scoring objectives
- mechanism-driven scoring with spatial placement
Comparison games
- KPDM
Mechanics (from transcript analysis)
- adjacent scoring objective cards — start with a set of objective cards; place scoring tokens between two cards; once claimed, that spot cannot be used again
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the potential for this mechanism is you know we've barely scratched the surface
- there are so many ways you can invert that mechanism and make it different
- it's a brain burner it definitely makes you think in a different dimension
- mind games that can come into play here in terms of trying to intimidate your opponent
References (from this video)
No references stored for this video.
Video BNSIhcMiZsg
Before You Play top_10_list at 16:55 sentiment: positive
video_pk 8730 · mention_pk 25772
Click to watch at 16:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging scoring tension with card-pairing mechanics
- appealing thematic flavor and elegant puzzle design
Cons
- art/visuals may be a turn-off for some; not as immediately intuitive as Feld's other titles
Thematic elements
- building a Roman estate with end-game scoring across villa types
- ancient Rome; district development and villas
- thematic, with puzzle-driven placement and scoring
Comparison games
- Craft Wagon
Mechanics (from transcript analysis)
- action-purchase and economy — manage money to acquire tiles that fit into scoring patterns.
- end-of-round scoring via scoring cards — score points by pairing villas with specific end-of-round goals.
- tile drafting with placement — select tiles and place into your estate, triggering various bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a brain burn—it can cause analysis, but in a good way.
- i love the Mancala-like mechanism in games
- there is potentially you can play with a hidden traitor mechanic in this game
- the heart of the game is in that auction, it feels like auction in a palace
- it's extremely tense
References (from this video)
No references stored for this video.
Video fRDwQcVPdS0
Rolling Dice and Taking Names general_discussion at 53:13 sentiment: positive
video_pk 8173 · mention_pk 23976
Click to watch at 53:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clear, phase-based teach
- high table presence with circular board dynamics
- variability from setup and scenario selection
Cons
- non-traditional theme may not appeal to everyone
- tile-building path can be punishing if you misread the board early
Thematic elements
- city-building, resource optimization, territorial development
- historical Mediterranean-themed city-building with tile placement
- standalone with modular/remade re-release
Comparison games
- Maracaibo
- Great Western Trail
- Dune: Imperium
Mechanics (from transcript analysis)
- circle-based action economy — each round provides four tiles per turn, with actions unlocked by moving and selecting tiles
- set collection / resource management — collect resources to complete buildings and objectives, with endgame scoring tied to completed tiles
- tile placement — tiles fill a circular main board; players insert their figure and select actions in a phase-based flow
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a solid game
- it's easy to teach; quick to pick up
- this is a great all-around game for everybody
- to me Cloud Age has a feel of Maracaibo
- it's an easy game to learn
- depth perception 3D objects and special relationships
References (from this video)
No references stored for this video.
Video 3ePWx7k5h-w
Adam's BoardGame Wales analysis at 7:12 sentiment: positive
video_pk 3485 · mention_pk 10339
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
- classic Feld elegance with restrained artwork
- satisfying, tactile tile-placement decisions
Cons
- lower hype relative to Wingspan
- may feel antiquated to new players compared to more modern productions
Thematic elements
- Roman-era mosaic tiling and city-building
- elegant, older-school Euro design
Comparison games
- Wingspan
- Doodle Rush
Mechanics (from transcript analysis)
- tile drafting — Selection of tiles creates strategic tension around optimal placements
- tile laying — Players place tiles to compose mosaic patterns and score based on layouts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is the first time as far as I'm aware that a Spiel des Jahres nominee has been a social deduction game
- Wingspan is the darling of the current board game world and taking the board game world by storm
- I think Wingspan would be a travesty if Wingspan didn't win
- Just One is the simplest, most accessible game I've seen
- I can't believe that a game like Llama has been nominated for the Spirit Awards
- Detective stands a real chance because of the innovation
- I designed the game Doodle Rush
- I would have gone for Silver and Gold this didn't even get a nod
- Rolling right games, polyomino tiling games, and a mix of innovation and accessibility are shaping this year
- I think just one deserves it because of its tight, elegant simplicity
References (from this video)
No references stored for this video.
Video VegHqKXVo3o
Chairman of the Board top_10_list at 0:16 sentiment: mixed
video_pk 590 · mention_pk 1731
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- tile drafting system is solid and engaging
- scoring grid with multiple criteria creates interesting choices
- short playtime (~45 minutes) keeps it accessible
Cons
- tile shapes are mostly straight-edged; limited variety in connections
- early-round decisions can feel restrictive and narrow the options
Thematic elements
- urban planning and architecture in a light-to-moderate euro
- Ancient city-building with tile-drafting
- abstract-thematic veneer with historical flavor
Comparison games
none
Mechanics (from transcript analysis)
- initiative track — being first on the initiative track enables early scoring opportunities while others can steal if behind
- tile drafting — draft tiles to place and fulfill scoring objectives
- tile placement — place tiles to meet restrictions and score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the tile placement itself was meaningful
- the randomized grid of cars with all these different scoring criteria on them
- I still do think highly of this when it still holds my shield of quality
- didn't stay in the collection because it didn't stay played
- the more and more I played it the less satisfaction I got from it
- extremely highly rated
- gateway level game and the gameplay is fun, it's unpredictable, it's wild
References (from this video)
No references stored for this video.
Video K8GCx6Vavdc
Unknown Channel top_20_list at 0:46 sentiment: positive
video_pk 239 · mention_pk 668
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautiful table presence
- interesting mechanisms like initiative and combos
Cons
- felt it lacked long-term legs for the reviewer
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- tableau/board placement with initiative — Tableau-style placement with an initiative track and scoring through triggers and combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- mind was a big hit for me in 2018
- this is the second Wolfgang Warsch game
- Gloomhaven really did blow me away
- absolutely genius mechanisms
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–10 of 10