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Caverna: The Cave Farmers box art

Caverna: The Cave Farmers

Game ID: GID0063201
Game Info
Year
2013
Players
1-7
Age
12+
Playtime
90 min
Collection
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Description

Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.

It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins.

You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.

Caverna: The Cave Farmers, which has a playing time of roughly 30 minutes per player, is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola, but also has new ideas, especially the cave part of your game board, where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.

Description

Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.

It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins.

You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.

Caverna: The Cave Farmers, which has a playing time of roughly 30 minutes per player, is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola, but also has new ideas, especially the cave part of your game board, where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 39
This page: 39
Sentiment: pos 34 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–39 of 39
Video dyi6OBy828U 3 Minute Board Games Top List at 8:55 sentiment: positive
video_pk 90797 · mention_pk 242991
3 Minute Board Games - Caverna: The Cave Farmers video thumbnail
Click to watch at 8:55 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Uwe Rosenberg's best worker placement
  • Solid heavy worker placement
  • High replayability
Cons
none
Thematic elements
  • Cave farming
  • Farming
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building
  • Resource Management
  • Worker Placement — my favorite of the Rosenberg worker placement games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 3jYOJMjOwBQ kovray Challenge at 12:15
video_pk 90664 · mention_pk 242458
kovray - Caverna: The Cave Farmers video thumbnail
Click to watch at 12:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is ilya and i'm tyler together we make up cabre
  • you should definitely check their video out below
  • oh i know this one it's skull
  • this one's probably going to be way more hard
  • paralysis paralysis analysis the story of my gaming life
  • this is useless
  • oh my goodness i think this one might have to leave our collection
  • it is a set collection game
  • this is embarrassing
  • eight years later is it herbaceous no
  • ah this is one of the new games we got i just totally forgot about it
  • no throw it out throw it out
  • i'm so bad at this game
  • oh my god it is tiny towns
  • this feels like harry potter hogwarts battle
  • good job yay
  • i love that game
  • first impression i think it feels like um oh i like dixit kind of is the box size
  • the problem is is i get like i think of a game and then i get so caught up in that game that i'm like it has to be the game that i said first
  • especially after um after tiny towns
  • yeah good job
  • what gave it away uh the little punch-out things because you can put your people in the flips flippity floop those yeah
  • do you think i could osmosis sit through my head then i could figure out what game it was
  • what how come i cannot get to the bottom of this
  • hello this step i need this thing
  • is this one cartographers final answer yeah yeah
  • uh a renegade game it is or oh wow i knew it okay
  • the main reason i know this but i don't know which one it is because they're all the same size
  • yes i love this game
  • hmm this is a heavy one
  • it's hard to take off
  • why it's so heavy what could be a heavy game that we own that's shaped like this
  • it's not jaws of the line right is that your guess
  • yeah it is not jaws of the line
  • what has this many boards
  • um okay okay am i just going to be taking out cardboard the whole time
  • wow more cardboard
  • ah help me i can't get it out
  • is it caverna yeah
  • yeah like no like is it too big to fit on our shelf
  • i think i have to guess grim forest final answer yeah yeah yeah
  • oh this one's pretty obvious burgle bros nice
  • well there you have it in this category tyler got eight points because he gets four of these games on the second try
  • now these were all the first time guesses that he had pretty impressive if you ask me
  • and it looks like there is one two three four five six 18 points
  • so that leaves tyler with 26 points
  • this was actually a lot of fun more difficult than i thought it would be
  • a lot of boxes are like very similar so most of the times what gave it away for me where like scala was a very unique skull and burgle bros was very unique
  • you gotta look for that gloss the gloss finish on the names but that's what i did with paladins also i got that whole title
  • absolutely love paladins
  • well if you like what you saw hit that subscribe button down below
  • also if you want me to do this give us a comment and give that thumbs up because if you get enough maybe i'll try this challenge and hopefully i'll beat 26 points
  • make sure you tag raine and philip phillip wanted board games check their video once again they're fantastic
References (from this video)
No references stored for this video.
Video qJt2BW1cTO4 Allies or Enemies Top 10 List at 1:04 sentiment: positive
video_pk 90099 · mention_pk 240254
Allies or Enemies - Caverna: The Cave Farmers video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sandbox-like exploration with many possibilities
  • Strong table presence
Cons
  • Can be heavy/complex
  • Long setup and play time
Thematic elements
  • Dwarven settlement and mining/farming
  • Dwarven caverns and caves
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Manage food, ore, wood, stone, and other resources to develop your cavern.
  • Worker Placement — Assign dwarves to actions to mine, farm, build, and explore the cavern.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have come to the end of our top 100 favorite board games countdown
  • our top 10 favorite games are going to be more likely to be ones that we both really enjoy
  • it's a sandbox and it has asymmetry and different fantasy races
  • the expansion adds one of our favorite elements which is asymmetrical player powers
  • it's cooperative and so it's super nice to have a relatively light cooperative game
References (from this video)
No references stored for this video.
Video m3BARosCB7w Nights Around a Table Playthrough at 2:44 sentiment: positive
video_pk 90064 · mention_pk 240156
Nights Around a Table - Caverna: The Cave Farmers video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looser and friendlier than Agricola
  • Offers more options and flexibility
  • Engaging theme and mechanics
  • Satisfying tableau building
  • Strategic use of weapons for expeditions
  • Buildings are open information, creating a race
  • Potential for significant scoring through diverse farm development
Cons
  • Can be overwhelming for new players
  • Requires a good insert to manage components
  • Text and icons on buildings can be difficult to read
  • Thematic justification for weapons in 'shopping' is unclear
Thematic elements
  • Developing a farm and cave system
  • Cave farming
Comparison games
  • Agricola
  • A Feast for Odin
  • Ora et Labora
  • Trickerion
  • Concordia
  • Lords of Waterdeep
  • On Mars
  • Lorenzo il Magnifico
  • Patchwork
  • Patchwork Christmas
  • Caverna: Cave vs Cave
  • Sagan
  • Holztiger
Mechanics (from transcript analysis)
  • Action Drafting — Players take turns placing workers on action spaces, and once a space is occupied, it cannot be used by another player that round.
  • Animal breeding — If a player has at least two of any kind of animal (except dogs), they breed and produce more animals of that type.
  • Building Furnishing — Players can furnish their caves by building various rooms and structures, which provide benefits and contribute to scoring.
  • Cows — Cows are farm animals that can be acquired, and their presence is important for scoring.
  • Donkeys — Donkeys can be housed in mines and contribute to animal diversity.
  • expeditions — Players can send weapon-equipped dwarves on expeditions to acquire items from a list, with the dwarf's weapon strength determining available options.
  • Fences — Fences can be built to create pastures for animals.
  • Fields — Players can create fields to grow crops like wheat and vegetables.
  • Food Consumption — Players must feed their dwarves after each harvest cycle, requiring food resources.
  • Hand Management — While not explicitly stated as a hand of cards like Agricola, the game involves managing acquired building tiles and potentially other components.
  • Mines — Mines can be built in tunnels to extract resources like coal and rubies.
  • Pastures — Pastures are created to house farm animals.
  • Pigs — Pigs are farm animals that can be acquired and housed, contributing to the player's farm.
  • Resource Management — Players must gather and spend various resources like wood, stone, coal, and rubies to improve their player boards and acquire new actions or buildings.
  • Rubies — Rubies function as wild resources and can be used to purchase various items and actions, including building mines and furnishing areas.
  • Set Collection — Players aim for a diverse farm and cave system, losing points for missing animal types or undeveloped spaces.
  • Sheeps — Sheep are a primary farm animal in the game, requiring pastures and contributing to scoring based on quantity.
  • Splash and Burn — This action allows players to clear forest spaces on their farm to create fields or pastures.
  • Stables — Stables are buildings that allow players to hold extra animals.
  • Tableau Building — Players furnish their caves and expand their farms by building rooms, pastures, fields, and mines.
  • Tunnels — Tunnels are dug to access mining opportunities for resources.
  • Variable player powers — The game starts with two dwarves per player, with the potential to gain more, and dwarves can be upgraded with weapons, affecting their capabilities.
  • weapons — Dwarves can be equipped with weapons, which are then used to go on expeditions for specific rewards from a list.
  • Worker Placement — Players place their dwarf meeples on action spaces to gather resources, build, or perform other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm going to go out in the limb and say i might prefer kaverna to agricola
  • this one just a little bit looser a little bit friendlier
  • it's like it's tight and it's stressful and it's competitive and you're getting in each other's way
  • my bigger problem though is that as soon as the sheep breeds there's nowhere for it to go and as soon as the pig breeds there's nowhere for it to go
  • i can't recommend enough we both recommend it it's it's a pretty penny right it's an expensive game but uh you'll get a lot of play out of it i think it's it's just great
  • i swear like a sailor and i tried it was pretty this is really good
  • all the sheep so that we get the points for the sheep very smart
  • oh no i can't i don't have the space for that dwarf oh that would have been so good that would have been killer nuts
  • you don't have to feed it this coming out you will yes
  • it's a lot of choice there are many
  • i love the cuddle room the cuddle room's nice it's super cute
  • i think you've smoked me in buildings here so i'm gonna get the fodder chamber which is um one point for three farm animals oh that's so good for you yeah that's really that was the best i could do yeah that's really smart
  • you lost the rewards from the parlor too remember you took something for the par
  • i'm just happy is all i'm saying i'm not suggesting anything
  • I'm drowning in food
  • The dog can go anywhere you want so the dog's gonna go just in the middle of a cave okay so close
  • I have to eat them he should do two cows yes
  • I can't find the reason
  • i do have the rubies so i can flip over my little ruby card and look with a ruby i can build a tunnel
  • the rows generally have similar actions in increasing viking costs but increasing reward strengths yeah we're going to find that that one on saturday like it looks really daunting at first but it it's it's less daunting than you think it is yes you're going adventure of course you are
References (from this video)
No references stored for this video.
Video cRaUBkJ025I Nights Around a Table Playthrough at 5:05 sentiment: positive
video_pk 90063 · mention_pk 240155
Nights Around a Table - Caverna: The Cave Farmers video thumbnail
Click to watch at 5:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More friendly and family-friendly than Agricola
  • Looser gameplay compared to Agricola
  • Satisfying for fans of Uwe Rosenberg's designs
  • Offers many options and strategic depth
  • Visually appealing with 3D printed inserts
Cons
  • Can be overwhelming initially due to complexity
  • Some building cards have tiny text and icons
  • The insert designer's placement of cows and wood was questioned
  • The scoring system for animal diversity and unused spaces can be unforgiving
Thematic elements
  • Cave farming
Comparison games
  • Agricola
  • Labora
  • A Feast for Odin
  • Patchwork
  • Patchwork Christmas
  • Holztiger
  • Isle of Cats
  • On Mars
  • Concordia
  • Trickerion
Mechanics (from transcript analysis)
  • action selection — Players choose from available actions on the main board, which are often blocked once taken by another player.
  • End game scoring — Points are awarded for various elements on the player board, with penalties for negative points from unused spaces or missing animal types.
  • Income — Certain actions or buildings provide ongoing income, such as food or resources.
  • Resource Management — Players must manage various resources like wood, stone, food, grain, and animals to develop their farm and cave.
  • Set Collection — Points are awarded for diversity in farm elements, such as collecting different types of animals.
  • Tableau Building — Players build out their personal player board by adding fields, pastures, dwellings, and mines.
  • Take That — While not a direct 'take that' game, players can indirectly hinder opponents by taking action spaces before them.
  • Variable player powers — While not explicitly stated as asymmetric powers, the use of different colored dwarves and the potential for naming them implies a slight player distinction.
  • Worker Placement — Players place worker dwarves on action spaces to gain resources or take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is uve rosenberg month all month long the month of november on nights around the table
  • i might prefer kaverna to agricola
  • the more you play it the more you learn the buildings the more it just becomes second nature but if it's your first time you're going to get a little bit of a headache trying to read all that text and look at those icons
  • it's a lot of choice there are many
  • my biggest problem though is that as soon as the sheep breeds there's nowhere for it to go and as soon as the pig breeds there's nowhere for it to go
  • the problem and i might do this in an upcoming episode of bits please
  • ryan maths ryan does math
  • i'm losing a lot of points with um my space and i don't like that
References (from this video)
No references stored for this video.
Video BECEUQMWP_Q Allies or Enemies Top 100 List at 17:42 sentiment: positive
video_pk 90115 · mention_pk 240383
Allies or Enemies - Caverna: The Cave Farmers video thumbnail
Click to watch at 17:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich in thematic flavor for Uwe Rosenberg fans
  • Engaging animal-breeding and farming loop
  • Expansions add variability
Cons
  • Feeding mechanic can feel punishing
  • Can be heavy for newcomers
Thematic elements
  • Farming, animal breeding, and cave development
  • Cavern-based farming and dwarven life
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • Worker Placement — Stack workers in a cave to build and breed animals while managing food.
  • Worker placement with cave-building — Stack workers in a cave to build and breed animals while managing food.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a flip and write you each have your own individual sheets that you're filling in to build your community
  • the scores are always really close
  • it's just such a simple system but with like a little bit of surprising complexity
  • the app adds a lot to being able to do a full tour of races
  • as soon as someone's finished the whatever the thing is you're immediately stabbing them in the back
References (from this video)
No references stored for this video.
Video GVeUopNZOqg Nights Around a Table Top List at 2:27:48 sentiment: positive
video_pk 90029 · mention_pk 240050
Nights Around a Table - Caverna: The Cave Farmers video thumbnail
Click to watch at 2:27:48 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Host actively seeks out all promos and extra content, suggesting a high level of engagement.
  • Has a compelling element that sets it apart from other games.
Cons
none
Thematic elements
  • Dwarven Cave Farming
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Developing the cave and farm over time.
  • Resource Management — Managing food, resources, and farm expansion.
  • Worker Placement — Players place dwarves to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a feast for odin was so i got it on a whim and i thought i don't know this is better be good dear explains
  • it does it feels like the uh like the the opus right it feels like the what's the what's the latin for grand work
  • my favorite it's still agricola
  • we talked about it before and and i must be a sadist or something because i like the misery and stress of misery farm
  • i started to see hey here's what i would do differently next time
  • neither of us really care for polyaminos that's what it yeah that's what it is not my favorite polyamino game
  • i really am actively chasing down all of the promos and extra content for caverna and i'm not really doing that with this other game so i mean that signals to me that there's something particularly compelling to me about caverna
References (from this video)
No references stored for this video.
Video JPZ_fQRr9sg kovray Playthrough at 16:42 sentiment: positive
video_pk 89831 · mention_pk 239242
kovray - Caverna: The Cave Farmers video thumbnail
Click to watch at 16:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic planning and satisfying engine
  • Rich thematic flavor for dwarven builders
Cons
  • Heavy setup and long playtime
Thematic elements
  • resource management, farming, mining, and cave construction
  • fantasy dwarven caverns and surface farms
  • sandbox-style empire-building in a single cave complex
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • Resource Management — Careful planning to balance food, ore, wood, and stone.
  • resource_management — Careful planning to balance food, ore, wood, and stone.
  • Worker Placement — Dwarves are assigned to dig, farm, and build in the cavern.
  • worker_placement — Dwarves are assigned to dig, farm, and build in the cavern.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Starting off strong are we sure we're not strong
  • i think it's pendulum
  • architects of west kingdom all right
  • i knew it and i didn't know it
  • nailed yes
  • thank you so much for watching
References (from this video)
No references stored for this video.
Video UqHTaNmrpWs Drive Thru Games Analysis at 11:35 sentiment: positive
video_pk 89461 · mention_pk 237604
Drive Thru Games - Caverna: The Cave Farmers video thumbnail
Click to watch at 11:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still really enjoy playing Caverna.
  • Played at various player counts.
  • Really good game.
  • Favorite Uwe Rosenberg game.
  • Slightly preferred over Agricola.
  • Fun to have all the buildings and choose between them.
Cons
  • May not want to play a seven-player game.
  • Expansion (Elf Folk) not yet played.
Thematic elements
  • Farming and cave dwelling
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • Building Construction — Players build various structures.
  • Resource Management — Managing various resources for building and development.
  • Tile Placement — Players place tiles to develop their player area.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely one i think folks can skip
  • this is basically dune but in the twilight imperium universe
  • really neat deck building stuff
  • it's gone away it's it's a you know they've sunsetted the game now
  • i think i ended up liking the more modern version a little bit better
  • this one I felt kind of muddied the waters a little bit
References (from this video)
No references stored for this video.
Video YQp_h9-YOGE Nights Around a Table Top List at 6:25 sentiment: positive
video_pk 89088 · mention_pk 236073
Nights Around a Table - Caverna: The Cave Farmers video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Eldest daughter will play this game with them.
  • Similar mechanics to Agricola but not as punishing.
  • Players get to set up their little tiles and furnish their cave.
  • Feels lovely to furnish the cave.
Cons
  • Can't beat the tension in Agricola (implies this game is less tense).
  • Some players might not want the stress of feeding a family stimulated in a game when they already deal with it in real life.
Thematic elements
  • Farming
  • Cave
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • Farming Simulation — Players are subsistence farmers who get to furnish their cave.
  • Worker Placement — Follow-up to Agricola, featuring similar mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're actually gonna sit here and tell you our top 10 favorite games of all
  • I don't like startling games I think that they have bad business practices I don't like the way they treat their customers myself included I don't like them don't like them one bit love the game
  • the fact that I didn't buy any of that stuff because the base game is just so darn good enough
  • if you don't own everdel please do go steal it find the Starling games web as Warehouse break into it steal all the copies you want
  • my number six is a feast uh for Odin
  • it's almost like a Sandbox game a little bit more rigid
  • shockingly shockingly something that you would never expect to see in an Uber Rosenberg game is Dice
References (from this video)
No references stored for this video.
Video C_MUEgi0ohk Drive Thru Games Top List at 0:44 sentiment: positive
video_pk 88866 · mention_pk 235126
Drive Thru Games - Caverna: The Cave Farmers video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sheer amount of buildings and different strategies
  • Playfulness in game design
  • Ability to specialize strategies
  • More fun and free-form than Agricola
  • Accessible family mode
  • Exploratory and playful compared to Agricola's family mode
Cons
  • Solo mode is okay, not very satisfying
  • Second expansion is not recommended
Thematic elements
  • Farming and building a civilization in caves
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • Building Construction — Features tons of different buildings and allows players to focus on building specific ones.
  • Set Collection — Implied through the focus on different strategies and building types.
  • Worker Placement — Implied through the comparison to Agricola and the discussion of action spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • urban sprawl is hands and above like there's nobody else in its class in terms of like a city building game
  • it is like SimCity the board game
  • the thing that I really liked about it and I think it's been really improved in the Third Edition is the whole narrative play thing
  • I do not play it to play it like a match with the Gathering player
  • this one I could see move up even higher just like Great Western Trail Argentina I can see League of legendaries get up there higher
  • just been blown away by this game
  • it's almost like he made a list and he said what are all the things Joel wants in a Dungeon Crawl and then he peeked into my head and said okay these are all the things he wants and so I'm gonna make a game with that
  • descent Legends of the dark is like kind of everything I don't want in a Dungeon Crawl but I still really enjoy it
  • my favorite version of all of those is the 1995 one and for a lot of the same reasons I like League dungeoneers
  • the absolute like brutality of it I really like
  • osworn is magical it is absolutely magical
  • every single scenario and story arc and that game has just been wow that's really cool this is really neat look at this little twist they did all this kind of stuff and everybody that I've talked to that is either much further than than us or finished I said yeah it just carries it up all the way through it's very very strong all the way through
References (from this video)
No references stored for this video.
Video iwmeAl0vcq0 Ryan and Bethany Board Game Reviews Discussion at 11:24
video_pk 88706 · mention_pk 234535
Ryan and Bethany Board Game Reviews - Caverna: The Cave Farmers video thumbnail
Click to watch at 11:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Cavern-dwelling dwarves farming
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Set up farms, animals, and breeding mechanisms in a cavern-based setting.
  • Resource Production / Breeding — Set up farms, animals, and breeding mechanisms in a cavern-based setting.
  • Worker Placement — Assign dwarves to gather resources and develop the cave system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a bigger game this is Alexander Pfister uh who's known for beer games"
  • "there’s different editions of things and whether they both deserve to be on the top 100 list"
  • "I love this game, uh very very cool"
  • "this is a game that I will never say no to"
References (from this video)
No references stored for this video.
Video zxTh9hJnEmc BoardGameBollocks Top List at 9:38 sentiment: positive
video_pk 88439 · mention_pk 233105
BoardGameBollocks - Caverna: The Cave Farmers video thumbnail
Click to watch at 9:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays up to seven players.
  • Not that much more complicated than Agricola.
  • Has a little bit more depth without the added complexity.
Cons
none
Thematic elements
  • Dwarves furnishing their caves.
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • Worker Placement — You turn on the role of the dwarf, you'll be furnishing your chaos, you'll be going out on quests to get resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
  • but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
  • I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
  • Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
  • it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
  • sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
  • somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
  • this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
  • it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
  • this is our favorite solo game ever made
  • it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
  • a lot of people want to live out their sylvanian families incest fantasy
  • all the owns is a super fantastic game
  • number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
  • it's okay I'm not going to masturbate over this game too much but yeah it's an average game
  • it's number 30 on this list is a game called all he owns
  • in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
  • this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
  • get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
  • tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
  • we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
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Video mPoUGq54Esw The Board Gaming Doctor Top List at 14:15 sentiment: positive
video_pk 88091 · mention_pk 231308
The Board Gaming Doctor - Caverna: The Cave Farmers video thumbnail
Click to watch at 14:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoy the nuances
  • Hope to dive into strategy more
  • Helps improve at another game
Cons
  • Less replayability in the base game
  • Lack of variety in setup for buildings
Thematic elements
  • Farming
Comparison games
none
Mechanics (from transcript analysis)
  • Tableau Building — Players lay out tiles in front of them.
  • tile laying — Building with a bunch of tiles.
  • Worker Placement — A core mechanism inherited from a predecessor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game for how quick it can play for like a medium to medium heavy weighted Euro game is just really unique and or at least feels unique to me and feels varied and enough that I love coming back to it time and time again
  • it doesn't surprise me that this game has been so well received by the community as a whole as it is the number one game played on board game arena
  • Glass Road is one of the most unique games I've ever played when it comes to I guess Euro games
  • it creates a very interactive game as a socially interactive game in a euro game which is very to me unheard of
  • this game is one of the most deeply played games I think it's one of the most competitive games and lifestyle games amongst board games of all time
  • the ability to create something out of very little and to become good at this game has been the most rewarding thing that I have one of the most rewarding things that I have done in board gaming
References (from this video)
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Video B05W22UNx8M The Broken Meeple Other at 17:29 sentiment: positive
video_pk 87478 · mention_pk 228712
The Broken Meeple - Caverna: The Cave Farmers video thumbnail
Click to watch at 17:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immense player choice and sandbox freedom
  • Rewarding for players who like many options
  • Multiple viable strategies
  • Point salad mechanism rewards most actions
  • Upgraded wooden pieces enhance the game
  • Good with expansion races
Cons
  • Setup can be monotonous due to populating building boards
  • Requires a very large table space
  • Can be overwhelming for new players
  • Frantic Fiend expansion is disliked
Thematic elements
  • Farming and cave dwelling
Comparison games
  • Agricola
  • Fields of Arle
  • Pulsar 2849
  • Barcelona
Mechanics (from transcript analysis)
  • Engine Building — Players build up their farm and cave with buildings and improvements that enhance future actions.
  • Resource Management — Collecting and managing various resources like wood, stone, food, and animals.
  • Set Collection — Collecting sets of animals, goods, and building types for points.
  • Worker Placement — Players use workers to take actions like farming, building, and adventuring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm hungry all those ones where you got to build buildings get your Farms get your resources going feeding people that's one leg of what he does
  • This just feels like another Rosenberg game like nothing new nothing less just kind of exists
  • New York Zoo just felt like a big dud for me
  • I just found it fundamentally boring and fiddly as hell
  • So you know too much downtime in length for a small card game just kills any intention I would want to ever play it again
  • It gives you a lot of really ansty decisions
  • The amount of stuff in this game is insane and it's very overwhelming for a lot of people but man for someone like me who wants to get them into a game is to give me a ton of options all of which feel good and are rewarded is just heaven for me
  • This is a game I absolutely adore it's being threatening to go into my top 10 of all time
  • The biggest problem Feast of Odin has is one the theme is completely lost
  • Stay away from shares okay there are Publishers and designers out there who love making these boring economic games about shares
  • regardless of whether you were starved as a child just feed your people and remember it's only a game
References (from this video)
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Video e4tN8jkV834 Board Gaming Ramblings Top List at 4:50 sentiment: positive
video_pk 86773 · mention_pk 225771
Board Gaming Ramblings - Caverna: The Cave Farmers video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Essential Uwe Rosenberg game
  • Cool resource management
  • Great game to have in every collection
  • High variability
Cons
  • Doesn't really like playing it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Variability with different cards and their order.
  • Resource Management — Cool resource management.
  • Worker Placement — Worker placement but just with one worker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those games where I could just play it forever.
  • This is a game that really quickly rose up to be one of my favorite uh games in general and I think it's wonderful.
  • Jaws of the lion has this fantastic way of learning a Gloom Haven basically.
  • It's no means a Gateway game it still has the meat and potatoes which is the intricate card play that you have to manage.
  • You can play it in like 20 minutes with six players.
  • It has a very tactical map game where you place pieces, you move them around.
  • so hard to get is like the perfect game in that genre for me and so I think every everybody should play it.
  • it's just pure fun.
  • they are like the ultimate work placement games because you have so many reasons for where you want to place.
  • it's the best game it's not the best but it's almost the best game.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 6:13 sentiment: positive
video_pk 84712 · mention_pk 215579
The Brothers Murph - Caverna: The Cave Farmers video thumbnail
Click to watch at 6:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More substantial experience than Agricola.
  • Preferred theme of dwarves.
Cons
none
Thematic elements
  • Dwarves
Comparison games
  • Agricola
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
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Video COaZ7CgAvtA Allies or Enemies Top 100 List at 9:12 sentiment: positive
video_pk 84467 · mention_pk 214643
Allies or Enemies - Caverna: The Cave Farmers video thumbnail
Click to watch at 9:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent thematic cohesion between farming and cavern living
  • Rich asymmetry with factions and card-driven variation
Cons
  • Complex for new players due to depth and scripting of rooms
Thematic elements
  • Array
  • Cavern-based farming world
Comparison games
none
Mechanics (from transcript analysis)
  • animal husbandry — Managing animals and animal-related production
  • Combat via Fighting — Battles occur by fighting off opponents on spaces
  • Tableau Building — Cards and room expansions drive abilities and scoring
  • Tableau Building / Card Integration — Cards and room expansions drive abilities and scoring
  • Worker Placement — Assign dwarves to spaces to gather resources and advance plans
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably my favorite legacy game that we have played.
  • it's a simple deck builder. You're diving down into this dungeon, you're going to steal treasure, you're going to take that treasure back out.
  • Near and Far does such a good job of being like an abstracted adventure game, but still feeling like an adventure game.
  • the Indiana Jonesish theme. I really like how it combines deck building with worker placement in a way that feels unique.
References (from this video)
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Video xhlft_2iEhM Game Night Picks - Pair Of Dice Paradise Discussion at 2:56 sentiment: positive
video_pk 83210 · mention_pk 209322
Game Night Picks - Pair Of Dice Paradise - Caverna: The Cave Farmers video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich strategic depth
  • Varied board setup and potential combos
Cons
  • Longer playtime
  • Complex rules for new players
Thematic elements
  • cavern farming, mining, and dwelling-building
  • dwarven caverns and farming in a fantasy cave world
Comparison games
  • Agricola
  • Fields of Arle
Mechanics (from transcript analysis)
  • Engine Building — Efficiently chaining actions to maximize resource generation over rounds.
  • engine-building — Efficiently chaining actions to maximize resource generation over rounds.
  • Tile Placement — Players place cave tiles to optimize space for farms, animals, and rooms.
  • Worker Placement — Dwarves are assigned to actions to gather resources and develop the cavern.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a gambling man all the way.
  • There's 25 million points on the line.
  • The student has become the master.
  • This little dice game, Mountain Goats, is one of my all-time favorite gateway games.
  • Snake eyes.
References (from this video)
No references stored for this video.
Video n_tZE3-dAYQ Rules Teach at 0:00 sentiment: positive
video_pk 79253 · mention_pk 192612
Caverna: The Cave Farmers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gain points for animals, rubies, rooms, and crops.
  • Rooms provide unique benefits and scoring opportunities.
  • The game offers a deep strategic experience.
  • Dwarfs can be outfitted with weapons for expeditions.
  • Growing the family provides more turns.
Cons
  • Lose points for unused farm or cave space.
  • Lose points for missing animal types.
  • Lose points for begging markers if unable to feed family.
  • Limited space for pastures and rooms requires careful planning.
  • The game can feel complex with many room options.
Thematic elements
  • fantasy farming and mining
  • a cave next to a forest
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Players select actions from a common board, and new actions are revealed throughout the game stages.
  • action selection — Players choose from available action spaces on the main board.
  • area enclosure — Players fence in meadows to create pastures for animals.
  • Breadth vs. Depth — Players must balance acquiring a variety of things (animals, rooms) versus specializing in certain areas.
  • Combat (as part of Expeditions) — Equipping dwarfs with weapons to go on expeditions for loot.
  • Engine Building — Furnishing caverns with rooms provides ongoing benefits or end-game scoring opportunities.
  • Farming — Players can create fields and meadows to grow crops and raise livestock.
  • Hand Management — Managing personal resources like crops and food.
  • Mining — Players can dig mines in their cave to extract ore and rubies.
  • Modular Board — Player boards represent farms and caves, and additional action spaces are added based on player count and game stage.
  • Push Your Luck — Accumulating resources on certain action spaces.
  • Race — Players race to acquire limited resources and build specific structures before opponents.
  • Resource Management — Players collect and spend resources like wood, stone, gold, ore, rubies, grain, and vegetables.
  • Set Collection — Gaining points for having various types of animals and completing sets of rooms.
  • Take That — Implied through competition for limited action spaces.
  • Tile Placement — Players place farm tiles (fields, meadows) and cave tiles (caverns, mines) on their personal player boards, with adjacency rules.
  • Variable player powers — While not explicit player powers, the starting setup and access to certain rooms can give players different strategic avenues.
  • Worker Placement — Players place dwarf workers on a common board to take actions, with each space being first-come, first-served.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It’s Ryan from Nights Around a Table, and this is Caverna: The Cave Farmers, a fantasy farming and mining worker placement game for 1-7 players.
  • You and your friends play a dwarf couple who have built a cozy little home in the mouth in a cave next to a forest, and who want to start farming and mining to grow rich and bountiful.
  • You’ll clear cut the forest outside to grow crops and raise livestock, while strip mining the inside of the mountain to discover valuable ore and precious rubies.
  • The game designer says 100 points is a good target to shoot for.
References (from this video)
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Video e8E9y40s_nk Rules Teach at 0:01 sentiment: positive
video_pk 79247 · mention_pk 192606
Caverna: The Cave Farmers video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players can grow rich and bountiful through farming and mining.
  • Opportunity to explore and develop the cave and surrounding areas.
  • Ability to forge weapons for looting expeditions.
  • Gaining points for animals, rubies, rooms, and crops.
Cons
  • Lose points for unused farm or cave space.
  • Lose points for unraised animal types.
  • Lose points for unfed family members.
Thematic elements
  • fantasy farming and mining
  • a cave next to a forest
Comparison games
none
Mechanics (from transcript analysis)
  • cave excavation — Players can hollow out caverns and furnish the inside of their cave with more bedrooms or other types of rooms.
  • Farming — Players clear cut the forest outside to grow crops and raise livestock.
  • forging weapons — Players can forge powerful weapons that allow for looting expeditions.
  • Mining — Players strip mine the inside of the mountain to discover valuable ore and precious rubies.
  • Worker Placement — Described as a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It’s Ryan from Nights Around a Table, and this is Caverna: The Cave Farmers, a fantasy farming and mining worker placement game for 1-7 players.
  • At the end of the game, whichever dwarf has amassed the most gold points, wins!
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 11:59 sentiment: positive
video_pk 63582 · mention_pk 157029
Getting Games - Caverna: The Cave Farmers video thumbnail
Click to watch at 11:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Agricola
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
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Video UbkuShLRZto Allies or Enemies Top List at 24:39 sentiment: positive
video_pk 61124 · mention_pk 153624
Allies or Enemies - Caverna: The Cave Farmers video thumbnail
Click to watch at 24:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, strategic decisions with thematic depth
  • Adds a cavern layer to the classic farming tableau
  • Expansions add variety and replayability
Cons
  • High complexity and learning curve
  • Can be long and heavy for new players
Thematic elements
  • Farming dwarves, cave exploration, animal husbandry
  • Dwarven farmers living in a cave world, mining and caverns
  • Abstract Euro with rich thematic flavor and light silliness
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Manage food, resources, and animals to advance your economy.
  • Resource management / animal husbandry — Manage food, resources, and animals to advance your economy.
  • Tile Placement — Place and expand caverns and rooms to unlock abilities.
  • Tile placement / cave-building — Place and expand caverns and rooms to unlock abilities.
  • Worker Placement — Assign dwarves to gather resources, mine, farm, and craft.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so streamlined to like perfection where you can explain the rules in like 15 seconds
  • this is the peanut butter and chocolate that we can like totally agree on
  • parade is a classic feeling card game that could have been invented in the 1960s
References (from this video)
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Video ztXBDic9-0k Allies or Enemies Top List at 26:33 sentiment: positive
video_pk 61157 · mention_pk 153706
Allies or Enemies - Caverna: The Cave Farmers video thumbnail
Click to watch at 26:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic flavor with clever engine interactions
  • great for fans of Uwe Rosenberg’s design language
Cons
  • heavy and complex for casual players
Thematic elements
  • farming, mining, and dwarf adventures
  • fantasy dwarf caverns with outdoor and indoor rooms
  • Agricola-inspired with whimsical touches (animals, rooms)
Comparison games
  • Viticulture
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • asymmetry_and_theme — rooms and cave layouts create varied experiences
  • multi_path_strategy — many routes to victory via caves, rooms, and animals
  • Worker Placement — send dwarves to collect resources and perform actions
  • worker_placement — send dwarves to collect resources and perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clank is a great deck builder that you're going down into the caverns and you're trying to gather as much stuff and then come back up before you get killed by a dragon basically
  • the story lines work really well on this but even without that part and sometimes we'll just play with just the cards that have no story
  • it's a heads down euro-y experience and I love how the systems interact so tightly
  • it's immediately fun and interesting and it's got this really cool mechanic where you're putting down dudes and the more dudes on a thing the more of whatever that resource trees or rocks whatever you get
  • eight totally different maps that all use the same system so it all uses the same deck of cards and then kind of three different sets come out and simultaneously you have to pick which one you're going to use
References (from this video)
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Video u3xlj1Od6n0 The Board Gaming Doctor Playthrough at 0:00 sentiment: positive
video_pk 42224 · mention_pk 128103
The Board Gaming Doctor - Caverna: The Cave Farmers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Blueprint-based approach borrowed from the Perfect Solo game
  • Use of efficient buildings (State Parlor, Breakfast Room, Office Room) for scoring and food
  • Flexible ruby economy enabling resource acceleration
  • Donkey/pasture strategy offering endgame scoring opportunities
Cons
  • Occasional suboptimal timing (urgent wish for children flip) leading to wasted turns
  • Limited early access to key buildings (ruby supplier) affecting flexibility
  • Endgame decisions sacrificed potential for extra cattle due to space constraints
Thematic elements
  • settlement-building, resource management, farming and animal husbandry
  • Dwarven cave-farming world; caverns and surface dwellings
  • solo strategy walkthrough; blueprint-based optimization
Comparison games
  • The Perfect Solo Game (blueprint)
Mechanics (from transcript analysis)
  • animal husbandry — acquire and breed cattle, sheep, pigs; manage pasture space
  • Building and dwelling placement — construct dwellings to increase population and unlock actions
  • Donkeys and meadows — open meadow/donkeys for endgame points and density
  • End Game Bonuses — score based on population, resources, buildings, and cattle
  • End-game scoring — score based on population, resources, buildings, and cattle
  • Excavation and overhang — dig cavern tiles and create overhangs to enable double cavern spaces and future builds
  • expeditions — expedition phase to gain resources and score
  • Food and resource economy — manage food, veggies, grain, and meat to feed dwarves and enable actions
  • Parlor and buildings synergy — offsets such as State Parlor, Breakfast Room, Office Room; provide bonuses and food/points
  • Resource Management — manage food, veggies, grain, and meat to feed dwarves and enable actions
  • Rubies economy — rubies used to buy resources (wood, grain, cattle) and trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm patterning the setup here as I would in the perfect game to build a small pasture up on top and allow for the open meadow and my dogs to hold my sheep.
  • I ended up with six cattle in total, seven I believe with the breeding.
  • using rubies essentially to feed myself.
  • this was a major deviation for me according to that pattern.
  • but we're all learning here and that is what this is for.
References (from this video)
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Video M55kt8f2mms No Pun Included Discussion at 33:49 sentiment: neutral
video_pk 39061 · mention_pk 117802
No Pun Included - Caverna: The Cave Farmers video thumbnail
Click to watch at 33:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Rich Voronoi/area-control feel with deep strategy
  • Thematic and crunchy Euro gameplay
Cons
  • Heavy and lengthy setup
  • Can be fiddly for new players
Thematic elements
  • Mining, farming, and dwarven home-building
  • Cavern-based farming in a dwarven world
  • Resource management and multi-layered tableau-building
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Develop structures and upgrades to improve efficiency
  • engine-building — Develop structures and upgrades to improve efficiency
  • Resource Management — Balance food, ore, wood, stone, and other resources to grow your cave network
  • Worker Placement — Assign dwarves to roles to gather resources and activate actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are good board games are good
  • we brought all these other people to be entertaining
  • this is a panel show by the way
  • there are 10 original songs that Elaine has composed
  • this is why I have this okay
References (from this video)
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Video iIcvQg0r2Sg The Board Gaming Doctor Discussion at 1:24 sentiment: positive
video_pk 38944 · mention_pk 117403
The Board Gaming Doctor - Caverna: The Cave Farmers video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent mobile adaptation with toggle between 3D and 2D boards
  • Improved navigation for buildings compared to other sims
  • Potential for new challenges and ranked play
Cons
  • UI navigation can still be challenging for new players
Thematic elements
  • Dwarven settlement, resource management
  • Fantasy dwarven world, subterranean farming
  • Sandbox, emergent storytelling
Comparison games
  • Castles of Burgundy
  • Gaia Project
  • Puerto Rico
Mechanics (from transcript analysis)
  • Building and cave development — Construct buildings and excavate or develop caverns for bonuses.
  • Farming and animal husbandry — Grow crops and keep animals to sustain the settlement.
  • Resource Management — Managing food, wood, stone, ore, and other resources to fuel growth.
  • Worker Placement — Dwarves are assigned to action spaces to gather resources, build, and explore caves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm super excited
  • this added feature is going to do pretty well on mobile devices
  • not only for the user experience but also potentially for different challenges you have a ranked mode
  • this is going to be a really interesting thing
  • the box will come with all of the expansions that have been made for Agricola
  • Agricola Dead Harvest so it's got zombies on the board
References (from this video)
No references stored for this video.
Video MzQvLwsin4s The Board Gaming Doctor Top List at 12:00 sentiment: positive
video_pk 38858 · mention_pk 117108
The Board Gaming Doctor - Caverna: The Cave Farmers video thumbnail
Click to watch at 12:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gives a rich, variable experience with expansions
  • strong thematic cohesion with familiar Gricola-inspired foundations
Cons
  • heavier than some other entries on the list
Thematic elements
  • caverns, farming, and crafting
  • medieval dwarven life
  • strategy-focused euro with scoring flexibility
Comparison games
  • Gricola
Mechanics (from transcript analysis)
  • Bag Building — acquire buildings to add to your tableau from revealed options
  • building purchasing — acquire buildings to add to your tableau from revealed options
  • Compound Scoring — scoring mechanics resemble a chess-like depth with scoring flexibility
  • exploration/excavation — dig and reveal rooms to unlock new buildings
  • flexible scoring — scoring mechanics resemble a chess-like depth with scoring flexibility
  • room/cavern construction — excavate to reveal rooms then purchase buildings
  • Worker Placement — place dwarves to mine, farm, and develop the cavern/farm combo
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a Rosenberg in which you are drafting tiles and building your own tableau of them."
  • "Plus the uh the message that it it's trying to send is really nice too for environmentalism in Africa."
  • "So that is my number 10, Click Tree."
  • "My number two is Clans of Caledonia. This game is a kind of similar approach in the style of game as Terrammystica, Gaia Project, etc."
References (from this video)
No references stored for this video.
Video mSP84PrujHI The Board Gaming Doctor Playthrough at 0:00 sentiment: positive
video_pk 37641 · mention_pk 113074
The Board Gaming Doctor - Caverna: The Cave Farmers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging blend of agriculture, mining, and cavern expansion in a dwarven setting
  • Strong visual UI/visuals in the digital version with 2D/3D toggle
  • App promises smoother online play and potential for future expansions
Cons
  • Initial UI learning curve and some fiddly mechanics around animal placement and resource exchange
  • Current beta only supports AI opponents, limiting human multiplayer testing
Thematic elements
  • Dwarves building a complex underground settlement with resource management and exploration
  • Dwarven caverns with farming, mining, and mining-related expansion
  • sandbox/resource-management with modular cavern expansion
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • Adventure/expedition choices — Adventuring actions that offer powerful but limited opportunities (e.g., rubies, stones) to unlock later options.
  • animal husbandry — Breeding pigs, sheep, cattle for food, breeding, and scoring opportunities.
  • Exploration/mining — Exploration and mining to obtain ore, advancing capabilities and score.
  • Resource Management — Management of food, wood, stone, ore, and other resources to sustain and grow the caverns.
  • Tile/room building — Players furnish and extend their caverns by building rooms and buildings to improve production.
  • Worker Placement — Dwarves are dispatched to action spaces to harvest resources, expand caverns, and develop infrastructure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the 2D versus 3D feature it looks really pretty and I’m really happy with this.
  • This is the round to do it.
  • I think having this app out is a great way for for the opportunity for uh forgotten folk to be developed at some point.
  • I’m really happy with this so I’m happy with the UI and how it handles the AI.
  • I love the 2D versus 3D feature; it looks really pretty and I’m really happy with this.
References (from this video)
No references stored for this video.
Video KU3_kTTZAmk The Board Game Garden Top 10 List at 21:58 sentiment: positive
video_pk 34093 · mention_pk 237533
The Board Game Garden - Caverna: The Cave Farmers video thumbnail
Click to watch at 21:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • crunchy, deeply strategic
  • rich dwarven farming theme
  • great for long, in-depth sessions with friends
Cons
  • large footprint can be intimidating to table
  • rules complexity may deter casual players
Thematic elements
  • dwarven clan management and resource production
  • dwarven homesteads and farming caverns
  • crunchy, resource-driven, cozy
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Lay out your cavern and farm areas with tiles to grow your settlement.
  • Tile placement / area building — Lay out your cavern and farm areas with tiles to grow your settlement.
  • Worker Placement — Assign dwarves to tasks to gather resources and develop the homestead.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tile placement is basically you know placing tiles
  • it's my number one or number two favorite mechanism in a board game
  • it's easy to get to the table and teach
  • the art is adorable just the overall vibe of this game makes me so so happy
  • chef's kiss
  • it's such a fun relaxing game
References (from this video)
No references stored for this video.
Video 7hFNV8mMylc The Board Game Garden Rules Teach at 20:56 sentiment: positive
video_pk 29371 · mention_pk 86289
The Board Game Garden - Caverna: The Cave Farmers video thumbnail
Click to watch at 20:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic engine with dwarven theme
  • very replayable with multiple expansion paths
Cons
none
Thematic elements
  • Miner/settler life with dwarven families
  • Dwarven caverns and homesteading in a fantasy cavern
  • Rustic, fantasy dwarf settlement building
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — gather sheep, wood, stone, and other resources to expand the dwelling and progress
  • Worker Placement — dwarves are placed on action spots to train more babies, harvest resources, and build rooms
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love just the journey you go on
  • this is such a fantastic work replacement game
  • you are tourists going on a little adventure
  • remember you're somebody's reason to smile
  • I promise I won't bug you too much we just upload every Wednesday and Saturday
References (from this video)
No references stored for this video.
Video ZI2SyRQzzcc The Broken Meeple Review at 0:42 sentiment: mixed
video_pk 13515 · mention_pk 39522
The Broken Meeple - Caverna: The Cave Farmers video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep, flexible farming/mining engine
  • rich thematic experience
  • varied strategies and build options
Cons
  • complex rules and heavy setup
  • steep learning curve for new players
Thematic elements
  • dwarven settlement building, farming, mining
  • medieval dwarven farming and cave-dwelling
  • sandbox, open-ended
Comparison games
  • Agricola
  • Gricola
Mechanics (from transcript analysis)
  • resource_management — players manage food, wood, stone, ore, and other resources to fuel actions.
  • set_collection — victory points come from accumulating bonuses on tiles and rooms.
  • tile_room_building — players place rooms and buildings to expand their cavern and farm capabilities.
  • worker_placement — players assign dwarves to actions to mine, farm, and build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this expansion tightens the game
  • completely random element that could have been handled better
  • three out of ten bad
  • it's standalone expansion because base game to play but it's not compatible with the first expansion
References (from this video)
No references stored for this video.
Video U-8Jx2nQ3Tg The Cardboard Herald Discussion at 7:05 sentiment: mixed
video_pk 13032 · mention_pk 38100
The Cardboard Herald - Caverna: The Cave Farmers video thumbnail
Click to watch at 7:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rich thematic core and deep resource systems
  • expansion (Forgotten Folk) adds meaningful variability
Cons
  • base game can feel repetitive without expansion
  • setup and complexity can be high
Thematic elements
  • resource management and cavern construction
  • fantasy dwarven caverns with farming and cavern dwelling
Comparison games
  • Forgotten Folk
  • Descent
  • Ark Nova
Mechanics (from transcript analysis)
  • Resource Management — players build mines, farms, and dwellings to advance
  • Resource management and building — players build mines, farms, and dwellings to advance
  • Worker Placement — dwarves are assigned to gather resources and cultivate caverns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the three new solo games that I have played this last period since I have played these since this is coming out somewhat irregularly
  • this is a fantastic solo game and the fact that the Box unrolls in order to become the board through which you have the camp and that's your fire
  • it's a cooperative game and one of the things that would frustrate me as a higher multiplayer count game is that the solo and the multiplayer are exactly the same— you just divide up the components among other people
  • there are a lot of really good games out there with just okay solo modes
  • lean into those solo efficiency muscles and feel great about it
References (from this video)
No references stored for this video.
Video GZUo9wXFAe8 Before You Play Playthrough at 0:00 sentiment: positive
video_pk 10852 · mention_pk 32033
Before You Play - Caverna: The Cave Farmers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich sandbox with multiple viable strategies
  • Strong integration of farming, mining, and furnishing systems
  • Ruby mines and furnishings add breadth and choice
Cons
  • High complexity and rule overhead for new players
  • Breeding and pasture management can be intricate
  • Longer playtime, especially for two players
Thematic elements
  • dual economy of farming and mining with dwarves, animals, and furnishings
  • Dwarven farmers and miners building a homestead in a mountainous cavern system
  • playthrough commentary with rule explanations and experiential discussion
Comparison games
  • Agricola
  • La Havre
  • Glass Road
Mechanics (from transcript analysis)
  • animal husbandry — Animals are housed in pastures; breeding requires space and stable arrangements; dogs affect herd dynamics.
  • Expeditions and weapon forging — Forge weapons and send dwarves on expeditions to acquire unique items and upgrade weapons.
  • Furnishings and caverns — Build caverns and dwellings with furnishings to gain dwarves and end-game points.
  • Mining and tunnels — Excavation, drift mining, ore mines, and ruby mines use tunnels and cavern layouts for rewards.
  • Resource Management — Crops, animals, wood, stone, ore, and rubies must be acquired, stored, and converted for scoring.
  • Ruby economy — Rubies act as a flexible currency for acquiring goods, buildings, or additional capabilities; they also score at game end.
  • Worker Placement — Dwarves are assigned to action spaces to gain resources, build, and perform tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's sandboxy with a lot of options
  • rubies are great too and you can spend rubies for a one-to-one to get a board advantage
  • Agricola-like skeleton but with a completely different feel
References (from this video)
No references stored for this video.
Video K8JGVDaPwcQ BoardGameCo Discussion at 2:49 sentiment: positive
video_pk 10194 · mention_pk 30022
BoardGameCo - Caverna: The Cave Farmers video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep tableau-building and exploration
  • Cozy-cavern aesthetic and substantial depth
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Fantastic game. Not going anywhere."
  • "Oracle of Deli? I do like Oracle of Deli. It is one that I probably should get rid of."
  • "Viticulture still safe. Rouge never going anywhere. Love this game."
  • "Convert the cave farmers. I probably should get rid of it. It's so good though. It's really, really good."
  • "Feast for Odin"
  • "Glass Road versus Black Forest where I said I'm going to keep both."
  • "I think I'm going to keep Black Forest for the gameplay that that gives. This is a new choice. I'm making these choices up on the fly."
  • "Dominion is amazing. I absolutely adore Dominion. I think it's one of the best deck builders out there."
  • "Lord of the Rings, Fellowship. This is totally safe. I love the experience that this gives me."
  • "Sentinels of the Multiverse. That's another one where I like it a lot. I don't play it as much as I'd like to. It's a really satisfying game."
References (from this video)
No references stored for this video.
Video RDqFdxUPxnE Our Family Plays Games Discussion at 4:33 sentiment: positive
video_pk 9426 · mention_pk 27847
Our Family Plays Games - Caverna: The Cave Farmers video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme integration with mechanics
  • Sandbox feel allows multiple strategies
  • Emergent storytelling through cavern and farm building
Cons
  • Complexity and long playtime
  • Steep learning curve for new players
  • Downtime due to heavy player interaction
Thematic elements
  • Farming and cavern-building with dwarves
  • Dwarven caverns with farms and dwellings in a fantasy setting
  • sandboxed euro with emergent storytelling
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • Cavern development — Develop cavern spaces and dwellings that interact for synergies.
  • end-game scoring variety — Points come from a variety of assets and board coverage; scoring is flexible.
  • resource management and feeding — Feed your family and manage resources.
  • set collection / tableau building — Acquiring animals, crops, and dwellings to score points.
  • Work replacement / worker placement — Players assign family members to tasks to collect resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our goal is to make this world a better place one board gamer at a time
  • Caverna is a fantastic game it's one of my favorite games of all time
  • The theme of the game is really about the Amsterdam Tulip Festival where people build colorful bouquets and give flowers to their friends
  • Astro Knights will be up there as one of the best games
References (from this video)
No references stored for this video.
Video QlAHf3pAWns Adam in Wales - Board Game Design Analysis at 0:00 sentiment: positive
video_pk 6089 · mention_pk 18076
Adam in Wales - Board Game Design - Caverna: The Cave Farmers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expanded animal placement options and guardianship rules increase strategic variety compared to Agricola.
  • Expeditions and weapon-based loot add a thematic, tool-driven progression that feels distinct from the original game.
  • Food tension is reduced because food can be acquired through multiple avenues and cooking mechanics from Agricola are largely removed.
  • High component count and box content feel like excellent value for money, with a strong sense of abundance.
  • The cavern-room system provides a cohesive theme and yields meaningful decisions about how to shape your cave and your farm on the board.
  • As a Rosenberg title, it retains the tactile charm of wood and components and accommodates a wide player count.
Cons
  • Not an outright enhancement of Agricola; it is more of an alternative experience that shares DNA with the original game.
  • Double-action spaces can make the game feel less intuitive and more complex, potentially increasing the learning curve for new players.
  • The card/character interactions of Agricola are largely missing here, reducing some variability and replay variability that players enjoyed in the card-driven version.
  • Artwork on the tiles and the board can give the impression of a spreadsheet rather than characterful game art, which some players miss.
  • The game can feel less dynamic in terms of player interaction beyond action-space blocking; direct interaction is more limited than in some other Euro games.
  • There is a known discussion around potential infinite loop scoring interactions on tiles, which can require rule tweaks or house rules to mitigate.
Thematic elements
  • Cavern development, dwarven family life, resource diversification (wood, stone, ore), animal husbandry, and cavern habitation as a core activity.
  • A subterranean dwarven world centered on carving out caves, expanding caverns with rooms, and managing the shared surface farm and mountain region.
  • engine-building with theming that emphasizes cavern expansion, animal management, and weapons/ expeditions as tools for progress.
Comparison games
  • Agricola
  • Farmers of the Moor
  • The Gates of Liu Yang
  • Lahav
Mechanics (from transcript analysis)
  • animal_husbandry_and_guardianship — Players place animals (sheep, cows, pigs, donkeys) and use dogs to guard them, enabling more flexible pasture placement and scoring variety.
  • cavern_rooms_and_furnishing — A room-building and furnishing mechanic where players construct cavern rooms and pay resources (wood, stone, ore, etc.) to gain points and access new abilities.
  • expeditions_and_loot — Dwarves with weapons go on expeditions to collect loot. Loot availability scales with weapon strength, creating a hierarchy of expedition options.
  • resource_production_and_conversion — Resources (food, wood, stone, ore, etc.) are produced and can be converted or spent to expand caverns, acquire rooms, and feed or sustain dwarves.
  • tiles_and_scoring_board_interactions — A dense board of tiles with various point-scoring interactions. Some combinations can create strong point accelerations if optimized.
  • weapon_and_tool_progression — Weapons on dwarves act as a progression mechanic. Upgrading weapons via expedition choices unlocks better loot and expedition capabilities.
  • worker_placement — Players assign dwarves to spaces to gather resources, build rooms, furnish caverns, and trigger a variety of actions that advance their board state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a very similar game to Agricola, it's essentially the same game"
  • "it's not an enhancement of Agricola; it is an alternative"
  • "this is a really good game"
  • "the tension in the game is significantly reduced as a result"
  • "it's an expensive game but packed full of stuff"
  • "if you like Agricola, maybe this will fix some of the problems for you"
  • "there's no cooking anymore... you can have food whenever you like"
  • "the cards we no longer have minor improvements and occupations"
References (from this video)
No references stored for this video.
Video l4w7UwOtPx4 3 Minute Board Games Top List at 2:23 sentiment: positive
video_pk 4879 · mention_pk 14506
3 Minute Board Games - Caverna: The Cave Farmers video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, tight worker-placement loop
  • solid with expansions
  • thematic humor
Cons
  • older art and some pacing issues at scale
Thematic elements
  • Resource management and colonization in a subterranean setting
  • Dwarven caverns with mining and farming activities
  • humorous, competitive, sandbox-ish
Comparison games
  • Agricola
  • Dwarven-themed Euro games
Mechanics (from transcript analysis)
  • Resource drafting / engine-building — Balance mining, farming, and cavern expansion for points
  • Tile Placement — Construct rooms in your cavern and unlock production chains
  • Tile placement / area development — Construct rooms in your cavern and unlock production chains
  • Worker Placement — Send workers to take actions and harvest resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This top 100 is my top 100 and it doesn't really matter what your opinion is you can't really change what I think.
  • We don't do paid content we don't do ads we don't do Kickstarter promos and stuff.
  • it's one of the most original and Innovative games I've ever played.
  • it's aliens and I'm a sucker for anything connected to that franchise.
  • Spirit Island is the number one game on my list for the third year running.
References (from this video)
No references stored for this video.
Video XsFIzHduxWM BoardGameBollocks Top List at 9:50 sentiment: positive
video_pk 282 · mention_pk 861
BoardGameBollocks - Caverna: The Cave Farmers video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engagement with planning and provisioning
  • strong thematic cohesion with farming-cavern hybrid
Cons
  • can be heavy and lengthy
  • theme and mechanics can be dense for newcomers
Thematic elements
  • cozy but strategic family farming with cavern features
  • fantasy/fantastical farming inside cave dwellings
  • eurogame with robust strategic depth
Comparison games
  • Agricola
  • Gloomhaven (comparative complexity)
Mechanics (from transcript analysis)
  • furnishing caverns / room-building — constructing rooms and structures to enable new actions
  • Worker Placement — placing workers on action spaces to develop lands and caverns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i haven't gone back and looked at all the video i watched about five seconds of it and then i was sick in my mouth because it was that bad
  • if your top 10 worker placement game ain't on this list that's because a [__] or b probably ain't played it
  • bollocks
  • there is literally no luck in this game
References (from this video)
No references stored for this video.
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