YEAR: 2219
The days of Earth being the center of humankind’s attention has ceased. The time of long-distance spaceflight and planet colonization is upon us.
Mars has been colonized for more than 100 years. Today, numerous institutions use Mars as the center of their operations. The Asteroid Mining Assembly of Corporations (A.M.A.C) oversees the works of all asteroid mining.
Ceres, a dwarf planet lying amid the chaos of the Asteroid Belt, is now the home of the asteroid mining industrial complex.
While corporations compete for profit and power, and operations on Ceres grow rapidly, so is the demand for high-skilled laborers.
Are you ready to board the mission and lead Ceres?
CERES awaits you!
Ceres is a 1-4 Sci-Fi worker placement game where players take the role of an Asteroid Mining Corporation in the near future and try to outplay their opponents and rule Ceres! The game consists of 3 rounds that represent 3 years in Ceres and the respective full business cycles of the corporations. Players can choose among a variety of actions including launching mining probes to the Asteroid Belt, trading raw materials, constructing and upgrading their core facilities as well as expanding the colony of Ceres, improving their technology through research and liaising with the Mars council in order to exploit their power even more!
Ceres has been co-developed with an astrophysicist for the best possible thematic applications and brings a couple of innovative twists to the worker placement genre!
—description from the publisher
- engaging resource management with multiple paths to progression
- varied strategies across plays
- aesthetics not as appealing to some players
- table presence is modest
- logistics, resource management, and expansion
- pickup-and-deliver with thematic cubes and contracts
- utilitarian economic workflow
Mechanics (from transcript analysis)
- Pick-up and deliver — fulfilling contracts by delivering goods and expanding the operation
- pickup-and-deliver — fulfilling contracts by delivering goods and expanding the operation
- Resource management — managing colored cubes with distinct meanings to progress orders
- time/round progression — rounds end as players fulfill contracts, creating mild tempo pressure
Video topics + discussion points
Quotes (from this video)
- thank you for sticking around and viewing this list once again
- it's easy to try them out there [Board Game Arena]
- these are the most underrated games in my opinion
- this is a tiny Epic type of game where it's really, small and quick
- I think this is a masterpiece of micro game design