Champions of Midgard is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls, draugr, and other mythological Norse beasts. By defeating these epic creatures, players gain glory and the favor of the gods. When the game ends, the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!
Placing workers allows for the collection of resources and warriors, which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes, build ships, and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.
- rich worker-placement experience
- expansions add variety and keep it fresh
- random elements can be punishing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's just such a satisfying game for me to play
- the scoring is so low it makes every point matter so much
- this is a voting game that you are going after you're interested in manipulating tokens on the board
- Mission Deep Sea is the Pinnacle version of the crew
- Ghost Stories is fantastic cooperative game
- Cascadia is such a great game
- Kingdom Builder ... it goes up to five to six players
- KeyForge unlike anything else I've played out there
References (from this video)
- Strong thematic presentation with high-quality components and art.
- Engaging combination of Euro-style mechanics with dice-driven combat.
- Asymmetrical character powers add variety and replayability.
- Valhalla expansion is well-regarded and adds meaningful depth and variety.
- Two-player variant unlocks meaningful strategic options and pacing adjustments.
- Two-player interaction, while present, can be less dynamic than multiplayer due to fewer opponents and contested spaces.
- Randomized markets and early quest assignment can introduce a degree of luck that may influence perceived balance.
- Some players may find the setup and rules complexity for a two-player game to be a touch high for casual play.
- Viking mythology and heroic monster-slaying; teamwork and strategy to defend a village from raiders and mythic threats; expansion content adds heroic tombs to quest and glory in halls of Asgard.
- Rustic Viking village setting with huts, hunting grounds, long ships, and a rugged Viking feel; the land is threatened by trolls, monsters, and other dangers from distant lands.
- Competitive, objective-driven with asymmetric character abilities and variable quest/mechanic setups; emphasis on thematic ambiance and tactical decision-making in battles.
Mechanics (from transcript analysis)
- asymmetric player powers — Each character has a unique power, altering play style and strategic priorities for the player who chooses them.
- asymmetric_characters — Each character has a unique power, altering play style and strategic priorities for the player who chooses them.
- Combat: Dice — Warriors rolled as dice in battles to determine hits vs. defense; outcomes are quick and decisive, influencing incentives to optimize combat choices.
- contest_and_shame_tokens — Space contention (e.g., trolls) leads to rewards and penalties, including shame tokens that affect final scoring.
- dice_combat — Warriors rolled as dice in battles to determine hits vs. defense; outcomes are quick and decisive, influencing incentives to optimize combat choices.
- expansion_integration — Valhalla expansion adds new mechanics around hall-based quests and epic beasts, providing deeper depth and alternate play paths.
- Gold/Silver/Bronze Scoring — Space contention (e.g., trolls) leads to rewards and penalties, including shame tokens that affect final scoring.
- Point Salad — Quests provide points and game progress; completing them often requires victories in battles and resource management.
- quest_completion_and_point_scoring — Quests provide points and game progress; completing them often requires victories in battles and resource management.
- random_market_and_quest_decks — Markets, monsters, and starting quests are dealt randomly, creating variability and replayability.
- Resource management — Resources like meat, wood, and coins are managed to recruit warriors, access abilities, and fund actions.
- resource_management — Resources like meat, wood, and coins are managed to recruit warriors, access abilities, and fund actions.
- worker placement — Players place Viking workers to gain resources, hire warriors, and sign up for battles against monsters.
- worker_placement — Players place Viking workers to gain resources, hire warriors, and sign up for battles against monsters.
Video topics + discussion points
Quotes (from this video)
- it's the most action-packed of the bunch
- the biggest difference will be in the availability of spots
- two-player game pretty well for the most part
- the two-player game opens up a bit and becomes more about creating your own best strategy
- it's a cool looking game loaded with theme
- everything's quality especially the cards
- Valhalla expansion adds a layer of complexity and cuts the pain of getting a slew of bad dice rolls
- Champions of Midgard is really the hybridist of hybrid games
- best of both worlds
- the dice also make for an easy entry point for many new gamers
- adventure in a box
References (from this video)
- Engaging dice-driven combat with monster variety
- Strong two-player viability with solo-controller feel
- Can be lengthy for some sessions
- Some players may find the combat-heavy phases lengthy
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's legitimately pretty cool
- it's a really cool game
- it's a starter worker placement game
- it's surprisingly thinky for a game that's one page of rules
- it's asymmetric and the factions play very differently
- the theme is absurd
- it's thinky because of planning ahead
- it's a flicking game, it's a dexterity game
- the artwork is beautiful
- it's purposely mean
- it's a great space game
- it's a big epic adventure
- every time you put a tile in and it affects everything else in your area
References (from this video)
- strong Viking theme
- expansion adds depth and longevity
- battle outcomes can feel punishing
- dice-driven combat and cooperative exploration
- Viking village with monster-hunting adventures
- story-rich with combat and life-cycle mechanics
Mechanics (from transcript analysis)
- Combat: Dice — dice represent warriors and outcomes in battles
- dice resolution — dice represent warriors and outcomes in battles
- Resource management — recruit, allocate, and fight monsters for rewards
- work replacement / resource management — recruit, allocate, and fight monsters for rewards
Video topics + discussion points
Quotes (from this video)
- it's the long game versus the short game
- it's a really fun dice puzzle
- the depth grows the more you play
- it's a legacy you can actually finish in a campaign
References (from this video)
- One of favorite dice rolling worker placement games
- Absolute favorite
- Not ugly
- Great game
- Thematic and fun
- Viking conquest and monster hunting
- Viking Norse mythology
- Fantasy adventure
Mechanics (from transcript analysis)
- Dice rolling worker placement — Worker placement with dice combat resolution
- Monster combat — Roll dice to defeat monsters
- Viking recruitment — Build up Viking teams for expeditions
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- Worker placement with combat
- Dice rolling for warriors
- Expansion support
- Resource management depth
- Different approach than Lords of Waterdeep
- viking
- mythology
- combat
- Lords of Waterdeep
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Fun with family and teens
- Lots of expansions and thematic content
- Rules can be heavy for new players
- dice combat and monster conquest
- Viking mythic world
Mechanics (from transcript analysis)
- Dice-driven combat — combat outcomes driven by dice rolls
- team-styled exploration and monsters — fights against monsters with dice and abilities
Video topics + discussion points
Quotes (from this video)
- it's a beautiful game
- dice are mean
- you gotta feed your birds
- travel with it
- it's a quintessential dice rolling game
References (from this video)
- Thematic flavor and approachable mechanics
- Solid group game for thematic play
- Luck can influence outcomes
- Not the deepest strategic experience for all players
- cooperation, risk management, and heroic defense
- Viking myth-inspired adventure with monsters and exploration
Mechanics (from transcript analysis)
- cooperative_play — Players work together to defend against random threats.
- dice-drafting — Dice-based action selection that drives player choices and outcomes.
Video topics + discussion points
Quotes (from this video)
- This is a deck. You play it with a deck of cards.
- In D and D, alignment system has always been corny to me.
- Three suits let you remove the armor or the damage back on you, and you have to kill four jacks, four queens, four kings.
- There you go. But there you go.
References (from this video)
- Accessible combat with tactical depth
- High player interaction during siege phases
- Some randomness from dice can affect fairness
- Rulebook can be dense for newcomers
- Defend and expand your settlement with dice-driven combat
- Viking village survival and monster sieges
- Heroic, cooperative-yet-competitive survival
- Dwellings of Eldervale
- Five Tribes
Mechanics (from transcript analysis)
- dice placement / action selection — dice sides determine possible actions and yields
- worker-like fleet/settlement building — players improve their settlement with fighters, ships, and villagers
Video topics + discussion points
Quotes (from this video)
- my default would probably be innovation by carl chadwick
- you're my soul mate
- pre-meeple built he performed as a comedian and a magician
- meepleville board game cafe in las vegas
- it's a huge upgrade
- the board game quiz show by going analog
References (from this video)
- engaging dice combat
- expansions add depth
- theme can be polarizing
- some players find it heavy
- elder gods and raiding monsters
- Viking-themed mythic raid adventure
- episodic adventures with progression
Mechanics (from transcript analysis)
- Dice rolling — combat and encounters resolved with dice
- dice_rolling — combat and encounters resolved with dice
- worker placement — place workers to gain resources and take actions
- worker_placement — place workers to gain resources and take actions
Video topics + discussion points
Quotes (from this video)
- it's very very simple it's a move attack attack move game
- prepainted Miniatures which is awesome cuz I can't paint
- Hasbro did try and bring this back on two occasions
- Beyond the Sun this has been described as Tech Tree the board game essentially
- the board is very Bland it's sort of like a white and blue aesthetic
- it's skull and roses an insanely simple concept
- the meta game that appears out of blue in this game
- Brass Birmingham has done the unenviable task of converting an already classic game and actually making it better
- Project Elite is like shooting a load of cocaine coming down off of it and then shooting another load of cocaine
- the player that spends the most money automatically loses the game
References (from this video)
- Engaging combat and monster encounters
- Strong thematic flavor with Viking mythology
- Requires the Valhalla expansion for best balance
- Can feel bloated with many expansions
- raiding, exploration, and monster combat
- Viking age, coastal town besieged by monsters
- mythic saga with dice-driven combat
- Lords of Waterdeep
- Raiders of the North Sea
Mechanics (from transcript analysis)
- Combat: Dice — Combat and encounters driven by dice rolls and upgrades.
- Dice combat — Combat and encounters driven by dice rolls and upgrades.
- worker placement — Place workers to gather resources and set up expeditions.
Video topics + discussion points
Quotes (from this video)
- I love worker placement games.
- The spice must flow.
- This stream is about the top 20 worker placement games and we love them all.
References (from this video)
- thematic integration with Viking mythology
- solid and approachable worker-placement core
- expansions recommended to add depth
- core game can feel a bit bare without expansions
- borrows from other games within the genre
- Viking mythology and raiding
- Viking-era exploration and raiding on a mythic board
- mythic realism with heroic quests and monster encounters
- Reavers of Midgard
Mechanics (from transcript analysis)
- combat_and_monster_encounters — Participation in battles against mythological creatures using resources and dice-based resolution.
- Combat: Dice — Participation in battles against mythological creatures using resources and dice-based resolution.
- pillage_and_questing — Raiding, questing, and faction-driven progress to gain victory points and capabilities.
- worker placement — Players place workers on a shared board to take actions such as exploring, welcoming ships, gathering resources, and initiating raids.
- worker_placement — Players place workers on a shared board to take actions such as exploring, welcoming ships, gathering resources, and initiating raids.
Video topics + discussion points
Quotes (from this video)
- Don't sit in the bath with your toaster
- If you're new here, consider subscribing to this channel
- pigs in blankets look like the wolf cogs
- this is a frantic time
References (from this video)
- unexpected euro feel and depth
- accessible yet strategic
- strong thematic vibe
- some luck in dice outcomes
- theme can mislead players at first glance
- team-based survival and raiding with dice-driven conflict
- Viking-age fantasy world with mythic overtones
- mythic, heroic, village- and raid-focused
Mechanics (from transcript analysis)
- Dice-driven combat — combat outcomes and resource generation are influenced by dice rolls
- worker placement — players assign workers to actions to gain resources and enable events
Video topics + discussion points
Quotes (from this video)
- it's a net extreme positive
- the stress that i was experiencing in my job is completely gone
- there are no weekends when you work for yourself
- the discovery aspect of content creation
- learning multi-cam editing changed my life
- we call games three times a year for the math trades