Game Info
Year
2025
Collection
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Description
For years, Prohibition has poured Americans a tall glass of austerity and condemned the whole country to a life of secret transgressions. In Chicago Dry, players look for a way around Prohibition to bring bottled fun to Chicago's hidden pubs and speakeasies.
In this game, 2-4 players secretly distribute alcohol across city districts as they face off against rivals and fight for territory, achieving higher scores as they occupy the Chicago central area. The player with the most influence points in both phases of the game wins and becomes the most infamous gangster in town!
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 1 ·
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Video dgVSwm4gsnM
Heavy Cardboard Playthrough at 0:00 sentiment: mixed
video_pk 82036 · mention_pk 295236
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- strong thematic integration with 1960s Chicago history
- hybrid of co-op and competitive play
- great production and components
- tension-filled endgame
Cons
- rules edge cases can be confusing
- long playtime
- randomness can be punishing
- political framing may be polarizing
Thematic elements
- political protest and media portrayal vs establishment control
- Chicago, USA during the 1968 Democratic National Convention
- historical storytelling with live-action style teach-through
Comparison games
- Coin
- City of the Great Machine
- Root
- Castlevania 2 (video game)
Mechanics (from transcript analysis)
- Area Control — players compete for control of city areas using tokens and movement through connected paths
- area_control — players compete for control of city areas using tokens and movement through connected paths
- barriers_and_resources — barrier tokens and barb_wire affect movement; police/mob supplies used to fund actions
- cards_and_budget — policy and street theater cards grant actions; costs paid with budget cubes
- End Game Bonuses — end after five rounds; determine winner by exposure and meet special conditions
- end_game_conditions — end after five rounds; determine winner by exposure and meet special conditions
- exposure_and_voting — exposure tracks determine victory conditions and delegates determine nomination
- mob_chaos — mob chaos deck triggers chaotic events during conflicts
- movement_and_arrests — units can move; arrests remove agitators and influence control and budget
- rounds_and_phases — game runs five rounds with day/night phases and eight phases per round
- Variable Phase Order — game runs five rounds with day/night phases and eight phases per round
- Voting — exposure tracks determine victory conditions and delegates determine nomination
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The theme obviously plays a huge part in tonight's game.
- What a production.
- The design is really elegant.
- I am not a co-op kind of guy.
- This is going to be fun.
- Thematically, this hits like it just works.
- I will retire undefeated at Chicago 68.
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